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Post by themikefest on Dec 16, 2016 22:47:09 GMT
I punched the reporter in each game. Saw no purpose in it except to see the results. Interesting Shepard can punch her, but not Harkin or Wrex in ME1.
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Post by Lavochkin on Dec 17, 2016 0:43:27 GMT
I punched the reporter in each game. Saw no purpose in it except to see the results. Interesting Shepard can punch her, but not Harkin or Wrex in ME1. Well, I'm sure Wrex would've preferred to have gotten punched instead of what I did to him.
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Post by themikefest on Dec 17, 2016 0:51:45 GMT
Well, I'm sure Wrex would've preferred to have gotten punched instead of what I did to him. If he isn't recruited, he talks with Shepard before going up the elevator in C-Sec. He pushes/shoves/punch/whatever Shepard for no reason. My Shepard would like to return the favor.
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Post by Dabrikishaw on Dec 17, 2016 4:39:23 GMT
I've never let Anderson die at the end of Mass Effect 3. Alt-F4? Or wait, do you mean letting TIM shoot him? Yeah that. It's been years since I played 3, so I didn't remember the exact detail.
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Post by dmc1001 on Dec 17, 2016 4:55:43 GMT
Well, I've seen it on YT but i always found that decision to be too silly to seriously contemplate in any non-joke playthrough, even with a renegade shep that ultimately deliberately allows them to die off at the end of ME1. Shep IS supposed be advancing human interests with the council with the whole spectre business, and that's... counterproductive to say the least. See, I know it can't be justified seriously, but it's just too good (read: funny) to pass up. It's the same with punching Al-Jilani. A few weeks ago on my most recent playthrough I finally did the interview with her properly. And yeah that works better for serious character establishment, and you can shut her down pretty easily. But I still reloaded the save and punched her out (just a little later). It's just pure hilarity. Since these choices don't matter I can headcanon that I did it properly but I'm punching/hanging up every time now. This is gold: Secret shame: I've never punched the reporter. Even on my renegades, who'd rather yell at her. It just seems so... petty and random. Not very Shepard for my brigade so far. I only hang up on them when Sparatus is being an ass. Tevos isn't really so bad. The salarian (whatever his name is) also isn't too bad. That said, the replacement councilors are better. As for Khalisah, I don't punch her. Doesn't quite feel right to me. It goes beyond being a jerk, making Shepard a bad person.
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Post by Lavochkin on Dec 17, 2016 5:31:28 GMT
Well, I'm sure Wrex would've preferred to have gotten punched instead of what I did to him. If he isn't recruited, he talks with Shepard before going up the elevator in C-Sec. He pushes/shoves/punch/whatever Shepard for no reason. My Shepard would like to return the favor. Never not recruited him, so never got to see that, but yes, Wrex needed to be dealt with in that scenario.
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Post by flyingsquirrel on Dec 22, 2016 16:34:11 GMT
Well, I'm sure Wrex would've preferred to have gotten punched instead of what I did to him. If he isn't recruited, he talks with Shepard before going up the elevator in C-Sec. He pushes/shoves/punch/whatever Shepard for no reason. My Shepard would like to return the favor. I didn't really understand the purpose of that either, but it was a pretty light touch. He sort of pushes Shepard on the shoulder, but not enough to knock him/her back very far. I suppose it was just posturing for the sake of trying to get recruited. I actually prefer bringing him onto the squad that way. If I've already spoken with Garrus and Dr. Michel, I have enough info to track Tali down, and bringing on a merc who's in trouble with C-Sec doesn't necessarily seem like the best idea at the time. For that matter, it's odd that simply asking for somebody's help with an investigation is treated as equivalent to adding them to your crew. Having him explicitly volunteer makes a little more sense. Back to the thread's original topic - I've never shot Wrex myself. I had one Shepard who was still trying to talk him down when Ashley shot him, and she was *not* happy with Ashley about it. I've also never played all the way through ME1 without Wrex or Garrus.
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Post by KingDarious BBB on Dec 22, 2016 17:53:02 GMT
I've never romanced a male LI.
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Post by capn233 on Dec 23, 2016 1:37:20 GMT
1. Never played femshep and all that entails.
2. Never saved Kaidan (although he exists in one of my ME3 games for Reave... it is the mirror universe).
3. Never intentionally romanced Liara in ME1.
4. Never picked Synthesis.
5. Never picked Control.
6. Never picked Refuse.
7. Never did a speed run.
8. Never had less than full squad recruited in ME1.
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Post by Layne on Dec 24, 2016 8:01:04 GMT
never saved the council never played paragon never romanced Garrus, Jacob, Jack, Thane, Kaidan, or Steve never played a male Shepard
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Post by themikefest on Dec 24, 2016 12:53:03 GMT
I wasn't sure if there was another player who never saved them. Good to see I'm not the only one. excellent
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Post by dmc1001 on Dec 24, 2016 15:47:22 GMT
I wasn't sure if there was another player who never saved them. Good to see I'm not the only one. excellent It did finally do an ending where I didn't save them. Pretty dark, especially after the talk of keeping other races in line if they should object to human rule. Then, when the new Council won't even talk to Shepard...though the end result is identical so it sort of doesn't matter.
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Post by CrutchCricket on Dec 25, 2016 2:02:26 GMT
I wasn't sure if there was another player who never saved them. Good to see I'm not the only one. excellent I've never saved them. I've always concentrated on Sovereign. Check back a page for an argument as to why that's the better choice.
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Post by themikefest on Dec 25, 2016 2:32:47 GMT
I've never saved them. I've always concentrated on Sovereign. Check back a page for an argument as to why that's the better choice. I know why its the better choice. Its something I've been saying for as long as I've been posting on the offline BSN forum and on this forum
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Post by dmc1001 on Dec 25, 2016 17:37:29 GMT
I've never saved them. I've always concentrated on Sovereign. Check back a page for an argument as to why that's the better choice. I know why its the better choice. Its something I've been saying for as long as I've been posting on the offline BSN forum and on this forum They are kind of self-centered jerks. They ignore everything Shepard tells them until the evidence slaps them in the face - or it's too late. Sparatus, in particular, is a racist jerk. ("You humans!") There was a certain sense of satisfaction in letting them die. Since Liara was pushing for it it's hard to say it was a human-centric decision. In any case, it does seem like concentrating on the real threat - Sovereign - makes the most sense. Had the Council listened to Shepard in the first place they never would have been in any danger.
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Post by opuspace on Dec 26, 2016 0:15:35 GMT
There's a lot of decisions and dialogue I covered with a few Shepards to cover the spectrum of decisions but I haven't
-finished a male Shepard playthrough. His words kept running over each other to the point it got distracting.
-romanced any of the love interests Male Shep can pick.
-finished a non-persuasive Shepard. It's a lot more interesting without persuasion checks though.
-been able to be friends with Liara after all the stunts she pulled.
-not shot the Illusive Man at the end. Being unable to skip cutscenes and to save at that point just makes me want to end it as fast as possible.
-done the creepy one night stand with James. James and Femshep deserve better treatment than that indignity.
I'm sure there's more. These are just off the top of my head.
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Post by Darth Dennis on Dec 26, 2016 2:05:06 GMT
Let the kid become a freelancer on Omega.
Oh wait, yes I did, and it was f*ckin' hilarious.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Dec 27, 2016 5:21:36 GMT
Never "romanced" Allers or kicked her off the ship. I have chosen to not recruit her though.
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Post by themikefest on Dec 27, 2016 23:57:25 GMT
They are kind of self-centered jerks. They ignore everything Shepard tells them until the evidence slaps them in the face - or it's too late. Had the investigation did more investigating they might not have ignored Shepard. Its odd they only speak to the dock guy about Saren shooting Nihlus and not ask the others that survive if they didn't see anything. Did they take their statements? What about the giant looking ship? I'm sure if that was shown to the council, it may have caused them to at least have someone investigate if anything like that has been seen before. Look in their archives for an explanation. Another thing that could help Shepard is bringing Shiala back to tell the council what she told Shepard. I'm sure that would be most helpful. I would add the others as well since they made no effort to stop the turian saying what he said. Watching the destiny go boom was alright What does she have to do with anything? Yep. Also not putting humans at any risk is a good thing as well I doubt that would've made a difference. I would put the blame on the Commander of the destiny for not getting them to safety
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Post by ainadaddy on Jan 1, 2017 1:37:41 GMT
Never let the council die Romance Liara,Kelly,Cortez,or Allers Not have everyone loyal before the suicide mission Not warn the batarians Play SP as Adept or Engineer Kill Wrex on Virmire or the Citadel Not cure the genophage Not broker peace between the quarian and geth
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Post by Deleted on Jan 3, 2017 19:18:45 GMT
Again focusing on Sovereign is the right call, by all accounts, for reasons I've already stated in addition to what I just argued. Saving the DA is the idealistic "no man left behind" choice but it's not the pragmatic choice, nor is it the only choice by any means. And as other people have been quick to point out to me, Shepard is a groundpounder, not an Admiral and he's the one that makes the choice. Hackett is the admiral, it's his fleet and he had the readouts. If Shepard's order was tactically non-viable he should and would have countermanded it. He didn't, therefore it's viable. Both choices here are obviously viable, and I think a case could be made that saving the DA is equally pragmatic. The player has been shown Sovereign approaching, surrounded by geth fleets. En route to the tower, the player has fought through loads of geth (and Krogan) troops, seen geth ships offloading more troops, and quite a bit of debris from the battle floating around. The overall theme here is that you have to cut a path through the geth to get to Saren/Sovereign. So - the only real question in my mind is whether you start trying to whittle down the geth fleets before or after they've taken out the DA (and much of the remaining Citadel fleet). In my (admittedly not extensive) gaming experience, focusing all of your firepower on a single big boss while allowing minions to deplete your forces usually doesn't work out very well. Prevailing wisdom typically involves trying to avoid the big boss's (sometimes one-shot) attacks while removing the minions, and then focusing all of your team's firepower on the big boss with the huge health pool. (One example of this was the final phase of Tali's ME2 recruitment mission on Haestrom, where you meet Kal'Reegar. If there's a way to take out the Colossus without first taking out all of the other geth minions, I'm not aware of it.) This line of thinking would also tend to support the necessity of taking out the geth ships attacking the DA. FWIW, if you do save the DA, Hackett makes some remarks about it helping with Sovereign's defeat when you meet him at the end of The Arrival DLC. In any case, Shepard really should not have been the one to make that decision. Given its context, the way it was presented in game, etc. - it really feels to me like the writers just wanted to give players a chance to give a final big middle finger to the existing Council - which sort of backfired, since it meant the writers also needed to provide an alternate council for the remainder of the trilogy.
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Post by themikefest on Jan 3, 2017 19:45:20 GMT
FWIW, if you do save the DA, Hackett makes some remarks about it helping with Sovereign's defeat when you meet him at the end of The Arrival DLC. He says that even if the council is killed. From what I've seen of the saving the council thing, the destiny is not seen helping. If it was helping, why didn't it return fire when the geth ships were firing at it? I would not have left the decision to Shepard. He/she has no idea how large a force the geth have nor how large a force the Citadel fleets have. Its odd Joker says the destiny can be saved, how would he know without knowing how large a force the geth have. I'm also surprised he didn't pass the comms to Hackett so he can get more information from Shepard. As is, I would have left it up to Hackett to decide if the destiny can be saved or not since he can see the battle first hand and knows how large a force he has. I would also put the blame of having the council in harms way on the destiny commander. Its her responsibility to make sure the council gets to safety. She failed.
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Post by Deleted on Jan 3, 2017 20:15:11 GMT
FWIW, if you do save the DA, Hackett makes some remarks about it helping with Sovereign's defeat when you meet him at the end of The Arrival DLC. He says that even if the council is killed. So, it did (presumably) take out some geth ships before it got into trouble. Perhaps it took out even more if it was saved. The cutscene was designed to show the DA as helpless and vulnerable. Had it been shown actively battling its foes, it would have had a very different emotional tone than the one the designers wanted to invoke in the audience. Or it might have been an oversight, or memory issue, or some other technological reason behind it. But if you want to hear their reasoning directly from them, I'd suggest you inquire of them. On that point, we agree. The only explanation I can come up with is that the writers wanted to give players one last chance to blow off the Council. BTW - if you changed the thread title to either "Things you've never done in the trilogy" OR "Things you never did in the trilogy", it would be grammatically correct.
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Post by CrutchCricket on Jan 3, 2017 20:34:21 GMT
Both choices here are obviously viable, and I think a case could be made that saving the DA is equally pragmatic. The player has been shown Sovereign approaching, surrounded by geth fleets. En route to the tower, the player has fought through loads of geth (and Krogan) troops, seen geth ships offloading more troops, and quite a bit of debris from the battle floating around. The overall theme here is that you have to cut a path through the geth to get to Saren/Sovereign. So - the only real question in my mind is whether you start trying to whittle down the geth fleets before or after they've taken out the DA (and much of the remaining Citadel fleet). In my (admittedly not extensive) gaming experience, focusing all of your firepower on a single big boss while allowing minions to deplete your forces usually doesn't work out very well. Prevailing wisdom typically involves trying to avoid the big boss's (sometimes one-shot) attacks while removing the minions, and then focusing all of your team's firepower on the big boss with the huge health pool. (One example of this was the final phase of Tali's ME2 recruitment mission on Haestrom, where you meet Kal'Reegar. If there's a way to take out the Colossus without first taking out all of the other geth minions, I'm not aware of it.) This line of thinking would also tend to support the necessity of taking out the geth ships attacking the DA. Ground troops on the Citadel can't be meaningfully equated with geth ships outside. Just because you have to fight on the ground doesn't mean the sky isn't clear. I believe the scenario is set as it being a (relatively) straight shot to Saren with the DA stopover on the way if you choose to save them. Otherwise it depends how the scenarios are set up. In some cases, yes you have to kill the adds, in other cases they can be ignored. And in some cases you absolutely have to stop the main boss, because the adds just keep respawning and there's a time limit where if you don't stop the boss in time you lose regardless. Also, is it the case of preserving your team long enough to sustain high DPS or did you just distract yourself saving a pretty (and granted, useful) NPC? For the colossus on Haestrom, I'm fairly sure I've sniped it or used heavy weapons on it directly without bothering to clean up all the geth. At least at one time or another In any case, Shepard really should not have been the one to make that decision. Given its context, the way it was presented in game, etc. - it really feels to me like the writers just wanted to give players a chance to give a final big middle finger to the existing Council - which sort of backfired, since it meant the writers also needed to provide an alternate council for the remainder of the trilogy. Yeah, it's another classic case of the incompatibility of what they wanted Shepard to be and what they wanted gameplay to be. If Shepard is to be this great leader who makes world changing decisions, he absolutely needs to learn to delegate the ground combat stuff. Also Shepard wasn't Space Jesus at that point. It's debatable whether he even had the authority or the clout to make that decision. Pretty much the only thing going for him is the Spectre mandate of "do whatever it takes". But while that's a license to do practically anything himself, I'm not sure it actually carries the authority to order fleets around. In fact, I'd bet it doesn't. And even so, he gave that order to the human fleet and some in Alliance Brass don't seem to give much of a damn for Spectres if Mihailovich is even remotely representative of their number. Realistically I'd expect any order other than "focus on Sovereign/protect our own ships" to be met with a sardonic "recommendation duly noted", if anyone other than Joker bothers replying at all.
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Post by themikefest on Jan 3, 2017 21:01:34 GMT
So, it did (presumably) take out some geth ships before it got into trouble. Perhaps it took out even more if it was saved. Or Bioware forgot to remove it if the council was killed. Was it? I blame that on the commander of the destiny. Its her job to get the council to safety not put them in harms way. If that's the case, it was poorly done. I'll worry about that if/when the grammar police show up at my front door
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