lezio
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: Innateagle
Posts: 54 Likes: 79
inherit
1848
0
79
lezio
54
Oct 25, 2016 18:39:13 GMT
October 2016
lezio
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Innateagle
|
Post by lezio on Nov 13, 2016 15:05:31 GMT
I think all of the problems of Inquisition come from 2 things:
1. Bioware tendency to REALLY swing from one way to the other based on fan reaction For example, people didn't like Hawke because s/he failed too much and because his/her story was too much "little scale", and they give us a hero that basically never who never fails and who is the most-important-person-ever (which, IMO, made the Inquisitor quite dull)
Kirkwall is too small and there are not enough areas, here 10 areas (but very little to do in them)
Even back in the old days they had this problem, look at the Mako
2. And, also, the fact that they worry so much about selling well (or EA does, dunno) that they go out of their way to look at other, more successful, franchises, instead of doing their own thing
Good stuff can come out of it, like DA2 taking inspiration from ME2 (i actually think the former to be excellent, considering the issues in developing it), but also bad stuff if they try too hard. I mean, there's a reason why many people think a DLC is the best part of Inquisition
I really hope Witcher 3's success has shown/remembered EA/BW that good games are born when developers know what they're aiming for (and that good sells/press come accordingly)
|
|
The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
Member is Online
inherit
104
0
Member is Online
Nov 25, 2024 21:13:35 GMT
8,285
The Elder King
6,370
August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
19631
|
Post by The Elder King on Nov 13, 2016 15:09:24 GMT
|
|
Adhin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 512 Likes: 523
inherit
996
0
Sept 3, 2017 12:01:10 GMT
523
Adhin
512
Aug 15, 2016 13:14:38 GMT
August 2016
adhin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Adhin on Nov 13, 2016 15:19:59 GMT
Coulda sworn the back button was a quick save but that might just be the ME3 memories leaking in (I didn't play ME3 SP nearly as much as ME2 though). DL'ing it now on backcompat to test out if it has a weapon holster button cause I need confirmation. It's bugging me I can't be 100% sure on that.
Anyway, PS3 had 256/256 so.. yeah but keep in mind ME1/2 where made for the 360. They ported over ME2 to PS3 few months before ME3 released. Think they eventually came out with a trilogy collection that was the only way to play ME1 on PS3? I.. think? That woulda been well after ME3 was released though, near PS4 launch.
|
|
inherit
1286
0
2,137
SofNascimento
1,316
Aug 27, 2016 13:51:04 GMT
August 2016
sofnascimento
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
|
Post by SofNascimento on Nov 13, 2016 15:20:47 GMT
The Witcher 3 doesn't have side quests with ME1's LoD, they are far better. DA2 is like ME1, which is, quests with sometime cool stories in copy and paste level design.
And although overall The Witcher 3 handled quests better than DAI, the best secundary quests in the Bioware game are better than the best in TW3.
|
|
inherit
57
0
1
Nov 25, 2024 13:23:36 GMT
35,522
SofaJockey
Not a jockey. Has a sofa.
13,923
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Nov 13, 2016 15:27:15 GMT
...[1] If they're aiming for another inquisition with their game design, [2] they're admitting they don't care enough about making BioWare a name to be revered again. Er, I really don't think conclusion #2 follows from speculation #1. It's good to chat, but you appear to have written it off already (5 months out), along with deciding what BioWare are thinking? Divination and telepathy? That's impressive .
|
|
lezio
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: Innateagle
Posts: 54 Likes: 79
inherit
1848
0
79
lezio
54
Oct 25, 2016 18:39:13 GMT
October 2016
lezio
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Innateagle
|
Post by lezio on Nov 13, 2016 15:59:22 GMT
The Witcher 3 doesn't have side quests with ME1's LoD, they are far better. DA2 is like ME1, which is, quests with sometime cool stories in copy and paste level design. And although overall The Witcher 3 handled quests better than DAI, the best secundary quests in the Bioware game are better than the best in TW3. Not to got Off-Topic, but i can't actually remember one secondary quest in Inquisition The companion loyalty missions, maybe? Even then, i found that the more standard ones (i.e. reach approval, go do the mission) were somewhat lacking in their final parts (Cassandra's, Bull's, Vivienne's, IMHO, have really abrupt ends). Cole and Sera's i really enjoyed, but i find it hard to compare them to the 30/40-ish, mostly well thought, secondaries of TW3
|
|
Adhin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 512 Likes: 523
inherit
996
0
Sept 3, 2017 12:01:10 GMT
523
Adhin
512
Aug 15, 2016 13:14:38 GMT
August 2016
adhin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Adhin on Nov 13, 2016 16:02:25 GMT
Huh yup I was remembering wrong. ME2 does have a holster button. It just always unholstered when you tried to take cover. So you had your weapon out all the time on that whole climbing derelict ship mission thing. ME3 must of done entirely away from it due to even more animations added (like dodging). lezio : Pretty sure they mean BioWare games in general, not just DAI. Cause yeah DAI had no real side quests worth a damn. Anything with any amount of content was a story mission. Bioware games in general though have had some amazing side content.
|
|
inherit
1817
0
Nov 25, 2024 19:49:17 GMT
11,073
Kappa Neko
...lives for biotic explosions. And cheesecake!
4,194
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Nov 13, 2016 16:06:45 GMT
This is SO true! I did enjoy DAI quite a bit. It's not a bad game to me at all. But that was indeed one of the reasons why the idea of replaying is not attractive. You are forced to spend hours doing boring fetch quests to unlock new areas and main quests. I did start a second PT right after the first but abandoned it quickly realizing that I cannot actually only do the main quests and finish the game in, say, 20 hours like a Mass Effect game. I thought maybe if I focused on the story, the gaming experience would get much better. That I wouldn't burn out on all the "exploration" and resource gathering if I focused on the story. But it wasn't exactly possible. The whole idea of unlocking the next story point by doing something completely random is shit gameplay design. There is no logic to it. They kind of tried to justify it by saying ANYTHING you do helps the Inquisition gain more influence. And it does. However, in the end did it even really matter how much influence/power you had from a narrative point of view? It's been a while since I played the game, but wasn't it Morrigan basically who matters more than anything? Also, Solas and your stupid glowing hand. It's specific people and what they know and can do that saves the world, right? It's a weak justification to say that without all this influence and power (=manpower), you wouldn't be able to literally clear maps and get where you need to go. Sure, you needed to get invited to the ball and meet Morrigan there for things to get rolling. But it was not a strong narrative at all. Compare it to ME3 and the difference is apparent. While arguably not the best narrative structure of the trilogy, everything you did made sense. DAI was modeled after ME3 quite a bit. In both you have to gain influence and make allies. Both games are about negotiation. Building an army to stop an overwhelming threat. Only in DAI there wasn't that strong a direct link. The inquisition needed to close the breach. Only problem is that while its army could fight the demons back, only the herald could close the rifts. And in the end all these small rifts don't really matter because regardless of how many you actually close, the thing that matters is closing the entire breach. So closing individual rifts is pointless. They would continue to respawn. So why even bother? You only do it for the power points the game forces you to accumulate. The real objective is to stop Corypheus and close the breach. And that storyline happens no matter how many rifts you close... in fact, you could finish the game with a shitload of excess power points that have ZERO influence on the ending! In ME3 it was actually the other way round until Shepard meets Starbrat and through space magic becomes the missing ingredient of the deus ex machina. But until that there was a direct link between every main story step that you could complete without doing any of the sidequests. The ME3 sidequests are like the DAI rifts. They add points to the overall war effort. And once you had enough you were good to go. However, unless I remember wrong, you don't absolutely have to do a ton of these sidequests to get enough war assets. You may not get the best ending, but that's not important here. You are not forced to do it to continue the story. And you actually really needed to help the Turians so they'd help you. You needed the krogan or the salarians. And there was no artificial grind factor to accomplish this. A lead to B, B led to C. Very straight-forward. And at the end you had enough firepower to hold the reapers off long enough to fire the crucible. It really was a collective effort. You basically do all this in DAI too. But instead of linking the different main story parts directly via cause and effect, the game cuts the link and fills it with random power points collecting rather than actually make A the sole requirement for B. For the sole purpose of stretching the game's length artificially so it appears bigger than it actually is. It's Morrigan who comes to YOU. It's Solas who teaches you how to do anything in the game. The inquisitor knows jackshit about anything and would be completely redundant if it wasn't for the anchor. It's the anchor itself that saves the day. And that weird instant adoration as the herald that serves as a poor excuse for the actual charisma and skill that Shepard possessed through demonstration. But that's a whole different narrative mess, I digress... Bottom line: Bioware, please don't ever again force the player to unlock areas and main quest through random sidequests that have nothing to do with the problem at hand. If we need to go to place X, make THAT part of the next story segment. Make us fight our way there directly. Don't ask us to catch a runaway space cow so that the farmer gives you a hug that fills an arbitrary hug meter so that eventually everyone you've hugged will blast open a passage for your cuddly bear hero and his buddies to go through. I mean, why couldn't we do that ourselves? Stupid game design is stupid.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Nov 13, 2016 16:14:11 GMT
...[1] If they're aiming for another inquisition with their game design, [2] they're admitting they don't care enough about making BioWare a name to be revered again. Er, I really don't think conclusion #2 follows from speculation #1. It's good to chat, but you appear to have written it off already (5 months out), along with deciding what BioWare are thinking? Divination and telepathy? That's impressive . Yes, I could work to improve my argumentative skills, I know. I don't think I meant to say they fail as long as they make something like Inquisition, I just meant that if they go for the Inquisition format and keep the same problems like the storytelling being gated behind "get x amount of power to trigger linear story" and then not making the side-content interesting in any way, it's like saying they don't really care for the backlash DA:I got despite being "game of the year" and willingly keep making the same mistakes. And telepathy or not, the leak from 2014 aligns with what we've heard so far, it's multi-region open world and it has systems according to that survery leak that sound exactly like some of the DA:I side content to me, so I think it's fair to say ME:A is like DA:I only that it remains to be seen how exactly they pull this off.
|
|
The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
Member is Online
inherit
104
0
Member is Online
Nov 25, 2024 21:13:35 GMT
8,285
The Elder King
6,370
August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
19631
|
Post by The Elder King on Nov 13, 2016 16:17:59 GMT
Huh yup I was remembering wrong. ME2 does have a holster button. It just always unholstered when you tried to take cover. So you had your weapon out all the time on that whole climbing derelict ship mission thing. ME3 must of done entirely away from it due to even more animations added (like dodging). lezio : Pretty sure they mean BioWare games in general, not just DAI. Cause yeah DAI had no real side quests worth a damn. Anything with any amount of content was a story mission. Bioware games in general though have had some amazing side content. Yeah, the dodging/going from cover to cover/melee animation when in cover lead to the holster animation being removed. Hopefully we won't lack anything in MEA, though rolling is out, probably because it overlaps with the jetpack animation.
|
|
Adhin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 512 Likes: 523
inherit
996
0
Sept 3, 2017 12:01:10 GMT
523
Adhin
512
Aug 15, 2016 13:14:38 GMT
August 2016
adhin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Adhin on Nov 13, 2016 16:25:51 GMT
@kappa Neko: Yeah, side content should be side content. And if you take out everything except the main story and it doesn't all link up theres a problem. I always seem to use the Templar example, partly cause it's early. But i also realized it's cause the mages has... that linking. You have to go to Hinterlands to meet he mages (that you where invited to meet) so you can find out wtf is going on. Which leads you to talking to Dorian, which leads to making the actual mage quest available. No disconnect, except the oddball needing power to even do it - that's still weird as shit. But if you ignore the power thing it all kinda flows. Templars not so much, they're angry at everyone, wont listen to you. Get some blankets, save some cats, presto nobles show up and whatever. I honestly don't think it'll be much of an issue for MEA. DAI reason for exploring was 'I dunno Coripheus has some people here for reasons' and you... run around I guess. MEA has an actual mission of exploring to find homes. So you know, less 'why the hell are we here again?' going on. While I'd like to think they wont use a power meter to gate main story missions it's still possible, just reeeally hoping they don't. edit: @the Elder King: Yeeesss Jetpack dodging! Looking forward to that, hope it's less awkward then the Turian one in MP. That is, I hope it's speedy and doesn't launch you half a mile.
|
|
inherit
57
0
1
Nov 25, 2024 13:23:36 GMT
35,522
SofaJockey
Not a jockey. Has a sofa.
13,923
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Nov 13, 2016 17:01:07 GMT
I just meant that if they go for the Inquisition format and keep the same problems like the storytelling being gated behind "get x amount of power to trigger linear story" and then not making the side-content interesting in any way, it's like saying they don't really care for the backlash DA:I got despite being "game of the year" and willingly keep making the same mistakes. And telepathy or not, the leak from 2014 aligns with what we've heard so far, it's multi-region open world and it has systems according to that survery leak that sound exactly like some of the DA:I side content to me, so I think it's fair to say ME:A is like DA:I only that it remains to be seen how exactly they pull this off. That's fair . I recall BioWare quoted as being surprised that people felt they had to collect every single thing in DAI, though the power points does kind of lead you there. And the curse of the Hinterlands has previously been reflected upon by BioWare in interview. Yet huge worlds are seen as an something advantageous in games as well as a disadvantage, so long as there are interesting things to do and you have a choice, it cam work. There's nothing wrong with side-content, the trick of the matter is that it's great side-content. That Frostbite can handle an open-world zone mechanic tells us only about the potential quantity not quality. Until the game releases and we can judge, all we are left with is our own frame of mind while we speculate.
|
|
duckley
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 540 Likes: 854
inherit
625
0
Nov 25, 2024 18:15:04 GMT
854
duckley
540
August 2016
duckley
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
|
Post by duckley on Nov 13, 2016 17:40:10 GMT
I really enjoyed DA:I and have played it multiple (at least 8 times - playing different genders, races specialties). I also enjoyed the Witcher 3 and played it three times! Love Geralt!!!
I am probably a less discerning fan than many of you - I have totally enjoyed every Bioware game that has come out - some more than others. For me they have had good stories and interesting characters. My favorite is Origins with ME2 with DA:I tied for second place.
For ME:A I am simply expecting a fun and solid game. I do expect it to be fairly linear with side quests. I like an open world, but within reason. Skyrim for me was way too open (and overwhelming) and while the Witcher 3 was pretty big too - the depth of the stories and characters tended to compensate. Regardless I do expect hours of entertainment from ME:A and in that regard I doubt it will disappoint.
|
|
Ashii6
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
PSN: Ash_XN7
Posts: 162 Likes: 297
inherit
2056
0
Jan 30, 2022 17:37:15 GMT
297
Ashii6
162
Nov 11, 2016 17:27:52 GMT
November 2016
ashii6
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Ash_XN7
|
Post by Ashii6 on Nov 13, 2016 19:27:33 GMT
I like DA:I, but I think the game is really poor. After my first playthrough I thought how great it was. This pink bubble disappeared when I started my second playthrough. There are no side quests that you want to do again with a different outcome. Very little main quests. World is big, but empty as hell. Or nvm, I bet hell isn't that empty, kek. Now, I won't write every single bad thing about Inquisition, cause most of us know about them. I just wanted to compare how things look between Inquisition and Witcher 3. I've completed already 2 playthroughs in Witcher and I plan to play it again, because it's worth it. Lots of things to do, different and non-linear side quests etc etc. The only thing I like more in Inquisition are companions and being able to create my own PC. I don't have high hopes for Andromeda, but I hope it won't be Inquisition in space. After ME3 I thought that BW can't create a worse game and yet, Inquisition happened.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Nov 13, 2016 20:32:12 GMT
Another thing, yet slightly off-topic, I'm interested in is that Mike Laidlaw said in a DA:I panel "we really gotta get that changed soon" about the way their dialogue system only operates line per line which is why most of the time cut-ins during conversations feel inorganic. Basically each spoken line of dialogue as an audio file plays when the dialog text on the screen triggers so they're mutually aggrendized and fixing it would require reworking their dialogue system which is something, much like plenty of stock animations are something they have recycled for almost 10 years across different games.
Gee, I wonder if ME:A has got that fixed. And that's another point that can prove or disprove BioWare being lazy.
|
|
inherit
1817
0
Nov 25, 2024 19:49:17 GMT
11,073
Kappa Neko
...lives for biotic explosions. And cheesecake!
4,194
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Nov 13, 2016 21:28:22 GMT
I enjoyed every Bioware game I played, don't get me wrong. I see the flaws in their games but they don't ruin the fun or anything. No game is perfect and I never expect it to be. DAI compares less favorably to other games of similar design like Witcher 3 or even Skyrim than past titles. Especially after having played these other games after DAI, I see more and more wrong with that game. I see no harm in pointing that out. I like analyzing and comparing. But my criticism does not mean I didn't enjoy it. Or that these flaws make DAI a bad game. Hell, I didn't even particularly mind ME3's ending. It was objectively not well made but I still loved the game. My concerns regarding MEA have less to do with failings of past games and more with the current trends in social media and society in general. And how it could impact storytelling. SOME of it can be traced back to DAI already. And while I didn't mind it there, I see how it could become problematic if the trend continues. I'm being vague here because I don't want to derail the thread or start an ugly argument. Let's just say I'm concerned about the idea that games need to satisfy the personal fantasy of every player. (Even more romances sounds alarming to me.) And that "offensive" content disappears so it won't "trigger" people's moral outrage. Bioware talks about how the trilogy was dark as if that was a bad thing. I'm a bit less concerned after seeing the fairly dark N7 Day trailer.
|
|
fatherjerusalem
N2
I used to think that I was cynical and a pessimist. Then I found the BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: fatherjerusalem
Posts: 239 Likes: 980
inherit
1868
0
980
fatherjerusalem
I used to think that I was cynical and a pessimist. Then I found the BSN.
239
Oct 27, 2016 19:28:35 GMT
October 2016
fatherjerusalem
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
fatherjerusalem
|
Post by fatherjerusalem on Nov 13, 2016 22:31:31 GMT
Someday - SOMEDAY - I hope that we'll be able to talk about a new game coming out without "THE WITCHER IS THE GREATEST GAME EVER MADE!!!1111!1!11ONEONEONE!111111!!!1" threads being made to talk about how shitty this new game that's coming out is going to be.
Someday.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Nov 13, 2016 22:36:07 GMT
It can get annoying but it's a good comparison to BioWare games from non-BioWare companies in the AAA space. I don't even think Witcher 3 is that good even. I mean it's amazing, but it's got serious flaws that keep me from playing it again and again like how padded the gameplay objectives are. Talk to that person, use witcher senses, combat, talk to person again. That's side quests and main quests for the most part. Only difference to DA:I is that the conversations are definitely worthwhile and the open-world feels like it's alive.
|
|
The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
Member is Online
inherit
104
0
Member is Online
Nov 25, 2024 21:13:35 GMT
8,285
The Elder King
6,370
August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
19631
|
Post by The Elder King on Nov 13, 2016 22:39:53 GMT
Someday - SOMEDAY - I hope that we'll be able to talk about a new game coming out without "THE WITCHER IS THE GREATEST GAME EVER MADE!!!1111!1!11ONEONEONE!111111!!!1" threads being made to talk about how shitty this new game that's coming out is going to be. Someday. Skyrim was used by Bioware devs themselves as something they considered when making DAI, and TW3 is considered a new standard in open world rpgs. I don't see the problem with the comparison (it happens to every game with the game considered the top or standard of the genre), expecially because almost nobody here is actually saying DAI is shitty and TW3 is the messiah of rpgs. I do agree that TW3 had a better open world system then DAI, and I don't hate DAI.
|
|
jackievakarian
N2
Shut your quiznak.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
PSN: NuriTheMarxist
Posts: 185 Likes: 242
inherit
1904
0
Feb 20, 2017 16:08:39 GMT
242
jackievakarian
Shut your quiznak.
185
Oct 31, 2016 20:01:48 GMT
October 2016
jackievakarian
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
NuriTheMarxist
|
Post by jackievakarian on Nov 13, 2016 22:51:43 GMT
I personally thought that the Witcher 3 was garbage. I don't hate or disparage anyone who plays or enjoys it. I just hate almost everything about the Witcher 3 and what it represents.
Atrocious combat and magic, tedious, repetitive and meaningless side quests, a gigantic open-world with fuck all to do in it, a generic story, and boring grinding, skills, and micro-managing up the ass.
I think that the Mass Effect Series is so much hella better than the Witcher that its not even funny. I even think Skyrim, Middle-Earth: Shadow of Mordor and DA:I are far better. I'm not even a big fan of Dragon Age, and I still think the Dragon Age series supercedes the Witcher.
|
|
Addictress
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: 0bsess
Posts: 741 Likes: 1,236
inherit
78
0
1,236
Addictress
741
August 2016
addictress
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
0bsess
|
Post by Addictress on Nov 14, 2016 4:06:09 GMT
God, I hope not. I have tried to rerun DAI multiple times and I can't get back into it because of its poor story. Comparatively, I am on my 3rd death march playthrough on Witcher 3. It REALLY didn't help that DAI had atrocious PC loading times for even my hefty rig so it really took away from the exploration bit. But I do think, as BW has stated, they have learned lessons from DAI and I do think that they will fix their issues and make an even better game for us to moan about. It's the circle of life, simba. They said they're aware of them. Don't forget ME:A was well into development while DA:I shipped and people discovered things to criticise. If ME:A was designed from Inquisition's template from the outset, addressing the issue of DA:I's design will mean BioWare's had to retract or re-design aspects of Andromeda that were decided before in the last year or so. .....ah sh*
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
781
0
Nov 25, 2024 21:20:36 GMT
Deleted
0
Nov 25, 2024 21:20:36 GMT
January 1970
Deleted
|
Post by Deleted on Nov 14, 2016 4:57:57 GMT
I am still a noobie because Mass Effect is the ONLY video game I have ever played (for over three years now), so I am reading with interest the comments here about the other games with 'open world' designs and the problems many of you have observed with them. What concerns me about an 'open world' game for Andromeda (whether it is similar to Inquisition or other games, or not) is the risk of becoming lost. Were it not for masseffect.wikia.com, other game information sites, and youtube playthrough vids, I would have been playing blind, missing a lot of opportunities and fun, and enjoying it much less out of frustration. Yet reading ahead spoils the big surprises for me and I lose a lot of the Wow Factor. For example, making the right team leader selections for the SM in ME-2 so that everyone lives. In ME-3 there are a lot of choices/decisions that must be met to keep Tali from jumping off the cliff on Rannoch and to prevent Ashley/Kaiden from being killed in Priority: The Citadel II. These are outcomes that I definitely wanted but I doubt that I would have gained these preferred outcomes without some foreknowledge. So I am even more worried about Andromeda's open-world and less-linear design. Mac Walters said, if I understand his comments correctly, that we will be able to avoid playing side missions without harming our progression in the linear aspect of the story (or something like this). I want to enjoy the new game and the side missions (I'm a completionist-type) but I cannot devote 100+ hours of play before restarting to create a new game+ to get better outcomes. I am hopeful that BW will provide enough clarity in-game (a better journal?) so that I can decide what I want to do without becoming lost, and also not feel that I have to study and analyze fan guides and recommendations. No game can please everyone, as forum members so aptly show in their POVs, but I am filled with apprehension of becoming frustrated with a 'bigger game' and becoming lost in a galaxy that I so want to enjoy.
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,503
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Nov 14, 2016 5:47:46 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Here is what Flynn said: " To bring Mass Effect to more of an open world play style where players are not just moving down a very linear narrative, albeit a very highly polished linear narrative… But also giving players the chance to move in the direction they want to go much more openly, explore where they want to go too, and then the narrative keeps up… that’s been a real big learning point for us.”
That is good news: link: www.inquisitr.com/3511292/mass-effect-andromeda-ditches-linear-maps-in-favor-of-more-open-world-areas/
This is what DA:I was supposed to be to according to developers, and there are shimmers of that concept in it, but they overshot in many ways. The story was almost beside the player-freedom. Big Snip TL;DR: Listing things that didn't work in DA:I that will probably return, and hopefully work as they should, in ME:A ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I understand what didn't work in DA:I.
Mike's vision was to twist the capabilities of the FB3 engine from an excellent environmental destruction machine into one that could grow a castle / fortress. As you said, they had a demo. I believe it was developed with the next gen, showed its potential and then back in the studio, found out the old consoles were incompatible (hardware limitations). Thus, the idea was scrapped (my theory here).
The question is whether you believe Flynn / Mac who said they learned what mistakes to avoid.
|
|
Ashii6
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
PSN: Ash_XN7
Posts: 162 Likes: 297
inherit
2056
0
Jan 30, 2022 17:37:15 GMT
297
Ashii6
162
Nov 11, 2016 17:27:52 GMT
November 2016
ashii6
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Ash_XN7
|
Post by Ashii6 on Nov 14, 2016 6:50:02 GMT
I personally thought that the Witcher 3 was garbage. I don't hate or disparage anyone who plays or enjoys it. I just hate almost everything about the Witcher 3 and what it represents. Atrocious combat and magic, tedious, repetitive and meaningless side quests, a gigantic open-world with fuck all to do in it, a generic story, and boring grinding, skills, and micro-managing up the ass. I think that the Mass Effect Series is so much hella better than the Witcher that its not even funny. I even think Skyrim, Middle-Earth: Shadow of Mordor and DA:I are far better. I'm not even a big fan of Dragon Age, and I still think the Dragon Age series supercedes the Witcher. Are you even serious here? Combat is a matter of taste. Repetitive and meaningless side quests? We must have played a different game. The only repetitive and meaningless quests are monster hunts, which are completely optional. The other quests, side quests, have normal storyline and even choices. They don't tell you to go and fetch 50 crap things and return, like in Inquisition or even ME3. Open-world in Witcher 3 has some flaws, but it's still better done than in any BioWare game. Not to mention story. ME and DA games have storyline like this: Let's save the world, because big bad evil happened, hurr durr. Different was DA2 and thank God for that. So please, don't tell me that story in Witcher 3 is generic. That's just pure bullshit. Even skills trees were more complex than in any BW game.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
691
0
Nov 25, 2024 21:20:36 GMT
Deleted
0
Nov 25, 2024 21:20:36 GMT
January 1970
Deleted
|
Post by Deleted on Nov 14, 2016 7:20:26 GMT
Coulda sworn the back button was a quick save but that might just be the ME3 memories leaking in (I didn't play ME3 SP nearly as much as ME2 though). DL'ing it now on backcompat to test out if it has a weapon holster button cause I need confirmation. It's bugging me I can't be 100% sure on that. Anyway, PS3 had 256/256 so.. yeah but keep in mind ME1/2 where made for the 360. They ported over ME2 to PS3 few months before ME3 released. Think they eventually came out with a trilogy collection that was the only way to play ME1 on PS3? I.. think? That woulda been well after ME3 was released though, near PS4 launch. Yes, the quicksave button replaced holstering in ME3. You were not tripping balls.
|
|