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Post by themikefest on Aug 5, 2016 13:09:13 GMT
First off, I like to thank Pacifien, who did all the legwork to post all the information needed. click on image below to enlarge On Approach to the Collector Base1. Are you going to rescue your crew on time? From the moment the crew is kidnapped from the Normandy, you are on a timer that will affect how many of them will die depending on how many missions you complete from time of kidnapping to going through the Omega-4 Mass Relay. A mission is anything that will result in a "Mission Complete" screen at the end, so landing on hub worlds will have no affect on this timer. Doing missions on hub worlds could. Mining for minerals shouldn't. 0 missions before Omega-4 Relay = [Survived!] 1-3 missions before Omega-4 Relay = [Death] 50% Crew >3 missions before Omega-4 Relay = [Death] 100% Crew except Dr. Chakwas 2. Did you upgrade the armor for the Normandy? The armor upgrade can be obtained either from asking Jacob about it or it will show up on the research terminal after completing Jacob's loyalty mission. Yes = [Survived!] No = [Death] = Jack 3. Did you upgrade the shields for the Normandy? The shield upgrade can be obtained either from asking Tali about it or it will show up on the research terminal after completing Tali's loyalty mission. NOTE: Anyone on this list who is taken to fight the Oculus in the cargo hold cannot die from the shield failure, so move to the next person on the list. Yes = [Survived!] No = [Death] = in this order - Kasumi, Legion, Tali, Thane, Garrus, Zaeed, Grunt, Samara/Morinth 4. Did you upgrade the weapons system for the Normandy? The weapons upgrade can be obtained either from asking Garrus about it or it will show up on the research terminal after completing Garrus's loyalty mission. Yes = [Survived!] No = [Death] - in this order - Thane, Garrus, Zaeed, Grunt, Jack, Samara/Morinth For those wondering who helps Shepard onto the Normandy, here's the thread
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Post by themikefest on Aug 5, 2016 13:09:43 GMT
Infiltrating the Collector Base
1. Will the tech expert survive going through the vents? Survival of the tech specialist requires picking the correct squadmate for both roles of tech specialist and fireteam leader. NOTE: This decision is made before the autosave as you step onto the Collector Base.
Only Legion, Tali and Kasumi can be the tech specialist and survive. Only Miranda, Garrus and Jabob can be fireteam leader that will ensure the survival of the tech specialist
Both fireteam leader and tech specialist have to be loyal for the tech specialist to survive
2. Will everyone survive going through the seeker swarm?
Pick one of the following Biotic Specialists = [Survived!] Samara/Morinth, Jack
If someone else maintains the barrier or if Samara/Morinth, Jack are not loyal, a squadmate will die in this order Thane, Jack, Garrus, Legion Grunt, Samara, Jacob, Mordin, Tali, Kasumi, Zaeed, Morinth
3. Will the Second Fireteam Leader survive? Note: If the Second Fireteam Leader is by herself/himself, they will automatically survive if another squadmate had died during the walk through the seeker swarms.
Pick one of the following Fireteam Leaders = [Survived!] Jacob, Miranda, Garrus have to be loyal
Anyone else will die regardless if he/she is loyal. Note: Miranda will survive even if she isn't loyal
4. Will the escorted crew make it back to the Normandy? Note: If you only have 4 squadmates surviving at the time you must pick the escort, you will be unable to pick an escort.
loyal = [Survived!] not loyal = [Death] Escort No Escort = [Death] Crew, including Dr. Chakwas
5. Will the squadmates hold the line? Before meeting the Final Boss, Miranda will ask you to pick the final two squadmates to go with you while everyone remaining will mount a defense at the second door. Who you leave behind is just as important as who you take with you: a poor defense could lead to some squadmates dying. Note: The following is a general guideline assuming the majority of your crew is loyal. A guaranteed success requires a "Hold the Line" score of 2.0 which is described in detail in the post below
Pick two out of the three following Defenders to leave behind = [Survived!] Grunt, Garrus, Zaeed
This is the order of what squadmates will die first if none are not loyal. Those who are not loyal will die before the ones who are loayl Mordin, Tali, Kasumi, Jack Miranda, Jacob, Garrus, Samara/Morinth, Legion, Thane, Zaeed, Grunt
6. Will the squadmates survive the encounter with the Final Boss?
loyal = [Survived!] not loyal = [Death] Non-loyal squadmates
7. Will Shepard survive the mission?
2 or more squadmates alive = [Survived!] 1 or no squadmates alive = [Death] Shepard
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Post by themikefest on Aug 5, 2016 13:10:00 GMT
Hold the line"Hold the Line" is what fellow forum posters have come to call the final defense at the second door, where Shepard leaves all the remaining squadmates while off to confront the final boss. Like the previous specialist roles during the mission, there are certain squadmates who are better suited for the defense than others. However, being a strong defender is only one aspect of the overall determination of squadmate deaths in this section, so you will need to read this section carefully if you're having issues here. Note: If all you're interested in achieving is a perfect survival rate, leave the strongest defenders to Hold the Line. That's the easiest way to go about it and spares you having to calculate averages. [Hold the Line] Defense Ranks Note: Knowing the defense rank is only necessary for a more detailed calculation of the Hold the Line Score discussed later in this section. The Strongest Defenders - Base score of 3 (4 if loyal): Garrus, Zaeed, Grunt The Average Defenders - Base score of 1 (2 if loyal): Thane, Legion, Miranda, Samara, Jacob The Weakest Defenders - Base score of 0 (1 if loyal) Mordin, Tali, Jack, Kasumi [Hold the Line] Priority Death List First, non - loyal squadmates will die before loyal squadmates. Second, weak defenders die before stronger ones. This is the order in which each one will die Mordin, Tali, Kasumi, Jack, Miranda, Jacob, Garrus,Samara/Morinth, Legion, Thane, Zaeed, Grunt [Hold the Line] Point Value Averages Every squadmate brings a value to the defense and they get a +1 bonus if they're loyal. To calculate the Hold the Line Average Score, we add the values for each squadmate who is being left to Hold the Line and then divide that total by the number of squadmates at the battle. Using this average, you can determine how many squadmates are going to die (if any) while they Hold the Line. How many squadmates are at the defense will alter what average is needed to meet different death rate requirements. Ensuring everyone's survival is all about meeting the proper defense score average. This average is 2.0. Point Value Ratings - Squad of 5 or more 2.0 or higher = [Survived!] Less than 2.0, Greater than or equal to 1.5 = [Death] 1 squadmate Less than 1.5, Greater than or equal to 0.5 = [Death] 2 squadmates Less than 0.5 = [Death] 3 squadmates Combinations of 4 2.0 or higher = [Survived!] Less than 2.0, Greater than 1.0 = [Death] 1 squadmate Equal to or less than 1.0, Greater than or equal to 0.5 = [Death] 2 squadmates Less than 0.5 = [Death] 3 squadmates Exactly 0.0 = [Death] All squadmates (Only in a "Shepard dies" scenario.) Combinations of 3 2.0 or higher = [Survived!] Less than 2.0, Greater than or equal to 1.0 = [Death] 1 squadmate Less than 1.0, Greater than 0.0 = [Death] 2 squadmates Exactly 0.0 = [Death] All squadmates Combinations of 2 2.0 or higher = [Survived!] Less than 2.0, Greater than 0.0 = [Death] 1 squadmate Exactly 0.0 = [Death] All squadmates Power of 1 2.0 or higher = [Survived!] Less than 2.0 = [Death] Note: At least one person always survives Holding the Line unless the average is 0 or they're the only defender with a value less than 2.0. If the one person who survived Holding the Line is the only surviving squadmate from the whole mission, the game will play it as if everyone had died. This is because you need at least 2 surviving squadmates for Shepard to live. Note 2 The only squadmates that have survived holding the line by themselves was Garrus, Zaeed and Grunt. I have left Miranda, who was loyal, giving her a score of 2, holding the line by herself and she died. The same with Samara and Jacob when they were left alone to hold the line Note 3: I've never had more than 3 die holding the line. I've tried several ways to get more than 3, but wasn't able to. Here some helpful advice from Dusty Everman, a former Bioware employee Mordin's death is not a glitch or bug. I believe that when people are surprised with Mordin's death, it's during the "Hold the Line" time where you leave crew behind as you and two squad mates move onward. Tech had their moment in the sun with the tunnel infiltration. A biotic is key for the protective bubble. The Hold the Line sequence is time for your soldier types to do their best.
Basically you want your best DEFENDERS to hold the line. Don't think about offensive solo strikers. Think about the guys that can dig down and hold a position with moxie. You want them to hold the line.
Under the hood, each character has a "hole the line" score, which gets a bonus if the character is loyal. Characters like Mordin, Jack and Tali are squishy and not exoeruenced with bunkering down and holding out for an extended period of time. Characters like Grunt and Zaeed are tanks who thrive on this type of work. The score is tallied for all the team members that are holding the line, and the number of survivors are calculated. If people are to die, the non-loyals squishies go first through the list to the loyal tanks. Alas, I think Mordin is at the head of the death list. Some characters can't survive without help even if they are loyal. Others can survive even if not loyal.
Here are some examples for the group holding the line: Loyal Mordin by himself: He can't hold the line by himself. He dies. Non-loyal Grunt by himself: Grunt lives. He hunkers down and gets the job done, and doesn't have to worry about helping any one else. Loyal Mordin and non-Loyal Grunt: Grunt dies, but Mordin lives. Grunt is able to hold the line but goofs up helping Mordin... he was just too aggressive without his right of passage. Loyal Mordin and Loyal Grunt: They both live.
Note it is possible to get non-loyal henchmen to survive through the end game with the proper group holding the line.
So what is a good strategy? Send back a loyal squishy with the crew, like Mordin or Tali. Leave your defensive bad asses to hold the line (hmmm, Garrus defended a base all by himself to an extended period of time....) and take your loyal offensive favorites with you to the end.
As for saving Kelly and the crew, you just need to make sure you go through the Omega-4 relay right after the crew is taken, and make sure you send a loyal squad mate back as an escort.
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Post by themikefest on Aug 5, 2016 13:10:17 GMT
here's a few scenarios. Based on having all squadmates recruited
ALL aliens survive
complete Garrus, Samara. Tali, Legion, Grunt, Mordin, Thane loyalty missions DO NOT complete Miranda, Jacob, Zaeed, Jack and Kasumi's loyalty missions
DO NOT get the armor and shield upgrade for the Normandy. Only get the Thannix cannon upgrade. Get that from Garrus
no armor upgrade - Jack dies no shield upgrade - Kasumi dies. For that to happen, DO NOT take Kasumi to fight the oculus send Jacob through the vent - death send no escort - crew dies if you want the crew to survive, I would send Mordin as the escort Zaeed 2nd fireteam leader - death leave Garrus, Grunt, Samara, Thane, Legion to hold the line all will survive take Tali and Miranda to fight the reaper - MIranda dies
ALL humans survive
complete MIranda, Jacob, Zaeed, Kasumi, and Jack's loyalty missions DO NOT complete Garrus, Grunt, Samara, Thane, Tali, Mordin and Legion's loyalty mission
DO NOT get the shield and cannon upgrade. Only get the armor upgrade from Jacob
no shield upgrade - Legion dies MAKE SURE to take Kasumi to fight the oculus no cannon upgrade- Thane dies send Garrus in the vent - death send Grunt back with the crew - death Samara as 2nd fireteam leader - death Zaeed, Miranda, Jacob, Kasumi, Jack hold the line - all survive Tali and Mordin fight reaper - death
Here's a scenario if only 8 is recruited since that's all that is needed to get through the Omega - 4 relay and have all survive
recruit Garrus, Jack, Jacob, Kasumi, Tali, Zaeed, Miranda and Mordin complete Miranda, Zaeed, Kasumi, Jack, and Mordin's loyalty mission. Why? Jack for the barrier so no one is taken by the seeker swarm. Kasumi for the vent and Miranda as fireteam leader. Zaeed to provide that extra point he gets that will be needed to help the other squadmates survive holding the line. Mordin because he's the weakest and will escort the crew back to the Normandy.
get all upgrades for the Normandy Miranda as fireteam leader both times Kasumi in the vent Mordin as escort Jack maintains barrier Jack and Kasumi fight the reaper - survive Miranda, Garrus, Jacob, Zaeed, Tali, hold the line - survive
The above is just one of many ways that can have the same result.
If you have a question or want a certain outcome, post your question and either myself or someone else can answer it.
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Post by themikefest on Aug 5, 2016 13:26:14 GMT
Can this thread be pinned/stickied?
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Post by Tonymac on Aug 5, 2016 19:41:42 GMT
Do you still have access to the flowchart?
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Post by themikefest on Aug 5, 2016 19:43:00 GMT
Do you still have access to the flowchart? click on the little box that says no image available. It will enlarge to show the flow chart
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Post by Tonymac on Aug 5, 2016 19:44:45 GMT
I see - that had me confused. Thank you for preserving this!
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Post by themikefest on Aug 5, 2016 19:47:30 GMT
I see - that had me confused. Thank you for preserving this! No problem I've read a lot of posts on bsn of folks who just started playing the trilogy. This will help. I'm also looking at other threads to bring over here that contain information that would help folks in their playthrough. Not only for new players, but for players who been playing ME for years
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Post by Tonymac on Aug 5, 2016 19:52:59 GMT
I see - that had me confused. Thank you for preserving this! No problem I've read a lot of posts on bsn of folks who just started playing the trilogy. This will help. I'm also looking at other threads to bring over here that contain information that would help folks in their playthrough. Not only for new players, but for players who been playing ME for years There are also a lot of mods worth keeping around as well. The BSN had a huge amount of info archived.
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Post by docsteely on Aug 6, 2016 15:34:53 GMT
Just my 2 cents for those who, like me, don't want to leave anyone behind.
Through more than 1500hrs of ME2 playthrough I've only lost a companion once (Zaeed, not loyal, whom I thought would make a good team leader). After that I always did all the recruitment and loyalty missions before going for the Reaper IFF. That leaves you with just one loyalty mission (Legion's A house divided) which you can complete just before the collector's attack on the ship. This, combined with best choices for the three stages of the suicide mission: - Garrus, Miranda or Jacob as second team leaders, Legion, Tali or Kasumi as hacking specialist; - Second team leaders as before, Jack or Samara(Morinth) as biotic specialist; - Send Mordin back with crew guarantees full survival after the suicide mission.
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Post by themikefest on Aug 6, 2016 23:16:18 GMT
There are many ways to have all survive the mission. I've had all survive with only 7 loyal when all 12 were recruited.
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Post by zipzap2000 on Aug 17, 2016 12:15:29 GMT
This will really come in handy with the remaster inbound. Thanks Mike. I'll post my last scenario in case it helps. Tragedy heavy, not much survives, memorial wall will be full. To maximize the effect i'll point some stuff from ME1 and 3 to make it a real bloodbath. Only characters who die in ME3 survive ME2 with maximum loyalty missions completed. Edit: All killed characters are ones who are replaced with killable characters *Minus Legion/Jacob* Including Chakwas + crew. Excluding Tali. (Though she can survive this scenario if you upgrade the ships shielding.) Zaeed and Kasumi survive. (If im paying for DLC im maximising its usage.) (Killing Tali helps me to kill the Quarians if Raan is the one killing herself. Destroy ending for extra carnage.) (Note if you're looking for a grimmer outcome dont complete shadow broker, kill Kaiden/Ashley in ME3 and kill the original Rachni Queen, then side with the clone queen. In ME2 have Reeger survive Haestrom, help Emily Wong in ME1 and spare Aresh on Praggia in Me2, don't kill Ranaa Thanoptis, kill the council, give the asari in the hospital (me3) a gun, send the Grissom academy students into the front line and spare Wrex on Virmire without curing the Genophage.) Miranda Loyal. Survives alongside Shepard in the final fight. Dies on Sanctuary in ME3. (Romance optional for killing off Miranda. She can die if you refuse to give her help on the Citadel in Mass Effect 3.) Grunt loyal. Dies if Miranda is holding the Biotic bubble during the long walk and Shepards other squadmate is either mordin Kasumi or Zaeed. (As a result Drak will die in ME3) Thane loyal:Survives holding the line. Zaeed loyal: Survives holding the line. Samara loyal: Survives holding the line. (Suicides in ME3.) Legion Loyal: Survives holding the line. (Dies ME3 killing the Quarians.) Kasumi loyal: Survives holding the line. Jack loyal. Dies on the ship with no ship armour upgrade. (As a result prangley will die in ME3.) Tali loyal. Dies on the ship if Legion and Kasumi accompany Shepard to the cargo hold and there is no ship shielding upgrade. Garrus loyal. Dies doing the vents with Zaeed as the second team leader. (There are literally no consequences for this. In fact it makes more sense.) Jacob not loyal. Dies leading the second fireteam while Shepard is facing the seeker swarms. (As a result you will fight an extra battle saving Brynn Cole in ME3.) Mordin not Loyal. Dies during the final fight. (As a result Padok Wiks will die in ME3) Chakwas, unescorted, dies. Waiting until after youve recruited Legion to complete loyalty missions ensures 100% crew casualties. Best i can remember it. Point out anything i missed please we dont need misinformation floating around.
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Post by themikefest on Aug 17, 2016 19:35:02 GMT
If all squadmates are loyal and survive ME2, they all can die in ME3
Samara, Grunt, Jacob, Kasumi and Zaeed will die if their related mission in ME3 is not completed. Their names will be seen on the wall after Cronos is completed. The one exception is Zaeed. For some reason, his name is never seen on the wall even if he died in ME2.
Jack will be killed on Cronos if Grisson isn't completed Miranda can die if Shepard doesn't talk to her, breaks off the romance, doesn't worn her about Leng, doesn't provide Alliance resources and if the right dialogue is chosen and interrupt is ignored
Tali can die if geth are chosen or on the beam run Garrus can die on the beam run if ems is below 2000
Legion and Thane die no matter what
Mordin can die curing/sabotaging the genophage
All twelve can be recruited and all twelve can die on the suicide mission depending on the choices the player makes
Only seven squadmates are needed to be loyal for all twelve to survive
Only 8 squadmates are needed to go through the Omega 4 relay with everyone surviving
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Post by zipzap2000 on Aug 18, 2016 10:32:08 GMT
Updated my post with some details i'd left out. If i get my conbection running Better i'll look through for some more scenarios lying around.
Then post them.
There are some really good ones.
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Post by SaikyoMcRyu on Aug 19, 2016 1:28:32 GMT
Great resource and many thanks for posting, themikefest. Saw it once before but nice to have on la nuova bsn
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Post by AlleluiaElizabeth on Aug 19, 2016 9:28:47 GMT
Can we include this thread's info too? In case anyone is interested in going for a specific scenario for the end of the mission.
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Post by themikefest on Aug 19, 2016 11:22:55 GMT
Can we include this thread's info too? In case anyone is interested in going for a specific scenario for the end of the mission. Working on it.
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Post by themikefest on Aug 19, 2016 12:56:22 GMT
Here's the thread for who helps Shepard in the Normandy
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Post by themikefest on Aug 22, 2016 23:09:43 GMT
For those interested to know how to get all 12 squadmates killed on the suicide mission, try this
- Obviously recruit all twelve - Complete no loyalty missions - no upgrades for the Normandy - Jack dies because no armor upgrade - Legion because no shields Why Legion? Because you want to kill off the strongest squadmates so they aren't left holding the line. Take Kasumi and Tali to fight the oculus leading to the death of legion - Thane is killed because no cannon - send Garrus in the vent - send Grunt/Zaeed back with the crew - Zaeed/Grunt as 2nd fireteam leader - Samara or Jacob is taken by the seeker swarm because Jacob/ Samara is maintaining the barrier and not loyal and Miranda is never taken by the swarm - send Miranda and Jacob/Samara to fight reaper - Mordin, Tali and Kasumi are left to hold the line. Since they are not loyal, with a score of zero, they will die
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Post by linksocarina on Aug 23, 2016 7:19:40 GMT
It lives again, I approve of this!
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Post by Natashina on Aug 25, 2016 12:22:12 GMT
Just my 2 cents for those who, like me, don't want to leave anyone behind.
Through more than 1500hrs of ME2 playthrough I've only lost a companion once (Zaeed, not loyal, whom I thought would make a good team leader). After that I always did all the recruitment and loyalty missions before going for the Reaper IFF. That leaves you with just one loyalty mission ( Legion's A house divided) which you can complete just before the collector's attack on the ship.
This, combined with best choices for the three stages of the suicide mission: - Garrus, Miranda or Jacob as second team leaders, Legion, Tali or Kasumi as hacking specialist; - Second team leaders as before, Jack or Samara(Morinth) as biotic specialist; - Send Mordin back with crew guarantees full survival after the suicide mission. A bit late to the party, but I just started the ME series again. One thing I do hold off on is Tali's loyalty mission. I make that the second to last mission before the SM, just before Legion's loyalty mission. The reactions from the Flotilla are worth it. I also make it a point to swing by the Citadel before I do Legion's quest for the "don't intentionally inflitrate" line. I'm easily amused sometimes. My set up for the SM is usually: Vent: Legion. Just in case I screw up, I'd rather not hear Tali scream... Fire Team: Jacob for both. I'm kinda lazy and I never use him outside of that and his loyalty mission. Biotics: Jack. I think it's a good character moment for her. Escort: Mordin Final: Tali and Miranda. It works out pretty well as a combo.
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Post by themikefest on Aug 30, 2016 20:06:50 GMT
Barret Rodych, a Bioware employee, posted this in the suicide mission thread about 2 1/2 years ago.
Maybe he can reveal that spreadsheet if he looks at this thread
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Post by zipzap2000 on Aug 31, 2016 11:44:01 GMT
Barret Rodych, a Bioware emploee, posted this in the suicide mission thread about 2 1/2 years ago. Maybe he can reveal that spreadsheet if he looks at this thread You can tag people in posts here unfortunately i dont know how.
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Resident Diplomat
526
0
8,896
Natashina
In lurking mode, playing the ME games.
2,340
August 2016
natashina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Neverwinter Nights
16,553
19,139
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Post by Natashina on Sept 5, 2016 1:24:06 GMT
I have a confession. The first part of the SM trips me up everytime. During that vent run, I have turned down the difficulty level because I tend to get swarmed with Collectors while trying to stay on the move. Mostly when playing a solider. It's much easier as an Infiltrator with a max cloak.
I don't want to do that this time. I was wondering what the best party setup would be for that section. Everyone will be loyal. I'm a Shock Trooper, with Squad Cryo and Heavy Barrier as my bonus power.
I was thinking Jack for her biotics and Zaeed for his grenades. Shockwave would give me some breathing room and the grenades tend to be a good distraction at the very least. Kasumi doesn't have more than a single point in Flashbang, otherwise I'd consider taking her. I'm also open to the idea of respeccing as well. Gods know I have enough eezo to do it on this run.
What do you guys think?
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