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Post by colfoley on Aug 28, 2024 20:13:25 GMT
Combat looks about 80% the same as Origins and 90% the same as Inquisition. Lot of this has been coming.
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Post by smilesja on Aug 29, 2024 0:50:01 GMT
More like they're implementing a lot of Mass Effect mechanics to Dragon Age. Not that this is a bad thing since Mass Effect has fun combat, but I wonder how Dragon Age will adapt. So far, I like it. Especially now that you can control your finishing moves. One thing I disliked about Origins, is that the executions were random often popping up at the worst possible moments.
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Post by azarhal on Aug 29, 2024 2:09:25 GMT
More like they're implementing a lot of Mass Effect mechanics to Dragon Age. Not that this is a bad thing since Mass Effect has fun combat, but I wonder how Dragon Age will adapt. So far, I like it. Especially now that you can control your finishing moves. One thing I disliked about Origins, is that the executions were random often popping up at the worst possible moments. To me DAVe combat just looks like a not as clunky version of DAI combat with some features brougth back and taking some inspiration from AC Valhalla (apparently it's God of Wars, but the game I played where you could activate finishers after filling a stagger bar was AC Valhalla, it also had perfect block and stuff like that...). ME doesn't have finishers. ME doesn't have active blocking/parry. ME doesn't have stagger mechanics. Primer/Detonator started with DAO (the Shattering combo especially) before ME2 had Wrap detonation. Combos with primers and detonators have been in every DA games, even if they didn't all use prime/detonate in their description. DAI did, which makes it weird that people act like DAVe is the first game to do so. DAI had dodge rolls/fade steps/evade before MEA did something similar (and technically evade is in DA2). DA series had elemental resitances/vulnerability since DAO and D&D was the inspiration. Stagger is a mechanic since DA2, we just didn't have finishers to go with it until DAVe. The wheel to give orders was on DAO console version, but ME 1 had it first I guess. As a note, DAVe 360 degree version of the wheel looks like a major improvement over ME wheel, I hope they are going to bring it over to the next ME game. The only thing I would really consider inspired from ME would be: - Armor/Barrier, DAVe system is much closer to MEA version than DAI Guard/Barrier system from what we have seen. - DAVe limit of 2 companions, but the reason for it was based on players feedbacks. - the 3 active abilities, but it's only been in MEA and Anthem and DAVe does a lot more with the active runes and light/heavy/jump/chain attacks then both those games.
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Post by colfoley on Aug 29, 2024 4:24:33 GMT
More like they're implementing a lot of Mass Effect mechanics to Dragon Age. Not that this is a bad thing since Mass Effect has fun combat, but I wonder how Dragon Age will adapt. So far, I like it. Especially now that you can control your finishing moves. One thing I disliked about Origins, is that the executions were random often popping up at the worst possible moments. To me DAVe combat just looks like a not as clunky version of DAI combat with some features brougth back and taking some inspiration from AC Valhalla (apparently it's God of Wars, but the game I played where you could activate finishers after filling a stagger bar was AC Valhalla, it also had perfect block and stuff like that...). ME doesn't have finishers. ME doesn't have active blocking/parry. ME doesn't have stagger mechanics. Primer/Detonator started with DAO (the Shattering combo especially) before ME2 had Wrap detonation. Combos with primers and detonators have been in every DA games, even if they didn't all use prime/detonate in their description. DAI did, which makes it weird that people act like DAVe is the first game to do so. DAI had dodge rolls/fade steps/evade before MEA did something similar (and technically evade is in DA2). DA series had elemental resitances/vulnerability since DAO and D&D was the inspiration. Stagger is a mechanic since DA2, we just didn't have finishers to go with it until DAVe. The wheel to give orders was on DAO console version, but ME 1 had it first I guess. As a note, DAVe 360 degree version of the wheel looks like a major improvement over ME wheel, I hope they are going to bring it over to the next ME game. The only thing I would really consider inspired from ME would be: - Armor/Barrier, DAVe system is much closer to MEA version than DAI Guard/Barrier system from what we have seen. - DAVe limit of 2 companions, but the reason for it was based on players feedbacks. - the 3 active abilities, but it's only been in MEA and Anthem and DAVe does a lot more with the active runes and light/heavy/jump/chain attacks then both those games. yeah this sums up something I have been mostly hemming and hawing over for the last few days. For Veilguard gameplay think it can be boiled down to: 1. Mostly evolution or changing around of things we've seen in Inquisition. 2. Some influence from other game franchises, including ME. 3. Some returning features from Origins/2.
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Post by illuminated11 on Aug 29, 2024 4:43:05 GMT
I def also get a little irked that having combo finishers and the wheel suddenly makes it fantasy ME. Stuff like shatter already existed in Origin, and ME being a cover shooter means how levels are designed and the game feels are massively different.
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Post by Kendaric on Aug 29, 2024 7:57:16 GMT
Well, after watching the high(er) level combat gameplay I can safely say the BioWare has finally managed to drive me away from Dragon Age. Sorry, but I don't like the flashy action combat with way too many VFX not one bit. The whole look and feel really puts me off but I guess I'm no longer BioWare's target audience.
Edit: If it was just the combat, I might still have been interested but there's just too much about Veilguard I outright hate.
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Post by colfoley on Aug 30, 2024 1:34:47 GMT
Something I've been wondering about,I wonder what the rogue and mage showcases will look like when we get there given that:
A. Weishaupt was technically already leaked so they probably felt safe to show it. And B. Very much of an warrior trope situation. Warriors in fantasy have always been front line warriors which engage in killing a who lot of mooks and the like.
So just have to wonder if the rogue will be a bit more...rogueish.
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Post by azarhal on Aug 30, 2024 1:55:27 GMT
Something I've been wondering about,I wonder what the rogue and mage showcases will look like when we get there given that: A. Weishaupt was technically already leaked so they probably felt safe to show it. And B. Very much of an warrior trope situation. Warriors in fantasy have always been front line warriors which engage in killing a who lot of mooks and the like. So just have to wonder if the rogue will be a bit more...rogueish. We already got ~20 minutes of rogue gameplay back in June.
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Post by colfoley on Aug 30, 2024 1:56:32 GMT
Something I've been wondering about,I wonder what the rogue and mage showcases will look like when we get there given that: A. Weishaupt was technically already leaked so they probably felt safe to show it. And B. Very much of an warrior trope situation. Warriors in fantasy have always been front line warriors which engage in killing a who lot of mooks and the like. So just have to wonder if the rogue will be a bit more...rogueish. We already got ~20 minutes of rogue gameplay back in June. Not high level though.
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Post by jadedragon on Aug 30, 2024 2:10:02 GMT
The High-Level Combag video definitely has me excited to see how the other classes play. Personally I would like to have seen a video that briefly went through all the different combat styles. With mages finally getting a second weapon in the series I would definitely like to see more of the dagger and orb gameplay. You'd think with that being a new introduction to the series that would've been in the forefront a little more.
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Post by azarhal on Aug 30, 2024 2:40:53 GMT
We already got ~20 minutes of rogue gameplay back in June. Not high level though. High level rogue will look very similar to level 1 rogue. I'm not quite sure what you are expecting to see there.
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Post by fairdragon on Aug 30, 2024 7:09:29 GMT
High level rogue will look very similar to level 1 rogue. I'm not quite sure what you are expecting to see there. I would look for the different way to play a rogue with different specializations. I would like to see Saboteur or Veil Ranger, because we don't know how traps and co works.
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Post by colfoley on Aug 30, 2024 7:16:06 GMT
The High-Level Combag video definitely has me excited to see how the other classes play. Personally I would like to have seen a video that briefly went through all the different combat styles. With mages finally getting a second weapon in the series I would definitely like to see more of the dagger and orb gameplay. You'd think with that being a new introduction to the series that would've been in the forefront a little more. High level rogue will look very similar to level 1 rogue. I'm not quite sure what you are expecting to see there. I would look for the different way to play a rogue with different specializations. I would like to see Saboteur or Veil Ranger, because we don't know how traps and co works. Yeah both these answers here are kind of what I want to get out of high level rogue and mage gameplay, at least a little bit. The other thing to keep in mind to is we also haven't seen how weapon swapping works and what it does for the ability set so even some fairly basic information is not in the High level warrior vid.
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Post by Ice-Quinn on Aug 30, 2024 7:39:49 GMT
To me DAVe combat just looks like a not as clunky version of DAI combat with some features brougth back and taking some inspiration from AC Valhalla (apparently it's God of Wars, but the game I played where you could activate finishers after filling a stagger bar was AC Valhalla, it also had perfect block and stuff like that...). ME doesn't have finishers. ME doesn't have active blocking/parry. ME doesn't have stagger mechanics. Primer/Detonator started with DAO (the Shattering combo especially) before ME2 had Wrap detonation. Combos with primers and detonators have been in every DA games, even if they didn't all use prime/detonate in their description. DAI did, which makes it weird that people act like DAVe is the first game to do so. DAI had dodge rolls/fade steps/evade before MEA did something similar (and technically evade is in DA2). DA series had elemental resitances/vulnerability since DAO and D&D was the inspiration. Stagger is a mechanic since DA2, we just didn't have finishers to go with it until DAVe. The wheel to give orders was on DAO console version, but ME 1 had it first I guess. As a note, DAVe 360 degree version of the wheel looks like a major improvement over ME wheel, I hope they are going to bring it over to the next ME game. The only thing I would really consider inspired from ME would be: - Armor/Barrier, DAVe system is much closer to MEA version than DAI Guard/Barrier system from what we have seen. - DAVe limit of 2 companions, but the reason for it was based on players feedbacks. - the 3 active abilities, but it's only been in MEA and Anthem and DAVe does a lot more with the active runes and light/heavy/jump/chain attacks then both those games. Yeah, I keep hearing that, yet I haven't met or know of such a player, I mean really. So it's like gnomes, if I've never seen one, do they truly exist? Because I wanna slap'em (not the gnomes, the players. Supposed players). But "oh, honey it creates a more intimate experience blah blah..." - shut the hell up, Shelby. You want intimate, bone a companion, doesn't get more intimate than that. Plus, literally hours worth of one-on-one conversations with each of them. Do you even play DA??? Fackin' Shelby from QA... 😡 That bish better sleep with one eye open.
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Post by colfoley on Aug 30, 2024 7:43:01 GMT
To me DAVe combat just looks like a not as clunky version of DAI combat with some features brougth back and taking some inspiration from AC Valhalla (apparently it's God of Wars, but the game I played where you could activate finishers after filling a stagger bar was AC Valhalla, it also had perfect block and stuff like that...). ME doesn't have finishers. ME doesn't have active blocking/parry. ME doesn't have stagger mechanics. Primer/Detonator started with DAO (the Shattering combo especially) before ME2 had Wrap detonation. Combos with primers and detonators have been in every DA games, even if they didn't all use prime/detonate in their description. DAI did, which makes it weird that people act like DAVe is the first game to do so. DAI had dodge rolls/fade steps/evade before MEA did something similar (and technically evade is in DA2). DA series had elemental resitances/vulnerability since DAO and D&D was the inspiration. Stagger is a mechanic since DA2, we just didn't have finishers to go with it until DAVe. The wheel to give orders was on DAO console version, but ME 1 had it first I guess. As a note, DAVe 360 degree version of the wheel looks like a major improvement over ME wheel, I hope they are going to bring it over to the next ME game. The only thing I would really consider inspired from ME would be: - Armor/Barrier, DAVe system is much closer to MEA version than DAI Guard/Barrier system from what we have seen. - DAVe limit of 2 companions, but the reason for it was based on players feedbacks. - the 3 active abilities, but it's only been in MEA and Anthem and DAVe does a lot more with the active runes and light/heavy/jump/chain attacks then both those games. Yeah, I keep hearing that, yet I haven't met or know of such a player, I mean really. So it's like gnomes, if I've never seen one, do they truly exist? Because I wanna slap'em (not the gnomes, the players. Supposed players). But "oh, honey it creates a more intimate experience blah blah..." - shut the hell up, Shelby. You want intimate, bone a companion, doesn't get more intimate than that. Plus, literally hours worth of one-on-one conversations with each of them. Do you even play DA??? Fackin' Shelby from QA... 😡 That bish better sleep with one eye open. Kala and Ghil'dirthalen related their experiences from the Community Council that BioWare put together and they both said that one of the few things that the Council seemed to universally like was the combat mechanics. So I am sure that is at least some of the feedback they were talking about.
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Post by fairdragon on Aug 30, 2024 7:44:01 GMT
To me DAVe combat just looks like a not as clunky version of DAI combat with some features brougth back and taking some inspiration from AC Valhalla (apparently it's God of Wars, but the game I played where you could activate finishers after filling a stagger bar was AC Valhalla, it also had perfect block and stuff like that...). ME doesn't have finishers. ME doesn't have active blocking/parry. ME doesn't have stagger mechanics. Primer/Detonator started with DAO (the Shattering combo especially) before ME2 had Wrap detonation. Combos with primers and detonators have been in every DA games, even if they didn't all use prime/detonate in their description. DAI did, which makes it weird that people act like DAVe is the first game to do so. DAI had dodge rolls/fade steps/evade before MEA did something similar (and technically evade is in DA2). DA series had elemental resitances/vulnerability since DAO and D&D was the inspiration. Stagger is a mechanic since DA2, we just didn't have finishers to go with it until DAVe. The wheel to give orders was on DAO console version, but ME 1 had it first I guess. As a note, DAVe 360 degree version of the wheel looks like a major improvement over ME wheel, I hope they are going to bring it over to the next ME game. The only thing I would really consider inspired from ME would be: - Armor/Barrier, DAVe system is much closer to MEA version than DAI Guard/Barrier system from what we have seen. - DAVe limit of 2 companions, but the reason for it was based on players feedbacks. - the 3 active abilities, but it's only been in MEA and Anthem and DAVe does a lot more with the active runes and light/heavy/jump/chain attacks then both those games. Yeah, I keep hearing that, yet I haven't met or know of such a player, I mean really. So it's like gnomes, if I've never seen one, do they truly exist? Because I wanna slap'em (not the gnomes, the players. Supposed players). But "oh, honey it creates a more intimate experience blah blah..." - shut the hell up, Shelby. You want intimate, bone a companion, doesn't get more intimate than that. Plus, literally hours worth of one-on-one conversations with each of them. Do you even play DA??? Fackin' Shelby from QA... 😡 That bish better sleep with one eye open. You know 3 of the counsel and they like the gameplay. I think it is true and a situtation of what the gamers want and what will be good in the end. I think they have decieded the best way for most people with what EA give them and what the outcome need to be.
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Post by illuminated11 on Aug 30, 2024 7:46:31 GMT
To me DAVe combat just looks like a not as clunky version of DAI combat with some features brougth back and taking some inspiration from AC Valhalla (apparently it's God of Wars, but the game I played where you could activate finishers after filling a stagger bar was AC Valhalla, it also had perfect block and stuff like that...). ME doesn't have finishers. ME doesn't have active blocking/parry. ME doesn't have stagger mechanics. Primer/Detonator started with DAO (the Shattering combo especially) before ME2 had Wrap detonation. Combos with primers and detonators have been in every DA games, even if they didn't all use prime/detonate in their description. DAI did, which makes it weird that people act like DAVe is the first game to do so. DAI had dodge rolls/fade steps/evade before MEA did something similar (and technically evade is in DA2). DA series had elemental resitances/vulnerability since DAO and D&D was the inspiration. Stagger is a mechanic since DA2, we just didn't have finishers to go with it until DAVe. The wheel to give orders was on DAO console version, but ME 1 had it first I guess. As a note, DAVe 360 degree version of the wheel looks like a major improvement over ME wheel, I hope they are going to bring it over to the next ME game. The only thing I would really consider inspired from ME would be: - Armor/Barrier, DAVe system is much closer to MEA version than DAI Guard/Barrier system from what we have seen. - DAVe limit of 2 companions, but the reason for it was based on players feedbacks. - the 3 active abilities, but it's only been in MEA and Anthem and DAVe does a lot more with the active runes and light/heavy/jump/chain attacks then both those games. Yeah, I keep hearing that, yet I haven't met or know of such a player, I mean really. So it's like gnomes, if I've never seen one, do they truly exist? Because I wanna slap'em (not the gnomes, the players. Supposed players). But "oh, honey it creates a more intimate experience blah blah..." - shut the hell up, Shelby. You want intimate, bone a companion, doesn't get more intimate than that. Plus, literally hours worth of one-on-one conversations with each of them. Do you even play DA??? Fackin' Shelby from QA... 😡 That bish better sleep with one eye open. I thought companions being cut down had to do with issues with camera angles. We already see companions seemingly teleporting around the screen at points, maybe it was even worse with four? (I also suspect many missions will provide us a fourth NPC anyway, bringing us up to five in the past, which could have caused further clutter.) I'm a little worried it might mean we can't adjust our FOV much if true, but we'll see.
Also, I was watching Gaming for a Non-Gamer series recently, and they did BG3. I was a little amused that one of the complaints was being forced to play as companions. There probably are a decent chunk of people who prefer playing as their MC, they just don't voice the opinion often in online circles.
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Post by colfoley on Aug 30, 2024 7:51:09 GMT
Yeah, I keep hearing that, yet I haven't met or know of such a player, I mean really. So it's like gnomes, if I've never seen one, do they truly exist? Because I wanna slap'em (not the gnomes, the players. Supposed players). But "oh, honey it creates a more intimate experience blah blah..." - shut the hell up, Shelby. You want intimate, bone a companion, doesn't get more intimate than that. Plus, literally hours worth of one-on-one conversations with each of them. Do you even play DA??? Fackin' Shelby from QA... 😡 That bish better sleep with one eye open. I thought companions being cut down had to do with issues with camera angles. We already see companions seemingly teleporting around the screen at points, maybe it was even worse with four? (I also suspect many missions will provide us a fourth NPC anyway, bringing us up to five in the past, which could have caused further clutter.) I'm a little worried it might mean we can't adjust our FOV much if true, but we'll see.
Also, I was watching Gaming for a Non-Gamer series recently, and they did BG3. I was a little amused that one of the complaints was being forced to play as companions. There probably are a decent chunk of people who prefer playing as their MC, they just don't voice the opinion often in online circles. Not I. Also kind of an interesting perspective though. And I do think there is a lot of reasons for it, the companions being cut down, though at the end of the day the waters still get muddier since apparently we have companions mandated to go with us on story missions now thanks to the warrior gameplay video.
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Ice-Quinn
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Post by Ice-Quinn on Aug 30, 2024 8:38:55 GMT
Yeah, I keep hearing that, yet I haven't met or know of such a player, I mean really. So it's like gnomes, if I've never seen one, do they truly exist? Because I wanna slap'em (not the gnomes, the players. Supposed players). But "oh, honey it creates a more intimate experience blah blah..." - shut the hell up, Shelby. You want intimate, bone a companion, doesn't get more intimate than that. Plus, literally hours worth of one-on-one conversations with each of them. Do you even play DA??? Fackin' Shelby from QA... 😡 That bish better sleep with one eye open. Kala and Ghil'dirthalen related their experiences from the Community Council that BioWare put together and they both said that one of the few things that the Council seemed to universally like was the combat mechanics. So I am sure that is at least some of the feedback they were talking about. Yeah, but Kala and Ghil'dirthalen and the Council (sure they're great and all but) do not speak for me. Nor can they speak for all the other players and fans who will be purchasing DAV with their own money - not Kala's, not Ghil's or whoever else. Is it maybe *indicative* that combat might be good? Eh... sure, let's go with that, I'm nothing if not an optimist. And as I've said before, I'm open to such changes, I'm liking what I see - however, I will only be able to say for sure once I've played the game myself. I do not know or know of a single soul who's excited about the reduced party change. Only time (not that select few) will tell if it is indeed so incredibly amazing and groundbreaking and such a game changer for DA and how did no one think of this before. (... and if it isn't, I will be punching Shelby from QA in the fn' throat).
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June 2024
icequinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Ice-Quinn on Aug 30, 2024 8:42:50 GMT
Happy Friday, everybody! 😬
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Aug 30, 2024 11:07:10 GMT
High level rogue will look very similar to level 1 rogue. I'm not quite sure what you are expecting to see there. I would look for the different way to play a rogue with different specializations. I would like to see Saboteur or Veil Ranger, because we don't know how traps and co works. When has BioWare released video(s) of all the specializations and every possible builds? We might see a few seconds of archer rogue since they barely showed that, but I think people are expecting way too much here.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Aug 30, 2024 11:10:11 GMT
Yeah, I keep hearing that, yet I haven't met or know of such a player, I mean really. So it's like gnomes, if I've never seen one, do they truly exist? Because I wanna slap'em (not the gnomes, the players. Supposed players). But "oh, honey it creates a more intimate experience blah blah..." - shut the hell up, Shelby. You want intimate, bone a companion, doesn't get more intimate than that. Plus, literally hours worth of one-on-one conversations with each of them. Do you even play DA??? Fackin' Shelby from QA... 😡 That bish better sleep with one eye open. I thought companions being cut down had to do with issues with camera angles. We already see companions seemingly teleporting around the screen at points, maybe it was even worse with four? (I also suspect many missions will provide us a fourth NPC anyway, bringing us up to five in the past, which could have caused further clutter.) I'm a little worried it might mean we can't adjust our FOV much if true, but we'll see.
Also, I was watching Gaming for a Non-Gamer series recently, and they did BG3. I was a little amused that one of the complaints was being forced to play as companions. There probably are a decent chunk of people who prefer playing as their MC, they just don't voice the opinion often in online circles. They want the camera to focus on the main character because that's what players want to see and play. And Harding/Neve didn't "teleport" in the 20 minutes gameplay, melee companions seems to have a gap closer that allow them to jump quite the distance thought.
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jennica
N3
Party like a krogan
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jennica
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Post by jennica on Aug 30, 2024 11:11:01 GMT
I would look for the different way to play a rogue with different specializations. I would like to see Saboteur or Veil Ranger, because we don't know how traps and co works. When has BioWare released video(s) of all the specializations and every possible builds? We might see a few seconds of archer rogue since they barely showed that, but I think people are expecting way too much here. I mean, they showed some of Champion spec. I think they will do the same for rogue and mage.
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fairdragon
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fairdragon
Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
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Post by fairdragon on Aug 30, 2024 11:33:10 GMT
I would look for the different way to play a rogue with different specializations. I would like to see Saboteur or Veil Ranger, because we don't know how traps and co works. When has BioWare released video(s) of all the specializations and every possible builds? We might see a few seconds of archer rogue since they barely showed that, but I think people are expecting way too much here. I understand that. But the fans after MEA and Anthem need to see more. So one high level gameplay video for every class, not every specializations would be good to see.
And to be clear they show 4 videos for warrior with the same specialization.
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themikefest
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Post by themikefest on Aug 30, 2024 11:50:45 GMT
- DAVe limit of 2 companions, but the reason for it was based on players feedbacks. DAV has 2 companions based on player feedback? Who were these players that said they rather have two? Have these players played any of the previous DA games?
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