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Post by colfoley on Dec 6, 2016 0:19:24 GMT
So we have 20 powers confirmed, that is divided into the 3 combat specializations that is 6 per specialization. 3 of which we can use...I suppose that is not bad of course the problem is we are encouraged to 'mix and match' between the groups. Yep, although there are no doubt more powers we haven't seen yet (e.g. overload, warp, throw, drone). If we can only have 3 active powers (and assuming we don't respec during a playthrough) then even with just these 20 you would need 7 playthroughs to try everything. I like having access to different classes of powers but I'm still annoyed about the idea of only 3 powers, if true. I loved sentinel in the trilogy but I would need at least 4 powers to replicate that play style here, assuming they exist - tech shield, overload, warp and throw. We'll just have to wait and see what further info we get. i suspect they're counting on us to be v able to respec during the game and even change up powers on the fly based on the situation. Not sure if they'll be correct in this assumption.
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Post by azarhal on Dec 6, 2016 0:40:30 GMT
Of course, how did I not see that?!? You might be right about pull, but if it didn't cause the floating effect then it's basically just lash. Ok, so I've been watching it in slow motion over again, and it appears when the power is used, four biotic balls fly toward the target, spread out a bit, and when they hit him he is engulfed in a temporary biotic blue ball, then flies toward the PC where they hover. So I am retracting my initial statement about it being a squadmate that causes the hovering. It does appear to be the power. It's almost like a biotic "net" or something. The only thing that I don't get is at the end of that small segment, a second body appears to be in the floating stasis bubble as well as the initial target. It's hard to see with all the fire from the combat drone. But watching the power icon, it does not appear the "pull/lash" ability is activated a second time. So I'm not sure if it works as both kind of a singularity and pull/lash or what. And I could be wrong, but that's how it looks at quarter speed on YouTube. I always forget but you can watch videos in slowmo on youtube. There is a single big ball of biotic power thrown from the hand. Once it touch the first guy, it "explode" and lift him, it probably also lift the guy behind him too. Then the bodied are pulled toward the player one after the others. Note that the player still has the hand up all the time and the skill haven't gone into a cooldown yet. Like with Biotic Aegis, this seems to be an hold to use ability. Maybe pull and throw were merged? Pressing down the button will pull the targets toward you from the area of impact, releasing the button will throw them away.
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Post by spacev3gan on Dec 6, 2016 2:54:55 GMT
Six Classes were a good idea in theory but didn't fit all that well in the lore of the game. For instance, which class do Kaidan, Tali, Jacob, Legion, Jack, Javik, Samara and even ME1 Liara plus so many other NPCs fit in? They may have some Biotics, some Tech and some Combat but without respecting the restriction of the Six Classes. For this reason I don't really mind having this system abolished altogether.
Having said that, what I truly would like to see is a Role System. It doesn't matter how Biotic, Tech or Combat oriented you are; you should have a certain role to fulfill in the Squad. If there are no clear roles in the game, then eventually there is no true role other than the damage dealer, since all that counts is doing damage. In the campaign that may work, yet poorly so. Some characters are naturally designed to do more damage than others. In a cooperative Multiplayer mode it doesn't work at all. There is no reason not to play the very best in terms of damage and to inflict as much damage as possible.
I criticized Dragon Age Inquisition Multiplayer quite a bit, but I have to agree that having three basic roles, different approaches to perform each role as well as proper rewards to each one was a massive step in the right direction, coming from the DPS race that ME3 Multiplayer was. There are several Role-oriented Co-op shooters that the ME franchise could learn something from (Evolve in my opinion being the best example) and I hope they did learn something from.
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Post by Cyonan on Dec 6, 2016 3:32:54 GMT
I don't entirely mind the weight system in theory, but it was implemented rather poorly in Mass Effect 3.
The core of the issue was that DPS was king and most powers that were on the GCD did very poor DPS, meaning you were pretty much always better off taking a weapon that dealt strong damage regardless of the weight of it.
The other problem is that they didn't stick to the idea of having a DPS:Weight ratio. By the end of ME3 MP support many of the best weapons in the game were also the lightest weapons in the game which meant that power dependent kits could take top tier DPS weapons while maintaining 150-200% recharge speed from weight.
I think that the system could be made to work, though I also think that it generally is a bit more trouble than it's worth because it's a very delicate balance you have to achieve in order to pull it off right.
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Post by ProbeAway on Dec 6, 2016 3:46:34 GMT
Ok, so I've been watching it in slow motion over again, and it appears when the power is used, four biotic balls fly toward the target, spread out a bit, and when they hit him he is engulfed in a temporary biotic blue ball, then flies toward the PC where they hover. So I am retracting my initial statement about it being a squadmate that causes the hovering. It does appear to be the power. It's almost like a biotic "net" or something. The only thing that I don't get is at the end of that small segment, a second body appears to be in the floating stasis bubble as well as the initial target. It's hard to see with all the fire from the combat drone. But watching the power icon, it does not appear the "pull/lash" ability is activated a second time. So I'm not sure if it works as both kind of a singularity and pull/lash or what. And I could be wrong, but that's how it looks at quarter speed on YouTube. I always forget but you can watch videos in slowmo on youtube. There is a single big ball of biotic power thrown from the hand. Once it touch the first guy, it "explode" and lift him, it probably also lift the guy behind him too. Then the bodied are pulled toward the player one after the others. Note that the player still has the hand up all the time and the skill haven't gone into a cooldown yet. Like with Biotic Aegis, this seems to be an hold to use ability. Maybe pull and throw were merged? Pressing down the button will pull the targets toward you from the area of impact, releasing the button will throw them away. Good pickups, it does look like a biotic sphere with 4 anchor points that traps the enemy, drags them to you and allows you to hold them suspended. As a side note, the green turret symbol seems to indicate that it is currently in use.
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Post by CHRrOME on Dec 6, 2016 4:01:00 GMT
I agree about the little markings on the powers, those are surely help markers for Prime/Detonate. Notice how some of them have both, because can be used for priming and detonate (with a different ability ofc).
13 is the biohazard symbol. Some poison thing surely. I wanted to see some acid-blast power maybe, like cryoblast but with acid. Who knows, maybe there's such power elsewhere.
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Post by themikefest on Dec 6, 2016 5:11:24 GMT
I like the weight to effect the ability to run for more than whatever time. It was hilarious seeing Shepard with the forever run in ME3. I like to have done that when I was in the military.
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Post by ProbeAway on Dec 6, 2016 6:37:03 GMT
I agree about the little markings on the powers, those are surely help markers for Prime/Detonate. Notice how some of them have both, because can be used for priming and detonate (with a different ability ofc). 13 is the biohazard symbol. Some poison thing surely. I wanted to see some acid-blast power maybe, like cryoblast but with acid. Who knows, maybe there's such power elsewhere. Yep. It's interesting that sometimes a power has a marker and at other times it doesn't. It probably depends on what other powers you or your team currently have that can combo with it. Not having a clue what 9, 13, 14 and 19 are reeeeeeeaaaaallllly makes me want to use them, lol.
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Post by ApocAlypsE on Dec 6, 2016 8:56:18 GMT
What is this talk about 3 active power limit? Where did they say that they are applying something like that? Is it relevant to KB+M PC? The 8 power limit in DA:I was bullshit, no reason to limit the player like that except limitations of the crappy FB3. Limiting to 3 powers will make my blood boil, especially after in ME3 where I used the entire 8 hotkeys for Shepard only.
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Post by ProbeAway on Dec 6, 2016 10:30:13 GMT
What is this talk about 3 active power limit? Where did they say that they are applying something like that? Is it relevant to KB+M PC? The 8 power limit in DA:I was bullshit, no reason to limit the player like that except limitations of the crappy FB3. Limiting to 3 powers will make my blood boil, especially after in ME3 where I used the entire 8 hotkeys for Shepard only. They haven't expressly said it. However, in the gameplay trailer there are only 3 powers mapped to the controller (L2, R2 and L2+R2 on PS4) and they have said that there will be no more power wheel. This isn't conclusive evidence but it does seem to indicate that you will only have access to 3 powers at any one time. I don't see why they would let PC players have access to more than console players. I agree that this would be disappointing but I'm still holding out hope that we'll have some sort of tactical pause where we can select more powers. Slim hope, anyway.
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Post by Fredward on Dec 6, 2016 10:36:17 GMT
Was... this absent in ME3?
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Post by warbaby2 on Dec 6, 2016 10:38:01 GMT
What is this talk about 3 active power limit? Where did they say that they are applying something like that? Is it relevant to KB+M PC? The 8 power limit in DA:I was bullshit, no reason to limit the player like that except limitations of the crappy FB3. Limiting to 3 powers will make my blood boil, especially after in ME3 where I used the entire 8 hotkeys for Shepard only. They haven't expressly said it. However, in the gameplay trailer there are only 3 powers mapped to the controller (L2, R2 and L2+R2 on PS4) and they have said that there will be no more power wheel. This isn't conclusive evidence but it does seem to indicate that you will only have access to 3 powers at any one time. I don't see why they would let PC players have access to more than console players. I agree that this would be disappointing but I'm still holding out hope that we'll have some sort of tactical pause where we can select more powers. Slim hope, anyway. Well, BW does know their PC audience, that's why they gave us a different interface in DAI... I don't see why they shouldn't do the same this time.
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Post by sjsharp2010 on Dec 6, 2016 11:14:45 GMT
They haven't expressly said it. However, in the gameplay trailer there are only 3 powers mapped to the controller (L2, R2 and L2+R2 on PS4) and they have said that there will be no more power wheel. This isn't conclusive evidence but it does seem to indicate that you will only have access to 3 powers at any one time. I don't see why they would let PC players have access to more than console players. I agree that this would be disappointing but I'm still holding out hope that we'll have some sort of tactical pause where we can select more powers. Slim hope, anyway. Well, BW does know their PC audience, that's why they gave us a different interface in DAI... I don't see why they shouldn't do the same this time. Indeed let's hope they do so again as that would worry me too.
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Post by ProbeAway on Dec 6, 2016 11:33:13 GMT
They haven't expressly said it. However, in the gameplay trailer there are only 3 powers mapped to the controller (L2, R2 and L2+R2 on PS4) and they have said that there will be no more power wheel. This isn't conclusive evidence but it does seem to indicate that you will only have access to 3 powers at any one time. I don't see why they would let PC players have access to more than console players. I agree that this would be disappointing but I'm still holding out hope that we'll have some sort of tactical pause where we can select more powers. Slim hope, anyway. Well, BW does know their PC audience, that's why they gave us a different interface in DAI... I don't see why they shouldn't do the same this time. Sure, but PC players still had the same number (8) of powers available. I highly doubt they will give PC players more than 3 available powers here if that's all console players have.
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Post by warbaby2 on Dec 6, 2016 11:49:16 GMT
Well, BW does know their PC audience, that's why they gave us a different interface in DAI... I don't see why they shouldn't do the same this time. Sure, but PC players still had the same number (8) of powers available. I highly doubt they will give PC players more than 3 available powers here if that's all console players have. I wouldn't be too sure about that... if remapping your powers on consoles is relatively simple and can be done at will, then they might as well cut it out on PC, and give players access to more powers right away. If, however, characters are limited to 3 active powers in general? Well, that would be a real step back from previous games.
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Post by The Elder King on Dec 6, 2016 11:52:14 GMT
They haven't expressly said it. However, in the gameplay trailer there are only 3 powers mapped to the controller (L2, R2 and L2+R2 on PS4) and they have said that there will be no more power wheel. This isn't conclusive evidence but it does seem to indicate that you will only have access to 3 powers at any one time. I don't see why they would let PC players have access to more than console players. I agree that this would be disappointing but I'm still holding out hope that we'll have some sort of tactical pause where we can select more powers. Slim hope, anyway. Well, BW does know their PC audience, that's why they gave us a different interface in DAI... I don't see why they shouldn't do the same this time. The problem isn't the different interface. Even it'll be different, the power limit, if present as such, will be same on all platforms, because it's a design decision meant to unify SP and MP. As the fact we can't use powers on pause anymore. DAI is the perfect example, because they limited to 8 hotkeys the PC players as well.
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Post by azarhal on Dec 6, 2016 12:56:58 GMT
The assault turret and the portable shield both have a dot, I don't see how these two can be "combo primers" though. :/
I just realized that we didn't try to put the skills into one of the tree categories: biotic, combat and tech.
Biotic: 1, 2, 12, 18 13 - the icon makes me think force push 9 - there is way too many tech skills, and this doesn't look like a combat skill.
Combat: 3, 4, 5, 17, 20 19 - there is way too many tech skills, and this doesn't look like a biotic skill.
Tech: 6, 7, 8, 10, 11, 15, 16 14 - I don't see combat or biotic deal with a biohazard. Going by the amount of tech skills and the fact that Overload, Sabotage and Combat Drone* haven't been shown despite being staple of Tech powers, I think we might get more than 10 skills per category. O_O
*Kinda shown, just not from the player.
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Post by CHRrOME on Dec 6, 2016 13:44:10 GMT
The assault turret and the portable shield both have a dot, I don't see how these two can be "combo primers" though. :/ Due to a number or reasons: Turret is easily explainable. It fires a stream of fire, so that's clearly a primer. Shield requires some "imagination". Could be like the Hex shield from the Geth juggy in ME3MP that electrifies enemies that get too close. Or, could be that the marking system is not quite finished yet. Or simply that those markings represent something completely different and I'm wrong, heh.
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Post by azarhal on Dec 6, 2016 14:05:16 GMT
What is this talk about 3 active power limit? Where did they say that they are applying something like that? Is it relevant to KB+M PC? The 8 power limit in DA:I was bullshit, no reason to limit the player like that except limitations of the crappy FB3. Limiting to 3 powers will make my blood boil, especially after in ME3 where I used the entire 8 hotkeys for Shepard only. You were using 8 skills in ME3 because the game granted you exactly 8 skills. All the classes had 6 actives, to which you had a bonus power and the Unity skill (medi-gel/revive). It was the same in ME1 might I add (it did allow you to hotkey squad powers though), ME2 had one less active skill per class though. Also, some of those skills were ammo powers and ammo powers don't go in one of those 3 active skill slots in MEA. The other toggle skills (like Tech Armor), might also work differently, if they are even back. The Unity/medi-gel skills wasn't shown in the trailer, it probably has its own button now too (unless it is gone). The PC will probably get to hotkey the ammo powers though.
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Post by ravenous on Dec 6, 2016 14:39:22 GMT
honestly I actually like the idea of a Classless system where you can pick and choose what skills/abilities you want plus I don't mind the weight system either, the reason I like the idea of a classless system is that I have been waiting for a game to come out that has no class and you just pick and choose. The best example I would say of a game that has a classless system where you choose the abilities etc of what you want would be Path of Exile
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Post by Wulfram on Dec 6, 2016 15:05:09 GMT
The weight restriction was largely successful at allowing the player choice as to play style. The only big problem I had with it was that it was too punishing for carrying multiple weapons. I'd suggest that we should be able to buy into a passive that reduces weight by a flat amount per weapon so that Soldiers can go back to being the walking armouries we know and love if they want to.
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Post by The Biotic Trebuchet on Dec 6, 2016 15:36:31 GMT
Classless mechanic?! Now srsly, that would be cool, i always wanted to go a mix of sentinel-infiltrator
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Post by RageUnderFire on Dec 6, 2016 15:53:23 GMT
I'm confident Omni-Shield will be in the game.
Generic enemies have omni-armor ffs
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Post by Sartoz on Dec 6, 2016 16:18:05 GMT
Well, BW does know their PC audience, that's why they gave us a different interface in DAI... I don't see why they shouldn't do the same this time. The problem isn't the different interface. Even it'll be different, the power limit, if present as such, will be same on all platforms, because it's a design decision meant to unify SP and MP. As the fact we can't use powers on pause anymore. DAI is the perfect example, because they limited to 8 hotkeys the PC players as well. *´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
With SP -> MP cross over it does make sense to unify the combat mechanic (sort of) for a smooth transition. MP has three actives to start with. In any case, I've posted before that Bio is pursuing the "simplify - simply" route so that even any twit off the street can play and/or reduce game play learning time. All this means is that this "classless" system is limited to three active Powers (for now) and not quite what I imagined it to be and that combat variables (biotic, tech) are in fixed orbit around the DPS limitations.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Dec 6, 2016 16:19:15 GMT
Weight and cooldowns will mean absolutely zero to most people at least in mp. Gun usage, especially if it is over powered will trump powers every time.
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