Arcian
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Post by Arcian on Nov 2, 2016 22:20:40 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Then there is that other glaring error (Eagle) someone else mentioned up thread.
It was also mentioned at the time that this could easily be a commemorative replica at the landing site. Why immediately jump for the negative conclusion, when the alternative makes just as much sense? There is already a plaque there to commemorate the landing. The alternative makes no sense at all. Why would anyone visiting the moon fail to understand why the ascent stage is missing? Why would anyone feel the need to disturb this historic site by adding something that wasn't left there by the actual astronauts?
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Post by Link"Guess"ski on Nov 2, 2016 22:21:49 GMT
Fuck it, this is a AAA release that's been 4 years in the making, and it's Mass Effect. I can't keep expectations low, and honestly, I'm hoping it's going to be great
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Post by themikefest on Nov 2, 2016 22:28:29 GMT
Luckily I never have to worry about that since I pretty much always spare Petrovsky. The only time I had him killed was the first playthrough I did of that dlc. The couple other times I played the dlc, I spared him
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Post by Fogg on Nov 2, 2016 22:43:23 GMT
Didn't some dev implied on twitter that both were two distinct things some time ago, or am i wrong? you're wrong
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Post by Queen_Angel on Nov 2, 2016 23:46:10 GMT
someone beat me to it. Was logging in to make this thread.
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Post by fade9wayz on Nov 2, 2016 23:59:36 GMT
Depends if the moon is at its apogee or perigee in its orbit around the Earth. At its apogee, its 405 400 km away, at its perigee, only 362 600 km. Earth looks pretty big when the moon is at its perigee. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ At those distances, 40K km difference is peanuts. Look at it from the other end. The moon doesn't get to be 10x bigger at perigee. On Dec 19, 1968 the moon was 356K km from Earth, while on Dec 5th it was 406K km. So, when the image was taken, the moon was closest to Earth. Moon Distance Calculator link: www.timeanddate.com/astronomy/moon/distance.html?year=1968&n=239I never said a perigee full moon would look like 10 times bigger than usual. However those 40 000 km are actually quite significant for our perception: abcnews.go.com/WNT/video/super-shots-supermoon-16291853 Position on Earth for the observer is another factor that should be taken into account. As Goishen mentioned, a super moon can be pretty impressive. That's what happens when those two factors are reunited. A perigee full moon is visually larger in diameter, up 14%, (or even up to 30% in some areas), and 30% brighter. In addition, you seem to imply that what Earth from Moon looks like should be similar to what Moon from Earth looks like. It is wrong and disingenuous, you can't make a direct parallel in visual perception. Earth is much, much bigger than the moon, so a 'super Earth' would look freaking big from the Moon. And what image are you talking about? Because I don't see any link relating to a pic of the moon taken a 19 dec 1968 (I don't see the pertinence of giving a link to a moon distance calculator without pictures of the moon nor indication of the photographer's distance from the perigee point on Earth. That's just vacuous information). But if we are just going to throw pictures at each other, this one is pretty nice, from the NASA too: pics-about-space.com/earth-from-moon-nasa?p=3#img14801466230206701599
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Post by kpsia518 on Nov 3, 2016 2:25:16 GMT
They still call Ryder a Pathfinder in interviews. The title isn't changed, it seems. in ME123,they just call shepard's name,or they call him "commmander". no body call him:"hey spectre !" about Pathfinder,this is what i think : Pathfinder = small scout. spectre = somekind of agent like 007 or Tom Cruise in Mission: Impossible as IMF agent Ethan Hunt. Pathfinder is just a small scout,they are didn't have the "right" or "power" that shepard have. So in MEA,what we do,what we can do,or the "right (or power)" we got,is just : & when we got some info,what we can do is just,report to your boss. & wait for next order.
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Post by shechinah on Nov 3, 2016 2:34:10 GMT
In the live version of the 4K Tech footage, Ryder was referred to as Pathfinder. It was shortly before the cutscene began. I've documented it in the CSI BSN thread but here is the quote: "All conduits converge here, Pathfinder".
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Post by Pounce de León on Nov 3, 2016 2:51:23 GMT
There is this Apollo Lunar Lander. And it still has its ascend stage coupled. But why?
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Post by Element Zero on Nov 3, 2016 3:48:27 GMT
There is this Apollo Lunar Lander. And it still has its ascend stage coupled. But why? When asked about it on Twitter, they said it was a reference to a Futurama episode and included a screencap. Apparently, in the future, obsessive historians will return the lander to the moon. I think they greatly overestimated how many people would catch the reference.
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Post by straykat on Nov 3, 2016 4:37:52 GMT
They're lucky it's Mass Effect and I'm giving it the benefit of the doubt. Because I wouldn't be interested in anything they've emphasized so far. Not here or the gameplay trailer. Namely, Exploration. That seems to be their MO.
And I think they sucked at it in DAI and they sucked at it in the original Mass Effect. I don't know why people are suddenly nostalgic about it. To me, the draw was always the drama -- Fighting Rogue Spectres, being a Rogue Spectre.. either/or. Space bars and Asari strippers and Dirty Cops. That's Mass Effect. Not playing Sally Ride 2.0. Not even playing some glorified archaeologist. If that was the case, I would've been Liara in the first game. Not Shepard.
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Post by The Elder King on Nov 3, 2016 5:32:13 GMT
They're lucky it's Mass Effect and I'm giving it the benefit of the doubt. Because I wouldn't be interested in anything they've emphasized so far. Not here or the gameplay trailer. Namely, Exploration. That seems to be their MO. And I think they sucked at it in DAI and they sucked at it in the original Mass Effect. I don't know why people are suddenly nostalgic about it. To me, the draw was always the drama -- Fighting Rogue Spectres, being a Rogue Spectre.. either/or. Space bars and Asari strippers and Dirty Cops. That's Mass Effect. Not playing Sally Ride 2.0. Not even playing some glorified archaeologist. If that was the case, I would've been Liara in the first game. Not Shepard. The two things are separated though. The focus on exploration of open worlds areas, as in DAI and ME is a different thing then the exploration premise of the plot. In DAI and ME the hero wasn't an explorer or someone similar. The first is something that will likely stick in every Bioware games in the upcoming future. The second is something more pertinent to Andromeda, though I still think it's too early to judge the plot. The things you mentioned though, bars, strippers and cops, didn't really have much space in the original trilogy though, even in ME2. The main plots were about different things so maybe the same here.
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Post by KaiserShep on Nov 3, 2016 7:49:29 GMT
They still call Ryder a Pathfinder in interviews. The title isn't changed, it seems. in ME123,they just call shepard's name,or they call him "commmander". no body call him:"hey spectre !" about Pathfinder,this is what i think : Pathfinder = small scout. spectre = somekind of agent like 007 or Tom Cruise in Mission: Impossible as IMF agent Ethan Hunt. Pathfinder is just a small scout,they are didn't have the "right" or "power" that shepard have. So in MEA,what we do,what we can do,or the "right (or power)" we got,is just : & when we got some info,what we can do is just,report to your boss. & wait for next order. There's little to suggest that the Pathfinder character will be any more restricted than Shepard was, especially given the setting. We don't know the details of the privileges granted to the character or what they're allowed to do to ensure the success of the mission. My guess is that it will be quite a lot. On that note, one terrific bit of irony is that ME2 Shepard was actually more restricted than ME1.
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Post by straykat on Nov 3, 2016 7:56:01 GMT
They're lucky it's Mass Effect and I'm giving it the benefit of the doubt. Because I wouldn't be interested in anything they've emphasized so far. Not here or the gameplay trailer. Namely, Exploration. That seems to be their MO. And I think they sucked at it in DAI and they sucked at it in the original Mass Effect. I don't know why people are suddenly nostalgic about it. To me, the draw was always the drama -- Fighting Rogue Spectres, being a Rogue Spectre.. either/or. Space bars and Asari strippers and Dirty Cops. That's Mass Effect. Not playing Sally Ride 2.0. Not even playing some glorified archaeologist. If that was the case, I would've been Liara in the first game. Not Shepard. The things you mentioned though, bars, strippers and cops, didn't really have much space in the original trilogy though, even in ME2. The main plots were about different things so maybe the same here. It's just shorthand. I'm not being literal. Sorry about that. My point is the original games were more urban or at least based around civilization and human/human based interaction... and could have easily fit the plot of an action film at times. I wasn't going into the great unknown or dealing with overly alien surroundings. Aria and Nassana and Jack and Garrus could have been Miami Vice characters, for all I care. Barring the details, they fit archetypes you'd find in any underworld story. While Spectre has an air of Secret Agent or Supercop to it. That sounds more exciting than "explorer" or #space. It's juvenile, but in the most fun kind of way. The second major element of the games was Mad Science.. be it TIM or Exogeni or whatever. Again, familiar territory, especially with the corporate surroundings. My shorthand sucks, I admit. "Strippers" doesn't exactly cover all of that
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Post by The Elder King on Nov 3, 2016 8:06:01 GMT
Understood . The setting is quite different from before. I hope in any case that the life in the Arks might feel the first spot, even partially. Mad science, I think it might be there, but I guess we'll have to wait and see.
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Post by Kappa Neko on Nov 3, 2016 10:27:53 GMT
straykat: Yeah, I'm mostly with you... While I DID enjoy the beautiful landscapes of DAI quite a bit and actually thought "wow, I'm never going back to corridor maps", it's NOT what Bioware games are about. Not unless they get their act together and do something akin to Witcher 3, a game that blends cinematic storytelling and an interactive semi-open world almost perfectly. The Mako exploration was godawful. I mean, I did it and it was kinda funny because of the hilarious controls of that vehicle. But there was little to do. it all looked the same. I have no doubt that MEA will look absolutely gorgeous. But what I REALLY want most of all is that popcorn action flick feeling of the trilogy. It's like you're sort of inside your own movie that you're directing while playing. Ok, not really. 90% of it is illusion of choice, I get that. But it just felt so great watching badass Shepard and her gang blow up shit and save the day. While I would totally play a Liara Archeologist Superstar™ game, I'd MUCH rather have a great tight narrative instead of this annoying craze for "bigger is better" with overloaded map markers Assassin's Creed style. I like open world when done right. And it does make sense for Mass Effect to go there - to a degree. Especially with this radically different setting. But so far Bioware haven't done the best job of it. So all this emphasis on EXPLORATION! has me worried. Then again, marketing can be very misleading... I almost didn't buy ME2 because I thought they'd gone full shooter and ditched the RPG aspect after seeing the trailer (they kind of did combat-wise, but no complaints about the storytelling).
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Post by Pounce de León on Nov 3, 2016 11:08:14 GMT
I think the breather noise underlines that N7 is the father.
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Post by Sartoz on Nov 3, 2016 12:40:57 GMT
That's a really good theory. But, we'll see if it plays out. I doubt it though, because several people have said that our protagonist has very little military experience. Definitely not spectre level. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Correct. Ryder is military trained but inexperienced, according to that "leaked info".
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Post by Nihilus on Nov 3, 2016 12:42:16 GMT
I think the breather noise underlines that N7 is the father. Yeah that's my impression as well. And if its true, there's a high probability I will be daddy's girl/boy. Because that voice is excellent.
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Post by Sartoz on Nov 3, 2016 12:56:55 GMT
They still call Ryder a Pathfinder in interviews. The title isn't changed, it seems. in ME123,they just call shepard's name,or they call him "commmander". no body call him:"hey spectre !" about Pathfinder,this is what i think : Pathfinder = small scout. spectre = somekind of agent like 007 or Tom Cruise in Mission: Impossible as IMF agent Ethan Hunt. Pathfinder is just a small scout,they are didn't have the "right" or "power" that shepard have. So in MEA,what we do,what we can do,or the "right (or power)" we got,is just : & when we got some info,what we can do is just,report to your boss. & wait for next order. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Not quite. First, a Spectre is a designation given by the Citadel Council and works for the Council with very broad powers. For obvious reasons, this N7 designation won't be given out by the human Capital administration in the cluster.
And, second, Ryder starts out in a position where she needs to start the colonization process and to perform quests to get the loyalty missions underway. This starts the major story arc. Once Helios is colonized, that's where the Admin capital will be located. The question is why is she in that position to start with? Put another way, is the Pathfinder designation a Czar equivalent for a go / no-go colonization decision + colony defense while running the colonies is an administration function, hence "The Capital"?
Stay tuned until next week.
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Heimdall on Nov 3, 2016 13:07:43 GMT
They're lucky it's Mass Effect and I'm giving it the benefit of the doubt. Because I wouldn't be interested in anything they've emphasized so far. Not here or the gameplay trailer. Namely, Exploration. That seems to be their MO. And I think they sucked at it in DAI and they sucked at it in the original Mass Effect. I don't know why people are suddenly nostalgic about it. To me, the draw was always the drama -- Fighting Rogue Spectres, being a Rogue Spectre.. either/or. Space bars and Asari strippers and Dirty Cops. That's Mass Effect. Not playing Sally Ride 2.0. Not even playing some glorified archaeologist. If that was the case, I would've been Liara in the first game. Not Shepard. I think they're leaning on the exploration angle because they don't want to emphasize that the real reason they went for this premise is about running away from the Reapers (Literally and/or figuratively in terms of avoiding the ME3 ending debacle). It's not my preference exactly either. In fact, one of the ideas I liked early on was a smaller scale story of an Alliance Intelligence operative or C-Sec agent set between ME1 and ME2.
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Post by Andrew Lucas on Nov 3, 2016 19:39:09 GMT
Not really much else to say about the video. Pretty much everything was discussed already, just this thing: I don't get it about that... thing (whatever the F you call it, I just don't know) around the neck like if it was some sort of winter coat or something. It's supposed to be a space suit/armor. I know it's there just for "art style" but I think it's really unnecessary on a space suit. I'm sure you can ask RyderDad about that in-game. Or else this will be another major f- up by Bioware, I dare say the biggest one so far. Freakin' EA.
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Post by Beerfish on Nov 3, 2016 20:14:20 GMT
Holy shite, I hope you guys are joking about the velcro neck thing.
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Post by goishen on Nov 3, 2016 21:16:24 GMT
It's an ascot.
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Post by BansheeOwnage on Nov 3, 2016 21:57:20 GMT
BansheeOwnage , I'm having a hell of a time trying to quote you and reply, because you had about a dozen "multiquotes", and my iPad hates them since the ads on this site started. You said the following, regarding the construction of the Arks. "It can't take place during the Reaper War because the Reapers went straight to Earth after curb-stomping the batarians. It can't be after because it'll (de)canonize endings. It can't be before if it isn't secret, and it would be hard (and pointless) to keep it secret at all. So I'm still drawing a blank as to how this is all supposed to work.
The game itself could be great, the story phenomenal, but the premise will bug me forever."I think your best bet is to accept some retcons and let it go. The entire premise of intergalactic travel is a colossal asspull to dodge the necessary task of picking a "canon ending" to ME3 and moving forward. Since both the players and devs are too sensitive about that sort of thing (as if we only have a single playthrough each with a single valid choice), we get asspull intergalactic travel. Personally, I grieved for logic and the stories that could've been when the trip to Andromeda was officially announced. Since then, I've just hoped for a great new game, accepting some asspulls are part of the initial transition. As to the building of the Ark(s), I think the most likely timeframe would seem to be pre-Reaper War. If they were willing to go post-War, we could've skipped this ridiculousness altogether and stayed in the Milky Way. The project wouldn't make sense even in the earliest stages of the Reaper War, as in post-Battle of the Citadel, since rebuilding the Alliance Fleet would gobble up nearly all resources (and did, according to existing lore.) Could they disregard existing lore? Sure. Asspulls are a certainty, as I said. Continuing the above logic, this takes us back to pre-2183. Does it make a lot of sense for humanity to be seemingly the lead in such an endeavor at this point in history? Not really. We weren't even a member of the Citadel Council, yet. Asspulls will happen, though, and this one seems lesser in my mind. Or, we are looking at a much later departure date, as @upupaway95 and a few others speculated, and this whole Andromeda asspull could've been avoided in favor of staying in the Milky Way. I don't agree that the Arks needed to be secret. It would be impossible to build something like that secretly in Earth's orbit. Earth is a major hub, and Luna is highly visible with even rudimentary viewing aids. It clearly wasn't being disguised. Sovereign would've known about it. Chasing some colonists to Andromeda wouldn't have been a high priority for the Reapers. It would've most likely been a one-way trip. If the descendants of those explorers ever returned, it certainly wouldn't have been any time soon. So, there's really no reason the project need concern the Reapers, as long as it launched before the Battle of the Citadel. (They don't want anyone knowing they exist and having thousands of years to think on it.) Rambling format aside, hopefully I made some sense. I don't want to give the impression that I'm down on the game. Quite the contrary, I'm very excited. I just know full well that they can't pull off this plot without some BS and asspulling. I am hopeful that such will be confined to the intitial parts of the story in which we transit to Andromeda. Once there, we will be operating under whatever combination of lore/rules has been established in the early part of MEA, not in the original trilogy, so things can't rightly be judged by the old standards any longer. Also, I expect the true logic-bending craziness will be past once we get the initial transition out of the way. The best thing we can do is prepare ourselves for the inevitable BS in advance and let go of our frustration preemptively. It will make enjoying the rest of the game much easier on release day. Might as well respond to this before catching up. Ha, sorry about the multiquotes, that's what happens why I'm in a fast thread with a lot to say I agree with all of your logic, and good point about humans not even being a council race before 2183. I said they'd need to be secret because I think them being public knowledge caused more problems than that, not because I think that makes sense either. I agree that it would be impossible to keep secret since it's in Earth's orbit, but that was my main point: That it doesn't really make sense any way you look at it. So on that note, yeah, you're probably right in that it would be healthy and probably less annoying for everyone else if I just moved on from complaining about retcons. I have mixed feelings about this. Like, lots I don't want to be a downer, but at the same time, it's these logical gaps and lore inconsistencies that bug me a lot when it comes to stories. Much as it's probably a good idea to let go of these frustrations as you say, letting go is not something I'm good at And venting helps. But I don't want to be that person, as I said. So I'm just... Gah! Well, I've already posted really all I have to say about that topic, so maybe I'm good anyway. Don't worry, what you said makes sense. I certainly hope that the craziness will end after the journey there. And because of that, I'm eager to - you know - actually see some promotional stuff for after that, ha! Because it certainly doesn't help my mood or posting style that basically all we've seen so far is stuff I feel like criticizing. I'd love to see some actual gameplay (combat, exploration, dialogue mechanics) and a story trailer (that would be mostly about actual happenings in Andromeda - the main plot). Because while there was a tiny part of me who wanted ME:A to fail spectacularly, I mostly just want it to be good, now. So I'm not being pessimistic critical because I'm a hater or anything, but actually because I want it to be good. Not really much else to say about the video. Pretty much everything was discussed already, just this thing: I don't get it about that... thing (whatever the F you call it, I just don't know) around the neck like if it was some sort of winter coat or something. It's supposed to be a space suit/armor. I know it's there just for "art style" but I think it's really unnecessary on a space suit. I was really hoping they'd clean this up before launch. It looks sloppy and stupid. Space is incredibly dangerous, and is not the place for poorly zipped jackets. We've had "topless with oxygen mask" from these guys, though, so I guess this isn't nearly so bad. At least it isn't an unmodifiable PC skin, but an NPC's armor. Me too, I find it very odd. I mean, I think it's ugly, but that's secondary to it being impractical for either a vacuum suit or combat armour. And I agree it doesn't really suit an elite special forces operator to look too lazy to zip up a zipper
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