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Post by bierkrug on Sept 27, 2024 6:42:51 GMT
The new players that never played a DA game before and that Bioware doesn't want to scare off with a vast catalogue of old decisions. Again then this new players or people who forgotten about their choices should have not use the Import aka something which is clearly optional. Simple. And last but not least why pander those people and not appealing to the crowd aka the DAI buyers who made Inquisition into Bioware best selling game?
I perfectly agree with you. I was just being sarcastic with the modern audience comment. There was an IGN article recently where the devs talked about a clean slate that was making things a little easier for them.
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Post by Croatsky on Sept 27, 2024 7:27:03 GMT
Like why was that too much to ask? You don't want to alienate the modern audience, do you??? I know you're being sarcastic, but a lot of newcomers to Inquisition were not intimidated by Keep and, even without checking on previous games, still messed around with Keep and imported it to their new game.
I'm baffled BioWare just... didn't put this into account?
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Post by Croatsky on Sept 27, 2024 7:28:09 GMT
That's the thing, I was hoping they'd just create Keep 2.0, offline and integrated with Veilguard.
Like why was that too much to ask?
I doubt EA would consider spending money and time to "fix" a 10 years old game so it can be fully offline. The only way I can see them doing that is if they plan to do a trilogy remaster or something like that (which I think has very low probabilities of happening)
That's not what I'm talking about.
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Post by Croatsky on Sept 27, 2024 7:29:10 GMT
That's the thing, I was hoping they'd just create Keep 2.0, offline and integrated with Veilguard.
Like why was that too much to ask?
it is basically what they did. It's more like Keep 0.2 in that case.
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Post by varmaelen on Sept 27, 2024 7:39:56 GMT
I'm waiting something big from those three choices Manage your expectation, what could possibly a narrative shaking outputs from "Vow Stopping Solas" that could affect your gameplay? It's likely just one line of dialogue, like it's always been. I think they should've ditch the previous decision altogether, and made an effort to create a game where your decision matter in your current playthrough, not in the future games.
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Post by bierkrug on Sept 27, 2024 8:06:59 GMT
I'm baffled BioWare just... didn't put this into account? Yeah, I'd like to know why they threw one of their trademark Bioware qualities out of the window. They said that old decisions are not relevant. I'd say that'S bullshit What reasons realistically would there be? Difficulty of technical implementation?
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Post by tmjfin on Sept 27, 2024 8:37:37 GMT
I'm waiting something big from those three choices Manage your expectation, what could possibly a narrative shaking outputs from "Vow Stopping Solas" that could affect your gameplay? It's likely just one line of dialogue, like it's always been. I think they should've ditch the previous decision altogether, and made an effort to create a game where your decision matter in your current playthrough, not in the future games. Yeah, there was little sarcasm in what I wrote. What they said in the interview painted a picture that those three was chosen because they can do something meaningful with them. My thoughts are "I give you a benefit of a doubt, but highly suspect that anything earth shaking is coming out of those".
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Post by fairdragon on Sept 27, 2024 10:33:34 GMT
From the Dragon Age Wiki about the Keep choices. I don´t want everything back so lets beginn to cut. Also some choices could be made into one. Edit: Some can be left out and be retconned. dragonage.fandom.com/wiki/Dragon_Age_KeepDragon Age: OriginsHero Hero's Identity (race, class, appearance, name) Default = Lyna Mahariel: Female Dalish Elf Warrior Will not show up so not importent. The Battle of Denerim: Warden Died Killing the Archdemon or Warden Alive and Well This is only importent if they mention the search for the cure.Companions Romance (Origins): Romanced No One/Romanced Alistair/Morrigan/Leliana or Zevran Importent Morrigan is back Did Not Recruit Dog or Recruited Dog Doesn't matter at all. The Landsmeet/The Battle of Denerim: Loghain Executed by the Warden/Loghain Executed by Alistair/Loghain Killed in a Duel by Alistair/Loghain Died Killing the Archdemon or Loghain Alive and Well The fade situation will not be in the game doesn't matter. The Qunari Prisoner: Didn't Free Sten/Picked the Lock to Sten's Cage/Persuaded the Revered Mother to Free Sten or Intimidated the Revered Mother to Free Sten Did not Recruit Sten/Recruited Sten The Sword of the Beresaad: Did not Recruit Sten/Did not Return Sten's Sword or Returned Sten's Sword Did Not Recruit Oghren or Recruited Oghren The Long Road (Origins): Did Not Recruit Zevran or Recruited Zevran Zevran Arainai/Approval: Zevran Died or Zevran Alive and Well (based on approval) Did Not Recruit Wynne or Recruited Wynne Broken Circle/The Urn of Sacred Ashes: Wynne Not Recruited/Wynne Alive and Well/Wynne Died at Broken Circle or Wynne Died at the Temple of Sacred Ashes The Landsmeet/The Battle of Denerim: Alistair Died Killing the Archdemon/Alistair was Executed/Alistair Became King/Alistair Stayed a Grey Warden or Alistair Became a Drunk He will not show up. So doesn't matter. If someone from Ferelden come it will be an ambassador. Human Noble Origin/The Landsmeet: Warden and Alistair were not Lovers/Warden Remained Alistair's Mistress/Warden Did not Remain Alistair's Mistress/Warden is Alistair's Queen or Alistair remained with the Grey Wardens and the Warden (only a Human Noble Warden can become Queen) The Urn of Sacred Ashes: Did not Recruit Leliana/Leliana Alive and Well/Leliana Left to Die at the Temple of Sacred Ashes/Leliana Left the Party I don't think she will be in the game. And i really don't want her in the game after DA2 and DAI, unless they fix what they have done. Morrigan's Ritual: Morrigan Did not Have a Baby/Morrigan did the Dark Ritual with the Warden/Morrigan did the Dark Ritual with Alistair/Morrigan did the Dark Ritual with Loghain or Morrigan and the Warden conceived a baby naturally Very importent for Morrigans story Flemeth's Real Grimoire: Did Not Acquire Flemeth's Grimoire/Acquired Flemeth's Grimoire Peacefully or Acquired Flemeth's Grimoire by Defeating FlemethPrologue The Hungry Deserter: Ostagar Prisoner Left Alone/Ostagar Prisoner Killed/Ostagar Prisoner Given Stolen Food/Ostagar Prisoner Given Donated Food/Ostagar Prisoner Given Purchased Food or Key Stolen from Ostagar Prisoner The Mabari Hound: Did Not Help Mabari/Cured Mabari or Killed MabariThe Arl of Redcliffe The Attack at Nightfall: Abandoned Redcliffe or Helped Redcliffe Fight A Village Under Siege: Helped Redclliffe Prepare for Battle or Did not Help Redcliffe Prepare for Battle Connor Killed/Connor Alive and Unpossessed or Connor Alive and Possessed Bella Left Redcliffe/Bella Took Over the Tavern/Bella Started a Brewery or Bella was Killed A Missing Child: Did not Help Bevin/Helped Bevin Took Sword/Helped Bevin Paid for Sword/Helped Bevin Did not Find Sword/Scared Bevin Back to Chantry or Returned Sword to Bevin (See Origins' Epilogue for more details) Lost in the Castle: Valena was Killed or Valena was Saved Isolde Survived or Isolde Sacrificed Herself The Urn of Sacred Ashes Urn Not Desecrated or Urn Desecrated (did you unlock the Reaver specialization)Broken Circle Mages Supported or Templars Supported First Enchanter Died or First Enchanter Survived Disagreed with Cullen's Request or Agreed with Cullen's RequestNature of the Beast Brokered Peace Between the Elves and Werewolves/Sided With the Werewolves or Sided With the Elves Cammen's Lament: Did Not Encounter Cammen and Gheyna/Broke Cammen and Gheyna Up or Brought Cammen and Gheyna Together Elora's Halla: Could Not Help Elora/Saved the Halla or Convinced Elora to Kill the Halla Lost to the Curse: Did Not Tell Athras About Danyla or Told Athras About Danyla Rare Ironbark: Did Not Bring Varathorn Ironbark or Brough Varathorn Ironbark Wounded in the Forest: Did Not Find Deygan/Saved Deygan or Killed DeyganA Paragon of Her Kind Warden Destroyed The Anvil/Branka Destroyed The Anvil or Anvil Preserved I don't think this will come up. We will get help but not from Orzammar. Harrowmont Crowned King or Bhelen Crowned King I think we will have other dwarfs to deal with. An Unlikely Scholar: Did Not Encounter Dagna/Refused to Help Dagna/Convinced Dagna to Stay in Orzammar/Sent Dagna to the Circle or Annulled the Circle and Informed Dagna Dwarf Noble Origin: Did Not Encounter Mardy/Rejected Mardy or Had Sex with Mardy Of Noble Birth: Did Not Conceive with Mardy/Rejected Mardy's Son/Restored Mardy's Son's Birthright or Never Encountered Mardy's Son (Note: Male Dwarf Noble Only) A Mother's Hope: Did Not Speak to Filda/Ruck Survived But Filda Told He Died/Ruck Survived And Filda Told The Truth/Killed Ruck and Lied About Finding Him/Killed Ruck and Told Filda the Truth or Killed Ruck But Claimed He Died a Hero The Dead Caste: Did Not Prove The Legion of the Dead's Connection to Nobility or Proved The Legion of The Dead's Connection to Nobility Thief in the House of Learning: Did Not Look Into Stolen Tome/Returned Tome To Shaperate or Sold Tome to a Fence The Chant in the Deeps: Did Not Help Burkel Create Chantry or Helped Burkel Create Chantry (has negative effect in Origins' Epilogue) Zerlinda's Woe: Zerlinda Remained in Dust Town/Zerlinda Returned to Her Family/Zerlinda Left for the Surface/Zerlinda Was Taken in By Burkel's Chantry or Zerlinda Abandoned Her Son in the Deep Roads Precious Metals: Did Not Complete Rogek's Lyrium Deal or Completed Rogek's Lyrium Deal Lost to the Memories: Did Not Help Orta Reinstate House Ortan or Helped Orta Reinstate House OrtanDenerim Honor Bound: Ser Landry Alive or Ser Landry Killed Tortured Noble: Did Not Tell Bann Sighard about Oswyn or Told Bann Sighard About Oswyn Forgotten Verses: Did Not Bring Lost Verses to Sister Justine or Brought Lost Verses to Sister Justine Crime Wave: Did Not Complete Slim Couldry's Crime Wave or Completed Slim Couldry's Crime Wave Pearls Before Swine: Did Not Clear the White Falcons out of the Pearl or Cleared the White Falcons out of the Pearl The Crimson Oars: Did Not Handle the Crimson Oars or Handled the Crimson Oars Lost Templar: Did Not Give Bann Alfstanna Irminric's Ring or Gave Bann Alfstanna Irminric's Ring Hearing Voices: Did Not Return Amulet to Elven Beggar or Returned Amulet to Elven Beggar Alistair's Family: Could Not Find Goldanna/Found Goldanna or Refused to Find Goldanna Leliana's Past: Did not Encounter Marjolaine/Sent Marjolaine Away or Killed Marjolaine The Trial of Crows: Did not Complete Master Ignacio's Assassinations/Completed Master Ignacio's Assassinations or Killed Master Ignacio
The Landsmeet Alistair Rules Alone Doesn't matter. Alistair and Anora Rule Together Doesn't matter Human Noble Origin: Alistair and the Warden Rule Together (only a Human Noble Warden can become Queen) Doesn't matter Anora Rules Alone Doesn't matter Human Noble Origin: Anora and the Warden Rule Together (only a Human Noble Warden can become "prince-consort") Doesn't matterThe Battle of Denerim Warden Killed Archdemon/Alistair Killed Archdemon or Loghain Killed Archdemon Doesn't matterAwakening Depths of Depravity: Architect Killed or Architect Spared The Assault on Amaranthine: Keep Protected/Amaranthine Protected or Keep and Amaranthine Protected Doesn't matter The Prisoner: Nathaniel Died or Nathaniel Alive and Well I don't think he will be in the game. Oghren the Family Man: The Warden Did not Help Oghren and Felsi/Oghren and Felsi Reunited or Oghren and Felsi Part on Bad Terms I don't think he will be in the game. And i am happy about it.Witch Hunt In Search of Morrigan: Warden Did not Go Through the Eluvian/Warden Went Through the Eluvian with Morrigan or the Warden Stabbed Morrigan (This could play a part but it doesn't need to)Warden's Keep Gained Power of Blood or Did not Gain Power of Blood Soldier's Peak (quest): Killed Both Sophia Dryden and Avernus/Killed Avernus Spared Sophia/Killed Sophia Let Avernus Continue Research or Killed Sophia Avernus Allowed to Continue Research Ethically
The Stone Prisoner Did Not Recruit Shale/Shale is Alive and Well or Killed Shale The Golem in Honnleath: Matthias and Amalia Both Alive Neither Possessed/Matthias and Amalia Both Alive Amalia Possessed/Matthias and Amalia Both Alive Matthias Possessed/Amalia Alive Matthias Dead or Amalia Dead Matthias Alive Did Not Recruit Shale or Recruited Shale
My opinion is in red
I think only the quest with connection to the game should play a role, or it will be to many. Where do you cut? Antiva: Zevran Morrigans cameo Qunari: Sten Tevinter: Shale
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Post by fairdragon on Sept 27, 2024 10:55:24 GMT
I agree! That's why I think their explanation for the lack of choices from previous games being "we wanted to put choices that will impact DA:TV" is really frustrating, considering they did the opposite in the others games, and it felt like we were really "playing a trilogy". What I'm sad about it's not that only 3 choices are impacting the new game, but that they are officialy ignoring, at least for this game, that we played DA:O, DA:A and DA2, especially if we are seeing characters from those games, but they are "not the same characters" that we saw while playing those games. Not sure if I was able to make my point why would they be different characters? Take Morrigan for instance. A lot of effort in Inquisition was made to make her less quantum. Same goes for Kieran. And the bits that are quantum don't really have relevance to Veilguard and probably wouldn't come up in conversation regardless. Morrigan is my biggest fear. Spoiler tag only to be save: As we see Morrigan with Mythals headpiece. Kieran place a big role in that if she doesn't drank from the well. Also Morrigan is less angry with Kieran at her site. Only a Morrigan that doesn't have Kieran and doesn't drink from the well need explanation. If they change Morrigan like Leliana to allways be the same, i would be really sad.
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Post by azarhal on Sept 27, 2024 11:36:18 GMT
I don't get why they bring back Varric and Harding from Inquisition, when they cannot comment most of the stuff that happened. Same with Morrigan. It's not that they won't comment on it, it's that they won't invalidate player's choices. For example, one of Harding's banter with Taash refers to an exchange she has with Iron Bull in Jaw of Hakkon (if you bring him along).
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Post by bierkrug on Sept 27, 2024 11:45:14 GMT
I don't get why they bring back Varric and Harding from Inquisition, when they cannot comment most of the stuff that happened. Same with Morrigan. It's not that they won't comment on it, it's that they won't invalidate player's choices. For example, one of Harding's banter with Taash refers to an exchange she has with Iron Bull in Jaw of Hakkon (if you bring him along). Do you have a link to your source? I wanna see!
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Post by sentinel87 on Sept 27, 2024 13:48:46 GMT
I've been trying to avoid spoilers the best I can but it's hard to ignore the stuff popping up about the lack of choices mattering. Now I see it's only three being carried forward.
I've disliked the gameplay, mandatory companion recruitment and art direction changes but knew I'd muscle through them because ultimately the story is what mattered. This actually gives me pause and really dampens the small amount of enthusiasm I had for DAV.
Biowares tent pole franchises have been about carrying forward worldstates for over a decade now. If they were getting, understandably, worried about so much divergence with choices this game should have brought multiple story lines into DAV and then resolved them. Instead it looks like they are simply dropping them.
I wasn't expecting grand inclusion, like Hawke, for just about everything but the lack of simple things like codex entries, random letters or banter is bad. All I wanted was two random NPC from Tevinter laughing at how the simple southern Divine is faring. Or how the monarch of Ferelden is sending a trade delegation to Antiva. So simple, but Bioware won't be giving us that.
How choices like the Well of Sorrows is being overlooked is wild to me. Why is Morrigan here if such a big decision from an earlier game does not matter?
The little things that separate my playthrough from another persons playthroughs are what make these games so unique to me. That will be gone.
I guess we'll see when the game comes out. But right now I really want to pick Biowares brain. What exactly are they thinking? And how do they think longtime fans will react? I'm not convinced DAV will bring in the casual gamer right now. There are too many titles for them to choose over DAV. It seems like a gamble for newer players, which I can get. Why not add simple things like letters, ect. So that longtime fans can enjoy it and newer players can simple skip. I'm really puzzled here.
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Post by sloth on Sept 27, 2024 13:50:21 GMT
I don't get why they bring back Varric and Harding from Inquisition, when they cannot comment most of the stuff that happened. Same with Morrigan. It's not that they won't comment on it, it's that they won't invalidate player's choices. For example, one of Harding's banter with Taash refers to an exchange she has with Iron Bull in Jaw of Hakkon (if you bring him along). this happens in DA:TV?
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Post by sloth on Sept 27, 2024 13:59:37 GMT
I've been trying to avoid spoilers the best I can but it's hard to ignore the stuff popping up about the lack of choices mattering. Now I see it's only three being carried forward. I've disliked the gameplay, mandatory companion recruitment and art direction changes but knew I'd muscle through them because ultimately the story is what mattered. This actually gives me pause and really dampens the small amount of enthusiasm I had for DAV. Biowares tent pole franchises have been about carrying forward worldstates for over a decade now. If they were getting, understandably, worried about so much divergence with choices this game should have brought multiple story lines into DAV and then resolved them. Instead it looks like they are simply dropping them. I wasn't expecting grand inclusion, like Hawke, for just about everything but the lack of simple things like codex entries, random letters or banter is bad. All I wanted was two random NPC from Tevinter laughing at how the simple southern Divine is faring. Or how the monarch of Ferelden is sending a trade delegation to Antiva. So simple, but Bioware won't be giving us that. How choices like the Well of Sorrows is being overlooked is wild to me. Why is Morrigan here if such a big decision from an earlier game does not matter? The little things that separate my playthrough from another persons playthroughs are what make these games so unique to me. That will be gone. I guess we'll see when the game comes out. But right now I really want to pick Biowares brain. What exactly are they thinking? And how do they think longtime fans will react? I'm not convinced DAV will bring in the casual gamer right now. There are too many titles for them to choose over DAV. It seems like a gamble for newer players, which I can get. Why not add simple things like letters, ect. So that longtime fans can enjoy it and newer players can simple skip. I'm really puzzled here. I agree 100%. But I think they already answered why Bioware is doing this: the developers think it's easier to start this new game with "as much of a blank slate as possible". Can't say I agree with that, considering they did the opposite with DA:I and it was fine, but I kinda understand their way of thinking. Also, they did say somewhere in interviews that some choices could appear in future games But yeah, it's sad
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Post by jadedragon on Sept 27, 2024 14:17:41 GMT
I'm not gonna say much right now outside of being disappointed on the decision. But I think if they at least included 3 choices from Origins and 2 the decision wouldn't have been so poorly received by the majority of the fan base.
For Origins who was Romanced because Morrigan is in the game. Just like Inquisitor Romance option is important because Solas and possibly Dorian is in the game.
Zevran status.
Old God baby Ritual because Morrigan again.
For DA 2 same with the Romance.
Isabella decision
Fenris status
Merril mirror status.
And with good writing they can make these feel more then just fan service just like they have with Morrigan.
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Post by Envisionary on Sept 27, 2024 14:18:26 GMT
I don't get why they bring back Varric and Harding from Inquisition, when they cannot comment most of the stuff that happened. Same with Morrigan. It's not that they won't comment on it, it's that they won't invalidate player's choices. For example, one of Harding's banter with Taash refers to an exchange she has with Iron Bull in Jaw of Hakkon (if you bring him along). Am I misunderstanding what you're saying or is this not invalidation in itself by assuming that you recruited Bull at all?
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Post by IllustriousT on Sept 27, 2024 14:18:50 GMT
This conversation has me thinking how AI could help alleviate this. I'm typically against using AI to reduce creativity and general opportunities for artists and VAs. Yet, AI could be used to scan choices and place them in the game with already created resources. Might also be able to quickly animate non-curated NPCs to give them more emotional range in their features without pulling the artists from the curated and more focused areas. Like the two wardens in the first IGN gameplay vid - they could use with a little more range.
To reiterate, I don't want to reduce artists and/or VAs opportunities and work, but just thinking how AI could supplement this effort in the future.
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Post by azarhal on Sept 27, 2024 14:28:33 GMT
It's not that they won't comment on it, it's that they won't invalidate player's choices. For example, one of Harding's banter with Taash refers to an exchange she has with Iron Bull in Jaw of Hakkon (if you bring him along). Do you have a link to your source? I wanna see! Somewhere in one of the IGN coverage video. Either Corinne's interview or their exclusive hands-on one. Note that the scene is running in the background and not mentioned at all by whomever is speaking, you need to pay attention to the subtitles. It happens in Treviso and Taash has a different looking armor. It's not that they won't comment on it, it's that they won't invalidate player's choices. For example, one of Harding's banter with Taash refers to an exchange she has with Iron Bull in Jaw of Hakkon (if you bring him along). this happens in DA:TV? Jaw of Hakkon is not in Veilguard, no. But Harding proposing the same idea to Taash that she proposed in Jaw of Hakkon is part of a banter. Taash do not respond with "mayheem!" thought.
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Post by The Pluto Lounge on Sept 27, 2024 14:42:47 GMT
Plot twist, the Warden has their own World state Import page 😎
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Post by sloth on Sept 27, 2024 14:44:26 GMT
Jaw of Hakkon is not in Veilguard, no. But Harding proposing the same idea to Taash that she proposed in Jaw of Hakkon is part of a banter. Taash do not respond with "mayheem!" thought. yeah, I meant the banter between Harding and Taash mentioning a dialogue in Jaws of Hakkon but she didn't especifically mention Iron Bull, right? it would be really weird, since there's the possibility that she never met him at all
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Post by azarhal on Sept 27, 2024 14:45:23 GMT
It's not that they won't comment on it, it's that they won't invalidate player's choices. For example, one of Harding's banter with Taash refers to an exchange she has with Iron Bull in Jaw of Hakkon (if you bring him along). Am I misunderstanding what you're saying or is this not invalidation in itself by assuming that you recruited Bull at all? Rewatching the scene in DAI only, you don't need to have Iron Bull for Harding to make her proposal, he just comment about it if he's there and she respond back. So no it doesn't invalidate anything, she's just proposing the initial idea (dwarven archers on the shoulders of tall melee warriors).
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Post by fairdragon on Sept 27, 2024 15:40:32 GMT
I've been trying to avoid spoilers the best I can but it's hard to ignore the stuff popping up about the lack of choices mattering. Now I see it's only three being carried forward. I've disliked the gameplay, mandatory companion recruitment and art direction changes but knew I'd muscle through them because ultimately the story is what mattered. This actually gives me pause and really dampens the small amount of enthusiasm I had for DAV. Biowares tent pole franchises have been about carrying forward worldstates for over a decade now. If they were getting, understandably, worried about so much divergence with choices this game should have brought multiple story lines into DAV and then resolved them. Instead it looks like they are simply dropping them. I wasn't expecting grand inclusion, like Hawke, for just about everything but the lack of simple things like codex entries, random letters or banter is bad. All I wanted was two random NPC from Tevinter laughing at how the simple southern Divine is faring. Or how the monarch of Ferelden is sending a trade delegation to Antiva. So simple, but Bioware won't be giving us that. How choices like the Well of Sorrows is being overlooked is wild to me. Why is Morrigan here if such a big decision from an earlier game does not matter? The little things that separate my playthrough from another persons playthroughs are what make these games so unique to me. That will be gone. I guess we'll see when the game comes out. But right now I really want to pick Biowares brain. What exactly are they thinking? And how do they think longtime fans will react? I'm not convinced DAV will bring in the casual gamer right now. There are too many titles for them to choose over DAV. It seems like a gamble for newer players, which I can get. Why not add simple things like letters, ect. So that longtime fans can enjoy it and newer players can simple skip. I'm really puzzled here. I agree 100%. But I think they already answered why Bioware is doing this: the developers think it's easier to start this new game with "as much of a blank slate as possible". Can't say I agree with that, considering they did the opposite with DA:I and it was fine, but I kinda understand their way of thinking. Also, they did say somewhere in interviews that some choices could appear in future games But yeah, it's sad The problem is: The choices over games could make up for story parts that wherend perfekt. Now the story have to carrie that alone and in game consequences have to be big. I am not sure if Bioware is up for this task. But i am open and wait what we will get.
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Post by fairdragon on Sept 27, 2024 15:45:35 GMT
I'm not gonna say much right now outside of being disappointed on the decision. But I think if they at least included 3 choices from Origins and 2 the decision wouldn't have been so poorly received by the majority of the fan base. For Origins who was Romanced because Morrigan is in the game. Just like Inquisitor Romance option is important because Solas and possibly Dorian is in the game. Zevran status. Old God baby Ritual because Morrigan again. For DA 2 same with the Romance. Isabella decision Fenris status Merril mirror status. And with good writing they can make these feel more then just fan service just like they have with Morrigan. After thinking a lot about it i stand with Kala: 8 choices would have been better. 1.Warden romance 2. Kieran 3. Inquistion romance 4. Solas save or kill. 5. Solas friend or foe 6. Dorian friend or foe 7. the well 8. Varric friend or foe.
All character we know or have reason to believe they are in the game.
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Post by fairdragon on Sept 27, 2024 15:53:58 GMT
Part 2 I can see in DA:TV: Tevinter: Fenris warden: Bethany/Carver Qunari: Tallis Varric cameo Merril?
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Post by SofaJockey on Sept 27, 2024 16:04:04 GMT
I don´t think that this would rule out Sera if she hadn´t been recruited or not. Possibly, but why would she be in Tevinter? Is she was the Inquisitor's love interest, that's another matter.
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