helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
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Post by helios969 on Nov 9, 2016 9:55:55 GMT
I won't hype myself and say this can be better than TW3. I won't. I won't... Yeah, just don't. MEA has much to prove in narrative, combat mechanics, and implementation of sidequests and open world before it can begin to be compared. And even then it may not be enough. You are talking about one of the best if not the best crafted games of all time. Of course, it can fall short and still be plenty good...I'd be happy with that. Just eliminate the worst elements of DAI.
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Xerxes52
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
XBL Gamertag: Xerxes52
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Post by Xerxes52 on Nov 9, 2016 11:08:32 GMT
Indifferent on the not pausing thing. Never really paused much in ME2 and 3.
For our companions, they should have an "Enabled, Disabled, Preferred" option for their abilities.
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Post by Deleted on Nov 9, 2016 21:25:38 GMT
There should be an update in Game Informer today, with new screen shots. You can't access it though, or at least I can't. It's there but nothing happens when you click it. Also a new update tomorrow Game informer
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Post by Ahriman on Nov 9, 2016 21:45:01 GMT
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Post by Vall on Nov 9, 2016 21:51:34 GMT
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Thrombin
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Nov 10, 2016 2:11:47 GMT
This lack of fixed classes does pose the question: how do they handle suddenly adding Biotic powers? Are all the characters assumed to be Biotic? Do they just wake up one day and decide to add a biotic implant to utilize the biotics they never got round to using before?
Seems a bit of a stretch!
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Post by Element Zero on Nov 10, 2016 2:16:36 GMT
This lack of fixed classes does pose the question: how do they handle suddenly adding Biotic powers? Are all the characters assumed to be Biotic? Do they just wake up one day and decide to add a biotic implant to utilize the biotics they never got round to using before? Seems a bit of a stretch! Very good question. I'd completely overlooked it since I already knew I'd be playing some type of biotic. (I gotta see those new biotics ASAP.) Maybe the 12/1 gameplay demo will provide answers. Alternately, it looks like the website will slowly but surely reveal quite a lot. Edit: I misread your question as "are all Ryders assumed to be biotic?," which is still a good question. I guess biotic potential may be written into Ryder's background.
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Post by Vall on Nov 10, 2016 2:19:14 GMT
This lack of fixed classes does pose the question: how do they handle suddenly adding Biotic powers? Are all the characters assumed to be Biotic? Do they just wake up one day and decide to add a biotic implant to utilize the biotics they never got round to using before? Seems a bit of a stretch! Apparently, only our character has freeform class, and companions will be locked into more traditional roles. "If you like throwing gouts of flame, you aren't restricted to a particular class. Because of Andromeda's flexible skill system, Ryder can learn any ability, and isn't locked into a single progression tree. This capability is unique to Ryder as the Pathfinder; other party members fill more traditional roles." -in the screenshots article, 2nd to last paragraph (http://www.gameinformer.com/b/features/archive/2016/11/09/new-mass-effect-andromeda-screenshots.aspx)
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Post by shechinah on Nov 10, 2016 2:19:36 GMT
This lack of fixed classes does pose the question: how do they handle suddenly adding Biotic powers? Are all the characters assumed to be Biotic? Do they just wake up one day and decide to add a biotic implant to utilize the biotics they never got round to using before? Seems a bit of a stretch! The player could change Shepard's class in each game and none of said games ever acknowledged it as far as I know.
It can always be headcanoned that Ryder simply chooses to not use their biotics for every mission for some reason like, say, because using their powers too much makes the side effects of biotic act up like they start having migraines.
Edit: I misread your post. As far as I know, the free skillset only applies to Ryder, not their companions.
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Post by Element Zero on Nov 10, 2016 3:28:43 GMT
This lack of fixed classes does pose the question: how do they handle suddenly adding Biotic powers? Are all the characters assumed to be Biotic? Do they just wake up one day and decide to add a biotic implant to utilize the biotics they never got round to using before? Seems a bit of a stretch! The player could change Shepard's class in each game and none of said games ever acknowledged it as far as I know.
It can always be headcanoned that Ryder simply chooses to not use their biotics for every mission for some reason like, say, because using their powers too much makes the side effects of biotic act up like they start having migraines.
Edit: I misread your post. As far as I know, the free skillset only applies to Ryder, not their companions.
I misread it in the same fashion. Changing class builds between games is very different from changing mid-game. I assume biotic potential (eezo nodules and an amp?) will need to be written into Ryder's background. When the Ai orientation video said we were going to receive weapons, tech and biotics training, perhaps it was meant more literally than we suspected.
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Post by KaiserShep on Nov 10, 2016 5:09:59 GMT
Sera grew on me. My quizzie didn't like her but fun character! Who had surprisingly observant/smart things to say sometimes. I didn't hate any of the characters. Blackwall was my least favorite simply because he was kind of boring to talk to. Polarizing characters are good characters. What you don't want is somebody everybody is meh about... like Jacob. And Blackwall tried to guilt you if you didn't take him to find Warden crap.
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Post by Sartoz on Nov 10, 2016 5:17:01 GMT
This lack of fixed classes does pose the question: how do they handle suddenly adding Biotic powers? Are all the characters assumed to be Biotic? Do they just wake up one day and decide to add a biotic implant to utilize the biotics they never got round to using before? Seems a bit of a stretch! ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
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Post by Element Zero on Nov 10, 2016 5:26:13 GMT
This lack of fixed classes does pose the question: how do they handle suddenly adding Biotic powers? Are all the characters assumed to be Biotic? Do they just wake up one day and decide to add a biotic implant to utilize the biotics they never got round to using before? Seems a bit of a stretch! ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
From Shinobi's post I believe he said that throughout the game you can reset your Powers/Skills and thus try a new approach, without the need to roll another char.
Right, which is a bit weird, unless Ryder has biotic potential by default, as in eezo nodes and a biotic amp. One can choose whether to train and use biotic talent, or not. One can't, though, just decide to "get eezo'd" and implanted with an amp; at least not believably. If Ryder is a jack of all trades, master of none at the beginning, this could cover all bases. The Ai orientation vid with Jien did say we'd receive training in combat, tech and biotics. I'm thinking it's possible that the Ryder twins have biotic potential in their backstory by default.
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Post by Absafraginlootly on Nov 10, 2016 7:09:49 GMT
*snip*Choices -No more Paragon/Renegade system -They want more nuance and subtlety and giving the player more opportunity to express themselves -You can agree or disagree with someone without being punished or cornered into a paragon or renegade choice -Dialogue option tones: heart, head, professional and casual. -These don't affect you or sway a meter one way or another, rather they allow you freedom without worrying about unintended consequences -"Narrative actions" (previously "interrupts) return but rather than giving a "red"=bad or "blue"=good choice, it can say "shoot", leaving more ambiguity to your choice -Decisions aren't necessarily obvious "right" or "wrong", there are pros and cons to each and you'll just have to play the game the way you want This, in particular, pleases me greatly.
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Post by Ahriman on Nov 10, 2016 7:38:43 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
From Shinobi's post I believe he said that throughout the game you can reset your Powers/Skills and thus try a new approach, without the need to roll another char.
Right, which is a bit weird, unless Ryder has biotic potential by default, as in eezo nodes and a biotic amp. One can choose whether to train and use biotic talent, or not. One can't, though, just decide to "get eezo'd" and implanted with an amp; at least not believably. If Ryder is a jack of all trades, master of none at the beginning, this could cover all bases. The Ai orientation vid with Jien did say we'd receive training in combat, tech and biotics. I'm thinking it's possible that the Ryder twins have biotic potential in their backstory by default. They could just go fell meta on this and add "reset skills" button on Ryder's bed, but it seems they've come up with some in-game explanation. And they seem to be proud of it, which is suspicious as hell. Special Pathfinder Omnitool? Special Pathfinder-only brainwashing machine?
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Post by Element Zero on Nov 10, 2016 7:48:31 GMT
Right, which is a bit weird, unless Ryder has biotic potential by default, as in eezo nodes and a biotic amp. One can choose whether to train and use biotic talent, or not. One can't, though, just decide to "get eezo'd" and implanted with an amp; at least not believably. If Ryder is a jack of all trades, master of none at the beginning, this could cover all bases. The Ai orientation vid with Jien did say we'd receive training in combat, tech and biotics. I'm thinking it's possible that the Ryder twins have biotic potential in their backstory by default. They could just go fell meta on this and add "reset skills" button on Ryder's bed, but it seems they've come up with some in-game explanation. And they seem to be proud of it, which is suspicious as hell. Special Pathfinder Omnitool? Special Pathfinder-only brainwashing machine? Man, you're making me nervous, now. I'll hope for the best, while preparing for the ridiculous. It's pretty sad that their being proud invites suspicion.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Nov 10, 2016 7:56:06 GMT
If there's an explanation in game about it, I think it'll be related to the Ryder family. They did say there's a mystery around them.
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Xerxes52
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
XBL Gamertag: Xerxes52
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Post by Xerxes52 on Nov 10, 2016 7:58:27 GMT
*snip*Choices -No more Paragon/Renegade system -They want more nuance and subtlety and giving the player more opportunity to express themselves -You can agree or disagree with someone without being punished or cornered into a paragon or renegade choice -Dialogue option tones: heart, head, professional and casual. -These don't affect you or sway a meter one way or another, rather they allow you freedom without worrying about unintended consequences -"Narrative actions" (previously "interrupts) return but rather than giving a "red"=bad or "blue"=good choice, it can say "shoot", leaving more ambiguity to your choice -Decisions aren't necessarily obvious "right" or "wrong", there are pros and cons to each and you'll just have to play the game the way you want This, in particular, pleases me greatly. Indeed. I like every single one of those changes.
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Post by merkit on Nov 10, 2016 8:02:53 GMT
Were there any attempts to train operatives who can use powerful biotic and tech powers in Milky Way? Ah, yes - Infiltrator and Phoenix projects, created by ... ouch.
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Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Nov 10, 2016 9:50:03 GMT
This lack of fixed classes does pose the question: how do they handle suddenly adding Biotic powers? Are all the characters assumed to be Biotic? Do they just wake up one day and decide to add a biotic implant to utilize the biotics they never got round to using before? Seems a bit of a stretch! Very good question. I'd completely overlooked it since I already knew I'd be playing some type of biotic. (I gotta see those new biotics ASAP.) Maybe the 12/1 gameplay demo will provide answers. Alternately, it looks like the website will slowly but surely reveal quite a lot. Edit: I misread your question as "are all Ryders assumed to be biotic?," which is still a good question. I guess biotic potential may be written into Ryder's background. I was thinking mainly of Ryder but I reworded it to include other team members as it occurred to me that they might be flexible that way too. I hadn't realised we already knew they weren't! I suppose the best way they can handle it is for Ryder to be established as biotic and fitted with an appropriate amp but just not experienced enough with the biotics to include any powers in his/her starting repetoire. It's certainly less of a stretch if this just applies to Ryder.
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Post by Deleted on Nov 10, 2016 10:02:07 GMT
Maybe the Ryders are indoctrinated Reaper agents? Hence the extra abilities....
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Post by Ahriman on Nov 10, 2016 10:11:09 GMT
Very good question. I'd completely overlooked it since I already knew I'd be playing some type of biotic. (I gotta see those new biotics ASAP.) Maybe the 12/1 gameplay demo will provide answers. Alternately, it looks like the website will slowly but surely reveal quite a lot. Edit: I misread your question as "are all Ryders assumed to be biotic?," which is still a good question. I guess biotic potential may be written into Ryder's background. I was thinking mainly of Ryder but I reworded it to include other team members as it occurred to me that they might be flexible that way too. I hadn't realised we already knew they weren't! I suppose the best way they can handle it is for Ryder to be established as biotic and fitted with an appropriate amp but just not experienced enough with the biotics to include any powers in his/her starting repetoire. It's certainly less of a stretch if this just applies to Ryder. BW mentioned somewhere that other teammates have more specialized skill trees than Ryder. Will we have nightmares with schematics of Reaper Obelisk? It still would be better than being another Cerberus experiment.
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Post by Deleted on Nov 10, 2016 10:18:00 GMT
I won't hype myself and say this can be better than TW3. I won't. I won't... Fai Dan is that you?
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Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Nov 10, 2016 10:19:21 GMT
Will we have nightmares with schematics of Reaper Obelisk? It's still would be better than being another Cerberus experiment. I think it's highly unlikely we'll have anything to do with Reapers or Cerberus in MEA. They want this to be a fresh game, totally separate from the trilogy and accessible to new players.
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Post by Ahriman on Nov 10, 2016 10:21:39 GMT
Will we have nightmares with schematics of Reaper Obelisk? It's still would be better than being another Cerberus experiment. I think it's highly unlikely we'll have anything to do with Reapers or Cerberus in MEA. They want this to be a fresh game, totally separate from the trilogy and accessible to new players. Yeah I know, I wasn't serious (nobody got my DS2 reference?). Wasn't serious in first sentence at least.
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