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Post by Deleted on Nov 14, 2016 7:34:14 GMT
Coulda sworn the back button was a quick save but that might just be the ME3 memories leaking in (I didn't play ME3 SP nearly as much as ME2 though). DL'ing it now on backcompat to test out if it has a weapon holster button cause I need confirmation. It's bugging me I can't be 100% sure on that. Anyway, PS3 had 256/256 so.. yeah but keep in mind ME1/2 where made for the 360. They ported over ME2 to PS3 few months before ME3 released. Think they eventually came out with a trilogy collection that was the only way to play ME1 on PS3? I.. think? That woulda been well after ME3 was released though, near PS4 launch. .. ME1 was released on it's own via PSN digital download - and thus the PS3 got a superb version of the game redone by Edge of Reality, probably the best version graphically. ME2 was released on PS3 not long after its PC & XBox release and came with all DLCs. (except arrival)
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Post by SofaJockey on Nov 14, 2016 7:42:30 GMT
To be honest, the original Mass Effect was a linear game with exploration.
Everyone becomes a Spectre, everyone has the choice at Virmire, everyone fights Sovereign. Even in Skyrim, if you follow the main quest, you get linear story beats, the trick is how well the 'side content' is conveyed.
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Post by Panda on Nov 14, 2016 8:08:47 GMT
Lack of good side quests was biggest problem with DAI I had. That and lack of cinematic dialogue. DAI mostly had side quest like pick some book/letter on the ground, read it, go to place that it's talking about, kill someone and loot them. Quest completed yay. There was tons of different "mini games" that required running around big world, looking shards, doing astrariums, collecting mosaic pieces, but stuff like that gets boring quickly. DA2 had terrible environments, but at least side quests were good. There was some random pick item and deliver it stuff yep, but I don't even remember doing that much, mostly I picked up stuff like that while going to do actual side quests so it didn't bother me.
Still, ME:A can do better if BW just remembers that exploration should be balanced with finding actual quests in the places, talking to actual characters via cinematic dialogue and having opportunity to make choices instead of just killing hostiles somewhere.
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Post by The Elder King on Nov 14, 2016 8:49:53 GMT
They said they're aware of them. Don't forget ME:A was well into development while DA:I shipped and people discovered things to criticise. If ME:A was designed from Inquisition's template from the outset, addressing the issue of DA:I's design will mean BioWare's had to retract or re-design aspects of Andromeda that were decided before in the last year or so. .....ah sh* They had time to change things a bit. More then a year and half even accounting time needed for assimilating the criticisms. And considering MEA had far more time without the restraints of the groundwork for making frostbite work, as well the lack of old gen, they might've come with some differences anyway. MEA isn't following DAI's template though. The decision of switching to an open world game was made as a company back when they switched to frostbite. If you see some videos of the DAI GI Coverage this is pretty clear.
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Post by Link"Guess"ski on Nov 14, 2016 10:59:54 GMT
ME1 was released on it's own via PSN digital download - and thus the PS3 got a superb version of the game redone by Edge of Reality, probably the best version graphically. ME2 was released on PS3 not long after its PC & XBox release and came with all DLCs. (except arrival) The best version graphically featuring bad framerates and no motion blur, despite being able to toggle it on or off at your leisure. PC version with MEUITM is the best looking version by far.
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Post by Ponendus on Nov 14, 2016 11:23:01 GMT
Big areas are fine as long as the story per square mile is a high amount, and the story quality is strong.
DAI failed miserably in this respect on both counts, but I have no doubt BioWare knows that.
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Post by Deleted on Nov 14, 2016 11:41:02 GMT
ME1 was released on it's own via PSN digital download - and thus the PS3 got a superb version of the game redone by Edge of Reality, probably the best version graphically. ME2 was released on PS3 not long after its PC & XBox release and came with all DLCs. (except arrival) The best version graphically featuring bad framerates and no motion blur, despite being able to toggle it on or off at your leisure. PC version with MEUITM is the best looking version by far. never had a problem myself.... I was refering to base game - no mods. If you need to mod your game to make it look better then it aint that great really is it? It's a bit like comparing a plain - base spongecake to a chocolate covered spongecake. Both the same, but the chocolate addition is an improvement depending upon your taste in cake. mmmmm Cake.
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Post by Ivory Samoan on Nov 14, 2016 11:44:28 GMT
never had a problem myself.... I was refering to base game - no mods. If you need to mod your game to make it look better then it aint that great really is it? It's a bit like comparing a plain - base spongecake to a chocolate covered spongecake. Both the same, but the chocolate addition is an improvement depending upon your taste in cake. mmmmm Cake. You have successfully made me go and eat some cake, now I have to go to the gym later...thanks mate haha.
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Post by Deleted on Nov 14, 2016 13:57:07 GMT
I am never worried with BioWARE not keeping an eye on the rest of the industry. They always try new things imo. I've never tried DA/Witcher, but each of the other BioWARE games always went further than the one before, and they keep trying new concepts and genres. So, I am pretty sure Andromeda will be experimenting and not just copying DA.
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Post by Link"Guess"ski on Nov 14, 2016 14:08:47 GMT
For sure it will do some of its own things, but the framework of Andromeda sounds like DA:I so far, which is that you are the leader of a faction which then makes every quest no matter how small or stupid tie into your progression story-wise - and that's a good thing but I just hope this time it won't be seen by BioWare as an excuse to make lame content you do while going through the motions.
That said, if you imagine ME3's gameplay in DA:I's world (just imagine there are covers everywhere) that's already a more fast-paced and fun game I think. Strategy was a bit more required in Dragon Age Inquisition, but just holding left mouse or R2 down for an entire fight just to make you character swing his sword in between special attacks was asinine and the movement felt very clunky.
That said, I loved every dragon fight and I'm positive about that Michael Bay worm fight in Andromeda we saw in the trailer.
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Post by Deleted on Nov 14, 2016 14:15:58 GMT
I have not played DA. But I have played Bio from Baldur's Gate I onward, so I have seen the company take a wrong turn (or likely just bit more then they can chew through at that point) like NWN1 OC, and then correct the course almost instantly. So, based on that, I do not think ME:A will repeat the mistakes of the DA:I (whatever they were).
I trust into bio's ambition, vision and one hell of an attitude. They are more flexible than the Obsidian & the company behind the Witcher. They are in favor of giving the players what they want, instead of coming up with Good Reasons why they won't.
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Post by Deleted on Nov 14, 2016 14:30:08 GMT
I personally thought that the Witcher 3 was garbage. I don't hate or disparage anyone who plays or enjoys it. I just hate almost everything about the Witcher 3 and what it represents. Atrocious combat and magic, tedious, repetitive and meaningless side quests, a gigantic open-world with fuck all to do in it, a generic story, and boring grinding, skills, and micro-managing up the ass. I think that the Mass Effect Series is so much hella better than the Witcher that its not even funny. I even think Skyrim, Middle-Earth: Shadow of Mordor and DA:I are far better. I'm not even a big fan of Dragon Age, and I still think the Dragon Age series supercedes the Witcher. Are you even serious here? Combat is a matter of taste. Repetitive and meaningless side quests? We must have played a different game. The only repetitive and meaningless quests are monster hunts, which are completely optional. The other quests, side quests, have normal storyline and even choices. They don't tell you to go and fetch 50 crap things and return, like in Inquisition or even ME3. Open-world in Witcher 3 has some flaws, but it's still better done than in any BioWare game. Not to mention story. ME and DA games have storyline like this: Let's save the world, because big bad evil happened, hurr durr. Different was DA2 and thank God for that. So please, don't tell me that story in Witcher 3 is generic. That's just pure bullshit. Even skills trees were more complex than in any BW game. People are entitled to express there opinions on a game, and should feel confident in doing so without worrying someone is going to come down on them and say there argument or viewpoint is bullshit. You like The Witcher 3. Great. A lot of people did. They didn't like The Witcher 3. A lot of people didn't. I didn't. I saw the appeal, and why it was as acclaimed as it was, but it is not for everyone, and to some, the story can seem generic. To many Geralt felt like just another in a long line of male video game protagonists. He easily fills up a bingo card for your generic male video game protagonist. There are also thematic issues a lot of people took issue with, and people's arguments against the game should not be drowned out by all those who think it's positive. They also stated in their post, that they don't disparage anyone for liking it. Perhaps you could not disparage anyone for disliking it. i say this as someone who has repeatedly come under fire similarly for being critical of Skyrim, and it's open world. I find that game overrated. It's like Oblivion before it. For me, at surface level it seems the world is so deeply rich and textured that it rivals Tolkien in fantasy storytelling. But I find the Elder Scrolls games deeply hollow. The Daedric princes are the only really interesting aspect of it for me, but they don't make up the entirety of the game. And once you've looted on Dwarven ruin or Draugr crypt, you've done em all pretty much. The above is probably an opinion in the minority. I wouldn't disparage anyone for disagreeing with it, nor expressing their argument for why they love the game. An argument that is equal to and not condescending the others argument, and littered with expletives to hammer home just how wrong you think the other persons opinion is.
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Post by Link"Guess"ski on Nov 14, 2016 14:42:04 GMT
I have not played DA. But I have played Bio from Baldur's Gate I onward, so I have seen the company take a wrong turn (or likely just bit more then they can chew through at that point) like NWN1 OC, and then correct the course almost instantly. So, based on that, I do not think ME:A will repeat the mistakes of the DA:I (whatever they were). I trust into bio's ambition, vision and one hell of an attitude. They are more flexible than the Obsidian & the company behind the Witcher. They are in favor of giving the players what they want, instead of coming up with Good Reasons why they won't. What? I can see what you mean in regards to obsidian, but CDPR? The company that's about to pave way for Cyberpunk into games with the original creator of the genre on board when nobody asked them to do that? The company that decided they should do a BioWare RPG set in a Skyrim-like open world setting and succeeded? Don't get me wrong, both BioWare and CDPR have ambition, but BioWare is lacking behind in how they keep reusing the same stock animations, how they're still clinging onto the dialogue wheel, companions and romance taking center stage over a pretty generic plot about good vs evil. They can improve. Oh they can improve so much. As for TW3 being boring or unsatisfying in terms of core gameplay... I sort of agree but here's the thing. That game had magic moments in it, that is, I played it for 70 hours and there was still so many quests left I hadn't even bothered to approach that I feel like the world is beckoning me for multiple playthroughs in which I won't exhaust the content either, and all the quest marks I did see had interesting characters and moments that helped detail the world and invest me in the setting and I know the ones I skipped is even more of that. One example that stood out to me was when I was on Skellige, walked into a bar but got into a fight after a scripted scene, then when I tried to exit a patrol showed up and arrested me and I was put in jail and when I got out, I had to speak to the Jarl of the village to talk about the incident and my release. This was all while I just expected to go to a random place, go into a bar, play Gwent and then go someplace else. Then on my way back I tracked a quest that led me to a cave with ethereal visions of my quest to find Ciri and the danger of the Wild Hunt getting to her first - so many unique mechanics and moments put into the game in places many players will never even know about. I told my friend about it and gave him directions. He told me the event didn't trigger which made him go online and read about it and it turned out if you had first completed the main Skellige Questline to a certain point the whole ordeal with getting arrested wouldn't trigger as Geralt had already earned the trust of the leaders of the Skellige isles. What part of DA:I had this kind of stuff in it, or ME3 for that matter? ME1 has it, because you can complete the Hangar pass quest on Noveria in so many different ways and the same with certain Citadel side missions. ME2 had it in how many different ways you could resolve certain disagreements either durign loyalty missions or when Jack and Miranda start fighting and you can resolve it immediately or try to please both behind each other's backs. Really, this is the kind of stuff I'm in for when I purchase BioWare games. Not exhausting the content of an open world that every player that find it will experience in the same way; like DA:I's caves that initially give you that "woah" factor, but on subsequent playthroughs you realize there's never choice involved in any of those places and if there is it's just a matter of "choice A = more power, choice B = more influence -- either choice => monetized narrative value <=> meaningless narrative".
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Post by Deleted on Nov 14, 2016 14:55:43 GMT
What? I can see what you mean in regards to obsidian, but CDPR? The company that's about to pave way for Cyberpunk into games with the original creator of the genre on board when nobody asked them to do that? I will revise my judgment once that project is out, if indeed the CDRP is going to break out of the mold. So far all I can see from CDPR is the Witcher series. I did not really like the philosophy of CDRP there, copying a novel, no matter how good, into a video-game instead of breaking away from the established settings and creating in an unrestricted IP the way Bio did after toying with FR & SW verses. BW imo did the right thing there, and they always preserved the player co-creativity element in the story-telling. From the start, it was their innovation and they cast it in a few different ways, experimented with finding how to blend the player with the source material in order to both create a compelling character and not to lose the player along the way in the journey.
I also, well, I do have my reservations in terms of CDRP's even new project that does allow you to play as a female, b/c of the imagery they have presented so far... but because the project is not out, well, I am not going to assume and will try it out for myself.
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Post by linksocarina on Nov 14, 2016 14:58:05 GMT
Eh, what the Witcher 3 does is not all that special, it just hides the illusion of linearity much more competently than Inquisition did by focusing on cinematic window dressing.
Ironic considering a lot of people tend to view said window dressing to be a problem in the gaming industry...although I find that argument to be hypocritical personally.
As for Andromeda...well see. If the worlds are open-world and non-linear structure compared to Mass Effect 2 and 3, then I figure the story and quest lines will follow suit with that said structure by being scaled and fetch-style in a lot of ways. Interestingly enough there were few fetch quests in Inquisition (typical fetch quests) but the content lacked substance due to it being written most of the time, and resolved by finding things in the wild at seemingly quick intervals. It' was the reward and implementation that was not the right mix, Witcher 3 did that better by implementing cut-scenes while still giving out comparable rewards.
Andromeda should follow suit, but adding some cinematics might help the case here a lot to hide the deficiencies of the weaker side-content.
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Post by lezio on Nov 14, 2016 15:53:39 GMT
Not to make fun of you but, initially, i actually thought your previous post was not a serious one because of this sentence: "Atrocious combat and magic, tedious, repetitive and meaningless side quests, a gigantic open-world with fuck all to do in it, a generic story, and boring grinding, skills, and micro-managing up the ass."
I mean, for me, this is Inquisition in a nutshell. So i'm kinda curious, what makes The Witcher 3 like that for you? The only point i can kinda-but-not-really understand is the last one, and even then it's only because i had my first run, in TW3, at the highest difficulty, so i had to micro-manage quite a bit at the beginning Sorry for the OT
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Post by Arcian on Nov 14, 2016 16:05:46 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Here is what Flynn said: " To bring Mass Effect to more of an open world play style where players are not just moving down a very linear narrative, albeit a very highly polished linear narrative… But also giving players the chance to move in the direction they want to go much more openly, explore where they want to go too, and then the narrative keeps up… that’s been a real big learning point for us.”
That is good news: link: www.inquisitr.com/3511292/mass-effect-andromeda-ditches-linear-maps-in-favor-of-more-open-world-areas/
No, it's good news IF THEY DELIVER. Never, ever trust developers unless they deliver on their promises, they will say anything to sell more pre-order copies.
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Post by Beerfish on Nov 14, 2016 16:11:39 GMT
You have to be careful having a huge open world without at times leading the player back to the main plot. I played skyrim for many hours and morrowind as well but never finished either one, at some point in time after exploring most of the world I said to myself, no why am I doing all of this again?
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Post by Link"Guess"ski on Nov 14, 2016 16:27:56 GMT
Eh, what the Witcher 3 does is not all that special, it just hides the illusion of linearity much more competently than Inquisition did by focusing on cinematic window dressing. Ironic considering a lot of people tend to view said window dressing to be a problem in the gaming industry...although I find that argument to be hypocritical personally. As for Andromeda...well see. If the worlds are open-world and non-linear structure compared to Mass Effect 2 and 3, then I figure the story and quest lines will follow suit with that said structure by being scaled and fetch-style in a lot of ways. Interestingly enough there were few fetch quests in Inquisition (typical fetch quests) but the content lacked substance due to it being written most of the time, and resolved by finding things in the wild at seemingly quick intervals. It' was the reward and implementation that was not the right mix, Witcher 3 did that better by implementing cut-scenes while still giving out comparable rewards. Andromeda should follow suit, but adding some cinematics might help the case here a lot to hide the deficiencies of the weaker side-content. For most of its main plot, yes. I also had the problem with it that it's too easy to recognize when something is just gated between a few variables like which dialogue choice you made first and Yennefer goes "I'm offended you didn't mention "I love you" first!" And then it's also just that there's ME3-esque autodialogue because Geralt is really Geralt and not MY character in the end, so it can be hit and miss, but for side-content...? It has so many good surprises in there and it's brimming with detail and not just because it's all cinematic, but because they bothered to write something more for side-quests than "Hey, you, my husband lost his wedding ring, please find it" Speaking of cinematics, I don't really mind not having cinematic dialogues either. I just don't like how DA:I executed it, becuase the mechanic felt bad. It always waits for 2 seconds when initiating a conversation before it starts to zoom in and bring up the dialogue wheel like it's poorly programmed, and the camera angle is off, zoomed too far out and the voice-volumes are affected by the camera placement which meant I would always line the camera along the ground or a wall to zoom in and normalize the volume which is unintuitive at best. However, I absolutely love the few times it prompts you during combat or just gameplay to press R3 (or V on pc) to respond to squadmate conversation while you're on the move. That is something Andromeda should go further with because that added to the immersion. This ^. Go back to Mac's twitter in 2011 where he talked about how much choices mattered and oh, "It's your Shepard" and "if you're female you can flirt with James" and Shepard could emote unless we didn't want him to. I mean some of it is partially true but by and large he was overselling it considering there was less player-input for defining Shepard's behavior than ever.
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Post by Arcian on Nov 14, 2016 16:37:48 GMT
You have to be careful having a huge open world without at times leading the player back to the main plot. I played skyrim for many hours and morrowind as well but never finished either one, at some point in time after exploring most of the world I said to myself, no why am I doing all of this again? Bethesda doesn't know how to do compelling main stories. Fallout 4 is the only game they've made that have come close to having a compelling main story, and it's still not even remotely close to Fallout: New Vegas' main story.
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Post by themikefest on Nov 14, 2016 16:45:48 GMT
Give it a try. You might like it. If anything, go watch a playthrough on youtube to see if its something that would interest you.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Nov 14, 2016 16:51:04 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Here is what Flynn said: " To bring Mass Effect to more of an open world play style where players are not just moving down a very linear narrative, albeit a very highly polished linear narrative… But also giving players the chance to move in the direction they want to go much more openly, explore where they want to go too, and then the narrative keeps up… that’s been a real big learning point for us.”
That is good news: link: www.inquisitr.com/3511292/mass-effect-andromeda-ditches-linear-maps-in-favor-of-more-open-world-areas/
No, it's good news IF THEY DELIVER. Never, ever trust developers unless they deliver on their promises, they will say anything to sell more pre-order copies. I agree with this. It's not like prior to DAI they stated the areas would be empty with a lot of quest without a good narrative content. It's obvious that they'd want to improve, but whether or not they did remains to be seems.
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Nov 25, 2024 21:31:55 GMT
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Post by Deleted on Nov 14, 2016 16:52:16 GMT
Give it a try. You might like it. If anything, go watch a playthrough on youtube to see if its something that would interest you. I probably will. I've started it a few years ago, and dropped it an hour or so in, because I did not like the setting. I am more into aliens with big guns nowadays than in the elves with bows and dwarves with axes. But I have not really found anything else awesome in the past year, save for ME, so I probably will reload that save from 2012 eventually. I am also afraid that there will be too much learning to do, stuff to collect, gear sets to build, gifts to give, etc. I don't like too much "stuff" in my games. I just want a thrill ride without the hard work like in MET. It's probably going to be easier to play and replay MET with MP till Andromeda than start the usual learning curve on the new setting/ruleset.
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Link"Guess"ski
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August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
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Post by Link"Guess"ski on Nov 14, 2016 17:07:09 GMT
Since I basically stopped touching Mass Effect, now for a year or so, I've been playing other story-driven action games like MGS3, and I just dived into the Resident Evil series. I recommend 5 and 6 for ME fans because I think while there's no player-driven dialogue the co-op system means they're great character-driven stories. It's all stupid and B-grade stuff most of the time, but it has style and the characters are often kind of endearing actually, and there's just an awesome feeling to sharing a single-player narrative with a co-op buddy when each player plays their own character, so in a sense you invest in the drama of each playable character on the team.
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bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
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We destroy them or they destroy us.
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bshep
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by bshep on Nov 14, 2016 17:11:30 GMT
Give it a try. You might like it. If anything, go watch a playthrough on youtube to see if its something that would interest you. I probably will. I've started it a few years ago, and dropped it an hour or so in, because I did not like the setting. I am more into aliens with big guns nowadays than in the elves with bows and dwarves with axes. But I have not really found anything else awesome in the past year, save for ME, so I probably will reload that save from 2012 eventually. I am also afraid that there will be too much learning to do, stuff to collect, gear sets to build, gifts to give, etc. I don't like too much "stuff" in my games. I just want a thrill ride without the hard work like in MET. It's probably going to be easier to play and replay MET with MP till Andromeda than start the usual learning curve on the new setting/ruleset.
Try playing Witcher, it is really good. Also if you are a fan of Sci-Fi go watch the series The Expanse, really cool space series with roots on real science and very good visual effects.
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