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Post by Link"Guess"ski on Nov 18, 2016 12:05:20 GMT
SPOILER Information: GameInformer Story Reveals
- Story introduction: You awake as you arrive near the "Habitat-7" planet only to discover it is not a habitable world as you had estimated, due to some atmospherical/gravital differences. You lose contact with the other arcs due to the Habitat-7's interference. The only thing to do is to go down and explore the planet.
- You're part of a scouting squad with the Pathfinder until events early in the game lead to you becoming the Pathfinder.
- After becoming the Pathfinder the quest continues onwards to explore other planets. This means you also take on the mission your father had; to explore planets and establish a peaceful existence for humanity in Andromeda. - "Planets feature wide-open maps, peppered with colonies, ruins, minerals and other points of interest" - Mac: "No it's not a sandbox game. It's open world in the sense that you can follow the icons on your map, you can mine, you can drive off in the distance because something looks good. That's part of the freedom." - Ryder's story takes on a more traditional Hero's Journey after enterting the status of Pathfinder. (Good vs Evil I guess?)' - Will Andromeda's future titles be about Ryder too? Who knows? Andromeda 1 is about Ryder becoming a hero from a relatively inexperienced and unrecognized state.
- Gameinformer notes that the overall style is reminiscent to "the same transition DAII underwent to Inquisition" of trading smaller, more linear levels to wide-open spaces to explore.
- "Mass Effect Andromeda has the largest footprint of any BioWare game to date. Between critical-path missions, optional planets and hubs players will have a lot of ground to cover" which is where the Mako AKA Nomad comes into play.
- Story intrigue lies in: "What happened in the last 600 years? What are the motivations of the Kett being hostile? Are there other unfamiliar races in the Heleus cluster?"
The last part, I'm not sure what to think about, but I have a feeling of where it could go that would be a slight mistake IMO. The Kett, much like much of the initiative, makes sense just in the concept and the story can thrive on just those elements to make interesting diplomatic situations, danger and drama, but I have a feeling the route they are going is different than the Kett being hostile because they have first contact with a completely foreign pocket-sized civilization arriving to settle potentially reserved worlds. I have a feeling the Kett's "motivations" refer to some less interesting elements akin to "why are the Venatori fighting other forces in Ferelden" or "why have the Grey Wardens turned". I don't need some scheming evil that somehow manipulated the Kett to fight humans and Milky Way species due to brainwash. I hope the real motivation is plain and simple fear of the unknown, rashness and cultural difference, because that has more substance.
As for the bolded parts. That cements that this is basically Mass Effect Inquisition and I just hope it means this will be "Inquisition done right".
Lingering questions I have: - If Andromeda has an unprecendented amount of "golden worlds" (inhabitable planets) and we'll land on those to colonize... will we ever also land on non-Golden worlds? Will the game have enough hardship and struggle amidst all the empowering progress for the player? Will you ever get the sense that Space is very dangerous and not meant for you (a theme I thought the Trilogy got across sometimes, particularly with the Reapers before the ME3 ending) - So... have Mac already spoiled to us that you will become the hero who defeated the bad guys at the end of the story and all is good? - Is Mac still mistaking the ME3 ending problem as boiling down to players being sad Shepard would clearly die in most endings, and now they're saying "nobody can die, don't worry"? If so... well, good luck making us care if the story is only about the infighting of good vs evil guys.
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Post by KaiserShep on Nov 18, 2016 12:23:41 GMT
On that last point, being the first of a potentially new series, it's probably best to keep the death toll of the central cast at a minimum, save for maybe some special cases, like Wrex.
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Post by corpusdei on Nov 18, 2016 12:36:59 GMT
On that last point, being the first of a potentially new series, it's probably best to keep the death toll of the central cast at a minimum, save for maybe some special cases, like Wrex. It's been designed as a standalone game ... that's not to say there won't be sequels but I doubt they'll leave the whole thing on a cliffhanger like the original Mass Effect or set themselves up for the same long branching arcs based on who lives and who dies. I suppose I ought to actually play DA:I at some point so I can have a vague idea of what to expect from Space DA:I.
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Post by zagor on Nov 18, 2016 12:37:20 GMT
Disappointing if they follow DAI template. Imo, far better if each planet feel like a damn good episode from Star Trek...detect anomaly, go in, discover some cool story about some past civilization, first contact, etc. Hell, they've already got their source material written for them and no one would give a damn. Exploration, but only within scope of the mission. For main story focus on crew end up involved in more "local" affairs like Genophage and Quarian/Geth conflicts, instead of another generic chase after villains.
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Post by Bacus on Nov 18, 2016 12:56:32 GMT
SHIT
i dread for the future if they go too "inquisitiony" FUCK FUCK FUCK
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Post by Ashii6 on Nov 18, 2016 13:18:15 GMT
So it'll be basically Inquisition in space? ...... ...... ...... ...... ...... Shit. The Hypetrain literally just crashed.
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Post by The Elder King on Nov 18, 2016 13:29:22 GMT
I think it was clear it would follow Inquisition's approach (or rather, the approach Bioware chose for their future games after switching with Frosbite). I don't understand why people are surprised. Hopefully they improved on what they did in Inquisition. I'll keep my expectations low about it though. I doubt that the Kett will be manipulated by someone, expecially because it was kind of revealed their leader is the main antagonist. . Given that there'll be other species in the cluster, I'm sure we'll have peaceful encounters with some Andromeda natives.
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Post by SofNascimento on Nov 18, 2016 13:47:10 GMT
So it'll be basically Inquisition in space? ...... ...... ...... ...... ...... Shit. The Hypetrain literally just crashed. It certainly has a lot of similar concepts, but it remains to be seen if they will make the same mistakes.
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Post by hipi07 on Nov 18, 2016 13:52:38 GMT
I'm really interested in how the crew will react and receive news from 600 years ago, actually one of the points I'm most excited for from Andromeda.
And I really hope you can visit hostile planets just like in ME1.I loved having planets that if you were out of the MAKO for a certain amount of time you would die. I really hope Andromeda is like that or has some sort of unknown/unseen danger lurking in some of the planets.
I also would love to see some of the other ARK's turning hostile against one another for claims in Andromeda. I think it would be great having people fighting over which species owns what planet. I could totally see each species having their own agenda and having ways to ensure they do.
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Post by The Elder King on Nov 18, 2016 13:55:48 GMT
Well, in the first MEA trailer we did see looking around for hostile environments-based planets. I think we might go in some planets like that.
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Post by Adhin on Nov 18, 2016 13:58:47 GMT
I'd like to point out Inquisition didn't have any actual 'hub areas'. The closest you had to that was maaaybe partially with the hinterlands. Inquisition would of been vastly improved by actually incorporating hub areas as the few they had that 'could' of functioned as such ultimately didn't.
That is, of course, assuming they're using 'hub area' same as any other given game that's ever existed. For instance if any major area from DAI is considered a hub, then BioWare is fucking crazy. I don't think they think that though, so I'm expecting (cause it's been stated before in interviews and stuff) that there will be a 'landing zone' for the Tempest and that's where you pick up your quests. Which, you know, is more like what one would expect form a 'hub' area. Little town/settlement/encampment that you get your missions from and everything else goes out from there.
Also we've seen areas that aren't 'golden worlds' already so that's kinda a pointless thing to wonder about. Theres Moon style Moons and other crazy fucked up places. Shit VAST majority of the concept art and stuff they've actually 'shown' are the opposite of golden worlds LOL.
Anyway past that I doubt the Kett are just 'lol evil' but maybe not. I have a feeling they're going to come across and conquerors or space police (similar to first contact with Turians). They may just be a little pissy we're another space faring force that has the potential to mess with there throne. Doesn't make em evil either way. Not like there Darkspawn.
Last, but not least, fuck the Reapers and anything that resembles the Reapers. Hopefully shit like thats in the past.
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Post by Ashii6 on Nov 18, 2016 14:02:39 GMT
So it'll be basically Inquisition in space? ...... ...... ...... ...... ...... Shit. The Hypetrain literally just crashed. It certainly has a lot of similar concepts, but it remains to be seen if they will make the same mistakes. I hope they won't. I'm still going to preorder it, but damn... I'm really worried. I don't want for Andromeda to be yet another disappointment from BioWare.
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Post by The Elder King on Nov 18, 2016 14:05:34 GMT
It certainly has a lot of similar concepts, but it remains to be seen if they will make the same mistakes. I hope they won't. I'm still going to preorder it, but damn... I'm really worried. I don't want for Andromeda to be yet another disappointment from BioWare. We did know it was going to be an open world of the same type of DAI though. Why were you expecting the game to have a different world model?
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Post by javeart on Nov 18, 2016 14:10:04 GMT
I think it was clear it would follow Inquisition's approach (or rather, the approach Bioware chose for their future games after switching with Frosbite). I don't understand why people are surprised. Hopefully they improved on what they did in Inquisition. I'll keep my expectations low about it though. I doubt that the Kett will be manipulated by someone, expecially because it was kind of revealed their leader is the main antagonist. . Given that there'll be other species in the cluster, I'm sure we'll have peaceful encounters with some Andromeda natives. Yes, this, I think it was expected, i just hope it works better. I'd go as far as to say that I could even live with huge maps with tons of hardly interesting side-missions as long as I can ignore them and enjoy my main and loyalty missions (though, inevitably, I will always feel that they being there detracted from having more resources spent in something I'd have actually enjoyed... but, well, the world doesn't revolve aorund me and my preferences... unfortunately )
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Post by Ashii6 on Nov 18, 2016 14:13:09 GMT
I hope they won't. I'm still going to preorder it, but damn... I'm really worried. I don't want for Andromeda to be yet another disappointment from BioWare. We did know it was going to be an open world of the same type of DAI though. Why were you expecting the game to have a different world model? "Type of DAI" means crapload of fetch quests and pointless collectibles for me, so yeah. I kinda expected something better. Even MMO rpgs are more complex these days than what BW delivered in Inquisition. Though we still don't exactly know what quests we'll have, same with activities, but I'm already worried.
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Post by The Elder King on Nov 18, 2016 14:18:30 GMT
We did know it was going to be an open world of the same type of DAI though. Why were you expecting the game to have a different world model? "Type of DAI" means crapload of fetch quests and pointless collectibles for me, so yeah. I kinda expected something better. Even MMO rpgs are more complex these days than what BW delivered in Inquisition. Though we still don't exactly know what quests we'll have, same with activities, but I'm already worried. Not really. The model is about having huge areas to explore, which are separate from each other. The number and ratio of main quests/side quests/fetch quests isn't something that can be changed. Even if there'll be little fetch quests in MEA, the open world model will be the same as the one in Inquisition. They had time to analyze the criticisms of DAI, so there's hope they learnt from that. I'm pretty sure MEA will be better on this point then DAI, though I'm still keeping my expectations low on how much improved it'll be.
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Post by Beerfish on Nov 18, 2016 15:15:45 GMT
"You're part of a scouting squad with the Pathfinder until events early in the game lead to you becoming the Pathfinder."
So the original pathfinder = Nihlus
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Post by Ahriman on Nov 18, 2016 15:23:49 GMT
- Story intrigue lies in: "What happened in the last 600 years? ? Happened on Ark? They were frozen, that's what happened. ?? Some guys drop in my backyard and start setting up a camp. Why am I hostile? Stay tuned for the plottwist. ??? No, we arrive to another galaxy to see only Khet. I've got trolled by this article.
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Post by maxon on Nov 18, 2016 15:33:10 GMT
mmmm - well, I ultimately found DAI rather dull
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Post by Link"Guess"ski on Nov 18, 2016 16:26:43 GMT
So it'll be basically Inquisition in space? ...... ...... ...... ...... ...... Shit. The Hypetrain literally just crashed. Same concept, differnet team, different year, and two years since DA:I came out to address certain criticisms, but at large it's the same concept. Honestly we've known the details to make this out for a while now, it's just never been this clear, and now we have some gameplay and screenshots to confirm it as well. On the positive side I'm sure shooting things and only playing as one character makes things more fast paced. DA:I didn't know what it wanted to be. It marred action elements with strategy-gameplay of DA:O with open-world exploration. ME:A already does a few things better. For one, later in the article they talked about how the Tempest is a more compact Normandy that has a transition when traveling between planets with "no loading screens" so I think you basically pick a planet, see from the cockpit how it goes into super FTL, stops by a planet and you go to the docking bay and see a masked loading screen with a scanner maybe, or maybe there's a brief fade to black as you drop in the Nomad. I don't really know, but they said in the article "No loading screens" between planetatry exploration. Also, no last-gen support from the get-go meant they could focus better on utilizing the potential of the current gen systems. It'll probably be better. I just hope there's at least a better narrative structure to the critical path.
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Post by Link"Guess"ski on Nov 18, 2016 16:29:27 GMT
"You're part of a scouting squad with the Pathfinder until events early in the game lead to you becoming the Pathfinder." So the original pathfinder = Nihlus Basically, yes. Actually I'm thinking more Anderson, who steps down to let the Commander take the helm of the Normandy team and that's after becoming a spectre as well. The basic story of exploring planets and setting up colonies as the main "story" aside from the more "Hero's journey" critical path (I assume) is basically just Inquisition where everything is technically part of the story but ultimately meandering in the long run, unless it actually matters how you do in the end. I'd like to point out Inquisition didn't have any actual 'hub areas'. The closest you had to that was maaaybe partially with the hinterlands. Inquisition would of been vastly improved by actually incorporating hub areas as the few they had that 'could' of functioned as such ultimately didn't. That is, of course, assuming they're using 'hub area' same as any other given game that's ever existed. For instance if any major area from DAI is considered a hub, then BioWare is fucking crazy. I don't think they think that though, so I'm expecting (cause it's been stated before in interviews and stuff) that there will be a 'landing zone' for the Tempest and that's where you pick up your quests. Which, you know, is more like what one would expect form a 'hub' area. Little town/settlement/encampment that you get your missions from and everything else goes out from there. Also we've seen areas that aren't 'golden worlds' already so that's kinda a pointless thing to wonder about. Theres Moon style Moons and other crazy fucked up places. Shit VAST majority of the concept art and stuff they've actually 'shown' are the opposite of golden worlds LOL. Anyway past that I doubt the Kett are just 'lol evil' but maybe not. I have a feeling they're going to come across and conquerors or space police (similar to first contact with Turians). They may just be a little pissy we're another space faring force that has the potential to mess with there throne. Doesn't make em evil either way. Not like there Darkspawn. Last, but not least, fuck the Reapers and anything that resembles the Reapers. Hopefully shit like thats in the past. It's so hilariously easy to make the Kett oppose the Ai species without making them "lol evil" though, it's not even funny. It's literally the same as if Aliens landed on Earth and started to set up mysterious artifacts (their types of encampments) in uncivilized placed left on Earth. Some country's military would likely decide to go in with force, no mercy, because they want to preserve Earth as a human planet. It doesn't NEED to be more than this, because eventually we could find out that the Kett are negotioable with us, and perhaps near the end of Andromeda a hope for peace with Andromeda species in the future would arise.
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Post by The Elder King on Nov 18, 2016 16:45:09 GMT
They did say the Kett aren't designed to be just enemies, so the relationship between them and the MW species might change.
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Post by 10k on Nov 18, 2016 16:58:45 GMT
Ah...so they want this to feel akin to inquisition? Big open spaces filled with nothing but air, perfect. Now I know why the Nomad will be weaponless; nothing to shoot at. I don't want Inquisition-in-space. Inquisition was a bad game, when will they realize this. Just because it won game of the year means nothing.
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Post by Adhin on Nov 18, 2016 17:02:42 GMT
-- It's so hilariously easy to make the Kett oppose the Ai species without making them "lol evil" though, it's not even funny. It's literally the same as if Aliens landed on Earth and started to set up mysterious artifacts (their types of encampments) in uncivilized placed left on Earth. Some country's military would likely decide to go in with force, no mercy, because they want to preserve Earth as a human planet. It doesn't NEED to be more than this, because eventually we could find out that the Kett are negotioable with us, and perhaps near the end of Andromeda a hope for peace with Andromeda species in the future would arise. Yeah? I never said it was going to be difficult to make them enemies. I was saying I don't think they'll be 'evil'. I mean they've come out and said a few times with the gameinformer interviews they want them to be relatable. Not sure if you just misunderstood me or not. But... yes? I agree, I think. Plenty of reasons, rather simple, that they can make the Kett the 'bad guys' with out them going the 'their evil' route. Which it sounds like that's how there going about it (the they're not evil thing). Yay?
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August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Nov 18, 2016 17:09:37 GMT
Ah...so they want this to feel akin to inquisition? Big open spaces filled with nothing but air, perfect. Now I know why the Nomad will be weaponless; nothing to shoot at. I don't want Inquisition-in-space. Inquisition was a bad game, when will they realize this. Just because it won game of the year means nothing. I dont get the relation with the Nomad. Inquisition didn't lack enemies. Also, they said it's similar to the switch from DA2 to DAI in terms of linear leves to bigger areas, not necessarily about the areas being empty.
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