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Post by gervaise21 on Sept 13, 2024 10:33:14 GMT
I don't think the pop will actually say that when picking sarcastic lines, as the one example that we have is about trading verbal jabs with Solas. And those pop up seem to happen in function of a system where certain characters will remember what you said or how you acted before, with variations later on in dialogues with them. It does seem strange they have to alert you to this though. If you've just verbally traded jabs with Solas you know that from the choices you made, otherwise you'd have chosen a different dialogue option. Surely if a character notes how you responded to them that is what anybody familiar with communication would assume they would do? It is one thing saying that you should pay attention to your companions own preferred method of interaction and then adjust your own way of responding as a result, rather than constantly being sarcastic (for instance) when you know that it seems to irritate them, but I did assume that this would be something you would work out for yourself, not have a little prompt to remind you of this. Are modern players so socially illiterate they need to have this pointed out? Or is this just for the benefit of the neurologically diverse who have problems with social interaction? Hmm, perhaps that is it. Okay, I withdraw my objections. I'll just ignore the little popups because they are there to help other people who don't understand social nuances the same as I do. Fair enough.
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Post by Lebanese Dude on Sept 13, 2024 10:40:49 GMT
I don't think the pop will actually say that when picking sarcastic lines, as the one example that we have is about trading verbal jabs with Solas. And those pop up seem to happen in function of a system where certain characters will remember what you said or how you acted before, with variations later on in dialogues with them. It does seem strange they have to alert you to this though. Are they functionally any different from the Approve/Disapprove system?
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Post by Envisionary on Sept 13, 2024 10:44:34 GMT
I'll express dislike over something I genuinely dislike and unfortunately that's something you'll have to get over on your end. Well Nobody can stop you from writing your opinion, free speech and all that. Doesn't mean anyone wants to hear non-constructive opinions based on insufficient, incomplete, secondhand anecdotal evidence. Move. On. It's a good thing I don't live to please randoms on the internet with what they want to hear, then.
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Post by colfoley on Sept 13, 2024 10:47:08 GMT
It does seem strange they have to alert you to this though. Are they functionally any different from the Approve/Disapprove system? I've been thinking this exact thing but in a more joking manner.
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Post by Lebanese Dude on Sept 13, 2024 10:47:09 GMT
Well Nobody can stop you from writing your opinion, free speech and all that. Doesn't mean anyone wants to hear non-constructive opinions based on insufficient, incomplete, secondhand anecdotal evidence. Move. On. It's a good thing I don't live to please randoms on the internet with what they want to hear, then. The irony.
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Post by illuminated11 on Sept 13, 2024 10:49:44 GMT
It does seem strange they have to alert you to this though. Are they functionally any different from the Approve/Disapprove system? It depends on how it interacts with the actual approval/disapproval system. If done correctly, you could have two versions of same character both with high approval, with two different interactions depending on dialogue options selected.
Example: Joke with Harding in dialogue. Down the line, she'll joke back with you. If you play a more serious Rook, she'll instead be more formal with you later.
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Post by Lebanese Dude on Sept 13, 2024 10:51:10 GMT
Are they functionally any different from the Approve/Disapprove system? It depends on how it interacts with the actual approval/disapproval system. If done correctly, you could have two Harding both with high approval, with two different interactions depending on dialogue options selected. Exactly! It's just adding context to the existing Approval system, which can now even apply to those who are *not* in your party as well (like Solas and Varric).
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Post by Envisionary on Sept 13, 2024 10:51:30 GMT
It's a good thing I don't live to please randoms on the internet with what they want to hear, then. The irony. Is lost on someone who decided to get huffy over someone disliking the design of three Qunari in a preview. Speaking of moving on and getting over it.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Sept 13, 2024 10:52:14 GMT
I don't think the pop will actually say that when picking sarcastic lines, as the one example that we have is about trading verbal jabs with Solas. And those pop up seem to happen in function of a system where certain characters will remember what you said or how you acted before, with variations later on in dialogues with them. It does seem strange they have to alert you to this though. If you've just verbally traded jabs with Solas you know that from the choices you made, otherwise you'd have chosen a different dialogue option. Surely if a character notes how you responded to them that is what anybody familiar with communication would assume they would do? It is one thing saying that you should pay attention to your companions own preferred method of interaction and then adjust your own way of responding as a result, rather than constantly being sarcastic (for instance) when you know that it seems to irritate them, but I did assume that this would be something you would work out for yourself, not have a little prompt to remind you of this. Are modern players so socially illiterate they need to have this pointed out? Or is this just for the benefit of the neurologically diverse who have problems with social interaction? Hmm, perhaps that is it. Okay, I withdraw my objections. I'll just ignore the little popups because they are there to help other people who don't understand social nuances the same as I do. Fair enough. I think it could be to help some players, but also to serve another purpose. I don’t think the main reason is to notify players that, for the Solas example, you verbally traded jabs with him, as it’s likely clear, but to point to the player that the game will track that jab and will have influence in the future, in comparison to other circumstances where Rook can act similarly with another character, but the game won’t track it. It’s not something that BioWare implemented in a deep way before, outside of specific circumstances and mostly around companions, but I do agree that it’s something that is not necessary for many. I’d likely hide it if given the option.
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Post by Lebanese Dude on Sept 13, 2024 10:53:35 GMT
Is lost on someone who decided to get huffy over someone disliking the design of three Qunari in a preview. Speaking of moving on and getting over it. I didn't even quote you on my original post sweetie. I'm just responding to someone who apparently just wants attention.
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Post by illuminated11 on Sept 13, 2024 10:54:12 GMT
I think it could be to help some players, but also to serve another purpose. I don’t think the main reason is to notify players that, for the Solas example, you verbally traded jabs with him, as it’s likely clear, but to point to the player that the game will track that jab and will have influence in the future, in comparison to other circumstances where Rook can act similarly with another character, but the game won’t track it. It’s not something that BioWare implemented in a deep way before, outside of specific circumstances and mostly around companions, but I do agree that it’s something that is not necessary for many. I’d likely hide it if given the option. Yeah I'm thinking I'll probably hide it as well, if I can, to help prevent meta gaming if nothing else.
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Post by Envisionary on Sept 13, 2024 10:57:30 GMT
Is lost on someone who decided to get huffy over someone disliking the design of three Qunari in a preview. Speaking of moving on and getting over it. I didn't even quote you on my original post sweetie. I'm just responding to someone who apparently just wants attention. Yes, that's the problem. It's called vagueposting, a post meant for me but not directed to me. I responded in kind.
But you've been cluttering up this thread with your weird passive-aggressive attitude since that post so let's just drop it and move on.
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Post by Lebanese Dude on Sept 13, 2024 10:58:05 GMT
It does seem strange they have to alert you to this though. If you've just verbally traded jabs with Solas you know that from the choices you made, otherwise you'd have chosen a different dialogue option. Surely if a character notes how you responded to them that is what anybody familiar with communication would assume they would do? It is one thing saying that you should pay attention to your companions own preferred method of interaction and then adjust your own way of responding as a result, rather than constantly being sarcastic (for instance) when you know that it seems to irritate them, but I did assume that this would be something you would work out for yourself, not have a little prompt to remind you of this. Are modern players so socially illiterate they need to have this pointed out? Or is this just for the benefit of the neurologically diverse who have problems with social interaction? Hmm, perhaps that is it. Okay, I withdraw my objections. I'll just ignore the little popups because they are there to help other people who don't understand social nuances the same as I do. Fair enough. I think it could be to help some players, but also to serve another purpose. I don’t think the main reason is to notify players that, for the Solas example, you verbally traded jabs with him, as it’s likely clear, but to point to the player that the game will track that jab and will have influence in the future, in comparison to other circumstances where Rook can act similarly with another character, but the game won’t track it. It’s not something that BioWare implemented in a deep way before, outside of specific circumstances and mostly around companions, but I do agree that it’s something that is not necessary for many. I’d likely hide it if given the option. I probably would hide it myself too, but only cause I'm a minimalist at heart. I'll probably even hide the Quest GUI (they said you can). That being said I don't think this is necessarily a new implementation. In the Dragon Age games, your relationships with characters would often update the related Codex entries. An example is hardening Alistair would update the Codex to reflect the conversation. You even got a screenshot of the event when it happened. Now instead of just expecting the player to open the Codex to read it for themselves, they're just directly updating the entry on your screen. They do seem to have expanded the system (based on the reporter's dialogue), but it's the same thing in spirit. Just more expanded.
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Post by Lebanese Dude on Sept 13, 2024 10:58:41 GMT
I really wish people would stop responding to my messages *sigh*.
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Party like a krogan
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by jennica on Sept 13, 2024 11:14:56 GMT
Though I must also say that the exploration and side questing sounds very nice on paper and...well if it works we could Dragon Age Origins or Dragon Age 2...when it doesen't we get DAI. I wouldn't say that DAO's side quests were good. Most of them were stuff like "go there and kill some people" or "collect this and that". And those that did have some story were pretty short. DA2 is the only Dragon Age game that had good side quests, imo.
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Post by colfoley on Sept 13, 2024 11:21:27 GMT
Though I must also say that the exploration and side questing sounds very nice on paper and...well if it works we could Dragon Age Origins or Dragon Age 2...when it doesen't we get DAI. I wouldn't say that DAO's side quests were good. Most of them were stuff like "go there and kill some people" or "collect this and that". And those that did have some story were pretty short. DA2 is the only Dragon Age game that had good side quests, imo. I always put DA 2 side quest rankings in a kind of a weird ? for me because for some reason they just...didn't stick? Like I know theoretically they are good and I do remember them fondly, or at least a bit too fondly in some cases, but I also have a weird blockage in giving a firm opinion on them and 'ranking' them per se. THough in the negative camp I was a bit sour at the time that some of the main quests were very much of a lesser quality then the side quests especially in Act 3. Same thing with Origins RP, though for different reasons. But with Origins I enjoyed the crap out of that games side quest content but it never really felt like it was at odds with or better then the main story stuff either. Primary reason? For me they told a long term story in their own right which could take you all over Ferelden. Unbound really sticks out to me in this regard though I must admit that I can't think of too many more examples right now. But the point is they did tell their own stories that usually related and intersected with the reasons you were there to do things...same thing with the Redcliffe villagers, or Ruck, or a lot of the stuff happening in Orzamaar. So I thought of a few more. Sure a lot of them were also of the 'collect ten elf root to give to Greg the Garlic farmer' but then again each game is going to have those quests. Veilguard certainly is which is why I do get a little annoyed how much they are talking up the side content because it may set up false expectations. Though hopefully it is still good and there is enough meaty quests and as I mentioned everything sounds good on paper.
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Post by illuminated11 on Sept 13, 2024 11:21:56 GMT
Though I must also say that the exploration and side questing sounds very nice on paper and...well if it works we could Dragon Age Origins or Dragon Age 2...when it doesen't we get DAI. I wouldn't say that DAO's side quests were good. Most of them were stuff like "go there and kill some people" or "collect this and that". And those that did have some story were pretty short. DA2 is the only Dragon Age game that had good side quests, imo. Side quests like dealing with Ruck or choosing to help Dagna or search for the Blacksmith's daughter were decent. But yeah most of them are fetch quests or chantry board stuff, II was a lot better in that regard.
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Post by Ravenfeeder on Sept 13, 2024 11:22:30 GMT
Is it just me or are all the faces smooth? I recall DAI having much more realistic skin textures than what appear to be shown here.
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Post by illuminated11 on Sept 13, 2024 11:40:30 GMT
Is it just me or are all the faces smooth? I recall DAI having much more realistic skin textures than what appear to be shown here. There is definitely something off about skin textures for me, but part of me also feels like there's way too much bloom in every screenshot. (That shit will be turned right the fuck off as soon as possible in my game.) I go back and forth too though, because I'll see screenshots where there are clearly pores and blemishes, and then other screenshots where everything looks airbrushed. So mostly I'm just left confused, haha.
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Post by Reznore on Sept 13, 2024 11:42:18 GMT
Is it just me or are all the faces smooth? I recall DAI having much more realistic skin textures than what appear to be shown here. There is definitely something off about skin textures for me, but part of me also feels like there's way too much bloom in every screenshot. (That shit will be turned right the fuck off as soon as possible in my game.) I go back and forth too though, because I'll see screenshots where there are clearly pores and blemishes, and then other screenshots where everything looks airbrushed. So mostly I'm just left confused, haha. It's really noticeable with random npcs, the vendor all look quite bad imho. Even the woman in the bar scene with Varric looks quite meh. Important npcs, companions are a bit better.
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Post by Lebanese Dude on Sept 13, 2024 12:13:57 GMT
That's because NPCs haven't been shown in clear daylight.
Remember Emmrich's spot in the video where he says "Let the fade draw close"? He has a "smooth" texture there too, because of the intensity of the light from the lantern reflecting on his face. Then you see him in another video and he has a clearly wrinkled and detailed face.
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Post by Frost on Sept 13, 2024 12:54:02 GMT
Is it just me or are all the faces smooth? I recall DAI having much more realistic skin textures than what appear to be shown here. Yes, unfortunately they went with a cartoonish style for characters.
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Party like a krogan
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by jennica on Sept 13, 2024 13:06:02 GMT
I feel like skin looks so smooth, because skin texures are more subtle and stylized AND due to post processing. TAA, for example, can make everytting look blurry. imgsli.com/MTQ3NDA2/1/0
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azarhal
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Post by azarhal on Sept 13, 2024 13:20:30 GMT
I feel like skin looks so smooth, because skin texures are more subtle and stylized AND due to post processing. TAA, for example, can make everytting look blurry. imgsli.com/MTQ3NDA2/1/0TAA, DLSS and FSR are cause of blurry image and the game support all 3.
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Post by Reznore on Sept 13, 2024 13:22:13 GMT
Something I'm eager to see is how it all looks on low end PC. No way those hair are going to render properly, and in DAI the plastic helmet/beard effect was quite terrible.
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