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Post by jamiecotc on Nov 26, 2016 18:27:49 GMT
So, put the default names of both female protagonists together and you get Sara Jane. (or Jane Sara if you go chronologically). Point is one of my best friends is named Sara Jane (that exact spelling) so may have to use that in one of the play throughs.
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Post by BansheeOwnage on Nov 26, 2016 20:56:41 GMT
Clarification But thanks for the links anyway Well, I did say "kind of". This reads like Bioware is trying to combine the strengths of both types of protagonists. Also, there are tweets talking about how you can definitely play a sarcastic character among other options. I feel like DA:I was also an attempt to combine both types, as I mentioned, and it didn't work out so well... for me. Hopefully I like Ryder more. It would be somewhat ironic otherwise, too I'm excited about more sarcastic options! Hopefully they're funny. Ian S. Frazier @tibermoon Ryder has pre-existing relationships like Hawke, but is more blank-slate-y in certain other respects. Hard to describe.Go figure. I guess it would make some people happy. Let's not get ahead of ourselves. One vague tweet isn't enough for us to make any conclusions either way. We'll likely have to wait until release to generate any solid opinions about Ryder as a character. So, put the default names of both female protagonists together and you get Sara Jane. (or Jane Sara if you go chronologically). Point is one of my best friends is named Sara Jane (that exact spelling) so may have to use that in one of the play throughs. Huh, what are the odds? That's pretty cool. Can you have spaces and therefore multiple names as your "first name" in Bioware games? I have a rather odd name coincidence too: my name being Ryder I never expected that would be the name of a Bioware protagonist! I still double-take whenever it's used, and my first thought when it is is that people are talking about me. Which sucks when they're calling Ryder ugly etc. I don't think it'll ever not be weird, and it'll be quite a bit more weird to actually hear it ingame, said by companions and possibly even a romance It also means I have to do a self-insert playthrough, but I have no idea what I'd put as her first name, since Ryder Ryder is... yeah. Could always go with Captain/Pathfinder I suppose. I know I've mentioned it before, but it's just sooooo weird for me
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Origin: JamieCOTC
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Post by jamiecotc on Nov 26, 2016 21:24:40 GMT
Huh, what are the odds? That's pretty cool. Can you have spaces and therefore multiple names as your "first name" in Bioware games? I have a rather odd name coincidence too: my name being Ryder I never expected that would be the name of a Bioware protagonist! I still double-take whenever it's used, and my first thought when it is is that people are talking about me. Which sucks when they're calling Ryder ugly etc. I don't think it'll ever not be weird, and it'll be quite a bit more weird to actually hear it ingame, said by companions and possibly even a romance It also means I have to do a self-insert playthrough, but I have no idea what I'd put as her first name, since Ryder Ryder is... yeah. Could always go with Captain/Pathfinder I suppose. I know I've mentioned it before, but it's just sooooo weird for me Yes. You can have spaces and multiple names, like my Shepard was named Urania Jane. I know you can have spaces in ME2, ME3, DAI. Not sure about DA2 or DA: Origins. And you name is Ryder? That is weird.
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Post by Hanako Ikezawa on Nov 26, 2016 22:23:46 GMT
Well, I did say "kind of". This reads like Bioware is trying to combine the strengths of both types of protagonists. Also, there are tweets talking about how you can definitely play a sarcastic character among other options. I feel like DA:I was also an attempt to combine both types, as I mentioned, and it didn't work out so well... for me. Hopefully I like Ryder more. It would be somewhat ironic otherwise, too I'm excited about more sarcastic options! Hopefully they're funny. But haven't you said they fixed those problems you had in the Trespasser DLC, or at least made progress? If so I don't see why MEA can't similarly have learned that lesson. That's right, you are another friend of mine who shares a name with the twins, though this time their last is your first.
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Post by Ryder 2k17 on Nov 27, 2016 20:43:37 GMT
The Codec Mass Effect Andromeda Female Ryder Fryda Wolff (Podcast Interview)
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Post by Serza on Nov 27, 2016 21:08:09 GMT
Yeah, I can imagine that being Ryder's voice. Totally. Like it, even.
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Post by BansheeOwnage on Nov 27, 2016 22:01:01 GMT
Huh, what are the odds? That's pretty cool. Can you have spaces and therefore multiple names as your "first name" in Bioware games? I have a rather odd name coincidence too: my name being Ryder Yes. You can have spaces and multiple names, like my Shepard was named Urania Jane. I know you can have spaces in ME2, ME3, DAI. Not sure about DA2 or DA: Origins. And you name is Ryder? That is weird. Ah, cool, I never tried so I wasn't sure. Ha, yeah, it's a little weird I like having a more rare name though, since that was the point of inventing names in the first place; individual distinction I feel like DA:I was also an attempt to combine both types, as I mentioned, and it didn't work out so well... for me. Hopefully I like Ryder more. It would be somewhat ironic otherwise, too I'm excited about more sarcastic options! Hopefully they're funny. But haven't you said they fixed those problems you had in the Trespasser DLC, or at least made progress? If so I don't see why MEA can't similarly have learned that lesson. That's right, you are another friend of mine who shares a name with the twins, though this time their last is your first. That is true, yes, I did enjoy the VA more in Trespasser. I hadn't actually taken that into consideration much and instead mostly thought of the rest of DA:I. In that case, I hope they continue in that direction, although since it's a different team (partially), it's hard to say exactly what they'll do. Interesting! Is it Scott, or Sara?
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Post by Hanako Ikezawa on Nov 28, 2016 0:55:40 GMT
But haven't you said they fixed those problems you had in the Trespasser DLC, or at least made progress? If so I don't see why MEA can't similarly have learned that lesson. That's right, you are another friend of mine who shares a name with the twins, though this time their last is your first. That is true, yes, I did enjoy the VA more in Trespasser. I hadn't actually taken that into consideration much and instead mostly thought of the rest of DA:I. In that case, I hope they continue in that direction, although since it's a different team (partially), it's hard to say exactly what they'll do. Interesting! Is it Scott, or Sara? Yeah, from what they have described so far it sounds like Trespasser Inquisitor with some more predetermined things like family(hoping you can choose relationship you have with them though). Both. I have two friends, brother and sister, who are named Scott and Sarah and both love the franchise.
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Post by Kappa Neko on Nov 28, 2016 10:37:34 GMT
The Codec Mass Effect Andromeda Female Ryder Fryda Wolff (Podcast Interview) She sounds like a high energy type of person. Voice pitch goes up when she talks faster. This COULD be good for an optimistic cheeky Ryder. Cannot picture her so much as kickass intimidating right now but I'm open-minded. After DAI I'm positive it cannot get worse.
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Post by dadithinkimgay on Nov 30, 2016 22:56:25 GMT
I don't know if this has been mentioned before... and it may be just me.. but default SisRyder eerily resembles Allison Tolman from Fargo (the TV show.) Allison is a little fuller in the face but geez I started watching the series this past week and I thought OMG ITS SARA.
(I'd post a side by side comparison but I'm on mobile)
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Post by Element Zero on Dec 1, 2016 2:12:10 GMT
A bit off topic, but what do you think of the gameplay changes? I recall you aimed and shot with pause in ME. I haven't seen the gameplay changes. I did pause-to-aim in ME. That feature was the best thing about the whole trilogy. It was an ingenious way to fit traditional RPG combat into a shooter interface (especially in ME1, with the stat-driven accuracy). Will I not be able to pause-to-aim in MEA? If not, I'm done right now. I will not, under any circumstances, play action combat in real time. I was surprised to see you here, "taking it so well", to be honest. When Ian first confirmed this, I actually posted, "Somewhere, Sylvius the Mad is mad indeed". Yeah, we can neither aim or use powers or direct our squadmates on pause. I have found no evidence of this. It's clearly not how BioWare intends the combat to function, but that's never stopped me before. I saw that you've tweeted Ian at least once. You may wish to either peruse the Twitter thread or tweet him again for clarification. (Of course, waiting until post-gameplay video may be advisable.) The elimination of pause/play aiming and power-wheel access were clearly stated to us by Ian, and you were the first person of whom I thought. The main goal seems to be to speed up combat and to unify the SP and MP play-styles Edit: It looks like we were discussing it on page 217 of the Twitter Thread. Tracing the quoted sources forward and backward from there shouldn't be nearly as hard as with no starting point.
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Post by Sylvius the Mad on Dec 1, 2016 17:27:19 GMT
I saw that you've tweeted Ian at least once. You may wish to either peruse the Twitter thread or tweet him again for clarification. (Of course, waiting until post-gameplay video may be advisable.) The elimination of pause/play aiming and power-wheel access were clearly stated to us by Ian, and you were the first person of whom I thought. The main goal seems to be to speed up combat and to unify the SP and MP play-styles Edit: It looks like we were discussing it on page 217 of the Twitter Thread. Tracing the quoted sources forward and backward from there shouldn't be nearly as hard as with no starting point. I saw that part of the thread (Google Advanced Search is handy), but Ian has also confirmed that we can pause combat to survey the battlefield. That's all the pause-to-aim feature was before. So either they've done something unexpected with the camera (perhaps detaching it when paused like DAI's tactical camera, or having it snap back to where it was when the game unpauses, or something else creative), or Ian's not actually talking about the thing we think he's talking about. It may well no longer be possible to trigger abilities or give orders while paused (this would be unfortunate, but I expect it to be the case), but the simplest application of the combat pause would allow aiming just like the ME trilogy did. It's also worth noting that pause-to-aim in ME3 worked quite differently on PC as compared to consoles, and BioWare's typical approach to design these days is to assume that everyone uses a controller and not worry about KBM, which opens the possibility that there will be more ways to exploit the design with KBM. I don't think Ian has yet provided us with a meaningful answer.
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Post by Element Zero on Dec 1, 2016 18:27:45 GMT
I saw that you've tweeted Ian at least once. You may wish to either peruse the Twitter thread or tweet him again for clarification. (Of course, waiting until post-gameplay video may be advisable.) The elimination of pause/play aiming and power-wheel access were clearly stated to us by Ian, and you were the first person of whom I thought. The main goal seems to be to speed up combat and to unify the SP and MP play-styles Edit: It looks like we were discussing it on page 217 of the Twitter Thread. Tracing the quoted sources forward and backward from there shouldn't be nearly as hard as with no starting point. I saw that part of the thread (Google Advanced Search is handy), but Ian has also confirmed that we can pause combat to survey the battlefield. That's all the pause-to-aim feature was before. So either they've done something unexpected with the camera (perhaps detaching it when paused like DAI's tactical camera, or having it snap back to where it was when the game unpauses, or something else creative), or Ian's not actually talking about the thing we think he's talking about. It may well no longer be possible to trigger abilities or give orders while paused (this would be unfortunate, but I expect it to be the case), but the simplest application of the combat pause would allow aiming just like the ME trilogy did. It's also worth noting that pause-to-aim in ME3 worked quite differently on PC as compared to consoles, and BioWare's typical approach to design these days is to assume that everyone uses a controller and not worry about KBM, which opens the possibility that there will be more ways to exploit the design with KBM. I don't think Ian has yet provided us with a meaningful answer. I hope that, however it truly works, you're able to play the game to your liking.
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Post by Deleted on Dec 2, 2016 4:47:30 GMT
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Post by jamiecotc on Dec 2, 2016 4:59:12 GMT
I like her face okay, but yeah, the animations are not great. The lip syncing seems off too. I do like that her ponytail bobs up and down when she runs.
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Post by Element Zero on Dec 2, 2016 5:26:56 GMT
I liked the facial animations in one scene, but not in another. I hope, at the very least, that the lip-syncing is locked tight.
I'll admit I kind of like the baby face. I never use pre generated faces, excepting Sheploo and his unmatchable textures. Sara's baby face is pretty good, though. I might actually use it, at some point.
I also like the voice. I saw no point in checking Frydda's other work, since she may have sounded completely different as Ryder. I like her voice, now that I've heard it. I'm glad for that, since we will be spending a lot of time together.
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Post by Tarkus on Dec 2, 2016 5:55:23 GMT
I actually liked what I saw, some facial animations looked a tad awkward but it didn't bother me much. I really liked that we saw Sara Ryder, her default appearance looks great and I like Fryda Wolff's performance from this gameplay demo. Looking forward to seeing more of Sara Ryder.
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Post by Shinobu on Dec 2, 2016 6:07:12 GMT
I am so pleased with her mocapped walk and jog animations. No more DA2/ME3 "sexy run," thank goodness!
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Post by Element Zero on Dec 2, 2016 6:16:13 GMT
I am so pleased with her mocapped walk and jog animations. No more DA2/ME3 "sexy run," thank goodness! Yeah, they seemed to struggle with the middle ground between "total dude" and "seductress". The clear solution was always to use mocap on a relaxed, living woman. I'm glad that Fb3 allows more implementation of standard technologies like this. She really did move like a living person, finally!
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Post by Hanako Ikezawa on Dec 2, 2016 6:25:41 GMT
I am so pleased with her mocapped walk and jog animations. No more DA2/ME3 "sexy run," thank goodness! I'd have preferred there being a few walks to choose from.
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Post by Deleted on Dec 2, 2016 6:28:31 GMT
I'm probably like the only person who feels this way, but... I never had a problem with the sexy walk
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Post by Element Zero on Dec 2, 2016 6:29:16 GMT
I am so pleased with her mocapped walk and jog animations. No more DA2/ME3 "sexy run," thank goodness! I'd have preferred there being a few walks to choose from. The game would never get finished, though, if they included every single option imaginable. The rabbit hole goes down, down, down... I liked Sara's build. She looked kind of petite and athletic. I was slightly less enthused when Sloane had the same exact build, but I'm withholding judgment. I'm hoping for more variety than the OT, in which everyone was built on the same rig.
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Post by Hanako Ikezawa on Dec 2, 2016 6:32:23 GMT
I'd have preferred there being a few walks to choose from. The game would never get finished, though, if they included every single option imaginable. The rabbit hole goes down, down, down... I liked Sara's build. She looked kind of petite and athletic. I was slightly less enthused when Sloane had the same exact build, but I'm withholding judgment. I'm hoping for more variety than the OT, in which everyone was built on the same rig. You wouldn't need every option imaginable. Having just a few would have been good. But yeah, like you pointed out looks like there is only one model for each gender. So much for Ryder looking like I wanted her to. You'd think the fact we are human-only instead of having race selection like DAI would have led to options.
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Post by Element Zero on Dec 2, 2016 6:33:59 GMT
I'm probably like the only person who feels this way, but... I never had a problem with the sexy walk I disliked it, not because it was "sexy", but because I thought it looked fake. Shepard seemed to float through the environment in subtle slow-motion, and her steps thudded like an elcor carrying a tank. It was really weird. I hated her dude walk in ME2, as well. Her walk in ME, taken from Jade Empire, was the best of the three, in my opinion. It was pretty "sexy", but it was the most believable of the three.
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Post by Element Zero on Dec 2, 2016 6:43:34 GMT
The game would never get finished, though, if they included every single option imaginable. The rabbit hole goes down, down, down... I liked Sara's build. She looked kind of petite and athletic. I was slightly less enthused when Sloane had the same exact build, but I'm withholding judgment. I'm hoping for more variety than the OT, in which everyone was built on the same rig. You wouldn't need every option imaginable. Having just a few would have been good. But yeah, like you pointed out looks like there is only one model for each gender. So much for Ryder looking like I wanted her to. You'd think the fact we are human-only instead of having race selection like DAI would have led to options. They may surprise us with the variety of body-rigs implemented in game. I wouldn't be surprised if we see at least two different builds per gender for NPCs of each species. Of course, I'd also not be surprised if we don't. For Ryder, though, I bet we get one build. It's just easier for them to handle. If I had to pick one build, at least that's the one I'd have picked for her. I imagine there are likely too many animations to record and translate into the game to offer us a choice of move-sets. That's usually something you see in more narrowly focused games, like fighting or sports games. I can't imagine it in a game of this type and scale.
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