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Post by Liadan on Nov 20, 2016 16:02:41 GMT
Never played a full renegade Shepard Never killed Shiala Never killed the rachni queen Never killed Wrex Never let the council die Never chose Udina
Never recruited Morinth Never get Tali exiled Never let Garrus kill Sidonis Never destroyed Maelon's data Never let any squadmate or Shepard die in the suicide mission Never let the crew die in the suicide mission Never saved the collector base
Never stopped the romance between Joker and EDI Never sabotaged the Genophage Never chose Dr. Michel Never killed Kaidan/Ashley during the citadel coup Never not made peace between the quarians and the geth Never kick Allers out of ship Never chose synthesis, control or refuse
Never not recruited everyone Never romanced Jacob, Jack, Miranda, Samantha, Steve, Samara and Kelly (only flirt to have her feed the fish) Never imported to ME3 my Thane romance or my Ashley romance
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Post by dmc1001 on Nov 20, 2016 17:27:32 GMT
Never let any squadmate or Shepard die in the suicide mission I never intentionally did the above. On my first ME2 PT, I didn't know anything about the suicide mission guide. Hence, I sent - I think - Legion into the vents, which in turn got him killed. And that affected by ME3 experience as well. I also had a non-loyal Miranda (since my Paragon and/or Renegade points weren't high enough to make both Miranda and Jack loyal), but she survived because I just happened to put her in a position that was safe for her. I've also had Mordin die because he was in the wrong place. I use the guide now because I like everyone to live.
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Post by davesin on Nov 20, 2016 18:36:18 GMT
Trilogy: Never played as full-renegade Shepard. It goes into "chaotic stupid" teritory for me. Never finished the trilogy with Engineer, Infiltrator, Sentinel and Soldier. Never romanced Kaidan, Jacob, Garrus, Thane, Jack, Samantha, Steve, Kelly or Diana Allers. Never punched Al-Jilani.
ME1: Never sacrificed the Council. Leaving several geth ships behind human flotilla seems to be stupid idea (on the other hand, that part is just badly written. I would have chosen the renegade option otherwise). Never killed Wrex. Never killed pyjaks on that UNC mission with a disk. Never fought Saren for the second time. He always shoots himself. Never spared Fist (well... Wrex will always shoot him. Well.)
ME2: Never handed evidence against Tali's father. Never told Miranda to just walk off during her LM. She will always talk to her sister. Never let Jack to kill that guy in her LM. Never had enough P/R points to settle down the feud between Miranda and Jack. Unless I'm going to romance Miranda, I usually side with Jack. Never failed Thane's LM (is that even possible?) Never recruited Morinth. Never destroyed the genophage data. Never let Shepard die again during SM.
ME3: Never chose Refuse, Synthesis or Control ending. Never killed Wrex. Never killed Mordin. Never had to choose between Geth and Quarian. (But if I had to, I would choose Quarian) Never killed the Illusive Man. Same ending as Saren. Shepard really shouldn't be a therapist. Never shot the Catalyst... after downloading that damned ending DLC.
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Post by CrutchCricket on Nov 20, 2016 20:06:16 GMT
Never sacrificed the Council. Leaving several geth ships behind human flotilla seems to be stupid idea (on the other hand, that part is just badly written. I would have chosen the renegade option otherwise). The geth ships are irrelevant. If Sovereign wins it's all over. Taking it out is the first and only priority, everyone else is expendable. I can't recall if there's a dumber way to make that choice (something, like "screw teh council, let'em die") but "everyone focus on Sovereign" seems to me like the clear logical choice.
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Post by gothpunkboy89 on Nov 20, 2016 20:35:26 GMT
Never sacrificed the Council. Leaving several geth ships behind human flotilla seems to be stupid idea (on the other hand, that part is just badly written. I would have chosen the renegade option otherwise). The geth ships are irrelevant. If Sovereign wins it's all over. Taking it out is the first and only priority, everyone else is expendable. I can't recall if there's a dumber way to make that choice (something, like "screw teh council, let'em die") but "everyone focus on Sovereign" seems to me like the clear logical choice. And yet if you leave the Alliance's rear exposed to the Geth Fleet. Which also leaves you unable to counter or respond to anything they do. Realistically sacrificing the Council should result in an instant game over. How ever game play reasons that can't happen so nothing ever comes of it.
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Post by CrutchCricket on Nov 20, 2016 20:58:43 GMT
The geth ships are irrelevant. If Sovereign wins it's all over. Taking it out is the first and only priority, everyone else is expendable.I can't recall if there's a dumber way to make that choice (something, like "screw teh council, let'em die") but "everyone focus on Sovereign" seems to me like the clear logical choice. And yet if you leave the Alliance's rear exposed to the Geth Fleet. Which also leaves you unable to counter or respond to anything they do. Realistically sacrificing the Council should result in an instant game over. How ever game play reasons that can't happen so nothing ever comes of it. What was literally, the first thing I said?
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Post by davesin on Nov 20, 2016 21:06:41 GMT
And yet if you leave the Alliance's rear exposed to the Geth Fleet. Which also leaves you unable to counter or respond to anything they do. Realistically sacrificing the Council should result in an instant game over. How ever game play reasons that can't happen so nothing ever comes of it. What was literally, the first thing I said? Yes, they are irrelevant, but only because they suddenly disappear from battlefield for no reason. They should be able to attack Alliance fleet during the fight with Sovereign and do some serious damage - unless we headcanon that geth were destroyed along with DA (after all, that explosion was rather big), then I would accept this route.
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Post by themikefest on Nov 20, 2016 21:31:00 GMT
ah yes. To save or not to save the council?
As I posted. I have never saved the council, nor do I have any reason to save the council.
As soon as the geth start firing at the Citadel fleets, the destiny Commander says abandon the Citadel. Ok. I get that. You want to lure the enemy away from the Citadel. She then says evacuate the council. Why? They're not in any immediate danger. Don't they have a security team to get them to safety?.
The next scene shows the destiny flying away from the Citadel. Ok. I guess the council is onboard and the destiny is taking the council to safety. Turns out it wasn't. Why? Once onboard, its the Commanders responsibility to get them to safety. She failed.
In comes the Alliance. At that point, Hackett can view the battle and decide if he has enough to save to destiny. Shepard has no idea what is going on with the battle. Doesn't know how many geth ships there are. Hackett does.
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Post by themikefest on Nov 20, 2016 21:54:52 GMT
I did for one playthrough. I like her voice.
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Post by gothpunkboy89 on Nov 20, 2016 22:06:49 GMT
And yet if you leave the Alliance's rear exposed to the Geth Fleet. Which also leaves you unable to counter or respond to anything they do. Realistically sacrificing the Council should result in an instant game over. How ever game play reasons that can't happen so nothing ever comes of it. What was literally, the first thing I said? And yet you ignored how leaving their rear exposed puts them in jeopardy to be able to attack Sovereign. And they do it twice and yet some how win because the game has to let the player proceed even though they pulled the equivalent of looking down the barrel of their own loaded gun with safety off to check to see if it was clogged while their finger is on the trigger while doing jumping jacks. That is the amount of stupid action the sacrifice the council really is. At the point Shepard is capable of unlocking the Relays the Geth Fleet have pushed back the Citadel Fleet badly. To the point the Destiny Ascension the largest and most powerful dreadnought organic life has created in this cycle is in peril. Taking what you said into account means the single smartest thing they could do is save the Council. Because the Alliance attack hits the Geth from the rear. Destroying ships and forcing other Geth ships to break off the attack on the Citadel Fleet to engage the Alliance Fleet. This give the Citadel Fleet a chance to regroup and counter attack. You save the DA allowing it to continue attacking and taking out Geth ships. Once the Alliance Fleet passes the Citadel Fleet to take on Sovereign it leaves their rear guarded because they have the Citadel Fleet now protecting it. When you sacrifice the council you allow the Geth Fleet to continue to hammer the crumbling Citadel Fleet's line. When the Alliance passes by the Geth Fleet it gives them plenty of time to take pot shots at the undefended rear of the Alliance Fleet. And the suspension of belief needed to think the Geth wouldn't be capable of calculating speed, distance, angle and velocity to fire their main guns. Which propel slugs faster then a ship can travel sub FLT speed so far beyond capability. I'd sooner believe someone if they said that they saw Gandhi, Ben Franklin and Lincoln having a 3 way on the beach. This is the first time the Alliance would be under attack from the rear. Then once they reach Sovereign without helping the DA it is destroyed. This opens a gap in the Citadel Fleet's defensive line allowing Geth ships to enter it to pursue the Alliance Fleet. Any attempt by the Citadel Fleet to close the hole in their defensive line would require them to pull ships from the rest of the line to fill that gap. Which would weaken their lines even further. Since the Geth Fleet was not weakened by the destruction of ships. Nor did it require some of the forces to break off the attack stalling the momentum of the attack slightly. This would allow the Geth Fleet to ram though the Citadel Fleet and attack the Alliance Fleet's completely exposed rear. Because they are drawn up in a circle firing at Sovereign. This will result in 1 of 2 possible out comes. First one they keep firing at Sovereign resulting in them getting picked off several at a time till they are completely destroyed. Second one is they are forced to break off the attack of all or most of the fleet to protect the remaining. This severely reduces to removes the risk Sovereign is under.
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Post by CrutchCricket on Nov 21, 2016 0:13:09 GMT
What was literally, the first thing I said? Yes, they are irrelevant, but only because they suddenly disappear from battlefield for no reason. They should be able to attack Alliance fleet during the fight with Sovereign and do some serious damage - unless we headcanon that geth were destroyed along with DA (after all, that explosion was rather big), then I would accept this route. They don't disappear, they continue destroying the Citadel fleet. And anyway the geth fleet is just the sideshow, from both our perspective and Sovereign's. Sovereign is already at the controls. Why it takes it so long to open the relay and let his buddies through is anyone's guess. You want to ding bad writing, ding that. Beyond that even when we do get there we still don't have what it takes to bring Sovereign down until its shields fail because lolposessedsaren dies. From the enemy's perspective we were fucked either way. It was only the luckiest (read: bullshit) circumstances that we survived. The point is the scenario is as follows: the Alliance fleet is waiting to jump in and hit where it'll do most damage. If they stop for the DA, they incur heavy losses at geth hands. If on the other hand they hold formation and beeline for Sovereign they arrive intact and the geth mostly ignore them (it's a target rich environment and they're already engaging the Citadel Fleet). From there the space within the newly open Citadel arms is finite. They can have the majority hammer Sovereign while a few ships turn around and secure the perimeter, just in case, though again, if they don't take down the Reaper, none of this will matter. Personally I wouldn't have even bothered shooting at Sovereign. I'd have ordered the fleets to annihilate the Presidium tower, thus cutting off his contact with teh station. Once we don't have more Reapers coming through to worry about then I'd focus on Sovereign. Yes that would mean Shepard and co. die. But again, everyone is expendable, nothing else matters but stopping Sovereign. Because the Alliance attack hits the Geth from the rear. And incurs heavy losses. Because it turns out attacking from the rear in space isn't like playing Spy in TF2. You don't crit and the enemy turns around and gives as good as it gets. Why you think the Alliance couldn't do the same with its rearmost ships I'll never know. I'll also need to see your sources for the claim that the Citadel fleet was so depleted as to be useless without the DA as opposed to the much simpler explanation that the geth just focused on the DA much like we're focusing on Sovereign.
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Post by Lavochkin on Nov 21, 2016 0:29:48 GMT
The geth ships are irrelevant. If Sovereign wins it's all over. Taking it out is the first and only priority, everyone else is expendable. I can't recall if there's a dumber way to make that choice (something, like "screw teh council, let'em die") but "everyone focus on Sovereign" seems to me like the clear logical choice. And yet if you leave the Alliance's rear exposed to the Geth Fleet. Which also leaves you unable to counter or respond to anything they do. Realistically sacrificing the Council should result in an instant game over. How ever game play reasons that can't happen so nothing ever comes of it. That's headcanon/player rationalization, the choice is about focusing on sovereign vs saving the council, that's it. Just like how i can kill a character for the lulz, but that doesn't change how the choice was presented or Shepard's reasoning for it.
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Post by gothpunkboy89 on Nov 21, 2016 2:11:37 GMT
And yet if you leave the Alliance's rear exposed to the Geth Fleet. Which also leaves you unable to counter or respond to anything they do. Realistically sacrificing the Council should result in an instant game over. How ever game play reasons that can't happen so nothing ever comes of it. That's headcanon/player rationalization, the choice is about focusing on sovereign vs saving the council, that's it. Just like how i can kill a character for the lulz, but that doesn't change how the choice was presented or Shepard's reasoning for it. And yet it isn't a head canon/player rationalization. The choice is a moral and tactical one. On moral grounds both choices are equally valid. On tactical grounds how ever one actually holds up while the other requires a lot of hand waving to rationalize how it worked. Hence why one minute the Geth Fleet are kicking the Citadel Fleet's rear and the next minute they aren't magically. Even though it is confirmed in game the Geth are not directly controlled by Sovereign. Hence all the religious iconography the Geth created about the Reaper even though Sovereign only sees them as tools nothing more. This is made even worse because unlike a Captain or Admiral of the Citadel Fleet or even Hackett of the Alliance Fleet. Shepard knows about the Reapers. He knows they were able to wipe out the Protheans. And the Protheans are almost worshiped for their advanced technology. The smallest scrap of it able to propel the society that discovered it and reverse engineer it hundreds of years into the technological future. To do that and to exist as long as Sovereign has hinted at when Shepard talked to it. Both arguments are for the tactical choice to make. Save the Council by weakening the Geth Fleet even at the cost of some of your ships or ignore the Council and fully target Sovereign in the hope the Fleet is enough to take it down.
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Post by gothpunkboy89 on Nov 21, 2016 2:43:12 GMT
Because the Alliance attack hits the Geth from the rear. And incurs heavy losses. Because it turns out attacking from the rear in space isn't like playing Spy in TF2. You don't crit and the enemy turns around and gives as good as it gets. Why you think the Alliance couldn't do the same with its rearmost ships I'll never know. I'll also need to see your sources for the claim that the Citadel fleet was so depleted as to be useless without the DA as opposed to the much simpler explanation that the geth just focused on the DA much like we're focusing on Sovereign. What was it canon Alliance lost 8 ships. Heavy loss is debatable on that. Unless the entire Acturis Fleet only consists of 12 ships. And I see a lot more then 12 when they exit the Relay. And your absolutely right you don't get a critical damage. How ever the lay out of the ship puts the main cannon as the center line of the ship facing the front. From the rear at best missile and AA laser fire is all the ships can counter with. Mean while their rear is fully in line with the main cannons of the Alliance Fleet. The engines are also typically rear facing meaning you have the best shot at destroying them. Destroy the engines and it leaves the ship dead in space. While it doesn't completely render them helpless it does prevent them from responding to the Citadel or Alliance Fleet movements. On top of that turning still takes time to do. At that point they are still incapable of bringing the main gun to bare against the Alliance. On top of that because the Geth Fleet is currently engaging the Citadel Fleet to turn and meet the attack of the Alliance only a portion of their fleet is capable of responding. This means at best the Geth Fleet is cut in half trying to respond to each attack point. Or to put it simply what was 2 vs 1 is now effectively 2 vs 2. If you let the council die and the Geth breaks though you are repeating the same issue only with Alliance. The Fleet will be caught between Sovereign OHKO and the Geth attacking their rear. If they stop attacking Sovereign then it simply gives him time to take control of the station again. It puts the Alliance Fleet and the galaxy in a less tactically sound position then trying to take on an M1 Abrams Tank with a Glock 19. If the Citadel Fleet wasn't so depleted then why were they not capable of helping the DA? Why did they even need to put out a general distress call? The fact it was their flag ship and would be the largest target to take out first. Are you saying the entire Citadel Fleet is commanded by people less versed in even the most basic strategy that even elementary school kids understand?
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Post by CrutchCricket on Nov 21, 2016 16:22:34 GMT
Here's the most probable answer to the geth rear position question, the DA overwhelmed question and all the other questions you may have: Source: masseffect.wikia.com/wiki/Citadel_FleetThe reason the DA was overrun is because the Council spread their fleet too thin, attempting to secure every relay. When Sovereign and the geth came in they were only facing a fraction of the Citadel fleet, not the whole thing which is said would've overwhelmed even Sovereign alone and would probably hold out for quite a while against the geth. Saren shut down the relays though, preventing the rest of the fleet from converging on the threat. The Alliance were the first reinforcements in after Shepard reopened the relays. It's idiotic to assume they were the last. Once the relays are open, other elements of the Citadel fleet stationed at other relays would've also come in, staggered. So far from the geth being open to attack the Alliance's flank, they would've been necessary to protect Sovereign's (and their) own. If the Alliance goes straight for Sovereign, the other reinforcements get there too late to save the DA but still contribute to the battle by keeping the geth forces tied up. Regardless of the choice you make, the cutscene of Sovereign's defeat shows only human ships destroying it. This is also confirmed by wiki: Source: masseffect.wikia.com/wiki/SovereignSo the scenarios are as follows: Save the council: The Alliance is the first through the relay, they stop and engage the geth around the DA, destroying them, at heavy losses (gonna need see a source from gothboy that it was only 8) to themselves. With the DA given a respite the remainder of the Alliance Fleet engages Sovereign while more elements of the Citadel fleet engage the geth. The Alliance destroys Sovereign and the total casualties on the allied side make for a balanced force between the races. Sacrifice the council: The Alliance is the first through the relay but they beeline for Sovereign, bypassing the geth and DA altogether. The geth succeed in destroying the DA. More Citadel reinforcements come in and while they tie up the geth, the lack of better coordination and leadership between them likely result in more casualties. The Alliance destroys Sovereign and is now a dominant naval power, due to the losses sustained by the other races. So in retrospect, both choices are viable. But I stand by my assessment that focusing on Sovereign is the right call. It doesn't matter if every last ship is destroyed, if Sovereign wins, the entire galaxy dies. A thousand, even a million soldiers and ships vs billions of every race. No contest. And an enemy is a hundred times more dangerous (and likely to succeed) if their own survival is irrelevant to them.
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Post by dmc1001 on Nov 21, 2016 17:32:47 GMT
I'm sorry... I probably should have worded that differently. What I meant is I've always arranged it so that at least 2 squad mates survive the suicide mission in ME2 so Shepard won't die. Since I know how to do it, arranging things so that Shepard dies just seems like an intentional "murder" to me... and I've never been able to bring myself to actually do it. I have looked it up on YouTube though just to see what happens if one goes that route. Themikefest has posted a great thread on the Suicide Mission for easily working out the "art" of killing off specific companions during the SM. I particularly like the one I did where Morinth was the only squad mate to die on the SM. That sounds interesting. I mean, I'm not sure I could bring myself to kill Samara just to recruit Morinth but if you do so you have to know she's ultimately going to be your enemy. She's going to turn on you, or just try to seduce you, because that's what she does. So the true path with Morinth should be "use and discard". If I ever have a morally dark Shepard (not just Renegade but bad) and do something like this I'll try to make sure Morinth dies.
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Post by dmc1001 on Nov 21, 2016 17:35:33 GMT
I did for one playthrough. I like her voice. I did, but only because it turned out Chakwas has been liquefied. I made a new ME3 Shepard and that used Gibbed to make all of the worst things to have happened.
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Post by Deleted on Nov 21, 2016 17:47:06 GMT
I'm sorry... I probably should have worded that differently. What I meant is I've always arranged it so that at least 2 squad mates survive the suicide mission in ME2 so Shepard won't die. Since I know how to do it, arranging things so that Shepard dies just seems like an intentional "murder" to me... and I've never been able to bring myself to actually do it. I have looked it up on YouTube though just to see what happens if one goes that route. Themikefest has posted a great thread on the Suicide Mission for easily working out the "art" of killing off specific companions during the SM. I particularly like the one I did where Morinth was the only squad mate to die on the SM. That sounds interesting. I mean, I'm not sure I could bring myself to kill Samara just to recruit Morinth but if you do so you have to know she's ultimately going to be your enemy. She's going to turn on you, or just try to seduce you, because that's what she does. So the true path with Morinth should be "use and discard". If I ever have a morally dark Shepard (not just Renegade but bad) and do something like this I'll try to make sure Morinth dies. The Shepard that recruited her was actually pretty paragon. My headcanon for that run was that he simply didn't buy into Samara's tale of woe about Ardat-Yakshi and took her to be just a psychotic mother bent on killing her own children. After all, Liara was a pureblood Asari and was such a "goody two-shoes" that he just couldn't believe Ardat-Yakshi were so bad and not redeemable through some means - drugs or psychotherapy - after diagnosis. He "sympathized" with the free spirit in Morinth, so he decided to give her a chance by recruiting her. He had no sexual interest in her, so was not susceptible to being seduced by her. While on the team, she did her job and no one on the Normandy was either seduced or harmed by her. He put her in the wrong position during the SM and genuinely mourned her death. (The last conversation he had with her was indeed worth the mental finagling I did to get the story to that point.) One of my best playthroughs, IMO.
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Post by themikefest on Nov 21, 2016 17:51:24 GMT
I did for one playthrough. I like her voice. I did, but only because it turned out Chakwas has been liquefied. I made a new ME3 Shepard and that used Gibbed to make all of the worst things to have happened. Dr.Chakwas doesn't have to be dead to recruit Michel. Just send Chakwas to Hackett, then ask Michel to be the ship's doctor.
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Post by dmc1001 on Nov 21, 2016 21:07:07 GMT
I did, but only because it turned out Chakwas has been liquefied. I made a new ME3 Shepard and that used Gibbed to make all of the worst things to have happened. Dr.Chakwas doesn't have to be dead to recruit Michel. Just send Chakwas to Hackett, then ask Michel to be the ship's doctor. I know but I like Chakwas. And if it comes to "come to my ship" versus practically wooing Michel onto my ship....I'm going with Chakwas.
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Post by joy on Nov 22, 2016 22:25:50 GMT
Never finished a playthrough with a male shepard Never romanced all male romances and Liara, Kelly, Trainor, Allers. Never chose Refusal and Synthesis ending. Never played with Zaeed Never cheated on my LI Never shot Kaidan on me3
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Post by melbella on Nov 23, 2016 2:00:41 GMT
Dr.Chakwas doesn't have to be dead to recruit Michel. Just send Chakwas to Hackett, then ask Michel to be the ship's doctor. I know but I like Chakwas. And if it comes to "come to my ship" versus practically wooing Michel onto my ship....I'm going with Chakwas.
I never had Dr. Michel on the ship either. I figure Garrus is probably happy about that.
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Post by Deleted on Nov 23, 2016 2:27:52 GMT
-Never played full Paragon or Renegade. -Never allowed Shepard to die. -Never not pressed the Renegade interrupt against Kai Leng -Never punched Khalisah Bint Sinan al-Jilani. -Never let Garrus out sniped me during the shooting bottle. -Never cheated during romance. -Never not let Miranda kill Niket. -Never let Balak escaped. -Never picked anything else than the Destroy ending. -Never not recruited all companions (excluding Morinth). -Never took Dr. Michel on the Normandy. -Never not pressed all interrupt during Shepard and Vega's sparring session. -Never hesitated to press the button to shut down the reactor in the Omega DLC. -Never told Javik that Shepard was brought back from the dead for my friends. - Etcetera.
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Post by gothpunkboy89 on Nov 23, 2016 2:30:11 GMT
Here's the most probable answer to the geth rear position question, the DA overwhelmed question and all the other questions you may have: Source: masseffect.wikia.com/wiki/Citadel_FleetThe reason the DA was overrun is because the Council spread their fleet too thin, attempting to secure every relay. When Sovereign and the geth came in they were only facing a fraction of the Citadel fleet, not the whole thing which is said would've overwhelmed even Sovereign alone and would probably hold out for quite a while against the geth. Saren shut down the relays though, preventing the rest of the fleet from converging on the threat. The Alliance were the first reinforcements in after Shepard reopened the relays. It's idiotic to assume they were the last. Once the relays are open, other elements of the Citadel fleet stationed at other relays would've also come in, staggered. So far from the geth being open to attack the Alliance's flank, they would've been necessary to protect Sovereign's (and their) own. If the Alliance goes straight for Sovereign, the other reinforcements get there too late to save the DA but still contribute to the battle by keeping the geth forces tied up. Regardless of the choice you make, the cutscene of Sovereign's defeat shows only human ships destroying it. This is also confirmed by wiki: Source: masseffect.wikia.com/wiki/SovereignSo the scenarios are as follows: Save the council: The Alliance is the first through the relay, they stop and engage the geth around the DA, destroying them, at heavy losses (gonna need see a source from gothboy that it was only 8) to themselves. With the DA given a respite the remainder of the Alliance Fleet engages Sovereign while more elements of the Citadel fleet engage the geth. The Alliance destroys Sovereign and the total casualties on the allied side make for a balanced force between the races. Sacrifice the council: The Alliance is the first through the relay but they beeline for Sovereign, bypassing the geth and DA altogether. The geth succeed in destroying the DA. More Citadel reinforcements come in and while they tie up the geth, the lack of better coordination and leadership between them likely result in more casualties. The Alliance destroys Sovereign and is now a dominant naval power, due to the losses sustained by the other races. So in retrospect, both choices are viable. But I stand by my assessment that focusing on Sovereign is the right call. It doesn't matter if every last ship is destroyed, if Sovereign wins, the entire galaxy dies. A thousand, even a million soldiers and ships vs billions of every race. No contest. And an enemy is a hundred times more dangerous (and likely to succeed) if their own survival is irrelevant to them. And yet that codex entry contradicts what is shown in game. They actively state that they are ready if Saren decides to attack the Citadel. That they have patrols at every Mass Relay linking to the Terminus system. Patrol doesn't mean massive fleet. And that actually only makes it worse if the majority of the Fleets were at other Relays then it means the Geth Fleet still crushed multiple Fleets to even reach the Citadel. Which would also explain why in ME 2 it is stated that a Human Fleet had to protect the Citadel for what was it 8 months. As well the fact that if they were stationed at Relays the second a distress signal would have been sent from any of the previous fights from Virmine to the Citadel the Geth took. The use of Relays would allow instant travel. Meaning by the time Shepard unlocks the relays around the Citadel far more then just the Alliance Fleet should have poured in. All this further enhances my point of sacrifice the council should have ended in a game over. Because Sovergein and the Geth already ripped the Citadel Fleet several new butt holes before they even got to the Citadel. To the point there were no ships within range to respond. There are only a handful of Relays that connect to the Terminus System to the Citadel and Council Space. Literally only Horse Head Nebula, Ismar Frontier and Eagle Nebula besides Sol System connect to the Citadel. And all of them are literal hop, skip and a jump away from the Citadel. Far more then just the Alliance should have flooded though those Relays when they were opened. The choice to sacrifice the Council should have within all game universe logic resulted in the Citadel Fleet being over whelmed without the Alliance taking out a few Geth ships and taking the heat off the DA. Which would also result in the Alliance Fleet being caught between a rock and a hard place. They had to destroy Sovereign who was capable of destroying Alliance Ships in one hit. They needed every ship attacking him but blindly attacking would allow the Geth to pick ships off one by one destroying the Alliance Fleet. Ships breaking off to engage the Geth would only result in Sovereign taking less heat thus allowing him to sit on his perch till he regained control of the Citadel. Call in the Reaper Fleet and wipe everyone out. The paragon choice at least has some basis to have the events play out as they did using in game logic. The Renegade option hand waves a metric ton of stuff to allow it to happen and any attempt to justify it is contradicted by information in later games. Like ME 2 were the Alliance had to protect the Citadel for 8 months because the Battle of the Citadel decimated the Citadel Fleet to the point they couldn't protect the Citadel anymore for a few months before ships could be brought in to replace the lost ones.
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Post by Deleted on Nov 23, 2016 9:51:15 GMT
In an attempt to get yet another thread verging on being railroaded again back on the tracks of what the OP initially asked...
Never talk to Ashley post-Eden Prime, Citadel (the only times where you have to interact with her)
Never go Renegade (always Paragon Sue)
Never ever save Ashley (Kaidan always)
Never let Wrex die
Always save the Council
Always pick Anderson
Always make sure everyone survives ME2, destroys Collector Base every time
Always cure the genophage, always bring about peace with quarians and geth, always pick Synthesis.
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