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Post by themikefest on Sept 5, 2016 2:11:45 GMT
For the first part? I usually run by a lot of the bugs no matter the difficulty. A lot of times I take Miranda and Zaeed with me. Both hold there own with no problem. Zaeed has concussive shot and Miranda has warp. Its enough to get Harbingers barrier down about halfway. Have Zaeed with disruptor ammo and have Miranda use her overload to disable shields then let her use slam to finish the bugs. For Shepard. I would use Inferno ammo. If enough points are put in it, a lot a damage will be done. Of course after the shields have been lowered
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Post by Natashina on Sept 5, 2016 2:46:51 GMT
Okay, thanks for the tip. Dumb question: Is there any way to respec companions in ME2? I'm asking because Zaeed has maybe 2 points in that ammo type. He's specced into merc, grenades and concussive shot. Or should I go with group Disruptor ammo on Shep for Zaeed? I can easily drop cryo for that.
So it seems like a good setup is:
Use Miranda for Warp to decimate armor and barriers on Harby and other shielded bugs. Zaeed to use Concussive Shot and Disruptor ammo. That'll keep the bugs busy. Shep to use Incendiary Ammo and Adrenaline Rush. I'll keep her on Heavy Barrier. That's a godsend.
My second group tends to be Jack on the barrier, then Tali for her distract drone and Garrus for Overload. Works like a champ.
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Post by themikefest on Sept 5, 2016 3:04:19 GMT
Okay, thanks for the tip. Dumb question: Is there any way to respec companions in ME2? I'm asking because Zaeed has maybe 2 points in that ammo type. He's specced into merc, grenades and concussive shot. I believe you can on the broker ship, if the dlc is completed. That would work as well. Have her use overload on shields. Warp won't do anything to shields His inferno grenade can be useful when facing a few bugs, fi their shields are down. While they're burning, he and Shepard can shoot them easily That will work That will work as well. Just a heads up. Since you're playing on insanity, I would bring the cain, if you have it. Its for when the scion shows up while you're under the barrier. It makes things easier
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Post by Natashina on Sept 5, 2016 3:08:08 GMT
I'm not playing on insanity, but I'll keep that in mind for when I do that run down the road. I'll also hotkey Overload before that before I get the SM started. Thanks for reminding me about the Broker ship. I think Miranda and Zaeed need some respeccing before I start the SM.
I appreciate the advice mike. <hugs>
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Post by RedCaesar97 on Sept 5, 2016 13:35:39 GMT
I have a confession. The first part of the SM trips me up everytime. During that vent run, I have turned down the difficulty level because I tend to get swarmed with Collectors while trying to stay on the move. Mostly when playing a solider. It's much easier as an Infiltrator with a max cloak. I don't want to do that this time. I was wondering what the best party setup would be for that section. Everyone will be loyal. I'm a Shock Trooper, with Squad Cryo and Heavy Barrier as my bonus power. I was thinking Jack for her biotics and Zaeed for his grenades. Shockwave would give me some breathing room and the grenades tend to be a good distraction at the very least. Kasumi doesn't have more than a single point in Flashbang, otherwise I'd consider taking her. I'm also open to the idea of respeccing as well. Gods know I have enough eezo to do it on this run. What do you guys think? Typical Soldier build: 4 - Hardened/Heightened Adrenaline Rush 0 - Concussive Shot 4 - Inferno Ammo 4 - Squad Disruptor Ammo 4 - Squad Cryo Ammo 4 - Commando 0 - Bonus power * 1 point left over for Concussive Shot or Bonus power. Stasis, Slam, and Neural Shock are considered one-point wonders For the Soldier, you typically just need to hit activate Adrenaline Rush > shoot > rinse and repeat. Not sure what weapons you have, specifically what bonus weapon you took. If difficulty is a concern, the Mattock (DLC weapon) is overpowered on the Soldier. But you can make any weapon work. If you have the Widow sniper rifle, you may want to use Heavy Warp Ammo instead of Cryo Ammo so you are more likely to one-shot enemies out of Adrenaline Rush. The Viper is probably the best weapon for the Soldier. I prefer the Vindicator as an assault rifle (unless i want to 'cheat' with the Mattock). I don't particularly like the Revenant. As for the vents section: I would not worry about trying to hurry too much. You actually tend to have plenty of time; just ignore the complaints of whoever you sent through the vents. As for squadmates, I like the following: 1. Jacob with Pull Field + Miranda with Unstable Warp. Jacob can pull a clustered group of enemies, then Miranda can detonate them with Warp. They will finish cooldown at about the same time. 2. Jack with Pull Field + Mordin with Full Cryo Blast. Disable/stagger a clustered group of enemies. Frozen/pulled enemies take +100% extra damage. Mordin's rank 4 Cryo Blast has 4.5 second base cooldown (3.6 seconds with Tech Cooldown upgrade). Jack's Pull with Primal Adept and Biotic Cooldown upgrade is 4.95 seconds. The only real tough part is I think the 5 or 6th vent, which is behind Harbinger and bunch of Collector Drones and more Collectors drop in. The last two vents (7th and 8th) are fairly easy. The 7th is like next to an Assassin Collector if I recall. Take him out then hit the vent. Then just go around the left side, ignore all the Collectors, and hit the last vent to trigger the cutscene. The game is obviously a little tougher on Hardcore and insanity since all enemies have a protection layer at that point (Barrier for Collectors). You can take Miranda or Thane (Warp) or Samara (Area Reave) to help take them down if you think you need the help. I think using guns to take down protection layers is fine. Soldier is good at that. I can try to point you to some YouTube videos to help you out if you want to see how other people did it.
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Post by Natashina on Sept 8, 2016 1:02:45 GMT
Here's a tip for newcomers: Once you recruit Legion, you can do exactly two quests before the Abduction. It doesn't matter what kinds of quests they are. Also, doing Legion's loyalty mission will trigger the Abduction as well. When the crew is taken, you can do one more quest before you start losing people. Legion's loyalty mission does not count as that one quest. So, say you missed Jacob's loyalty mission and a random sidequest after the IFF. You do those, which starts the kidnapping sequence. If you do Legion's loyalty mission right after that, the game acts as if you left right after the Collectors showed up. However, if you do any other mission besides his, it'll count. So don't do more than one mission after the crew is gone. Edit: This applies if you're going paragon and/or saving the crew, naturally.
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Post by themikefest on Sept 8, 2016 2:43:25 GMT
Here's a tip for newcomers: Once you recruit Legion, you can do exactly two quests before the Abduction. I was able to do three. It happened in one playthrough only. To this day I have no idea how/why that happened Two will be available if all squadmates haven't been recruited and loyalty missions haven't been completed. If all you have is Legions loyalty mission to do, the player can do that. After that one mission, the collectors will show up. If the player has side missions that have not been completed, but all squadmates are loyal and recruited, the collectors will show up. If the player doesn't want to recruited all squadmates and/or complete their loyalty missions, he/she can do 2 side missions to trigger the collectors. If there's still loyalty missions to be done, Legion will not mention doing its loyalty mission until after. It says something about still building a consensus. I'm not sure if all have to be completed. After each one, talk to it. If it doesn't reveal its loyalty mission to Shepard, its best to save it for after the suicide mission. That's why its best to complete as much as possible before the IFF mission. No. Any mission completed after the abduction will result in half the crew dying. If 3 or more are completed, everyone dies except Dr. Chakwas It does count. Some folks save Tali's loyalty mission for after the IFF that way Legion can go on that mission and Tali can go on Legions before the crew is taken. *Note* Make sure to activate the geth and talk with it right after the IFF. If the player happens to use the galaxy map, with all other squadmates recruited and loyal, it will trigger the collectors to show up.
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Post by Natashina on Sept 8, 2016 2:48:59 GMT
Ah, thanks for the info. I did Legion's quest one playthrough before Tali's quest. Just doing that quest kicked off the kidnapping. <shrug> I'll experiment with that another time. Now, I thought you wouldn't lose the crew if you did Legion's quest after the Collectors sequence. I was wrong there and thanks for the correction. I always do Tali's loyalty quest after getting Legion but before the IFF is ready.
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Post by themikefest on Sept 8, 2016 2:55:46 GMT
Now, I thought you wouldn't lose the crew if you did Legion's quest after the Collectors sequence. I was wrong there and thanks for the correction. I don't recall ever hearing that. If that's possible, then go for it. I've never did any missions after the crew was taken. Always headed through the relay right away If you haven't before, I would suggest taking Legion on her loyalty mission for the interesting dialogue heard from Legion and the quarians. I
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Post by Natashina on Sept 8, 2016 2:58:18 GMT
I think you misunderstood me. I try to have only 2 quests left aside from the Firewalker stuff I could care less about. The only two quests left are Tali's and Legion's. I make sure to take Legion with me every time for Tali's and vice versa. I like Tali's comments about the rewrite/destroy option. Everyone else is already recruited and loyal by that point. The more you know.
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Post by themikefest on Sept 8, 2016 3:17:42 GMT
I think you misunderstood me. I try to have only 2 quests left aside from the Firewalker stuff I could care less about. The only two quests left are Tali's and Legion's. I make sure to take Legion with me every time for Tali's and vice versa. I like Tali's comments about the rewrite/destroy option. Everyone else is already recruited and loyal by that point. My bad then. In regards to firewalker. Its a good dlc if you want to do a quick run of ME2
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Post by themikefest on Sept 8, 2016 16:49:41 GMT
I updated the original post by adding this link for people to know who helps Shepard back onto the Normandy
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Post by fenris on Oct 6, 2016 5:51:10 GMT
In all of my (many) ME2 runs, I don't think I ever had all crew members survive, because I never went straight to the Omega 4 relay!
When do I open the relay? When does that mission become available? Is it after the dead reaper when I get the beacon? Or right after the crew is kidnapped? Next time I'll have to finish everything BEFORE I open the relay so I can go there right after that!
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Post by dmc1001 on Oct 6, 2016 6:08:50 GMT
In all of my (many) ME2 runs, I don't think I ever had all crew members survive, because I never went straight to the Omega 4 relay! When do I open the relay? When does that mission become available? Is it after the dead reaper when I get the beacon? Or right after the crew is kidnapped? Next time I'll have to finish everything BEFORE I open the relay so I can go there right after that! Basically do everything before going to get the IFF from the dead Reaper. Legion is recruited there and it's at this point that the Collectors abduct the crew. You've got three missions max if you want to save the crew. Use that time to do Legion's loyalty quest. Then go through the relay with your entire squad loyal. Choose your leaders based on the suicide mission guide and everyone should come out fine.
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Post by fenris on Oct 6, 2016 6:17:10 GMT
Doesn't it take time to get loyalty missions? I seem to remember it taking a while of talking and wandering around on missions.
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Post by dmc1001 on Oct 6, 2016 6:18:47 GMT
Doesn't it take time to get loyalty missions? I seem to remember it taking a while of talking and wandering around on missions. Not in this particular case with Legion.
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Post by fenris on Oct 6, 2016 6:20:15 GMT
Awesome. Now I need to reinstall ME2 Might do a complete series replay for the occasion
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Post by dmc1001 on Oct 6, 2016 6:22:09 GMT
You should. I'm finally coming around on ME2. In a lot of ways it feels like a waiting game to be able to romance Kaidan so I get impatient. But the game is still great regardless of that flaw.
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Post by fenris on Oct 6, 2016 6:27:35 GMT
Yeah I don't know why they removed that option in ME1. I hear it was there and got canceled. It seems there is a way to bring it back, but it will cause everyone to treat you as a woman in-game.
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Post by themikefest on Oct 6, 2016 13:53:17 GMT
In all of my (many) ME2 runs, I don't think I ever had all crew members survive, because I never went straight to the Omega 4 relay! Any reason why you never went through the relay right away? Anytime after the crew is abducted Yes to both. If you have completed everything, that can be completed, send the geth to Cerberus, and Shepard uses the galaxy map, it will trigger the scene with all squadmates leaving the Normandy on the shuttle. A moment later, the collectors show up and take the crew. If you haven't completed everything, recruiting and loyalty missions, the player will be able to do 2 missions before triggering the collectors taking the crew. It doesn't matter what 2 missions are completed. You don't have to. Loyalty and recruitment missions can be completed after the suicide mission. It depends on your playthrough. You don't have to do everything for everyone to survive.
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Post by capn233 on Nov 10, 2016 1:40:55 GMT
Going to have to crunch some numbers since I want to do a lazy Shepard who has all squadmates, but the minimum number of missions done to have them all survive. The main bad thing is that you are a bit heavy on the "squishy" squadmate LMs IIRC. edit: maybe it is just easier to have the computer do this for me
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Post by RedCaesar97 on Nov 10, 2016 2:26:54 GMT
Going to have to crunch some numbers since I want to do a lazy Shepard who has all squadmates, but the minimum number of missions done to have them all survive. The main bad thing is that you are a bit heavy on the "squishy" squadmate LMs IIRC. I think I've done it before. The obvious: Armor upgrade from Jacob Shield upgrade from Tali Thanix Cannon from Garrus Jack loyal for bubble (also +1 hold the line score) Jacob loyal for second fire team leader (also +1 hold the line score) Kasumi or Tali loyal for vents (also +1 for hold the line score) Send Kasumi/Tali back with the crew, assuming you want the crew to survive as well as all squadmates. Current hold the line scores: Garrus = 3 Grunt = 3 Zaeed = 3 Jacob (loyal) = 2 Thane = 1 Legion =1 Miranda =1 Samara =1 Jack (loyal) = 1 Mordin = 0 Tali/Kasumi = 0 Total: 16 With 9 squadmates holding the line (1 back with the crew and 2 with you), you need a minimum hold the line score of 18. (18 / 9 = 2.0, everyone survives). So any two additional loyalty missions should give you the score you need. I just went and check my most 'minimum loyal' playthrough. I had: Loyal: Legion, Mordin, Garrus, Grunt, Jacob, Jack, Kasumi Unloyal: Zaeed, Samara, Tali, Thane, Miranda
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Post by capn233 on Nov 10, 2016 2:53:43 GMT
^Yeah I think 7 is the hard minimum in this scenario (and I think what I read before on the old forum). That is partly because of specialists, crew escort, and final squad needing to be loyal to not die. And Escort, both Squad members in final battle have to be loyal low tiers. If I want to take Miranda (for instance) in the final squad, that bumps it to 8 loyalty missions required. Here is the spreadsheet I banged out if anybody wants to play around with it. It might seem a bit overly complicated, but that was mostly because I wanted to just be able to move 1's around. ME2 HTL CalcAs with these, "Make a Copy" to edit yourself. lmk if you run into errors.
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Post by themikefest on Nov 10, 2016 3:49:27 GMT
You have to have 7 squadmates loyal for all to survive. I've done it. Tali, Kasumi, Jack and Mordin have to be loyal. Have either Garrus/Grunt/Zaeed loyal. Pick two of the others to be loyal. Send Mordin to escort the crew. Take Kasumi and Tali to fight 3-eyes. The rest hold the line. All will survive. Either Miranda, Jacob or Garrus have to be loyal
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Post by Deleted on Dec 26, 2016 23:21:51 GMT
I have a confession. The first part of the SM trips me up everytime. During that vent run, I have turned down the difficulty level because I tend to get swarmed with Collectors while trying to stay on the move. Mostly when playing a solider. It's much easier as an Infiltrator with a max cloak. I don't want to do that this time. I was wondering what the best party setup would be for that section. Everyone will be loyal. I'm a Shock Trooper, with Squad Cryo and Heavy Barrier as my bonus power. I was thinking Jack for her biotics and Zaeed for his grenades. Shockwave would give me some breathing room and the grenades tend to be a good distraction at the very least. Kasumi doesn't have more than a single point in Flashbang, otherwise I'd consider taking her. I'm also open to the idea of respeccing as well. Gods know I have enough eezo to do it on this run. What do you guys think? The last time through that section I used Jack (shockwave) and Mordin (incinerate). Jack & Zaeed sounds like a good combo as well. I believe I used Zaeed on the next section, with Grunt, and Samara holding the bubble.
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