Fen'Harel Faceman
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Post by Fen'Harel Faceman on Dec 3, 2016 2:12:01 GMT
Infinitely? Not hardly. Again, indoctrination wasn't something easily guarded against nor were any governments or organizations really even aware of the problem or took it seriously in this time period. And given Reaper objectives at the time it would have made zero sense to use their agents towards sabotaging the arc. It would have made perfect sense since nobody would have known an indoctrinated agent was acting on behalf of the Reapers.
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Post by crossngen on Dec 3, 2016 2:12:54 GMT
You're assuming that everybody important in the damn galaxy is indoctrinated, we went over this, they aren't because the reapers didn't need to indoctrinate everyone, because they always had their extinctions done one way or the other. No, I'm not assuming everyone in the galaxy is indoctrinated and I've never once said or implied this. What I said was it would be easy to indoctrinate a few persons and for those few persons to do a lot of damage. Indoctrination was a common technique used by the Reapers. Why are you acting like this was some difficult process for them or like they were incapable of having indoctrinated agents in place to handle various scenarios? None of this is even remotely implausible. The Reapers indoctrinated the remnants of an entire race and had them doing their bidding for 50,000 years... not even counting the Keepers. Because all of those indoctrinations were done by complete chance, every big organization leader we meet before ME3 that is indoctrinated happened to be so because he or she happened to stumble upon a reaper artifact by complete chance. And we've never seen it extended from one agent to another until ME3 where Cerberus started toying with it.
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on Dec 3, 2016 2:21:18 GMT
No, I'm not assuming everyone in the galaxy is indoctrinated and I've never once said or implied this. What I said was it would be easy to indoctrinate a few persons and for those few persons to do a lot of damage. Indoctrination was a common technique used by the Reapers. Why are you acting like this was some difficult process for them or like they were incapable of having indoctrinated agents in place to handle various scenarios? None of this is even remotely implausible. The Reapers indoctrinated the remnants of an entire race and had them doing their bidding for 50,000 years... not even counting the Keepers. Because all of those indoctrinations were done by complete chance, every big organization leader we meet before ME3 that is indoctrinated happened to be so because he or she happened to stumble upon a reaper artifact by complete chance. Are you really trying to say the only way to indoctrinate folks is by complete chance? Seriously? You can't imagine any plausible scenarios as illustrated by the games that indoctrinated agents could be planted all over the galaxy in key places to monitor and respond to the facilitation of the Reaper Cycle?
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Post by Element Zero on Dec 3, 2016 2:24:27 GMT
Didn't see anyone answer you on this. Short answer is it doesn't need to. It's space, you don't need fuel for the thrusters once your at speed. Issue is getting up to speed, and slowing down. Both of those will consume fuel quickly, once your at speed though you don't need to burn fuel for the thrusters anymore. Pretty sure the scoops exist as a means to reliably get fuel once they're in Andromeda as there aren't Milky Way fueling stations all over the place there. For the chemical thrusters once they drop into sublight speeds, yes. However, maintaining ftl speeds would mean constantly running an electric current into the eezo core. Otherwise, teh mass effect field collapses and they drop out of FTL. According to the codex, this is a bad Thing: If the field collapses while the ship is moving at faster-than-light speeds, the effects are catastrophic. The ship is snapped back to sublight velocity, the enormous excess energy shed in the form of lethal Cherenkov radiation.Now, if they found a way to recycle the static discharge, that would greatly increase the efficiency of the engines, increase the overall range of the ship, and keep it from going KABOOM if the eezo core runs too long. But the ship still needs fuel to power that electric current. Plus other things like the stasis pods, life support and such Now it's possible that the ship drops out of ftl from time to time to harvest hydrogen (maybe the zig-zag patterns are to get to stray gas giants observed drifting out in dark space?) but that would lengthen the time it takes to get to Andromeda. Maybe this is why it takes 600 years, while the math suggests it should actually take less than 600 years?
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Post by Timberley on Dec 3, 2016 3:58:57 GMT
I'll be honest, I liked the look of this Briefing more than I liked the story trailer! The Arks look so cool, and for some reason make me think 'spaceship' more than something like our old friend the Normandy did.
I do like the idea of the ODSY drive. It definitely solves the static build-up problem from conventional FTL drives! To take a wild guess, I'm going to say that the AI has some fingers in pies that can get hold of the Sovereign 'autopsy' report, and thus with one bound the final piece of the puzzle for getting to Andromeda was solved.
After all, even the Reapers must've found a way to recycle their static charge as they're capable of making a conventional journey from Dark Space to the MW between ME2 and ME3. Either that or 'Prothean tech!' will be the answer.
If we cast our minds back to earlier info, the AI was reputed to have started in 2176, so only 9 years from flash to bang. Given that a private venture (in the ME-verse) can seemingly go from guerrilla/terrorist outfit to having their own navy in around 4 years, the building of the Arks and the Nexus isn't such a stretch of the imagination.
Obviously the whole thing is a massive retcon, but that's the price that BW have paid for their foolishness with ME3. Whether or not the various fans will join them on this ride they've created is another matter!
Tim
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fatherjerusalem
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Post by fatherjerusalem on Dec 3, 2016 4:00:40 GMT
I can't fucking believe I read all 12 pages of this.
"Nuh uh!" "Uh huh!" "Nuh uh!" "Uh huh!" "NUH UH!" "UH HUH!" rinse, repeat.
The video itself was cool, the explanation of the ODSY drive was plausible, the Nexus looks great, but unfortunately they'll never be able to come up with something to satisfy the people who are bound and determined to shit on everything because they've been butthurt for years.
The energy y'all expend to be so consistently negative could do so many good things, but whatevs.
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Post by Element Zero on Dec 3, 2016 4:13:40 GMT
I can't fucking believe I read all 12 pages of this. "Nuh uh!" "Uh huh!" "Nuh uh!" "Uh huh!" "NUH UH!" "UH HUH!" rinse, repeat. The video itself was cool, the explanation of the ODSY drive was plausible, the Nexus looks great, but unfortunately they'll never be able to come up with something to satisfy the people who are bound and determined to shit on everything because they've been butthurt for years. The energy y'all expend to be so consistently negative could do so many good things, but whatevs. I got to page 6, realized I was becoming extremely bored by it all, and just exited the thread. I'll never know what happened in pages 7-11, most likely. I'm sure I didn't miss much. The constant bickering is pretty tedious. It's pointless to continue arguing a point when the other side is clearly unwilling to listen. Argument for the sake of argument? No thanks. The ODSY is exactly what I'd expected, hydrogen scoop and all. That's mildly satisfying, though I'm not sure another explanation could've been as plausible. When I first watched the video, I was annoyed by how "zoomed in" it was. Then, I soon learned that the Nexus was a single wing structure, with the rest to be constructed in Andromeda. That's interesting. I look forward to the rest of the videos. I wish they were released more frequently, though I understand why they aren't.
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on Dec 3, 2016 4:14:24 GMT
I can't fucking believe I read all 12 pages of this. "Nuh uh!" "Uh huh!" "Nuh uh!" "Uh huh!" "NUH UH!" "UH HUH!" rinse, repeat. The video itself was cool, the explanation of the ODSY drive was plausible, the Nexus looks great, but unfortunately they'll never be able to come up with something to satisfy the people who are bound and determined to shit on everything because they've been butthurt for years.The energy y'all expend to be so consistently negative could do so many good things, but whatevs.
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Post by themikefest on Dec 3, 2016 4:22:55 GMT
I just watched the video again. I will say the ships and Nexus look alright. Looking forward to walking around the Nexus to see everything.
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Post by colfoley on Dec 3, 2016 4:25:41 GMT
I will confess to a question. ODSY drive?
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chris2365
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Post by chris2365 on Dec 3, 2016 4:27:17 GMT
There is something that's been brought up a couple of times in the thread that I would like to address. We keep saying that the Reapers have a mandate to annihilate and preserve all organic life, so of course they would care about potential arks leaving the Milky Way.
There is a potential explanation for this, and it mainly has to do with logic and programming.
Just because the Catalyst says that the Reapers mandate is to preserve all organic life does not necessarily mean this extends beyond the Milky Way. What do we know about the Reaper's exact programming? We know they are part synthetic. For all we know, deep down in their code, they might have limitations as to where they can go. Rather than get caught up galaxy-hoping and eliminating all organic life, wouldn't it make more sense to simply camp at the Milky Way and do a REALLY good job there? They know the exact conditions of the Milky Way, they have the relays set up, and they can scout out the next generation of races so they know what to expect. When the first generation of Reapers were made, I doubt they were coded with specific instructions for the whole universe, because who knows what happens there? These AI problems are a Milky Way problem as far we are concerned. So let's make the Reapers keep reaping until Milky Way species find a new solution.
In the Milky Way, they have all the advantages: it makes for a perfect plan. It makes no sense for the Reapers to stretch themselves thin and go to different galaxies for every speck of organic life, where they might face unknowns and enemies perhaps even more powerful than the Reapers themselves. If they go hunt the arks after they leave (hypothetically), and run into say, the Remnant, who are powerful enough to wipe out the Reapers, then the Reapers are toast. They can no longer fill their mandate if they are gone. Their self preservation is a factor too, because if they go galaxy hoping and suffer losses, they cannot recover from those losses in other galaxies. They must wait until they return to the Milky Way, and even then, only a few Sovereign class Reapers are made per cycle.
Basically, Reapers have to prioritize the Milky Way annihilation, because that is a certainty. An ark going to brand new galaxy represents too many unknowns for them. The probability of that ark coming back is tiny compared to the certainty of the 50 000 year AI cycle in the Milky Way. That's why they stick to the Milky Way. The Reapers love being meticulous and planning. Adapting to new situations, like we saw in ME3, is clearly not their forte. So why go to Andromeda if just one single disrupted Keeper signal throws them off their game? Just stick to the Milky Way and solve the AI problem there.
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Post by Silvery on Dec 3, 2016 4:45:32 GMT
Did the part about the Hyperion bother anyone? "Hyperion represents one of several Arks specifically designed for the Andromeda Initiative’s mission. While its support staff is comprised of a variety of Milky Way races, Hyperion is primarily responsible for the transport of human colonists to Andromeda. At more than one-and-a-half kilometers long and weighing 17 million metric-tons, Hyperion – and its sister Arks – rank among the largest starships in the galaxy. Hyperion is currently in the final stages of construction within the moon’s orbit"Even if the Arks were built when Shep was dead, building it over the moon of Earth seems to defeat any goal of this being any kind of top secret mission. I get that there are some retconns and new things that can make sense, like the experimental ODSY hyderdrive they mention, but this is not one of them. I do like how the Nexus will serve as a Citadel (complete with good old Avina), I also like the culture room with the history of the MW races. Do wonder how in-depth that will be in terms of giving new players a history lesson/refreshing memories of returning players.
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Post by Element Zero on Dec 3, 2016 5:12:17 GMT
Did the part about the Hyperion bother anyone? "Hyperion represents one of several Arks specifically designed for the Andromeda Initiative’s mission. While its support staff is comprised of a variety of Milky Way races, Hyperion is primarily responsible for the transport of human colonists to Andromeda. At more than one-and-a-half kilometers long and weighing 17 million metric-tons, Hyperion – and its sister Arks – rank among the largest starships in the galaxy. Hyperion is currently in the final stages of construction within the moon’s orbit"Even if the Arks were built when Shep was dead, building it over the moon of Earth seems to defeat any goal of this being any kind of top secret mission. I get that there are some retconns and new things that can make sense, like the experimental ODSY hyderdrive they mention, but this is not one of them. I do like how the Nexus will serve as a Citadel (complete with good old Avina), I also like the culture room with the history of the MW races. Do wonder how in-depth that will be in terms of giving new players a history lesson/refreshing memories of returning players. The German game magazine alone has suggested that the Ai is secret. It has also seemingly suggested at least one other thing that has proven false. I suspect that the language barrier was an issue at work, in that case. I'm guessing that the true motivations behind the Ai are a secret, not the Ai itself. Google translate is useful, but lacks nuance.
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Post by Silvery on Dec 3, 2016 5:29:21 GMT
Did the part about the Hyperion bother anyone? "Hyperion represents one of several Arks specifically designed for the Andromeda Initiative’s mission. While its support staff is comprised of a variety of Milky Way races, Hyperion is primarily responsible for the transport of human colonists to Andromeda. At more than one-and-a-half kilometers long and weighing 17 million metric-tons, Hyperion – and its sister Arks – rank among the largest starships in the galaxy. Hyperion is currently in the final stages of construction within the moon’s orbit"Even if the Arks were built when Shep was dead, building it over the moon of Earth seems to defeat any goal of this being any kind of top secret mission. I get that there are some retconns and new things that can make sense, like the experimental ODSY hyderdrive they mention, but this is not one of them. I do like how the Nexus will serve as a Citadel (complete with good old Avina), I also like the culture room with the history of the MW races. Do wonder how in-depth that will be in terms of giving new players a history lesson/refreshing memories of returning players. The German game magazine alone has suggested that the Ai is secret. It has also seemingly suggested at least one other thing that has proven false. I suspect that the language barrier was an issue at work, in that case. I'm guessing that the true motivations behind the Ai are a secret, not the Ai itself. Google translate is useful, but lacks nuance. That still seems too open and transparent though, even if no one knew the true purpose. Since the human ark is above Earth, it could be assume that the Arks for the other species were built right near there home planets and since all the ships are similar surely that would draw some give of inquiry/investigation/spying by someone on the true purpose. Though I guess the group doing the Arks could spew some line about it being a multi-joint species military/research/ship building project of some kind and that could be it.
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Post by Element Zero on Dec 3, 2016 5:34:34 GMT
The German game magazine alone has suggested that the Ai is secret. It has also seemingly suggested at least one other thing that has proven false. I suspect that the language barrier was an issue at work, in that case. I'm guessing that the true motivations behind the Ai are a secret, not the Ai itself. Google translate is useful, but lacks nuance. That still seems too open and transparent though, even if no one knew the true purpose. Since the human ark is above Earth, it could be assume that the Arks for the other species were built right near there home planets and since all the ships are similar surely that would draw some give of inquiry/investigation/spying by someone on the true purpose. Though I guess the group doing the Arks could spew some line about it being a multi-joint species military/research/ship building project of some kind and that could be it. Why would they need to hide what they're doing? As you say, the construction locations seem to indicate that they didn't do so. When I said "true motivations weren't known", I meant it is likely deeper than a long-term exploratory business venture. I think the intergalactic goal of the venture is likely apparent.
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Post by Deleted on Dec 3, 2016 5:45:52 GMT
The Vortex Longue: For any desired off-duty "indulgences"... Vortex looks like a mix between Afterlife and Purgatory. I like it.
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Post by Element Zero on Dec 3, 2016 5:53:21 GMT
The Vortex Longue: For any desired off-duty "indulgences"... Vortex looks like a mix between Afterlife and Purgatory. I like it. The one thing I don't like is how it's presented as if it's the only lounge on the entire Nexus. Flux and Chora's Den got similar presentation in Mass Effect. I get why it's highlighted, and that it technically might be the only club on the Nexus, but that's probably not true in-setting. I might've tried to phrase it more creatively, so it sounds less "video gamey(?)". Minor nitpick. Not a big deal. Good thing Shepard isn't coming. That face implies an imminent crime.
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Post by bshep on Dec 3, 2016 6:06:37 GMT
That still seems too open and transparent though, even if no one knew the true purpose. Since the human ark is above Earth, it could be assume that the Arks for the other species were built right near there home planets and since all the ships are similar surely that would draw some give of inquiry/investigation/spying by someone on the true purpose. Though I guess the group doing the Arks could spew some line about it being a multi-joint species military/research/ship building project of some kind and that could be it. Why would they need to hide what they're doing? As you say, the construction locations seem to indicate that they didn't do so. When I said "true motivations weren't known", I meant it is likely deeper than a long-term exploratory business venture. I think the intergalactic goal of the venture is likely apparent. Considering no one else said anything about that it's very possible this was the result of some error during the translation by that german magazine. It's indeed kinda hard to miss a 1.5km lenght ship being build above their heads, the people living on the Moon would have to be really dense to not see it. ps: Shepard can't go to Andromeda because he is busy banging all Milky Way females.
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Post by Element Zero on Dec 3, 2016 6:15:25 GMT
Why would they need to hide what they're doing? As you say, the construction locations seem to indicate that they didn't do so. When I said "true motivations weren't known", I meant it is likely deeper than a long-term exploratory business venture. I think the intergalactic goal of the venture is likely apparent. Considering no one else said anything about that it's very possible this was the result of some error during the translation by that german magazine. It's indeed kinda hard to miss a 1.5km lenght ship being build above their heads, the people living on the Moon would have to be really dense to not see it. ps: Shepard can't go to Andromeda because he is busy banging all Milky Way females. It's a big job, and someone else might've gotten it wrong. Agreed about the magazine. I suggested the same a couple of posts up.
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Post by Sifr on Dec 3, 2016 6:52:50 GMT
Yeah, realistically instead of attacking Earth the entire Reaper armada would have launched a blitzkrieg on the Citadel and claimed it, locking down the Mass Relay Array and guaranteeing victory. The only reason they didn't was because we wouldn't have had a game to play then. When Sovereign was destroyed, it crashed right into the Council Tower, where the main controls for the Citadel were located. With the mess that we saw the Council chamber in and how fragments of Sovereign rained down the rest of the station, those controls probably were heavily damaged or destroyed as a result of the end of ME1. With the Prothean tampering so that the Keepers would ignore those systems entirely, they may never have been repaired, leaving them inactive for the rest of the trilogy. In ME2, despite two years passing and the Keepers aiding in reconstruction, it's mentioned that the repairs to the Citadel will take at least another five years. Even if the Reapers had made a beeline for the Citadel at the start of ME3, they might have known they'd be unable to lock down the Mass Relay Network due to these unforeseen complications. This could explain why the Network remained active, even when the Reapers finally did seize control of the station near the end of the game. (At least, that's the best in-universe explanation I can think of?)
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Post by Hanako Ikezawa on Dec 3, 2016 7:18:59 GMT
Yeah, realistically instead of attacking Earth the entire Reaper armada would have launched a blitzkrieg on the Citadel and claimed it, locking down the Mass Relay Array and guaranteeing victory. The only reason they didn't was because we wouldn't have had a game to play then. When Sovereign was destroyed, it crashed right into the Council Tower, where the main controls for the Citadel were located. With the mess that we saw the Council chamber in and how fragments of Sovereign rained down the rest of the station, those controls probably were heavily damaged or destroyed as a result of the end of ME1. With the Prothean tampering so that the Keepers would ignore those systems entirely, they may never have been repaired, leaving them inactive for the rest of the trilogy. In ME2, despite two years passing and the Keepers aiding in reconstruction, it's mentioned that the repairs to the Citadel will take at least another five years. Even if the Reapers had made a beeline for the Citadel at the start of ME3, they might have known they'd be unable to lock down the Mass Relay Network due to these unforeseen complications. This could explain why the Network remained active, even when the Reapers finally did seize control of the station near the end of the game. (At least, that's the best in-universe explanation I can think of?) A good idea, but one that sadly doesn't work. We know and later see that the Presidium and the Citadel Tower are the first things to be repaired much to the scoff of the Wards, and we know the Keepers were always involving themselves to the point it seemed both sides were annoying each other when it came to repairs. The Keepers while no longer under Reaper control are still seen to operate in the Citadel Tower, both when we visit it and when Saren blasts some at the end of ME1. As one of the characters I think put it, they no longer served the Reapers but served the Citadel itself. And we know that the Reapers can take control of the station since they do at the end of Mass Effect 3, and we know that the Citadel is still connected and can control the Mass Relays since at the end that connection is used for the Crucible's effects. As I said, the only way it makes sense is from a meta perspective since even if they couldn't lock down the Mass Relays they would still attack the Citadel first since that is head and heart of our society and taking that target out is a very effective tactical and strategic move. That's a problem that always arises in fiction when you make the villains so much more powerful than the heroes. The heroes can't beat them conventionally, so the villains have to make mistakes that leave an opening and/or the heroes find a way to level the playing field. In the case of the Reaper War, both occur.
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Post by Deleted on Dec 3, 2016 9:30:29 GMT
When Sovereign was destroyed, it crashed right into the Council Tower, where the main controls for the Citadel were located. With the mess that we saw the Council chamber in and how fragments of Sovereign rained down the rest of the station, those controls probably were heavily damaged or destroyed as a result of the end of ME1. With the Prothean tampering so that the Keepers would ignore those systems entirely, they may never have been repaired, leaving them inactive for the rest of the trilogy. In ME2, despite two years passing and the Keepers aiding in reconstruction, it's mentioned that the repairs to the Citadel will take at least another five years. Even if the Reapers had made a beeline for the Citadel at the start of ME3, they might have known they'd be unable to lock down the Mass Relay Network due to these unforeseen complications. This could explain why the Network remained active, even when the Reapers finally did seize control of the station near the end of the game. (At least, that's the best in-universe explanation I can think of?) A good idea, but one that sadly doesn't work. We know and later see that the Presidium and the Citadel Tower are the first things to be repaired much to the scoff of the Wards, and we know the Keepers were always involving themselves to the point it seemed both sides were annoying each other when it came to repairs. The Keepers while no longer under Reaper control are still seen to operate in the Citadel Tower, both when we visit it and when Saren blasts some at the end of ME1. As one of the characters I think put it, they no longer served the Reapers but served the Citadel itself. And we know that the Reapers can take control of the station since they do at the end of Mass Effect 3, and we know that the Citadel is still connected and can control the Mass Relays since at the end that connection is used for the Crucible's effects. As I said, the only way it makes sense is from a meta perspective since even if they couldn't lock down the Mass Relays they would still attack the Citadel first since that is head and heart of our society and taking that target out is a very effective tactical and strategic move. That's a problem that always arises in fiction when you make the villains so much more powerful than the heroes. The heroes can't beat them conventionally, so the villains have to make mistakes that leave an opening and/or the heroes find a way to level the playing field. In the case of the Reaper War, both occur. Why is staying on topic so hard, for you guys? I'm sure you could go and have this discussion that has nothing to do with ARKS AND NEXUS BRIEFING somewhere else, like in the ME3 story and lore section. Now there's a ten page rant about what reapers/collectors/who ever did/did not/should have done, and very little discussion on the topic stated. Every conversation has it's place, so take it there where it's proper place is. Or take it to PM, please.
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Post by jjdxb on Dec 3, 2016 12:29:46 GMT
How did we build a small version of the Citadel? All this time I've had some issues, also back in Extended Cut about whether our races can really "build" Mass Effect relays and stuff. It always bothered me they said we can rebuild the relays in the endings because all we know is that Reapers built them using their technology, and how exactly would we replicate that? As far as I know there has been no exposition as to whether we can build things with big Mass Effect cores in them... I mean, how would we? If you get close to a Relay it accelerates you via its dark energy changing the mass (IIRC) and now we've built this mini-Citadel which is basically a Mass Effect relay (unless it's an FTL version of it). And a second thing that bothers me, and this harkens back to the ending of ME2: How did the Reapers get out of their being trapped in dark space? How does one traverse through dark space? Did we even know what Dark Space contained? I was under the impression that Dark Space is the equivalent to what space is to earthlings in this day and age. We can send things out there, but only if they are sustainable with the altered laws of physics that apply and does traveling from one Galaxy to the next really work like that? We just leave the edges of our galaxy and continue on through Dark Space? No wormhole or anything? Isn't dark space technically a huge black hole that would crush anything (except Reapers) or something? We know so little or I do anyway, and ME:A just assumes we can apply the physics of the known galaxy like FTL travel to go there. I'm not buying this without further info and it's still an elephant in the room how the hell all of this can be happening in 2185 without any word elsewhere in the galaxy. It is probably top-confidential, but seriously, this is bigger than the fucking Crucible in ME3 and that took a huge combined effort to build under life-threatening pressure. Oh and another thing. How many Reapers are there? Millions? We are literally going into Reaper territory by going through Dark Space. What does the Ai ships all contain Reaper IFFs. Is that common practice? I thought only Cerberus and their highly-skilled and super-secret intelligence agencies aquired knowledge of how to apply this and only to Shepard and his ship in ME2. The premise of this game is walking on a tightrope. This ain't good. The Alliance Parliament had a permanent population of 45,000 people. The Nexus can house 100k (?) at full capacity, but it isn't fully built yet. I also wouldn't be surprised if the half we actually saw was mostly barebones too. That's the size part covered. Also, its FTL not a relay. They mention the ODSY drive in one of the video popups. Otherwise there'd be no need for it to travel with the arks. It could just effectively teleport there with all the people rather than put them in cryostasis for 600 years Also, I'm not sure what you mean by problems with dark space. The intergalactic medium is just empty (not really, but much more so than intragalactic & interstellar) space. Unless there's something in the lore I've forgotten? EDIT: What Vigil said about the Reapers being trapped in Dark Space is probably an error on either Vigil's part or the devs. There's nothing to trap you in dark space except a lack of fuel or your boss won't let you (i.e. the Catalyst). Regarding the reapers, Andromeda isn't in the same direction as where the Reapers were (as in, all the reapers were in one place, which we can assume from that cutscene). There's diagram floating around somewhere maybe on Reddit that explains this. I'll try and find it. OK, I couldn't find the map I saw so I quickly made this to illustrate my thoughts. Note ME got Earth's location wrong with respect to the galactic bar, I'm using the correct position.
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Post by dagless on Dec 3, 2016 12:51:10 GMT
Not usually one to be too negative about upcoming games based on the little information available, but I'm a little disappointed with this.
I can forgive Bioware getting round previous lore limitations regarding long distance travel. Just make a new type of drive, or whatever.
But I don't really like the idea of a new Citadel. The Citadel was this huge mysterious thing in the original Trilogy and whole plot centered on it. If we are leaving the Milky Way behind, we should be leaving the Citadel behind, not just bring a new one with us. Seriously, couldn't they have just come up with something new?
I had s similar feeling about Star Wars: Force Awakens. They got so much right with likeable characters and a decent script, good balance of action/dialogue/cinematics etc, but just rehashed the same old same old.
I'd hoped the Nexus would be for a more utilitarian purpose, for instance generating a space magix corridor for the arks to travel through or something. Perhaps they could have even found this thing had traveled from Andromeda, giving them a convenient tech excuse and provided a good reason to go and check out the next galaxy.
But this just smacks of a reboot rather than a new chapter.
Gargh. I'm sure the game will be good. Possibly even amazing. But I'll have to play it trying to forget about everything that happened in the previous ones.
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Post by SofNascimento on Dec 3, 2016 12:58:22 GMT
But this just smacks of a reboot rather than a new chapter. It's a reboot in all but name.
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