Fly In The Lotion
N3
It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
XBL Gamertag: N7 Swan Killer (retired)
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Fly In The Lotion
It's not a lie if you believe it.
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n7swankiller
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Post by Fly In The Lotion on Dec 2, 2016 23:48:07 GMT
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Post by crashsuit on Dec 4, 2016 0:01:32 GMT
From that picture, it almost looks to me as if ammo powers are set up like ME3MP's clips/cobras/ops/gels.
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Lvca
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Games: Mass Effect Trilogy, Dragon Age: Origins, Jade Empire, Mass Effect Andromeda
Origin: Lvca_gr
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Post by Lvca on Dec 4, 2016 14:42:59 GMT
So the weapons I saw in the game play trailer: M8 Avenger Carnifex Piranha Reegar Revenant Particle Rifle Widow A pistol that I did not recognize An assault rifle that was kind of stubby Argus? Sabre? Some of this battle game play looked a bit like Halo mp to me as far as hoceirng and moving from vertical levels to levels. Ability to switch ammo types in game by the look of it. There are at least 2 unknown assault rifles, the one that shots a beam and another one at 4:12 and 4:25 that reminds me slightly of the Adas. Also, it seems to me that shieldgate is gone or is not as noticeable as it is on ME3. From that picture, it almost looks to me as if ammo powers are set up like ME3MP's clips/cobras/ops/gels. There's also a Predator Pistol Icon on the image, so I suppose it will be on Andromeda too. Ammo system looks interesting.
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Voluptuous Volus
KSSSSHK, PAYDAY!
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Post by Voluptuous Volus on Dec 4, 2016 23:16:14 GMT
It looks like you can Charge to safety by targeting your own teammates.
Let's hope the netcode is good.
P.S. The graphics looks very cartoony though and the sounds is weird.
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GruntKitterhand
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Ha! They're Dead!
Games: Mass Effect Trilogy
XBL Gamertag: GruntKitterhand
PSN: GruntKitterhand
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Post by GruntKitterhand on Dec 5, 2016 13:03:44 GMT
You can apparently change between being left-handed and right-handed. So, left-hand advantage anyone? You better feckin' believe it buddy! My take on the gameplay is that they will want the differences between SP and MP to be much smaller than in ME3, in an attempt to attract more SP players to the MP, which is where the potential for big revenue really lies. No pause wheel in SP will make the transition much easier for those types of players who couldn't cope with the difficulty spike of ME3 MP, while those of us used to the more frantic nature of MP should manage the faster SP relatively easily. They have to be teasing us by not revealing a Claymore yet, and the presence of the Reegar would suggest that they must surely be planning to bring some Quarians too. There is already no justification for Quarians not being in the game, but bringing a Reegar without its inventors would be beyond rude.
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Praise the Justicat!
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Post by Pounce de León on Dec 5, 2016 13:34:03 GMT
... Also, it seems to me that shieldgate is gone or is not as noticeable as it is on ME3. ... I thought there was a distinct visual feedback when the shield went down. I assumed there was shieldgate still in for I saw no bleeding through to health in the gameplay vid.
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Post by Vortex13 on Dec 5, 2016 14:54:45 GMT
I mentioned this in another thread but I feel that it would be better asked/speculated here:
Does anyone else wonder what the jetpack mechanic is going to be like in MP? Is it something that should be available to all 'kits' across the board?
It's a very cool feature, don't get me wrong, but I personally would find it a bit ridiculous if your Krogan characters could be zipping around the map like we saw Ryder doing (even ignoring the whole vanguard charging thing). I mean a typical krogan weighs about a ton, that little dinky jetpack isn't going to do much for him like it would for your humans and asari. Now if that's the case, and your choice of species effects more than just your base health and melee power but your movement potential as well then I can see lots of potential for really diversifying the myriad species you could play as. The question though, is would BioWare offer something different yet compelling enough to want to make us try out those different races?
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Post by Deleted on Dec 5, 2016 15:09:29 GMT
I mentioned this in another thread but I feel that it would be better asked/speculated here: Does anyone else wonder what the jetpack mechanic is going to be like in MP? Is it something that should be available to all 'kits' across the board? It's a very cool feature, don't get me wrong, but I personally would find it a bit ridiculous if your Krogan characters could be zipping around the map like we saw Ryder doing (even ignoring the whole vanguard charging thing). I mean a typical krogan weighs about a ton, that little dinky jetpack isn't going to do much for him like it would for your humans and asari. Now if that's the case, and your choice of species effects more than just your base health and melee power but your movement potential as well then I can see lots of potential for really diversifying the myriad species you could play as. The question though, is would BioWare offer something different yet compelling enough to want to make us try out those different races? Hmm, interesting question. maybe they will make the use incremental sort of like distribution of the speed/rolls in the lateral movement right now. I am curious to see what they will do with it.
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Robo
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Robo on Dec 5, 2016 16:35:25 GMT
This has probably been mentioned, but dedicated serves.
Holy sweet mother of robo jesus above, it would be so nice to have a steady connection to matches every once in a while. I don't really play the multiplayer of ME3 anymore because I'm sick of all the people hosting from the edges of Pluto with a busted dialup router.
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Beerfish
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Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
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Post by Beerfish on Dec 5, 2016 16:44:32 GMT
It sounds to me as if they have kept some things from the successful ME3mp, they have added some Haloish components (jet packs and level to level combat), they added some world of tanks type of things such as the limited time special items and the prestige exp separate from normal exp.
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Heroicmass
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XBL Gamertag: HeroicMass
Prime Posts: Not sure
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Post by Heroicmass on Dec 5, 2016 17:32:14 GMT
Looking at some of the screenshots, it appears that the 3 powers will be tied to the shoulder buttons with a combination of LB and RB needing to be pressed for one power on consoles. Given the issues we all have had with the D-pad functionality using the wrong item at the wrong time, I wonder if this will become a problem over time with the wrong power firing a times.
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Deerber
N3
Claymore & Drell
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: Deerber
Prime Posts: 16,870
Prime Likes: 7098
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Post by Deerber on Dec 5, 2016 22:43:40 GMT
Looking at some of the screenshots, it appears that the 3 powers will be tied to the shoulder buttons with a combination of LB and RB needing to be pressed for one power on consoles. Given the issues we all have had with the D-pad functionality using the wrong item at the wrong time, I wonder if this will become a problem over time with the wrong power firing a times. #PeasantProblems
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Deerber
N3
Claymore & Drell
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: Deerber
Prime Posts: 16,870
Prime Likes: 7098
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Post by Deerber on Dec 5, 2016 22:44:07 GMT
You can apparently change between being left-handed and right-handed. So, left-hand advantage anyone? You better feckin' believe it buddy! My take on the gameplay is that they will want the differences between SP and MP to be much smaller than in ME3, in an attempt to attract more SP players to the MP, which is where the potential for big revenue really lies. No pause wheel in SP will make the transition much easier for those types of players who couldn't cope with the difficulty spike of ME3 MP, while those of us used to the more frantic nature of MP should manage the faster SP relatively easily. They have to be teasing us by not revealing a Claymore yet, and the presence of the Reegar would suggest that they must surely be planning to bring some Quarians too. There is already no justification for Quarians not being in the game, but bringing a Reegar without its inventors would be beyond rude. And no Drell. Let's not forget no fucking Drell yet.
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Post by Cirvante on Dec 5, 2016 23:11:02 GMT
You better feckin' believe it buddy! My take on the gameplay is that they will want the differences between SP and MP to be much smaller than in ME3, in an attempt to attract more SP players to the MP, which is where the potential for big revenue really lies. No pause wheel in SP will make the transition much easier for those types of players who couldn't cope with the difficulty spike of ME3 MP, while those of us used to the more frantic nature of MP should manage the faster SP relatively easily. They have to be teasing us by not revealing a Claymore yet, and the presence of the Reegar would suggest that they must surely be planning to bring some Quarians too. There is already no justification for Quarians not being in the game, but bringing a Reegar without its inventors would be beyond rude. And no Drell. Let's not forget no fucking Drell yet. This post gave me Kepral's syndrome.
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Post by XCPTNL on Dec 5, 2016 23:26:41 GMT
And no Drell. Let's not forget no fucking Drell yet. No Drell, no Claymore, no Wraith, no Black Widow, no Javelin yet... just no-aiming-skill-required weapons like Reegar, automatic Piranha shotgun with 10 shot-barrel and some beam-weapon. Also: no awesome looking visuals from a high end PC but console gameplay with funny controls/hotkeys instead. I won't be surprised if we get another "one key to rule control 'em all" - think ME3 spacebar but with even more additional actions; for jetpacking and other stuff. I'm worried...
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Post by crashsuit on Dec 5, 2016 23:57:27 GMT
It's got an Avenger, a human soldier, and cryo ammo, so it looks like I've got everything I need out of the box.
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Post by Cirvante on Dec 6, 2016 0:03:44 GMT
And no Drell. Let's not forget no fucking Drell yet. No Drell, no Claymore, no Wraith, no Black Widow, no Javelin yet... just no-aiming-skill-required weapons like Reegar, automatic Piranha shotgun with 10 shot-barrel and some beam-weapon. Also: no awesome looking visuals from a high end PC but console gameplay with funny controls/hotkeys instead. I won't be surprised if we get another "one key to rule control 'em all" - think ME3 spacebar but with even more additional actions; for jetpacking and other stuff. I'm worried... There's a Black Widow in the trailer, you Pyjak.
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Post by spacev3gan on Dec 6, 2016 3:40:42 GMT
What I consider to be crucial implementations:
- No immortality grinding via promotions;
- Different difficult levels as well as cooperative gameplay encouraged across the board;
- Different roles and XP equally rewarded to each role;
- Dedicated servers + Lag compensation;
- Unique characters with long, unshared skill trees (like DAMP);
- No class restriction for weapons;
- Balanced Weapons across the board: starting weapons and end-game weapons have to perform somewhat closely;
- Progressive Inventory Unlocking that is realistically achievable for the casual gamer (unlike DAMP and ME3MP);
- Text Chat and Voice Chat;
- Cosmetic Unlocks (skins and the like) awarded upon challenge completion.
- Free DLCs;
- Weekend Challenges;
- No One hit kill Rockets.
What I consider to be desirable implementations:
- Mandatory Tutorial;
- In game Network (Faction) system to organize large groups of friends with ease (like Titanfall 2);
- Daily 'Happy Hour' for extra XP - the precise hour should be decided by the player or the Network he/she is in (like Titanfall 2);
- On-screen display of Roles the team requires (like Overwatch);
- Ping displayed on screen (like any average multiplayer game);
- Packs that give guaranteed Unique drop, bought with real cash and in game currency;
- Ban Hammer.
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theflyingzamboni
N3
Sorry, my face is tired from dealing with... everything.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Sorry, my face is tired from dealing with... everything.
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Post by theflyingzamboni on Dec 6, 2016 5:41:41 GMT
What I consider to be crucial implementations:- No immortality grinding via promotions; - Different difficult levels as well as cooperative gameplay encouraged across the board; - Different roles and XP equally rewarded to each role; - Dedicated servers + Lag compensation; - Unique characters with long, unshared skill trees (like DAMP); - No class restriction for weapons;
- Balanced Weapons across the board: starting weapons and end-game weapons have to perform somewhat closely;- Progressive Inventory Unlocking that is realistically achievable for the casual gamer (unlike DAMP and ME3MP); - Text Chat and Voice Chat; - Cosmetic Unlocks (skins and the like) awarded upon challenge completion. - Free DLCs; - Weekend Challenges; - No One hit kill Rockets. What I consider to be desirable implementations:- Mandatory Tutorial; - In game Network (Faction) system to organize large groups of friends with ease (like Titanfall 2); - Daily 'Happy Hour' for extra XP - the precise hour should be decided by the player or the Network he/she is in (like Titanfall 2); - On-screen display of Roles the team requires (like Overwatch); - Ping displayed on screen (like any average multiplayer game); - Packs that give guaranteed Unique drop, bought with real cash and in game currency; - Ban Hammer. This looks like a great list to me, except for the bolded line. It seems to me there's much less point to collecting new equipment (particularly rare equipment) if it's basically comparable to my starting Avenger. What's to get me excited about that new ultra-rare gun if it's barely better than the common ones? Interested to hear the reasoning for this.
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Post by cryptic137 on Dec 6, 2016 6:37:24 GMT
What I consider to be crucial implementations:- No immortality grinding via promotions; - Different difficult levels as well as cooperative gameplay encouraged across the board; - Different roles and XP equally rewarded to each role; - Dedicated servers + Lag compensation; - Unique characters with long, unshared skill trees (like DAMP); - No class restriction for weapons;
- Balanced Weapons across the board: starting weapons and end-game weapons have to perform somewhat closely;- Progressive Inventory Unlocking that is realistically achievable for the casual gamer (unlike DAMP and ME3MP); - Text Chat and Voice Chat; - Cosmetic Unlocks (skins and the like) awarded upon challenge completion. - Free DLCs; - Weekend Challenges; - No One hit kill Rockets. What I consider to be desirable implementations:- Mandatory Tutorial; - In game Network (Faction) system to organize large groups of friends with ease (like Titanfall 2); - Daily 'Happy Hour' for extra XP - the precise hour should be decided by the player or the Network he/she is in (like Titanfall 2); - On-screen display of Roles the team requires (like Overwatch); - Ping displayed on screen (like any average multiplayer game); - Packs that give guaranteed Unique drop, bought with real cash and in game currency; - Ban Hammer. This looks like a great list to me, except for the bolded line. It seems to me there's much less point to collecting new equipment (particularly rare equipment) if it's basically comparable to my starting Avenger. What's to get me excited about that new ultra-rare gun if it's barely better than the common ones? Interested to hear the reasoning for this. i agree with you, its a great list but common items and rare items should never perform closely. i agree that grinding can be somewhat annoying but its not fun having everything unlocked after ~20 hours or unlocking weapons that dont have any upsides except for a little more damage per shot. Also the happy hour should be changed to a daily quest or something, because not everybody can play at a given time. for example nurses that take evening shifts cant participate
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Post by Tetrabytes101 on Dec 6, 2016 7:45:40 GMT
Air strikes in multiplayer,Also placeable turrets,and mic chat enabled as a few recent games are not having mic chat?
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franken
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: the-franken
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Post by franken on Dec 6, 2016 8:04:54 GMT
Looking at some of the screenshots, it appears that the 3 powers will be tied to the shoulder buttons with a combination of LB and RB needing to be pressed for one power on consoles. Given the issues we all have had with the D-pad functionality using the wrong item at the wrong time, I wonder if this will become a problem over time with the wrong power firing a times. I'm hoping this was done to help address the omni-button. The part of the trailer that showed collecting minerals used triangle, so hopefully that translates into being the new revive/interact button in MP as well. I never had any misclick issues with L1+R1 for supers in Destiny when I used that control scheme (eventually swapped to bumper jumper for other reasons), but there is a big difference between hitting an ability every few minutes instead of every few seconds. At least with individual cooldowns a wrong press won't lock us out of other powers if it does happen. I'll gladly take that risk over the omni-button if this theory hold true.
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Post by spacev3gan on Dec 6, 2016 8:43:34 GMT
This looks like a great list to me, except for the bolded line. It seems to me there's much less point to collecting new equipment (particularly rare equipment) if it's basically comparable to my starting Avenger. What's to get me excited about that new ultra-rare gun if it's barely better than the common ones? Interested to hear the reasoning for this. i agree with you, its a great list but common items and rare items should never perform closely. i agree that grinding can be somewhat annoying but its not fun having everything unlocked after ~20 hours or unlocking weapons that dont have any upsides except for a little more damage per shot. Also the happy hour should be changed to a daily quest or something, because not everybody can play at a given time. for example nurses that take evening shifts cant participate Rare and Ultra-Rares have to perform somewhat better than starting equipment, it is only fair. Plus as your progress into the game, you should unlock mods, upgrades and consumables to make the weapons more potent overall. Veterans ought to have some advantage over the starting Joe, but that advantaged that to be within reason. Between ME3MP and DAI:MP I invested about 6,000 hours. I have been venturing in a few other Multiplayer games since those two sorta died out. Two major issues I've come to realize with Bioware immense loot gap system are: a) loot grind ends up becoming the factor most hardcore persistent players keep playing the game, more so than fun and game quality; it promotes a huge power gap between veterans and newcomers, so much so that at times you might avoid playing with newcomers - unless they accept the fact they are likely to be carried. Both issues themselves contribute to the discouragement of newcomers (since they know they have to grind hard to get to play on the higher difficulty settings) as well as casual players. Cooperative team effort, communication, strategy and individual player skills have to outweigh better loot, pretty much at all instances. Otherwise we are playing a Diablo game.
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Post by spacev3gan on Dec 6, 2016 9:24:24 GMT
To use examples we can relate to: I am not saying an Avenger has to perform like the Harrier - the first is total crap while the latter is quite broken. What I think is a good comparison is something like the Mattock and the Lancer. The Lancer is definitely better on pretty much all cases, but a Mattock wielding player can still do alright on Gold, even on Platinum, provided he has a good team. When it comes to Sniper Rifles, I believe the Widow should be the proper starting weapon - a Widow-like damage weapon. The Mantis, Incisor, Viper and Raptor are way, just way too weak. Insultingly weak. Now a Window by itself can't do miracles. Even on Silver the player needs some skills. Yet when it comes to highly skilled players, they can do extremely well with this gun on Platinum, even though it is considerably weaker than the Black Widow, the Javelin and the Valiant. Maybe the Carnifex should be the starting Pistol, the Disciple or the Graal the starting shotgun. Something along those lines. Starting weapons should not be things to purposely hinder the player.
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nedstarkshead
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I have two hands and a butt
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by nedstarkshead on Dec 6, 2016 11:09:33 GMT
Please no more RNG....... When I buy a box of goodies I'd really like to know what I'm getting.
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