inherit
MASTERNINJA
2243
0
4,142
XCPTNL
1,180
December 2016
xcptnl
XCPTNL
|
Post by XCPTNL on Dec 6, 2016 15:30:32 GMT
There's a Black Widow in the trailer, you Pyjak. Didn't see it. But neither can I remember some of the other screenshots posted in here. I feel like there is a whole other trailer out there or something. I just read that there will native 21:9 support. At least that's one of their goals. Let's see how that goes... I can live with black bars in cutscenes if they are pre-rendered and not with the ingame engine. HUD-scaling would be nice I guess though in some games it doesn't bother me that much. Markers being off is annoying though - that happens in ME3MP with Flawless Widescreen. To be fair though the older Mass Effect games are a ton of crap when it comes to 21:9 and 3440x1440 resolution, so I'm rather glad for what Flawless Widescreen provides - even though it can look funny at time, looking through a scope for example or using Hunter Mode...
|
|
Lvca
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Jade Empire, Mass Effect Andromeda
Origin: Lvca_gr
Posts: 291 Likes: 1,578
inherit
117
0
1,578
Lvca
291
August 2016
lvcagr
Mass Effect Trilogy, Dragon Age: Origins, Jade Empire, Mass Effect Andromeda
Lvca_gr
|
Post by Lvca on Dec 6, 2016 15:34:06 GMT
... Also, it seems to me that shieldgate is gone or is not as noticeable as it is on ME3. ... I thought there was a distinct visual feedback when the shield went down. I assumed there was shieldgate still in for I saw no bleeding through to health in the gameplay vid. True, I had rewatch it, but true. Should pay more attention . OTOH it seemed there was no slowdown effect (now it's when I rewatch it again and I start noticing it), but I don't remember if there was any when shields went down on ME3 SP while I'm think there was some when healthgated (or was it on ME2? haven't played SP in a long, long while).
|
|
inherit
265
0
Nov 15, 2024 18:18:41 GMT
12,048
Pounce de León
Praise the Justicat!
7,945
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Dec 6, 2016 15:51:04 GMT
I thought there was a distinct visual feedback when the shield went down. I assumed there was shieldgate still in for I saw no bleeding through to health in the gameplay vid. True, I had rewatch it, but true. Should pay more attention . OTOH it seemed there was no slowdown effect (now it's when I rewatch it again and I start noticing it), but I don't remember if there was any when shields went down on ME3 SP while I'm think there was some when healthgated (or was it on ME2? haven't played SP in a long, long while). Same here - I think that might have been in ME2? After playing so much MP all the time dilation effects really kicked me out of rhythm in single player.
|
|
inherit
2101
0
Dec 14, 2017 21:16:32 GMT
59
cryptic137
75
Nov 15, 2016 17:12:20 GMT
November 2016
cryptic137
|
Post by cryptic137 on Dec 6, 2016 15:53:00 GMT
Please no more RNG....... When I buy a box of goodies I'd really like to know what I'm getting. RNG seems to be pretty unpopular, but its really the only real way to go for longlivety in progression. either that or make items tremendously expensive so that you have to grind for a weapon which can be even more dissapointing if you dont like the weapon. and its confirmed in articles anyway that the shop will be pretty similiar
|
|
normandy
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 113 Likes: 150
inherit
2121
0
150
normandy
113
Nov 17, 2016 17:14:35 GMT
November 2016
normandy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by normandy on Dec 6, 2016 15:58:14 GMT
I played the DA:I MP and the players from latin america are separated from the rest of the world, i'd like to know if it's the same with Andromeda, or are we all together This is a good question and a worry, the actual game performance and matchmaking was terrible in DAIMP. Hopefully we won;t have region gating but I wouldn't be surprised if we do. Agreed. In DAI I could barely find a lobby even when game was new. ME3 was great and I haven't had much trouble with lag there.
|
|
inherit
1987
0
Mar 14, 2017 16:11:12 GMT
2,750
Cirvante
803
November 2016
cirvante
|
Post by Cirvante on Dec 6, 2016 18:24:12 GMT
Didn't see it. But neither can I remember some of the other screenshots posted in here. I feel like there is a whole other trailer out there or something. Some of the screens posted here only showed up for less than a second in the trailer (like the hammer melee or left-handed weapon), so it's difficult to make out details like that. I believe the devs paid some attention to the ME3MP forum, so they should have some idea about which guns were popular. Their own stats may not reflect it because of all the nubs, but the cult following of the Claymore was kind of hard to ignore. I'm quite confident we'll see the weapon in MEA again, considering that we've had it since ME2. Regarding Drell, who the fuck knows? If there are Drell in singleplayer, they'll show up in multiplayer. If they're not in singleplayer, they still might show up eventually. They made some pretty unique characters for ME3MP after all.
|
|
inherit
1040
0
Nov 26, 2024 23:52:26 GMT
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Dec 6, 2016 19:21:20 GMT
I'm trying to remember, but didn't the leaked survey mention something about Remnant Vaults being part of the MP experience? I've read articles that the devs have been looking at other titles like Destiny for inspiration and I can't help but wonder if these vaults aren't something akin to Destiny's raids? Or maybe they could be trying to incorporate a larger narrative into the MP setting a la the Flashpoint "dungeons" in SWTOR? If this speculation is true, I would be personally torn on whether I wanted it or not. On one hand it would be a great addition to the MP setting; something more than just another horde mode. On the other hand I would imagine that such structured cohesion would ultimately limit the types of characters/kits you could use; I would imagine that putting together all the mechanics involved in a raid wouldn't preclude the notion that the players could be entering into a match as a Rachni or Elcor. New game modes sounds great, but the potential limiting of our roster size does not. Both add variety to the game, but I would have to say that I would prefer a larger sampling of kits to choose from. I would prefer to have both the new modes and the new character possibilities though. I can't be the only one that wants to take on a Remnant vault with my Elcor soldier providing backup to my squad.
|
|
inherit
35
0
7,697
crashsuit
1,753
August 2016
crashsuit
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Jade Empire, Mass Effect Andromeda
crashsuit
crashsuit
2,140
2,789
|
Post by crashsuit on Dec 6, 2016 20:19:02 GMT
I believe the devs paid some attention to the ME3MP forum, so they should have some idea about which guns were popular. Ah yes, you must mean the Wraith
|
|
Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,191 Likes: 36,397
inherit
Little Pumpkin
314
0
Nov 25, 2024 20:36:55 GMT
36,397
Beerfish
15,191
August 2016
beerfish
https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Beerfish
Beerfish77
|
Post by Beerfish on Dec 6, 2016 21:09:21 GMT
If the powers truly are mapped to the bumper pads as indicated it is going to suck donkey balls.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2316
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 6, 2016 21:36:13 GMT
Thinks that I'v read: You can use a jetpack (and you have to use it to get to all areas) You can place turrets There will be Classes like in ME3 New Biotic (same in SP I think) Shop with special offers (you see what you buy) Something like the Promotionsystem in DAI but not with that impact on the MP
Source: PC-Game Magazine Germany (they wrote, that they have played 4 Rounds Multiplayer)
|
|
ComingOfShadows
N2
P12
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: Coming0fShadows
Posts: 67 Likes: 132
inherit
407
0
Aug 24, 2023 22:19:24 GMT
132
ComingOfShadows
P12
67
August 2016
coming0fshadows
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Coming0fShadows
|
Post by ComingOfShadows on Dec 6, 2016 23:02:16 GMT
What I consider to be crucial implementations:- No immortality grinding via promotions; This many times over. Nothing else really matters in the long run if they do it. Well at least its my overwhelming concern about this that makes me think nothing else matters as much...
|
|
inherit
1987
0
Mar 14, 2017 16:11:12 GMT
2,750
Cirvante
803
November 2016
cirvante
|
Post by Cirvante on Dec 6, 2016 23:26:40 GMT
I believe the devs paid some attention to the ME3MP forum, so they should have some idea about which guns were popular. Ah yes, you must mean the Wraith There is only one High Lord and his name is Claymore. All others are pretenders and false idols. One Claymore to rule them all, One Claymore to find them, One Claymore to headshot them all, And with it's glory blind them.
|
|
Abramsrunner
N3
Games: Mass Effect Trilogy
Origin: Abramsrunner
Posts: 765 Likes: 3,906
inherit
152
0
3,906
Abramsrunner
765
August 2016
abramsrunner
Mass Effect Trilogy
Abramsrunner
|
Post by Abramsrunner on Dec 6, 2016 23:31:26 GMT
I think you mean the Arc Pistol, m8. Makes the claymore look like a ye olde musket.
|
|
inherit
1325
0
Dec 18, 2020 19:24:01 GMT
2,186
Mission_Scrubbed
202
Aug 28, 2016 22:38:49 GMT
August 2016
missionscrubbed
|
Post by Mission_Scrubbed on Dec 7, 2016 0:32:55 GMT
I think you mean the Arc Pistol, m8. Makes the claymore look like a ye olde musket. Looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool
|
|
inherit
1987
0
Mar 14, 2017 16:11:12 GMT
2,750
Cirvante
803
November 2016
cirvante
|
Post by Cirvante on Dec 7, 2016 1:22:26 GMT
I think you mean the Arc Pistol, m8. Makes the claymore look like a ye olde musket. Get lost, you filthy space gypsy.
|
|
inherit
1324
0
2,499
spacev3gan
1,166
Aug 28, 2016 22:05:52 GMT
August 2016
spacev3gan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
SpaceV3gan
|
Post by spacev3gan on Dec 7, 2016 1:49:29 GMT
What I consider to be crucial implementations:- No immortality grinding via promotions; This many times over. Nothing else really matters in the long run if they do it. Well at least its my overwhelming concern about this that makes me think nothing else matters as much... I totally agree with you. And this is in my opinion the single most crucial, potentially game-and-community-breaking factor. Especially since there are early signs this is not impossible to be the case. If they implement an uncapped permanent bonuses acquisition via promotion, the entire casual playerbase of the game is set to give it up, and if the game is unable to sustain a healthy, large and active playerbase then the rest won't really matter much.
|
|
Abramsrunner
N3
Games: Mass Effect Trilogy
Origin: Abramsrunner
Posts: 765 Likes: 3,906
inherit
152
0
3,906
Abramsrunner
765
August 2016
abramsrunner
Mass Effect Trilogy
Abramsrunner
|
Post by Abramsrunner on Dec 7, 2016 1:59:08 GMT
I'd say the Promotion System in DAI:MP is what killed it, who wants to play with PuGs that have 250+ promotes? It's just a button mashing sim at that point.
|
|
bohemiadrinker
N3
Games: Mass Effect Trilogy, Dragon Age Inquistion
Origin: BohemiaDrinker
PSN: BohemiaDrinker
Posts: 261 Likes: 524
inherit
342
0
524
bohemiadrinker
261
August 2016
bohemiadrinker
Mass Effect Trilogy, Dragon Age Inquistion
BohemiaDrinker
BohemiaDrinker
|
Post by bohemiadrinker on Dec 7, 2016 2:38:50 GMT
GIGAVORCHA JetPack Krogan.
GIGAVORCHAJetPack Krogan VANGUARD!
GIGAVORCHAA kit with flamer and regen, since we're unlikely to see vorcha again.
GIGAVORCHAGimme that and I'm all set.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
5
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 7, 2016 15:46:07 GMT
I don't care about the Claymore scrubgun, My Turians all demand the return of the Raider
|
|
GruntKitterhand
N3
Ha! They're Dead!
Games: Mass Effect Trilogy
XBL Gamertag: GruntKitterhand
PSN: GruntKitterhand
Posts: 901 Likes: 6,396
inherit
135
0
6,396
GruntKitterhand
Ha! They're Dead!
901
August 2016
gruntkitterhand
Mass Effect Trilogy
GruntKitterhand
GruntKitterhand
|
Post by GruntKitterhand on Dec 7, 2016 15:59:17 GMT
I think you mean the Arc Pistol, m8. Makes the claymore look like a ye olde musket. That's that skittery wee pistol that sounds like you're slapping stretched elastic bands on your enemy's skin, right? Don't get me wrong, it's the best pistol in the game, but its zap couldn't fart its way through a wet paper bag compared to the mightiest boomstick in this or any other game. I'm confident the developers know they'll be laughed at for being irredeemable pyjaks if they don't include the High Lord in their Andromeda plans.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2316
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 7, 2016 17:53:01 GMT
: Something like the Promotionsystem in DAI but not with that impact on the MP :
Promotionsystem seems to be the wrong word:
For long-term motivation to play, a longer-lasting reward system with prestige experience points, which are available alongside the conventional XP, and provide progressive bonuses for several characters of the same game style.
|
|
Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,191 Likes: 36,397
inherit
Little Pumpkin
314
0
Nov 25, 2024 20:36:55 GMT
36,397
Beerfish
15,191
August 2016
beerfish
https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Beerfish
Beerfish77
|
Post by Beerfish on Dec 7, 2016 18:04:00 GMT
I'd say the Promotion System in DAI:MP is what killed it, who wants to play with PuGs that have 250+ promotes? It's just a button mashing sim at that point. No, not at all the case the promotion system and power you get from it is way overstated. I've played tons of both me3mp and DAIMP and though you do get great benefit form the promotions it is not totally out of line and not much different than playing with an experienced player with full manifest who has unlimited upgrades and such. You can still easily fail in both games if you do not play well.
|
|
inherit
254
0
311
ajensis
113
August 2016
ajensis
|
Post by ajensis on Dec 7, 2016 19:29:15 GMT
Has anyone tweeted at them with regards to a chatbox? This is something I really hope is included this time.
|
|
inherit
2101
0
Dec 14, 2017 21:16:32 GMT
59
cryptic137
75
Nov 15, 2016 17:12:20 GMT
November 2016
cryptic137
|
Post by cryptic137 on Dec 7, 2016 20:52:37 GMT
I'd say the Promotion System in DAI:MP is what killed it, who wants to play with PuGs that have 250+ promotes? It's just a button mashing sim at that point. No, not at all the case the promotion system and power you get from it is way overstated. I've played tons of both me3mp and DAIMP and though you do get great benefit form the promotions it is not totally out of line and not much different than playing with an experienced player with full manifest who has unlimited upgrades and such. You can still easily fail in both games if you do not play well. im with abramsrunner on this one to be honest. the reason i disliked the DA:I MP in the end was the promotion system, promoting a class 3 times gave the same amount of attributes as a level up, for example 3 dexterity when promoting rogues. even though this sounds "little" it had an impact damagewise. this felt very grindy and somewhat necessary to perform better on higher difficulties, at least in a public game whereas you could perform well in knowing what to do in ME3 MP and the promotion system didnt feel necessary but in my case, i did a lot of promotions just for the fun of not being OP all the time and still perform well on gold.
|
|
Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,191 Likes: 36,397
inherit
Little Pumpkin
314
0
Nov 25, 2024 20:36:55 GMT
36,397
Beerfish
15,191
August 2016
beerfish
https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Beerfish
Beerfish77
|
Post by Beerfish on Dec 7, 2016 21:01:09 GMT
No, not at all the case the promotion system and power you get from it is way overstated. I've played tons of both me3mp and DAIMP and though you do get great benefit form the promotions it is not totally out of line and not much different than playing with an experienced player with full manifest who has unlimited upgrades and such. You can still easily fail in both games if you do not play well. im with abramsrunner on this one to be honest. the reason i disliked the DA:I MP in the end was the promotion system, promoting a class 3 times gave the same amount of attributes as a level up, for example 3 dexterity when promoting rogues. even though this sounds "little" it had an impact damagewise. this felt very grindy and somewhat necessary to perform better on higher difficulties, at least in a public game whereas you could perform well in knowing what to do in ME3 MP and the promotion system didnt feel necessary but in my case, i did a lot of promotions just for the fun of not being OP all the time and still perform well on gold. How is it any different than grinding to get a full manifest in me3mp? In both games you have to play, a LOT to be upper echelon character power wise (not skill wise). I can understand the concern on the issue but I've played a lot of both games, i am a high promote DAIMP player and it is far from auto win. The medium and higher levels with at least one more skilled player is a walk (Perilous, not heartbreaker) but a regular pug game can be challenge on perilous. The one thing I saw mentioned that may be a bit of a concern this being able to reduce your abilities or hit points or whatever and get better rewards at the end of a match as a result.
|
|