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Post by Deleted on Dec 9, 2016 23:39:54 GMT
No, I'm not assuming anything. The Conduit only took Saren to the plaza in front of the Citadel Tower because that's where Shepard wound up as well. Saren still had to get to the Control console... which would have been much easier to do just by quietly walking into the Citadel Tower instead of just appearing on the plaza. Admittedly, his geth minions would not have likely gone unnoticed... but he could have just as easily organized an infiltration using his numerous Asari commandos (dressed up as dancing girls if necessary). And then what? Fiddle with the main control console, which I doubt even Spectres can just do willy nilly in full view of everyone, and then hold that position until Soverign actually docks with the Citadel. Him and a few commandos against the entirety of C-Sec and whatever other military personnel might be stationed there who may be drafted to help. And if he fails? The organics are now on guard, they'll begin investigating in earnest and Sovereign just lost its most influential puppets. I don't think so. Sovereign is supposed to be essentially an all knowing entity and has been at this over an untold number of cycles, so he had to know that the ultimate trouble was that he couldn't get the Citadel relay activated in order to let the other Reapers in. He doesn't have to troubleshoot anything. The keepers are not responding so he knows that he has to get someone on the Citadel to activate the relay. The whole Conduit route is just an unnecessary circular path to the obvious... which makes ME1's main plot pretty much a bunch of unnecessary fluff. The writers could have prevented this simply by having the Conduit directly access an previously unaccessible area of the Citadel rather than the public plaza... but they didn't... and that's simply bad writing. I don't know where you get "all knowing" from. Even at the height of their mysticism, the Reapers were never once referred to as omniscient. Sovereign sent the signal, got the wrong response or maybe no response at all. I don't see why he should "magically" know that the Protheans screwed with the keepers who then refused to listen to the signal. So yes, troubleshooting is required. The end goal may seem simple but trust me, when dealing with complex systems the cause can be anything but. It would also appear that it opening the dark space relay at that point requires a Reaper or specially designed creatures like the keepers (who are no longer an option). Otherwise you could make the case that even with the Conduit once Saren's in the tower why doesn't he just open the relay directly instead of doing the whole thing with opening the arms and closing them once Sovereign's in. Of course, you could make the case that the whole keeper plot is dumb anyway because why would the Reapers, hyperintelligent machines then rely on weak, inferior, designed organics to operate the most crucial piece of their technology. They should've set it up to beam teh signal directly, or better yet, not bother with a signal at all, and have some sort of presence on the Citadel already that just opens it when it's time. You know... kind of like they ended up having in ME3... But then you wouldn't have a game, you'd have a short sentence along the lines of: "Once there were a whole bunch of aliens living peacefully on this space station, until one day giant robot cuttlefish popped out of nowhere and killed them all. The End." It's the same with why the relay network isn't immediately shut down when the Reapers get here in ME3. So yeah, there's been stupid things and plot progression because idiot ball since the start. Just at different points than you think. The idiocy was written to allow plot but if you accept the initial idiocy the rest of it mostly works. Not much of an endorsement but meh. It's not "horrid" writing... but it's not writing that's heads and heals above ME3's writing either... which is my point. The writing is not all that much better or worse in any of the games. Even though the nature of the major flaws changes... all three games have flaws in the writing... and good parts as well. One of the good parts of ME3 was that it took decisions made in ME1 that had no impact on the end game within ME1 and made those decisiolns very relevant to the plot line of ME3. The most profound example is the shooting of Wrex... which was completely irrelevant in ME1 (i.e. the game could end exactly the same way - line for line - regardless of whether Wrex was alive or dead). However, in ME3, whether Wrex was alive or dead is exactly what the future of the Krogan if cured of the genophage relied on. Furthermore, it tied directly into the concerns expressed by Mordin in ME2 about the scenarios that predicted a "fractured" vs. "united" krogan government. I have already said that the ending of ME3 faltered... so I will not go into that further again. I've also explained why I feel the autodialogue is actually also present in ME1. There's just a "pacifier" for the kiddies who want to think they're being allowed a choice when they're not really getting any choice at all. The player can click on different paraphrases... but the dialogue delivered regardless is exactly the same. I've also given examples of loads of "nonsense" dialogues in ME1 - Ashley saying her eyeballs dried out on Therum or Kaidan saying the tiles reminded him of a bathroom floor. Sure, nonsense lines do exist in ME3... but there are quite a number of them in ME1 as well. In ME1, there were also several dialogues where different "investigate" lines repeated information found in other "investigate" lines. Investigating things with Mira and Dr. Cohen is one example of that sort of repetitiveness... or questioning the VI about the nature of the Thorian. Also, ME1 offered a very limited number of conversations with your squad mates on the ship. Most of the time, Garrus would be thanking you, Tali would just ask if you needed something, Kaidan would tell you there would be time for personal debriefings later, and Wrex would just say Shepard. Overall, ME3 squad mate comments were richer... even changing if you did mission in different orders or took different squad mates with you. For example, if you had Ashley aboard and reordered things to take Tali on the Turian bomb and platoon missions, you could overhead a wonderful conversation between them on the ship. ME1 had no moments like that. The problem is, you can let the initial idiocy go to just enjoy a story, but when they continue with the same sort of dumb writing it gets more and more glaring. Like I said above, ME only works because they built in a really stupid way for the Reapers to operate- using the keepers instead of a direct connection to the Citadel, or actually having the vanguard/monitor on the Citadel the whole time. They also gave Saren an initial idiot ball- attacking Eden Prime as opposed to just quietly going in and taking the beacon. That's where subterfuge would've done wonders over charging in guns blazing. If Saren had just shown up in a nondescript transport with an asari matriach and some commandos and told them he was taking the beacon for the Council, no would've batted an eye. Nihlus and the Normandy crew would've shown up, gone wtf?, Nihlus would've called it in, the Council would've called Saren asking why he got the beacon, Saren could've made up some bullshit and told them he was en route, then disappeared with it, maybe even stage an accident or geth attack and boom- zero suspicion, no Shepard on his tail, no one would've been the wiser. But then again, we wouldn't have a story. It's not the best way to write, asking the audience to accept illogical things, but if you do it, and the rest of the story works and makes sense you sort of get away with it. The problem is in the sequels there's more stupidity that's on the same level. "Ah yes Reapers", the Collectors and the TermiReaper, the implausibility of Cerberus, Shepard's herpaderp jail time and when the Reapers finally get here, the focus on Earth, the relays still being operational, the deus ex machina right under our noses as well as a literal deus ex machina for the Reapers again literally under our noses. That last is the worst of the bunch because not only is it monumentally stupid, it compounds the stupidity of the initial dumb thing we had to accept to kick the series off in the first place. So that's why the flaws in the later games are more glaring and more often pointed out. It's not fundamentally worse stupidity, it's just stupidity compounded. As for squadmates, replaying ME1 now and conversations with them don't seem to be markedly different from later games. I can tell when they only have stock phrases and repeat information vs after you've just done a major story mission and you can now progress to the next stage with them in all games. And please Garrus in ME1 vs ME2? In ME1 you can mentor and shape him into essentially a version of you (which the later games mostly ran with) vs ME2 and its infamous calibrations. ME1 Garrus also gives us the proto loyalty mission with going after Dr. Saleon. As far as I can tell it doesn't impact any variables practically but you could tell they used that and ran with it in the sequels. Tali and Liara did have most of their initial conversations be a guided tour of their species, but it was the first game and thus the first opportunity to learn that stuff. How many other quarians or even asari do you meaningfully interact with in ME1? Even in the later games we learn nothing new about the asari's culture or society until Samara. And speaking of, Samara in ME2 and Miranda serve the same purpose initially, exposition on justicars and Cerberus respectively. As for ME3, while squadmates conversing with each other was a nice touch, I'm not sure the cost of less fleshed out conversations with the player was worth it. Everyone became click to talk unless they had a new major thing to talk about or at best you'd get a "walk by" convo where a click to talk would turn in to a few autoreplies from Shepard as well. I hesitate to call it an improvement. The point is that using the Conduit got Saren no further than if he'd just brought a group of mercenaries onto the Citadel since it just brought him to a public area. He could have brought any number (even a full army's worth) of asari commandoes onto that plaza without any question since there was nothing restricting asari from being there. Geth, admittedly, would have drawn attention, but Saren was also obviously allied with a large number of asari commandoes (since they bring them to Noveria). Benezia also manages to smuggle a number of geth into Noveria... why could they have not just done something similar to get a geth force onto the Citadel? The Reapers don't have to be omniscient to know that what they need to do for each harvest cycle to start is to open the Citadel relay. They don't really need to figure out why the keepers didn't open it since they do know that that the only way to correct the situation is to open it from the Citadel. The Citadel is always where Sovereign needs to go to start the harvest... and Sovereign knows that much based on his participation in previous cycles, plus the Reapers built the darned thing so they do know how it works. (... and by presenting himself as having an understanding beyond our ability to understand, in my book, equates to them being omniscient; but I accept that you disagree on that particular little point.) By having the Conduit take us back to a public area of the Citadel, the ME1 writers undermine their own plot. That's simply dumb writing since it was completely avoidable simply by having the Conduit take us to an area of the Citadel not accessible by anyone except the keepers and put the control for opening that Relay in that "keepers only" area. Had they done that, players wouldn't have to "reach" at all to justify Saren's moves. It is just one of the reason why I feel that the ME1 writing is not heads and heals above the quality of writing in other two games. Without a really sound story foundation, of course the other two games are to going to struggle to reconcile those things and the overall "problem" naturally gets worse. I'm not trying to make any point beyond that ME1 was not really a "believable" story from the start. Fans are indeed more willing to "overlook" the issues with ME1 than they are with ME3. The failure of the endings made them far more jaded. That doesn't mean the issues aren't there in ME1 though.
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Post by gothpunkboy89 on Dec 10, 2016 5:28:41 GMT
The point is that using the Conduit got Saren no further than if he'd just brought a group of mercenaries onto the Citadel since it just brought him to a public area. He could have brought any number (even a full army's worth) of asari commandoes onto that plaza without any question since there was nothing restricting asari from being there. Geth, admittedly, would have drawn attention, but Saren was also obviously allied with a large number of asari commandoes (since they bring them to Noveria). Benezia also manages to smuggle a number of geth into Noveria... why could they have not just done something similar to get a geth force onto the Citadel? What hurts it more is Saren without attacking Eden Prime could simply have been there in the Council Room when the Geth attacked. Got the Council out to "safety" and then stayed there to open the doors with a smuggled in army of Geth or indoctrinated Asari Commandos. All of which could be present thanks to his Specter status and him being one of their best and most respected agents. Really when you put any sort of logic to it the entire Mass Effect 1 game is renders pointlessly stupid and convoluted. Because everything Saren would need to lead an assault on the Citadel to allow Sovereign to activate the citadel was in his hands since the start.
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Post by Deleted on Dec 10, 2016 12:24:28 GMT
The point is that using the Conduit got Saren no further than if he'd just brought a group of mercenaries onto the Citadel since it just brought him to a public area. He could have brought any number (even a full army's worth) of asari commandoes onto that plaza without any question since there was nothing restricting asari from being there. Geth, admittedly, would have drawn attention, but Saren was also obviously allied with a large number of asari commandoes (since they bring them to Noveria). Benezia also manages to smuggle a number of geth into Noveria... why could they have not just done something similar to get a geth force onto the Citadel? What hurts it more is Saren without attacking Eden Prime could simply have been there in the Council Room when the Geth attacked. Got the Council out to "safety" and then stayed there to open the doors with a smuggled in army of Geth or indoctrinated Asari Commandos. All of which could be present thanks to his Specter status and him being one of their best and most respected agents. Really when you put any sort of logic to it the entire Mass Effect 1 game is renders pointlessly stupid and convoluted. Because everything Saren would need to lead an assault on the Citadel to allow Sovereign to activate the citadel was in his hands since the start. We don't often agree... but we do agree on this. Like Crutch Cricket, I do fabricate the "excuse" that Saren simply didn't know and don't overly question why Sovereign never told him... or a fabricate the "excuse" that Sovereign didn't know and needed to figure out first why the signal didn't work. It IS "reaching" and flimsy, but it is how I get around it and, I suspect, it's how many other fans get around it as well. IMO, though, it is what starts the Trilogy on the slippery slope towards its ending debacle. While some say a problem with the endings is that they didn't see them coming, I honestly saw them coming very early into ME3. Shortly after starting ME3, I went back and reviewed a lot of the dialogue in ME1... and concluded that two little bits of dialogue from ME1 were probably foreshadowing the whole ending to us. Those bits were the conversation with Barla Von with him telling me that this was a game I could never win (i.e. my PC would likely die in the end) and with the AI that was siphoning credits from the Quasar games (who told me that organics were driven to either control or destroy synthetics). As a result, then endings being structured around Shepard sacrificing his life and involving a choice to either control or destroy the Reapers wasn't really a surprise at all. That they also offered a "synthesis" option and presented that as a route to a lasting peace and that there was also a significant downside to that ending as well... just wasn't a surprise either. Why - because that represents a "treaty" (a common way to end a war)... but it still was always going to be a game I couldn't win. There are bits of writing in all the games that are just excellent and bits that are just awful. I think that's why we tend to love to hate this game and even the game sort of sums that up itself... "Genius and madness are two sides of the same coin." (quoting Dr. Warren, ME1).
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Post by seracen on Dec 10, 2016 18:59:12 GMT
I think there were 2 main issues with the dialogue in ME3 (both of which have probably been mentioned in this thread).
1) It was under the weight of all the choices made prior to the game ever coming out. As such, the writers had to bland out the effects of those choices in the dialogue. Sadly, this also probably meant less variation than they would have liked, in response to Shep's responses. Likely, much of this dialogue may never have been experiences, sans those choices, depending on how the game was structured.
2) Auto-dialogue/few choices. I feel this was probably a result of point #1, but the dialogue choices themselves were less varied. Even in ME1, if you choose to not save the Council, there's a nuance between "focus on saving humans" vs "let the Council die." Even if the choice was the same, it FELT different, and that was lost in ME3, even if it was mere illusion of nuance.
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Post by Deleted on Dec 10, 2016 19:27:10 GMT
I think there were 2 main issues with the dialogue in ME3 (both of which have probably been mentioned in this thread). 1) It was under the weight of all the choices made prior to the game ever coming out. As such, the writers had to bland out the effects of those choices in the dialogue. Sadly, this also probably meant less variation than they would have liked, in response to Shep's responses. Likely, much of this dialogue may never have been experiences, sans those choices, depending on how the game was structured. 2) Auto-dialogue/few choices. I feel this was probably a result of point #1, but the dialogue choices themselves were less varied. Even in ME1, if you choose to not save the Council, there's a nuance between "focus on saving humans" vs "let the Council die." Even if the choice was the same, it FELT different, and that was lost in ME3, even if it was mere illusion of nuance. I'm talking about the multitude of pseudo-choices presented like when Shepard is first describing to Dr. Chakwas what he/she saw in the beacon. The player can select from 3 paraphrases - "I was dreaming."; "Not a dream. A vision."; and "More like a nightmare." However, ALL of them yield the following line: "I saw -- I'm not sure what I saw. Death. Destruction. Nothing's really clear." Shepard cannot brush it off as though he/she doesn't believe it (as a dream) or express a profound belief in the "vision" part or be particularly "haunted" by the "nightmare." There is really no option for the player to roleplay a Shepard with anything but the blanket lack of emotion (at most mild confusion) the line delivered portrays. This sort of illusion of choice when there is no choice at all happens again and again and again in ME1. Places where you're given a couple of different paraphrases to select from but where the EXACT same line is uttered by Shepard. All the selections do in those cases is allow people to delude themselves into thinking the choice "feels different." The one example you cite, however, is actually a point where the choice difference does make and actual difference in the the game... Select "Focus on Sovereign" and in ME2 you get a "human controlled council"; select "Let the Council die." and you get an "all human council"; and, of course, if you opt to save the council, humanity just gets a seat on the council. There were places in ME3 where making selections that ultimately resulted in the same outcomes felt very different. For example, curing the genophage... you could go the entire paragon route.... spilling the beans in the truck and trying to stop Mordin from going up the tower to sacrifice himself... or you could conceal the sabotage in the truck and take it right to a point of pointing the gun in Mordin's back before changing your mind and allowing him to go up the tower to cure the genophage. Both series of choices results in the same thing happening... Mordin dies and the genophage is cured but each choice feels very different when Shepard is talking with Wrex and Eve afterwards.
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Post by CrutchCricket on Dec 10, 2016 19:47:51 GMT
The point is that using the Conduit got Saren no further than if he'd just brought a group of mercenaries onto the Citadel since it just brought him to a public area. He could have brought any number (even a full army's worth) of asari commandoes onto that plaza without any question since there was nothing restricting asari from being there. Geth, admittedly, would have drawn attention, but Saren was also obviously allied with a large number of asari commandoes (since they bring them to Noveria). Benezia also manages to smuggle a number of geth into Noveria... why could they have not just done something similar to get a geth force onto the Citadel? The Reapers don't have to be omniscient to know that what they need to do for each harvest cycle to start is to open the Citadel relay. They don't really need to figure out why the keepers didn't open it since they do know that that the only way to correct the situation is to open it from the Citadel. The Citadel is always where Sovereign needs to go to start the harvest... and Sovereign knows that much based on his participation in previous cycles, plus the Reapers built the darned thing so they do know how it works. (... and by presenting himself as having an understanding beyond our ability to understand, in my book, equates to them being omniscient; but I accept that you disagree on that particular little point.) By having the Conduit take us back to a public area of the Citadel, the ME1 writers undermine their own plot. That's simply dumb writing since it was completely avoidable simply by having the Conduit take us to an area of the Citadel not accessible by anyone except the keepers and put the control for opening that Relay in that "keepers only" area. Had they done that, players wouldn't have to "reach" at all to justify Saren's moves. It is just one of the reason why I feel that the ME1 writing is not heads and heals above the quality of writing in other two games. Without a really sound story foundation, of course the other two games are to going to struggle to reconcile those things and the overall "problem" naturally gets worse. I'm not trying to make any point beyond that ME1 was not really a "believable" story from the start. Fans are indeed more willing to "overlook" the issues with ME1 than they are with ME3. The failure of the endings made them far more jaded. That doesn't mean the issues aren't there in ME1 though. Yeah except following this argument leads to speculation as to just how many commandos Benezia had following her. Given Matriarchs aren't exactly warlords I would think not enough to completely take over the Citadel or at least the Presidium which is what you'd have to do to ensure you have enough time to keep the arms open and then closed while Sovereign does his thing. The successful plan wouldn't be to just hole up in the tower, it'd be spreading your force everywhere and forcing CSec to divide to stop you. Anyway this wouldn't get us anywhere as there's no hard data one way or another. The other softer argument would be, Saren had geth before he had Benezia. If you had an army would you not use it? To the question of sneaking in geth, it's possible the Citadel had better scanning abilities then Noveria. Of course, later a geth can literally walk onto the Citadel with nary a eyebrow raised so I'll admit this is all a bit unstable. Still I'd probably chalk it up to numbers again. A crate or two may be smuggled in but not enough to do what Saren needs done. It could've also been an order from Sovereign. Even a handful of geth parts are dangerous because when active they hack into systems and build more of themselves really quickly by cannibalizing existing resources. That would've been fine on Noveria but we know Sovereign doesn't think much of the geth. Allowing them to do that to the Citadel may have been an affront. It's weird but who knows what offends giant robot cuttlefish? None of what you say about the Reapers is false, but that still leaves us with "Sovereign needs to get to the Citadel" and again the problem isn't that it doesn't realize it, it's how to do it. Bum rushing it is out. So it needs to be sneaky. Could it come up with a better plan? Possibly. In later games we get "Reaper artifacts" that indoctrinate on their own. If it could build trinkets like that, it could've just sent them to the council as gifts and wait for them to turn and then order the Citadel open for the "great rebirth". Though there's a chance someone would realize the Council was getting screwed with (unlikely though it may be) and stop it before it happens, and now the marks would have Reaper tech to study and would know more than they should, with Sovereign still not any closer to finishing his mission. Anyway it sounds interesting, but again, that wouldn't be a game. And like Saren and the geth, if a Spectre wandered in who had the skills and authority Saren did, why wouldn't you use him? Finally, assuming "beyond our comprehension" automatically means omniscient is a tad arrogant an assumption about human perception. We're hilariously limited in what we can perceive and understand, relative to the universe. Frankly, anything that can intrinsically grasp the concept of "2", the actual idea, not a symbolic representation of it is far beyond our comprehension, even if that's the only thing it can do. As to the Conduit, it was a trade-off. I can agree a secret area would've been logical and made it more significant to the plot, but on the other hand we had some nice foreshadowing with the relay monument. Plot logic suffered but a plot device was strengthened in a literary sense. I don't usually argue literary stuff because the value of it is so subjective and I prefer the logic of facts, but we can at least acknowledge it. As to the rest, like I said, the audience can typically allow the writers a sizable blunder or two at the start. But subsequent blunders will get called out increasingly harshly, and the existence of the original blunder does not justify them. "It was flawed all along" may be true but it's no excuse to keep making mistakes. We don't often agree... but we do agree on this. Like Crutch Cricket, I do fabricate the "excuse" that Saren simply didn't know and don't overly question why Sovereign never told him... or a fabricate the "excuse" that Sovereign didn't know and needed to figure out first why the signal didn't work. It IS "reaching" and flimsy, but it is how I get around it and, I suspect, it's how many other fans get around it as well. IMO, though, it is what starts the Trilogy on the slippery slope towards its ending debacle. While some say a problem with the endings is that they didn't see them coming, I honestly saw them coming very early into ME3. Shortly after starting ME3, I went back and reviewed a lot of the dialogue in ME1... and concluded that two little bits of dialogue from ME1 were probably foreshadowing the whole ending to us. Those bits were the conversation with Barla Von with him telling me that this was a game I could never win (i.e. my PC would likely die in the end) and with the AI that was siphoning credits from the Quasar games (who told me that organics were driven to either control or destroy synthetics). As a result, then endings being structured around Shepard sacrificing his life and involving a choice to either control or destroy the Reapers wasn't really a surprise at all. That they also offered a "synthesis" option and presented that as a route to a lasting peace and that there was also a significant downside to that ending as well... just wasn't a surprise either. Why - because that represents a "treaty" (a common way to end a war)... but it still was always going to be a game I couldn't win. There are bits of writing in all the games that are just excellent and bits that are just awful. I think that's why we tend to love to hate this game and even the game sort of sums that up itself... "Genius and madness are two sides of the same coin." (quoting Dr. Warren, ME1). It's even rarer that I would agree with him. In fact I might've deemed it impossible before now. But wonders never cease I gues. I disagree on the foreshadowing claim. I think that's a case of retrospective analysis. I highly recommend Babylon 5 as an example of how actual foreshadowing is done for an arc like this (and fittingly as the Reaper arc is very similar to the Shadow War in B5). What you say also assumes the game to be won was Shepard's life. Not so. The fate of the galaxy is what we've always been playing for. Pro-enders will argue that we did win, with every option other than refuse. And even the most die hard anti-enders will say Shepard's survival is not a critical demand for them. So there goes that idea. The problem was that even though you can say we technically won, they did their damnedest to make sure it didn't feel like we did- because at the end of the road, the holokid comes down from on high (I suppose I should be grateful for that space elevator as opposed to the visual of the holokid literally descending to us like some deity) and just hands us some Pyrrhic choices. Not really making you feel like busting out the champagne, is it? As to organics and synthetics, who are you going to believe? The one little side mission AI in the first game most people forgot about and some missed entirely (I know I did my first playthrough) or the major sideplot hammered at you in all three games that ends in peace as the most idealized choice? The notion that "organics must control or destroy synthetics" is bullshit, because it ignores the agency of both. Organics are not perpetual slavers. We use tools, that's our defining feature- at least human-like life does. It'd be nice if we still had some examples of entirely different life (rachni, thorian) to see how they'd handle things. Now you got me wondering if that aspect was deliberately pushed aside to make way for this nonsense. But I digress. Humanoids make tools. But when those tools take on a life of their own, when sapient AI is born the question is not "keep or destroy" the tool. It's about recognizing the sapience, unlike our own but sapience nonetheless and according it equal moral value to our own. Those that wish to destroy or control don't do that. They don't recognize the sapience, it's either get the tool back under control or destroy it because it's not doing what it's supposed to. But to say that all organics will destroy or control is to deny that can choose otherwise. Ridiculous. They may as well be machines at that point. Same thing with synthetics. It may be even worse for them, since they apparently only get one choice- kill all humans. So where's their sapience again? The holokid's assertion renders the exploration of this issue philosophically moot. To make a whole series about organics vs synthetics only to say they're the fundamentally the same thing, only fighting because "reasons" is insultingly inane. But I think got sidetracked. I don't think they were planning this from the start, because of how haphazardly everything fits together and because frankly, I have a hard time imagining how someone could plan something that leads to conclusion. I think writing themselves into a corner and coming up with a last minute "art" asspull that'd get laughed out of Philosophy 101 actually reflects better on the writers than the alternative, that for seven years, they actually thought this was a good idea.
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Post by Deleted on Dec 10, 2016 20:07:19 GMT
The point is that using the Conduit got Saren no further than if he'd just brought a group of mercenaries onto the Citadel since it just brought him to a public area. He could have brought any number (even a full army's worth) of asari commandoes onto that plaza without any question since there was nothing restricting asari from being there. Geth, admittedly, would have drawn attention, but Saren was also obviously allied with a large number of asari commandoes (since they bring them to Noveria). Benezia also manages to smuggle a number of geth into Noveria... why could they have not just done something similar to get a geth force onto the Citadel? The Reapers don't have to be omniscient to know that what they need to do for each harvest cycle to start is to open the Citadel relay. They don't really need to figure out why the keepers didn't open it since they do know that that the only way to correct the situation is to open it from the Citadel. The Citadel is always where Sovereign needs to go to start the harvest... and Sovereign knows that much based on his participation in previous cycles, plus the Reapers built the darned thing so they do know how it works. (... and by presenting himself as having an understanding beyond our ability to understand, in my book, equates to them being omniscient; but I accept that you disagree on that particular little point.) By having the Conduit take us back to a public area of the Citadel, the ME1 writers undermine their own plot. That's simply dumb writing since it was completely avoidable simply by having the Conduit take us to an area of the Citadel not accessible by anyone except the keepers and put the control for opening that Relay in that "keepers only" area. Had they done that, players wouldn't have to "reach" at all to justify Saren's moves. It is just one of the reason why I feel that the ME1 writing is not heads and heals above the quality of writing in other two games. Without a really sound story foundation, of course the other two games are to going to struggle to reconcile those things and the overall "problem" naturally gets worse. I'm not trying to make any point beyond that ME1 was not really a "believable" story from the start. Fans are indeed more willing to "overlook" the issues with ME1 than they are with ME3. The failure of the endings made them far more jaded. That doesn't mean the issues aren't there in ME1 though. Yeah except following this argument leads to speculation as to just how many commandos Benezia had following her. Given Matriarchs aren't exactly warlords I would think not enough to completely take over the Citadel or at least the Presidium which is what you'd have to do to ensure you have enough time to keep the arms open and then closed while Sovereign does his thing. The successful plan wouldn't be to just hole up in the tower, it'd be spreading your force everywhere and forcing CSec to divide to stop you. Anyway this wouldn't get us anywhere as there's no hard data one way or another. The other softer argument would be, Saren had geth before he had Benezia. If you had an army would you not use it? To the question of sneaking in geth, it's possible the Citadel had better scanning abilities then Noveria. Of course, later a geth can literally walk onto the Citadel with nary a eyebrow raised so I'll admit this is all a bit unstable. Still I'd probably chalk it up to numbers again. A crate or two may be smuggled in but not enough to do what Saren needs done. It could've also been an order from Sovereign. Even a handful of geth parts are dangerous because when active they hack into systems and build more of themselves really quickly by cannibalizing existing resources. That would've been fine on Noveria but we know Sovereign doesn't think much of the geth. Allowing them to do that to the Citadel may have been an affront. It's weird but who knows what offends giant robot cuttlefish? None of what you say about the Reapers is false, but that still leaves us with "Sovereign needs to get to the Citadel" and again the problem isn't that it doesn't realize it, it's how to do it. Bum rushing it is out. So it needs to be sneaky. Could it come up with a better plan? Possibly. In later games we get "Reaper artifacts" that indoctrinate on their own. If it could build trinkets like that, it could've just sent them to the council as gifts and wait for them to turn and then order the Citadel open for the "great rebirth". Though there's a chance someone would realize the Council was getting screwed with (unlikely though it may be) and stop it before it happens, and now the marks would have Reaper tech to study and would know more than they should, with Sovereign still not any closer to finishing his mission. Anyway it sounds interesting, but again, that wouldn't be a game. And like Saren and the geth, if a Spectre wandered in who had the skills and authority Saren did, why wouldn't you use him? Finally, assuming "beyond our comprehension" automatically means omniscient is a tad arrogant an assumption about human perception. We're hilariously limited in what we can perceive and understand, relative to the universe. Frankly, anything that can intrinsically grasp the concept of "2", the actual idea, not a symbolic representation of it is far beyond our comprehension, even if that's the only thing it can do. As to the Conduit, it was a trade-off. I can agree a secret area would've been logical and made it more significant to the plot, but on the other hand we had some nice foreshadowing with the relay monument. Plot logic suffered but a plot device was strengthened in a literary sense. I don't usually argue literary stuff because the value of it is so subjective and I prefer the logic of facts, but we can at least acknowledge it. As to the rest, like I said, the audience can typically allow the writers a sizable blunder or two at the start. But subsequent blunders will get called out increasingly harshly, and the existence of the original blunder does not justify them. "It was flawed all along" may be true but it's no excuse to keep making mistakes. We don't often agree... but we do agree on this. Like Crutch Cricket, I do fabricate the "excuse" that Saren simply didn't know and don't overly question why Sovereign never told him... or a fabricate the "excuse" that Sovereign didn't know and needed to figure out first why the signal didn't work. It IS "reaching" and flimsy, but it is how I get around it and, I suspect, it's how many other fans get around it as well. IMO, though, it is what starts the Trilogy on the slippery slope towards its ending debacle. While some say a problem with the endings is that they didn't see them coming, I honestly saw them coming very early into ME3. Shortly after starting ME3, I went back and reviewed a lot of the dialogue in ME1... and concluded that two little bits of dialogue from ME1 were probably foreshadowing the whole ending to us. Those bits were the conversation with Barla Von with him telling me that this was a game I could never win (i.e. my PC would likely die in the end) and with the AI that was siphoning credits from the Quasar games (who told me that organics were driven to either control or destroy synthetics). As a result, then endings being structured around Shepard sacrificing his life and involving a choice to either control or destroy the Reapers wasn't really a surprise at all. That they also offered a "synthesis" option and presented that as a route to a lasting peace and that there was also a significant downside to that ending as well... just wasn't a surprise either. Why - because that represents a "treaty" (a common way to end a war)... but it still was always going to be a game I couldn't win. There are bits of writing in all the games that are just excellent and bits that are just awful. I think that's why we tend to love to hate this game and even the game sort of sums that up itself... "Genius and madness are two sides of the same coin." (quoting Dr. Warren, ME1). It's even rarer that I would agree with him. In fact I might've deemed it impossible before now. But wonders never cease I gues. I disagree on the foreshadowing claim. I think that's a case of retrospective analysis. I highly recommend Babylon 5 as an example of how actual foreshadowing is done for an arc like this (and fittingly as the Reaper arc is very similar to the Shadow War in B5). What you say also assumes the game to be won was Shepard's life. Not so. The fate of the galaxy is what we've always been playing for. Pro-enders will argue that we did win, with every option other than refuse. And even the most die hard anti-enders will say Shepard's survival is not a critical demand for them. So there goes that idea. The problem was that even though you can say we technically won, they did their damnedest to make sure it didn't feel like we did- because at the end of the road, the holokid comes down from on high (I suppose I should be grateful for that space elevator as opposed to the visual of the holokid literally descending to us like some deity) and just hands us some Pyrrhic choices. Not really making you feel like busting out the champagne, is it? As to organics and synthetics, who are you going to believe? The one little side mission AI in the first game most people forgot about and some missed entirely (I know I did my first playthrough) or the major sideplot hammered at you in all three games that ends in peace as the most idealized choice? The notion that "organics must control or destroy synthetics" is bullshit, because it ignores the agency of both. Organics are not perpetual slavers. We use tools, that's our defining feature- at least human-like life does. It'd be nice if we still had some examples of entirely different life (rachni, thorian) to see how they'd handle things. Now you got me wondering if that aspect was deliberately pushed aside to make way for this nonsense. But I digress. Humanoids make tools. But when those tools take on a life of their own, when sapient AI is born the question is not "keep or destroy" the tool. It's about recognizing the sapience, unlike our own but sapience nonetheless and according it equal moral value to our own. Those that wish to destroy or control don't do that. They don't recognize the sapience, it's either get the tool back under control or destroy it because it's not doing what it's supposed to. But to say that all organics will destroy or control is to deny that can choose otherwise. Ridiculous. They may as well be machines at that point. Same thing with synthetics. It may be even worse for them, since they apparently only get one choice- kill all humans. So where's their sapience again? The holokid's assertion renders the exploration of this issue philosophically moot. To make a whole series about organics vs synthetics only to say they're the fundamentally the same thing, only fighting because "reasons" is insultingly inane. But I think got sidetracked. I don't think they were planning this from the start, because of how haphazardly everything fits together and because frankly, I have a hard time imagining how someone could plan something that leads to conclusion. I think writing themselves into a corner and coming up with a last minute "art" asspull that'd get laughed out of Philosophy 101 actually reflects better on the writers than the alternative, that for seven years, they actually thought this was a good idea. I do think that to a very loosely defined general concept (too loosely defined concept) they were thinking along the lines of a control and destroy scenario from the start... with synthesis being the "ass pull" throw in to create a "middle ground." Wars historically end in three ways - total destruction of the enemy, total control over the enemy or in a "treaty." We also will never know the impact on the originally intended general story line of the content that was cut from any of the three games. Most do feel that content cut in the rush to get ME3 out the door had a very detrimental effect on that game; but we also have to consider that any content cut from ME1 could have ultimately derailed the whole originally intended course of the Trilogy as well... necessitating a series of "ass pull" solutions to fill in the gaps created by that lost content. They did write themselves into a terrible corner with it and the endings did falter... but that was predictable... at least to me. As a player, I just didn't feel "surprised" by the endings... maybe it is just that I'm psychic (not)... and in sensing what was coming... I wasn't as upset by it as others.
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Post by seracen on Dec 10, 2016 23:06:23 GMT
I'm talking about the multitude of pseudo-choices presented like when Shepard is first describing to Dr. Chakwas what he/she saw in the beacon. The player can select from 3 paraphrases - "I was dreaming."; "Not a dream. A vision."; and "More like a nightmare." However, ALL of them yield the following line: "I saw -- I'm not sure what I saw. Death. Destruction. Nothing's really clear." Shepard cannot brush it off as though he/she doesn't believe it (as a dream) or express a profound belief in the "vision" part or be particularly "haunted" by the "nightmare." There is really no option for the player to roleplay a Shepard with anything but the blanket lack of emotion (at most mild confusion) the line delivered portrays. This sort of illusion of choice when there is no choice at all happens again and again and again in ME1. Places where you're given a couple of different paraphrases to select from but where the EXACT same line is uttered by Shepard. All the selections do in those cases is allow people to delude themselves into thinking the choice "feels different." The one example you cite, however, is actually a point where the choice difference does make and actual difference in the the game... Select "Focus on Sovereign" and in ME2 you get a "human controlled council"; select "Let the Council die." and you get an "all human council"; and, of course, if you opt to save the council, humanity just gets a seat on the council. There were places in ME3 where making selections that ultimately resulted in the same outcomes felt very different. For example, curing the genophage... you could go the entire paragon route.... spilling the beans in the truck and trying to stop Mordin from going up the tower to sacrifice himself... or you could conceal the sabotage in the truck and take it right to a point of pointing the gun in Mordin's back before changing your mind and allowing him to go up the tower to cure the genophage. Both series of choices results in the same thing happening... Mordin dies and the genophage is cured but each choice feels very different when Shepard is talking with Wrex and Eve afterwards. Thanks for the interesting points! I actually failed to note that nuance of difference regarding the Council. However, I also generated far more saves from ME1 than I ported to ME2, even less that matriculated to ME3 as a result of my feelings on the endings. Incidentally, I think Rannock and Tuchanka were probably the most satisfying, in terms of dialogue and choices. Beyond those two particular missions, I struggle to recall "meaningful" choices that actually made me feel good about the flow of the game and the ramifications of those choices. But that's the crux of it, "feeling." It was an old argument back in the ME1 days as well, as I distinctly recall. Back then, one of the major bones of contention of one of my friends was the utter lack of meaningful repercussions to saving/killing the Rachni Queen. One could argue whether that resulted in substantial change in the subsequent games, beyond just a symbolic one. Myself, I always saved her, so I wouldn't be a good authority on this particular nuance.
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Post by Deleted on Dec 10, 2016 23:52:26 GMT
I'm talking about the multitude of pseudo-choices presented like when Shepard is first describing to Dr. Chakwas what he/she saw in the beacon. The player can select from 3 paraphrases - "I was dreaming."; "Not a dream. A vision."; and "More like a nightmare." However, ALL of them yield the following line: "I saw -- I'm not sure what I saw. Death. Destruction. Nothing's really clear." Shepard cannot brush it off as though he/she doesn't believe it (as a dream) or express a profound belief in the "vision" part or be particularly "haunted" by the "nightmare." There is really no option for the player to roleplay a Shepard with anything but the blanket lack of emotion (at most mild confusion) the line delivered portrays. This sort of illusion of choice when there is no choice at all happens again and again and again in ME1. Places where you're given a couple of different paraphrases to select from but where the EXACT same line is uttered by Shepard. All the selections do in those cases is allow people to delude themselves into thinking the choice "feels different." The one example you cite, however, is actually a point where the choice difference does make and actual difference in the the game... Select "Focus on Sovereign" and in ME2 you get a "human controlled council"; select "Let the Council die." and you get an "all human council"; and, of course, if you opt to save the council, humanity just gets a seat on the council. There were places in ME3 where making selections that ultimately resulted in the same outcomes felt very different. For example, curing the genophage... you could go the entire paragon route.... spilling the beans in the truck and trying to stop Mordin from going up the tower to sacrifice himself... or you could conceal the sabotage in the truck and take it right to a point of pointing the gun in Mordin's back before changing your mind and allowing him to go up the tower to cure the genophage. Both series of choices results in the same thing happening... Mordin dies and the genophage is cured but each choice feels very different when Shepard is talking with Wrex and Eve afterwards. Thanks for the interesting points! I actually failed to note that nuance of difference regarding the Council. However, I also generated far more saves from ME1 than I ported to ME2, even less that matriculated to ME3 as a result of my feelings on the endings. Incidentally, I think Rannock and Tuchanka were probably the most satisfying, in terms of dialogue and choices. Beyond those two particular missions, I struggle to recall "meaningful" choices that actually made me feel good about the flow of the game and the ramifications of those choices. But that's the crux of it, "feeling." It was an old argument back in the ME1 days as well, as I distinctly recall. Back then, one of the major bones of contention of one of my friends was the utter lack of meaningful repercussions to saving/killing the Rachni Queen. One could argue whether that resulted in substantial change in the subsequent games, beyond just a symbolic one. Myself, I always saved her, so I wouldn't be a good authority on this particular nuance. One of my bones of contention with lack of variation in feelings shown in ME1 for the same choice happening but getting there differently is Virmire... It makes absolutely no difference in what is expressed by Shepard or any of the crew whether or not Shepard had started up a romance with the person lost on Virmire. Conversely, in ME3, if Shepard continues in a romance with Miranda, but just withholds the Alliance data, she will die as he kisses her and some members of the crew will acknowledge a different level of regret for her death because Shepard was in a relationship with her when she died. Reactions also change if Shepard stays in a relationship with Thane rather than going back to Kaidan as an LI. Again in ME3, if Shepard winds up shooting a LI Virmire survivor, as opposed to one who wasn't his/her LI in ME1, certain members of the crew will react differently and at least mention that Shepard was, at one time, close to the Virmire survivor. Even in just talking with Allers... depending on what Shepard did with Al-Jilani in ME1 and ME2, he/she may indicate that he/she "doesn't have the best track record with reporters." One thing that people complain about with ME3 is that everything is reduced to War Assets... which are affected depending on whether or not you save the original Rachni Queen or the Breeder Queen that replaces her if you killed the original Rachni Queen. As "un-ideal" as the War Asset counting is... at least it is something that accumulates the results of such decisions and applies that total to, for example, whether you're even offered the Synthesis choice. Within the confines of Mass Effect 1, saving or killing the Rachni Queen literally has no effect on the ending of that game. The only potential impact is whether or not the 25 renegade or 24 paragon points you get are needed to unlock either the paragon or the renegade side quest (UNC: Beseiged Base or UNC: The Negotiation)... and neither of those quests have ANY impact whatsoever on the ending of ME1 at all (nor do they have any impact on ME2 or ME3... potentially because the news announcement regarding the paragon one was glitched). Furthermore, I have had many Shepards who were clearly Renegade at the end of ME1 (i.e. got the Council's Renegade version speech and were shown standing in front of a red planet, not a blue one just before the end credits... yet they were imported into ME2 with data stating that they had "followed the paragon path"... so, apparently, the whole concept of having a renegade Shepard in those instances was clearly "an illusion of choice" not carried over into the next game. (BTW - If anyone knows for sure which choice it takes to get an ME2 import to say Shepard "followed the renegade path," I'd really appreciate them letting me know because thinking back, I'm not sure I've ever had an ME1 to ME2 import that didn't say Shepard "followed the paragon path.")
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Post by gothpunkboy89 on Dec 11, 2016 5:59:14 GMT
What hurts it more is Saren without attacking Eden Prime could simply have been there in the Council Room when the Geth attacked. Got the Council out to "safety" and then stayed there to open the doors with a smuggled in army of Geth or indoctrinated Asari Commandos. All of which could be present thanks to his Specter status and him being one of their best and most respected agents. Really when you put any sort of logic to it the entire Mass Effect 1 game is renders pointlessly stupid and convoluted. Because everything Saren would need to lead an assault on the Citadel to allow Sovereign to activate the citadel was in his hands since the start. We don't often agree... but we do agree on this. Like Crutch Cricket, I do fabricate the "excuse" that Saren simply didn't know and don't overly question why Sovereign never told him... or a fabricate the "excuse" that Sovereign didn't know and needed to figure out first why the signal didn't work. It IS "reaching" and flimsy, but it is how I get around it and, I suspect, it's how many other fans get around it as well. IMO, though, it is what starts the Trilogy on the slippery slope towards its ending debacle. While some say a problem with the endings is that they didn't see them coming, I honestly saw them coming very early into ME3. Shortly after starting ME3, I went back and reviewed a lot of the dialogue in ME1... and concluded that two little bits of dialogue from ME1 were probably foreshadowing the whole ending to us. Those bits were the conversation with Barla Von with him telling me that this was a game I could never win (i.e. my PC would likely die in the end) and with the AI that was siphoning credits from the Quasar games (who told me that organics were driven to either control or destroy synthetics). As a result, then endings being structured around Shepard sacrificing his life and involving a choice to either control or destroy the Reapers wasn't really a surprise at all. That they also offered a "synthesis" option and presented that as a route to a lasting peace and that there was also a significant downside to that ending as well... just wasn't a surprise either. Why - because that represents a "treaty" (a common way to end a war)... but it still was always going to be a game I couldn't win. There are bits of writing in all the games that are just excellent and bits that are just awful. I think that's why we tend to love to hate this game and even the game sort of sums that up itself... "Genius and madness are two sides of the same coin." (quoting Dr. Warren, ME1). Eh a simple explanation (excuse) is that Saren over stepped Sovereign's original intent. Beacon could have info on Reaper's extracted. So simply activate beacon and blow it up to hide the evidence. But Saren took it a step to far. Rather then a precision attack to get the Beacon who's existence wasn't widely know. And was kept very low key. Saren attempted to do what he usually does and remove all possible witnesses. That extra step alerted more people to the Geth threat and allowed Shepard time to respond and once Shepard exposed Saren to Council. Sovereign and him had no choice but to find Conduit to allow them back door entry to Citadel. Don't see the ending as a debacle. Least as long as you payed attention to events and context of said events.
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Post by Deleted on Dec 11, 2016 9:16:27 GMT
We don't often agree... but we do agree on this. Like Crutch Cricket, I do fabricate the "excuse" that Saren simply didn't know and don't overly question why Sovereign never told him... or a fabricate the "excuse" that Sovereign didn't know and needed to figure out first why the signal didn't work. It IS "reaching" and flimsy, but it is how I get around it and, I suspect, it's how many other fans get around it as well. IMO, though, it is what starts the Trilogy on the slippery slope towards its ending debacle. While some say a problem with the endings is that they didn't see them coming, I honestly saw them coming very early into ME3. Shortly after starting ME3, I went back and reviewed a lot of the dialogue in ME1... and concluded that two little bits of dialogue from ME1 were probably foreshadowing the whole ending to us. Those bits were the conversation with Barla Von with him telling me that this was a game I could never win (i.e. my PC would likely die in the end) and with the AI that was siphoning credits from the Quasar games (who told me that organics were driven to either control or destroy synthetics). As a result, then endings being structured around Shepard sacrificing his life and involving a choice to either control or destroy the Reapers wasn't really a surprise at all. That they also offered a "synthesis" option and presented that as a route to a lasting peace and that there was also a significant downside to that ending as well... just wasn't a surprise either. Why - because that represents a "treaty" (a common way to end a war)... but it still was always going to be a game I couldn't win. There are bits of writing in all the games that are just excellent and bits that are just awful. I think that's why we tend to love to hate this game and even the game sort of sums that up itself... "Genius and madness are two sides of the same coin." (quoting Dr. Warren, ME1). Eh a simple explanation (excuse) is that Saren over stepped Sovereign's original intent. Beacon could have info on Reaper's extracted. So simply activate beacon and blow it up to hide the evidence. But Saren took it a step to far. Rather then a precision attack to get the Beacon who's existence wasn't widely know. And was kept very low key. Saren attempted to do what he usually does and remove all possible witnesses. That extra step alerted more people to the Geth threat and allowed Shepard time to respond and once Shepard exposed Saren to Council. Sovereign and him had no choice but to find Conduit to allow them back door entry to Citadel. Don't see the ending as a debacle. Least as long as you payed attention to events and context of said events. Not a bad reconciliation. However, Tali's evidence suggests that Saren's motivation was to find the Conduit and not that he set out to just destroy the beacons because they contained evidence of the Reapers... and she clearly gathered that recording before Shepard exposed him to the Council. As for the endings... I tend to view how the fans received them as the debacle.
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Post by gothpunkboy89 on Dec 11, 2016 15:26:33 GMT
Eh a simple explanation (excuse) is that Saren over stepped Sovereign's original intent. Beacon could have info on Reaper's extracted. So simply activate beacon and blow it up to hide the evidence. But Saren took it a step to far. Rather then a precision attack to get the Beacon who's existence wasn't widely know. And was kept very low key. Saren attempted to do what he usually does and remove all possible witnesses. That extra step alerted more people to the Geth threat and allowed Shepard time to respond and once Shepard exposed Saren to Council. Sovereign and him had no choice but to find Conduit to allow them back door entry to Citadel. Don't see the ending as a debacle. Least as long as you payed attention to events and context of said events. Not a bad reconciliation. However, Tali's evidence suggests that Saren's motivation was to find the Conduit and not that he set out to just destroy the beacons because they contained evidence of the Reapers... and she clearly gathered that recording before Shepard exposed him to the Council. As for the endings... I tend to view how the fans received them as the debacle. Again that is Saren's motivation not Sovereign's.
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Post by Deleted on Dec 11, 2016 16:49:09 GMT
Not a bad reconciliation. However, Tali's evidence suggests that Saren's motivation was to find the Conduit and not that he set out to just destroy the beacons because they contained evidence of the Reapers... and she clearly gathered that recording before Shepard exposed him to the Council. As for the endings... I tend to view how the fans received them as the debacle. Again that is Saren's motivation not Sovereign's. However, your retcon involves Saren overstepping bounds to eliminate witnesses... however, Saren doesn't indicate in Tali's recording that his assigned purpose from Sovereign was to eliminate evidence of the Reaper's existence. His purpose in accessing the Beacon on Eden Prime is stated clearly: "Eden Prime was a major victory. The beacon has brought us one step closer to finding the Conduit" and Benezia adds "and one step closer to the return of the Reapers." In that he knows at that point that a human (i.e. Shepard) probably used the Beacon (because Benezia told him) and therefore that evidence of the Reapers existing has been leaked, I doubt he would declare Eden Prime a victory IF his mission had been just to make sure that evidence of the Reapers existing was destroyed. It is obvious he declares it a victory because the information inside the Beacon brings him closer to finding the Conduit. As I said, it's not a bad retcon... but it still somewhat contradicts what was presented in the game. The flaw in the basic plot is still there, though, Saren (because of his association with Sovereign) should not need to find a Conduit at all. Sovereign knows the controls for the Relay are on the Citadel. He knows the keepers should have opened the Relay, but didn't, and that keepers are only found on the Citadel. He already knows, therefore, that where he needs to go to get the problem solved (no matter what specifically that problem is) IS the Citadel. Furthermore, neither Sovereign nor Saren at that point should know that the Conduit leads back to the Citadel (since they haven't talked to Vigil yet); so Saren has absolutely no reason to believe that finding the Conduit will bring him any closer to being able to open the Citadel realy and enable the return of the Reapers. Therefore, at the point in the game it is uttered, it's a completely illogical piece of dialogue (i.e. another example of bad writing in ME1).
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Post by gothpunkboy89 on Dec 12, 2016 14:42:11 GMT
Again that is Saren's motivation not Sovereign's. However, your retcon involves Saren overstepping bounds to eliminate witnesses... however, Saren doesn't indicate in Tali's recording that his assigned purpose from Sovereign was to eliminate evidence of the Reaper's existence. His purpose in accessing the Beacon on Eden Prime is stated clearly: "Eden Prime was a major victory. The beacon has brought us one step closer to finding the Conduit" and Benezia adds "and one step closer to the return of the Reapers." In that he knows at that point that a human (i.e. Shepard) probably used the Beacon (because Benezia told him) and therefore that evidence of the Reapers existing has been leaked, I doubt he would declare Eden Prime a victory IF his mission had been just to make sure that evidence of the Reapers existing was destroyed. It is obvious he declares it a victory because the information inside the Beacon brings him closer to finding the Conduit. As I said, it's not a bad retcon... but it still somewhat contradicts what was presented in the game. The flaw in the basic plot is still there, though, Saren (because of his association with Sovereign) should not need to find a Conduit at all. Sovereign knows the controls for the Relay are on the Citadel. He knows the keepers should have opened the Relay, but didn't, and that keepers are only found on the Citadel. He already knows, therefore, that where he needs to go to get the problem solved (no matter what specifically that problem is) IS the Citadel. Furthermore, neither Sovereign nor Saren at that point should know that the Conduit leads back to the Citadel (since they haven't talked to Vigil yet); so Saren has absolutely no reason to believe that finding the Conduit will bring him any closer to being able to open the Citadel realy and enable the return of the Reapers. Therefore, at the point in the game it is uttered, it's a completely illogical piece of dialogue (i.e. another example of bad writing in ME1). We don't know when the recording was actually taken. It could have been post Eden Prime or on Eden Prime. It was also a speech recorded by a Geth. Odds are it was a speech to the Geth to keep them happy. Either way the Conduit wasn't really needed by Sovereign. Least not originally. How ever it was the way the Protheans back doored the Citadel right under their collective Reaper noses. Sovereign would be interested in finding it simply so it doesn't happen again. Saren in his over zealous nature to prove how useful organics can be to avoid termination. Takes it a step to far and sees the Counduit as a necessary step towards bringing Reapers back. But again his general nature of kill anyone who might possibly know something asserted it self. He over stepped what was needed and that led Shepard to finding out about it. Once he is exposed he now has to use the Conduit to get on the Citadel.
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Post by Deleted on Dec 12, 2016 15:04:09 GMT
However, your retcon involves Saren overstepping bounds to eliminate witnesses... however, Saren doesn't indicate in Tali's recording that his assigned purpose from Sovereign was to eliminate evidence of the Reaper's existence. His purpose in accessing the Beacon on Eden Prime is stated clearly: "Eden Prime was a major victory. The beacon has brought us one step closer to finding the Conduit" and Benezia adds "and one step closer to the return of the Reapers." In that he knows at that point that a human (i.e. Shepard) probably used the Beacon (because Benezia told him) and therefore that evidence of the Reapers existing has been leaked, I doubt he would declare Eden Prime a victory IF his mission had been just to make sure that evidence of the Reapers existing was destroyed. It is obvious he declares it a victory because the information inside the Beacon brings him closer to finding the Conduit. As I said, it's not a bad retcon... but it still somewhat contradicts what was presented in the game. The flaw in the basic plot is still there, though, Saren (because of his association with Sovereign) should not need to find a Conduit at all. Sovereign knows the controls for the Relay are on the Citadel. He knows the keepers should have opened the Relay, but didn't, and that keepers are only found on the Citadel. He already knows, therefore, that where he needs to go to get the problem solved (no matter what specifically that problem is) IS the Citadel. Furthermore, neither Sovereign nor Saren at that point should know that the Conduit leads back to the Citadel (since they haven't talked to Vigil yet); so Saren has absolutely no reason to believe that finding the Conduit will bring him any closer to being able to open the Citadel realy and enable the return of the Reapers. Therefore, at the point in the game it is uttered, it's a completely illogical piece of dialogue (i.e. another example of bad writing in ME1). We don't know when the recording was actually taken. It could have been post Eden Prime or on Eden Prime. It was also a speech recorded by a Geth. Odds are it was a speech to the Geth to keep them happy. Either way the Conduit wasn't really needed by Sovereign. Least not originally. How ever it was the way the Protheans back doored the Citadel right under their collective Reaper noses. Sovereign would be interested in finding it simply so it doesn't happen again. Saren in his over zealous nature to prove how useful organics can be to avoid termination. Takes it a step to far and sees the Counduit as a necessary step towards bringing Reapers back. But again his general nature of kill anyone who might possibly know something asserted it self. He over stepped what was needed and that led Shepard to finding out about it. Once he is exposed he now has to use the Conduit to get on the Citadel. It was post Eden Prime... since "Eden Prime was a major victory." and, remember, Saren left Eden Prime in a bit of a hurry since a bunch of bombs were set to go off... which Shepard, closing in on Saren, had to stop to dismantle. It sounds to me more like it is a conversation rather than a speech... since Benezia interrupts it; but that's not really important. It was probably made just a little before Benezia came in to tell Saren that "one of the human's may have used [the beacon]." Still, that Saren and Benezia connect it to bringing the Reapers back is undeniable... and illogical... which indicates bad writing (which as been my only real point). On Noveria, Benezia suggests something even different... that Saren believes the Conduit was the "key to the Prothean extinction" - which clearly was not the case since it was the Protheans who made it. Again, bad writing. My conclusion is that the writers really didn't take great care in fleshing out what the Conduit was and it turning it into "a backdoor" to the Citadel was pretty much an afterthought that wasn't well implemented since it led to a spot on the Citadel that was open to the public. (Begging the legitimate question - Why use a convoluted backdoor to hack into a public site?... A question that better writing could have easily avoided generating.) In a similar fashion, the Citadel itself was never shown to be the "massive mass relay" that was it was purported to be in the game (I forget exactly where, but I do recall Shepard questioning how come no one ever noticed that the Citadel was an inactive mass relay... and I do think it is somewhere in ME1). At no time does Saren indicate that he needs the Conduit to access the Citadel because Shepard exposed him... but as I've said, it's not a bad retcon.
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Post by Dabrikishaw on Dec 13, 2016 15:23:57 GMT
Mass Effect 2 was still written with the idea of the player telling their own story. Mass Effect 3 tried too hard to force a character on the blank slate of Shepard.
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Post by Iakus on Dec 13, 2016 21:44:48 GMT
We don't know when the recording was actually taken. It could have been post Eden Prime or on Eden Prime. It was also a speech recorded by a Geth. Odds are it was a speech to the Geth to keep them happy. Either way the Conduit wasn't really needed by Sovereign. Least not originally. How ever it was the way the Protheans back doored the Citadel right under their collective Reaper noses. Sovereign would be interested in finding it simply so it doesn't happen again. Saren in his over zealous nature to prove how useful organics can be to avoid termination. Takes it a step to far and sees the Counduit as a necessary step towards bringing Reapers back. But again his general nature of kill anyone who might possibly know something asserted it self. He over stepped what was needed and that led Shepard to finding out about it. Once he is exposed he now has to use the Conduit to get on the Citadel. It was post Eden Prime... since "Eden Prime was a major victory." and, remember, Saren left Eden Prime in a bit of a hurry since a bunch of bombs were set to go off... which Shepard, closing in on Saren, had to stop to dismantle. It sounds to me more like it is a conversation rather than a speech... since Benezia interrupts it; but that's not really important. It was probably made just a little before Benezia came in to tell Saren that "one of the human's may have used [the beacon]." Still, that Saren and Benezia connect it to bringing the Reapers back is undeniable... and illogical... which indicates bad writing (which as been my only real point). On Noveria, Benezia suggests something even different... that Saren believes the Conduit was the "key to the Prothean extinction" - which clearly was not the case since it was the Protheans who made it. Again, bad writing. My conclusion is that the writers really didn't take great care in fleshing out what the Conduit was and it turning it into "a backdoor" to the Citadel was pretty much an afterthought that wasn't well implemented since it led to a spot on the Citadel that was open to the public. (Begging the legitimate question - Why use a convoluted backdoor to hack into a public site?... A question that better writing could have easily avoided generating.) In a similar fashion, the Citadel itself was never shown to be the "massive mass relay" that was it was purported to be in the game (I forget exactly where, but I do recall Shepard questioning how come no one ever noticed that the Citadel was an inactive mass relay... and I do think it is somewhere in ME1). At no time does Saren indicate that he needs the Conduit to access the Citadel because Shepard exposed him... but as I've said, it's not a bad retcon. Consider this, though. At the time Saren only had a broken beacon to clue him in on what the Conduit was, exactly. Was it a weapon? A way to sabotage the Citadel? A device used to block Sovereign's signal? Benezia might be able to help sort out a little of the message, as Liara could with Shepard. Sovereign might have been able to fill a few more gaps. Other clues may have pointed him towards Ilos and a Prothean base there. But only with the Cipher and an unbroken beacon could the message be made clear.
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Post by Deleted on Dec 15, 2016 18:08:06 GMT
Mass Effect 2 was still written with the idea of the player telling their own story. Mass Effect 3 tried too hard to force a character on the blank slate of Shepard. Shepard was never a blank slate. That was true right from ME1. I'm thankful for that as well, as true blank slate protagonists are never anything but boring. Part of the problem with the Inquisitor in DA:I arguably is that the character has a very bare bones backstory, and that in turn ensured that he or she didn't have much of a personality.
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Post by Deleted on Dec 15, 2016 18:24:27 GMT
It was post Eden Prime... since "Eden Prime was a major victory." and, remember, Saren left Eden Prime in a bit of a hurry since a bunch of bombs were set to go off... which Shepard, closing in on Saren, had to stop to dismantle. It sounds to me more like it is a conversation rather than a speech... since Benezia interrupts it; but that's not really important. It was probably made just a little before Benezia came in to tell Saren that "one of the human's may have used [the beacon]." Still, that Saren and Benezia connect it to bringing the Reapers back is undeniable... and illogical... which indicates bad writing (which as been my only real point). On Noveria, Benezia suggests something even different... that Saren believes the Conduit was the "key to the Prothean extinction" - which clearly was not the case since it was the Protheans who made it. Again, bad writing. My conclusion is that the writers really didn't take great care in fleshing out what the Conduit was and it turning it into "a backdoor" to the Citadel was pretty much an afterthought that wasn't well implemented since it led to a spot on the Citadel that was open to the public. (Begging the legitimate question - Why use a convoluted backdoor to hack into a public site?... A question that better writing could have easily avoided generating.) In a similar fashion, the Citadel itself was never shown to be the "massive mass relay" that was it was purported to be in the game (I forget exactly where, but I do recall Shepard questioning how come no one ever noticed that the Citadel was an inactive mass relay... and I do think it is somewhere in ME1). At no time does Saren indicate that he needs the Conduit to access the Citadel because Shepard exposed him... but as I've said, it's not a bad retcon. Consider this, though. At the time Saren only had a broken beacon to clue him in on what the Conduit was, exactly. Was it a weapon? A way to sabotage the Citadel? A device used to block Sovereign's signal? Benezia might be able to help sort out a little of the message, as Liara could with Shepard. Sovereign might have been able to fill a few more gaps. Other clues may have pointed him towards Ilos and a Prothean base there. But only with the Cipher and an unbroken beacon could the message be made clear. That Saren is tracking the conduit at all is illogical. Saren is working for Sovereign and his assignment is to get the Reapers into the galaxy... get the Citadel Relay working. Whether or not the Conduit is a weapon... it becomes totally irrelevant when the Reaper reinforcements arrive. There is no reason for him to ever believe that chasing an illusive "conduit" around the galaxy can help him accomplish that task in any way. When you track a problem in a system, you START where the problem is happening. The FIRST place Sovereign should have logically sent Saren to investigate why the Citadel Relay wasn't being activated was the console in the Council chambers... where, after an entire game of mucking about, is where Saren ended up going anyways (after landing in a public plaza where he had to fight his way to the console anyways). It's an unnecessarily circular plot... not a great work of writing.
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Post by Iakus on Dec 15, 2016 19:26:18 GMT
Consider this, though. At the time Saren only had a broken beacon to clue him in on what the Conduit was, exactly. Was it a weapon? A way to sabotage the Citadel? A device used to block Sovereign's signal? Benezia might be able to help sort out a little of the message, as Liara could with Shepard. Sovereign might have been able to fill a few more gaps. Other clues may have pointed him towards Ilos and a Prothean base there. But only with the Cipher and an unbroken beacon could the message be made clear. That Saren is tracking the conduit at all is illogical. Saren is working for Sovereign and his assignment is to get the Reapers into the galaxy... get the Citadel Relay working. Whether or not the Conduit is a weapon... it becomes totally irrelevant when the Reaper reinforcements arrive. There is no reason for him to ever believe that chasing an illusive "conduit" around the galaxy can help him accomplish that task in any way. When you track a problem in a system, you START where the problem is happening. The FIRST place Sovereign should have logically sent Saren to investigate why the Citadel Relay wasn't being activated was the console in the Council chambers... where, after an entire game of mucking about, is where Saren ended up going anyways (after landing in a public plaza where he had to fight his way to the console anyways). It's an unnecessarily circular plot... not a great work of writing. Unless he pieced together enough information that this "conduit" was somehow used to sabotage the Citadel and/or the Keepers. Find out what happened, and you can work your way towards the solution. If you start at the Citadel...okay where on the Citadel? The Keepers? The controls for the relay? The relay itself? What if Saren showed up in the Council room and started fiddling with the Control arms as Soveriegn blitzes teh Citadel in a surprise attack, only to find the relay itself has malfunctioned. Saren: So, boss, I closed up the Citadel and shut down the relays for you, but I just blew my cover and I'm pinned in the Council Chamber by C-Sec. How long until you can send in the cavalry? Sovereign: ...it's not working... Saren: Say again?" *gunfire* That sounded like you said it's not working. I know you didn't say it's not working because I'M FIGHTING HALF OF C-SEC HERE BY MYSELF! Sooner or later, they're going to get in here, and when that happens it's just a matter of time until they open up the network again. We're both just lucky they haven't brought in another Spectre yet! Sovereign: I SAID "it's not working" now shut up and let me concentrate" *muttering as Sovereign starts running a diagnostic on the Citadel Saren: And I was two days til retirement...
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Post by Deleted on Dec 15, 2016 22:10:02 GMT
That Saren is tracking the conduit at all is illogical. Saren is working for Sovereign and his assignment is to get the Reapers into the galaxy... get the Citadel Relay working. Whether or not the Conduit is a weapon... it becomes totally irrelevant when the Reaper reinforcements arrive. There is no reason for him to ever believe that chasing an illusive "conduit" around the galaxy can help him accomplish that task in any way. When you track a problem in a system, you START where the problem is happening. The FIRST place Sovereign should have logically sent Saren to investigate why the Citadel Relay wasn't being activated was the console in the Council chambers... where, after an entire game of mucking about, is where Saren ended up going anyways (after landing in a public plaza where he had to fight his way to the console anyways). It's an unnecessarily circular plot... not a great work of writing. Unless he pieced together enough information that this "conduit" was somehow used to sabotage the Citadel and/or the Keepers. Find out what happened, and you can work your way towards the solution. If you start at the Citadel...okay where on the Citadel? The Keepers? The controls for the relay? The relay itself? What if Saren showed up in the Council room and started fiddling with the Control arms as Soveriegn blitzes teh Citadel in a surprise attack, only to find the relay itself has malfunctioned. Saren: So, boss, I closed up the Citadel and shut down the relays for you, but I just blew my cover and I'm pinned in the Council Chamber by C-Sec. How long until you can send in the cavalry? Sovereign: ...it's not working... Saren: Say again?" *gunfire* That sounded like you said it's not working. I know you didn't say it's not working because I'M FIGHTING HALF OF C-SEC HERE BY MYSELF! Sooner or later, they're going to get in here, and when that happens it's just a matter of time until they open up the network again. We're both just lucky they haven't brought in another Spectre yet! Sovereign: I SAID "it's not working" now shut up and let me concentrate" *muttering as Sovereign starts running a diagnostic on the Citadel Saren: And I was two days til retirement... The controls for the relay, of course. - Since it was the keepers who were ultimately programmed to not respond to the signal... all Saren would have had to do was walk in for a meeting with the Council, taking a few "commando" crew with him. After a meeting with the council ended (when Shepard and his crew were left alone up there as we saw in ME1), he could have walked over an activated the console controls for the relay... and low and behold, it would have worked since nothing was wrong with the control itself... just the keepers. Beats attacking a colony to gain access to a beacon built by the Protheans... when Saren or Sovereign had no actual clue that the Protheans survived to do anything to tamper with the signal... and then finding out that they didn't tamper with the signal, just the keepers of the signal, etc.... only after Saren lost his Spectre status and had his army breeding facility completely destroyed by an upstart human spectre (which, BTW, undid everything Saren had done previously to keep humans out of the spectres).
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Post by Iakus on Dec 15, 2016 22:14:54 GMT
Unless he pieced together enough information that this "conduit" was somehow used to sabotage the Citadel and/or the Keepers. Find out what happened, and you can work your way towards the solution. If you start at the Citadel...okay where on the Citadel? The Keepers? The controls for the relay? The relay itself? What if Saren showed up in the Council room and started fiddling with the Control arms as Soveriegn blitzes teh Citadel in a surprise attack, only to find the relay itself has malfunctioned. Saren: So, boss, I closed up the Citadel and shut down the relays for you, but I just blew my cover and I'm pinned in the Council Chamber by C-Sec. How long until you can send in the cavalry? Sovereign: ...it's not working... Saren: Say again?" *gunfire* That sounded like you said it's not working. I know you didn't say it's not working because I'M FIGHTING HALF OF C-SEC HERE BY MYSELF! Sooner or later, they're going to get in here, and when that happens it's just a matter of time until they open up the network again. We're both just lucky they haven't brought in another Spectre yet! Sovereign: I SAID "it's not working" now shut up and let me concentrate" *muttering as Sovereign starts running a diagnostic on the Citadel Saren: And I was two days til retirement... Since it was the keepers who were ultimately programmed to not respond to the signal... all Saren would have had to do was walk in for a meeting with the Council, taking a few "commando" crew with him. After a meeting with the council ended (when Shepard and his crew were left alone up there as we saw in ME1), he could have walked over an activated the console... and low and behold, it would have worked since nothing was wrong with the control itself... just the keepers. All the controls that Saren was messing with did was close the Citadel and lock out the relay network. Sovereign had to go in and manually open the relay (which is why it was making out with the Citadel during the battle) Now imagine if the Protheans had done something to the Citadel itself to keep the dark space relay from opening, rather than messing with the Keepers. At the time you speak of, neither Saren nor Sovereign knew what was wrong.
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Post by Deleted on Dec 15, 2016 22:32:10 GMT
Since it was the keepers who were ultimately programmed to not respond to the signal... all Saren would have had to do was walk in for a meeting with the Council, taking a few "commando" crew with him. After a meeting with the council ended (when Shepard and his crew were left alone up there as we saw in ME1), he could have walked over an activated the console... and low and behold, it would have worked since nothing was wrong with the control itself... just the keepers. All the controls that Saren was messing with did was close the Citadel and lock out the relay network. Sovereign had to go in and manually open the relay (which is why it was making out with the Citadel during the battle) Now imagine if the Protheans had done something to the Citadel itself to keep the dark space relay from opening, rather than messing with the Keepers. At the time you speak of, neither Saren nor Sovereign knew what was wrong. ... and accessing the Conduit STILL didn't do anything for them. They STILL had to get to the Council Chambers and Sovereign STILL had to make his way into the Citadel to open the relay. Saren crash landing on the public plaza just alerted the same forces that would have attacked him... the only difference was that, now, he had to fight his way to the council chamber... which he would not have had to do had he just walked in earlier. Obviously Sovereign did not have to manually start the process... because in past cycles, the keepers started it from the Citadel... so... another plot hole exists... why couldn't Saren just do what some dumb keeper had done every cycle prior to this one? If, in past cycles, a Reaper was needed to open the relay, every cycle would have faced the problem of meeting the Citadel forces head on regardless of the keepers. There is no indication that whatever the keepers did to respond to the signal involved "softening" the Citadel defences so Sovereign could enter to manually open the relay. If that was the case, then Saren should have been able to do that just as easily as the keepers instead. The closing of the Citadel arms was in response to Saren's attack on the Citadel Tower. So... let's write this a different way. Everything the same up to the point that Saren finds out from Vigil what the Conduit really is. Saren should have then figured out that what was needed was for Sovereign to get to the Citadel to open the relay... so, rather than bring his entire army through the Conduit and attack the Citadel... causing the arms to be closed and Sovereign to have to face a full defense force... Why not, send out a geth army to create a diversion attack in an area near the Citadel to draw the defense ships into a battle away. That way, the arms stay open and Sovereign (perhaps with another geth escort) can just enter the Citadel and quickly open the Reaper Relay relatively unopposed. Saren stays on Ilos and fights Shepard to keep him/her busy and prevent him/her from even talking to Vigial and somewhere in the course of the battle, blows up the Conduit, ensuring the Shepard can't make it to the Citadel. ... Also, if Saren is traveling around the galaxy inside Sovereign... then Sovereign is at Ilos but obviously doesn't arrive at the Citadel through the Conduit... taking the long way around through the regular relay network anyways... yet, it's Saren's attack on the Citadel that causes the Citadel arms and the relay network to be closed... So, shouldn't Sovereign be trapped outside of the Citadel system the same way Joker was before Shepard opened the relays?
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Post by Iakus on Dec 15, 2016 22:48:53 GMT
All the controls that Saren was messing with did was close the Citadel and lock out the relay network. Sovereign had to go in and manually open the relay (which is why it was making out with the Citadel during the battle) Now imagine if the Protheans had done something to the Citadel itself to keep the dark space relay from opening, rather than messing with the Keepers. At the time you speak of, neither Saren nor Sovereign knew what was wrong. ... and accessing the Conduit STILL didn't do anything for them. They STILL had to get to the Council Chambers and Sovereign STILL had to make his way into the Citadel to open the relay. Saren crash landing on the public plaza just alerted the same forces that would have attacked him... the only difference was that, now, he had to fight his way to the council chamber... which he would not have had to do had he just walked in earlier. Yup. Irony. Obviously Sovereign did not have to manually start the process... because in past cycles, the keepers started it from the Citadel... so... another plot hole exists... why couldn't Saren just do what some dumb keeper had done every cycle prior to this one? If, in past cycles, a Reaper was needed to open the relay, every cycle would have faced the problem of meeting the Citadel forces head on regardless of the keepers. There is no indication that whatever the keepers did to respond to the signal involved "softening" the Citadel defences so Sovereign could enter to manually open the relay. If that was the case, then Saren should have been able to do that just as easily as the keepers instead.
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Post by Deleted on Dec 16, 2016 0:32:31 GMT
... and accessing the Conduit STILL didn't do anything for them. They STILL had to get to the Council Chambers and Sovereign STILL had to make his way into the Citadel to open the relay. Saren crash landing on the public plaza just alerted the same forces that would have attacked him... the only difference was that, now, he had to fight his way to the council chamber... which he would not have had to do had he just walked in earlier. Yup. Irony. Obviously Sovereign did not have to manually start the process... because in past cycles, the keepers started it from the Citadel... so... another plot hole exists... why couldn't Saren just do what some dumb keeper had done every cycle prior to this one? If, in past cycles, a Reaper was needed to open the relay, every cycle would have faced the problem of meeting the Citadel forces head on regardless of the keepers. There is no indication that whatever the keepers did to respond to the signal involved "softening" the Citadel defences so Sovereign could enter to manually open the relay. If that was the case, then Saren should have been able to do that just as easily as the keepers instead. This is going to look like my response is part of your quote because of the wonky way your post is written and I can't get my cursor to drop down out of the quote box.... OK, let's go with Saren closed the arms to cut off reinforcements... Sovereign is coming from Ilos via the normal relay network... so, now Saren, in the process, has cut off Sovereign's access to the Citadel... who has to get in there to open the Citadel Relay to let his Reaper buddies into the galaxy. A diversion would have been a superior tactic... instead of jumping blindly into a Prothean made one-way relay while still having to send your leader the long way around. My point is that... no matter which way you try to slice it, the story in ME1 is poorly constructed and you are left with circular plot holes. As a result, it is clearly not much bettern written than ME3... which counters the statement made by the title of this thread... and on that note, I'm outa here. Bye.
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