bierkrug
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Post by bierkrug on Sept 29, 2024 8:20:50 GMT
1. Veilguard is not a continuation of Inquisition's story. The two games have a very similar relationship between MEA and ME3. Some story beats and characters carry over but it's largely a new protagonist, antagonist, group of characters, setting, and story. Yes, they are set in the same world but they aren't direct sequels. Expectation that they are is probably why people are confused as to BioWare's intentions. It is a continuation and the devs have said as much in interviews. From the IGN article: "The “bones” of Dragon Age: The Veilguard, Epler explains, were always going to come from where that story was left in Trespasser. “When we ended Trespasser, we felt that we were making a promise, a commitment to our fans of, ‘This is the story we're going to tell. This is where we want to go with it,’” Epler says."Does that sound like anything else than direct sequel?
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Post by gervaise21 on Sept 29, 2024 8:21:50 GMT
And what kind of nonsense is "Veilguard is not a continuation?" Man, one of the main villains, Solas, is incomprehensible without playing through Inquisition and getting to know him. Varric is STILL serving as connective tissue between games. The entirety of Veilguard's plot was set up by Inquisition and Trespasser, we've known most of the broad strokes of it for all ten years we've been waiting. Without the long-running fanbase who care about the wider lore of the series AND our own personal investment in it and the choices we've made that have actively changed what goes down game to game Veilguard WOULD NEVER HAVE BEEN MADE. Without the long term fans who care, Dragon Age dies and Bioware moves on to something else. This is pretty much how I feel about this latest revelation. Naturally, they couldn't include every decision from DAI, let alone earlier games, but to reduce it to just three options is a slap in the face to everyone who has played the series from the beginning, or even those who only played DAI. Bear in mind that DG admitted they had essentially split the story in two when he left Bioware. The reason some of us were questioning the writers' original alleged premise of Trespasser, that it was to finish the Inquisitor's importance as the main protagonist, was because not only was Solas confirmed to be the Dread Wolf (which we already knew from the epilogue to DAI) he also told them his plan. However, whilst they emphasised back in 2020 that it as time for a new hero, little did we suspect that they were going to negate everything that had gone before. I suppose we should have suspected something when they announced they wouldn't be using the Keep. Then the change of the name from Dreadwolf to The Veilguard because they wanted the focus to be on Rook and the new team. Essentially they are the Inquisition 2.0 but instead of relying on their quality alone to make us forget our previous team, they erased them instead. Saying who we romanced does not make up for this. Either they will have to refer to the Inquisition only very generically or they will choose their own canon and we will have to live with it. After all, in the case of the Iron Bull, he had two different outcomes even if you did romance him. So, how could the Inquisitor refer to him without saying this? Or is the LI only going to be referred to in a codex which will be suitably vague such as: "some say he betrayed the Inquisitor for the Qun, others that he still works as a mercenary carrying their dragon tooth with him." If you didn't romance him, what then? That is just one example. As we know from associated media it made little difference subsequently if we handed over the Inquisition to the Divine or disbanded it. In fact the epilogue to Trespasser showed that we intended hunting for Solas regardless, so hardly a significant decision when it came to how they framed their narrative. I dread to think how they are going to deal with the redeem or kill Solas choice but since we will not be able to control the Inquisitor, I assume they will have an enforced dialogue option based on that, much as was the case with Hawke. I don't know why they just didn't kill off the Inquisitor in Trespasser. That would have given their companions and the player good reason to want to pursue Solas but at least then we would know where we stood going forward. I'm not as attached to my Hero of Ferelden as some people but it is true that if they were still alive then it would make sense to call on them as the one person alive who has faced an Arch-demon and lived. I suppose we should have become more wary of the fact that they left their story hanging at the end of Trespasser, unless they romanced Leliana. In all other cases they were still meant to be somewhere out west looking for a cure for the Blight. Obviously we will never know the truth now since Morrigan won't be able to tell us, as she was only going to join them if she was romancing them. If they are mentioned at all I imagine there may be codex saying: "The Hero of Ferelden is dead", which will cover all possibilities whether they died doing the ultimate sacrifice or in retirement with Leliana or out west. As for the other Wardens, Alistair, Stroud and Loghain, no doubt they will be recorded as dead too. It will be up to your own world state when they died but if they survived to the end of DAI, then assume the Calling before 9:52. Hawke, if not left in the Fade presumed dead, was back in Kirkwall running things for the absent Varric at the end of Trespasser. That, I imagine, will be the last we hear of them. Although, the fact that people have been jumping in and out of the Fade now in the podcast, let alone DAV, and living to tell the tale, does raise the question of whether Hawke is really dead if you left them there. However, one decision they have left out of DAV that disappoints me the most is the Well of Sorrows. Solas made such a big deal out of it if you chose to drink. With Morrigan confirmed as returning I was convinced that would be significant going forward. Apparently not. I said after 10 years I would treat this as a new game lore wise with regard to annoying retcons but I didn't realise it was literally going to be a completely new game. The game play is entirely different, our previous choices have been erased and the setting looks completely different in some cases, Minrathous being a case in point, from how it was previously described in the lore. I paid good money for two World of Thedas books but I may as well have not bothered. As for characters and factions introduced prior to the game, only Tevinter Nights and other publications from 2020 onwards are relevant. So, as I've previously said on the Skepticism thread after seeing the game play, my decision whether to buy this game or not will be on the basis of any newly released game, not on the strength of Bioware games from 10 years or more ago. I never played Andromeda or Anthem because my PC didn't meet the spec. It still doesn't and so it is not just a matter of the purchase of the game but the equipment to play it on. Frankly, I'm really questioning whether it is worth it.
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Quickpaw
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Post by Quickpaw on Sept 29, 2024 8:34:09 GMT
They even broke their promise with the Keep itself! It was advertised as THE way to import your Worldstate decisions going forward, since it wasn't feasible to have saves from multiple console generations import natively, and even on PC there would be coding and game engine issues. With the Keep, though, it was possible to customize your experience within reason.
And after one game, ONE the whole system gets abandoned for the sake of expedience. And even then once they no longer feel the need to upkeep the Keep, it goes defunct and then the only games where you can import your decisions are if your DA Origins and DA II are on the same machine. Once the online features of Inquisition are discontinued, that's it. They may as well be games from entirely different franchises, for all they matter to each other.
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bierkrug
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Post by bierkrug on Sept 29, 2024 8:42:53 GMT
I'm really questioning whether it is worth it. Seeing that from a lore buff such as you makes me lose even more trust in the game
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emissaryoflies
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Post by emissaryoflies on Sept 29, 2024 8:49:41 GMT
I’m just happy they didn’t lie and pull a Last of us 2. It can most certainly be worse. At least this way people can make an honest decision about purchasing the game. In what way did they lie? I played and enjoyed the game but didn't follow any of the marketing or lead up to release. In the trailer leading up to the game, there’s a scene where Ellie is in trouble and Joel shows up and says something to the effect of ‘you’re not doing this without me’. Only to find out in-game, it’s another character named Jesse who’s in the scene and not Joel. The trailer is shot in such a way to heavily suggest that the game is a continuation of the adventures of Joel and Ellie together. Only to play the game and find out the exact opposite is true. They said they’re going to honor and take care of Joel and Ellie and… You get the point.
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Post by Reznore on Sept 29, 2024 8:57:31 GMT
I'm really questioning whether it is worth it. Seeing that from a lore buff such as you makes me lose even more trust in the game I'm in the same situation as Gervaise. I'd have to buy a new pc only for DATV (my old PC works just fine, and i play games on Cloud services these days ). There's a difference between spending 60 euro and being dissapointed. I really wouldn't mind.( I bought Starfield and I didn't like it. Didn't lose sleep over it) And spending 1000 euro and being disappointed. I'd feel like an imbecile.
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bierkrug
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Post by bierkrug on Sept 29, 2024 9:05:06 GMT
Seeing that from a lore buff such as you makes me lose even more trust in the game I'm in the same situation as Gervaise. I'd have to buy a new pc only for DATV (my old PC works just fine, and i play games on Cloud services these days ). There's a difference between spending 60 euro and being dissapointed. I really wouldn't mind.( I bought Starfield and I didn't like it. Didn't lose sleep over it) And spending 1000 euro and being disappointed. I'd feel like an imbecile. I get it. My computer is 3 years old and while it could probably not do maxed out settings at 4k, it could run the game ok. But for me even 60€ is quite a lot of money. That makes me much more discerning about my game shopping XD
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Post by illuminated11 on Sept 29, 2024 9:16:25 GMT
I always felt the Keep was destined to end poorly, because there was little to no chance an ancillary website would be maintained ad infinitum. Frankly I’m surprised it even lasted this long. Just unfortunate such massive development hell meant it became even less useful than originally envisioned.
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Post by helios969 on Sept 29, 2024 10:15:44 GMT
In what way did they lie? I played and enjoyed the game but didn't follow any of the marketing or lead up to release. In the trailer leading up to the game, there’s a scene where Ellie is in trouble and Joel shows up and says something to the effect of ‘you’re not doing this without me’. Only to find out in-game, it’s another character named Jesse who’s in the scene and not Joel. The trailer is shot in such a way to heavily suggest that the game is a continuation of the adventures of Joel and Ellie together. Only to play the game and find out the exact opposite is true. They said they’re going to honor and take care of Joel and Ellie and… You get the point. Now that you mention that...I do recall the trailer you speak of. Even though I went into the game thinking Joel was going to get axed...that is a messed up bait and switch.
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Post by jennica on Sept 29, 2024 10:17:43 GMT
Didn't one of the devs like the comment here where someone suggested that maybe we can control Inquisitor during dialogue, at least at some point? Because if that's the case, then it can potentially help to avoid some issues, like the game not seeing difference between Bull who betrayed us and died and Bull who is alive and well, for example.
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Post by illuminated11 on Sept 29, 2024 10:28:30 GMT
Didn't one of the devs like the comment here where someone suggested that maybe we can control Inquisitor during dialogue, at least at some point? Because if that's the case, then it can potentially help to avoid some issues, like the game not seeing difference between Bull who betrayed us and died and Bull who is alive and well, for example. That’s the big question, isn’t it. We know we can’t ‘control’ our Inquisitor, but there’s some wiggle room with that phrasing for leaving in dialogue options. But I’m just trying to imagine how that would go over with a new player, surely they would be alienated by this random character they don’t know that they suddenly control the dialogue for? It might also be that certain dialogue choices determine certain responses—so if you ask Morrigan if she has family, perhaps she’ll mention Kieran. But if the other dialogue option is, I don’t know, ‘so have you always been alone’ perhaps she’ll respond like she never had him. It strikes me as a little obtuse, but could maybe work?
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cuthbertbeckett
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Post by cuthbertbeckett on Sept 29, 2024 10:37:16 GMT
It is a continuation and the devs have said as much in interviews. From the IGN article: "The “bones” of Dragon Age: The Veilguard, Epler explains, were always going to come from where that story was left in Trespasser. “When we ended Trespasser, we felt that we were making a promise, a commitment to our fans of, ‘This is the story we're going to tell. This is where we want to go with it,’” Epler says."Does that sound like anything else than direct sequel? Correct but i think that good arguments like yours doesn´t to them because some fans feel the need to defend Veilguard at all cost because you can´t be true fan if you doesn´t. Too bad there is nothing between this and been pure hater.
Also toxic positivity is totally a thing here. Of course not nearly as bad as vice versa but some people have a need to defend everything. And no this isn´t something "new" here. We had those discussions about other legit critism over the years. But yes i am fully aware that this is a fan forum but as a fan it doesn´t mean i have to like everything. For example i really couldn´t care less about Anthem.
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Post by fairdragon on Sept 29, 2024 10:44:03 GMT
It's becoming more and more apparent to me that the vast majority of the poor decisions they made with Veilguard are due to the fact that they had to desperately scramble to adapt their existing multiplayer-only DA game they 'were' making into what we have now. Gear and loot working like ME3's multiplayer, duplicates strengthen what you already have, and having gear rarities. Store reputation (which in multiplayer would have required years of grinding) Companions no longer being able to idly chat with you, only when their "Lighthouse Lantern" is lit. All companions being mechanically player-sexual (easier to code instead of putting in the work to make them fully fleshed-out characters with romantic and sexual preferences) Most levels we've seen so far are branching corridors with a boss arena at the end. Not "trusting" their players with control over more than your main character, and the companions in battle just acting as more ability slots instead of full companions in battle (and the reduced party size which I guarantee they had to hastily adapt), since the foundation of the game is clearly just built for you alone in a multiplayer setting. And now this decision to completely disregard the whole point of a franchise Bioware game, the World State customization, which clearly stems from the fact that multiplayer is a shared space that wouldn't allow for divergences in canon. To be honest i am happy that EA give them the choice to go SP, but i agree they haven't enough time to get everything their. But i blame EA for this: If they haven't reboot Joplin we would have had a SP game and not a weared mix. DA was allways the child EA doesn't understand.
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Post by jennica on Sept 29, 2024 10:44:37 GMT
Didn't one of the devs like the comment here where someone suggested that maybe we can control Inquisitor during dialogue, at least at some point? Because if that's the case, then it can potentially help to avoid some issues, like the game not seeing difference between Bull who betrayed us and died and Bull who is alive and well, for example. That’s the big question, isn’t it. We know we can’t ‘control’ our Inquisitor, but there’s some wiggle room with that phrasing for leaving in dialogue options. But I’m just trying to imagine how that would go over with a new player, surely they would be alienated by this random character they don’t know that they suddenly control the dialogue for? It might also be that certain dialogue choices determine certain responses—so if you ask Morrigan if she has family, perhaps she’ll mention Kieran. But if the other dialogue option is, I don’t know, ‘so have you always been alone’ perhaps she’ll respond like she never had him. It strikes me as a little obtuse, but could maybe work? Regarding new players being alienated. It's possible that we will be given a choice whether or not we want to control Inquisitor. But yeah, if I was a new player, I would be confused why the game suddenly let me play as another character. But personally I vastly prefer being able to control Inquisitor during dialogue, especially after my disappointment with how Hawke was handled in DAI.
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helios969
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Post by helios969 on Sept 29, 2024 10:49:22 GMT
When they decided to trap Solas in the veil they effectively rendered who drank from the well moot in terms of any great impact or consequence. That they choose to ignore it completely rather than Morrigan or the Inquisitor being able to access the wealth of knowledge to fight Ghilan'nain and Elgar'nan is more disappointing to me. Rather they'll force players to interact with Solas so they railroad you down their chosen path.
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Post by fairdragon on Sept 29, 2024 10:52:12 GMT
It's not just the physical time spent on a single iteration of the game, though; its the high turnover rate of people especially recently. The less people that know the systems intimately, the more shortcuts will be made in terms of code and dev time. en.wikipedia.org/wiki/Dragon_Age:_The_Veilguard#:~:text=The%20game's%20development%2C%20which%20began,The%20Veilguard%20in%20June%202024. Veilguard, in its current state, has a maximum of three years developing it as single player. The work on its first attempt (The "heist-based" single player game) took a max of three years before the whole thing was scrapped, and work started on a multiplayer Dragon Age game, which took another three years before it was reorganized AGAIN leading to what we have now. I guarantee they didn't throw away their work a second time. Whether or not the major story heads are the same people or even care about the long-term story of the franchise (a discussion for later), the fact that they haven't kept the continuity of staff for any real length of time is going to be a problem. I recall Dreadwolf (when it was still called that) being coined internally and in marketing "Anthem with Dragons." You don't transform a game from that into what we have without some serious sacrifices being made for the sake of time, budget, and investor expectation. If I have the time later I'll do some research and get some sources, but this isn't my understanding of it. My understanding was Joplin was started as the heist game, but only conceptual stuff was done before the whole team had to go work on Anthem. Joplin was then scrapped. Then they rebooted and considered multiplayer, but decided on single player before production truly started. And Epler and Weekes, two devs who have been there since DAI (Epler since DAO) have consistently been there. So was Mary Kirby, who completed her work on this game before getting laid off. It's another bad faith talking point to say that nobody from "old Bioware" has worked on this game, and I'm sure they do care about it very much. Their vision for it just might not match with yours. I hate the worldstate thing too, btw. But I think some people have gone past expressing disappointment and gone into full tantrum mode. This is what i think is a good recap of the development.
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Post by yarus on Sept 29, 2024 10:59:44 GMT
And what kind of nonsense is "Veilguard is not a continuation?" Man, one of the main villains, Solas, is incomprehensible without playing through Inquisition and getting to know him. Varric is STILL serving as connective tissue between games. The entirety of Veilguard's plot was set up by Inquisition and Trespasser, we've known most of the broad strokes of it for all ten years we've been waiting. Without the long-running fanbase who care about the wider lore of the series AND our own personal investment in it and the choices we've made that have actively changed what goes down game to game Veilguard WOULD NEVER HAVE BEEN MADE. Without the long term fans who care, Dragon Age dies and Bioware moves on to something else. "Veilguard is not a continuation" is just word vomit/coping. The closest Bioware's ever gotten to a clean break as far as sequels go is DA2, and even that had Anders and the Act 3 cameos as connective tissue. If the intent was for DA4 to be a soft reboot than why have Harding at all? Or Varric? Or Solas for that matter? Why have DA4 be a direct sequel at all of the intent was to pander/appeal to new players who the devs are fearful of bogging down with all of the lore/weight of the previous games? If the goal is to pander to the illusive gen alpha/younger zoomer crowd: why not just make a self contained story or prequel?
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Post by emissaryoflies on Sept 29, 2024 11:03:30 GMT
It's becoming more and more apparent to me that the vast majority of the poor decisions they made with Veilguard are due to the fact that they had to desperately scramble to adapt their existing multiplayer-only DA game they 'were' making into what we have now. Gear and loot working like ME3's multiplayer, duplicates strengthen what you already have, and having gear rarities. Store reputation (which in multiplayer would have required years of grinding) Companions no longer being able to idly chat with you, only when their "Lighthouse Lantern" is lit. All companions being mechanically player-sexual (easier to code instead of putting in the work to make them fully fleshed-out characters with romantic and sexual preferences) Most levels we've seen so far are branching corridors with a boss arena at the end. Not "trusting" their players with control over more than your main character, and the companions in battle just acting as more ability slots instead of full companions in battle (and the reduced party size which I guarantee they had to hastily adapt), since the foundation of the game is clearly just built for you alone in a multiplayer setting. And now this decision to completely disregard the whole point of a franchise Bioware game, the World State customization, which clearly stems from the fact that multiplayer is a shared space that wouldn't allow for divergences in canon. To be honest i am happy that EA give them the choice to go SP, but i agree they haven't enough time to get everything their. But i blame EA for this: If they haven't reboot Joplin we would have had a SP game and not a weared mix. DA was allways the child EA doesn't understand.
Which is perplexing, considering Inquisition by all accounts sold well and was received positively by the fanbase. And to add to that, they already had a multiplayer smash in ME3's co-op horde mode, which is still going to this very day. They could have had everything they wanted 10 years ago. It's a marvel of mismanagement and incompetence.
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Post by fairdragon on Sept 29, 2024 11:30:32 GMT
Didn't one of the devs like the comment here where someone suggested that maybe we can control Inquisitor during dialogue, at least at some point? Because if that's the case, then it can potentially help to avoid some issues, like the game not seeing difference between Bull who betrayed us and died and Bull who is alive and well, for example. That’s the big question, isn’t it. We know we can’t ‘control’ our Inquisitor, but there’s some wiggle room with that phrasing for leaving in dialogue options. But I’m just trying to imagine how that would go over with a new player, surely they would be alienated by this random character they don’t know that they suddenly control the dialogue for? It might also be that certain dialogue choices determine certain responses—so if you ask Morrigan if she has family, perhaps she’ll mention Kieran. But if the other dialogue option is, I don’t know, ‘so have you always been alone’ perhaps she’ll respond like she never had him. It strikes me as a little obtuse, but could maybe work? easy. New player that doesn't creat the inquisitor(as we now you don't have to), get the answere that is used in the main world state for extended media.
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Post by illuminated11 on Sept 29, 2024 11:31:30 GMT
I’m of the opinion this is the closest to a true sequel we’ve seen from a Dragon Age game, but previewers have mentioned that—even if they weren’t interested in Dragon Age before—they were able to jump in and understand the story without issue.
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Post by Reznore on Sept 29, 2024 11:35:28 GMT
I'm expecting something like this when it comes to Inky : Part of Shadow Dragon (SD pyjama on cc) as a cover up. HArding will say it's her faction boss, she's inquisition faction still (new player will get that concept with all the new factions) Decided to have separate cells working on stopping Solas. (Harding/Varric were the lure.) Will provide ressources/opinion on Solas to Rook. Will vanish into the sunset because big spoiler about Varric. Don't click if you don't wanna know what happens in the prologue! I imagine later in game Varric will die from being stabbed with weird magical dagger. Inky will feel they made some mistakes (strategic if kill Solas, sentimental if love/redeem), and the can't fight anymore. Will give an opinion about Solas but tell Rook is up to them to decide. Will take Varric body back to Kirkwall for burial + prepare the south if the north fall to the Blight.
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Post by colfoley on Sept 29, 2024 11:42:24 GMT
1. Veilguard is not a continuation of Inquisition's story. The two games have a very similar relationship between MEA and ME3. Some story beats and characters carry over but it's largely a new protagonist, antagonist, group of characters, setting, and story. Yes, they are set in the same world but they aren't direct sequels. Expectation that they are is probably why people are confused as to BioWare's intentions. 2. Morrigan was never 'ours' to begin with. Morrigan was always BioWare's character in total we never got to control her aside from combat which does not count to the level we are talking about. Each protagonist is halfway ours since we get to shape their arc via dialog choices but all the NPCs are BioWare's to do what they want. Though it should be noted that unless they say something to contradict themselves A. It's still the same Morrigan and B. Any choice they do not mention in Vg, ie Kieran's fate, is still open for interpretation from us and our world states. Kieran still exists in 'our' worlds whether or not Bioware talks about him 'Sigh' And now we're back to whether or not ME3's ending was appropriate, given the fan expectation set by marketing. Over a decade and around and around we go. The whole entire point of going to Bioware games instead of any other RPG developer is the reactivity to the players choices both in the short AND long term. If nothing you chose to do in ME1 effected ME2 in any way, small or large scale, then that is a reneging of the promise that all the marketing and marketers gave the audience in the leadup to ME2. And because of how botched ME3's ending was on almost all levels, the Mass Effect series has a black stain on its legacy, thanks to the almost legal lies the marketing team for that game told the customer base. And what kind of nonsense is "Veilguard is not a continuation?" Man, one of the main villains, Solas, is incomprehensible without playing through Inquisition and getting to know him. Varric is STILL serving as connective tissue between games. The entirety of Veilguard's plot was set up by Inquisition and Trespasser, we've known most of the broad strokes of it for all ten years we've been waiting. Without the long-running fanbase who care about the wider lore of the series AND our own personal investment in it and the choices we've made that have actively changed what goes down game to game Veilguard WOULD NEVER HAVE BEEN MADE. Without the long term fans who care, Dragon Age dies and Bioware moves on to something else. Ah OK. Yes, admittedly I did get pulled into your argument for a second and used your word choice and let you define things, somehow I thought one of us mentioned 'direct sequel' in there and now going back through it I see no one did...so oops on that. And now re reading on that to I see I am the one who brought direct sequels into it. That being said though despite the word fumble there the point largely stands and I do disagree with you. Andromeda was a continuation of the storyline set up in the MET. Several of the plot lines and what not did continue over into the Heleus cluster. But it wasn't a direct sequel. Veilguard is a continuation of the storylines set up in Inquisition but is not a direct sequel either. And there are people in this fanbase who have expressed either value neutral or even slightly positive reactions to this news. I can't exactly say I am cheering the decision I do find some of the implications sad that its more proof that we won't see characters like Cassandra and the Iron Bull. But logically I understand very well where BioWare is coming from. The argument that Epler presented in his interview on this subject makes a lot of sense to me and again following both BioWare and fan reactions to BioWare this does not really surprise me. I didn't have a lot of expectations that most of our choices would be relevant to Veilguard and I see no logical reason why they would have to be. Again sad, but I do at least applaud BioWare for sticking to the narrative choices that they want to make for this game and presenting a rational argument for it. 1. Veilguard is not a continuation of Inquisition's story. The two games have a very similar relationship between MEA and ME3. Some story beats and characters carry over but it's largely a new protagonist, antagonist, group of characters, setting, and story. Yes, they are set in the same world but they aren't direct sequels. Expectation that they are is probably why people are confused as to BioWare's intentions. It is a continuation and the devs have said as much in interviews. From the IGN article: "The “bones” of Dragon Age: The Veilguard, Epler explains, were always going to come from where that story was left in Trespasser. “When we ended Trespasser, we felt that we were making a promise, a commitment to our fans of, ‘This is the story we're going to tell. This is where we want to go with it,’” Epler says."Does that sound like anything else than direct sequel? Contextually? No, not really. They even broke their promise with the Keep itself! It was advertised as THE way to import your Worldstate decisions going forward, since it wasn't feasible to have saves from multiple console generations import natively, and even on PC there would be coding and game engine issues. With the Keep, though, it was possible to customize your experience within reason. And after one game, ONE the whole system gets abandoned for the sake of expedience. And even then once they no longer feel the need to upkeep the Keep, it goes defunct and then the only games where you can import your decisions are if your DA Origins and DA II are on the same machine. Once the online features of Inquisition are discontinued, that's it. They may as well be games from entirely different franchises, for all they matter to each other. They 'abandoned' the Keep because gamers have been complaining, and probably rightly so, about internet connectivity issues in their games especially when it comes to their SP RPG properties. At least they have been complaining to BioWare specifically because BioWare has gone on making a consiounce and deliberate decision to honor that fan request, and proud to do so, and not have the need for any internet connectivity with Veilguard. Yes, that day is probably inevitably coming but I do applaud BioWare for at least having one more bullwark against the tide. Plus the Keep is apparently known for having tehcnical issues. Believe me if the option is to have only three choices get imported into a new world state or a buggy Keep that might go down at any time so I will lose the ability to import any new world states into Inquisition, or my old world state even, I will choose the three choices 99 times out of a hundred.
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Post by duskwanderer on Sept 29, 2024 11:56:29 GMT
I’m just happy they didn’t lie and pull a Last of us 2. It can most certainly be worse. At least this way people can make an honest decision about purchasing the game. In what way did they lie? I played and enjoyed the game but didn't follow any of the marketing or lead up to release. A lot of the scenes that were done with Joel were changed from the marketing: Using the old Joel model when in game, they used the young version for flashbacks.
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Post by fairdragon on Sept 29, 2024 12:00:58 GMT
I'm expecting something like this when it comes to Inky : Part of Shadow Dragon (SD pyjama on cc) as a cover up. HArding will say it's her faction boss, she's inquisition faction still (new player will get that concept with all the new factions) Decided to have separate cells working on stopping Solas. (Harding/Varric were the lure.) Will provide ressources/opinion on Solas to Rook. Will vanish into the sunset because big spoiler about Varric. Don't click if you don't wanna know what happens in the prologue! I imagine later in game Varric will die from being stabbed with weird magical dagger. Inky will feel they made some mistakes (strategic if kill Solas, sentimental if love/redeem), and the can't fight anymore. Will give an opinion about Solas but tell Rook is up to them to decide. Will take Varric body back to Kirkwall for burial + prepare the south if the north fall to the Blight.
That doesn't make sense. We know Varric will be in the lighthouse and after that the Pc have the dagger.
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Post by Reznore on Sept 29, 2024 12:04:17 GMT
That doesn't make sense. We know Varric will be in the lighthouse and after that the Pc have the dagger. Varric was stabbed by a magical dagger, and you could see green energy coming off of the wound.
Yes later he's patched up. But I wouldn't be surprised if it's a strange magical wound, like the anchor and it starts consuming him.
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