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Post by CrutchCricket on Dec 6, 2016 17:25:30 GMT
I think many got so worked up by the inaccurate report that we'd be using actual bullets, that they then found Ian's report on the return of thermal clips a relief. He never actually said anything about any weapons having the overheating mechanic, like that "leak" suggests some will. I don't see how that's better (or worse). It's still relying on disposable resources you have to create, as opposed to a proven unlimited system they had before. Actual ammo would be just be just as wasteful and wtf as thermal clips and vice versa. It's stubbornness, plain and simple. Or it's lazy. The trailer had the one guy use a grenade launcher from ME2 edit: whoops, that was a Piranha, and his other weapon appeared to be a Reegar. So most likely they just straight up ported the ME3 weapons over. I wonder if that's going to cause some plot holes via their departure time. Was the Reegar even invented by the time they left? Also does this prove Quarians are aboard?
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Post by hammerstorm on Dec 6, 2016 17:29:43 GMT
CrutchCricket : I saw a weapon in the latest video (around 4:05) that was like the particle rifle in ME3, so it is possible that we are getting both types.
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Post by Element Zero on Dec 6, 2016 17:41:10 GMT
I think many got so worked up by the inaccurate report that we'd be using actual bullets, that they then found Ian's report on the return of thermal clips a relief. He never actually said anything about any weapons having the overheating mechanic, like that "leak" suggests some will. I don't see how that's better (or worse). It's still relying on disposable resources you have to create, as opposed to a proven unlimited system they had before. Actual ammo would be just be just as wasteful and wtf as thermal clips and vice versa. It's stubbornness, plain and simple. Or it's lazy. The trailer had the one guy use a grenade launcher from ME2 and his other weapon appeared to be a Reegar. So most likely they just straight up ported the ME3 weapons over. I wonder if that's going to cause some plot holes via their departure time. Was the Reegar even invented by the time they left? Also does this prove Quarians are aboard? A timeline error was already caught. The N7 Piranha was created for the Reaper War, according to its description. Yet, there it is in Ryder's hands in Andromeda. (I believe that's actually the grenade launcher you saw. Check the paintjob.) Vortex13 noticed this and shared it in another discussion. It's one small error, so far, but is it the first pebble in an avalanche of nonsense? They have time to clean this up before release, I'd think, by stripping out a few weapons. There is probably a glut, anyway.
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Post by CrutchCricket on Dec 6, 2016 17:45:38 GMT
CrutchCricket : I saw a weapon in the latest video (around 4:05) that was like the particle rifle in ME3, so it is possible that we are getting both types. Yeah, saw that now. Guess we'll have to see how many they are, how they work and if they kept the stupid punishing reload mechanics from ME3 where you have to stand still and offer soothing encouragement and a tribute to the gods before it starts cooling down.
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Post by Element Zero on Dec 6, 2016 17:47:20 GMT
CrutchCricket : I saw a weapon in the latest video (around 4:05) that was like the particle rifle in ME3, so it is possible that we are getting both types. Yeah, saw that now. Guess we'll have to see how many they are, how they work and if they kept the stupid punishing reload mechanics from ME3 where you have to stand still and offer soothing encouragement and a tribute to the gods before it starts cooling down. I saw that, too, hammerstorm. It looked like a kett particle rifle, no? I checked the silhouette immediately to make sure Javik's weapon hadn't made it to Andromeda.
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Post by CrutchCricket on Dec 6, 2016 17:51:32 GMT
Element Zero, no it is the Piranha. Paintjob is N7 and it has the revolver drum as opposed to the relatively smoother one of the M-100. Pics for comparison: Also, looking at the thing again, it seems the wheel is spoken for. 8 slots divided top and bottom, top 4 are weapons, bottom 4 are ammo effects. What a waste...
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
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Post by The Elder King on Dec 6, 2016 18:02:05 GMT
Element Zero , no it is the Piranha. Paintjob is N7 and it has the revolver drum as opposed to the relatively smoother one of the M-100. Pics for comparison: Also, looking at the thing again, it seems the wheel is spoken for. 8 slots divided top and bottom, top 4 are weapons, bottom 4 are ammo effects. What a waste... It's intentional. It's not that the wheel can have only 8 spots, its designed for having only weapons and ammo because they designed the game for not using powers when on pause.
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Post by CrutchCricket on Dec 6, 2016 18:28:54 GMT
It's intentional. It's not that the wheel can have only 8 spots, its designed for having only weapons and ammo because they designed the game for not using powers when on pause. Yeah, that's the waste. Temp ammo effects taking up half the wheel when powers could take those slot (what's their reasoning for removing power use with the wheel/menu again?). Same with weapons. Makes me wonder what's the point of the wheel being so big at all. You could accomplish its functionality with a third its size.
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Post by hammerstorm on Dec 6, 2016 18:39:05 GMT
Yeah, saw that now. Guess we'll have to see how many they are, how they work and if they kept the stupid punishing reload mechanics from ME3 where you have to stand still and offer soothing encouragement and a tribute to the gods before it starts cooling down. I saw that, too, hammerstorm . It looked like a kett particle rifle, no? I checked the silhouette immediately to make sure Javik's weapon hadn't made it to Andromeda. That is possible, but I think it is more likely a remnant weapon. I don't really get a clear view, but it don't look like it have this "organic" look that the other does, it looks more "sterile" (if that makes sense) and have sharp forms. But as I said, I don't get a clear view of it.
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Post by Element Zero on Dec 6, 2016 18:48:46 GMT
I saw that, too, hammerstorm . It looked like a kett particle rifle, no? I checked the silhouette immediately to make sure Javik's weapon hadn't made it to Andromeda. That is possible, but I think it is more likely a remnant weapon. I don't really get a clear view, but it don't look like it have this "organic" look that the other does, it looks more "sterile" (if that makes sense) and have sharp forms. But as I said, I don't get a clear view of it. Okay, cool. I've mostly been viewing it on an iPad mini, and admittedly never studied it beyond "not the PPR". Thanks for the good analysis. I should watch the trailer on my TV again, later. Hard to beat that picture! There is a lot of interesting stuff to be found in this trailer, like these new weapons and foes. There is also a lot of annoying stuff, like the 3 mapped power limit; the anachronistic weapons; and some iffy, unfinished looking stuff. We really need more info.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
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Post by The Elder King on Dec 6, 2016 18:56:40 GMT
It's intentional. It's not that the wheel can have only 8 spots, its designed for having only weapons and ammo because they designed the game for not using powers when on pause. Yeah, that's the waste. Temp ammo effects taking up half the wheel when powers could take those slot (what's their reasoning for removing power use with the wheel/menu again?). Same with weapons. Makes me wonder what's the point of the wheel being so big at all. You could accomplish its functionality with a third its size. Their reasoning is likely based on unifying SP and MP. I don't get that either.
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Post by CrutchCricket on Dec 6, 2016 18:57:48 GMT
I'm also not a fan of what very clearly appear to be instakills (from the rock monster and notAtlas) coming back. I guess they missed the memo where that sucks.
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Post by Element Zero on Dec 6, 2016 19:11:09 GMT
Yeah, that's the waste. Temp ammo effects taking up half the wheel when powers could take those slot (what's their reasoning for removing power use with the wheel/menu again?). Same with weapons. Makes me wonder what's the point of the wheel being so big at all. You could accomplish its functionality with a third its size. Their reasoning is likely based on unifying SP and MP. I don't get that either. I think they're hoping to bring in more of the shooter crowd, and I don't mean that cynically. Think about things long-term. Some may not love the adjustments to gameplay, though many will. Either way, as long as they keep the "BioWare elements" strong -- the great characters and fun stories-- they won't lose core ME fans. The improved shooter mechanics are more likely bring in and keep new players, though. I'm sure they're hoping MP will draw them in, and the unity of mechanics will maybe entice them into playing SP, also. Conversely, they're hoping more of us will now play MP, with the mechanics being unified. We all know MP keeps a game relevant for the non-cult audience, and it offers microtansactions. $$$
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Post by hammerstorm on Dec 6, 2016 19:11:54 GMT
That is possible, but I think it is more likely a remnant weapon. I don't really get a clear view, but it don't look like it have this "organic" look that the other does, it looks more "sterile" (if that makes sense) and have sharp forms. But as I said, I don't get a clear view of it. Okay, cool. I've mostly been viewing it on an iPad mini, and admittedly never studied it beyond "not the PPR". Thanks for the good analysis. I should watch the trailer on my TV again, later. Hard to beat that picture! There is a lot of interesting stuff to be found in this trailer, like these new weapons and foes. There is also a lot of annoying stuff, like the 3 mapped power limit; the anachronistic weapons; and some iffy, unfinished looking stuff. We really need more info.Yeah, I agree that there is a lot of things in that video. And we really need more info, for every thing that I read and see I get more questions.
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Post by Element Zero on Dec 6, 2016 19:13:38 GMT
I'm also not a fan of what very clearly appear to be instakills (from the rock monster and notAtlas) coming back. I guess they missed the memo where that sucks. That looked like a suicide, though, so I'm not too worried, yet. It all depends upon how often and easily the autokills happen. They're only bad if they happen too often and under stupid circumstances. (The last bit is admittedly unavoidable, now and then.)
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N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
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Post by The Elder King on Dec 6, 2016 20:05:51 GMT
Their reasoning is likely based on unifying SP and MP. I don't get that either. I think they're hoping to bring in more of the shooter crowd, and I don't mean that cynically. Think about things long-term. Some may not love the adjustments to gameplay, though many will. Either way, as long as they keep the "BioWare elements" strong -- the great characters and fun stories-- they won't lose core ME fans. The improved shooter mechanics are more likely bring in and keep new players, though. I'm sure they're hoping MP will draw them in, and the unity of mechanics will maybe entice them into playing SP, also. Conversely, they're hoping more of us will now play MP, with the mechanics being unified. We all know MP keeps a game relevant for the non-cult audience, and it offers microtansactions. $$$ I didn't explains myself well. I meant I don't understand the need for such a big wheel for those functions.
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Post by ProbeAway on Dec 6, 2016 21:37:58 GMT
Yeah, that's the waste. Temp ammo effects taking up half the wheel when powers could take those slot (what's their reasoning for removing power use with the wheel/menu again?). Same with weapons. Makes me wonder what's the point of the wheel being so big at all. You could accomplish its functionality with a third its size. Their reasoning is likely based on unifying SP and MP. I don't get that either. Spot on. I can't understand why they would take away the power wheel tho. Even if they have a gameplay reason for limiting power slots (other than alignment with MP), the wheel allows for an optional pause for those who want to play more tactically. You don't have to use it, but it gives you a choice about how you want to play. I get the desire to refine; I just don't get this concept of railroading players to play SP like they're playing MP.
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Post by colfoley on Dec 6, 2016 21:42:15 GMT
Lack of power wheel is likely an attempt to 'speed up the gameplay'.
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Post by Element Zero on Dec 6, 2016 21:45:59 GMT
Their reasoning is likely based on unifying SP and MP. I don't get that either. Spot on. I can't understand why they would take away the power wheel tho. Even if they have a gameplay reason for limiting power slots (other than alignment with MP), the wheel allows for an optional pause for those who want to play more tactically. You don't have to use it, but it gives you a choice about how you want to play. I get the desire to refine; I just don't get this concept of railroading players to play SP like they're playing MP. I do wonder if there will be dissatisfaction and outcry loud enough that the power wheel will return in the theoretical next game? Most of the people who are following the game closely enough to have even noticed the coming change are gathered in forums like this one. The reception in this forum has been a barely tepid, "I'll give it a shot", at best. I'm very confident that the game will be fun, but that doesn't mean that I think these changes are all good decisions. "I'll give them a shot."
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Post by colfoley on Dec 6, 2016 21:58:40 GMT
Spot on. I can't understand why they would take away the power wheel tho. Even if they have a gameplay reason for limiting power slots (other than alignment with MP), the wheel allows for an optional pause for those who want to play more tactically. You don't have to use it, but it gives you a choice about how you want to play. I get the desire to refine; I just don't get this concept of railroading players to play SP like they're playing MP. I do wonder if there will be dissatisfaction and outcry loud enough that the power wheel will return in the theoretical next game? Most of the people who are following the game closely enough to have even noticed the coming change are gathered in forums like this one. The reception in this forum has been a barely tepid, "I'll give it a shot", at best. I'm very confident that the game will be fun, but that doesn't mean that I think these changes are all good decisions. "I'll give them a shot." Exactly. Based on the track recored from Inquisition I am sure it will be fine. I would prefer the wheel, or an alternative way to acess powers but at the end of the day combat is not why i play BioWare games and if it somehow messes with the game I'll turn the difficuty down.
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Post by ProbeAway on Dec 6, 2016 22:03:09 GMT
Spot on. I can't understand why they would take away the power wheel tho. Even if they have a gameplay reason for limiting power slots (other than alignment with MP), the wheel allows for an optional pause for those who want to play more tactically. You don't have to use it, but it gives you a choice about how you want to play. I get the desire to refine; I just don't get this concept of railroading players to play SP like they're playing MP. I do wonder if there will be dissatisfaction and outcry loud enough that the power wheel will return in the theoretical next game? Most of the people who are following the game closely enough to have even noticed the coming change are gathered in forums like this one. The reception in this forum has been a barely tepid, "I'll give it a shot", at best. I'm very confident that the game will be fun, but that doesn't mean that I think these changes are all good decisions. "I'll give them a shot." TBH I'm still excited about what I've seen so far of MEA and I'll probably love it (feels very Mass Effecty), but I suspect it will be in spite of these changes and not because of them. It kinda seems like each time BW makes a new entry in a series, they play a little game with each other to see how many RPG aspects they can streamline without alienating their older fan base. That might be a bit bit cynical but they supposedly acknowledged people's concerns about keeping SP and MP separate after ME3, yet now they are openly admitting to modelling MEA SP combat on ME3 MP.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,292 Likes: 50,652
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Post by Iakus on Dec 6, 2016 22:07:14 GMT
I do wonder if there will be dissatisfaction and outcry loud enough that the power wheel will return in the theoretical next game? Most of the people who are following the game closely enough to have even noticed the coming change are gathered in forums like this one. The reception in this forum has been a barely tepid, "I'll give it a shot", at best. I'm very confident that the game will be fun, but that doesn't mean that I think these changes are all good decisions. "I'll give them a shot." Exactly. Based on the track recored from Inquisition I am sure it will be fine. I would prefer the wheel, or an alternative way to acess powers but at the end of the day combat is not why i play BioWare games and if it somehow messes with the game I'll turn the difficuty down. I'm quite not happy with DAI's gameplay changes. Applying a Vancian system to a game doesn't make it more of an RPG.
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Post by colfoley on Dec 6, 2016 22:11:04 GMT
Exactly. Based on the track recored from Inquisition I am sure it will be fine. I would prefer the wheel, or an alternative way to acess powers but at the end of the day combat is not why i play BioWare games and if it somehow messes with the game I'll turn the difficuty down. I'm quite not happy with DAI's gameplay changes. Applying a Vancian system to a game doesn't make it more of an RPG. I didn't say it did...
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,292 Likes: 50,652
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Post by Iakus on Dec 6, 2016 22:19:07 GMT
I'm quite not happy with DAI's gameplay changes. Applying a Vancian system to a game doesn't make it more of an RPG. I didn't say it did... I know. I'm just saying it frustrated me. It added nothing to the SP and was clearly only there because of MP.
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Post by colfoley on Dec 6, 2016 22:22:21 GMT
I know. I'm just saying it frustrated me. It added nothing to the SP and was clearly only there because of MP. I don't know for sure mind you but I get the feeling they might have done it, in part, to make things just a little bit easier on them. After all if they made Singleplayer and mP different that would mean they are, essentially, constructing two seperate games. It seems easier to me however justified or unjustified to make one.
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