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Post by illuminated11 on Sept 29, 2024 12:05:34 GMT
I'm expecting something like this when it comes to Inky : Part of Shadow Dragon (SD pyjama on cc) as a cover up. HArding will say it's her faction boss, she's inquisition faction still (new player will get that concept with all the new factions) Decided to have separate cells working on stopping Solas. (Harding/Varric were the lure.) Will provide ressources/opinion on Solas to Rook. Will vanish into the sunset because big spoiler about Varric. Don't click if you don't wanna know what happens in the prologue! I imagine later in game Varric will die from being stabbed with weird magical dagger. Inky will feel they made some mistakes (strategic if kill Solas, sentimental if love/redeem), and the can't fight anymore. Will give an opinion about Solas but tell Rook is up to them to decide. Will take Varric body back to Kirkwall for burial + prepare the south if the north fall to the Blight.
The pajama rampage will be stuff of legends.
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rekkampum
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Post by rekkampum on Sept 29, 2024 13:16:37 GMT
Gear-Pretty much has worked like this in every BioWare SP RPG with the exception of ME 2. It hasn't, actually. Every Bioware game except ME3's multiplayer has had dulplicate items (the non-unique ones) whose only purpose in game was to arm your companions, or to be sold to balance the player's currency as the game goes on. Veilguard's system is clearly based on multiplayer sensibilities. You loot a sword, lets call it Anklebiter, with a rarity of green and a predetermined damage level and type. You then go on to loot another identical sword (also called Anklebiter), same rarity and stats. You then have the option to sell it like normal OR consume it to augment the Anklebiter you already have, and now said sword (you only have the one after consuming the second) is rarity blue, with buffed stats/material, and maybe an extra enchantment slot or secondary effect. This is point for point identical to how ME3's multiplayer lootboxes worked (get a second Shuriken smg, and it just means the one you already have is increased in power from 1 to 2). I actually don't mind this system at all, beyond it having to pull double duty to replace the crafting system Inquisition had. But its clear this mechanic was brought over from the previous version of Dreadwolf where the player would have to grind their gear out on multiplayer matches for days on end to earn the upgraded gear, and would have been monetized to hell and back.Faction reputation- Very close equivalent to the Galaxy Readiness rating in ME 3 plus, under the hood or not, has some simularities to both DAO and FO NV...all 3 SP RPGs. I was referring to the stores in said faction. The higher your reputation with that shop's faction, the better inventory they carry. Which again, is a multiplayer mindset that in the Dreadwolf that was would have browbeaten us into opening our debit cards to avoid the slog of grinding out the reputation for weeks on end.Componanions chatting with you- SInce this is more or less new you might be right about it, still kind of vague though. Still find this a good QoL improvement since this is a potential way of avoiding the 'Companions as exposition devices only' problem that BioWare has struggled with. Granted each game has gotten better and better on this regard with Andromeda being the best one, but on paper it sounds like they are just building on from that system by having us 'doing things' with our companions/ showing and not telling rather then just going up to them to investigate on clunky exposition. Plus its also a good way of letting us know when they do have something to say which they have down similar in ME 2 and 3 and DA 2. Also given most MP games of the nature Veilguard might have been, those games usually don't have companions at all, so if they had to scramble around we can thank our lucky stars. Its mostly to do with time and budget leading to more or less voice over work, which a single-player game would prioritize far more than a multiplayer one. It means we no longer get "small talk" conversations with our companions, which while they have been hit-or-miss in past Bioware games ME3's backlash prompted Bioware to reinstate repeatable conversations in DAI and MEA (though Inquisition struggled with conversation cutscenes due to Frostbyte). In Veilguard, it looks like you'll only be able to talk to a companion or even enter their living space in the Lighthouse if their "Lantern" is lit, which while it makes the "rounds" of talking to companions in between missions more convenient, it means the developers didn't want to (or couldn't afford to, more like) take the time and money to record more dialogue from our companion characters' actors.'player sexual'- Not exactly what they are going for but even taking it at face value, DA 2 also did this, SP RPG. Again it's about budget and time. It takes more coding and development effort to have your roster of romancable characters have individualized preferences and sexualities than just going: "Hey! You can romance anyone you like! No restrictions!" Not only does it prevent roleplaying potential for the player character, it also indicates a shallowness in the writing quality of said romancable characters. DAII added a companion romance exclusive to FemHawke, (Sebastian), so that game is no longer considered "player-sexual." The most clear example of this choice is actually Fallout IV, where every romancable character is available to your Survivor, and exclusively your Survivor, regardless of gender ID. In all Bioware games to date, there were certain romance arcs that were gender/species locked, until now. And while, like in DAII, certain Veilguard companions are confirmed to get together if neither are romanced by Rook, I'd consider that mechanically a distinction without a difference.Linerarity of levels- Another one of those really vague things with variance so you again could be right...but a lot of fans have been wanting BioWare to go back to more linearity for a while now with their perceptions on Andromeda and Inquisition. Plus this is something that a lot of ARPGs/ Action games/ RPGs does in terms of its level design, in one way or another, all over the industry, including most BioWare games then Andromeda and Inquisition. And that is if I am understanding the complaint right because if you take it out far enough then every game does this. This one could just be my bias talking, but my brain has been looking at how the levels are laid out and trying to draw comparisons between creative single-player levels and multiplayer mission levels that need to be balanced.
Trusting Players- All 4 ME games, and several ARPGs with companions in the industry, all SP. Plus companions have basically always been ability slots in battle at least in the same sense the player character is or each character comes with a role in the battlefied, bringing abilities and regular attacks to the fight. These are the developers' own words: "We tried to give the player full control over the companions, but too much was happening at once and we didn't think the players would be able to handle it." Meaning they weren't willing to, again, invest the time and money it would have taken to be able to meaningfully (or, more likely, didn't actually HAVE the time or money). The ME games haven't ever had full control over their companions, nor was that ever the expectation. In Dragon Age games it is a major change from how the series has always been, and on higher difficulties fully controlling your whole party is usually necessary. Which is part of how you are 'expected' to play those games. It is clear that the companion system was tacked onto a multiplayer character suite when the market made it clear "Live Service" games were no longer viable, but the devs didn't have the time or money to make Veilguard from scratch (like they honestly should have).World state customization- Some mileage will vary on this but this is essentially how the vast majority of SP RPGs in the industry operate as I have already pointed out. Including at times both ME and Dragon Age. Virtually none of our choices mattered in Andromeda because of time and distance. THen on top of that people often complain about how these choices have mattered in resultant BioWare games the whole 'what my character would never do that thing' The criticism was very vocal in some corners on this point so BioWare decided to play it safe and now are getting acused of 'completley disregarding the point of the franchise'...which just for me this world state customizaiton has never been the point of the franchise, not even in the top five, its nice flavor but its not that important. And also don't really see how MP effects it given that most games don't operate this way regardless of MP or SP. Bioware is not "the vast majority of SP RPG makers in the industry," which is the whole point of this discussion. The reason people keep coming back to their games and franchises is to immerse themselves in a world their characters can influence with their choices, and when those choices don't matter or are illusory player rightly get mad, because that's been the primary selling point of Bioware games to begin with. "Your choices matter." Andromeda was never advertised as a continuation of the story and choices from the MET, it was pitched as a soft reboot from its inception (the lack of previous choice being only Shepard's gender is the least of Andromeda's worries). But Veilguard is explicitly a continuation of Inquisition's story, characters, and world. Just, you know... Without ANY of the influence of the player on Inquisition. Quite frankly, Veilguard SHOULD NOT be a starting point for new players, in the same way ME3 shouldn't have been. The reason the cameos from Origins and II were as good as they were was because it wasn't just "Oh look, here's Morrigan! Remember her from Origins?" It was: "Hey look! Its the Morrigan YOU know and whose development YOU influenced in the previous games! It's YOUR Morrigan!" Now? Its 'Bioware's' Morrigan, not yours. And that's a problem, whether you personally care about Worldstates or not. The difference is that you can have a consistent, unique continuity in single-player series's, as Bioware did for Baldur's Gate, Mass Effect, and Dragon Age. With a multiplayer game our worlds have to be shared, and CANNOT be different between players, as it is a shared space. And from this mechanical foundation was Veilguard born, since they wouldn't or couldn't completely scrap their work a second time. Must disagree about the claims of playersexuality quality. RPGs lately other than Bioware's have allowed players to romance characters regardless of gender and have still been able to create characters with compelling stories and romantic arcs. Even DD2 allows you to literally romance virtually anyone and despite its limitations, varying NPC personality preferences makes it feel more believable. Is it nice when there are some preferences? Sure, especially when they include us. But it's not a guaranteed death sentence if they aren't exclusive or a success if they are. I still remember Cortez being the first exclusively gay male character you could romance in the ME trilogy and gagging at how contrived his romantic backstory was, and I grew up watching telenovelas. So for me, it's a delicate balance. I mean BG3 had Wyll proposing with an acorn after several shows of chivalry-including a courtly dance with you; Halsin barely being able to contain his passion for you; the player and Minthara celebrating after wiping out a village; Gale literally taking the player to another plane of existence; Lae-zel battling you for your devotion; the practically doomed romance you had with Karlach as she came to terms with her disability, Shart's conflict with the player and her devotion to Shar, not to forget the super traumatic arc with Astarion that people still debate about and they were all "playersexual". It can easily be done right. The characters don't automatically feel less real and there's a ton of RP potential in it. That said, some of us Pan and Bi folks *do* date each other, so I think DAV has a chance to do something interesting with the companions they chose (I'm really hoping to see a same-gender pairing of them though since heterosexism often leads to the reverse being preferred). Looking forward to ranking them alongside previous ships also; ME3's still remains my fav of all time.
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Post by bierkrug on Sept 29, 2024 13:50:22 GMT
Plus the Keep is apparently known for having tehcnical issues. Believe me if the option is to have only three choices get imported into a new world state or a buggy Keep that might go down at any time so I will lose the ability to import any new world states into Inquisition, or my old world state even, I will choose the three choices 99 times out of a hundred. Or they could have done some debugging and make it work? Even the always online issue, make a state downloadable so you can do your own savegame editing or whatever. There are so many ways around this. I very much doubt DA fans prefer 3 measly decisions to a mildly buggy keep.
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Post by FiendishlyInventive on Sept 29, 2024 16:14:02 GMT
I will straight up not be even giving this a chance without an Origins tab in past adventures.
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Post by QuizzyBunny on Sept 29, 2024 18:44:37 GMT
So, not going to lie, seeing so little carry-over (none of which is from beyond DAI) made me a bit sad... but I've had to accept so many other changes to the series that I wasn't a fan of that I guess I've gone a bit numb lol.
I totally get preferring to keep most reactivity in one game, after all with every game the variety of world states gets exponentially harder to take into consideration, but I do think it's possible to muster more than three. I feel especially for those that romanced Morrigan, knowing there's zero chance of her referring to the Warden or their potential child. I'll take this as cameos, in general, becoming less of a thing... at least for quantum characters.
Let's hope we at least can control it somewhat by actively taking the role of our Inky.
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Post by colfoley on Sept 29, 2024 19:13:27 GMT
Plus the Keep is apparently known for having tehcnical issues. Believe me if the option is to have only three choices get imported into a new world state or a buggy Keep that might go down at any time so I will lose the ability to import any new world states into Inquisition, or my old world state even, I will choose the three choices 99 times out of a hundred. Or they could have done some debugging and make it work? Even the always online issue, make a state downloadable so you can do your own savegame editing or whatever. There are so many ways around this. I very much doubt DA fans prefer 3 measly decisions to a mildly buggy keep. I'm a DA fan aren't I? The internet is a great tool but there is a chance it won't last forever. We have also seen the death of apps, games, companies, and a whole slew of things. It is very likely the Keep will be shut down one day even if they continued support of it through Veilguard. I've spent the last few playthroughs on tenterhooks 'will my PT upload correctly' 'what if something happens'. Now when I thought the Keep was the only game in town it was a neccessary evil because I didn't think they could do it. But now that they have, especially combined with all my other arguments, yes, I very much prefer it.
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Post by FiendishlyInventive on Sept 29, 2024 22:14:35 GMT
The Keep being a online exclusive was always a mistake.
Narrowing the choices down to three? Not the fucking solution.
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Post by rekkampum on Sept 29, 2024 23:04:34 GMT
Or they could have done some debugging and make it work? Even the always online issue, make a state downloadable so you can do your own savegame editing or whatever. There are so many ways around this. I very much doubt DA fans prefer 3 measly decisions to a mildly buggy keep. I'm a DA fan aren't I? The internet is a great tool but there is a chance it won't last forever. We have also seen the death of apps, games, companies, and a whole slew of things. It is very likely the Keep will be shut down one day even if they continued support of it through Veilguard. I've spent the last few playthroughs on tenterhooks 'will my PT upload correctly' 'what if something happens'. Now when I thought the Keep was the only game in town it was a neccessary evil because I didn't think they could do it. But now that they have, especially combined with all my other arguments, yes, I very much prefer it. Yes, the internet won't last forever. That doesn't mean you should arbitrarily erase all the data and work people have put into their playthroughs for well over a decade. Companies intentionally doing this is a major problem as-is, and it's really sad that chunks of history are being lost save people resourceful enough to salvage it (thinking of what happened to The Last Court, which I enjoyed playing on the Keep). The Keep or something akin to it in the future can easily be an offline resource that scans save data it's collected just like the standalone games did prior to the Keep. People should have a choice to if they wish, and seeing as BW is still allowing players to download Origins' kit for free to use at their discretion, there's precedent for doing something similar.
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Post by Guardian on Sept 29, 2024 23:43:00 GMT
It is a continuation and the devs have said as much in interviews. From the IGN article: "The “bones” of Dragon Age: The Veilguard, Epler explains, were always going to come from where that story was left in Trespasser. “When we ended Trespasser, we felt that we were making a promise, a commitment to our fans of, ‘This is the story we're going to tell. This is where we want to go with it,’” Epler says."Does that sound like anything else than direct sequel? Correct but i think that good arguments like yours doesn´t to them because some fans feel the need to defend Veilguard at all cost because you can´t be true fan if you doesn´t. Too bad there is nothing between this and been pure hater. Also toxic positivity is totally a thing here. Of course not nearly as bad as vice versa but some people have a need to defend everything. And no this isn't something "new" here. We had those discussions about other legit critism over the years. But yes i am fully aware that this is a fan forum but as a fan it doesn´t mean i have to like everything. For example i really couldn´t care less about Anthem. I might argue that both toxic positivity and negativity on here are just as bad - there are many that want to see BioWare fail (for whatever reason), just like we have the toxic positivity fans out defending the company since Andromeda. I remember those early days all too well..... I'm glad we have both skepticism and hype threads here to discuss those things, but to say that positivity isn't as bad as negativity when it comes to the toxic fans...I can say nice things and things I'm positive about in the skepticism thread. Can't say what has me concerned in the hype thread without being called "hater" or "toxic". To me, they're two sides of the same coin.
And this is very fair - I like to think that we're all fans still at the end of the day. I always have; yes, there's been a few posters here and there that are obvious trolls (on both sides of the aisle, usually the same two names keep popping up), but I really do think that we all want this game to succeed. We all know that EA has the reputation of killing off all studios they acquire at some point. How BioWare has managed to stave it off yet....I think they know their time is running out.
So, while I am a bit sad as I said before that only five choices are getting imported from Inquisition only, unlike ME 3 - Andromeda, this could work in their favor. I love Origins and DA 2 the most, but it's been ten years between this game and Inquisition ended. They need to draw the biggest crowd possible in order to secure their studio's survival. This game needs to be a home run. It needs to do as well as ME 2 did for them, and with the large time gap between the last installment and now, this probably was the smartest choice.
Does it hurt a lot of the long time, die-hard fans? Of course it does; but after thinking about it objectively, this was probably the smart play on their part, because with Inquisition being cheap still (I'm fairly positive it can still be gotten cheap for everything), new players really only need to play one game to get a grasp of what's going on - everything else in the prior games is either a choice that can be done in the keep (if they really care), or just via exposition and info dump by NPCs, like Leliana, Morrigan, and Varric. They all give you the Cliff's Notes version of what's going on to catch you up to speed.
Again, I'm not defending them on this. I too, want to know my world state matters; but for the sake of getting the most players involved without a lot of confusion, this is the best way to go. Larian did the same thing when it came to BG 3 - when I heard that it was a direct sequel, I was utterly confused. But their marketing showed me enough of what I needed to see to buy into it and find out what's been going on. Playing it, yeah, they did the same thing - time jump and previous choices don't really matter a whole lot (mostly because of the time jump, but also because it's a 20+ year old game, and a few direct notes from WotC about a couple characters), but they made it work.
Will it work for BioWare? Don't know...this will boil down to their story and character stories and interactions, which they have yet to show us outside of a combat setting. I'm still hopeful, and will give it a shot when it comes out. I remember being down on DA 2 when it was first released, but I immensely enjoyed it after trying it.
Not hyped enough for the hype thread, but honestly too optimistic for the skeptical thread. But since I have things I don't like, the skepticism thread is where I will post.
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Post by illuminated11 on Sept 30, 2024 3:16:17 GMT
To me, the key difference is most of the ‘toxic positivity’ on the board comes down to being at worst annoying and maybe vaguely Pollyanna-ish, while the ‘toxic negativity’ at worst is just straight up bigotry. I’ll go into skepticism thread to read takes from like grog muffins or the elder king, because they’re skeptical but fair, but rarely do I stay long after the fact. Ultimately, when you have passionate fans that have been waiting ten years and the game includes controversial decisions… emotions tend to run hot. In all directions. That’s just how it goes.
Edit: The BG3 comparison is a good one. Larian has a very different design philosophy and implementation of verisimilitude from og BioWare, and Faerun in 5e has changed drastically from 2e. But people don’t care, why? Because the game is fun, with entertaining characters and enjoyable combat.
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Post by smilesja on Sept 30, 2024 4:24:31 GMT
I feel that toxicity positivity is just used to shut down any positive discourse. There's no rhyme or reason, it's just gaslighting whenever people are called out for being excessive in bashing a game or the devs. Honestly, there's a lot of negativity on social media mainly because that's what gets the clicks. I mean it's telling that people on here keeps calling the game: DEI, or woke, or any of that nonsense and the moment it's called it out, that toxic positivity term has to be shown.
I think Veilguard is going to be great, but man has the discourse has degraded over the past week.
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Post by colfoley on Sept 30, 2024 4:52:04 GMT
I feel that toxicity positivity is just used to shut down any positive discourse. There's no rhyme or reason, it's just gaslighting whenever people are called out for being excessive in bashing a game or the devs. Honestly, there's a lot of negativity on social media mainly because that's what gets the clicks. I mean it's telling that people on here keeps calling the game: DEI, or woke, or any of that nonsense and the moment it's called it out, that toxic positivity term has to be shown. I think Veilguard is going to be great, but man has the discourse has degraded over the past week. that is a part of a lot of the commentary I'm seeing. BioWare can't just make a decision that some people disagree with always gotta be an ulterior motive or reason behind it. It's the multiplayers fault. It's various ideological reasons. Etc.
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Post by fraggle on Sept 30, 2024 6:51:08 GMT
Not hyped enough for the hype thread, but honestly too optimistic for the skeptical thread.
I'm exactly where you are. After Andromeda (which I still found ok, but too many things annoyed me ) and the Anthem debacle I was not very enthusiastic about a new Dragon Age, it was only my hope it would be good. The more I've seen now the more it feels like I would like it, but I try to not be too hyped (so far it's working). I will give it a fair try. If it's not for me then that's fine too. It's been so many years since the first DA games and I loved the series very much so far. But as you said, they NEED to sell it to a new audience. Will they alienate long-term fans? Probably some, but they did that before anyway, with every release. Also not sure if the long-term fans are enough to make the game a successful one, especially since a lot of the old school fans have issues with the new direction and won't buy it at start or at all. So the new folks coming in is what might save them or not. Honestly a bit surprised too that EA still didn't drop them completely. Hopefully the game is awesome and everything will be well. And you have written a fair and interesting post. There's crazy debates on both sides, but the main thing for me is to always be fair and also take a step back and breathe
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Post by gervaise21 on Sept 30, 2024 7:14:54 GMT
Just thought I would give an update on my assumptions on how they will deal with romance options that had multiple outcomes in DAI. Well, I've seen the one for Iron Bull and it confirms they are going with Weakes' preferred narrative that the romance meant Bull refused to betray the Inquisitor in Trespasser. Or to put it another way, they put up two fingers to the players who betrayed the Chargers because in Weakes' words "they were heartless". I have to admit that it does seem strange Bull would continue the romance after that and, based off the romance Tarot description that it became more than just physical but deep and meaningful, I assume that is how they justified the outcome because for Hissrad who was still in the Qun it never was. Nevertheless, it does indicate that they have opted for their preferred world state, so likely there were no negative consequences carried forward from DAI and Trespasser, so Sera doesn't break it off with the Inquisitor if they refuse to deny the truth of the Temple of Mythal, etc.
This being the case, I wouldn't be surprised if Morrigan drinking from the Well of Sorrows was canon, if they mention it at all. Likely there will be no nuance over the Solas decision either. If you wanted to stop him rather than redeem him, then you never trusted or liked him, but may be they will frame it better than that.
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Post by Syv on Sept 30, 2024 7:45:56 GMT
I personnally don't care about people being always positive and always defending Bioware as long as they remain civil, articulate their thoughts and give arguments without distorting what people say. (There are a lot of things for exemple I disagree with Colfoley, but he always uses courtesy and arguments.)
But don't be a fucking asshole. That's where I draw the Line. You behave like a dog, you are just a dog to me, I don't care about your reasoning. You are not a "good Guy" like you prétend to be, just butthurt about an opinion.
Toxic positivity is not being annoying at worse, it's being an asshole for the saké of it and being an hypocrite and bigoted to the other way to me..
I don't like extreme from both sides, neither is better to me
And yeah, not trusting anyone on this board about what is bigotry. The slightest thing can be deemed offensive.
This female character looks ugly = neutral opinion. It then becomes :
" You hate women, you are misogyne, go look for your anime porn "
And then I'm allowed to behave like an asshole over an inoffensive opinion but that made me butthurt.
Once you don't follow the same narrative as some folks with radical opinions about diverses topics, they easily tend to demonize other folks and distort what they say because they don't have arguments or get emotional and can't handle their feelings.
That doesn't make them better to me, even worse because they are hypocrite pretending to be better. There is nothing worse than that to me.
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illuminated11
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Post by illuminated11 on Sept 30, 2024 8:34:50 GMT
I really don’t want to get into another argument about CC, so all I’ll say is that that’s less ‘toxic positivity’ (I hate that term btw, but whatever, it gets point across) and more a defensive reaction to perceived value statements about women’s bodies. When a topic is that inherently loaded with specific negative connotations, people are going to be more on edge and confrontational.
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TabithaTH
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Post by TabithaTH on Sept 30, 2024 11:22:47 GMT
Just thought I would give an update on my assumptions on how they will deal with romance options that had multiple outcomes in DAI. Well, I've seen the one for Iron Bull and it confirms they are going with Weakes' preferred narrative that the romance meant Bull refused to betray the Inquisitor in Trespasser. Or to put it another way, they put up two fingers to the players who betrayed the Chargers because in Weakes' words "they were heartless". I have to admit that it does seem strange Bull would continue the romance after that and, based off the romance Tarot description that it became more than just physical but deep and meaningful, I assume that is how they justified the outcome because for Hissrad who was still in the Qun it never was. Nevertheless, it does indicate that they have opted for their preferred world state, so likely there were no negative consequences carried forward from DAI and Trespasser, so Sera doesn't break it off with the Inquisitor if they refuse to deny the truth of the Temple of Mythal, etc.
This being the case, I wouldn't be surprised if Morrigan drinking from the Well of Sorrows was canon, if they mention it at all. Likely there will be no nuance over the Solas decision either. If you wanted to stop him rather than redeem him, then you never trusted or liked him, but may be they will frame it better than that. I think we need to see the LI choice as different from the one in the Keep. LI in the keep is for DAI pre Tresspasser, whereas the one in DAVe should be seen as post Trespasser. At least that’s how I interpret it. So in your example, the Inquisitor should be single again. They have the metrics, they probably have good info on what most people chose, if they've chosen to streamline choices. I really hate this, if that’s the case. I can live with choices not being represented, but them making the choice for me? That’s too much for me. Even if most of their choices, most likely, will coincide with my canon world state.
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Frost
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Post by Frost on Sept 30, 2024 11:27:00 GMT
To me toxic positivity is not people just being positive, which isn’t toxic, but when people don’t want anyone with a negative opinion on the game or part of the game to post. Instead of discussing the topic, they make comments about the poster, such as saying X always makes negative posts, or X never listens, or other similar remarks. Their goal isn’t to discuss the topic, but to stop the person from posting. It isn’t most people who post, just a few.
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Post by colfoley on Sept 30, 2024 11:31:15 GMT
Just thought I would give an update on my assumptions on how they will deal with romance options that had multiple outcomes in DAI. Well, I've seen the one for Iron Bull and it confirms they are going with Weakes' preferred narrative that the romance meant Bull refused to betray the Inquisitor in Trespasser. Or to put it another way, they put up two fingers to the players who betrayed the Chargers because in Weakes' words "they were heartless". I have to admit that it does seem strange Bull would continue the romance after that and, based off the romance Tarot description that it became more than just physical but deep and meaningful, I assume that is how they justified the outcome because for Hissrad who was still in the Qun it never was. Nevertheless, it does indicate that they have opted for their preferred world state, so likely there were no negative consequences carried forward from DAI and Trespasser, so Sera doesn't break it off with the Inquisitor if they refuse to deny the truth of the Temple of Mythal, etc.
This being the case, I wouldn't be surprised if Morrigan drinking from the Well of Sorrows was canon, if they mention it at all. Likely there will be no nuance over the Solas decision either. If you wanted to stop him rather than redeem him, then you never trusted or liked him, but may be they will frame it better than that. I don't really agree with this and think it highly unlikely.
Choices like this operated similar to the Keep in how some choices automatically meant you could not make other choices. So naturally an Iron Bull who stayed with the Qun would not qualify as a romance considering that A. the Qunari don't believe in the concept and B. he automatically betrays you anyways. To him in that 'world state' he was just using you to get close to you like a good agent of the Qun should. Which the heartlessness of the players aside the Qun certainly demands heartlessness of its followers...and we told him that was the better option then personal attachment.
All of this to say is there is very unlikely to be any canon choices. Epler himself essentially said just that so I would be pretty surprised if any of the choices not mentioned in the Keep become canon. As I have mentioned it seems very natural what happened to me, one of my annoyances with how this all went down. Morrigan ended up with Mythal's soul so she wouldn't have to mind control herself and the Inquisitor and her are very unlikely to meet for that to matter. Its just not going to come up, the probababilities have collapsed.
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Post by bierkrug on Sept 30, 2024 12:21:35 GMT
Putting this behind a spoiler tag just to be sure. Concerns Kieran. Oh my, what does that mean. Is he going to be there?
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The Elder King
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Post by The Elder King on Sept 30, 2024 12:34:32 GMT
Putting this behind a spoiler tag just to be sure. Concerns Kieran. Oh my, what does that mean. Is he going to be there? The only things coming to my mind with that answer is that either they'll make some certain choices canon (which directly contradicts what they said in the IGN interview, so I'm doubtful), or that we'll actually get to control some choices in-game...which is also weird because announcing that those options would be in the game would have mitigated the criticism of the small number of import choices.
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Post by Reznore on Sept 30, 2024 12:40:16 GMT
It means Kieran lives on in our collective imagination. If he exists for you, he does you just don't hear about him. Morrigan is Gaider character, and Epler knows what happened to her.Because they wrote some stuff for her in DATV.
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azarhal
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Post by azarhal on Sept 30, 2024 12:45:39 GMT
Putting this behind a spoiler tag just to be sure. Concerns Kieran. Oh my, what does that mean. Is he going to be there? My interactions with Keiran in DAI gave me the impression he didn't have the "connection" required to be a mage at all (post OGB removal). And Epler's answer there tells me they are going what was hinted at in DA2 by Sandal. the Veil is going down and everyone will become mages.
Also, anyone ever realized that Veil is an anagram for evil.
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Post by Andrew Waples on Sept 30, 2024 12:50:53 GMT
The Keep being a online exclusive was always a mistake. Narrowing the choices down to three? Not the fucking solution. What choices realistically should be imported? It sounds like fan service like Citadel dlc fan service.
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cuthbertbeckett
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Post by cuthbertbeckett on Sept 30, 2024 13:00:28 GMT
The Keep being a online exclusive was always a mistake. Narrowing the choices down to three? Not the fucking solution. What choices realistically should be imported? I already made a post about cutting the Keep decisions down. Feel free to lock it yourself at the last post at page 14.
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