andorvex
N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 731 Likes: 1,483
inherit
12820
0
Nov 30, 2024 23:34:30 GMT
1,483
andorvex
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
731
October 2024
andorvex
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by andorvex on Nov 14, 2024 19:57:49 GMT
I feel ye. I mean I did, before I found this hack which made parrying redundant Care to elaborate? Unless it's "playing a mage" or "uninstalling the game", of course. I need to check the names, but as I mentioned above, I found two items one bow that shoots three arrows per shot, and an accessory that gives you infinite arrows. And it made me extremely OP. I charge my ability that ignites enemies really fast and it makes me extremely powerful
|
|
inherit
401
0
1
44,780
DragonKingReborn
21,664
August 2016
dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
887
590
|
Post by DragonKingReborn on Nov 14, 2024 20:02:02 GMT
Care to elaborate? Unless it's "playing a mage" or "uninstalling the game", of course. I need to check the names, but as I mentioned above, I found two items one bow that shoots three arrows per shot, and an accessory that gives you infinite arrows. And it made me extremely OP. I charge my ability that ignites enemies really fast and it makes me extremely powerful Ok, thanks. That works from a 'powering through' perspective, I guess. I do like getting up close and personal with bad guys that have weapons, but it is a bit unsettling when my choices are currently 'get hit', or dance around the battlefield like a meth-tweaking hummingbird.
|
|
azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,772 Likes: 27,730
Member is Online
inherit
1519
0
Member is Online
27,730
azarhal
9,772
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Nov 14, 2024 20:02:07 GMT
Have we received expert consultation on parrying with a rogue? I've completed TW3 on Death March, Jedi Fallen Order and Jedi Survivor (the second on Jedi Master), Assassin' Creed Odyssey and Valhalla and never had anything like this kind of trouble. Survivor's combat alone is far, far more difficult than DAVe's (playing on Adventurer/Normal), but damned if I just can't get parry to work properly. I'm nearly 40 hours in, early in Act 2. I've had maybe a dozen successful parries. Is there some simple trick? Did I miss something in a tutorial? Should I turn off the visual indicators? HAAAAALLLPPP! Are you playing on Nightmare, if not, you can always adjust the parry window in the custom difficulty settings. Note that Rogue have a timed parry windows (like two-handed warrior), that is when you use the parry button the character will parry for a certain time and then stop and there is a delay before you can parry again. on Adventure, the timed parry windows is shorter than the warning bubble based on experience. You pretty much have to it the button when it's solid yellow...but not yet full (because that's too late, lol). Also, don't parry red, you can't parry those.
|
|
inherit
401
0
1
44,780
DragonKingReborn
21,664
August 2016
dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
887
590
|
Post by DragonKingReborn on Nov 14, 2024 20:03:28 GMT
Have we received expert consultation on parrying with a rogue? I've completed TW3 on Death March, Jedi Fallen Order and Jedi Survivor (the second on Jedi Master), Assassin' Creed Odyssey and Valhalla and never had anything like this kind of trouble. Survivor's combat alone is far, far more difficult than DAVe's (playing on Adventurer/Normal), but damned if I just can't get parry to work properly. I'm nearly 40 hours in, early in Act 2. I've had maybe a dozen successful parries. Is there some simple trick? Did I miss something in a tutorial? Should I turn off the visual indicators? HAAAAALLLPPP! Are you playing on Nightmare, if not, you can always adjust the parry window in the custom difficulty settings. Note that Rogue have a timed parry windows (like two-handed warrior), that is when you use the parry button the character will parry for a certain time and then stop and there is a delay before you can parry again. on Adventure, the timed parry windows is shorter than the warning bubble based on experience. You pretty much have to it the button when it's solid yellow...but not yet full (because that's too late, lol). Also, don't parry red, you can't parry those. Thanks - playing on Adventurer. Solid yellow, not yet full. Useful. I'll give that a try, cheers. And yeah, red means roll.
|
|
inherit
1324
0
2,538
spacev3gan
1,174
Aug 28, 2016 22:05:52 GMT
August 2016
spacev3gan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
SpaceV3gan
|
Post by spacev3gan on Nov 15, 2024 3:46:06 GMT
Over 100 hours in the game and I have successfully parried just once, I think. Dodging is much simpler and, at least on a Keyboard, more comfortable for my fingers.
|
|
inherit
1039
0
Nov 30, 2024 21:58:55 GMT
5,205
Lebanese Dude
Anti-Gamer Culture
2,086
Aug 17, 2016 14:13:30 GMT
August 2016
lebanesedude
|
Post by Lebanese Dude on Nov 15, 2024 4:31:29 GMT
There are only so many enemy types in the game so you can eventually figure out their damage patterns.
Ogres for example have a three-hit attack (swing left, swing right, swing frontal) that can be easily parried on the final hit as it's predictable, while their other attacks are unblockable for non-Champs.
Hurlocks have two main attacks, the horizontal and vertical swings. The former can be blocked and the latter has to be dodged. They generally alternate between these two unless you reset their "rotation" with CC.
So learning enemy abilities and swing timers is pretty important. That's my only advice here.
The *easiest* blocks/parries are probably projectiles imo. Warriors can even reflect it back to the enemy with a sick animation so there's that.
I played on Nightmare which has an arguably stupidly unforgiving block/parry window but I eventually managed it, and I'm an elder millennial.
|
|
saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,981 Likes: 8,670
inherit
2719
0
8,670
saandrig
3,981
January 2017
saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
|
Post by saandrig on Nov 15, 2024 7:41:02 GMT
Have we received expert consultation on parrying with a rogue? I've completed TW3 on Death March, Jedi Fallen Order and Jedi Survivor (the second on Jedi Master), Assassin' Creed Odyssey and Valhalla and never had anything like this kind of trouble. Survivor's combat alone is far, far more difficult than DAVe's (playing on Adventurer/Normal), but damned if I just can't get parry to work properly. I'm nearly 40 hours in, early in Act 2. I've had maybe a dozen successful parries. Is there some simple trick? Did I miss something in a tutorial? Should I turn off the visual indicators? HAAAAALLLPPP! Parrying is dogshit for a Rogue.
You get a white outline that can trigger your muscle memory, but it's just a forewarning you shouldn't react to...
Then you get a yellow outline that you should react to...but...wait for it...the attack may actually be instantly delivered when the yellow outline appears or still need 2-3 seconds before actually being delivered... Different enemies get different yellow indicator timings...
And since the parry stance lasts a second before disengaging, there is pretty much a 50-50 chance you get hit anyway.
And all that is before realizing that the yellow warning often overrides any red warning that still is being delivered from somewhere you probably don't even see.
I turned on the Audio Cues and they seem to be a bit more precise for when you have to activate the Parry. But there are just so much audio effects going all around that it's tough hearing properly.
Parrying is pointless if there are many enemies around, especially if Ranged ones are there as well. Against 2-3 melee enemies Parrying is doable, if still counterintuitive.
Try watching the enemy swings instead of the indicator. Might be easier.
|
|
inherit
57
0
1
35,528
SofaJockey
Not a jockey. Has a sofa.
13,924
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Nov 15, 2024 8:18:46 GMT
Parrying is pointless if there are many enemies around I tend to agree. My last successful parry games were Shadow of Mordor and Assassin's Creed Syndicate which (for me) had very reliable parry windows. Even on the most forgiving parry window setting I invariably fail, so a dodge becomes the rational choice.
|
|
TheInvoker
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 187 Likes: 107
inherit
7195
0
Nov 30, 2024 21:47:26 GMT
107
TheInvoker
187
April 2017
theinvoker
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by TheInvoker on Nov 15, 2024 14:52:28 GMT
Parrying is pointless if there are many enemies around, especially if Ranged ones are there as well. Against 2-3 melee enemies Parrying is doable, if still counterintuitive. That is good, otherwise the combat woul be just that for all the duration
when there are more enemies you have to kill the ones can die faster, then you can go 1v1 / 3v3 vs the srongest and you have time to parry, even waiting without doing anything.
Parryng, for rogue, can bring many buffs like necrotic weapons and bleeding
|
|
kiritsugu
N1
Posts: 2
inherit
12855
0
0
kiritsugu
2
Nov 10, 2024 16:08:38 GMT
November 2024
kiritsugu
|
Post by kiritsugu on Nov 15, 2024 18:05:42 GMT
I think duelist Rogue should get red attack perfect defense similar to champions, or at least have more of their skills tied to perfect dodges, which is more rogue unique. Alternatively they can get a real parry tied to charged attacks or the timed attacks. One issue the Duelist tree has is that no one will ever take the +25% damage to charged attack for 25 momentum skill - the node itself is just never worth the point. Even against necrotic resistant enemies, you are better off just using lightning flask. (Speaking of resist, it is odd how penetration does not seem to do anything vs resistances)
Rogue parry is also arguably a higher risk endeavor than the other two classes: getting hit will lose you an adrenaline stack as well as momentum - yet your only reward is an extra bleed on the target, as every other class has a node that grants a weapon buff on a parry.
In fact, arguably the necrotic weapon buff is worth less on a rogue since they have a unique with a perma necrotic weapon buff, and they can always get the other node which grants necrotic weapon on a weakspot shot with the bow.
|
|
inherit
12699
0
Nov 30, 2024 23:32:46 GMT
416
The Pluto Lounge
241
Jun 26, 2024 19:30:42 GMT
June 2024
theplutolounge
|
Post by The Pluto Lounge on Nov 15, 2024 19:01:35 GMT
Have we received expert consultation on parrying with a rogue? I've completed TW3 on Death March, Jedi Fallen Order and Jedi Survivor (the second on Jedi Master), Assassin' Creed Odyssey and Valhalla and never had anything like this kind of trouble. Survivor's combat alone is far, far more difficult than DAVe's (playing on Adventurer/Normal), but damned if I just can't get parry to work properly. I'm nearly 40 hours in, early in Act 2. I've had maybe a dozen successful parries. Is there some simple trick? Did I miss something in a tutorial? Should I turn off the visual indicators? HAAAAALLLPPP! Parrying is dogshit for a Rogue.
You get a white outline that can trigger your muscle memory, but it's just a forewarning you shouldn't react to...
Then you get a yellow outline that you should react to...but...wait for it...the attack may actually be instantly delivered when the yellow outline appears or still need 2-3 seconds before actually being delivered... Different enemies get different yellow indicator timings...
And since the parry stance lasts a second before disengaging, there is pretty much a 50-50 chance you get hit anyway.
And all that is before realizing that the yellow warning often overrides any red warning that still is being delivered from somewhere you probably don't even see.
I turned on the Audio Cues and they seem to be a bit more precise for when you have to activate the Parry. But there are just so much audio effects going all around that it's tough hearing properly.
Parrying is pointless if there are many enemies around, especially if Ranged ones are there as well. Against 2-3 melee enemies Parrying is doable, if still counterintuitive.
Try watching the enemy swings instead of the indicator. Might be easier.
This was frustrating me so much that I decided to restart the game (I hate that you can't change the difficulty from Nightmare instead of not being able to change the difficulty to Nightmare). I'm now playing custom difficulty where I lowered the parry timing and it makes things so much better. Its still a bit wonky and I hate the red/yellow overlap, but its works enough for me. Also, getting the talent that lets you counterattack after a parry helps so much against groups. That being said, I absolutely despise when enemies are resistant to Necrotic and Bleed.... That is a miserable experience.
|
|
inherit
1039
0
Nov 30, 2024 21:58:55 GMT
5,205
Lebanese Dude
Anti-Gamer Culture
2,086
Aug 17, 2016 14:13:30 GMT
August 2016
lebanesedude
|
Post by Lebanese Dude on Nov 15, 2024 19:07:06 GMT
Yeah nightmare in all the Dragon Age games has historically been about anticipating enemy resistances and overcoming them.
Though I don't recall enemies ever being resistant to statuses in the game I played. The only status I know some enemies are immune to completely is crowd control/stagger on massive enemies and bosses.
|
|
TheInvoker
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 187 Likes: 107
inherit
7195
0
Nov 30, 2024 21:47:26 GMT
107
TheInvoker
187
April 2017
theinvoker
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by TheInvoker on Nov 15, 2024 22:58:03 GMT
about difficulty, i think custom is the best.
I set enemies damage on higher, resistance high, vulnerabilty standard.
The only thing i put low is enemy HP
I like when enemies are strong but having high HP just makes me repeat the same moves again and again. i must do this only on bosses. I want to have the chace to oneshot some of the weakest enemies
|
|
inherit
1039
0
Nov 30, 2024 21:58:55 GMT
5,205
Lebanese Dude
Anti-Gamer Culture
2,086
Aug 17, 2016 14:13:30 GMT
August 2016
lebanesedude
|
Post by Lebanese Dude on Nov 15, 2024 23:00:03 GMT
I think BioWare's tuning was actually pretty on point. I never felt like I was fighting bullet sponges on Nightmare even when running a tank build. Scaling is also in your favor if you build correctly so eventually you get so strong you melt enemies. Even as a tank I didn't even have time to stagger anymore towards the end lol
|
|
andorvex
N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 731 Likes: 1,483
inherit
12820
0
Nov 30, 2024 23:34:30 GMT
1,483
andorvex
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
731
October 2024
andorvex
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by andorvex on Nov 16, 2024 11:39:05 GMT
about difficulty, i think custom is the best. I set enemies damage on higher, resistance high, vulnerabilty standard. The only thing i put low is enemy HP I like when enemies are strong but having high HP just makes me repeat the same moves again and again. i must do this only on bosses. I want to have the chace to oneshot some of the weakest enemies Yep that's what I do as well. It's so great they allow these kind of modification to the difficulty, makes the game much much more fun honestly
|
|
LukeBarrett
N3
BioWare Dev
Game Systems Director for Dragon Age
Posts: 354 Likes: 4,619
inherit
BioWare Dev
324
0
Nov 30, 2024 15:46:02 GMT
4,619
LukeBarrett
Game Systems Director for Dragon Age
354
August 2016
lukebarrett
|
Post by LukeBarrett on Nov 17, 2024 1:52:12 GMT
I think BioWare's tuning was actually pretty on point. I never felt like I was fighting bullet sponges on Nightmare even when running a tank build. Scaling is also in your favor if you build correctly so eventually you get so strong you melt enemies. Even as a tank I didn't even have time to stagger anymore towards the end lol Effectively if you're blowing enemies up rather quickly you should turn it up and if you feel like enemies have too much health you should turn it down. When you've got an effective build and you're not using the wrong attack/damagetypes on enemies nothing will feel too talky, even on nightmare. Though, if you're having fun on whatever you picked, power to you. No shame in playing on low difficulty and just blowing everything up if you enjoy that 😁
|
|
LukeBarrett
N3
BioWare Dev
Game Systems Director for Dragon Age
Posts: 354 Likes: 4,619
inherit
BioWare Dev
324
0
Nov 30, 2024 15:46:02 GMT
4,619
LukeBarrett
Game Systems Director for Dragon Age
354
August 2016
lukebarrett
|
Post by LukeBarrett on Nov 17, 2024 1:54:13 GMT
Yeah nightmare in all the Dragon Age games has historically been about anticipating enemy resistances and overcoming them. Though I don't recall enemies ever being resistant to statuses in the game I played. The only status I know some enemies are immune to completely is crowd control/stagger on massive enemies and bosses. Specific enhancements make enemies immune to the matching affliction. For example, Fire Enchanted enemies are immune to burning. Juggernaut enemies are immune to being staggered but otherwise it should work in everything.
|
|
inherit
1039
0
Nov 30, 2024 21:58:55 GMT
5,205
Lebanese Dude
Anti-Gamer Culture
2,086
Aug 17, 2016 14:13:30 GMT
August 2016
lebanesedude
|
Post by Lebanese Dude on Nov 17, 2024 3:11:31 GMT
Yeah nightmare in all the Dragon Age games has historically been about anticipating enemy resistances and overcoming them. Though I don't recall enemies ever being resistant to statuses in the game I played. The only status I know some enemies are immune to completely is crowd control/stagger on massive enemies and bosses. Specific enhancements make enemies immune to the matching affliction. For example, Fire Enchanted enemies are immune to burning. Juggernaut enemies are immune to being staggered but otherwise it should work in everything. Right I forgot about that after I got the skills that made everything but my ultimate bypass resistances haha
|
|
puppypuppup
N1
Posts: 1
inherit
12864
0
0
puppypuppup
1
Nov 14, 2024 13:51:47 GMT
November 2024
puppypuppup
|
Post by puppypuppup on Nov 17, 2024 3:50:07 GMT
The fact that mages can infinitely spam skills while maintaining the iframes from said skills feels really strong. Rogue can also do that but I find the iframes from explosive daggers a little bit too short to not worry about getting hit.
It's really hard to mimic it on a warrior. The rage generation is lacking. The one amulet for warrior that gives back rage every critical hit and even then it doesn't proc multiple times in multi-hitting abilities unlike rogue and mage(looking at you Fury of the Forge). It probably has something to do with "ICD" on the amulet which won't let it be proc'd multiple times on a single enemy in a short amount of time.
Other than wanting to play the fantasy of parrying everything and shield toss, warrior feels a little bit lacking.
|
|
inherit
11611
0
1,656
fairdragon
2,280
Jul 30, 2020 17:14:13 GMT
July 2020
fairdragon
Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
|
Post by fairdragon on Nov 17, 2024 9:05:39 GMT
I found something in the mod area which might help. I hope this post is here in the right Thread.
|
|
inherit
1817
0
Nov 30, 2024 22:27:59 GMT
11,128
Kappa Neko
...lives for biotic explosions. And cheesecake!
4,209
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Nov 17, 2024 16:08:09 GMT
I must be missing something essential: why can't I upgrade a good bunch of my gear? I'm level 47, I'm in act 2, I have a maxed out LoF store and rank 9 caretaker and my LoF Asure Bow is still green and I have no idea how to upgrade it. Same with the LoF armor Rivaini Panoply. I have a ton of gear I cannot upgrade. I know sometimes you need to find upgrades in chests but I can't imagine I keep missing SO many chests. I've been chest hunting a lot and I have most of them by now.
I keep having to use non faction gear because of this. My setup is overall fine, I'm having fun with combat on Adventurer. Not struggling or anything. It's mostly a breeze now. Just wondering what is up with that. I feel dumb, I should probably have figured this out by now. Help appreciated!
Edit: I JUDT received the upgrade to the Rivaini outfit doing Sharksmouth, so maybe I just for really unlucky...
|
|
inherit
12781
0
Nov 30, 2024 16:31:32 GMT
283
akrabra
114
Sept 22, 2024 8:56:14 GMT
September 2024
akrabra
|
Post by akrabra on Nov 17, 2024 16:53:52 GMT
I must be missing something essential: why can't I upgrade a good bunch of my gear? I'm level 47, I'm in act 2, I have a maxed out LoF store and rank 9 caretaker and my LoF Asure Bow is still green and I have no idea how to upgrade it. Same with the LoF armor Rivaini Panoply. I have a ton of gear I cannot upgrade. I know sometimes you need to find upgrades in chests but I can't imagine I keep missing SO many chests. I've been chest hunting a lot and I have most of them by now. I keep having to use non faction gear because of this. My setup is overall fine, I'm having fun with combat on Adventurer. Not struggling or anything. It's mostly a breeze now. Just wondering what is up with that. I feel dumb, I should probably have figured this out by now. Help appreciated! Edit: I JUDT received the upgrade to the Rivaini outfit doing Sharksmouth, so maybe I just for really unlucky... Can be luck dependant. Regularly check vendors for upgrades. There are a few spirit/wisp vendors In the crossroads that might have some hidden/lost treasure, and they take green crystals Instead of gold. But to the rivain gear, unfortunately a lot of It Is locked behind Taash personal quest with a certain king.
|
|
azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,772 Likes: 27,730
Member is Online
inherit
1519
0
Member is Online
27,730
azarhal
9,772
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Nov 17, 2024 17:33:26 GMT
I must be missing something essential: why can't I upgrade a good bunch of my gear? I'm level 47, I'm in act 2, I have a maxed out LoF store and rank 9 caretaker and my LoF Asure Bow is still green and I have no idea how to upgrade it. Same with the LoF armor Rivaini Panoply. I have a ton of gear I cannot upgrade. I know sometimes you need to find upgrades in chests but I can't imagine I keep missing SO many chests. I've been chest hunting a lot and I have most of them by now. I keep having to use non faction gear because of this. My setup is overall fine, I'm having fun with combat on Adventurer. Not struggling or anything. It's mostly a breeze now. Just wondering what is up with that. I feel dumb, I should probably have figured this out by now. Help appreciated! Edit: I JUDT received the upgrade to the Rivaini outfit doing Sharksmouth, so maybe I just for really unlucky... +X upgrade is tied to the Caretaker store level. But the quality upgrade (aka color) requires finding the same item in-game (from store, chests, quest rewards, etc most of these are hand placed and some stuff is very late game for some reasons). And when you find a same-item it also upgrade the +X value, so unless you are already at legendary you can wan't before upgrading via the Caretaker.
|
|
inherit
✜ The Bunny Chaser
2824
0
7,740
Energizer Bunny 211
The world just opened up...l'm now hearing sounds that I haven't heard in quite some time!
6,486
Jan 15, 2017 18:43:23 GMT
January 2017
energizerbunny211
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem
Rumbler1138
|
Post by Energizer Bunny 211 on Nov 17, 2024 19:35:31 GMT
I still can't get the hair right for my LOTR Elf Rogue. The hair is constantly changing colour in game from what I select and how it appears in the CC. The CC shows me one thing (I like it, I apply it) and then in-game, in the Lighthouse and in all the different environments I am constantly seeing a change in the colour...Like that special kind of car paint that changes colour when the sun hits it. SOmetimes you see green, other times you see blue....
|
|
andorvex
N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 731 Likes: 1,483
inherit
12820
0
Nov 30, 2024 23:34:30 GMT
1,483
andorvex
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
731
October 2024
andorvex
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by andorvex on Nov 17, 2024 20:00:39 GMT
I still can't get the hair right for my LOTR Elf Rogue. The hair is constantly changing colour in game from what I select and how it appears in the CC. The CC shows me one thing (I like it, I apply it) and then in-game, in the Lighthouse and in all the different environments I am constantly seeing a change in the colour...Like that special kind of car paint that changes colour when the sun hits it. SOmetimes you see green, other times you see blue.... Would it really be a Dragon Age game without this issue?
|
|