inherit
∯ Oh Loredy...
455
0
Sept 19, 2024 14:34:49 GMT
29,844
gervaise21
12,566
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Sept 7, 2024 11:12:16 GMT
Yes obviously purple but its a really dark purple and almost black...similar to the Inquisition one really. And I hate the color purple. I removed the more obvious one which was the Lucanis screen because of "spoilers" but it was way more obvious there. Possibly the colour was shading the screen in DAI but in a more subtle and certainly more muted way. The purple is so overwhelming. Everything is purple tinged and now I've seen it, I can't avoid noticing it. I think that outfit on Lucanis is meant to be black but the purple saturation is why it looks blue and look at Neve's hat.
|
|
inherit
1033
0
Sept 19, 2024 11:48:48 GMT
34,570
colfoley
18,140
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Sept 7, 2024 11:14:00 GMT
gervaise21Yeah actually on that one you have a point. I was prepared to argue it after all it didn't look too bad in the images you showed but then noticed Neve's hat and Emmrich's hair both come off as purple. Wonder if this is something they are still working on the balance of?
|
|
inherit
∯ Oh Loredy...
455
0
Sept 19, 2024 14:34:49 GMT
29,844
gervaise21
12,566
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Sept 7, 2024 11:14:20 GMT
I've also been picking up on the character "professions" if anyone is interested: Harding: Advocate (I think) Lucanis: Contract Killer Neve: Minrathous Contacts Davrin: Monster Hunter Bellara: Eluvian Expert (presumably why we saw he jumping through one in the first trailer) Emmrich: ? I saw a screen shot somewhere - something to do with spirits I think Taash: ? Dragon slayer I would expect but perhaps something to do with treasure.
I get the feeling those change with the levels going up, makes me wonder how many variances we'll get. Lucanis, Legendary assassin. There is a meter with a number of it that I think relates to the number of jobs they have done, presumably with your help. Perhaps when it is full they do change title but also perhaps unlock extra abilities, possible to use in conjunction with Rook.
|
|
merane
N1
Posts: 17 Likes: 44
Member is Online
inherit
12760
0
Member is Online
Sept 19, 2024 16:38:42 GMT
44
merane
17
Sept 5, 2024 10:52:53 GMT
September 2024
merane
|
Post by merane on Sept 7, 2024 11:18:40 GMT
Honestly, i like purple. I agree that they overuse the color, it's everywhere, but the menus in inquisition were so dull. It wasn't very pretty or welcoming. Thank goodness there were these gorgeous tarot cards to save the day. I'm really glad we have something more colorful and lively, even if they should be more careful with the use of this purple.
|
|
inherit
∯ Oh Loredy...
455
0
Sept 19, 2024 14:34:49 GMT
29,844
gervaise21
12,566
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Sept 7, 2024 11:20:28 GMT
Wonder if this is something they are still working on the balance of? I really hope so or there is some way to adjust it if you choose. I honestly think it is hideous and normally such details don't bother me. I don't mind a change in colour pallet provided it isn't overwhelming.
|
|
inherit
154
0
Member is Online
Sept 19, 2024 16:36:55 GMT
2,904
Reznore
1,266
August 2016
reznore
|
Post by Reznore on Sept 7, 2024 13:27:47 GMT
For the credit song I propose
|
|
inherit
62
0
Sept 19, 2024 15:59:22 GMT
1,462
flyingovertrout
marxist asshole
608
August 2016
flyingovertrout
|
Post by flyingovertrout on Sept 7, 2024 13:32:50 GMT
And I hate the color purple.
|
|
inherit
410
0
Sept 19, 2024 15:52:26 GMT
3,292
Sartoz
6,689
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Sept 7, 2024 13:39:48 GMT
Honestly, i like purple. I agree that they overuse the color, it's everywhere, but the menus in inquisition were so dull. It wasn't very pretty or welcoming. Thank goodness there were these gorgeous tarot cards to save the day. I'm really glad we have something more colorful and lively, even if they should be more careful with the use of this purple.
Hm... So do I in a very limited way.
My DIY PC has a soft purple light tubing around the inside of the case. The light management software allows me to "solidify" one colour instead of the default rainbow crap. With DA4, Bio went overboard with purple all over the place. Extremely overboard with the combat pyrotechnics... I got blinded a couple of times watching the demos. Hell, I complained that the staff twirling mages in DAI is ludicrous. Gotta admit DAI can't hold a candle to DA4 in that department.
You know, the Art Director (who approved the colour art style, I think) should go and see an ophthalmologist. Why? to see if he/she is colour blind...
|
|
inherit
♨ Retired
24
0
Member is Online
Sept 19, 2024 16:34:06 GMT
25,345
themikefest
15,297
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Sept 7, 2024 13:45:15 GMT
For the credit song I propose Not bad. But Barney the dinosaur would work as well
|
|
inherit
∯ Oh Loredy...
455
0
Sept 19, 2024 14:34:49 GMT
29,844
gervaise21
12,566
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Sept 7, 2024 13:52:12 GMT
Hm... So do I in a very limited way. I like purple too usually. When they changed from a black and gold logo to purple and white, I didn't have a problem with it and thought, okay so Solas is really into spirits so it makes sense. However, they do just seem to have slapped a purple filter over the to top or something. It is just overkill. I wish they had stuck with black and gold now. I think my problem may stem from the fact that it makes me think I am back in the late 60's/early 70's and the crazy psychadelic colour schemes we had back then when loads of people were tripping on drugs. Emmrich's clothing certainly wouldn't look out of place back then, or may be 10 years later during the new romantics era. I don't know, may be that will be the twist to the story and it turns out this is all in Solas' fevered imagination having eaten too many purple mushrooms.
|
|
midnight tea
Twitter Guru
gateway beverage
Posts: 7,870 Likes: 19,099
inherit
gateway beverage
109
0
19,099
midnight tea
7,870
August 2016
midnighttea
|
Post by midnight tea on Sept 7, 2024 21:06:38 GMT
gervaise21 Yeah actually on that one you have a point. I was prepared to argue it after all it didn't look too bad in the images you showed but then noticed Neve's hat and Emmrich's hair both come off as purple. Wonder if this is something they are still working on the balance of? They're not working on the balance of the thing, this is just scattered ambient light - it's not the color of the thing itself, it's just indirect light that is reflected off or emanated by the background/nearby object and cast on the thing, like how we see with yellow and red on examples below.
|
|
inherit
7754
0
Member is Online
Sept 19, 2024 16:26:58 GMT
3,882
biggydx
2,396
Apr 17, 2017 16:08:05 GMT
April 2017
biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
BiggyMD
|
Post by biggydx on Sept 7, 2024 21:40:30 GMT
For the credit song I propose Not bad. But Barney the dinosaur would work as well Who said they didn't like the color purple?
|
|
inherit
The Smiling Knight
538
0
Member is Online
Sept 19, 2024 16:38:45 GMT
23,065
smilesja
14,193
August 2016
smilesja
|
Post by smilesja on Sept 7, 2024 21:53:27 GMT
For the credit song I propose colfoley will hate it.
|
|
Ice-Quinn
N3
"Begone, spirit! I will not play your games."
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 468 Likes: 1,137
inherit
12687
0
Sept 19, 2024 8:57:19 GMT
1,137
Ice-Quinn
"Begone, spirit! I will not play your games."
468
Jun 15, 2024 22:26:22 GMT
June 2024
icequinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
|
Post by Ice-Quinn on Sept 7, 2024 22:15:56 GMT
Eh, I like purple. I'm ok with it. Plus, every game's had a key color - Inquisition with all the green; DA2 was all like super warm and earthy coded I just felt like giving people a shower and gifting them air conditioners. And deodorant. I mean, those poor elves in the Alienage.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 12,238 Likes: 20,213
inherit
2309
0
Sept 19, 2024 12:24:34 GMT
20,213
sjsharp2010
Go Team!
12,238
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
|
Post by sjsharp2010 on Sept 7, 2024 22:25:57 GMT
Eh, I like purple. I'm ok with it. Plus, every game's had a key color - Inquisition with all the green; DA2 was all like super warm and earthy coded I just felt like giving people a shower and gifting them air conditioners. And deodorant. I mean, those poor elves in the Alienage. Yeah the purple theme seems t olook quie tnic ea purpl etheme to Rooks armours and that purpl ecap eon the starting armour looked nice. They've got a nice colourful lookin ggame. Though tbh I find al th eDA games hav ealways looked prett ycolourful.
|
|
inherit
♨ Retired
24
0
Member is Online
Sept 19, 2024 16:34:06 GMT
25,345
themikefest
15,297
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Sept 7, 2024 22:28:21 GMT
Eh, I like purple. I'm ok with it. Plus, every game's had a key color - Inquisition with all the green; DA2 was all like super warm and earthy coded I just felt like giving people a shower and gifting them air conditioners. And deodorant. I mean, those poor elves in the Alienage. ME3 has red. See what I did there Bioware?
|
|
illuminated11
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 369 Likes: 920
inherit
1922
0
Sept 19, 2024 12:47:09 GMT
920
illuminated11
369
November 2016
everythingilluminate
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by illuminated11 on Sept 7, 2024 22:29:08 GMT
As long as it's just menus I don't mind. They do feel a little over-saturated though, in terms of color.
|
|
midnight tea
Twitter Guru
gateway beverage
Posts: 7,870 Likes: 19,099
inherit
gateway beverage
109
0
19,099
midnight tea
7,870
August 2016
midnighttea
|
Post by midnight tea on Sept 7, 2024 23:38:29 GMT
Eh, I like purple. I'm ok with it. Plus, every game's had a key color - Inquisition with all the green; DA2 was all like super warm and earthy coded I just felt like giving people a shower and gifting them air conditioners. And deodorant. I mean, those poor elves in the Alienage. To me the colors of some environments were a bit too... sandy? Not really fitting the climate. But anyway - a small digression - I've just replayed DA2 and it just hit me that (after learning a bit of Blender recently) I'd so easy to recreate the environments, they're that simple (never mind repetetive). And looking at all those low-poly models with textures painted wholesale on simple, flat surfaces... gawd, how the 3D has moved over past 15-13 years. DAO and DA2 are like games from a different era. ...Then again, I'm unsurprised that the Veilguard is 100 GB and not 10GB like the Ultimate Edition of DA2. Most of that is probably audio and assets Remember when games could fit on a single CD and then DVD??? Sheesh, is there any wonder games sell mostly digitally now? If DAVe was sold on double-layered DVDs (8.5 GB) it'd need 11 discs. 11!
|
|
inherit
The Smiling Knight
538
0
Member is Online
Sept 19, 2024 16:38:45 GMT
23,065
smilesja
14,193
August 2016
smilesja
|
Post by smilesja on Sept 7, 2024 23:44:38 GMT
Eh, I like purple. I'm ok with it. Plus, every game's had a key color - Inquisition with all the green; DA2 was all like super warm and earthy coded I just felt like giving people a shower and gifting them air conditioners. And deodorant. I mean, those poor elves in the Alienage. To me the colors of some environments were a bit too... sandy? Not really fitting the climate.
|
|
inherit
∯ Oh Loredy...
455
0
Sept 19, 2024 14:34:49 GMT
29,844
gervaise21
12,566
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Sept 8, 2024 7:20:22 GMT
Something that I'm also finding confusing is the difference between the Waking World, the Crossroads and the Fade in the game. I realise the latter two have floating landscapes but I was watching the mage game play video a second time and it confirmed my puzzlement from the first time. After landing from the Caretaker's ship they set out to find the appropriate eluvian and were attacked by darkspawn (I think) and it was explained that the gods had now invaded the Crossroads and were making their own changes to it. So, how come the snowy environment looked no different to if you were in the Waking World? I know the gods are powerful but I thought the whole point of the Crossroads (and the Fade) is that they aren't the same as the Waking World. They look different because they are different. Yet I had all but forgotten they were in the Crossroads until I saw all the eluvians waiting to be used.
I had a similar problem with the external environment to the Lighthouse. It all looked very visually impressive and, once again, the clue we were in the Fade/Crossroads was given by the floating debris in the sky but it all looked so bright and welcoming. (Also where was the Black City?) I know that is how Solas maintained things were in ancient times but even back then I thought that was because structures in the Waking World had the benefit of magic, not that the Fade itself looked so pretty and substantial. To maintain the Lighthouse in that state would require a huge amount of willpower. I'm surprised Solas had strength left to do anything else. No wonder he was so weak after his slumber. Yet it continues to evolve based on the input of the Veilguard team. Is this something that Solas is doing in the background in order to convince them all how much better the world will be without the Veil?
|
|
inherit
11611
0
Member is Online
Sept 19, 2024 16:39:50 GMT
1,164
fairdragon
1,802
Jul 30, 2020 17:14:13 GMT
July 2020
fairdragon
Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
|
Post by fairdragon on Sept 8, 2024 8:52:14 GMT
What happens if I ignore the light? Will it send a signal to the door to lock itself? The Companion will go and do the quest by him/herself.
|
|
inherit
11611
0
Member is Online
Sept 19, 2024 16:39:50 GMT
1,164
fairdragon
1,802
Jul 30, 2020 17:14:13 GMT
July 2020
fairdragon
Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
|
Post by fairdragon on Sept 8, 2024 9:03:00 GMT
So what's your favorite specialization as of now? I designed all the skills and so they're each enjoyable to me to some extent. I have been playing through the game over and over the last couple months for balance purposes so I've played them all fairly extensively. That said, for my normal playstyle I'd probably pick an affliction focused Reaper using 2H weapons mostly. Right now I'm playing on the highest difficulty as a Saboteur though. One different question. And i am okay if you can't answer. Will we see more of the companion AI (Scripts) before release? Because at the moment we only see the player controle their skills. I hope they sometimes can use that themself.
|
|
inherit
∯ Oh Loredy...
455
0
Sept 19, 2024 14:34:49 GMT
29,844
gervaise21
12,566
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Sept 9, 2024 12:54:14 GMT
Okay, following on from what I brought up in my previous post, I've some more queries about the Lighthouse/Crossroads: They mentioned how the Lighthouse can change according to your personality. How does that work? Does it become darker, less ordered or what? Or is it simply that you buy stuff according to your taste to decorate it? Which is what I thought previously.
At least they did confirm that it is in the Fade. Which means my previous comments apply all the more. How is this so substantial looking? Why is the sky normal, with clouds, even if there is random debris floating in it?
But it gets better (or more confusing) in they state that the Crossroads was something that Solas built as a training ground for his rebels and a sanctuary for spirits? Huh? Spirits live in the Fade and this is the first we have been told that they needed protecting. Were the gods summoning them at random? I suppose that is a possibility. So, he invited the spirits into the Crossroads where the gods couldn't get at them? Except they appear able to access the place now. Is that because he left the door open? So, why wasn't his first instruction to Rook how to shut down the Crossroads? Then his spirit buddies would be safe. Why does so much of the Crossroads look no different to the surface of Thedas now? If it is a construct, surely it should be fairly stable in existence? Unless its proximity to the Fade allows it to be transformed by the mind of the person the same as occurs there. Why did everything fall apart when he raised the Veil then? Surely people could have just imagined it was whole again?
Did Solas really construct the Crossroads alone? Surely at least Mythal gave him a hand in it. The place is huge and am I honestly meant to believe he constructed it after his rebellion without the gods knowing about it? Well, clearly they did because now they have invaded it. Also, it is interesting how there was never any sign of the Caretaker when Felassan and Co were wandering through it, or the Inquisitor either. The central hub looked pretty mysterious and not at all like the real world when we visited it with Morrigan. Presumably the Caretaker stayed hidden/in hibernation until Solas woke him up or perhaps the Lighthouse was a special area that only Solas had access to. I do wonder what happened to the pathways though.
Also, apparently the Crossroads is one of those optional open world sort of areas because after accessing each eluvian the first time, you can fast travel thereafter but it pays to explore because you discover "secrets" about the motivations of the gods and events of the past. Just how big is it I wonder?
|
|
midnight tea
Twitter Guru
gateway beverage
Posts: 7,870 Likes: 19,099
inherit
gateway beverage
109
0
19,099
midnight tea
7,870
August 2016
midnighttea
|
Post by midnight tea on Sept 9, 2024 14:42:17 GMT
Okay, following on from what I brought up in my previous post, I've some more queries about the Lighthouse/Crossroads: Probably because it has inhabitants who maintain them. Not just Solas lives there, but it's a haven for spirits, including a mysterious Caretaker (it's in the name!) who's apparently been there for longer than Solas. Throughout majority of Inquisition Solas complains how spirits are often violently pulled from the Fade or affected by negative sentiments there's an overabundance of in the mortal realm. We even witness his old friend being pulled from the Fade and turned into a demon by foolish mages.
It'd say that a sanctuary where spirits, particularly those of rarer kind, are protected from corrupting influences - belonging to a great friend to spirits no less - is kinda a given.
I'd even say that perhaps those spirits (or at least some of them, of particular nature) are "they" from Cole's cryptic comment when he says "they sleep, locked in a mirror" (perhaps the only way for spirits to leave that realm is when eluvian network is active). We do know that the Blight thins the Veil, so it might as well thin the barriers protecting Solas' realm, while the gods themselves are probably far more experienced when it comes to wielding the Blight, and maybe even far more powerful than they were (while Solas is weaker and effectively alone). It's probably not that simple - and after the Evanuris were unleashed by disrupting the ritual, it may as well be wholly impossible (perhaps Solas being physically locked in the Fade also means he can't protect it). Or it's one of those difficult decisions where spirits could be protected, but Rook and the rest *need* it and the eluvian network within in order to travel to remote places to stop the looming threat to the world, and not be stuck several weeks/months just travelling. It's been established that they mirror the world they're near to. We saw it in Trespasser as well, where Crossroads surrounding the eluvian connected to the one present in the Winter Palace were surrounded by Orlesian architecture and decorative motifs. ...Why assume that a construct relying on the presence of magic (Fade) would be "stable in existence" when the thing that gives it its stability is pushed away/sequestered by the Veil?
Like... I thought that's one thing everyone can agree on? That there's less magic in the world to act upon because of the Veil holding it back? While we can't assume that that pocket of the Fade existed in the same shape since forever, John Epler has already revealed in that very video that the Caretaker "was actually here before Solas". So, it's a pocket in the Fade that existed before Solas - and neither Mythal nor Solas may have had anything to do with its creation.
Perhaps Caretaker made it, or it made the Caretaker? Genius loci - the spirit of the place - is an extremely old concept present in many cultures.
Perhaps the Caretaker stumbled on it, like Solas did later. The reality is that we know very little of the Fade and how it looked before. Perhaps there are natural pockets in the Fade, that exist there like caverns or valleys exist in the real world - natural formations, that exist in the Fade because of some favorable neighboring conditions. Why is this confusing? The Fade is technically infinite. If there is one place where Solas could hide effectively, it would be in the Fade - a place he's been exploring since he was very young, and a lifelong friend to spirits, many of which are eager to share secrets with those who listen. Lol, they found it... how long it took? Several thousand years later after a fight they lost, when the world and themselves are not the same. It's not the same Crossroads. Crossroads are scattered all across the Fade in chunks - a broken network of a broken and long-lost empire. Same way the Crossroads that Morrigan found were likely not a part of Solas' realm. There's no reason to assume there was only one Crossroads (btw. Crossroads is just a name Morrigan gave one place she discovered), especially that we saw how different those in Inquisition and Trespasser looks.
There are more than likely several such hubs - and it's not unlikely each Evanuris had its own hub for its own kingdom. And, like I mentioned, after the Veil was created and things began falling apart, some hubs have likely fallen apart as well and drifted in the Fade, becoming a pockets on its own or being absorbed by other pockets, thus resulting in a mishmash, where we're literally seeing different elements and different architecture mashed together in an manner that is chaotic, almost organic, and not organized. Technically infinite. Space doesn't appear to be an issue in the Fade.
|
|
inherit
∯ Oh Loredy...
455
0
Sept 19, 2024 14:34:49 GMT
29,844
gervaise21
12,566
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Sept 9, 2024 17:34:35 GMT
Throughout majority of Inquisition Solas complains how spirits are often violently pulled from the Fade or affected by negative sentiments there's an overabundance of in the mortal realm. We even witness his old friend being pulled from the Fade and turned into a demon by foolish mages. I suppose that is what I was getting at really. If being randomly pulled through was such a danger, why didn't his friend stay in the sanctuary? It is a spirit of wisdom after all. It is not so much that spirits might be in danger of abuse or just accidentally being pulled through like they were if they went too close to a rift but the fact there was a place he set up as a sanctuary for them. I suppose I just got a completely different idea of the purpose of the Crossroads from DAI and Masked Empire. I could see it being useful to his rebellion because of the scope for fast travel from one area to another and keeping his followers safe. Perhaps more of his followers were spirits than we imagined. Hence the spirits guarding his sanctuary in Trespasser. That was in the real world wasn't it? While we can't assume that that pocket of the Fade existed in the same shape since forever, John Epler has already revealed in that very video that the Caretaker "was actually here before Solas". So, it's a pocket in the Fade that existed before Solas - and neither Mythal nor Solas may have had anything to do with its creation. You misunderstood me. I can accept that perhaps the Caretaker created/maintained the Lighthouse but in the mage game play video they quite clearly said it was the Crossroads that Solas created. That's why I did a double take on it. The Lighthouse, I could understand, particularly if he simply took up residence of an already existing structure maintained by the Caretaker, but the Crossroads? That's what I was questioning. I suppose I'll have to go back and watch it again but I did go back and check because it sounded strange to me. EDIT: Okay I've checked and previously I missed the reference to it being Solas' pocket realm part of the Crossroads that is accessed from the Lighthouse. Then the Caretaker's ship takes you to the rest of the Crossroads, so probably there is some sort of magical barrier that prevents the other gods from finding or accessing the pocket realm. Got it. Thanks.
|
|