fantasticfantasy
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 27 Likes: 48
inherit
1699
0
Sept 29, 2016 21:33:08 GMT
48
fantasticfantasy
27
Sept 29, 2016 21:18:50 GMT
September 2016
fantasticfantasy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
|
Post by fantasticfantasy on Feb 10, 2017 6:34:24 GMT
Sounds logical to me. I can see a decent amount of people complaining if the twins' dialogue was too different from each other especially if it led to different outcomes. Since we can choose from varied personalities such as the one that was hovered over in the game play featuring Sara with the confusion icon, I'm thinking it'll be less about them having different personalities, since we're able to choose different types of dialogue in the first place, and more about how how they are delivered. Sara's comment in the demo "A hothead...great." can be Scott saying "So...a hothead, just what I needed." Simple tweaks like this are the most I expect from varied dialogue (aside from background specific dialogue) in this game. These kinds of things are exactly what I don't want. I want to be able to choose the tone and inflection, not be arbitrarily restricted just because of whether my Ryder is a boy or a girl. But you could never choose how a character said a line, only what they said it. I can't think of any game where you can and certainly no Bioware game. I honestly don't see the problem. It is the same exact line, what the line is meant to portray is the same, nothing changes between the characters but delivery. There have been some lines in Mass Effect and DAI that are exactly the same but done differently in tone/inflection by the voice actors. I can only see it adding to replayability between the two genders. You may not like a certain way one of the twins says things, but that's no different than those who didn't like Mark Meer's or Jennifer Hale's performance. It's just one of those things. I don't see this as restriction.
|
|
inherit
2159
0
4,117
jjdxb
Sweet wonderful you, you make me happy with the things you do
1,466
Nov 22, 2016 11:07:32 GMT
November 2016
jjdxb
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
|
Post by jjdxb on Feb 10, 2017 7:04:41 GMT
Sounds logical to me. I can see a decent amount of people complaining if the twins' dialogue was too different from each other especially if it led to different outcomes. Since we can choose from varied personalities such as the one that was hovered over in the game play featuring Sara with the confusion icon, I'm thinking it'll be less about them having different personalities, since we're able to choose different types of dialogue in the first place, and more about how how they are delivered. Sara's comment in the demo "A hothead...great." can be Scott saying "So...a hothead, just what I needed." Simple tweaks like this are the most I expect from varied dialogue (aside from background specific dialogue) in this game. These kinds of things are exactly what I don't want. I want to be able to choose the tone and inflection, not be arbitrarily restricted just because of whether my Ryder is a boy or a girl. I don't think it's arbitrary, because they aren't the same person. If this was like the original trilogy, I'd agree with you, because Jane and John could not exist at the same time - they are the same person. But Scott and Sara are their own characters. Also, the restriction is not founded upon their sex. There would be differences there if both Ryders twins were the same sex.
|
|
saberchic
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire
Prime Posts: 3012
Prime Likes: 618
Posts: 653 Likes: 1,582
inherit
364
0
Sept 6, 2020 23:15:15 GMT
1,582
saberchic
653
August 2016
saberchic
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire
3012
618
|
Post by saberchic on Feb 10, 2017 16:51:38 GMT
These kinds of things are exactly what I don't want. I want to be able to choose the tone and inflection, not be arbitrarily restricted just because of whether my Ryder is a boy or a girl. I don't think it's arbitrary, because they aren't the same person. If this was like the original trilogy, I'd agree with you, because Jane and John could not exist at the same time - they are the same person. But Scott and Sara are their own characters. Also, the restriction is not founded upon their sex. There would be differences there if both Ryders twins were the same sex. Yes, I also think it wouldn't matter if the twins were fraternal or not. They both exist, and will therefore be different people. I think it would be different if this game was like TES series, where you can basically do whatever you want, but it's not. There has to be some kind of restriction on character and/or actions because this isn't an open world sandbox game. I think to expect any different is asking for disappointment.
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Feb 10, 2017 16:59:12 GMT
These kinds of things are exactly what I don't want. I want to be able to choose the tone and inflection, not be arbitrarily restricted just because of whether my Ryder is a boy or a girl. But you could never choose how a character said a line, only what they said it. I can't think of any game where you can and certainly no Bioware game. I honestly don't see the problem. It is the same exact line, what the line is meant to portray is the same, nothing changes between the characters but delivery. There have been some lines in Mass Effect and DAI that are exactly the same but done differently in tone/inflection by the voice actors. I can only see it adding to replayability between the two genders. You may not like a certain way one of the twins says things, but that's no different than those who didn't like Mark Meer's or Jennifer Hale's performance. It's just one of those things. I don't see this as restriction. I'm glad it adds replayability for you. For me, it absolutely butchers replayability and roleplaying. It is a restriction, and one that isn't needed. These kinds of things are exactly what I don't want. I want to be able to choose the tone and inflection, not be arbitrarily restricted just because of whether my Ryder is a boy or a girl. I don't think it's arbitrary, because they aren't the same person. If this was like the original trilogy, I'd agree with you, because Jane and John could not exist at the same time - they are the same person. But Scott and Sara are their own characters. Also, the restriction is not founded upon their sex. There would be differences there if both Ryders twins were the same sex. No, they aren't. When they are not chosen to be our character, sure then they can be different from each other since they are NPCs. But when chosen to be our protagonist, they are the same character: our character. Even if that was the case, we don't have them both being the same sex. We have them being the opposite sex and thus my point stands. If you want to have your character act like this, you have to play as a boy. If you want your character to be like that, you have to play as a girl.
|
|
fantasticfantasy
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 27 Likes: 48
inherit
1699
0
Sept 29, 2016 21:33:08 GMT
48
fantasticfantasy
27
Sept 29, 2016 21:18:50 GMT
September 2016
fantasticfantasy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
|
Post by fantasticfantasy on Feb 10, 2017 22:14:18 GMT
But you could never choose how a character said a line, only what they said it. I can't think of any game where you can and certainly no Bioware game. I honestly don't see the problem. It is the same exact line, what the line is meant to portray is the same, nothing changes between the characters but delivery. There have been some lines in Mass Effect and DAI that are exactly the same but done differently in tone/inflection by the voice actors. I can only see it adding to replayability between the two genders. You may not like a certain way one of the twins says things, but that's no different than those who didn't like Mark Meer's or Jennifer Hale's performance. It's just one of those things. I don't see this as restriction. I'm glad it adds replayability for you. For me, it absolutely butchers replayability and roleplaying. It is a restriction, and one that isn't needed. I don't think it's arbitrary, because they aren't the same person. If this was like the original trilogy, I'd agree with you, because Jane and John could not exist at the same time - they are the same person. But Scott and Sara are their own characters. Also, the restriction is not founded upon their sex. There would be differences there if both Ryders twins were the same sex. No, they aren't. When they are not chosen to be our character, sure then they can be different from each other since they are NPCs. But when chosen to be our protagonist, they are the same character: our character. Even if that was the case, we don't have them both being the same sex. We have them being the opposite sex and thus my point stands. If you want to have your character act like this, you have to play as a boy. If you want your character to be like that, you have to play as a girl. I don't understand how something you never had control over can be a restriction. You could never control they way lines were said, only choose what was said. Shepherds lines never had an option for how to say as well. You still have the same amount of control as you had before, they took nothing away.
|
|
inherit
2159
0
4,117
jjdxb
Sweet wonderful you, you make me happy with the things you do
1,466
Nov 22, 2016 11:07:32 GMT
November 2016
jjdxb
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
|
Post by jjdxb on Feb 11, 2017 0:17:17 GMT
But you could never choose how a character said a line, only what they said it. I can't think of any game where you can and certainly no Bioware game. I honestly don't see the problem. It is the same exact line, what the line is meant to portray is the same, nothing changes between the characters but delivery. There have been some lines in Mass Effect and DAI that are exactly the same but done differently in tone/inflection by the voice actors. I can only see it adding to replayability between the two genders. You may not like a certain way one of the twins says things, but that's no different than those who didn't like Mark Meer's or Jennifer Hale's performance. It's just one of those things. I don't see this as restriction. I'm glad it adds replayability for you. For me, it absolutely butchers replayability and roleplaying. It is a restriction, and one that isn't needed. I don't think it's arbitrary, because they aren't the same person. If this was like the original trilogy, I'd agree with you, because Jane and John could not exist at the same time - they are the same person. But Scott and Sara are their own characters. Also, the restriction is not founded upon their sex. There would be differences there if both Ryders twins were the same sex. No, they aren't. When they are not chosen to be our character, sure then they can be different from each other since they are NPCs. But when chosen to be our protagonist, they are the same character: our character. Even if that was the case, we don't have them both being the same sex. We have them being the opposite sex and thus my point stands. If you want to have your character act like this, you have to play as a boy. If you want your character to be like that, you have to play as a girl. You can only choose one of them. The moment you do, the other one is their own character. No matter what you do, they'll always be different characters. My point regarding the sex is that their differences in terms of the fact that they are not the same character are not founded upon their sex. The only way what you claim can be true is if Sara acts the way she does because she is a girl. As far as I am concerned, the fact that she is a women is entirely irrelevant to the question of her personality. In the question of cause-and-effect, sex is neither. The cause is Sara, the effect is a different personality. Yes, female is an attribute of Sara, but it is not the predicator for her character. It's Sara = Unique personality + womanhood. Not Womanhood -> Sara + Unique personality. Yes, you happen to be playing a woman, but more importantly you are playing Sara.
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Feb 11, 2017 0:46:01 GMT
I'm glad it adds replayability for you. For me, it absolutely butchers replayability and roleplaying. It is a restriction, and one that isn't needed. No, they aren't. When they are not chosen to be our character, sure then they can be different from each other since they are NPCs. But when chosen to be our protagonist, they are the same character: our character. Even if that was the case, we don't have them both being the same sex. We have them being the opposite sex and thus my point stands. If you want to have your character act like this, you have to play as a boy. If you want your character to be like that, you have to play as a girl. You can only choose one of them. The moment you do, the other one is their own character. No matter what you do, they'll always be different characters. My point regarding the sex is that their differences in terms of the fact that they are not the same character are not founded upon their sex. The only way what you claim can be true is if Sara acts the way she does because she is a girl. As far as I am concerned, the fact that she is a women is entirely irrelevant to the question of her personality. In the question of cause-and-effect, sex is neither. The cause is Sara, the effect is a different personality. Yes, female is an attribute of Sara, but it is not the predicator for her character. It's Sara = Unique personality + womanhood. Not Womanhood -> Sara + Unique personality. Yes, you happen to be playing a woman, but more importantly you are playing Sara. As I said, them being different characters while they are NPCs is fine. It is not fine when they are the PC though. All the options should be available regardless of sex. What if I want to play Scott but have Sarah's personality, or play Sarah but with Scott's personality? I can't, unless I want my Scott to have a vagina(play Sarah) or my Sarah have a penis(play Scott). That's not right.
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Feb 11, 2017 0:49:19 GMT
I'm glad it adds replayability for you. For me, it absolutely butchers replayability and roleplaying. It is a restriction, and one that isn't needed. No, they aren't. When they are not chosen to be our character, sure then they can be different from each other since they are NPCs. But when chosen to be our protagonist, they are the same character: our character. Even if that was the case, we don't have them both being the same sex. We have them being the opposite sex and thus my point stands. If you want to have your character act like this, you have to play as a boy. If you want your character to be like that, you have to play as a girl. I don't understand how something you never had control over can be a restriction. You could never control they way lines were said, only choose what was said. Shepherds lines never had an option for how to say as well. You still have the same amount of control as you had before, they took nothing away. Restriction: the limitation or control of someone or something, or the state of being limited or restricted. So something never being an option is still a restriction. I know this is a hyperbolic comparison but people born into slavery were still restricted from freedom despite never having it to begin with. In the good days of Shepard, they at least tried to match the emotion with each line. With the later Shepard they didn't but I hate how they did that. Now they are going even further down that direction.
|
|
Dukemon
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Dukemon11
PSN: dukemon09
Posts: 517 Likes: 324
inherit
1139
0
324
Dukemon
517
Aug 22, 2016 22:50:07 GMT
August 2016
dukemon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Dukemon11
dukemon09
|
Post by Dukemon on Feb 11, 2017 1:32:42 GMT
I will not buy MEA by release but I am interested in the CC. It would be awesome when I could use Sims3 faces as preferences. This could help create more face variations.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2950
0
Nov 28, 2024 11:05:09 GMT
Deleted
0
Nov 28, 2024 11:05:09 GMT
January 1970
Deleted
|
Post by Deleted on Feb 12, 2017 6:12:22 GMT
|
|
lamer
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
Posts: 23 Likes: 50
inherit
3322
0
50
lamer
23
February 2017
lamer
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
|
Post by lamer on Feb 12, 2017 9:14:57 GMT
I want those brown eyes back so badly
|
|
inherit
1663
0
2,781
Vall
1,415
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by Vall on Feb 12, 2017 11:28:31 GMT
I want those brown eyes back so badly Then I hope for your sake you can change it in CC, because they changed defaults eyes to blue
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2277
0
Nov 28, 2024 11:05:09 GMT
Deleted
0
Nov 28, 2024 11:05:09 GMT
January 1970
Deleted
|
Post by Deleted on Feb 12, 2017 11:34:20 GMT
I want to catch a glimpse at the character editor so badly. Hopefully, they'll show it soon.
|
|
Kian
N3
Posts: 380 Likes: 1,155
inherit
1768
0
Mar 19, 2017 20:39:00 GMT
1,155
Kian
380
October 2016
kian
|
Post by Kian on Feb 12, 2017 16:04:27 GMT
I want those brown eyes back so badly Then I hope for your sake you can change it in CC, because they changed defaults eyes to blue I like to think they're not as silly as to go for the creepy/terrified blue eyes Scott has in the character kit. I thought that was result of bad lighting/perspective/etc like everything bad in those kit images... which is everything. What's the point of having a male model face scan if you're going to change things? Just to have a template to start from? That seems ridiculously lazy.
|
|
inherit
1663
0
2,781
Vall
1,415
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by Vall on Feb 12, 2017 16:10:49 GMT
Then I hope for your sake you can change it in CC, because they changed defaults eyes to blue I like to think they're not as silly as to go for the creepy/terrified blue eyes Scott has in the character kit. I thought that was result of bad lighting/perspective/etc like everything bad in those kit images... which is everything. What's the point of having a male model face scan if you're going to change things? Just to have a template to start from? That seems ridiculously lazy. They are blue not only in character kit, but also in the trailer #2
|
|
Kian
N3
Posts: 380 Likes: 1,155
inherit
1768
0
Mar 19, 2017 20:39:00 GMT
1,155
Kian
380
October 2016
kian
|
Post by Kian on Feb 12, 2017 16:12:36 GMT
I like to think they're not as silly as to go for the creepy/terrified blue eyes Scott has in the character kit. I thought that was result of bad lighting/perspective/etc like everything bad in those kit images... which is everything. What's the point of having a male model face scan if you're going to change things? Just to have a template to start from? That seems ridiculously lazy. They are blue not only in character kit, but also in the trailer #2 Oh well, I'll live I suppose Still curious to find out if we can edit the default preset this time (unlike previous ME games)
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Feb 12, 2017 16:13:33 GMT
I want those brown eyes back so badly Then I hope for your sake you can change it in CC, because they changed defaults eyes to blue Do we know that for a fact? It could just be showing us, in a roundabout way, how even the default could be altered.
|
|
Kian
N3
Posts: 380 Likes: 1,155
inherit
1768
0
Mar 19, 2017 20:39:00 GMT
1,155
Kian
380
October 2016
kian
|
Post by Kian on Feb 12, 2017 16:24:35 GMT
"It wouldn't fit the character" narative Most people will get what I'm getting at lol... Anyway, was browsing around for funny CC memes and found this, thought it was funny and sadly appropriate considering how things seem to be in regards to a gay Scott and his romance (more specifically the romance's relevance when compared to str8 ones). PS: yes yes, I know, but hey, no one hopes more than I do for me to be wrong
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2950
0
Nov 28, 2024 11:05:09 GMT
Deleted
0
Nov 28, 2024 11:05:09 GMT
January 1970
Deleted
|
Post by Deleted on Feb 12, 2017 16:24:54 GMT
Dropping this "Scott" stuff on the page from the twitter thread: Danielle Rayne Retweeted Lifeless Galaxy @lifelessgalaxyHere is #ScottRyder that looks like an appl...errrm i mean, Tom Hardy. A little. @taylorson @frydawolff art by waterhono.tumblr.com/
|
|
inherit
2288
0
56
broderishawt
37
December 2016
broderishawt
|
Post by broderishawt on Feb 12, 2017 17:28:11 GMT
I want those brown eyes back so badly I just want this entire face back if I'm being completely honest
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2540
0
Nov 28, 2024 11:05:09 GMT
Deleted
0
Nov 28, 2024 11:05:09 GMT
January 1970
Deleted
|
Post by Deleted on Feb 12, 2017 18:57:44 GMT
Then I hope for your sake you can change it in CC, because they changed defaults eyes to blue Do we know that for a fact? It could just be showing us, in a roundabout way, how even the default could be altered. There's always a chance we can edit the default face, since they told us that all presets will be scans. I don't see why leave only the default option unaltered.
|
|
Princess Trejo
N3
A new hope, fool!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Mass Effect Andromeda, SWTOR
Posts: 457 Likes: 407
inherit
1927
0
Nov 15, 2016 21:25:56 GMT
407
Princess Trejo
A new hope, fool!
457
November 2016
halfdanthemenace
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Mass Effect Andromeda, SWTOR
|
Post by Princess Trejo on Feb 12, 2017 20:34:27 GMT
The default Ryder is kind of lame and sad. Need to recreate better face.
|
|
inherit
1663
0
2,781
Vall
1,415
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by Vall on Feb 13, 2017 14:28:58 GMT
MEA needs scene like this
|
|
velvetstraitjacket
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 147 Likes: 576
inherit
467
0
576
velvetstraitjacket
147
August 2016
velvetstraitjacket
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
|
Post by velvetstraitjacket on Feb 13, 2017 17:55:19 GMT
The default looks okay, but I'll still customize both him and his sister. If I'm given the option to customize, I always do it.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2950
0
Nov 28, 2024 11:05:09 GMT
Deleted
0
Nov 28, 2024 11:05:09 GMT
January 1970
Deleted
|
Post by Deleted on Feb 14, 2017 0:14:14 GMT
|
|