inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Jan 11, 2017 16:19:06 GMT
The big ME1 plot problem revolves around Saren's need to get to Ilos to find the Conduit. We can assume it's his means of Trojan-horsing all of his Krogan and Geth army into the Citadel killing everything in a surprise attack as he ascends to the Tower to find the hidden control panel for Sovereign whereas if he had done so covertly he'd have eyes everywhere and no army to either save him after using the panel to gain control of the Citadel and open Citadel Relay to dark space. Regardless it seems Sovereign and its escort of hundres of Geth ships still move in with brute-force to take over the Citadel which does alert the Citadel Defense and the Alliance, but Saren then closes the arms as Sovereign enters the Citadel so everyone inside is defenseless while it becomes a sort of Reaper base as all the other Reapers then arrive around it (maybe).
Saren's plan would probably be to increase ground-resistance while he takes over the Citadel and avoiding C-Sec killing him on sight for disobeying the Council and messing with the Citadel. Either way his plan would risk failing long before Sovereign arrives and Sovereign needs his mole within the tower to manipulate the Citadel because the Keepers aren't functioning as they should.
On a side-note, I'm reminded again that the notion that the Crucible was built by Protheans as makes more sense than I thought (even though BioWare backpedaled and said it was the previous species that built it) because Vigil gives Shepard the datafile to gain control of the entire citadel in ME1 and he also tells you protheans manipulated the Keepers, which leads me to believe the Protheans could actually have been aware of the Citadel AI AKA the Catalyst being part of the station and having somehow subverted his programming thus "altering the variables". But alas, BioWare decided the Crucble was (hinted at to be) a Leviathan plan-B concept which also works. Either way it became kind of a convoluted mess.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 12:45:46 GMT
Deleted
0
Nov 26, 2024 12:45:46 GMT
January 1970
Deleted
|
Post by Deleted on Jan 11, 2017 16:30:18 GMT
... and that's a cop out that only contributes to why ME1's plot fails so badly. It's not an explanation that contributes anything towards making the plot better. We agree that ME2's plot "is strange." As an individual game, it doesn't undermine it's own plot at the beginning in the same way that ME1 does; but it also doesn't contribute to improving on ME1's plot. It was, just as much as ME:A is, an attempt to just avoid the plot problems ME1 had already established. The did ultimately try to somewhat connect the two with the Arrival DLC... but that also really fails. The premise in ME1 is that the main Citadel relay to dark space needs to be activated from the Citadel for the Reapers to enter. With Arrival, the Alpha relay substitutes for that Citadel Relay... but guess what, Normandy is clearly shown leaving through that very relay moments before it is destroyed. The Codex in ME1 clearly states that Primary Relays (the ones that enable travel long distances of several thousand LY) only work in pairs (one point to one other point); whereas, secondary relays are networked but can only allow travel a few hundred LY. Yet, the entire 3 games continually expose us to Primary Relays that connect to more than one other destination. If the Alpha relay connects to dark space, then Normandy should not be entering and leaving the system through it since Normandy clearly is not coming and going through dark space. What Primary Relays connect to multiple Primary Relays? Also Alpha Relay doesn't really connect to Dark space. It is just the closes Relay to the entry point from Dark space the Reapers can take. With the effect of being able to line up directly with Citadel. For detail, you'll have to read my post about it in "Things that don't make sense." Basically, the 3 different galaxy shows Normandy traveling long distances in the galaxy and never shows it accessing a primary relay or indicates in any way that Shepard had to first access a primary relay to one location and then transfer to a different relay in that system to access the network. All the relays shown ultimately connect to multiple locations, making them primary relays. The only system shown with two relays in it is Omega. Joker even says at the start of ME1 - "I just jumped us halfway across the galaxy and hit a target the size of a pinhead..." when heading to Eden Prime (Exodus Cluster), for which you'll, again, have to read my post over there for more detail. It's a concept that is not well implemented in the writing of any of the three games. That the distinction exists is, apparently, not really integral to the plot either. It's a case where they added too much unnecessary techno-babble into ME1... and wrote themselves into a bad corner with it. Another issue is that, if the Alpha Rely is just the closest one to Reaper dark space, but the Reapers built the relays to start with... wouldn't it be more prudent for them to build a few primary relays within their dark space so they could get close to any number of networked secondary relays within the Milky Way galaxy? Since their numbers are "legion" wouldn't it be better to enter the galaxy at several different points close to numerous network relays so that the attack could not be stopped by merely destroying a single relay?
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Jan 11, 2017 17:09:11 GMT
What Primary Relays connect to multiple Primary Relays? Also Alpha Relay doesn't really connect to Dark space. It is just the closes Relay to the entry point from Dark space the Reapers can take. With the effect of being able to line up directly with Citadel. For detail, you'll have to read my post about it in "Things that don't make sense." Basically, the 3 different galaxy shows Normandy traveling long distances in the galaxy and never shows it accessing a primary relay or indicates in any way that Shepard had to first access a primary relay to one location and then transfer to a different relay in that system to access the network. All the relays shown ultimately connect to multiple locations, making them primary relays. The only system shown with two relays in it is Omega. Joker even says at the start of ME1 - "I just jumped us halfway across the galaxy and hit a target the size of a pinhead..." when heading to Eden Prime (Exodus Cluster), for which you'll, again, have to read my post over there for more detail. It's a concept that is not well implemented in the writing of any of the three games. That the distinction exists is, apparently, not really integral to the plot either. It's a case where they added too much unnecessary techno-babble into ME1... and wrote themselves into a bad corner with it. Another issue is that, if the Alpha Rely is just the closest one to Reaper dark space, but the Reapers built the relays to start with... wouldn't it be more prudent for them to build a few primary relays within their dark space so they could get close to any number of networked secondary relays within the Milky Way galaxy? Since their numbers are "legion" wouldn't it be better to enter the galaxy at several different points close to numerous network relays so that the attack could not be stopped by merely destroying a single relay? Yea considering Joker's personality that half way across the galaxy and hit a target the size of a pin head statement can only be taken as his over exaggeration due to Nihilus's comment. The galaxy map they gloss over connections true enough but never really saw them altering their logic constantly. Fairly certain they establish that Relays need to be kept in place by a gravity well of a planet or star system. But the entire concept that was created in ME 1 with the Citadel being a giant mass Relay needed to get the Reapers into the galaxy was poorly thought out and comes across as a last minute addition to the game lore. That being said all Relays lead to the Citadel so the Reapers jumping from the Alpha right to the Citadel would put them at the heart of the Relay system and allow them to spread to every corner of the galaxy from there.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Jan 11, 2017 17:28:53 GMT
And then what? Hold it for a couple of hours while the Council and all of C-Sec wonder why Saren's holding down the doors open button while a giant unidentified ship approaches? Aren't you forgetting the giant fleet of geth at his back, and the geth troops that went with him through the Conduit? Benezia has a few followers sure, but she doesn't have a whole damn army and that's more or less what you'd need to actually hold the tower controls, once you got them. We've been over this and over this. Yes, by attacking, as opposed to covertly securing it. Here we agree. But again, then there'd be no game. We can allow one goof, typically. Is there any indication the "dark relay" controls are out in the open as opposed to the sealed off hidden areas (i.e. keeper tunnels) we know the Citadel has? On the contrary it's more logical said controls are precisely in those out of reach areas. Areas Saren wouldn't be able to access. Areas Sovereign itself might not know how to reach it from a tiny meatbag's perspective. Remember the keepers put up walls autonomously and the structure of the Citadel can shift. Knowing where you interface doesn't mean knowing how to guide a tiny pawn there though obstacles you never even think about. 1) Saren not taking all of his geth troops through the conduit just fortifies the point that they were not needed at all to access and overtake the control aspects of the Citadel. As you said, we agree on the covert action and that there would be no game otherwise... which also just fortifies that it is a poorly conceived plot for a game to start with. Point 3, we do know that Sovereign's physical presence at the Citadel was not needed to start those invasions, so, even if they are in a keeper tunnel, Sovereign would have been much better off sending someone who could get at least close to that location covertly... as opposed to his having to stroll in through the open arms, etc. I am forgiving an error or two throughout the whole series - in that I'm one here who likes the whole series, including the ME3 endings. What I have difficulty "forgiving" are people who continually want to solely blame the endings for the problems with the plot in the game and continually put ME1 and their authors up on a pedestal. ME1's plot IS the foundation for ME3's plot and endings... and without a good foundation, ME3 really had very little sound plot on which to base an ending to start with. The purpose of a first instalment in a Trilogy is to set up the finale. ME1 failed to do that. How does that follow? Leaving a rear guard to deal with Shepard just in case he's still following is only prudent, especially if you have the forces to spare. As with most video games, the mook armies are for all intents and purposes bottomless, so how would you even determine what "all his geth" would be? Like I said, you're allowed one or two goofs at the start. Doesn't mean the plot's bad. I'm sure there's tropes and/or archetypes that cover a bad guy doing something dastardly at the start which prompts the heroes to chase him and along the way they discover the bad guy's plan is all a prelude to a greater threat but until they piece it together there's an element of mystery. Also using elements of foreshadowing and/or coming full circle where an innocuous/seemingly random place near the start of the game is the setting for the final battle or something that seemed unconnected that we saw at the start again turns out to be crucial to the plot. The details matter but almost none of the ones you seem to have an issue with are that logic breaking. The only one that we agree on is using stealth at the start, but again so many villains forgo the more practical logical approach in favor of something bombastic that it sets precedent for allowing it in order to have the plot move on. Sovereign was not needed to start the invasions because the keepers responded to the signal before the Protheans screwed with them. Now that the remote option doesn't work, Sovereign does need to physically be there to interface. As for looking at the trilogy as a whole, we've talked about that too. We allow one or two goofs at the start but the more problems that pop up, the less tolerant we are. A logic fail to start the plot, fine, let's just get on with it. Multiple logic fails throughout the series including the culmination of said series are something else entirely. In any situation be it personal, professional whatever, you forgive the first mistake or two but after the fourth or fifth, you've presumably had enough, no? Previous mistakes are not justification for continuing mistakes, if anything they only make the subsequent mistakes worse.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 12:45:46 GMT
Deleted
0
Nov 26, 2024 12:45:46 GMT
January 1970
Deleted
|
Post by Deleted on Jan 11, 2017 17:41:48 GMT
1) Saren not taking all of his geth troops through the conduit just fortifies the point that they were not needed at all to access and overtake the control aspects of the Citadel. As you said, we agree on the covert action and that there would be no game otherwise... which also just fortifies that it is a poorly conceived plot for a game to start with. Point 3, we do know that Sovereign's physical presence at the Citadel was not needed to start those invasions, so, even if they are in a keeper tunnel, Sovereign would have been much better off sending someone who could get at least close to that location covertly... as opposed to his having to stroll in through the open arms, etc. I am forgiving an error or two throughout the whole series - in that I'm one here who likes the whole series, including the ME3 endings. What I have difficulty "forgiving" are people who continually want to solely blame the endings for the problems with the plot in the game and continually put ME1 and their authors up on a pedestal. ME1's plot IS the foundation for ME3's plot and endings... and without a good foundation, ME3 really had very little sound plot on which to base an ending to start with. The purpose of a first instalment in a Trilogy is to set up the finale. ME1 failed to do that. How does that follow? Leaving a rear guard to deal with Shepard just in case he's still following is only prudent, especially if you have the forces to spare. As with most video games, the mook armies are for all intents and purposes bottomless, so how would you even determine what "all his geth" would be? Like I said, you're allowed one or two goofs at the start. Doesn't mean the plot's bad. I'm sure there's tropes and/or archetypes that cover a bad guy doing something dastardly at the start which prompts the heroes to chase him and along the way they discover the bad guy's plan is all a prelude to a greater threat but until they piece it together there's an element of mystery. Also using elements of foreshadowing and/or coming full circle where an innocuous/seemingly random place near the start of the game is the setting for the final battle or something that seemed unconnected that we saw at the start again turns out to be crucial to the plot. The details matter but almost none of the ones you seem to have an issue with are that logic breaking. The only one that we agree on is using stealth at the start, but again so many villains forgo the more practical logical approach in favor of something bombastic that it sets precedent for allowing it in order to have the plot move on. Sovereign was not needed to start the invasions because the keepers responded to the signal before the Protheans screwed with them. Now that the remote option doesn't work, Sovereign does need to physically be there to interface. As for looking at the trilogy as a whole, we've talked about that too. We allow one or two goofs at the start but the more problems that pop up, the less tolerant we are. A logic fail to start the plot, fine, let's just get on with it. Multiple logic fails throughout the series including the culmination of said series are something else entirely. In any situation be it personal, professional whatever, you forgive the first mistake or two but after the fourth or fifth, you've presumably had enough, no? Previous mistakes are not justification for continuing mistakes, if anything they only make the subsequent mistakes worse. The plot of ME1 is bad because it undermines itself. The plot of ME2 is bad because it just totally departs from the plot of ME1. The plot of ME3 is bad because it rests on the foundation of two bad previous plots that don't fulfill the purposes of the first and second installments of a "proper" literary Trilogy. To just criticize ME3 and blame it for everything is, quite frankly, an unfair criticism of that particular game. I am really tired of this forum taking the general stance that's it's OK to criticize ME3 mercilessly, but not OK to even suggest that ME1's plot has some serious flaws that contribute to the ending failure of ME3 (by not setting up the situation coherently as a truly "good" first installment would) every bit as much as the failure to set up the endings properly within ME3 itself. It's not my job to work up "explanations" for the holes not explained in ME1. As the first installment of a Trilogy, it was ME1's job was to present the situation coherently enough that I shouldn't have to do that at all. The questions I asked above were questions up to ME1 to explain... it didn't. ME2's job was to advance the plot... it didn't. ME3's job was to pick up where ME2 left off and bring up whatever finale was set up by the situation in ME1... it tried... and it really didn't have much chance of success of doing that (regardless of who writes it). That is, I haven't yet seen a decent fan fiction that can pick up from the first two games and present a spectacular ending in it's own right (even by completely ignoring ME3). Yet, they'll continue to blast ME:A for trying to do even just that.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 12:45:46 GMT
Deleted
0
Nov 26, 2024 12:45:46 GMT
January 1970
Deleted
|
Post by Deleted on Jan 11, 2017 18:47:34 GMT
For detail, you'll have to read my post about it in "Things that don't make sense." Basically, the 3 different galaxy shows Normandy traveling long distances in the galaxy and never shows it accessing a primary relay or indicates in any way that Shepard had to first access a primary relay to one location and then transfer to a different relay in that system to access the network. All the relays shown ultimately connect to multiple locations, making them primary relays. The only system shown with two relays in it is Omega. Joker even says at the start of ME1 - "I just jumped us halfway across the galaxy and hit a target the size of a pinhead..." when heading to Eden Prime (Exodus Cluster), for which you'll, again, have to read my post over there for more detail. It's a concept that is not well implemented in the writing of any of the three games. That the distinction exists is, apparently, not really integral to the plot either. It's a case where they added too much unnecessary techno-babble into ME1... and wrote themselves into a bad corner with it. Another issue is that, if the Alpha Rely is just the closest one to Reaper dark space, but the Reapers built the relays to start with... wouldn't it be more prudent for them to build a few primary relays within their dark space so they could get close to any number of networked secondary relays within the Milky Way galaxy? Since their numbers are "legion" wouldn't it be better to enter the galaxy at several different points close to numerous network relays so that the attack could not be stopped by merely destroying a single relay? Yea considering Joker's personality that half way across the galaxy and hit a target the size of a pin head statement can only be taken as his over exaggeration due to Nihilus's comment. The galaxy map they gloss over connections true enough but never really saw them altering their logic constantly. Fairly certain they establish that Relays need to be kept in place by a gravity well of a planet or star system. But the entire concept that was created in ME 1 with the Citadel being a giant mass Relay needed to get the Reapers into the galaxy was poorly thought out and comes across as a last minute addition to the game lore. That being said all Relays lead to the Citadel so the Reapers jumping from the Alpha right to the Citadel would put them at the heart of the Relay system and allow them to spread to every corner of the galaxy from there. In ME1, the map clearly does not show that all relays lead to the Citadel, but that most have to bounce connections around through other relays to get to the Citadel, which appears to only connect directly to the Horse Head Nebula (Noveria) and Exodus (Eden Prime). For every other destination on the map, leaving from the Citadel will draw the red line connection first to one of those two systems and then bouncing off to the destination system or to another system and then onto the destination. That "interim" system is also not necessarily closer to either the Horse Head or Exodus systems than the destination. That is, the line bounces farther out and then comes back towards the destination. The maps in ME2 and ME3 show a similar pattern.... and again clearly do not show that all relays lead to the Citadel. Another thing that makes no sense really. Eden Prime is a human colony on the fringes of Terminus space (according to Anderson in ME1), yet it is the relay that connects directly to the Citadel and the system that, when traveling from the Citadel to the Sol system in ME1, the line bounces off of. In ME2, the Citadel is suddenly shown connecting directly to the Local Cluster. The Citadel also connects directly to the Krogan DMZ (which is between it and the Local Cluster); and it connects directly to the Eagle Nebula, the Minos Wasteland, and the Ismar Frontier. However, it does not connect to the Crescent Nebula (Illium) directly nor does it connect to Omega directly. To get to Far Rim (Quarian area of space), it bounces first off in the Local Cluster and then through the Shadow Sea. In ME3, a trip to Ismar Frontier or to the Crescent Nebula from the Citadel will now bounce us through the Minos Wasteland in both cases; and a trip to the Exodus Cluster takes us through the Annos Basin; and we need to go through both to get to the Arcturus Stream. The journey to Far Rim is completely different... showing first a connection to the Minos Wasteland and then leapfrogging through two other systems near the top of the map (that are unlabeled on the map where my save is, but one seems to be in a proper location to be Omega. The line certainly no longer goes even remotely close to the Local Cluster (ala ME2). ETA: Another galaxy map descrepancy. In ME1, Anderson clearly states: However, in the Wiki shows the Terminus Systems at the top of the map, the Attican Traverse down the right side and Alliance Space (including Eden Prime) in the right-hand lower corner. This places the entire Attican Traverse between Eden Prime and the Terminus Systems. masseffect.wikia.com/wiki/Terminus_Systems
|
|
inherit
2608
0
May 28, 2017 10:42:47 GMT
72
anehforaneh
66
January 2017
anehforaneh
|
Post by anehforaneh on Jan 11, 2017 22:38:20 GMT
^ the only thing that might explain the shifting lines is the shifting state of the galaxy itself. It is pretty likely the mass relays are drifting about, maybe even orbiting a system's parent star. This would mean the relay "connections" would change slightly depending on those fluctuations.
Thoughts?
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 12:45:46 GMT
Deleted
0
Nov 26, 2024 12:45:46 GMT
January 1970
Deleted
|
Post by Deleted on Jan 11, 2017 23:47:27 GMT
^ the only thing that might explain the shifting lines is the shifting state of the galaxy itself. It is pretty likely the mass relays are drifting about, maybe even orbiting a system's parent star. This would mean the relay "connections" would change slightly depending on those fluctuations. Thoughts? I'm going to quote the ME1 Codex again on this thread: So, based on their explanation, what we should see on the galaxy map are obvious primary relays for making the long, cross galaxy jumps - relays that we have to go into specific systems to access and that will only send us to one other system (the twin primary relay). For secondary relays, we should then be able to connect with any relay that is close to it. Systems with a primary relay should have two relays in them... one to get into that system from the twin primary relay and another to get us to any of the secondary relays in nearby (and only nearby) systems. However, that is not how they drew up the galaxy map in ANY of the three games... breaking their own lore from the outset or at the very least not explaining it very well. No secondary relay should show a single jump that is halfway across the galaxy and no primary relay should seem to connect to more than one other relay and that other relay has to be another primary relay. You can make up any headcanon you like to plug the hole including your idea of moving relays changing connections... but it STILL is not what is represented in the game itself. As I said, it is not my job to think up acceptable retcons to plug their plot holes nor does any player speculation towards plugging them actually eliminate the fact that the plot holes do exist... even in the much beloved ME1.
|
|
inherit
2608
0
May 28, 2017 10:42:47 GMT
72
anehforaneh
66
January 2017
anehforaneh
|
Post by anehforaneh on Jan 12, 2017 0:38:53 GMT
I also wondered about the whole "primary and secondary" thing when I was playing the games. I think its one of those things that was changed gamewise, but slipped into the codex nonetheless. Otherwise I can't explain why they work completely differently than they are described.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2073
0
Nov 26, 2024 12:45:46 GMT
Deleted
0
Nov 26, 2024 12:45:46 GMT
January 1970
Deleted
|
Post by Deleted on Jan 12, 2017 1:57:50 GMT
All Sovereign had to do was send his indoctrinated minions, all of whom already had full access to the Presidium, to seize Citadel control from the inside. No backdoor needed. And then what? Hold it for a couple of hours while the Council and all of C-Sec wonder why Saren's holding down the doors open button while a giant unidentified ship approaches? Saren was only a few minutes ahead of Shepard in going through the Conduit. The opening of the Citadel & the docking of Sovereign took minutes, not hours.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Jan 12, 2017 15:36:48 GMT
The plot of ME1 is bad because it undermines itself. The plot of ME2 is bad because it just totally departs from the plot of ME1. The plot of ME3 is bad because it rests on the foundation of two bad previous plots that don't fulfill the purposes of the first and second installments of a "proper" literary Trilogy. To just criticize ME3 and blame it for everything is, quite frankly, an unfair criticism of that particular game. I am really tired of this forum taking the general stance that's it's OK to criticize ME3 mercilessly, but not OK to even suggest that ME1's plot has some serious flaws that contribute to the ending failure of ME3 (by not setting up the situation coherently as a truly "good" first installment would) every bit as much as the failure to set up the endings properly within ME3 itself. It's not my job to work up "explanations" for the holes not explained in ME1. As the first installment of a Trilogy, it was ME1's job was to present the situation coherently enough that I shouldn't have to do that at all. The questions I asked above were questions up to ME1 to explain... it didn't. ME2's job was to advance the plot... it didn't. ME3's job was to pick up where ME2 left off and bring up whatever finale was set up by the situation in ME1... it tried... and it really didn't have much chance of success of doing that (regardless of who writes it). That is, I haven't yet seen a decent fan fiction that can pick up from the first two games and present a spectacular ending in it's own right (even by completely ignoring ME3). Yet, they'll continue to blast ME:A for trying to do even just that. I don't think this has been proven. I agree with you about ME2. I find this third statement interesting because it pins blame for ME3 solely on the previous entries. Do you really believe there are no intrinsic flaws? Or it this a sort of rebalancing effort for what you perceive as unfair? Because even if I go by what you say the things you point out hardly justify the forced nonsense of ME3. What does the Conduit and its usefulness or uselessness have to do with the holokid or its "art" or the Crucible asspull or Shepard being the Space Jesus Errand Boy or anything really? You harp on the Conduit like it's the source for everything wrong with the world where in reality, even if I agree with you it's one mistake, and not a fundamental one at that. I haven't seen you trying to pick apart the stacked odds of the Reapers, one of which can nearly solo the combined might of everyone persented, who also have a backdoor right at the heart and mind of society and who they've also been Palpatining for millenia. I haven't seen you complain about how they went straight for the nigh-cosmic threat instead of trying to build the world first and build up a reasonable scale of villain threat. Where's the critique of clashing themes and the fundamental incompatibility of what they tried to do with Shepard (power fantasy) vs the Reapers (pseudo Lovecraftian cosmic horror)? They literally set up an unstoppable force vs an immovable object. These are the real problems ME1 set up that the other two had to deal with (with ME2 just buggering off for a holiday and leaving ME3 with the bag). This is why ME3 was put into an impossible situation (not that this entirely excuses the very real problems it had). The Conduit is nothing. It's a MacGuffin. ME1 as a standalone works just fine. As the first installment of the series it has issues, but those issues are along the lines of what I listed above and are the result of poor (or no) planning for the trilogy as a whole, not the plot of any one game. Things like the Conduit are peanuts. As for ME-A I support the concept. I was skeptical they could do a sequel type game given the scorched earth they left behind but against all odds they found a way. I'm wary that they don't seem to be utilizing the idea to its fullest, preferring to simply use it for a scenery change and go back to doing more of the same. But hopefully I'm wrong on that. Saren was only a few minutes ahead of Shepard in going through the Conduit. The opening of the Citadel & the docking of Sovereign took minutes, not hours. Based on... what exactly? The actual timed conduit run? Cutscenes? Those can be misleading. Also you're ignoring that Saren didn't go up on the Conduit by himself but rather brought a sizeable number of geth with him. Also, Saren doesn't initially open the arms, he prevents them from closing. And based on the cutscene he had to go to Citadel Control to do that. So it's possible the initial control for the arms was in Citadel Control. Makes sense, given its function and that the Council isn't up in the tower 24/7 nor are they reasonably expected to be the ones actually on guard for a crisis at all hours. So Saren arrives on the Presidium with a shitload of geth, has to storm C-Sec HQ because that's where Citadel Control is, transfer control to the tower, get back to the tower and prepare for Sovereign's arrival, closing the arms behind him. Meanwhile Shepard arrives at the Presidium and has to do some fighting of his own before finally getting to the tower where Saren's been waiting for a while. Seems like more than a few minutes to me. And even a few minutes play out differently in heavily armed combat based on how many troops your bring. The point is Saren needed a lot of backup to do what he did and he couldn't have gotten them there any other way. He still fucked up by attacking Eden Prime instead of using deception to steal the beacon before Shepard even got there. But the search for the Conduit fits.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 12:45:46 GMT
Deleted
0
Nov 26, 2024 12:45:46 GMT
January 1970
Deleted
|
Post by Deleted on Jan 12, 2017 15:46:35 GMT
The plot of ME1 is bad because it undermines itself. The plot of ME2 is bad because it just totally departs from the plot of ME1. The plot of ME3 is bad because it rests on the foundation of two bad previous plots that don't fulfill the purposes of the first and second installments of a "proper" literary Trilogy. To just criticize ME3 and blame it for everything is, quite frankly, an unfair criticism of that particular game. I am really tired of this forum taking the general stance that's it's OK to criticize ME3 mercilessly, but not OK to even suggest that ME1's plot has some serious flaws that contribute to the ending failure of ME3 (by not setting up the situation coherently as a truly "good" first installment would) every bit as much as the failure to set up the endings properly within ME3 itself. It's not my job to work up "explanations" for the holes not explained in ME1. As the first installment of a Trilogy, it was ME1's job was to present the situation coherently enough that I shouldn't have to do that at all. The questions I asked above were questions up to ME1 to explain... it didn't. ME2's job was to advance the plot... it didn't. ME3's job was to pick up where ME2 left off and bring up whatever finale was set up by the situation in ME1... it tried... and it really didn't have much chance of success of doing that (regardless of who writes it). That is, I haven't yet seen a decent fan fiction that can pick up from the first two games and present a spectacular ending in it's own right (even by completely ignoring ME3). Yet, they'll continue to blast ME:A for trying to do even just that. I don't think this has been proven. I agree with you about ME2. I find this third statement interesting because it pins blame for ME3 solely on the previous entries. Do you really believe there are no intrinsic flaws? Or it this a sort of rebalancing effort for what you perceive as unfair? Because even if I go by what you say the things you point out hardly justify the forced nonsense of ME3. What does the Conduit and its usefulness or uselessness have to do with the holokid or its "art" or the Crucible asspull or Shepard being the Space Jesus Errand Boy or anything really? You harp on the Conduit like it's the source for everything wrong with the world where in reality, even if I agree with you it's one mistake, and not a fundamental one at that. I haven't seen you trying to pick apart the stacked odds of the Reapers, one of which can nearly solo the combined might of everyone persented, who also have a backdoor right at the heart and mind of society and who they've also been Palpatining for millenia. I haven't seen you complain about how they went straight for the nigh-cosmic threat instead of trying to build the world first and build up a reasonable scale of villain threat. Where's the critique of clashing themes and the fundamental incompatibility of what they tried to do with Shepard (power fantasy) vs the Reapers (pseudo Lovecraftian cosmic horror)? They literally set up an unstoppable force vs an immovable object. These are the real problems ME1 set up that the other two had to deal with (with ME2 just buggering off for a holiday and leaving ME3 with the bag). This is why ME3 was put into an impossible situation (not that this entirely excuses the very real problems it had). The Conduit is nothing. It's a MacGuffin. ME1 as a standalone works just fine. As the first installment of the series it has issues, but those issues are along the lines of what I listed above and are the result of poor (or no) planning for the trilogy as a whole, not the plot of any one game. Things like the Conduit are peanuts. As for ME-A I support the concept. I was skeptical they could do a sequel type game given the scorched earth they left behind but against all odds they found a way. I'm wary that they don't seem to be utilizing the idea to its fullest, preferring to simply use it for a scenery change and go back to doing more of the same. But hopefully I'm wrong on that. Saren was only a few minutes ahead of Shepard in going through the Conduit. The opening of the Citadel & the docking of Sovereign took minutes, not hours. Based on... what exactly? The actual timed conduit run? Cutscenes? Those can be misleading. Also you're ignoring that Saren didn't go up on the Conduit by himself but rather brought a sizeable number of geth with him. Also, Saren doesn't initially open the arms, he prevents them from closing. And based on the cutscene he had to go to Citadel Control to do that. So it's possible the initial control for the arms was in Citadel Control. Makes sense, given its function and that the Council isn't up in the tower 24/7 nor are they reasonably expected to be the ones actually on guard for a crisis at all hours. So Saren arrives on the Presidium with a shitload of geth, has to storm C-Sec HQ because that's where Citadel Control is, transfer control to the tower, get back to the tower and prepare for Sovereign's arrival, closing the arms behind him. Meanwhile Shepard arrives at the Presidium and has to do some fighting of his own before finally getting to the tower where Saren's been waiting for a while. Seems like more than a few minutes to me. And even a few minutes play out differently in heavily armed combat based on how many troops your bring. The point is Saren needed a lot of backup to do what he did and he couldn't have gotten them there any other way. He still fucked up by attacking Eden Prime instead of using deception to steal the beacon before Shepard even got there. But the search for the Conduit fits. Doesn't my phrasing here imply that I also believe there are "intrinsic flaws" in ME3? Am I not apportioning equal parts of the "blame" for the failure of ME3's endings - some to failures I see with the first two installments and some to flaws within ME3 itself? Where do you figure that "it pins blame for ME3 solely on the previous entries?" Do you honestly believe there are no "intrinsic flaws" in the plot of ME1? My honest opinion is that there are some serious flaws with the plot in ME1. I also believe Bioware when they say they planned to write a Trilogy in the first place and, therefore, should have written ME1 to be a better contributor to setting up that Trilogy. The evidence I present merely fortifies my opinion... absolutely proving an opinion is not possible, in my opinion.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Jan 12, 2017 16:10:48 GMT
Yea considering Joker's personality that half way across the galaxy and hit a target the size of a pin head statement can only be taken as his over exaggeration due to Nihilus's comment. The galaxy map they gloss over connections true enough but never really saw them altering their logic constantly. Fairly certain they establish that Relays need to be kept in place by a gravity well of a planet or star system. But the entire concept that was created in ME 1 with the Citadel being a giant mass Relay needed to get the Reapers into the galaxy was poorly thought out and comes across as a last minute addition to the game lore. That being said all Relays lead to the Citadel so the Reapers jumping from the Alpha right to the Citadel would put them at the heart of the Relay system and allow them to spread to every corner of the galaxy from there. In ME1, the map clearly does not show that all relays lead to the Citadel, but that most have to bounce connections around through other relays to get to the Citadel, which appears to only connect directly to the Horse Head Nebula (Noveria) and Exodus (Eden Prime). For every other destination on the map, leaving from the Citadel will draw the red line connection first to one of those two systems and then bouncing off to the destination system or to another system and then onto the destination. That "interim" system is also not necessarily closer to either the Horse Head or Exodus systems than the destination. That is, the line bounces farther out and then comes back towards the destination. The maps in ME2 and ME3 show a similar pattern.... and again clearly do not show that all relays lead to the Citadel. Another thing that makes no sense really. Eden Prime is a human colony on the fringes of Terminus space (according to Anderson in ME1), yet it is the relay that connects directly to the Citadel and the system that, when traveling from the Citadel to the Sol system in ME1, the line bounces off of. In ME2, the Citadel is suddenly shown connecting directly to the Local Cluster. The Citadel also connects directly to the Krogan DMZ (which is between it and the Local Cluster); and it connects directly to the Eagle Nebula, the Minos Wasteland, and the Ismar Frontier. However, it does not connect to the Crescent Nebula (Illium) directly nor does it connect to Omega directly. To get to Far Rim (Quarian area of space), it bounces first off in the Local Cluster and then through the Shadow Sea. In ME3, a trip to Ismar Frontier or to the Crescent Nebula from the Citadel will now bounce us through the Minos Wasteland in both cases; and a trip to the Exodus Cluster takes us through the Annos Basin; and we need to go through both to get to the Arcturus Stream. The journey to Far Rim is completely different... showing first a connection to the Minos Wasteland and then leapfrogging through two other systems near the top of the map (that are unlabeled on the map where my save is, but one seems to be in a proper location to be Omega. The line certainly no longer goes even remotely close to the Local Cluster (ala ME2). ETA: Another galaxy map descrepancy. In ME1, Anderson clearly states: However, in the Wiki shows the Terminus Systems at the top of the map, the Attican Traverse down the right side and Alliance Space (including Eden Prime) in the right-hand lower corner. This places the entire Attican Traverse between Eden Prime and the Terminus Systems. masseffect.wikia.com/wiki/Terminus_SystemsTook what I said a bit to literally with the all relays lead to the Citadel. Considering were most organic life seems to develop the Citadel being the starting point of the invasion seems like a fairly intelligent spot to start. From there they can spread to the major areas and quickly block off a quarter to half the galaxy. Pushing them further into less settled territory.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Jan 12, 2017 16:14:56 GMT
Because Chalkwas and Adams have sooo much interaction in ME3 /s Joker has about as much in ME3 as in ME2 and then there's the ambient banter sometimes. Well lets agree to disagree then. I never felt like i got to know the Normandy crew in ME1. In both sequels i did. In fact i didnt really care about Joker in ME1 since he was just some guy who flew my ship, at least to me. ME2 made me love him. In ME2 you also have Kelly, Rupert, Ken and Gabby. All of which i liked. In ME3 you get Cortez and Traynor, both of which are great as well. All im saying is had the Collectors kidnapped the crew in ME1 i wouldnt have stopped everything i was doing to rescue them as fast as possible. I felt I got to know the crew in ME1 about as much as I felt i got to know the crew in DA:I but just with less sudden drama that I couldn't relate to. ME2 has the loyalty missions though which are all extensive mini-arcs for each character so that was indeed better. That said, I think Ashley is someone you get to know well. Dunno about the others. She has some of the most extensive dialogue trees in the entire game. But lol, my previous responses were actually because I thought you meant that ME1 didn't have the crew interacting with each other but I see you meant interacting with the crew as Shepard.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 12:45:46 GMT
Deleted
0
Nov 26, 2024 12:45:46 GMT
January 1970
Deleted
|
Post by Deleted on Jan 12, 2017 16:25:56 GMT
In ME1, the map clearly does not show that all relays lead to the Citadel, but that most have to bounce connections around through other relays to get to the Citadel, which appears to only connect directly to the Horse Head Nebula (Noveria) and Exodus (Eden Prime). For every other destination on the map, leaving from the Citadel will draw the red line connection first to one of those two systems and then bouncing off to the destination system or to another system and then onto the destination. That "interim" system is also not necessarily closer to either the Horse Head or Exodus systems than the destination. That is, the line bounces farther out and then comes back towards the destination. The maps in ME2 and ME3 show a similar pattern.... and again clearly do not show that all relays lead to the Citadel. Another thing that makes no sense really. Eden Prime is a human colony on the fringes of Terminus space (according to Anderson in ME1), yet it is the relay that connects directly to the Citadel and the system that, when traveling from the Citadel to the Sol system in ME1, the line bounces off of. In ME2, the Citadel is suddenly shown connecting directly to the Local Cluster. The Citadel also connects directly to the Krogan DMZ (which is between it and the Local Cluster); and it connects directly to the Eagle Nebula, the Minos Wasteland, and the Ismar Frontier. However, it does not connect to the Crescent Nebula (Illium) directly nor does it connect to Omega directly. To get to Far Rim (Quarian area of space), it bounces first off in the Local Cluster and then through the Shadow Sea. In ME3, a trip to Ismar Frontier or to the Crescent Nebula from the Citadel will now bounce us through the Minos Wasteland in both cases; and a trip to the Exodus Cluster takes us through the Annos Basin; and we need to go through both to get to the Arcturus Stream. The journey to Far Rim is completely different... showing first a connection to the Minos Wasteland and then leapfrogging through two other systems near the top of the map (that are unlabeled on the map where my save is, but one seems to be in a proper location to be Omega. The line certainly no longer goes even remotely close to the Local Cluster (ala ME2). ETA: Another galaxy map descrepancy. In ME1, Anderson clearly states: However, in the Wiki shows the Terminus Systems at the top of the map, the Attican Traverse down the right side and Alliance Space (including Eden Prime) in the right-hand lower corner. This places the entire Attican Traverse between Eden Prime and the Terminus Systems. masseffect.wikia.com/wiki/Terminus_SystemsTook what I said a bit to literally with the all relays lead to the Citadel. Considering were most organic life seems to develop the Citadel being the starting point of the invasion seems like a fairly intelligent spot to start. From there they can spread to the major areas and quickly block off a quarter to half the galaxy. Pushing them further into less settled territory. Technically, doesn't that really mean that there is a way for all relays to lead to all relays? (A network.) The disconnect though starts right at Arcturus - which is described as being a Prime Relay. On this diagram, it appears to only connect to the Exodus Cluster, a jump far shorter though than many of the jumps shown between numerous obviously secondary relays on the map. Also, that should mean that there are 2 relays in the Exodus Cluster, one primary one that connects only to the Arcturus prime relay and one other that would enable it to connect to the Local Cluster and the other secondary relays nearby (within a few hundred LY). Then, lets look at some of the other jumps. The distance between the Horsehead Nebula and the Hawking Eta Cluster is obviously more than a few hundred LY. Why is that jump being handled by secondary relays (since both are clearly shown connect to multiple other relays as well)? It seems obvious to me that what the person writing the codex entry was contemplating a system with clear long range, primary relay jumps and clearly short secondary relay jumps... but the person who drafted the galaxy map had a completely different vision. They also apparently turned the Attican Traverse into the fattest-on-record "border" between Eden Prime and the Terminus Systems... or Anderson just never learned how to read the galaxy map. Hmmm... might be the real reason Shepard replaced him on Normandy.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Jan 12, 2017 16:56:46 GMT
Doesn't my phrasing here imply that I also believe there are "intrinsic flaws" in ME3? Am I not apportioning equal parts of the "blame" for the failure of ME3's endings - some to failures I see with the first two installments and some to flaws within ME3 itself? Do you honestly believe there are no "intrinsic flaws" in the plot of ME1? My honest opinion is that there are some serious flaws with the plot in ME1. I also believe Bioware when they say they planned to write a Trilogy in the first place and, therefore, should have written ME1 to be a better contributor to setting up that Trilogy. The evidence I present merely fortifies my opinion... absolutely proving an opinion is not possible, in my opinion. Not really. You seem to be downplaying ME3's flaws, again as a sort of response to some people focusing their criticism on it. By this general trend too of responding to criticism on ME3 with "but ME1 had logic problems too". Saying ME1 had problems therefore you should accept ME3's problems doesn't work, for reasons I already pointed out. Saying ME1 has problems that directly lead to some of ME3's problems is a bit of a new tack. Here I would agree in certain cases but not with the specifics of what you've attacked (Saren and the Conduit) or of the ultimate effect of excusing ME3's flaws. Explain to some degree yes, excuse absolutely, never. The problems that directly lead to the unenviable situation of ME3 are what I've described. The overall lack of planning that lead to an impossible situation, going straight for the galactic level threat as opposed to building up to it (in the words of Yatzhee what do you do after you've already threatened to kill everyone, threaten to kill everyone and also their cat?) and the clash of direction and themes between protagonist and villain. These are the overarching fundamental problems from which almost all other complaints from nitpicks to gaping plot holes stem. The ones that don't (such as the Conduit) generally do not matter. Now could they have turned it around despite this? Of course. But ME2 did nothing to advance the plot and ME3 got time-crunched and later "art"-ified. I've always likened it to an assignment or a class in school. You start off ok, you have some things to work on and areas to improve but you generally have goodwill and people are impressed, then you procrastinate in the middle instead of addressing the problems which only grow worse until exams/due dates hit and then you pull an all nighter to throw some stuff together until at the last moment, possibly delirious from lack of sleep and/or having reached your fuck it point, you just spew some bullshit all over to wrap it up and hand it in. And somehow you still pass the class with a decent grade, which at this point should qualify as a miracle. Obviously I know this type of story well lol.
|
|
Plague Doctor
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
PSN: PlagueDoctorD
Posts: 244 Likes: 418
inherit
1302
0
Apr 12, 2018 12:00:18 GMT
418
Plague Doctor
244
August 2016
plaguedoctor
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
PlagueDoctorD
|
Post by Plague Doctor on Jan 12, 2017 17:00:36 GMT
Well lets agree to disagree then. I never felt like i got to know the Normandy crew in ME1. In both sequels i did. In fact i didnt really care about Joker in ME1 since he was just some guy who flew my ship, at least to me. ME2 made me love him. In ME2 you also have Kelly, Rupert, Ken and Gabby. All of which i liked. In ME3 you get Cortez and Traynor, both of which are great as well. All im saying is had the Collectors kidnapped the crew in ME1 i wouldnt have stopped everything i was doing to rescue them as fast as possible. I felt I got to know the crew in ME1 about as much as I felt i got to know the crew in DA:I but just with less sudden drama that I couldn't relate to. ME2 has the loyalty missions though which are all extensive mini-arcs for each character so that was indeed better. That said, I think Ashley is someone you get to know well. Dunno about the others. She has some of the most extensive dialogue trees in the entire game. But lol, my previous responses were actually because I thought you meant that ME1 didn't have the crew interacting with each other but I see you meant interacting with the crew as Shepard. Well...Nevermind then. I actually agree with you, there was plenty cross-companion interaction in ME1. Hope that returns in Andromeda tbh. (There was a lot of that in ME3 though too. So they should at least keep it at that level.)
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 12:45:46 GMT
Deleted
0
Nov 26, 2024 12:45:46 GMT
January 1970
Deleted
|
Post by Deleted on Jan 12, 2017 17:06:31 GMT
Doesn't my phrasing here imply that I also believe there are "intrinsic flaws" in ME3? Am I not apportioning equal parts of the "blame" for the failure of ME3's endings - some to failures I see with the first two installments and some to flaws within ME3 itself? Do you honestly believe there are no "intrinsic flaws" in the plot of ME1? My honest opinion is that there are some serious flaws with the plot in ME1. I also believe Bioware when they say they planned to write a Trilogy in the first place and, therefore, should have written ME1 to be a better contributor to setting up that Trilogy. The evidence I present merely fortifies my opinion... absolutely proving an opinion is not possible, in my opinion. Not really. You seem to be downplaying ME3's flaws, again as a sort of response to some people focusing their criticism on it. By this general trend too of responding to criticism on ME3 with "but ME1 had logic problems too". Saying ME1 had problems therefore you should accept ME3's problems doesn't work, for reasons I already pointed out. Saying ME1 has problems that directly lead to some of ME3's problems is a bit of a new tack. Here I would agree in certain cases but not with the specifics of what you've attacked (Saren and the Conduit) or of the ultimate effect of excusing ME3's flaws. Explain to some degree yes, excuse absolutely, never. The problems that directly lead to the unenviable situation of ME3 are what I've described. The overall lack of planning that lead to an impossible situation, going straight for the galactic level threat as opposed to building up to it (in the words of Yatzhee what do you do after you've already threatened to kill everyone, threaten to kill everyone and also their cat?) and the clash of direction and themes between protagonist and villain. These are the overarching fundamental problems from which almost all other complaints from nitpicks to gaping plot holes stem. The ones that don't (such as the Conduit) generally do not matter. Now could they have turned it around despite this? Of course. But ME2 did nothing to advance the plot and ME3 got time-crunched and later "art"-ified. I've always likened it to an assignment or a class in school. You start off ok, you have some things to work on and areas to improve but you generally have goodwill and people are impressed, then you procrastinate in the middle instead of addressing the problems which only grow worse until exams/due dates hit and then you pull an all nighter to throw some stuff together until at the last moment, possibly delirious from lack of sleep and/or having reached your fuck it point, you just spew some bullshit all over to wrap it up and hand it in. And somehow you still pass the class with a decent grade, which at this point should qualify as a miracle. Obviously I know this type of story well lol. However, the endings, while flawed, do "work" for me on a level that I find (my opinion) satisfactory. Why is it this site's mandate to force me to "accept that ME3 doesn't work?" As I said, I am already clearly acknowledging that ME3 has flaws, why then would you say I'm pinning the blame "solely" on the first two installments? Also, isn't it customary and proper for people to choose a side in a debate and then attempt to fortify that side with whatever "evidence" they see that supports it and not seek out evidence to support the opposing side in that debate?
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Jan 12, 2017 17:15:20 GMT
I felt I got to know the crew in ME1 about as much as I felt i got to know the crew in DA:I but just with less sudden drama that I couldn't relate to. ME2 has the loyalty missions though which are all extensive mini-arcs for each character so that was indeed better. That said, I think Ashley is someone you get to know well. Dunno about the others. She has some of the most extensive dialogue trees in the entire game. (Youtube clip) But lol, my previous responses were actually because I thought you meant that ME1 didn't have the crew interacting with each other but I see you meant interacting with the crew as Shepard. Well...Nevermind then. I actually agree with you, there was plenty cross-companion interaction in ME1. Hope that returns in Andromeda tbh. (There was a lot of that in ME3 though too. So they should at least keep it at that level.) Yes, but I would much rather have it in cutscenes than those static placements across the ship like in ME3. I did like it, but BioWare NPCs feel so static. They feel the most alive to me when they're animated in cutscenes otherwise the magic sort of breaks for me. Just sounds like I'm listening to audio files and looking at a still image.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Jan 12, 2017 17:37:40 GMT
Saren was only a few minutes ahead of Shepard in going through the Conduit. The opening of the Citadel & the docking of Sovereign took minutes, not hours. Based on... what exactly? The actual timed conduit run? Cutscenes? Those can be misleading. Also you're ignoring that Saren didn't go up on the Conduit by himself but rather brought a sizeable number of geth with him. Also, Saren doesn't initially open the arms, he prevents them from closing. And based on the cutscene he had to go to Citadel Control to do that. So it's possible the initial control for the arms was in Citadel Control. Makes sense, given its function and that the Council isn't up in the tower 24/7 nor are they reasonably expected to be the ones actually on guard for a crisis at all hours. So Saren arrives on the Presidium with a shitload of geth, has to storm C-Sec HQ because that's where Citadel Control is, transfer control to the tower, get back to the tower and prepare for Sovereign's arrival, closing the arms behind him. Meanwhile Shepard arrives at the Presidium and has to do some fighting of his own before finally getting to the tower where Saren's been waiting for a while. Seems like more than a few minutes to me. And even a few minutes play out differently in heavily armed combat based on how many troops your bring. The point is Saren needed a lot of backup to do what he did and he couldn't have gotten them there any other way. He still fucked up by attacking Eden Prime instead of using deception to steal the beacon before Shepard even got there. But the search for the Conduit fits. Save the fact that the Asari and Krogan that he has under his control could have been brought with him and got onto the Citadel without a problem. Hell Saren managed to sneak a bunch of Geth past Noveria Security. To think he couldn't do the same on the Citadel simply has no proof to counter that. And ME 2 makes this even more apparently and Saren's plan even more stupid. Because not only can you bring Legion onto the Citadel. But if you walk to the security check point lady she says the increased security measures was a direct result of the Geth attack. Yet she looks Legion right in the eye and fails to realize that Legion is a Geth. And ME 3 really cranks Saren's stupidity up to how can this man even figure out what shoe goes on what foot levels. Because Cerberus slowly snuck a small army onto the Citadel allowing them to attempt a Coup to kill the Council. The very method Saren could have easily done. As for the time frame it would have to be a few minutes. Everything in the game shows Sovereign heading directly for the Citadel the second it passes though the Relay. All Saren has to do is hold the arms open till he enters it then shut it. Once Sovereign has docked he will gain complete control of all Citadel systems. And it is just bad writing to assume that it would take Sovereign more then a few minutes to be able to access the Relay system and fire that up. The only reason Sovereign can't instantly call in the Reapers is because of the deus ex machina in the form of a magical program Shepard got from a VI on Ilos which some how prevents the Extremely advanced AI who build the systems of the Citadel from being able to access it just long enough for a couple of gun battles and for a glorifed husk to cause a power surge shutting down the Reaper.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 12:45:46 GMT
Deleted
0
Nov 26, 2024 12:45:46 GMT
January 1970
Deleted
|
Post by Deleted on Jan 12, 2017 18:04:22 GMT
The plot of ME1 is bad because it undermines itself. The plot of ME2 is bad because it just totally departs from the plot of ME1. The plot of ME3 is bad because it rests on the foundation of two bad previous plots that don't fulfill the purposes of the first and second installments of a "proper" literary Trilogy. To just criticize ME3 and blame it for everything is, quite frankly, an unfair criticism of that particular game. I am really tired of this forum taking the general stance that's it's OK to criticize ME3 mercilessly, but not OK to even suggest that ME1's plot has some serious flaws that contribute to the ending failure of ME3 (by not setting up the situation coherently as a truly "good" first installment would) every bit as much as the failure to set up the endings properly within ME3 itself. It's not my job to work up "explanations" for the holes not explained in ME1. As the first installment of a Trilogy, it was ME1's job was to present the situation coherently enough that I shouldn't have to do that at all. The questions I asked above were questions up to ME1 to explain... it didn't. ME2's job was to advance the plot... it didn't. ME3's job was to pick up where ME2 left off and bring up whatever finale was set up by the situation in ME1... it tried... and it really didn't have much chance of success of doing that (regardless of who writes it). That is, I haven't yet seen a decent fan fiction that can pick up from the first two games and present a spectacular ending in it's own right (even by completely ignoring ME3). Yet, they'll continue to blast ME:A for trying to do even just that. I don't think this has been proven. I agree with you about ME2. I find this third statement interesting because it pins blame for ME3 solely on the previous entries. Do you really believe there are no intrinsic flaws? Or it this a sort of rebalancing effort for what you perceive as unfair? Because even if I go by what you say the things you point out hardly justify the forced nonsense of ME3. What does the Conduit and its usefulness or uselessness have to do with the holokid or its "art" or the Crucible asspull or Shepard being the Space Jesus Errand Boy or anything really? You harp on the Conduit like it's the source for everything wrong with the world where in reality, even if I agree with you it's one mistake, and not a fundamental one at that. I haven't seen you trying to pick apart the stacked odds of the Reapers, one of which can nearly solo the combined might of everyone persented, who also have a backdoor right at the heart and mind of society and who they've also been Palpatining for millenia. I haven't seen you complain about how they went straight for the nigh-cosmic threat instead of trying to build the world first and build up a reasonable scale of villain threat. Where's the critique of clashing themes and the fundamental incompatibility of what they tried to do with Shepard (power fantasy) vs the Reapers (pseudo Lovecraftian cosmic horror)? They literally set up an unstoppable force vs an immovable object. These are the real problems ME1 set up that the other two had to deal with (with ME2 just buggering off for a holiday and leaving ME3 with the bag). This is why ME3 was put into an impossible situation (not that this entirely excuses the very real problems it had). The Conduit is nothing. It's a MacGuffin. ME1 as a standalone works just fine. As the first installment of the series it has issues, but those issues are along the lines of what I listed above and are the result of poor (or no) planning for the trilogy as a whole, not the plot of any one game. Things like the Conduit are peanuts. As for ME-A I support the concept. I was skeptical they could do a sequel type game given the scorched earth they left behind but against all odds they found a way. I'm wary that they don't seem to be utilizing the idea to its fullest, preferring to simply use it for a scenery change and go back to doing more of the same. But hopefully I'm wrong on that. Saren was only a few minutes ahead of Shepard in going through the Conduit. The opening of the Citadel & the docking of Sovereign took minutes, not hours. Based on... what exactly? The actual timed conduit run? Cutscenes? Those can be misleading. Also you're ignoring that Saren didn't go up on the Conduit by himself but rather brought a sizeable number of geth with him. Also, Saren doesn't initially open the arms, he prevents them from closing. And based on the cutscene he had to go to Citadel Control to do that. So it's possible the initial control for the arms was in Citadel Control. Makes sense, given its function and that the Council isn't up in the tower 24/7 nor are they reasonably expected to be the ones actually on guard for a crisis at all hours. So Saren arrives on the Presidium with a shitload of geth, has to storm C-Sec HQ because that's where Citadel Control is, transfer control to the tower, get back to the tower and prepare for Sovereign's arrival, closing the arms behind him. Meanwhile Shepard arrives at the Presidium and has to do some fighting of his own before finally getting to the tower where Saren's been waiting for a while. Seems like more than a few minutes to me. And even a few minutes play out differently in heavily armed combat based on how many troops your bring. The point is Saren needed a lot of backup to do what he did and he couldn't have gotten them there any other way. He still fucked up by attacking Eden Prime instead of using deception to steal the beacon before Shepard even got there. But the search for the Conduit fits. We know that Saren was not yet on the Citadel during the moments Shepard was talking to Vigil and it is implied that Saren goes directly to the Master Control Unit because Vigil says after one of our squad mates asks about where to find the Master Control Unit: "Through the Conduit. Follow Saren. He will lead you to your destination..... The one you call Saren has not reached the Conduit. Not yet. There is still hope if you hurry." That clearly means that the ONLY difference in the amount of time between Saren arriving on the Citadel and Shepard must be ONLY the length of the Trench Run on Ilos. If you want to believe it took Shepard hours to make that run, you can; but I'm inclined to agree that it most likely took minutes rather than hours. Earlier in that conversation, Shepard indicates that Saren " can use the Conduit to override the Citadel's external defense systems." and Vigil responds that he is "Correct." This means there is absolutely no need for Saren to go to Citadel Control to prevent the Citadel arms from closing. He can override that from the Master Control Unit... same place he where he can then transfer the control of the Citadel over to Sovereign. However, this particular line of Shepard's is poorly written and does contradict what was just discussed with Vigil about the Conduit just being a back door. As a back door, the only thing Saren can do with the Conduit is access the Citadel. He can't use it directly to override the Citadel's systems. Furthermore, the most sensible thing for Saren to have done immediately upon reaching the Citadel would have been to destroy the Conduit itself... particularly if he had hours in which to do so.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Jan 12, 2017 18:29:10 GMT
However, the endings, while flawed, do "work" for me on a level that I find (my opinion) satisfactory. Why is it this site's mandate to force me to "accept that ME3 doesn't work?" As I said, I am already clearly acknowledging that ME3 has flaws, why then would you say I'm pinning the blame "solely" on the first two installments? Also, isn't it customary and proper for people to choose a side in a debate and then attempt to fortify that side with whatever "evidence" they see that supports it and not seek out evidence to support the opposing side in that debate? This site has no such mandate. As I've said before, we're discussing as users. That depends on whether arguments must be truly binary. That would imply the two sides are always arguing the complete opposite of each other. "X was good" "no x was terrible!" with nothing in between. I disagree with you that the Conduit is a gamebreaker that justifies (or allows you to just dismiss) the problems in ME3. I agree with you about related things (problems at the root of the series beginning with ME1 for example). I don't think we (or even you and other posters) are really absolutely opposed to one another. I guess the only other thing I would suggest is let's stick to the arguments. Trying to assert agendas ("you want to force me to hate ME3" or "you want to excuse ME3") is bound to turn nasty. Save the fact that the Asari and Krogan that he has under his control could have been brought with him and got onto the Citadel without a problem. Hell Saren managed to sneak a bunch of Geth past Noveria Security. To think he couldn't do the same on the Citadel simply has no proof to counter that. And ME 2 makes this even more apparently and Saren's plan even more stupid. Because not only can you bring Legion onto the Citadel. But if you walk to the security check point lady she says the increased security measures was a direct result of the Geth attack. Yet she looks Legion right in the eye and fails to realize that Legion is a Geth. And ME 3 really cranks Saren's stupidity up to how can this man even figure out what shoe goes on what foot levels. Because Cerberus slowly snuck a small army onto the Citadel allowing them to attempt a Coup to kill the Council. The very method Saren could have easily done. As for the time frame it would have to be a few minutes. Everything in the game shows Sovereign heading directly for the Citadel the second it passes though the Relay. All Saren has to do is hold the arms open till he enters it then shut it. Once Sovereign has docked he will gain complete control of all Citadel systems. And it is just bad writing to assume that it would take Sovereign more then a few minutes to be able to access the Relay system and fire that up. The only reason Sovereign can't instantly call in the Reapers is because of the deus ex machina in the form of a magical program Shepard got from a VI on Ilos which some how prevents the Extremely advanced AI who build the systems of the Citadel from being able to access it just long enough for a couple of gun battles and for a glorifed husk to cause a power surge shutting down the Reaper. Like I said before Benezia's followers =/= an army and his krogan clone rejects probably got mostly used up on Virmire. Not to mention that they should stand out only a little less than geth, especially in a large group. On the other hand if you have an army of geth why wouldn't you use them? Noveria =/= the Citadel and you have no more proof that their security is comperable than I do that it isn't. Who typically has better security a megacorp (or a bunch of them) or the government? Depends on the plot. So at best this is inconclusive. Legion on the Citadel is played for laughs because I doubt they'd actually prevent you from bringing an otherwise legitimate squadmate to one of the only two hubs in the game (what's dumber is getting away with bringing it to Tali's trial, but same sort of reasoning). And as for Cerberus they have powers and resources as the plot demands and were also being covered by Udina. Spectres can do anything but that doesn't mean they have unlimited authority over official forces. Saren can presumably walk up to an admiral and shoot him but he can't take command of his ship as easily. Udina on the other hand has the authority as councilor to cover up much more. What Sovereign does is immaterial to this discussion. Like I said, Saren has to fight from the Presidium through C-Sec to Citadel Control, blow it up and transfer control to the tower then head back up there and wait. Add however long it take Shepard to arrive fight his way to the tower and confront him and that's your timeframe. When a scene cuts to another location it doesn't necessarily mean what's happening is perfectly synced to what you just saw. Sovereign beelines it for the Citadel the DA tries to give the order to close the arms, no response. They give the order to evacuate the council. Cut to Saren already leaving Citadel Control after trashing it. So however long it took him to get from the Presidium to Citadel Control has already elapsed, and were I a betting man, I'd definitely put that at more than "a few minutes". Agreed about Sovereign though, as soon as it touched the Citadel it should've been game over. At best they could've delayed it if they "shut down the main computer" and it takes a while to restart. But this is where not knowing shit about how the Citadel works comes back to bite them in the ass. This is one of those fundamental issues with the series, there from the beginning.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 12:45:46 GMT
Deleted
0
Nov 26, 2024 12:45:46 GMT
January 1970
Deleted
|
Post by Deleted on Jan 12, 2017 18:33:16 GMT
However, the endings, while flawed, do "work" for me on a level that I find (my opinion) satisfactory. Why is it this site's mandate to force me to "accept that ME3 doesn't work?" As I said, I am already clearly acknowledging that ME3 has flaws, why then would you say I'm pinning the blame "solely" on the first two installments? Also, isn't it customary and proper for people to choose a side in a debate and then attempt to fortify that side with whatever "evidence" they see that supports it and not seek out evidence to support the opposing side in that debate? This site has no such mandate. As I've said before, we're discussing as users. That depends on whether arguments must be truly binary. That would imply the two sides are always arguing the complete opposite of each other. "X was good" "no x was terrible!" with nothing in between. I disagree with you that the Conduit is a gamebreaker that justifies (or allows you to just dismiss) the problems in ME3. I agree with you about related things (problems at the root of the series beginning with ME1 for example). I don't think we (or even you and other posters) are really absolutely opposed to one another. I guess the only other thing I would suggest is let's stick to the arguments. Trying to assert agendas ("you want to force me to hate ME3" or "you want to excuse ME3") is bound to turn nasty. Save the fact that the Asari and Krogan that he has under his control could have been brought with him and got onto the Citadel without a problem. Hell Saren managed to sneak a bunch of Geth past Noveria Security. To think he couldn't do the same on the Citadel simply has no proof to counter that. And ME 2 makes this even more apparently and Saren's plan even more stupid. Because not only can you bring Legion onto the Citadel. But if you walk to the security check point lady she says the increased security measures was a direct result of the Geth attack. Yet she looks Legion right in the eye and fails to realize that Legion is a Geth. And ME 3 really cranks Saren's stupidity up to how can this man even figure out what shoe goes on what foot levels. Because Cerberus slowly snuck a small army onto the Citadel allowing them to attempt a Coup to kill the Council. The very method Saren could have easily done. As for the time frame it would have to be a few minutes. Everything in the game shows Sovereign heading directly for the Citadel the second it passes though the Relay. All Saren has to do is hold the arms open till he enters it then shut it. Once Sovereign has docked he will gain complete control of all Citadel systems. And it is just bad writing to assume that it would take Sovereign more then a few minutes to be able to access the Relay system and fire that up. The only reason Sovereign can't instantly call in the Reapers is because of the deus ex machina in the form of a magical program Shepard got from a VI on Ilos which some how prevents the Extremely advanced AI who build the systems of the Citadel from being able to access it just long enough for a couple of gun battles and for a glorifed husk to cause a power surge shutting down the Reaper. Like I said before Benezia's followers =/= an army and his krogan clone rejects probably got mostly used up on Virmire. Not to mention that they should stand out only a little less than geth, especially in a large group. On the other hand if you have an army of geth why wouldn't you use them? Noveria =/= the Citadel and you have no more proof that their security is comperable than I do that it isn't. Who typically has better security a megacorp (or a bunch of them) or the government? Depends on the plot. So at best this is inconclusive. Legion on the Citadel is played for laughs because I doubt they'd actually prevent you from bringing an otherwise legitimate squadmate to one of the only two hubs in the game (what's dumber is getting away with bringing it to Tali's trial, but same sort of reasoning). And as for Cerberus they have powers and resources as the plot demands and were also being covered by Udina. Spectres can do anything but that doesn't mean they have unlimited authority over official forces. Saren can presumably walk up to an admiral and shoot him but he can't take command of his ship as easily. Udina on the other hand has the authority as councilor to cover up much more. What Sovereign does is immaterial to this discussion. Like I said, Saren has to fight from the Presidium through C-Sec to Citadel Control, blow it up and transfer control to the tower then head back up there and wait. Add however long it take Shepard to arrive fight his way to the tower and confront him and that's your timeframe. When a scene cuts to another location it doesn't necessarily mean what's happening is perfectly synced to what you just saw. Sovereign beelines it for the Citadel the DA tries to give the order to close the arms, no response. They give the order to evacuate the council. Cut to Saren already leaving Citadel Control after trashing it. So however long it took him to get from the Presidium to Citadel Control has already elapsed, and were I a betting man, I'd definitely put that at more than "a few minutes". Agreed about Sovereign though, as soon as it touched the Citadel it should've been game over. At best they could've delayed it if they "shut down the main computer" and it takes a while to restart. But this is where not knowing shit about how the Citadel works comes back to bite them in the ass. This is one of those fundamental issues with the series, there from the beginning. Agree... I'm quite willing to stick to the arguments (see above post where I'm back to that); and I am treating this as a formal debate where I have chosen an opposing side to the "general trend." Please also do the same and refrain from accusations of "blaming solely" when the statement clearly does not do that as those can possibly turn nasty as well.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Jan 12, 2017 18:50:50 GMT
We know that Saren was not yet on the Citadel during the moments Shepard was talking to Vigil and it is implied that Saren goes directly to the Master Control Unit because Vigil says after one of our squad mates asks about where to find the Master Control Unit: "Through the Conduit. Follow Saren. He will lead you to your destination..... The one you call Saren has not reached the Conduit. Not yet. There is still hope if you hurry." That clearly means that the ONLY difference in the amount of time between Saren arriving on the Citadel and Shepard must be ONLY the length of the Trench Run on Ilos. If you want to believe it took Shepard hours to make that run, you can; but I'm inclined to agree that it most likely took minutes rather than hours. Earlier in that conversation, Shepard indicates that Saren " can use the Conduit to override the Citadel's external defense systems." and Vigil responds that he is "Correct." This means there is absolutely no need for Saren to go to Citadel Control to prevent the Citadel arms from closing. He can override that from the Master Control Unit... same place he where he can then transfer the control of the Citadel over to Sovereign. However, this particular line of Shepard's is poorly written and does contradict what was just discussed with Vigil about the Conduit just being a back door. As a back door, the only thing Saren can do with the Conduit is access the Citadel. He can't use it directly to override the Citadel's systems. Furthermore, the most sensible thing for Saren to have done immediately upon reaching the Citadel would have been to destroy the Conduit itself... particularly if he had hours in which to do so. Assuming Saren would just charge into the Conduit like we did, without taking the time to issue orders, organize the geth or maybe even send a vanguard in first (at this point it wouldn't matter if geth popped up on the Citadel before he did). The line is "use the Conduit to bypass the Citadel's Defenses" And we do see Saren leaving Citadel Control. So he did go there. Likely because an intact control might've been able to reroute and restore defense system functionality before it was too late. As for destroying the Conduit, that's a mini mass relay you're talking about. Even if he had the tools on hand, the resulting explosion would've destroyed the station for sure. Don't think that would've gone over well with his master.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Jan 12, 2017 19:29:53 GMT
However, the endings, while flawed, do "work" for me on a level that I find (my opinion) satisfactory. Why is it this site's mandate to force me to "accept that ME3 doesn't work?" As I said, I am already clearly acknowledging that ME3 has flaws, why then would you say I'm pinning the blame "solely" on the first two installments? Also, isn't it customary and proper for people to choose a side in a debate and then attempt to fortify that side with whatever "evidence" they see that supports it and not seek out evidence to support the opposing side in that debate? This site has no such mandate. As I've said before, we're discussing as users. That depends on whether arguments must be truly binary. That would imply the two sides are always arguing the complete opposite of each other. "X was good" "no x was terrible!" with nothing in between. I disagree with you that the Conduit is a gamebreaker that justifies (or allows you to just dismiss) the problems in ME3. I agree with you about related things (problems at the root of the series beginning with ME1 for example). I don't think we (or even you and other posters) are really absolutely opposed to one another. I guess the only other thing I would suggest is let's stick to the arguments. Trying to assert agendas ("you want to force me to hate ME3" or "you want to excuse ME3") is bound to turn nasty. Save the fact that the Asari and Krogan that he has under his control could have been brought with him and got onto the Citadel without a problem. Hell Saren managed to sneak a bunch of Geth past Noveria Security. To think he couldn't do the same on the Citadel simply has no proof to counter that. And ME 2 makes this even more apparently and Saren's plan even more stupid. Because not only can you bring Legion onto the Citadel. But if you walk to the security check point lady she says the increased security measures was a direct result of the Geth attack. Yet she looks Legion right in the eye and fails to realize that Legion is a Geth. And ME 3 really cranks Saren's stupidity up to how can this man even figure out what shoe goes on what foot levels. Because Cerberus slowly snuck a small army onto the Citadel allowing them to attempt a Coup to kill the Council. The very method Saren could have easily done. As for the time frame it would have to be a few minutes. Everything in the game shows Sovereign heading directly for the Citadel the second it passes though the Relay. All Saren has to do is hold the arms open till he enters it then shut it. Once Sovereign has docked he will gain complete control of all Citadel systems. And it is just bad writing to assume that it would take Sovereign more then a few minutes to be able to access the Relay system and fire that up. The only reason Sovereign can't instantly call in the Reapers is because of the deus ex machina in the form of a magical program Shepard got from a VI on Ilos which some how prevents the Extremely advanced AI who build the systems of the Citadel from being able to access it just long enough for a couple of gun battles and for a glorifed husk to cause a power surge shutting down the Reaper. Like I said before Benezia's followers =/= an army and his krogan clone rejects probably got mostly used up on Virmire. Not to mention that they should stand out only a little less than geth, especially in a large group. On the other hand if you have an army of geth why wouldn't you use them? Noveria =/= the Citadel and you have no more proof that their security is comperable than I do that it isn't. Who typically has better security a megacorp (or a bunch of them) or the government? Depends on the plot. So at best this is inconclusive. Legion on the Citadel is played for laughs because I doubt they'd actually prevent you from bringing an otherwise legitimate squadmate to one of the only two hubs in the game (what's dumber is getting away with bringing it to Tali's trial, but same sort of reasoning). And as for Cerberus they have powers and resources as the plot demands and were also being covered by Udina. Spectres can do anything but that doesn't mean they have unlimited authority over official forces. Saren can presumably walk up to an admiral and shoot him but he can't take command of his ship as easily. Udina on the other hand has the authority as councilor to cover up much more. What Sovereign does is immaterial to this discussion. Like I said, Saren has to fight from the Presidium through C-Sec to Citadel Control, blow it up and transfer control to the tower then head back up there and wait. Add however long it take Shepard to arrive fight his way to the tower and confront him and that's your timeframe. When a scene cuts to another location it doesn't necessarily mean what's happening is perfectly synced to what you just saw. Sovereign beelines it for the Citadel the DA tries to give the order to close the arms, no response. They give the order to evacuate the council. Cut to Saren already leaving Citadel Control after trashing it. So however long it took him to get from the Presidium to Citadel Control has already elapsed, and were I a betting man, I'd definitely put that at more than "a few minutes". Agreed about Sovereign though, as soon as it touched the Citadel it should've been game over. At best they could've delayed it if they "shut down the main computer" and it takes a while to restart. But this is where not knowing shit about how the Citadel works comes back to bite them in the ass. This is one of those fundamental issues with the series, there from the beginning. Saren doesn't need an army. The Geth keep the Citadel forces occupied in space while Sovereign rushes in. All Saren needs is to assassinate a few people in the control tower to cause confusion and take and hold the Council Chamber. Hell the first visit there Ashley mentions how the entire thing is set up to be a very defensible position. Then hold it long enough for Sovereign to dock. At that point he gains complete control of the Citadel. Hence why the magical inexplicable program that the VI gives Shepard on Ilos is so important. It' entire point of existing is to temporarily disrupt Sovereign's control of the Citadel. Without it's magical existence and capability Sovereign would have called in the Reapers.
|
|