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Post by midnight tea on Sept 4, 2024 15:29:32 GMT
Yep, it doesn't sound good. I think we probably end up evacuating the place even if we do manage to stem the tide temporarily by our actions. Unless, of course, it was an either/or situation so by not going there immediately we saved somewhere else but it results in the fall of Weisshaupt.
I noticed that the storekeeper had a young girl with him whom I think is the same one Rook and Davrin are seen escorting through a building pursued by darkspawn in the release day trailer. Perhaps we escort her to safety when it is clear Weisshaupt is lost.
It is clearly linked to the Gloom Watcher or whatever it was called and we seem to have encountered it before the latest mission. There's Davrin quest with the girl. Perhaps the broken sword we bring back is from a Gloom Watcher victim. But there's also the siege of Weisshaupt, by Ghil and her dragon. Sounds like she succeeded.
Harding talks about WhateverName Pass, a place who also "fell".
Sounds like the Evanuris are busy destructive little bees. I mean, if they weren't, why would we even bother to stop them? Also, it builds the sense of urgency, given that even big fortresses of people delegated to fight the Blight have fallen and the Blight seems to be pushing forward. ...Gotta wonder how the world is going to look like after all this threat passes, IF it passes.
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Post by Reznore on Sept 4, 2024 15:34:47 GMT
There's Davrin quest with the girl. Perhaps the broken sword we bring back is from a Gloom Watcher victim. But there's also the siege of Weisshaupt, by Ghil and her dragon. Sounds like she succeeded.
Harding talks about WhateverName Pass, a place who also "fell".
Sounds like the Evanuris are busy destructive little bees. I mean, if they weren't, why would we even bother to stop them? Also, it builds the sense of urgency, given that even big fortresses of people delegated to fight the Blight have fallen and the Blight seems to be pushing forward. ...Gotta wonder how the world is going to look like after all this threat passes, IF it passes. But it seems to happen quite late in the game, Rook is lvl 30 ? Clearly that fighting the Evanuris thing is not going peachy. I wonder if there will be a warden order left, and the way they spread the Blight...so far we don't know how to save very blighted zones.
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Post by smilesja on Sept 4, 2024 15:40:27 GMT
-I see what people mean about the stiffness of NPCs. I Think BG3 really spoiled us. I think this is a problem of Frostbite and not of BG3 spoilt us. I think in the new ME on a different engin it will get better. BG3 had okay facial animations at best lol.
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Post by midnight tea on Sept 4, 2024 15:40:57 GMT
I mean, if they weren't, why would we even bother to stop them? Also, it builds the sense of urgency, given that even big fortresses of people delegated to fight the Blight have fallen and the Blight seems to be pushing forward. ...Gotta wonder how the world is going to look like after all this threat passes, IF it passes. But it seems to happen quite late in the game, Rook is lvl 30 ? Clearly that fighting the Evanuris thing is not going peachy. I wonder if there will be a warden order left, and the way they spread the Blight...so far we don't know how to save very blighted zones. I hear there are supposed to be 50 levels, so it's only slightly past the middle point, if we assume that lvl isn't just for completionists and we hit it (or close to it) at endgame.
So... potentially the fall of Weisshaupt happens at the end of kinda-sorta Act2? The big crisis point before everyone pulls themselves together for the finale?
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Post by flyingovertrout on Sept 4, 2024 17:21:45 GMT
The only thing that bothers me is Rook going through people like he's Patrick Swayze. Hope that's just a bug that will get day 1 patched. Looks like they removed body collisions to avoid body blocking since we can't control companions anymore to move them out of the way. Something that could happen in all 3 previous DA games. And that means combat works kind like GW2 combat. Atually, the gameplay is like the wierd child of AC Valhalla and GW2 to me. Ugh I'd rather they'd just make companions teleport behind you if they won't budge out of the way for more than a few seconds. More importantly do the DAI thing where they can "anticipate" you're headed into them and just move out the way, even if they go this no-collusion route. But they just stand there. With this solution, it's like you/they don't actually exist in the game space.
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Post by sjsharp2010 on Sept 4, 2024 21:14:44 GMT
But it seems to happen quite late in the game, Rook is lvl 30 ? Clearly that fighting the Evanuris thing is not going peachy. I wonder if there will be a warden order left, and the way they spread the Blight...so far we don't know how to save very blighted zones. I hear there are supposed to be 50 levels, so it's only slightly past the middle point, if we assume that lvl isn't just for completionists and we hit it (or close to it) at endgame.
So... potentially the fall of Weisshaupt happens at the end of kinda-sorta Act2? The big crisis point before everyone pulls themselves together for the finale? Possibl ybu i tdepends on how the story .I d oknow tha tin thw Midnight Sun sstor ybo ththe Avengres tower and Dr Strange's Sanctum Sactorum ge ttaken out in Act 1. Obviousl yit depends on how long each act is and how much time you spend levelling up and doing side quests. But I do agre etha tbased on the levelling system given mag eRoo kis level 35. Bu tI don' tthin k we'll fullyknow till we are playin gbut I' massumin gthe mag egamepla yhappened shortly after Weisshaupt.
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Post by wavebend on Sept 5, 2024 2:01:51 GMT
Luke, we need you to play the game on Nightmare before it launches. My style of playing is only enjoyable for people who are fully into the combat mechanics and difficulty, otherwise it'll just look like my camera is spinning and crazy things are happening 😅. Hoping to be able to stream at launch but we'll see how it goes; may have to wait a week or two. Hey, I watched the parts 1-3 deep dive video.. looks pretty good. The action combat part from the initial gameplay reveal (not the deep dive video) did not impress me nearly as much. Looks like some really deep thoughts have gone into the progression system. If I'm buying this game it's literally just to experience what you've made out of it
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Post by themikefest on Sept 5, 2024 3:53:22 GMT
Haha, had the same thought. I think it's Corrine though. Strange though as companies usually bring QA to play the game as no one knows the game better than them. Woah woah woah. If you want to see top level gameplay you need to watch me play 💪. Though yes, typically there are a few QA people who are very good (I just know the mechanics very intimately) - fun fact: when I got hired at bioware back in 09 it was to do top difficulty QA on ME2 😎 When I was completing MEA on the highest difficulty to get the trophy, I ended up completing that playthrough faster than any other playthrough before that. I don't recall the time. Then I watched a co-worker of your's, Jos, do a speedrun of MEA. It was his run that helped me to several speedruns of MEA. I didn't get the time he had because I played on the ps4, but I was able to finish the game in about 3 hours. By the way is there an option to play a story mode / easy setting? Yes 😀 Will there be an action mode like ME3 had? I ask because I encountered someone at the gamestore shortly after the release of ME3 with a copy in his hand. I asked if he liked the game. He never played the main game, but did know the name Shepard. He told me he and a bunch of his friends only purchased the game for the multiplayer. They liked it. I wouldn't be surprised if some people get this game for the combat and not for the characters and story
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Post by roselavellan on Sept 5, 2024 4:58:23 GMT
I think this is a problem of Frostbite and not of BG3 spoilt us. I think in the new ME on a different engin it will get better. BG3 had okay facial animations at best lol. I thought the facial animations of some characters in BG3 were pretty good. Not for the PC, which I thought were often overdone, and plain odd in some cases, like the side eye squint with pursed lips animation that my Tav did far too often, and inappropriately too, sometimes. It must be difficult to get the animations just right. The ones I saw in DAV seemed a little stiff, but I didn't see enough to get a proper feel for it.
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Post by fairdragon on Sept 5, 2024 8:29:49 GMT
I do half wonder how much of this might have been deliberate. Given that one of the objectives here was to clearly show off that companions could revive you even after you died. Epler did make the comment of 'look at how dangerous this area is!' to...which I am sure it is but I also got the feeling, especially since Corinne's Rook was downed, that they were playing on a lesser difficulty to so they could talk and give commentary while playing the game. Not everyone is good at that believe me. So I think they basically went unoptomized so they could show off things that they wanted to while also still playing on an easy difficulty...which actually did look pretty easy given how close Corinne was to death a lot of times but was finished off just once. Edit: Plus keep in mind a lot of people have been asking given the new systems and companion synergies just how much you have to min/ max with this game in order to achieve results and the obvious answer is not alot. They deliberatley didn't optomize themselves and didn't have an optomized party set up and didn't take tactical options we've already seen and seen explained just to show what is possible with this game, at least on lower difficulties.
Explain the long range nonsense Corrine & co were talking about. Clearly it did not exist with the range setup.... unless Bio's definition of long range is just beyond the length of a longsword.
Watch the rtx trailer there you see the range mage setup.
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Post by fairdragon on Sept 5, 2024 8:32:09 GMT
It seems that the power of factions needs much grinding. At 9:19, rook spent much resources to raise 50 power, while the maximum power is 3029. Why do you assume we'll need much grinding, when we don't know the drop rate yet? After the last 3 video series i will say. We can do grinding, if we want to buy good armore. But we can also don't do it and wait to find good armore.
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Post by fairdragon on Sept 5, 2024 8:46:14 GMT
Yep, it doesn't sound good. I think we probably end up evacuating the place even if we do manage to stem the tide temporarily by our actions. Unless, of course, it was an either/or situation so by not going there immediately we saved somewhere else but it results in the fall of Weisshaupt.
I noticed that the storekeeper had a young girl with him whom I think is the same one Rook and Davrin are seen escorting through a building pursued by darkspawn in the release day trailer. Perhaps we escort her to safety when it is clear Weisshaupt is lost.
It is clearly linked to the Gloom Watcher or whatever it was called and we seem to have encountered it before the latest mission. There's Davrin quest with the girl. Perhaps the broken sword we bring back is from a Gloom Watcher victim. But there's also the siege of Weisshaupt, by Ghil and her dragon. Sounds like she succeeded.
Harding talks about WhateverName Pass, a place who also "fell".
Sounds like the Evanuris are busy destructive little bees. The little girl has a name in the warrior gameplay trailer.
Her name is mila.
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Post by Sartoz on Sept 5, 2024 12:38:17 GMT
Why do you assume we'll need much grinding, when we don't know the drop rate yet? After the last 3 video series i will say. We can do grinding, if we want to buy good armore. But we can also don't do it and wait to find good armore.
Uh.. what's the difference? Loot that we find in the "field" will always be at our current character level or above (I think). Buying/selling stuff from a merchant is a losing proposition.
Grinding...
The demo videos have not talked about it much. As a beginner in PoE, currency farming is a must to get better gear... though sometimes one can get lucky. There a whole economy...trade with other players, even.... I wonder. Will loot respawn if we revisit a level? I hope so. We can then revisit, loot and sell... repeat... eventually we may be able to buy some better gear. or be able to forge better gear.
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Post by Reznore on Sept 5, 2024 13:01:46 GMT
I hear there are supposed to be 50 levels, so it's only slightly past the middle point, if we assume that lvl isn't just for completionists and we hit it (or close to it) at endgame.
So... potentially the fall of Weisshaupt happens at the end of kinda-sorta Act2? The big crisis point before everyone pulls themselves together for the finale? Possibl ybu i tdepends on how the story .I d oknow tha tin thw Midnight Sun sstor ybo ththe Avengres tower and Dr Strange's Sanctum Sactorum ge ttaken out in Act 1. Obviousl yit depends on how long each act is and how much time you spend levelling up and doing side quests. But I do agre etha tbased on the levelling system given mag eRoo kis level 35. Bu tI don' tthin k we'll fullyknow till we are playin gbut I' massumin gthe mag egamepla yhappened shortly after Weisshaupt. Act 1 obviously prologue + getting the Lighthouse + Solas in the noggin + getting all companions/get in touch with all factions.
Either way with Weisshaupt falling mid game, and the scene of Minrathous covered in Blight...I wonder if we'll get the anti Coryphinoob. We'll mostly be losing the fight up until some *miracle* happens toward the end.
We got Solas/Morrigan/Caretaker as possible aces in sleeve. And perhaps the Inquisitor. We're going to need an efficient blight cleaner and a very secure fade prison.
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Post by gervaise21 on Sept 5, 2024 13:42:57 GMT
Possibl ybu i tdepends on how the story .I d oknow tha tin thw Midnight Sun sstor ybo ththe Avengres tower and Dr Strange's Sanctum Sactorum ge ttaken out in Act 1. Obviousl yit depends on how long each act is and how much time you spend levelling up and doing side quests. But I do agre etha tbased on the levelling system given mag eRoo kis level 35. Bu tI don' tthin k we'll fullyknow till we are playin gbut I' massumin gthe mag egamepla yhappened shortly after Weisshaupt. Act 1 obviously prologue + getting the Lighthouse + Solas in the noggin + getting all companions/get in touch with all factions.
Either way with Weisshaupt falling mid game, and the scene of Minrathous covered in Blight...I wonder if we'll get the anti Coryphinoob. We'll mostly be losing the fight up until some *miracle* happens toward the end.
We got Solas/Morrigan/Caretaker as possible aces in sleeve. And perhaps the Inquisitor. We're going to need an efficient blight cleaner and a very secure fade prison.
Has the thought "We're screwed!" crossed your mind? Of course, they have to push that side of things so we take the threat seriously. Actually having the triples threat of Solas/Mythal, Morrigan/Mythal and the Caretaker on our side could actually sway the balance in our favour. Plus, our super duper team of course and our magic dagger. So, perhaps it is going to be more a case of what is still standing after the dust settles. May be the only way to cleanse/repair the world will be to drop the Veil. There is bound to be a twist to it somewhere.
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Post by Reznore on Sept 5, 2024 13:50:31 GMT
Has the thought "We're screwed!" crossed your mind? Of course, they have to push that side of things so we take the threat seriously. Actually having the triples threat of Solas/Mythal, Morrigan/Mythal and the Caretaker on our side could actually sway the balance in our favour. Plus, our super duper team of course and our magic dagger. So, perhaps it is going to be more a case of what is still standing after the dust settles. May be the only way to cleanse/repair the world will be to drop the Veil. There is bound to be a twist to it somewhere. Gervaise, the minute I saw what crawled out of Solas ritual, I thought we're doomed. I'm not sure about dropping the veil, we're the VEILGUARD. Besides imagine we do, it's all a-okay...the smugness of Solas would be too much to bear.
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Post by gervaise21 on Sept 5, 2024 13:57:26 GMT
Gervaise, the minute I saw what crawled out of Solas ritual, I thought we're doomed I still think Solas wasn't accidentally sucked into the Fade. He just thought, "oh shit" and did a quick hi and goodbye to his old associates. It is after all much safer directing operations from inside the Fade than out of it. I have a sneaky suspicion Rook is now his Slow Arrow.
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Post by themikefest on Sept 5, 2024 17:04:46 GMT
I watched parts of the video again. So a glowing light means someone wants to talk? What happened to just walking up to the companion to talk? What else is the light going to do? If the light is glowing at another part of the base would it mean the bucket is being used?
Number damage. Is there a reason why they're large? Hopefully it can be disabled or at the very least reduced in size.
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Post by gervaise21 on Sept 5, 2024 17:31:28 GMT
What else is the light going to do? If the light is glowing at another part of the base would it mean the bucket is being used? Well they did say that companions will form relationships with each other if you don't. Perhaps it is a way of avoiding that embarrassing situation they had with Iron Bull in Inquisition. If the light is out, please don't enter because we are otherwise engaged, nudge, nudge, wink, wink, say no more. Or it just means they are away from base so you are going to be disappointed.
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Post by azarhal on Sept 5, 2024 17:32:24 GMT
Number damage. Is there a reason why they're large? Hopefully it can be disabled or at the very least reduced in size. It's for the players with poor eyesight playing 20ft away from their TV screen.
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Post by themikefest on Sept 5, 2024 17:55:42 GMT
Number damage. Is there a reason why they're large? Hopefully it can be disabled or at the very least reduced in size. It's for the players with poor eyesight playing 20ft away from their TV screen. If that's the case than those people must have had a extremely hard time seeing the damage numbers seen in DAI that were much smaller.
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Post by themikefest on Sept 5, 2024 18:05:33 GMT
What else is the light going to do? If the light is glowing at another part of the base would it mean the bucket is being used? Well they did say that companions will form relationships with each other if you don't. What does the light have to do with forming relationships? Wouldn't that depend on what dialogue the player chooses? What happens if I ignore the light? Will it send a signal to the door to lock itself? Why would I be disappointed? The companion could inform rook he/she is going to take care of whatever. Or when rook enters the room without seeing whoever, he/she figures the companion went some where for whatever reason.
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Post by illuminated11 on Sept 5, 2024 18:13:16 GMT
It's just a diegetic way of informing the player the companion has something new to say, supposedly. Like how in BG3 characters would get an exclamation point over their head when they had a new cutscene.
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Post by gervaise21 on Sept 5, 2024 18:41:41 GMT
Why would I be disappointed? The companion could inform rook he/she is going to take care of whatever. We already went into this when they first suggested we might run into a companion out in the world doing their own thing. I was surprised that they wouldn't inform me of their schedule so I would already know that. Big discussion over how much they were beholden to keep me informed of their movements, etc. I seemed to be overruled on this. Apparently Rook is just a de facto leader out on missions but not the head honcho. So, presumably if the light is out, they are unavailable because they are off doing their own thing, so it saves me the trouble of entering and finding an empty room. As the above post says, perhaps it is also a way of indicating they have something to say but I prefer the "not at home" idea myself. It would help when planning a mission.
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Post by azarhal on Sept 5, 2024 18:52:33 GMT
It's for the players with poor eyesight playing 20ft away from their TV screen. If that's the case than those people must have had a extremely hard time seeing the damage numbers seen in DAI that were much smaller. I've seen people complain about it.
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