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Post by Deleted on Nov 26, 2016 6:39:21 GMT
I'm curious what do people spec into dark sphere.
I'm running damage, recharge and unstable.
Also is 5A still bugged on dark sphere?
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Post by Alfonsedode on Nov 26, 2016 7:38:48 GMT
afaik, 6B DoT is bugged too, so it s BBA for me
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Post by Deleted on Nov 26, 2016 9:07:17 GMT
Damage, recharge speed (5a is badly bugged), unstable (the DoT part is bugged too iirc but not the radius one so it's still worth it).
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Post by SalMasRac on Nov 26, 2016 9:53:57 GMT
5A and 6B are both bad. By increasing the duration of the Sphere, you are spreading out the overall damage, and end up doing less DPS with it. I do something like this: kalence.weebly.com/me3-builder.html#1A!4717525!!34N54384!5D9D52 Explode your gooballs all over the Phantom's face. The link doesn't seem to work at all in Firefox, but if you copy the entire thing and paste it into Microsoft Edge it works fine.
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Post by Deleted on Nov 26, 2016 11:57:26 GMT
afaik, 6B DoT is bugged too, so it s BBA for me I was tempted to try that spec, going BBA on dark sphere, but I thought it'd be pointless because it's a slow projectile and the 7m radius looks too good to pass up. It's probably an L2P issue if it's the case where I can't handle the 4.50m detonation radius.
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Post by Deleted on Nov 26, 2016 16:20:38 GMT
Collector Adept definitely needs some getting used to, but is a great primer for an all-biotics team. 4B/5B/6A seems to be the only viable way of fully speccing Dark Sphere.
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Post by Sentinel2010 on Nov 26, 2016 18:45:59 GMT
The bug is on the DoT part, not radius or direct detonation damage.
I use 4B, 5B and 6B for the widest area priming and explosions. In larger maps 6A has very limited efficiency.
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Post by Alfonsedode on Nov 26, 2016 18:47:50 GMT
afaik, 6B DoT is bugged too, so it s BBA for me I was tempted to try that spec, going BBA on dark sphere, but I thought it'd be pointless because it's a slow projectile and the 7m radius looks too good to pass up. It's probably an L2P issue if it's the case where I can't handle the 4.50m detonation radius. well the damage loss is quite small tbh, so 7m looks rather nice
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Post by Deleted on Nov 26, 2016 20:36:54 GMT
In the end I want to get the most I can out of the Collector Adept. I do know one thing for sure is that I won't bother trying to use dark sphere with both damage evos because it's detonation radius of 2.5m is like a pain to deal with that's comparable to using sticky grenades except dark sphere has a long cooldown alongside it.
I'm sure with practice I can get used to the radius reduction from 6A.
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Post by Deleted on Nov 27, 2016 9:27:54 GMT
The bug is on the DoT part, not radius or direct detonation damage. I use 4B, 5B and 6B for the widest area priming and explosions. In larger maps 6A has very limited efficiency. I've just tried that going all bottom on dark sphere, I think I like it better, I tried doing BBA but it didn't work well with what I was trying to do. What I had going on was DS then SS, DC then SS then detonate DS and then kill anything that's still alive with the CSMG. Had to rely on walls and floors with the 4.50m explosion radius because it would be out of range from the enemies when I get to the detonating part.
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Post by Deleted on Nov 27, 2016 10:57:41 GMT
I usually begin by throwing Dark Sphere down a narrow corridor (if possible), following that with Dark Channel to add more DoT, then detonating the BE with a Seeker Swarm. I'll detonate the sphere whenever it seems appropriate - though I cannot generalise it, depends on the situation entirely. Shooting things with the CSMG until Dark Sphere comes off of cooldown. Swarms and Ascension Mode get refreshed in soft cover whenever the situation allows it.
With good knowledge of the battlefield layout, I find that 6A suits me fine considering radius of DS. Though I definitely need to play him more often to get it really down.
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Post by dzejkob on Nov 27, 2016 22:27:00 GMT
I usually skip the dark sphere, and try to use dark channel and seeker swarms for explosions. Its not as efficient as dark sphere in smaller spaces but the explosions cover a nice radius and if it all goes well you could get up to 4 biotic explosions within few seconds. Also the recharge time makes up for it and dark channel with warp rounds does sound nice damage specially with collector/prothean weapons. Also this guy is quite tanky which is always a positive. kalence.weebly.com/me3-builder.html#1A!4702545!!24154384!.8DEE2
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Post by Voluptuous Volus on Nov 27, 2016 22:42:54 GMT
5A and 6B are both bad. By increasing the duration of the Sphere, you are spreading out the overall damage, and end up doing less DPS with it. I do something like this: kalence.weebly.com/me3-builder.html#1A!4717525!!34N54384!5D9D52 Explode your gooballs all over the Phantom's face. The link doesn't seem to work at all in Firefox, but if you copy the entire thing and paste it into Microsoft Edge it works fine. Similar build, except I go with full weapons damage instead of power damage. CSMG does most of the work for me. The Sphere and Swarms are just primers to get the Warp ammo bonus going.
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Post by Sentinel2010 on Nov 27, 2016 22:52:38 GMT
I've just tried that going all bottom on dark sphere, I think I like it better, I tried doing BBA but it didn't work well with what I was trying to do. What I had going on was DS then SS, DC then SS then detonate DS and then kill anything that's still alive with the CSMG. Had to rely on walls and floors with the 4.50m explosion radius because it would be out of range from the enemies when I get to the detonating part. ACA works best off-host because you can cancel SS summon animation and its cooldown with DC. On host this doesn't work. CSMR is a solid choice on the caster build, but now I run a Wraith on him. Tried PPR before, but it was boring.
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Post by capn233 on Nov 27, 2016 23:33:47 GMT
It is appropriate that the bug's trademark power is a bugfest.
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Post by Deleted on Nov 28, 2016 0:01:53 GMT
I've just tried that going all bottom on dark sphere, I think I like it better, I tried doing BBA but it didn't work well with what I was trying to do. What I had going on was DS then SS, DC then SS then detonate DS and then kill anything that's still alive with the CSMG. Had to rely on walls and floors with the 4.50m explosion radius because it would be out of range from the enemies when I get to the detonating part. ACA works best off-host because you can cancel SS summon animation and its cooldown with DC. On host this doesn't work. CSMR is a solid choice on the caster build, but now I run a Wraith on him. Tried PPR before, but it was boring. You can also cancel the Seeker summon animation by going into Ascension Mode (Heavy Melee). This works both on- and off-host.
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Post by Alfonsedode on Nov 28, 2016 10:11:19 GMT
U can hide DC cast and CD during SS summoning (not the opposite afaik), summoning which should be done during a DS DoT before exploding it so that u kill the SS CD by detonating the sphere. With a power build, as far as math goes if u cast DS wait for 5 sec before detonating it BBA gives : 130 DoT damage ticks ie 2600 damage and 3650 on explosion over 4.5 m BBB gives : 53.6 DoT damage ticks ie 1071 damage and 2650 on explosion over 9m And Target cap is 3 ... Test by corlist Kalence gives total damage for the announced DoT duration (after detonation) and it s false if this duration is extended. So u have to divide by twice the announced DoT duration to have damage ticks (one every .5 s), then it last 5sec after detonation
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Post by nucleartech76 on Nov 29, 2016 3:00:39 GMT
bsn.boards.net/thread/1877/nucleartech76-awakened-prollector-stratoblip-moderatelyI've changed a lot of opinions on this guy since I wrote this. You will still find a lot of useful information here especially on the cooldown cancelations. Arc pistol with drill rounds, power mod and heavy barrel, geth scanner. You can obliterate infantry quickly with this, drill rounds allow multi hits and him to be even more destructive through walls. I generally just cast ascension stance at the start of the wave and then don't bother to refresh it usually.
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Post by patrickbateman on Nov 29, 2016 12:59:15 GMT
One of my favorite kits, he's far from some of the DPS monsters in the game but he's unique and potentially plays radically different from any other kits.
DS is a must for me (without it he's a lot less unique and starts to play very similarly as other kits, which makes him far less interesting).
I always go with Unstable DS on rank 6, the DoT is bugged but without the extra radius he will suffer a lot on the larger open maps like London or Condor. Sure you could go with Dark Matter if you know that you only will play smaller and tighter maps like Glacier, but I want builds that can take on anything at anytime so Unstable DS is a must for me.
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Post by Deleted on Nov 30, 2016 5:47:28 GMT
Ok, I figured out the ACA. Apparently all I needed to do was change my weapon to the arc pistol and change my play style from not using throwing my seeker swarms at every chance I take and instead pretty much cycled over these steps, using DS at everything and using DC afterwards on a random mob, and then detonate the DS and mow down anything that's still alive with the arc pistol while the DC is jumping from one target to another.
Never thought of trying out the arc pistol which I've always been good at using from the days I used the arc pistol a lot on the VMS.
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Post by Alfonsedode on Nov 30, 2016 11:35:46 GMT
Ok, I figured out the ACA. Apparently all I needed to do was change my weapon to the arc pistol and change my play style from not using throwing my seeker swarms at every chance I take and instead pretty much cycled over these steps, using DS at everything and using DC afterwards on a random mob, and then detonate the DS and mow down anything that's still alive with the arc pistol while the DC is jumping from one target to another. Never thought of trying out the arc pistol which I've always been good at using from the days I used the arc pistol a lot on the VMS. Do U SS DS or DC for BE BVSau ? I ll try unstable sphere next time, but i think i prefer to focus on one or 2 target close to me with Higher damage and Biotic booms
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Post by GruntKitterhand on Nov 30, 2016 13:10:09 GMT
I usually begin by throwing Dark Sphere down a narrow corridor (if possible), following that with Dark Channel to add more DoT, then detonating the BE with a Seeker Swarm. I'll detonate the sphere whenever it seems appropriate - though I cannot generalise it, depends on the situation entirely. Shooting things with the CSMG until Dark Sphere comes off of cooldown. Swarms and Ascension Mode get refreshed in soft cover whenever the situation allows it. With good knowledge of the battlefield layout, I find that 6A suits me fine considering radius of DS. Though I definitely need to play him more often to get it really down. This sums my approach fairly precisely - right down to the need to play him more until I really feel I'm getting the best out of him. I usually die quite a bit early on but once I find my rhythm he can be awesome. I'm tempted to try the Arc Pistol now because of the other comments, but the CSMG really does the business. As for Dark Sphere, I currently only have it at rank 4, and while I acknowledge that's not optimum it does still work very nicely, bug-free, so to speak.
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Post by Terminator Force on Nov 30, 2016 13:33:16 GMT
BBA for a more weapon based build, and BBB for 200% cooldown on host combo fun.
Playing the combo style off host doesn't always work as intended, because you can't always shoot your swarms in quick back to back succession (same issue as how it happens with the Volus balls too). So if that happens off host, it really takes a lot out of the fun if you can cause 3 instant biotic detonation and forced to wait in between combos. Putting a serious damper of your killing powers before the pugs steal your precious kills.
Also, 5A is bugged, never pick it. Always go 5B.
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Post by Deleted on Nov 30, 2016 19:48:46 GMT
Ok, I figured out the ACA. Apparently all I needed to do was change my weapon to the arc pistol and change my play style from not using throwing my seeker swarms at every chance I take and instead pretty much cycled over these steps, using DS at everything and using DC afterwards on a random mob, and then detonate the DS and mow down anything that's still alive with the arc pistol while the DC is jumping from one target to another. Never thought of trying out the arc pistol which I've always been good at using from the days I used the arc pistol a lot on the VMS. Do U SS DS or DC for BE BVSau ? I ll try unstable sphere next time, but i think i prefer to focus on one or 2 target close to me with Higher damage and Biotic booms I typically throw the SS at a primed target from DS. Although I don't it too often though as much I used to. Depends what you want out of Dark Sphere, for me I just wanted something that can just do additional damage and provide staggers to line up easy headshots for my arc pistol. And I can be lazy with how I aim it because of the 9m detonation radius. This is the build I use, despite it being a BBB focused Dark Sphere, I don't really focus a lot on trying to get biotic explosions with this build.
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Post by Alfonsedode on Nov 30, 2016 20:12:50 GMT
I usually cast a BBA DS (short range) on a brute or banshee, throw SS at every target primed for 1 to 4 BEs, cast SS in soft cover if needed , DC something and cancel everything with DS detonation.
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