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Post by Deleted on Nov 10, 2016 10:46:32 GMT
I wasn't being serious about the Reapers either. Though I wouldn't be too surprised to find some kind of Cerberus connection.
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Chobbly
N1
Not sure about auto-cover...
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 11 Likes: 27
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Chobbly
Not sure about auto-cover...
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Chobbly on Nov 10, 2016 11:02:32 GMT
For the reapers, the Pathfinder learning the 'secret' of a powerful and ancient force being apparently on the warpath could an extra dimension to the need for the him/her to succeed (because the whole of humanity could have been wiped out while they were in transit, etc). This would be enough to give a background motive for players of the ME trilogy whilst serving as a bit of extra conspiracy-style information for new players. Keeping the secret to avoid panicking the rest of the newcomers would be important.
Cerberus (or perhaps a group with similar motives), I could see playing some sort of role. Slowing down or hindering the progression of the other races would fit right up their street and allowing humanity to rise to the top of the pile and become the dominant race amongst the newcomers. If not in the main game, covering it in DLC would give players the choice.
Who knows?
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Post by Ahriman on Nov 11, 2016 7:56:46 GMT
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theflyingzamboni
N3
Sorry, my face is tired from dealing with... everything.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 296 Likes: 649
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theflyingzamboni
Sorry, my face is tired from dealing with... everything.
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theflyingzamboni
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by theflyingzamboni on Nov 11, 2016 19:02:20 GMT
From shinobi on neogaf, details of the Game Informer story on MEA. There is a whole lot of stuff in here that I'm excited about. The combat. The classless character development. That they found a way to keep and improve interrupts. The commitment to improving squadmate interaction. Etc. But this quote just deepens one of my primary concerns for the game. This sounds exactly like DA:I, including the massive explorable areas with no relation to the main quest. The situation described in the first bullet point makes it sound to me like, in DA:I fashion, each area will have one "primary" side quest, like closing the big rift in Crestwood, or stopping the undead in the Exalted Plains. And considering it can be started from a quest giver or just stumbled upon in exploration, it also sounds like they will again carry no narrative weight. Just exploring a large environment, killing things, finding/capturing some critical points or whatever, and occasionally you have a brief, rudimentary conversation with some NPC. Probably some holo-notes. I really want to be wrong, but I am now basically convinced that whatever mistakes they learned from in DA:I, this wasn't one of them. Just a lot of wandering through pretty, personality-less, story-less wastelands, just like DA:I. 40 hours of a good game, grafted onto another 100 hours of nothing. Guess it got to me finally. I am become BSN, griper of forums. On the plus side, MP still sounds great. I sunk 200+ hours into ME3MP, so that alone might still make this game worthwhile for me. Never thought I'd say that about a BioWare game. Or any game for that matter.
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Evamitchelle
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
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Post by Evamitchelle on Nov 11, 2016 19:38:59 GMT
From shinobi on neogaf, details of the Game Informer story on MEA. There is a whole lot of stuff in here that I'm excited about. The combat. The classless character development. That they found a way to keep and improve interrupts. The commitment to improving squadmate interaction. Etc. But this quote just deepens one of my primary concerns for the game. This sounds exactly like DA:I, including the massive explorable areas with no relation to the main quest. The situation described in the first bullet point makes it sound to me like, in DA:I fashion, each area will have one "primary" side quest, like closing the big rift in Crestwood, or stopping the undead in the Exalted Plains. And considering it can be started from a quest giver or just stumbled upon in exploration, it also sounds like they will again carry no narrative weight. Just exploring a large environment, killing things, finding/capturing some critical points or whatever, and occasionally you have a brief, rudimentary conversation with some NPC. Probably some holo-notes. I really want to be wrong, but I am now basically convinced that whatever mistakes they learned from in DA:I, this wasn't one of them. Just a lot of wandering through pretty, personality-less, story-less wastelands, just like DA:I. 40 hours of a good game, grafted onto another 100 hours of nothing. Guess it got to me finally. I am become BSN, griper of forums. On the plus side, MP still sounds great. I sunk 200+ hours into ME3MP, so that alone might still make this game worthwhile for me. Never thought I'd say that about a BioWare game. Or any game for that matter. The full article goes more into detail on the subject, notably saying that making exploration rewarding involves more than giving players mineral nodes and identical outposts, and that there will be "combat-related encounters, puzzle-related encounters, narrative-related encounters, and a lot of things that add more depth to the critical path." The example of the krogan asking you to find a missing colony ship sounds like Drack's loyalty quest from the leaked survey. It also says that most planets have at least one enemy base, and that there's usually narrative tied around it. So, only time will tell, but it sounds like they're at least trying to tie the side-content to the main narrative more than in DAI. Also, exploration seems to be one of your roles as a Pathfinder, so the narrative makes it easier to justify all the side activities, unlike the Inquisitor running errands all over southern Thedas when the world is at war.
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theflyingzamboni
N3
Sorry, my face is tired from dealing with... everything.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 296 Likes: 649
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theflyingzamboni
Sorry, my face is tired from dealing with... everything.
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theflyingzamboni
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by theflyingzamboni on Nov 11, 2016 19:50:35 GMT
The full article goes more into detail on the subject, notably saying that making exploration rewarding involves more than giving players mineral nodes and identical outposts, and that there will be "combat-related encounters, puzzle-related encounters, narrative-related encounters, and a lot of things that add more depth to the critical path." The example of the krogan asking you to find a missing colony ship sounds like Drack's loyalty quest from the leaked survey. It also says that most planets have at least one enemy base, and that there's usually narrative tied around it. So, only time will tell, but it sounds like they're at least trying to tie the side-content to the main narrative more than in DAI. Also, exploration seems to be one of your roles as a Pathfinder, so the narrative makes it easier to justify all the side activities, unlike the Inquisitor running errands all over southern Thedas when the world is at war. Here's hoping. I really want the game to be engaging, because there's a lot about it I'm already interested in. That was the saddest thing about DA:I for me. I like the story quests and character stuff, but there's so much tedium to go through for it.
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jackievakarian
N2
Shut your quiznak.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
PSN: NuriTheMarxist
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Shut your quiznak.
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jackievakarian
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by jackievakarian on Nov 11, 2016 21:59:10 GMT
I will admit that I'm concerned, but not too worried. Bioware really does seem to have learned from their mistakes of Dragon Age: Inquisition, and are taking the positives while kicking out the flaws of the game.
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Kappa Neko
...lives for biotic explosions. And cheesecake!
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kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Nov 11, 2016 22:24:25 GMT
The full article goes more into detail on the subject, notably saying that making exploration rewarding involves more than giving players mineral nodes and identical outposts, and that there will be "combat-related encounters, puzzle-related encounters, narrative-related encounters, and a lot of things that add more depth to the critical path." The example of the krogan asking you to find a missing colony ship sounds like Drack's loyalty quest from the leaked survey. It also says that most planets have at least one enemy base, and that there's usually narrative tied around it. So, only time will tell, but it sounds like they're at least trying to tie the side-content to the main narrative more than in DAI. Also, exploration seems to be one of your roles as a Pathfinder, so the narrative makes it easier to justify all the side activities, unlike the Inquisitor running errands all over southern Thedas when the world is at war. Here's hoping. I really want the game to be engaging, because there's a lot about it I'm already interested in. That was the saddest thing about DA:I for me. I like the story quests and character stuff, but there's so much tedium to go through for it. Me too. DAI felt a bit grindy because of the insane respawn rate and general dullness of the encounters. I don't mind fighting a lot if it's actually fun. And if fights are optional. I never got tired of killing stuff in Witcher 3. I could pick what to fight and when. And it was just really fun to me. It was fast, it was smooth. It was good. Plus, the music! I too LOVED the characters, my favorite DA characters in fact. Morrigan back!!! Some of the story quests are among the coolest I've ever played. The Temple of Mythal was SO DAMN GOOD. I thought the game looked drop dead gorgeous. I was happy for a while just looking at all this beauty. It just didn't all come together all that well. So much wasted potential. They went too big too fast. It was a decent attempt at semi-open world. But they really didn't know how to fill these big open spaces with good stuff. I'd perhaps argue DA2 was the best Dragon Age game because the downsides didn't drag the experience down all that much. Has far more replay value to me simply because it's an engaging narrative and has fun combat. And Hawke is just a blast. So much sparkle. DAI didn't really have either for big stretches. It's really hard to keep focused when doing open world, I get it. DAI showed how to not do it. Now I hope they're doing it better with Andromeda.
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theflyingzamboni
N3
Sorry, my face is tired from dealing with... everything.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 296 Likes: 649
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theflyingzamboni
Sorry, my face is tired from dealing with... everything.
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theflyingzamboni
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by theflyingzamboni on Nov 11, 2016 23:33:17 GMT
Me too. DAI felt a bit grindy because of the insane respawn rate and general dullness of the encounters. I don't mind fighting a lot if it's actually fun. And if fights are optional. I never got tired of killing stuff in Witcher 3. I could pick what to fight and when. And it was just really fun to me. It was fast, it was smooth. It was good. Plus, the music!YES. That's another thing that I really want in ME:A: actual exploration music. I usually listened to podcasts and let's plays and stuff when I was exploring in DA:I because there was nothing to hear. For me, good music is essential to proper atmosphere. I think Shadow of the Colossus is for me the only game that really pulled off the "open world with nothing but environmental sound" thing. Witcher 3's music was perfect. It is, to quote Brian Eno, "as ignorable as it is interesting," which is perfect for exploration. I too LOVED the characters, my favorite DA characters in fact. Morrigan back!!! Some of the story quests are among the coolest I've ever played. The Temple of Mythal was SO DAMN GOOD. I thought the game looked drop dead gorgeous. I was happy for a while just looking at all this beauty. It just didn't all come together all that well. So much wasted potential. They went too big too fast. It was a decent attempt at semi-open world. But they really didn't know how to fill these big open spaces with good stuff. I'd perhaps argue DA2 was the best Dragon Age game because the downsides didn't drag the experience down all that much. Has far more replay value to me simply because it's an engaging narrative and has fun combat. And Hawke is just a blast. So much sparkle. DAI didn't really have either for big stretches. It's really hard to keep focused when doing open world, I get it. DAI showed how to not do it. Now I hope they're doing it better with Andromeda. After just replaying DA2, I actually might agree. Which is weird, considering how much I think is wrong with it. A lot of the gameplay mechanics are still garbage, but playing it on normal difficulty gave me a chance to ignore all that and focus on the rest. And I found the rest very engaging. I continue to enjoy the Hawke character, love the companions, and like the kind of story they attempted, even if it didn't quite work out in places. The game just had more personality.
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CrazyRah
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
PSN: Hayke7
Posts: 659 Likes: 942
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
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Post by CrazyRah on Nov 12, 2016 9:28:51 GMT
There is a whole lot of stuff in here that I'm excited about. The combat. The classless character development. That they found a way to keep and improve interrupts. The commitment to improving squadmate interaction. Etc. But this quote just deepens one of my primary concerns for the game. This sounds exactly like DA:I, including the massive explorable areas with no relation to the main quest. The situation described in the first bullet point makes it sound to me like, in DA:I fashion, each area will have one "primary" side quest, like closing the big rift in Crestwood, or stopping the undead in the Exalted Plains. And considering it can be started from a quest giver or just stumbled upon in exploration, it also sounds like they will again carry no narrative weight. Just exploring a large environment, killing things, finding/capturing some critical points or whatever, and occasionally you have a brief, rudimentary conversation with some NPC. Probably some holo-notes. I really want to be wrong, but I am now basically convinced that whatever mistakes they learned from in DA:I, this wasn't one of them. Just a lot of wandering through pretty, personality-less, story-less wastelands, just like DA:I. 40 hours of a good game, grafted onto another 100 hours of nothing. Guess it got to me finally. I am become BSN, griper of forums. On the plus side, MP still sounds great. I sunk 200+ hours into ME3MP, so that alone might still make this game worthwhile for me. Never thought I'd say that about a BioWare game. Or any game for that matter. The full article goes more into detail on the subject, notably saying that making exploration rewarding involves more than giving players mineral nodes and identical outposts, and that there will be "combat-related encounters, puzzle-related encounters, narrative-related encounters, and a lot of things that add more depth to the critical path." The example of the krogan asking you to find a missing colony ship sounds like Drack's loyalty quest from the leaked survey. It also says that most planets have at least one enemy base, and that there's usually narrative tied around it. So, only time will tell, but it sounds like they're at least trying to tie the side-content to the main narrative more than in DAI. Also, exploration seems to be one of your roles as a Pathfinder, so the narrative makes it easier to justify all the side activities, unlike the Inquisitor running errands all over southern Thedas when the world is at war. I really, really hope they can live up to that. Few things can be as tedious as unrewarding exploration and on the flip side few things can beat engaging exploration
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Post by sosolaris on Nov 12, 2016 14:20:31 GMT
I just hope there's less zoomed out camera conversations. Shinobi mentioned that they exist in MEA but are less plentiful than in DAI, but we'll just have to wait and see.
I was surprised at how much the zoomed out cam affected my general enjoyment of DAI; it just made interactions feel so impersonal. And I spent so much time customizing my Inquisitor -- I would've liked to look at their stupid face in cinematics more.
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Ser Barksalot - Hiatus
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by shechinah on Nov 12, 2016 14:22:42 GMT
I just hope there's less zoomed out camera conversations. Shinobi mentioned that they exist in MEA but are less plentiful than in DAI, but we'll just have to wait and see. I was surprised at how much the zoomed out cam affected my general enjoyment of DAI; it just made interactions feel so impersonal. And I spent so much time customizing my Inquisitor -- I would've liked to look at their stupid face in cinematics more. Shinobi said most onversations are like the old ones.
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Post by sosolaris on Nov 12, 2016 14:24:44 GMT
I know, and he also said that zoomed out cam existed in MEA to some extent as well, that's why I said we'll just have to wait and see.
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Nov 12, 2016 14:55:02 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
From Shinobi's post I believe he said that throughout the game you can reset your Powers/Skills and thus try a new approach, without the need to roll another char.
Right, which is a bit weird, unless Ryder has biotic potential by default, as in eezo nodes and a biotic amp. One can choose whether to train and use biotic talent, or not. One can't, though, just decide to "get eezo'd" and implanted with an amp; at least not believably. If Ryder is a jack of all trades, master of none at the beginning, this could cover all bases. The Ai orientation vid with Jien did say we'd receive training in combat, tech and biotics. I'm thinking it's possible that the Ryder twins have biotic potential in their backstory by default. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I'm really hoping this mystery is more than biotic abilities in the family tree. Maybe another Miranda like DNA tweaking?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Nov 12, 2016 14:59:00 GMT
*snip*Choices -"Narrative actions" (previously "interrupts) return but rather than giving a "red"=bad or "blue"=good choice, it can say "shoot", leaving more ambiguity to your choice This, in particular, pleases me greatly. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I do hope these "interrupts" are not time limited.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Nov 12, 2016 15:15:09 GMT
This, in particular, pleases me greatly. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I do hope these "interrupts" are not time limited. They always were, why would you expect it otherwise? At best they'll give us a bit more time, since this time there'll the words and not a symbol.
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Post by Sartoz on Nov 12, 2016 15:15:25 GMT
From shinobi on neogaf, details of the Game Informer story on MEA. There is a whole lot of stuff in here that I'm excited about. The combat. The classless character development. That they found a way to keep and improve interrupts. The commitment to improving squadmate interaction. Etc. But this quote just deepens one of my primary concerns for the game. This sounds exactly like DA:I, including the massive explorable areas with no relation to the main quest. The situation described in the first bullet point makes it sound to me like, in DA:I fashion, each area will have one "primary" side quest, like closing the big rift in Crestwood, or stopping the undead in the Exalted Plains. And considering it can be started from a quest giver or just stumbled upon in exploration, it also sounds like they will again carry no narrative weight. Just exploring a large environment, killing things, finding/capturing some critical points or whatever, and occasionally you have a brief, rudimentary conversation with some NPC. Probably some holo-notes. I really want to be wrong, but I am now basically convinced that whatever mistakes they learned from in DA:I, this wasn't one of them. Just a lot of wandering through pretty, personality-less, story-less wastelands, just like DA:I. 40 hours of a good game, grafted onto another 100 hours of nothing. Guess it got to me finally. I am become BSN, griper of forums. On the plus side, MP still sounds great. I sunk 200+ hours into ME3MP, so that alone might still make this game worthwhile for me. Never thought I'd say that about a BioWare game. Or any game for that matter. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
My understanding is that aside from missions, explorations is optional. If truly optional, then exploration becomes more interesting. You choose to invest your time. The Outpost setup mechanic seems to be the way Ryder / game advances deeper into the cluster. Let's face it, the game must have a way to open up new worlds for you. Here is what I think can happen. By sending "scouts" to other star systems, the Tempest navigational database fills up and your Nav screen shows more options for you to choose. Then it's up to you to go explore, setup a listening post or resource gathering outpost. Bio's vision video explains a bit more on exploration.
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Kappa Neko
...lives for biotic explosions. And cheesecake!
4,195
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Nov 12, 2016 15:48:35 GMT
YES. That's another thing that I really want in ME:A: actual exploration music. I usually listened to podcasts and let's plays and stuff when I was exploring in DA:I because there was nothing to hear. For me, good music is essential to proper atmosphere. I think Shadow of the Colossus is for me the only game that really pulled off the "open world with nothing but environmental sound" thing. Witcher 3's music was perfect. It is, to quote Brian Eno, "as ignorable as it is interesting," which is perfect for exploration. After just replaying DA2, I actually might agree. Which is weird, considering how much I think is wrong with it. A lot of the gameplay mechanics are still garbage, but playing it on normal difficulty gave me a chance to ignore all that and focus on the rest. And I found the rest very engaging. I continue to enjoy the Hawke character, love the companions, and like the kind of story they attempted, even if it didn't quite work out in places. The game just had more personality. The lack of ambient music in DAI bothered me too. And you really notice because your companions don't talk much. At least in my game I sometimes went exploring for an hour without any banter. Music is often overlooked when reviewing a game. But it's so very important to me. It can enhance the gaming experience A LOT. And Witcher 3 was not only an amazing game, it also had one of the best soundtracks I've ever listened to. DAI had a good soundtrack but you didn't hear it nearly as often as needed. A lot of the atmosphere in the trilogy came from the soundtrack. Especially in ME1. I found combat on Hard in DA2 pretty challenging, especially as a rogue, but in a fun way. At first I HATED the anime feel of it all. Rogues looked like circus acrobats. The exploding body parts were ridiculous, turned it off immediately. And the art style was not to my liking. But the story was well done. And I really really love Hawke. You need to play at least three times to experience all the personalities. Paragon and renegade gave you very different experiences as well. Both Hawke and Shepard had personality and therefore so did the games. Great great voice work (except Meer, I really dislike his flat voice for paragon, works for asshole Shep though). When I heard Jo Wyatt would voice Ciri I was ecstatic. The inquisitor was a colossal failure to me. There was no spark, no charm. And I really don't want Ryder to be a doormat again. It's one of my biggest concerns seeing how much marketing emphasizes a lighter tone, white armor and rich young people on the Andromeda Initiate poster. Bring back SOME level of gritty, please. Hawke had it tough, Shepard had it tough. The inquisitor was prisoner for one whole day before being worshiped. Yawn.
My biggest gripes with DA2 was the recycled level design but it somehow almost made sense for the claustrophobic feeling of Kirkwall. And the third act was way too short. So while the game was rushed it's actually impressive how great a story they delivered in such short time. DA2 had several great ideas that I really want to see picked up again. I thought the dynamic personality system was GENIUS. How the game would always update in the background which personality was used the most and then deliver auto-dialogue and specific options to deal with a situation based on the result. So they actually solved the paragon/renegade dilemma! But then they didn't implement it in ME3. They could have made Shepard react to the boy's death based on which personality Shepard has right now. No forced emotions. Of course Hawke seemed to suffer from multiple personality disorder when switching between the three options a lot. You were clearly meant to mostly stick to one. But it was still possible to be ruthless to the enemy and kind to the companions. I only realized just how complicated the personality and friendship/rivalry system was when I played an angry rogue who pissed off half of her companions so much that at some point she even received disapproval when she was nice to them! With Varric she could not get on his good side anymore at some point. Hawke gave him a gift and received disapproval!!! On the other hand, if you were friends, they did not mind you insulting them. Sometimes they even thought it was funny! DA2 got so much crap at the time but more thought went into the relationship dynamics than any other game I believe. Companions dropping by, having a relationship with each other outside Hawke's influence was another great idea. They put some of it into ME3, which was awesome. You know, your squadmates chatting via com when you entered a room. So awesome. There is always something in every single one of their games that's brilliant. I wish Bioware would realize what this is and make a game that features all these things. They should respond less to the whining and more to what people liked and expand on it. Not do the extreme opposite of what people didn't like. That never works out. DA2 was too small, so they made DAI way too big. *sigh*
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Post by Deleted on Nov 12, 2016 15:49:41 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
From Shinobi's post I believe he said that throughout the game you can reset your Powers/Skills and thus try a new approach, without the need to roll another char.
Right, which is a bit weird, unless Ryder has biotic potential by default, as in eezo nodes and a biotic amp. One can choose whether to train and use biotic talent, or not. One can't, though, just decide to "get eezo'd" and implanted with an amp; at least not believably. If Ryder is a jack of all trades, master of none at the beginning, this could cover all bases. The Ai orientation vid with Jien did say we'd receive training in combat, tech and biotics. I'm thinking it's possible that the Ryder twins have biotic potential in their backstory by default. I'm talking a bit above my experience level, so forgive me if I'm talking out in left field on this topic. My reaction, perhaps similar to Sartoz and EZ, is that our default Ryder begins as a Sentinel, like Kaiden, with training in Weaps, biotics and tech - the new classless class. Such a unique person would be an excellent pathfinder with the widest skill set. When it comes time to choose our load outs for a particular mission or side-mission, maybe we can change our 5- 7 available skills as easily as we can select weaps and ammo. In one mission, perhaps I can choose skills that are heavy on the biotics and tech side, whereas in another mission I may choose to be more of a vanguard or soldier. In this sense our Ryder is a jack of all trades but individual skills will not level up very far unless we are using just a few of them to become more potent in those particular skills. For example, the more I use slam, the further I can level up the power of slam. When we get to forward-deployed caches of supplies and equipment, I can select a different skill set to better meet the next threat.
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Post by Sartoz on Nov 12, 2016 16:44:29 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I do hope these "interrupts" are not time limited. They always were, why would you expect it otherwise? At best they'll give us a bit more time, since this time there'll the words and not a symbol. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Lol, Actually I do. I missed about 60% of them.
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Post by Ivory Samoan on Nov 12, 2016 18:49:19 GMT
This, in particular, pleases me greatly. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I do hope these "interrupts" are not time limited. They wouldn't be interrupting much if they happen after the conversation though.... it would be a bit odd wouldn't it?
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Post by Element Zero on Nov 12, 2016 22:04:45 GMT
Right, which is a bit weird, unless Ryder has biotic potential by default, as in eezo nodes and a biotic amp. One can choose whether to train and use biotic talent, or not. One can't, though, just decide to "get eezo'd" and implanted with an amp; at least not believably. If Ryder is a jack of all trades, master of none at the beginning, this could cover all bases. The Ai orientation vid with Jien did say we'd receive training in combat, tech and biotics. I'm thinking it's possible that the Ryder twins have biotic potential in their backstory by default. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I'm really hoping this mystery is more than biotic abilities in the family tree. Maybe another Miranda like DNA tweaking?
There is likely something special to Ryder. The GI article says there is a narrative reason tied up with being the Pathfinder that explains our ability to easily retrain skills. Quoting Fabrice Condominas, it said we might tackle one mission as an "Infiltrator", and do the next as a "Sentinel", respeccing in between missions. That's a lot of flexibility. I also wonder, is that narrative reason connected to Ryder's genetics? Why pick the child of the lost Pathfinder to replace him? As far as the biotics, I was just referencing it on the most basic level. The eezo nodules have to be there, whether by design as with Miranda, or accidental exposure as with most human biotics. Same for the amp. (Presumably no human brain has yet achieved amp-free control of biotics.) It sounded like biotics training might be part of the "basic training" before launch, but that could just be website marketing. We'll see soon what they have in store for us.
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Post by shechinah on Nov 12, 2016 22:15:10 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I'm really hoping this mystery is more than biotic abilities in the family tree. Maybe another Miranda like DNA tweaking?
There is likely something special to Ryder. The GI article says there is a narrative reason tied up with being the Pathfinder that explains our ability to easily retrain skills. Quoting Aaryn Flynn, it said we might tackle one mission as an "Infiltrator" type, and do the next as a "Sentinel", respeccing in between missions. That's a lot of flexibility. As far as the biotics, I was just referencing it on the most basic level. The eezo nodules have to be there, whether by design as with Miranda, or accidental exposure as with most human biotics. Same for the amp. (Presumably no human brain has yet achieved amp-free control of biotics.) It sounded like biotics training might be part of the "basic training" before launch, but that could just be website marketing. We'll see soon what they have in store for us. In the orientation briefing done by Jien Garson, Pathfinders are described as being a "-blend of elite soldier, scientist and guide". That'll probably be why Ryder has that degree of ability flexibility.
That aside, I think people may be making too much of it: Shepard was able to change class between games and no mention was ever made of it. It could be the same for Ryder in regards to biotics.
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Post by Element Zero on Nov 12, 2016 22:36:22 GMT
There is likely something special to Ryder. The GI article says there is a narrative reason tied up with being the Pathfinder that explains our ability to easily retrain skills. Quoting Aaryn Flynn, it said we might tackle one mission as an "Infiltrator" type, and do the next as a "Sentinel", respeccing in between missions. That's a lot of flexibility. As far as the biotics, I was just referencing it on the most basic level. The eezo nodules have to be there, whether by design as with Miranda, or accidental exposure as with most human biotics. Same for the amp. (Presumably no human brain has yet achieved amp-free control of biotics.) It sounded like biotics training might be part of the "basic training" before launch, but that could just be website marketing. We'll see soon what they have in store for us. In the orientation briefing done by Jien Garson, Pathfinders are described as being a "-blend of elite soldier, scientist and guide". That'll probably be why Ryder has that degree of ability flexibility.
That aside, I think people may be making too much of it: Shepard was able to change class between games and no mention was ever made of it. It could be the same for Ryder in regards to biotics.
Changing between games makes your assorted game saves worth a damn. Being able to walk into Tempest's galley and completely reset Ryder's build is not the same thing. This is "Kingdoms of Amalur" level of flexibility. The GI article makes a point of highlighting it and saying that a narrative is built around it. There is something special about Pathfinders that allows them to do this.
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Post by rapscallioness on Nov 16, 2016 4:02:58 GMT
eHmm, okay, lesse:
- I like the more natural look of the male characters. The upper torso is not as flared out as they had been becoming. Now, I think, they look more natural and attractive.
- I'm confused about how we issue commands to our squad in real time with no wheel. And we can tell them to use powers, but not what power to use? Soooo, are we going to have a button....the Power Button...the Awesome Button (lol)...for the squaddies that we press when we want them to do something, anything? Are they going to try to make me yell at me tv through some kinect like thing, or headphones?
- The Khet: They look like Protheans tome. Like Protheans that have had their skin/shell peeled off very slowly and painfully. Huh, maybe they are descendants of some Protheans that fled 50,000 years ago, and this is how they evolved? Same, but different?
- Snowflake Ryder: So, Ryder is "Special". Was that the entire family, or just the PC? I think it's something about the whole family. Or the twins, at least........wait, are we robots? Oh, my. Or some artificially engineered, bio synth person? In truth, the kids died in a tragic car crash with Mama Ryder. In his grief, Papa Ryder went to some dark places, eventually finding a way to recreate his children.
Ooorr, in his grief, Papa Ryder sought to preserve his dead wife by taking her dna and....doing stuff with it..but then the shifty scientists overseeing the effort threw some...Reaper shite in the mix...or an extra dab, or two of something that should not be there. And that's why the Ryder can easily switch skills. They aren't really human. They're part robot, or part some alien, or something.
Idk.
- We inherit the Pathfinder status? It seems the Patfinders are more important of a group than I realized. What with basically being an avatar of your species kind of thing, for the whole ship no less. Yet, we are untested and unproven. So, why would they choose us to take over the Pathfinder role? I know Papa is either MIA or KIA, or it appears that way. You're his child, but that doesn't mean anything. Out of all those people on your ARK, they pick you? The untested, unproved one? Okay.
I mean, unless everybody else is dead, or so seriously injured that it's just you and Liam and maybe a few more. Like being a Grey Warden in DAO.
- Oh! The part that got a raised brow from me was the line about going to Andromeda for resources, and eventually establishing a reliable route to the MW. We may be seeing the MW again someday. It would be interesting in a game someday to be a character that has no idea of the war that ravaged the MW, then they go back and everything is completely different.
Although, I'm not sure how that would work with such a massive distance. I guess they were thinking that they'd come up with something? It kind of doesn't make sense..
edit: unless people somehow discovered this incredible resource only found in Andromeda. Something huge that could change the face of the MW tech forever. That might be worth doing all this, and taking a chance on trying to get back with your loot to the MW...eventually? In about a thousand years if you're quick, and traffic isn't too bad...
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