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Post by Sailears on Nov 30, 2016 8:20:46 GMT
Reading about this auto cover system makes me wonder if it will be beneficial for gameplay or become an annoyance on par with the omni button of ME3. I personally think there should be an option in the game menu for players to choose between using auto cover and manual cover, with an associated keybind in the control scheme. And not the same keybind as the button for sprint or interact! I am speculating that to get the most out of combat, especially in multiplayer, having control of when your character enters or exits cover is important. For example sprinting into a wall could glue you into cover. Using RHA around a corner could glue you into cover. It could be a problem. Obviously not having played the game this is all pure assumption and it could work fine. But it's better to voice concern sooner rather than later. Curious to know what other (multi)players think. EDIT: I removed the poll due to inaccuracy of information and my lack of knowledge regarding the different cover systems available.
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Post by Gileadan on Nov 30, 2016 9:31:31 GMT
Keep the cover as implemented in Frostbite 3: automatic contextual cover. When you aim down sights and are in a cover position, your character's aiming animation will make use of his cover position. No "sticking", no special key required - it's simple and elegant and never interferes with other movements.
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Post by KamenRyder on Nov 30, 2016 10:35:24 GMT
When they say automatic cover I assumed they mean something like the cover system in The Last Of Us. If that's the case I've got no problem.
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Post by helios969 on Nov 30, 2016 11:25:12 GMT
I've expressed my concern on this in another thread. I definitely prefer having control over going into cover. ME3's system was simple to use if you were suddenly ambushed. I guess I just have to wait and see how well it's implemented to properly judge. But I voted for choice between auto and manual though I recognize it may not be possible to implement at this point.
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Post by Ahriman on Nov 30, 2016 11:32:05 GMT
I don't care, after all it depends on execution. In LoU you aren't "glued" to anything. In ME3 cover was manual but same button could make you jump over it, not the most pleasant feeling. I like bashing games as soon as possible, but right now you aren't know what are you voting for without seeing it in action.
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Post by fade9wayz on Nov 30, 2016 13:17:05 GMT
I'd rather it be manual, and have a keybind too. I do not wish to see my character get into hard cover because I got too close to a wall while dodging an ennemy or something. I also would rather being able to stay in soft cover even if my character is close to a wall.
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Post by Pounce de León on Nov 30, 2016 14:09:00 GMT
Hard cover got less and less used while playing both SP and MP. Soft cover is pretty much all you needed. The way it's now in BF1 suggests we can have fluent animations without any keystrokes and hatesurfing into cover position.
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Post by 10k on Nov 30, 2016 14:24:23 GMT
When they say automatic cover I assumed they mean something like the cover system in The Last Of Us. If that's the case I've got no problem. That's exactly what it is, which is great. Last of Us did a very good job with it, I'm hoping BW can pull it off like NaughtyDog.
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Post by Sailears on Nov 30, 2016 14:46:36 GMT
Keep the cover as implemented in Frostbite 3: automatic contextual cover. When you aim down sights and are in a cover position, your character's aiming animation will make use of his cover position. No "sticking", no special key required - it's simple and elegant and never interferes with other movements. That sounds interesting - I've not played any BF so no idea how it works in Frostbite. So it will only auto cover if you aim down sights, but if you don't aim you can stay in soft cover behind a wall? I suppose my worry is thinking back to ME1 and that system which was really clunky. Unfortunately not owning a console I've not played LoU, so I don't know how that cover system works either. Will have to watch some youtube videos.
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Post by Gileadan on Nov 30, 2016 15:02:35 GMT
That sounds interesting - I've not played any BF so no idea how it works in Frostbite. So it will only auto cover if you aim down sights, but if you don't aim you can stay in soft cover behind a wall? I suppose my worry is thinking back to ME1 and that system which was really clunky. Unfortunately not owning a console I've not played LoU, so I don't know how that cover system works either. Will have to watch some youtube videos. You never stick to the wall at all and can move or turn away whenever you want. The game merely animates your character's body appropriately to make use of cover if possible. For example, if you stand to the left of a door and look at the door frame, aiming down the sight will make your character lean right when aiming so most of your body can remain behind the door frame and use it as cover. You don't stick to it though and your movement is never impeded. Technically speaking you're always in soft cover. This system is completely dynamic and works with fixed geometry like the aforementioned door frame, mobile elements like vehicles or rubble created by blowing up a wall.
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Post by Beerfish on Nov 30, 2016 15:50:54 GMT
I will adjust to whatever they decide but to be honest I do not like the sound of auto cover. I hate games that suck you to cover when you are running by cover.
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Post by Cyonan on Nov 30, 2016 16:06:02 GMT
I'm still hesitant about auto cover depending on how much control it takes away from me, since being near cover doesn't always mean I want to cuddle up to it.
Though I do like the cover system for Battlefield 1 where you're never stuck to cover and aiming down sights just leans your character in the appropriate direction if there is cover to be had.
I have no idea how TLoU did things, so I'm not sure if I would be okay with that style or not.
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Post by KamenRyder on Nov 30, 2016 16:19:48 GMT
I have no idea how TLoU did things, so I'm not sure if I would be okay with that style or not. In TLOU there's no button to enter cover. You can crouch behind obstacles big enough to cover you and if you're standing and press against a wall, you lean into it for cover. Nothing grabs you, you don't get stuck. If you want to break cover you just move away from the object that covers you. It's very fluid and I actually prefer that style than what's in the ME series.
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Post by Cyonan on Nov 30, 2016 16:59:47 GMT
I have no idea how TLoU did things, so I'm not sure if I would be okay with that style or not. In TLOU there's no button to enter cover. You can crouch behind obstacles big enough to cover you and if you're standing and press against a wall, you lean into it for cover. Nothing grabs you, you don't get stuck. If you want to break cover you just move away from the object that covers you. It's very fluid and I actually prefer that style than what's in the ME series. That sounds similar to how BF1 does things then which I'm okay with, provided it doesn't do that thing that a lot of games do where being "in cover" slows your character's movement speed.
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Post by Link"Guess"ski on Nov 30, 2016 17:04:36 GMT
Automatic all the way, even when it sucks. Cover works nicely in TLoU and not so good in ME1 but I like both honestly. In the german magazine covering Andromeda they mentioned the cover, at the time (a build from october) felt too sticky and they would need to get more adjusted to it. That can certainly be a problem, if the character unintentionally sticks to a wall when you meant to run past a corner, but I'm still onboard for this over "press space for everything" just because it creates a more natural flow of movement IMO. However, I really hope they haven't omitted sliding over cover. I did that all the time in ME3 and it feels so slick.
I would also like crouching to be a thing again, not that it could be used for anything besides hilarious walk-run animation glitches, but I'd still like it back just because I like needless movement abilities lol. Reminds me of that "melee from cover" move you can do in ME3 that feels like it's missing sound effects and strangely goes into slow motion when used. No part of the tutorials even mention its existence as if the developers forgot they implemented it.
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Post by Artemis on Nov 30, 2016 17:34:53 GMT
I picked "don't mind" even though I don't really care about romancing aliens. I really don't mind either way. I was fine with all three previous games, and I'm sure I'll be fine with whatever adjustments they make to the cover system for ME:A. I don't play ME MP so it won't affect me that way (I find the MP tiresome and repetitive; I prefer MP where you're playing against people, not computers. I also found that the ME3 controller controls [not sure how else to put it] made using powers and such very difficult.)
There will also no longer be any "pause and select power" wheel, so we'll see how that goes. Like I said, I have an open mind. I play the game mostly for the story and the sci-fi setting, and yes I do love shooters, but I'm not picky when that's not my main goal. (I'm more likely to be critical of controls for a game that's just ABOUT shooting shit, like Star Wars: Battlefront.)
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Post by Link"Guess"ski on Nov 30, 2016 17:40:07 GMT
I agree. I do enjoy ME3 improving combat so much and Andromeda taking on that mantle, but I don't want every single mission to be based in combat. If the goal is exploration of a new setting, allow for some downtime where you're just taking in the view or visit completely solitary spaces and maybe make tension through diplomatic incidents on the Arks or something. They did mention "politics" in that german magazine cover story, which could be mistranslated, but it leaves me hopeful we'll have more to do in the field than simply run and gun.
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Post by bear43 on Nov 30, 2016 17:46:44 GMT
Give me my romances and have a decent story and I will get used to the rest and not mind at all. I imagine the cover concern is really going to be most important to those playing MP and doing Insanity runs. Since I don't do either (can't think and react that quickly) I am not too worried about it over all.
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Post by RoboticWater on Nov 30, 2016 17:56:35 GMT
Something tells me cover won't be nearly as integral to the combat loop as it used to be. Surviving largely out of cover is already quite viable in ME3, but that's mainly due to a lack of challenge than deliberate design. However, if Andromeda is keeping the same core mechanics and then emphasizing movement even more, then manual cover is even less necessary than ever. BioWare just need to get the "stick" range and ratio to a point where it doesn't hinder movement. If the implementation is as good as Tomb Raider's, then it'll be fine.
I also highly doubt BioWare will suddenly allow us to have decent key binds.
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Post by kumazan on Nov 30, 2016 18:04:02 GMT
I think my only experience with auto cover is ME1 (which I found a bit clumsy), so I'm not really sure on this one. Then again, I have enjoyed the gameplay in each game from the OT, with their strengths and their flaws, I doubt the change to the cover system will change that, and what I've read here of your experiences with BF1 and TLOU reinforces that feeling. I hope the VGA trailer shows how this works.
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Post by Artemis on Nov 30, 2016 18:04:44 GMT
Give me my romances and have a decent story and I will get used to the rest and not mind at all. I imagine the cover concern is really going to be most important to those playing MP and doing Insanity runs. Since I don't do either (can't think and react that quickly) I am not too worried about it over all. That is true, and I will say the hardest thing about playing on "veteran" or "insanity" in any of the ME games IS THE CONTROLS OMG. So honestly, if they fix that, it will be great. I can't tell you how many times I will tell my character to do something and he wouldn't, or he'd do something else. And in that split second, you're dead. Threw my controller across the room so many times... I'm okay with dying because "I" screwed up, but not the damn controller!
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Post by sosolaris on Nov 30, 2016 20:00:54 GMT
Going back to ME3's cover system and camera seems so clunky after playing recent games with much more fluid cover systems. Especially reviving -- that's always a toss up because I'll either get stuck on a chest high wall or just roll over their body completely.
I liked how the Division did revives, where someone will crawl over to you and you can just revive them while sitting inside cover. Cover in that game was generally pretty good imo, though I don't remember if it was automatic.
I've played the Tomb Raider reboots, and if cover is done like that I will be very happy. It felt incredibly intuitive and not at all hindering.
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Post by Adhin on Nov 30, 2016 20:25:32 GMT
It's not automatic cover, ME1 had automatic cover. It's 'Dynamic Cover' which I realize sounds similar but it's different. I vastly prefer dynamic cover over automatic or snap cover. It just allows for a greater degree of movement. If you want examples of dynamic cover, look at the new Tomb Raider games or The Last of Us. It's fast, it's fluid and it doesn't get in the way. And you quite literally don't have to deal with having button prompt mixups. Course we'll be jump packing when trying to pick up dead people, but that's not the cover systems fault this time.
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Post by maxon on Nov 30, 2016 20:39:41 GMT
OK Adhin - that sounds less ... annoying. Having not played those games, I'm not sure what you mean exactly but I'm prepared to believe you. Jump-packing dead bodies OTOH...
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Post by Sailears on Nov 30, 2016 20:48:19 GMT
It seems I should delete the poll due to lack of prior information. This dynamic cover like Last of Us or similar sounds decent and tbh I hadn't taken into account options like this. I just assumed it would be like the ME1 cover system. Thanks for all the replies providing more detail on the auto cover they have planned, it puts my mind a little more at ease if it is as fluid as in those other games that have been mentioned.
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