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Post by Deleted on Nov 14, 2016 17:36:37 GMT
I probably will. I've started it a few years ago, and dropped it an hour or so in, because I did not like the setting. I am more into aliens with big guns nowadays than in the elves with bows and dwarves with axes. But I have not really found anything else awesome in the past year, save for ME, so I probably will reload that save from 2012 eventually. I am also afraid that there will be too much learning to do, stuff to collect, gear sets to build, gifts to give, etc. I don't like too much "stuff" in my games. I just want a thrill ride without the hard work like in MET. It's probably going to be easier to play and replay MET with MP till Andromeda than start the usual learning curve on the new setting/ruleset.
Try playing Witcher, it is really good. Also if you are a fan of Sci-Fi go watch the series The Expanse, really cool space series with roots on real science and very good visual effects. I did not want to play Witcher back when they made the first game, because I preferred BioWARE's approach to the IP and their core game's design as story co-creation shared between the designer and the player. In addition, I also do not like the setting (along with really disliking its Protagonist), as I am trying to steer away from Europe and the North-West cultures. I am more interested in the completely exotic otherworldly settings, and the South & East. For a while I was even wondering about the Assassin's Creed tbh, but the franchise has so many titles, gods only know where to begin, so I figured the hour was too late for that.
To tell you the truth, my excursion into non-Bio games this year made me even more of an ardent BioWARE fan-girl. I am not a super-consumer, so playing the same game for a few years is actually okay with me.
I am still going to see what that non-Witcher title by the Projekt is going to be like, but, well, I have very odd and awkward tastes, and I completely lack the gaming talent, so I don't really know.
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Post by Sartoz on Nov 14, 2016 17:53:26 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Here is what Flynn said: " To bring Mass Effect to more of an open world play style where players are not just moving down a very linear narrative, albeit a very highly polished linear narrative… But also giving players the chance to move in the direction they want to go much more openly, explore where they want to go too, and then the narrative keeps up… that’s been a real big learning point for us.”
That is good news: link: www.inquisitr.com/3511292/mass-effect-andromeda-ditches-linear-maps-in-favor-of-more-open-world-areas/
No, it's good news IF THEY DELIVER. Never, ever trust developers unless they deliver on their promises, they will say anything to sell more pre-order copies. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
It was implied but I still give you a point for the clarification.
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bizantura
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Post by bizantura on Nov 14, 2016 18:49:51 GMT
I like Bioware's story telling and I did not mind the extra component of exploring in DAI. I did not miss the cinematics but understand others do.
Witcher series in my mind are not comparable except for being an RPG. I hope it stays that way, diversifies the RPG genre, a genre I very much like to play.
I hope Bioware does not emulate any RPG and finds its footing of old as trendsetter and not as copycat.
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Post by General Mahad on Nov 14, 2016 20:00:00 GMT
I'm fine with a mix of liner for important mission plots and open world for just side quests and gameplay purposes.
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Post by Link"Guess"ski on Nov 15, 2016 0:28:13 GMT
Give it a try. You might like it. If anything, go watch a playthrough on youtube to see if its something that would interest you. You know all this talk about DA:I actually made me boot up DA:I after playing around with a fun setup in The Keep despite how I keep saying i don't like it. But anyway, I second this. Seriously, go pop in DA:O on your pc or PS360. It's such a good, and COMPLETE game. It really is one of the very best examples of BioWare-made, BioWare-like game where choices matter and they matter to your story and not some hypothetical sequel instead, at least most of the big ones. Once it gets going it's hard to stop. That said, I played the game with a friend of mine back to back and that made the experience better, and I was fortunate to have a friend at that time and age who wanted to play a nerdy single-player game simultaneously with me, so we could sit and gush about how epic each our playthroughs were. If you have any gamer-buddies that are not just into online or competitive stuff, get them to play DA:O with you
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Cyberstrike
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Post by Cyberstrike on Nov 15, 2016 0:33:32 GMT
Yeah, but do you love it? Would you call DAI a masterpiece given the way they integrated the story into the openworld, the ratio of fetch quests to quests with interesting story, or the amount of resource gathering required? Would you really want MEA to be reduced to DAI in space? Don't get me wrong, I liked DAI too, but I didn't love it. And I certainly wouldn't want a cut and paste of it in MEA. I won't speak for themikefest but I will say that DA:I is a masterpiece and I loved it. It was a vastly better than over-hyped piece of shit called The Witcher 2 and it's equally over-hyped follow up.
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Post by thedarkprince on Nov 15, 2016 3:51:00 GMT
God I hope it isn't Inquisition in space. Dragon Age: Inquisition was one of the most boring and soulless games I have played in a long time. It wasn't horrible, but was just dull and crammed full of filler.
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Post by wright1978 on Nov 15, 2016 8:12:43 GMT
God I hope it isn't Inquisition in space. Dragon Age: Inquisition was one of the most boring and soulless games I have played in a long time. It wasn't horrible, but was just dull and crammed full of filler. Yep agree, utterly drab experience for me, a rare experience of me having to force myself to complete a bioware game because any element of enjoyment had long before been drilled out of me. Really hope Andromeda has much more going for it.
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Post by steamshipman on Nov 15, 2016 10:36:24 GMT
DA:I is a game with gems and moment for shivers but those are so watered down that it becoming harder and harder to relate. Final nail for me was that one "side mission" which opened my eyes on frustration with how the game goes. In Western Approach was that little fort called Ritual Tower from where you jump to siege of Wardens Adamant Fortress. When I finished with Adamant Fortress I immediately returned to Ritual Tower because due to cut-scene jump I wasn't able to explore it. However, except architecture there was really nothing of interest there. Ok. I traveled to location's Keep and was given the quest to kill couple of bandits guess where? Right, near Ritual Tower. Oooookay. I went back again and killed two bandits and it resulted in 'mission complete' message with insignificant amount of exp and gold. Such wow. I killed 10-12 exactly same bandits just on my way there! Why keep's chief was interested with these two in particular? NO REASON. So much storytelling. So much drama. So much Bioware strength. Literally no excuse for such missions to exist - not in the way it was presented. Go through half map and kill two clones of same enemies that were generated from thin air and in much larger quantities all around you. And missions exactly like these represent about what, 80% of the game? It isn't about "optional". It is about fact that 80% of the game is irrelevant skippable genericness. God save literally any game from 'side-content' like that.
Apologies for my english and also to all those who tired and bored to hear "DA:I is bad"-speeches.
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Post by helios969 on Nov 15, 2016 13:52:46 GMT
Yeah, but do you love it? Would you call DAI a masterpiece given the way they integrated the story into the openworld, the ratio of fetch quests to quests with interesting story, or the amount of resource gathering required? Would you really want MEA to be reduced to DAI in space? Don't get me wrong, I liked DAI too, but I didn't love it. And I certainly wouldn't want a cut and paste of it in MEA. I won't speak for themikefest but I will say that DA:I is a masterpiece and I loved it. It was a vastly better than over-hyped piece of shit called The Witcher 2 and it's equally over-hyped follow up. Shrugs. You're squarely in the minority.
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Post by Deleted on Nov 15, 2016 14:09:11 GMT
If it really ends up being another game with several open world areas with enemy encampments, discovery points and side quests there's a few things that are fair to consider, perhaps not when it's BioWare but just in that it's 2016 and the world doesn't stop moving because BioWare is developing a new video game after Mass Effect 3 and Dragon Age Inquisition. - Witcher 3 had open-world areas with ME1 LoD (level of detail) side quests. This means cinematic dialogue, fleshed out characters and even twists. Directly comparable to ME1 but on a bigger scale.
- ME1's side missions feel just as detailed as parts of the main story, particularly the hub segments of Feros and Noveria compared to, say, Father Kyle's compound, UNC Cerberus or any one Spacer/Colonist/Earthborn backstory
- Despite being a very free-structured and open game it was not linear for its main story. To be fair neither was DA:I, but once you picked one of the "go to 1 of 3 areas" missions you were locked into a video-game level until the end, while in ME1 you could go back and fly off to do Noveria in the middle of Feros.
They said some main missions require you to visit multiple planets in Andromeda. Cool, I say! But does that imply ME1-style or does it imply the Grey Warden act of DA:I where you visit Hawke in two locations for a conversation and a small fight and then unlock the mission? Becuase... that was uneventful and bland considering how the wildly different locations you were sent to didn't really mean much to the conversations you had or the rest of the mission.
You have big open-ended maps, you have potentially many and lots of cinematic dialogues or at the very least the possibility of meeting plot-central characters in these big open areas and then make you move through the map with them for memorable moments that feel natural rather than jumping all over the maps for quest markers or locking us into scripted levels. You're making Andromeda with a very specific framework. Please make use of it instead of segregating us between open world vs story-game vs not-being-able-to-live-up-to-The-Witcher-3 side content.
I mean, they should know what they're doing. If they're aiming for another inquisition with their game design, they're admitting they don't care enough about making BioWare a name to be revered again.
Wut??? ME1 side missions do not even remotely feel as detailed as parts of the main story. Most of them amount to... land on planet, drive mako around collecting a few things, and fight way into an area to end mission. The player may get a couple of lines of dialogue either on the planet or on the Normandy with Hackett. Some of the quests that do have dialogue on the planet contain lines that just don't mesh with all backgrounds of Shepard and some are blatantly bugged in one way or another. For example, all Shepard's using the paragon options will talk to Toombs like they lost their squad on Akuze. Kohoku may show up dead in the second facility, triggering that dialogue early and the "Banes" dialogue goes absolutely no where. The lines used for non-Torfan Shepard's during the Kyle quest are pretty lame and then Kyle, who is allegedly the one so wrought with guilt over Torfan refering to Ruthless Shepard as the "butcher of Torfan" like it's just something he heard about in passing is just ridiculous. If the major was in command on Torfan in such a way that he feels responsible, then the major should consider himself to be the "butcher." The other "hero" quest also contains some really lame cliche lines... "to bad we kicked your ass into terminus, huh?.... "Someone up there needs a boot up his ass..." The three background quests on the Citadel are only marginally more cohesive because only the appropriate background Shepard will encounter the quest matched to his/her background... so they didn't have to try to fudge the lines to fit all three backgrounds like they did with the planetary ones. Also, the UNC Cerberus side quest was completely irrelevant to the ME1 main quest, as were virtually all the side quests. They were there only to allow the player to accumulate XP and, in some case, some Paragon and Renegade points. They could have been completely eliminated from the ME1 story without any really noticeable effect. (Case in point... the number of people who now essentially speed run ME1, only doing a couple of the side quests for import purposes.) Some of the ME1 side quests were later made somewhat relevant by forcibly writing them into the later games... and most of them don't really have much effect even at that (e.g. you get an email here and there in ME2... oh wow (sarcasm). Finally, there are really no side quests on either Noveria or Feros that involve more than a couple of lines of dialogue and a "fetch" of something. You can skip over sections of those "hubs" (like nuking the Rachni kids)... but really those are not designed as side quests, but are designed to allow the advance of the main story line in a few different "choice" directions... and even skipping them has very little ultimate effect on how ME1 plays out. You're so "up" on the ME1 writers and so "down" on ME3 ones that you're not even comparing what's really there to make this string of "anti-ME3 and ME:A" threads... and you keep trying to use some sort of "crystal ball" to trash ME:A five months ahead of it's release... only making your prejudice more apparent.
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Post by Sartoz on Nov 15, 2016 14:37:04 GMT
DA:I is a game with gems and moment for shivers but those are so watered down that it becoming harder and harder to relate. Final nail for me was that one "side mission" which opened my eyes on frustration with how the game goes. In Western Approach was that little fort called Ritual Tower from where you jump to siege of Wardens Adamant Fortress. When I finished with Adamant Fortress I immediately returned to Ritual Tower because due to cut-scene jump I wasn't able to explore it. However, except architecture there was really nothing of interest there. Ok. I traveled to location's Keep and was given the quest to kill couple of bandits guess where? Right, near Ritual Tower. Oooookay. I went back again and killed two bandits and it resulted in 'mission complete' message with insignificant amount of exp and gold. Such wow. I killed 10-12 exactly same bandits just on my way there! Why keep's chief was interested with these two in particular? NO REASON. So much storytelling. So much drama. So much Bioware strength. Literally no excuse for such missions to exist - not in the way it was presented. Go through half map and kill two clones of same enemies that were generated from thin air and in much larger quantities all around you. And missions exactly like these represent about what, 80% of the game? It isn't about "optional". It is about fact that 80% of the game is irrelevant skippable genericness. God save literally any game from 'side-content' like that. Apologies for my english and also to all those who tired and bored to hear "DA:I is bad"-speeches. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I'll just stick to "what was marketed, the game failed to deliver in many ways" and to get the complete game, you had to buy the DLCs.
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The Elder King
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Post by The Elder King on Nov 15, 2016 16:50:58 GMT
DA:I is a game with gems and moment for shivers but those are so watered down that it becoming harder and harder to relate. Final nail for me was that one "side mission" which opened my eyes on frustration with how the game goes. In Western Approach was that little fort called Ritual Tower from where you jump to siege of Wardens Adamant Fortress. When I finished with Adamant Fortress I immediately returned to Ritual Tower because due to cut-scene jump I wasn't able to explore it. However, except architecture there was really nothing of interest there. Ok. I traveled to location's Keep and was given the quest to kill couple of bandits guess where? Right, near Ritual Tower. Oooookay. I went back again and killed two bandits and it resulted in 'mission complete' message with insignificant amount of exp and gold. Such wow. I killed 10-12 exactly same bandits just on my way there! Why keep's chief was interested with these two in particular? NO REASON. So much storytelling. So much drama. So much Bioware strength. Literally no excuse for such missions to exist - not in the way it was presented. Go through half map and kill two clones of same enemies that were generated from thin air and in much larger quantities all around you. And missions exactly like these represent about what, 80% of the game? It isn't about "optional". It is about fact that 80% of the game is irrelevant skippable genericness. God save literally any game from 'side-content' like that. Apologies for my english and also to all those who tired and bored to hear "DA:I is bad"-speeches. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I'll just stick to "what was marketed, the game failed to deliver in many ways" and to get the complete game, you had to buy the DLCs.
I disagree. Otherwise you can say the same for DAO and ME2, that you had to buy the dlcs to get the complete game.
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Post by shechinah on Nov 15, 2016 21:31:35 GMT
Yeah, but do you love it? Would you call DAI a masterpiece given the way they integrated the story into the openworld, the ratio of fetch quests to quests with interesting story, or the amount of resource gathering required? Would you really want MEA to be reduced to DAI in space? Don't get me wrong, I liked DAI too, but I didn't love it. And I certainly wouldn't want a cut and paste of it in MEA. Yes, I love Dragon Age: Inquisition. Very much so, actually. Do I consider it a masterpiece? No but that is because I have a very... strict, odd, don't know what to call it, definition for what I'd personally call a masterpiece. Even books, films and games that I well and truely love won't have me called it a masterpiece for that alone. It's not just about how much I enjoy or like something. It's hard to describe and I don't think I'd ever be aptly able to.
Example: I consider "Leafie: A Hen into the Wild" a masterpiece because of absolutely astonishing excellently I consider it to have masterfully handled death and the cycle of life amongst other themes. It's not just that it handles it well, it is how it handles it.
I love the Dragon Age series and it was that game series that got me interested in other Bioware games as well as lured me to try the Mass Effect series despite my initial reluctant because of the shooter elements. I don't consider the Dragon Age series to be a masterpiece. I love the Mass Effect trilogy and it was largely that game series that made me willing to try out games featuring shooter-styled gameplay. I don't consider the Mass Effect trilogy to be a masterpiece. I'm saying this to emphasis that just because I don't consider something a masterpiece, it dosen't mean I like it less.
To answer your question: Do I want MEA to be reduced to DAI in space? No but that's the same if it were another game: Do I want MEA to be reduced to ME1? No. Do I want MEA to be reduced to ME2? No. Do I want MEA to be reduced to ME3? No.
Why? Because I don't want Mass Effect: Andromeda to be a cut and paste job of any game even previous ones in the series.
If I may be allowed to rewrite your question: do I want aspects of DAI to be in MEA? Yes. Do I want aspects of ME1 to be in MEA? Yes. Do I want aspects of ME2 to be in MEA? Yes. Do I want aspects of ME3 to be in MEA? Yes.
I consider there to be plenty of good and outright excellent aspects in Dragon Age: Inquisition that I want and would love to see considered, adjusted and implemented for future games. To name a few: I liked the variety of options in the dialogue wheel, I liked how nuanced the exploration of a theme like religion was, I liked how they handled the secret villain and I liked crafting.
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Post by Sartoz on Nov 16, 2016 15:08:46 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I'll just stick to "what was marketed, the game failed to deliver in many ways" and to get the complete game, you had to buy the DLCs.
I disagree. Otherwise you can say the same for DAO and ME2, that you had to buy the dlcs to get the complete game. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I think there is a miscommunication regarding DLCs.
To me a game stands on its own, without DLCs. No such beast exists with DA:I, Think about the Big Bad Corypheus boss fight at the end of the "standard" game. Quite a disappointed.... like.. that's it? Enter the DLC that actually showed you how it's supposed to end.
I played DA:O without any DLCs several times and always felt it was complete.
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The Elder King
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Post by The Elder King on Nov 16, 2016 15:15:59 GMT
I disagree. Otherwise you can say the same for DAO and ME2, that you had to buy the dlcs to get the complete game. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I think there is a miscommunication regarding DLCs.
To me a game stands on its own, without DLCs. No such beast exists with DA:I, Think about the Big Bad Corypheus boss fight at the end of the "standard" game. Quite a disappointed.... like.. that's it? Enter the DLC that actually showed you how it's supposed to end.
I played DA:O without any DLCs several times and always felt it was complete.
The fact that the final boss fight is disappointing doesn't mean the story isn't complete. The main plot of the game was to stop the Fade rifts and stop the Elder One, which we did. Tresspasser might complete the Inquisition and Inquisitor's story (which they don't, since in one way or another he/she'll be probably back), but it wasn't the main plot of DAI. And Tresspasser leave the story open as DAI's end did. It just explained more of Solas' past and goals, but that plot is (as it should) left open in both endings. For me it's the same as with ME2 and Arrival, in terms of being complete. I do agree that Corypheus' fight is underwhelming, but I don't see it as relevant to the plot being complete or not.
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Post by javeart on Nov 16, 2016 18:09:02 GMT
I have to say that DAI grew on me and I've just put an insane amount of hours in a completionist playthrough and I have really enjoyed it.
But, still it's not what I wanted from a Bioware game... I too dislike that it forces you to do side missions which seems hardly relevant and the lack of cinematics even in conversations with your companions, which are one of my favourite parts in the game... For me, it works well if you are doing a completionist playthrought and if you're ready to get a little skyrimesque game exerience...
It doesn't work that well for me though when I'm looking for more of a Bioware game experience, which to me means more focus in story and in companions... if I want to do a more main plot focused playthtrough, well, now I know the game well enough so that the experience it's more satisfactory than it used to be... I know the exploits to avoid having to do too much side quests and which side quest are more interesting and/or feel less, i don't know how to put it, inmmersion breaking?... But that's just a way to fix something that doesn't really quite work for me... The things I love in a Bioware game are there, but in less quantity than in other ocasions and I feel like I have to work to get them without other less enjoyable things ruining it ll too much...
I'd be so much happier with half the maps we got (or the same amount of maps but half their size) and more developed loyalty missions or one or two more main missions, and I'm not particularly thrilled about the emphasis in big maps in MAE. I just hope it's true that they learnt from DAI. I do love Skyrim and The Witcher 3, but I've always loved more Bioware games and I don't want them to become more like any other game... If anything, I wish it would be the other way around, because I prefer playing with Shepard, the Warden or Hawke than playing with Geralt or Ciri (even if I love them both) no matter how cool the Witcher 3 world is, and I could never replay Skyrim or any Fallout game as much as I replay Mass Effect and Dragon Age games, precisely because of their lack of, well, some narrative or characters for which I could actually come to care
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Post by Deleted on Nov 16, 2016 21:11:05 GMT
Well said javeart, I agree with you, I just wish that MEA will be better than DAI especially when MEA will have open world now.. But I must say that story DLC's for DAI were good, especially Trespasser.
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Post by flyingsquirrel on Nov 16, 2016 21:32:00 GMT
Finally, there are really no side quests on either Noveria or Feros that involve more than a couple of lines of dialogue and a "fetch" of something. You can skip over sections of those "hubs" (like nuking the Rachni kids)... but really those are not designed as side quests, but are designed to allow the advance of the main story line in a few different "choice" directions... and even skipping them has very little ultimate effect on how ME1 plays out. I disagree about Feros - I think some of the side quests add to the general sense of something being "off" about what's happening beyond just the fact of the geth attack. It's hard to retrieve my memory of what I thought the first time I played it, but there's more than a line or two of dialogue with all the ExoGeni people that you can discover on your way to the headquarters. Plus there was Ian Newstead and his attempt to warn you about the THRRRRRRRRRRNNNNNNNNNNN!
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Post by Deleted on Nov 16, 2016 22:57:13 GMT
Finally, there are really no side quests on either Noveria or Feros that involve more than a couple of lines of dialogue and a "fetch" of something. You can skip over sections of those "hubs" (like nuking the Rachni kids)... but really those are not designed as side quests, but are designed to allow the advance of the main story line in a few different "choice" directions... and even skipping them has very little ultimate effect on how ME1 plays out. I disagree about Feros - I think some of the side quests add to the general sense of something being "off" about what's happening beyond just the fact of the geth attack. It's hard to retrieve my memory of what I thought the first time I played it, but there's more than a line or two of dialogue with all the ExoGeni people that you can discover on your way to the headquarters. Plus there was Ian Newstead and his attempt to warn you about the THRRRRRRRRRRNNNNNNNNNNN! Talking with Ian Newstead is really not a side quest. You can go down into the tunnels and talk to him without completing any of the tasks associated with getting the base operational. The quests themselves amount to two conversations with each colonist with a side quest and the act of "fetching" the item... or in the case of the water lines, clicking the 3 locations that repairs them. Yes, during the first of those conversations, you can investigate and you will be told by them to speak with Fai Dan. There are other colonists as well that have no side quest that you can talk with to get that same sort of information... Calantha and Hollis Blake, Hanna Murai, and the Salarian Merchant. People skip them while doing speed runs all the time, and they do not impact what can happen with the colony as far as I know. The only potential impact is that it may impede you from having enough paragon/renegade points to be able to assign sufficient charm or intimidate points to enable you to talk down Jeong. However, killing Jeong also has no impact on what can happen with the colony. You can choose to either spare or not spare the colonists, however, regardless of your paragon/renegade status. I believe you can also still save them even if you don't stop to talk with Jeong and Juliana Baynam as long as you are prepared to punch each one of them unconscious (since you won't have any anti-Thorian gas grenades to use).
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Post by Link"Guess"ski on Nov 17, 2016 0:23:10 GMT
Replaying Inquisition there is actually a fair bit of world-building/story respectful side quests in there, it's just littered with meaningless crap on the side which I thankfully decided to skip this time. I try to keep myself focused on the plot, that is, doing things that circumvents the Chantry having denounced your organization and aiding people to join your inquisition, no "go do this for me, my Husband is gone!" garbage and it helps the game feel slightly more coherent. I think the main difference is still in how little cinematic stuff there is and how segregated the "Open world" aspect is from the "main missioN" stuff.
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Post by Adhin on Nov 17, 2016 2:20:49 GMT
Yeah there is absolutely no 'side quest/mission' on Feros. There are 'additional objectives'. And yes, there is a difference. Additional objectives means it still has to do with the actual mission or is part of that mission. EVERYTHING on Feros is part of that mission. Helping fix the settlement, finding that guys whatever during the main mission thing all of it's just done with in the context of that mission.
The Fetch quest on Noveria, that's a side quest, a shitty small pointless side quest but still it's entirely separate. It doesn't require you do anything during the main mission of Noveria. To be fair though I can't remember the whole fetch quest merchant thing or how you even got it. Hell the information isn't even on the wiki about Noveria it's self lol.
Anyway, all the side questing in ME1 was on the Citadel, or was a 2-3 blips of unexplored planets that cropped up after completing Feros or Noveria. Like going to that one Cerberus base with the Rachni whatevers. That was about it.
Really hope MEA has more hub worlds. I think there open world endeavors would be helped a lot by following a bit more of the original KotOR formula you know? Considering how large they can make the areas now.
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Post by Deleted on Nov 17, 2016 3:49:36 GMT
Yeah there is absolutely no 'side quest/mission' on Feros. There are 'additional objectives'. And yes, there is a difference. Additional objectives means it still has to do with the actual mission or is part of that mission. EVERYTHING on Feros is part of that mission. Helping fix the settlement, finding that guys whatever during the main mission thing all of it's just done with in the context of that mission. The Fetch quest on Noveria, that's a side quest, a shitty small pointless side quest but still it's entirely separate. It doesn't require you do anything during the main mission of Noveria. To be fair though I can't remember the whole fetch quest merchant thing or how you even got it. Hell the information isn't even on the wiki about Noveria it's self lol. Anyway, all the side questing in ME1 was on the Citadel, or was a 2-3 blips of unexplored planets that cropped up after completing Feros or Noveria. Like going to that one Cerberus base with the Rachni whatevers. That was about it. Really hope MEA has more hub worlds. I think there open world endeavors would be helped a lot by following a bit more of the original KotOR formula you know? Considering how large they can make the areas now. Even if one labels them differently... the point still stands that the quests to make the colony operational again have absolutely zero impact on the outcome either within ME1 or in either ME2 or ME3. Not finding Gavin Hossle's data has a total impact of -5 War Assets. They do provide a little bit of XP and or a few paragon/renegade points if the player needs them (and it's not so much that the player could not possibly do without them and still be able to, say, use a paragon or renegade option with Saren. As optional objectives go, it's certainly not like, say, Assassin's Creed Black Flag, where not meeting the optional objectives has a direct impact on the player's synchronization.
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Post by Adhin on Nov 17, 2016 5:39:55 GMT
Even if one labels them differently... the point still stands that the quests to make the colony operational again have absolutely zero impact on the outcome either within ME1 or in either ME2 or ME3. Not finding Gavin Hossle's data has a total impact of -5 War Assets. They do provide a little bit of XP and or a few paragon/renegade points if the player needs them (and it's not so much that the player could not possibly do without them and still be able to, say, use a paragon or renegade option with Saren. As optional objectives go, it's certainly not like, say, Assassin's Creed Black Flag, where not meeting the optional objectives has a direct impact on the player's synchronization. Agreed, I just meant to point out ME1 only has 1 actual hub area. Which is a bummer especially considering back then I was expecting 2 other hubs with Feros and Noveria like they did with KotOR. With some recent tweets and current information it kind of sounds like we might actually be getting a few 'hub areas' for side quests. Hopefully that means more then stealing blankets or picking up minerals to 'package' together for some infinitely re-occurring area survey BS.
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Post by Kappa Neko on Nov 17, 2016 8:45:49 GMT
javeart , I feel like that too. While I do think Witcher 3 is a (much) better game than DAI, in fact one of the best RPGs I've ever played, and CDPR writes far superior plots to Bioware, no other game developer gives me the same emotional investment. There is something special to me about how Bioware tells their stories. W3 actually leans quite a bit in that direction with the bond between Geralt, Ciri and Yennefer. There is a strong emotional aspect to the story that was missing entirely in W2. And they actually beat Bioware at their own game in terms of cinematic cutscenes. But it's still not the same. CDPR make great games in their own right. I like them for different reasons though. Open world hurt DAI, it took away some of what makes their games special, indeed. It's not like open world cannot work for Bioware, but they need to tailor it to their style. However, DAI felt like they tried to make their style fit into Skyrim gameplay (without actually delivering), and that just didn't work. Big mistake cutting back on the cinematic feel imo. There really is a disconnect between the open world aspect and the narrative. It doesn't feel that way in W3, everything feels organic there. They really made the world come alive. W3 represents to me that almost perfect blend of strong narrative and responsive Skyrim style open world that Bioware must have aimed for with DAI but failed at. I know many people are tired of the Witcher comparison, and I resent the one-sided bashing too. But I believe it's relevant since CDPR took notes from Bioware this time and made W3 a more emotionally engaging experience than W2 was. I liked W2 but it was never more apparent why I love Bioware so much. W2 left me emotionally cold. W3 does not have as well-written a plot but got me emotionally invested. So with W3 CDPR took a big step towards what I love about Bioware games while Bioware sadly took a step away from it. I am both thrilled and worried about what Bioware is going to deliver with Andromeda.
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