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Post by Deleted on Dec 6, 2016 16:37:53 GMT
Could someone explain what class-less system actually means? I always played with classes, even in 4th edition DnD games, you added a few levels of a particular class to get access to skills. What is it going to be like? You get a big list of abilities, and lock into three? Sort of like constructing your own ME3MP kit? ???
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Post by hammerstorm on Dec 6, 2016 16:53:26 GMT
Could someone explain what class-less system actually means? I always played with classes, even in 4th edition DnD games, you added a few levels of a particular class to get access to skills. What is it going to be like? You get a big list of abilities, and lock into three? Sort of like constructing your own ME3MP kit? ??? I don't think they have told us anything aside from that the Pathfinder don't have a class. But I assume it is going to be something like kingdom of amalur reckoning, (where there is a group for ranger, magic and warrior) and let us choose from there. BUt as I said, there is no details yet.
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Post by Thrombin on Dec 6, 2016 16:54:05 GMT
Well, BW does know their PC audience, that's why they gave us a different interface in DAI... I don't see why they shouldn't do the same this time. Sure, but PC players still had the same number (8) of powers available. I highly doubt they will give PC players more than 3 available powers here if that's all console players have. With any luck you can use voice commands via Kinect to cast powers like you could in previous games. That might remove any limit!
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Post by Arcian on Dec 6, 2016 17:00:29 GMT
*´¨)¸ .•´¸.•*´¨) ¸.•*¨)(¸.•´ (¸.•` ¤ Mass Effect Andromeda
Weight restriction is back! The Dec 1 gameplay video clearly shows that weight will negatively effect recharge time. I believe that the studio took much from the MP3MP DPS philosophy. Weight negatively affecting recharge rates was a thing in ME3SP, you know.
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Post by Deleted on Dec 6, 2016 17:19:53 GMT
Could someone explain what class-less system actually means? I always played with classes, even in 4th edition DnD games, you added a few levels of a particular class to get access to skills. What is it going to be like? You get a big list of abilities, and lock into three? Sort of like constructing your own ME3MP kit? ??? I don't think they have told us anything aside from that the Pathfinder don't have a class. But I assume it is going to be something like kingdom of amalur reckoning, (where there is a group for ranger, magic and warrior) and let us choose from there. BUt as I said, there is no details yet. Cool, thanks. Heh, I feel that there are a lot of things we do not know.
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Post by Element Zero on Dec 6, 2016 17:36:24 GMT
I don't think they have told us anything aside from that the Pathfinder don't have a class. But I assume it is going to be something like kingdom of amalur reckoning, (where there is a group for ranger, magic and warrior) and let us choose from there. BUt as I said, there is no details yet. Cool, thanks. Heh, I feel that there are a lot of things we do not know. We have been told that not all skills are going to be combat-focused attack powers and passives in which we are used to investing. We will have skills for improving our investigation skills, our survival skills, our driving skills, etc... All of this is now part of the skill trees. I'm going to speculate a bit. Have you played any games in "The Witcher" series? Geralt has a variety of ability types. The trees are divergent and branching. We may see something vaguely similar in MEA, though I expect it to be similar only in principle, not in presentation. You can really determine your playstyle based upon which skills you choose to train. (End of speculation) As you choose your MEA skills, you begin to build your playstyle. Invest in enough of the "biotic skill path", and you'll take on the Adept "archetype", which apparently grants bonuses. Modify your build a bit to be more of a "Soldiery-biotic" and you might find yourself with the "Vanguard" archetype. It works the same for each of the 6 former classes. If you balance and diversify your character, investing in each of the various "skill trees", or whatnot, you'll eventually nab the archetype "Pathfinder". No doubt it has the best bonuses and requires a lot of skill points to accomplish. Thankfully, we'll have New Game+ to enjoy it fully.
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Post by Deleted on Dec 6, 2016 17:41:49 GMT
No, I have not played Witcher series. I have played basically all Bio/Obsi games save for DA and a couple of Eastern MMOs. I am just hoping it is not really overly complicated, and leaves you with an amoeba of a character like in DnD or locks away skills like in the Oriental games. I prefer trying out the classes and picking the one I like than to create my own tbh, and I am afraid of complexity. I am always afraid I won't be able to play a game because the rule set is too much for me. As long as it does not require reading pages and pages of manuals and unlocks to get something functional that can get you through the game, I will be Okay with it. Maybe they will for once have a decent auto-build option too?
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Post by azarhal on Dec 6, 2016 19:06:48 GMT
I think all of ME3mp melee attacks are back (we saw 3 of them: hammer, sword and omni-ground-slam). That would include omni-shield and a bunch of other stuff, but those aren't active abilities as displayed in the OP. While talking about more general "power". I rewatched a section of the video (because someone linked the ME2 Revenant on another forum and I wanted to check how different it acted in MEA) and I realized that the Ryder with skill 4, proximity mine and assault turret has the purple of barrier instead of the blue of shield over her health (you can see both colors in the trailer). None of the skills are biotics, but the character is using a barrier.
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Post by Beerfish on Dec 6, 2016 19:28:00 GMT
I have a feeling people will gravitate towards classes in any case if we are restricted to 3 powers or what it is going to be. In many cases you are going to want at least two powers that complement each other for combos. In any case this is a good thing for most players, more freedom.
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Post by Deleted on Dec 6, 2016 19:34:30 GMT
I have a feeling people will gravitate towards classes in any case if we are restricted to 3 powers or what it is going to be. In many cases you are going to want at least two powers that complement each other for combos. In any case this is a good thing for most players, more freedom. But what are you going to do once you create a character, and here you are presented with a huge list of powers... will there at least be some sort of groupings or helpful color frames to show what goes well with what? Or if you select one, will it bring up a few other powers that will compliment it well as top picks? Will everyone just going to take stealth as one of their powers for extra escape, and the bestest shield/barrier stripper and the bestest armor stripper power?
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Post by Beerfish on Dec 6, 2016 19:37:05 GMT
I have a feeling people will gravitate towards classes in any case if we are restricted to 3 powers or what it is going to be. In many cases you are going to want at least two powers that complement each other for combos. In any case this is a good thing for most players, more freedom. But what are you going to do once you create a character, and here you are presented with a huge list of powers... will there at least be some sort of groupings or helpful color frames to show what goes well with what? Or if you select one, will it bring up a few other powers that will compliment it well as top picks? Will everyone just going to take stealth as one of their powers for extra escape, and the bestest shield/barrier stripper and the bestest armor stripper power? No one knows. We'll find out sooner or later I would assume.
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Post by Deleted on Dec 6, 2016 19:40:27 GMT
But what are you going to do once you create a character, and here you are presented with a huge list of powers... will there at least be some sort of groupings or helpful color frames to show what goes well with what? Or if you select one, will it bring up a few other powers that will compliment it well as top picks? Will everyone just going to take stealth as one of their powers for extra escape, and the bestest shield/barrier stripper and the bestest armor stripper power? No one knows. We'll find out sooner or later I would assume. If there are no classes, what are the incentives to not build this way? Well, I would not mind hearing why I am a scrub for thinking so....
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Post by warbaby2 on Dec 6, 2016 19:43:21 GMT
No one knows. We'll find out sooner or later I would assume. If there are no classes, what are the incentives to not build this way? Well, I would not mind hearing why I am a scrub for thinking so.... Dunno, replayability? It depends on how many ways there are to do missions/approach open world objectives, ie. frontal assault, stealth, sniping,... the way skills seam to level up with usage indicates that there will be more then one viable way to take on quests.
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Post by Deleted on Dec 6, 2016 19:48:27 GMT
If there are no classes, what are the incentives to not build this way? Well, I would not mind hearing why I am a scrub for thinking so.... Dunno, replayability? It depends on how many ways there are to do missions/approach open world objectives, ie. frontal assault, stealth, sniping,... the way skills seam to level up with usage indicates that there will be more then one viable way to take on quests. My understanding from the video was that their vision of the game was mobile, with both vertical and lateral movement actively encouraged and multiple spawns, including spontaneous flanking, so you will not be able to drop agro on the comp?
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Post by warbaby2 on Dec 6, 2016 19:53:32 GMT
Dunno, replayability? It depends on how many ways there are to do missions/approach open world objectives, ie. frontal assault, stealth, sniping,... the way skills seam to level up with usage indicates that there will be more then one viable way to take on quests. My understanding from the video was that their vision of the game was mobile, with both vertical and lateral movement actively encouraged and multiple spawns, including spontaneous flanking, so you will not be able to drop agro on the comp? Possible... that could only be the case when a battle has already broken out/you are discovered by the enemy. There was this one scene where a cloaked sisRyeder did snipe a guard without altering any of the other enemies.
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Post by Wulfram on Dec 6, 2016 20:07:49 GMT
No one knows. We'll find out sooner or later I would assume. If there are no classes, what are the incentives to not build this way? Well, I would not mind hearing why I am a scrub for thinking so.... The armour in the trailer gave you + Tech Damage, + Tech Effect Duration + Tech Construct Damage. If you're wearing something like that then you've got a pretty decent incentive to focus on Tech stuff. I also expect we won't be allowed a totally free pick. Maybe there'll be prerequisites that you have to buy up before you pick up the best powers. And they might well simply not allow you to take two of the unique class powers (charge, cloak, adrenaline rush) at the same
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Post by Element Zero on Dec 6, 2016 20:26:45 GMT
Dunno, replayability? It depends on how many ways there are to do missions/approach open world objectives, ie. frontal assault, stealth, sniping,... the way skills seam to level up with usage indicates that there will be more then one viable way to take on quests. My understanding from the video was that their vision of the game was mobile, with both vertical and lateral movement actively encouraged and multiple spawns, including spontaneous flanking, so you will not be able to drop agro on the comp? By "drop aggro", I assume you mean "get them to stop shooting at you"? If you're looking for something to accomplish that, you want Infiltrator style skills. We know about Tactical Cloak, but there has also been mention of a smoke bomb skill. Sounds like you might be looking for a stealthy character, initially. Your incentive to diversify will be in wanting to overcome a variety of challenges. You'll want your omnitool to be up to snuff. You'll want your Nomad to move faster. You'll want your jetpack to be optimal. None of these have even mentioned combat, yet. Your combat skills won't be as hard to choose as you might think. We have a lot of experience from the previous games as a guide. We also get to respec our Pathfinder in Tempest's galley whenever we want to try something different, so we don't need to worry about messing up our build. Likewise, this frees us up to continue trying new things. Do you want to stay stealthy and shoot from Cloak or through smoke? Pick some Infiltrator type shooter skills. Having trouble with enemy shields? Maybe a tech power to drop those shields would help. Want to be more "in your face"? Maybe a shield power and a flame thrower skill is more your cup of tea. I always thought a biotic Infiltrator would be cool, personally. We'll see what I can do with the idea. Ultimately, by the end of the game, we will have enough points to have invested heavily in a number of things.
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Post by Deleted on Dec 6, 2016 20:38:29 GMT
It sounds more like mass effect 1, I guess. If BioWare for once can do something more useful in terms of in-game information or solid auto-builds, guides it would be okay. Overall, I did like ME2 simplicity though, so it has to be very intuitive and truly cool to beat that for me personally. Maybe we can put support skills on the companions instead of the Ryder too, like in ME1....
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Post by Element Zero on Dec 6, 2016 21:07:06 GMT
It sounds more like mass effect 1, I guess. If BioWare for once can do something more useful in terms of in-game information or solid auto-builds, guides it would be okay. Overall, I did like ME2 simplicity though, so it has to be very intuitive and truly cool to beat that for me personally. Maybe we can put support skills on the companions instead of the Ryder too, like in ME1.... It does seem that the companions will still be more simply built, as in ME2/3; and that they'll be support-savvy. They intentionally chose to quasi-solo those fights in the gameplay trailer, since they weren't yet wanting to emphasize companion combat roles. Still, you could see Liam throwing up shields and setting up combos. I'd bet they have synergistic support powers of which we haven't yet learned. One of Cora's first, long ago "leaked" powers was a biotic shield. It's still unconfirmed, but it wouldn't be surprising, given what we've seen. Let them support. Let us kick ass!
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Post by ProbeAway on Dec 6, 2016 21:09:20 GMT
The assault turret and the portable shield both have a dot, I don't see how these two can be "combo primers" though. :/ I just realized that we didn't try to put the skills into one of the tree categories: biotic, combat and tech. Biotic: 1, 2, 12, 18 13 - the icon makes me think force push 9 - there is way too many tech skills, and this doesn't look like a combat skill. Combat: 3, 4, 5, 17, 20 19 - there is way too many tech skills, and this doesn't look like a biotic skill. Tech: 6, 7, 8, 10, 11, 15, 16 14 - I don't see combat or biotic deal with a biohazard. Going by the amount of tech skills and the fact that Overload, Sabotage and Combat Drone* haven't been shown despite being staple of Tech powers, I think we might get more than 10 skills per category. O_O *Kinda shown, just not from the player. I agree with those categorisations. 13 is probably the hardest to pick but it could be a revised version of throw. I actually think we'll have at least 10 powers in each category. In ME3, biotics had singularity, warp, throw, pull, shockwave, charge, reave, barrier and stasis, plus the DLC & MP powers (DC, flare, lash, etc). Chrome makes a good point about abilities being able to prime/detonate biotic combos and tech bursts. There might be different upgrades to turret, tech shield, etc that allow for this. I think all of ME3mp melee attacks are back (we saw 3 of them: hammer, sword and omni-ground-slam). That would include omni-shield and a bunch of other stuff, but those aren't active abilities as displayed in the OP. While talking about more general "power". I rewatched a section of the video (because someone linked the ME2 Revenant on another forum and I wanted to check how different it acted in MEA) and I realized that the Ryder with skill 4, proximity mine and assault turret has the purple of barrier instead of the blue of shield over her health (you can see both colors in the trailer). None of the skills are biotics, but the character is using a barrier. Good point! Now that you mention it, you can see the edge of the barrier in the second pic in the OP. This might be because we can choose more than three active powers, even if we can only have three mapped at any one time. In that clip, Ryder might have learned a combo of biotic and tech powers (sentinel) but only have the tech powers selected. There could also be a biotic squad mate causing the barrier. Or maybe it's just because the game is still in development. Who knows?
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Post by The Elder King on Dec 6, 2016 21:12:53 GMT
It sounds more like mass effect 1, I guess. If BioWare for once can do something more useful in terms of in-game information or solid auto-builds, guides it would be okay. Overall, I did like ME2 simplicity though, so it has to be very intuitive and truly cool to beat that for me personally. Maybe we can put support skills on the companions instead of the Ryder too, like in ME1.... It does seem that the companions will still be more simply built, as in ME2/3; and that they'll be support-savvy. They intentionally chose to quasi-solo those fights in the gameplay trailer, since they weren't yet wanting to emphasize companion combat roles. Still, you could see Liam throwing up shields and setting up combos. I'd bet they have synergistic support powers of which we haven't yet learned. One of Cora's first, long ago "leaked" powers was a biotic shield. It's still unconfirmed, but it wouldn't be surprising, given what we've seen. Let them support. Let us kick ass! They said the squadmates will be more important, even vital, this time, so I expect them to be more efficient and supportive.
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Post by KaiserShep on Dec 6, 2016 21:22:22 GMT
I want squadmates to bring lots of popcorn so they can watch biotic divebombing.
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Post by Deleted on Dec 6, 2016 21:22:31 GMT
Ha-ha, so long as they are not like in swtor after they rebuild them. It was like playing with a World Boss as your 'side-kick'.
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Post by Atemporal Vanguardian-Debugger on Dec 6, 2016 21:24:01 GMT
No problem for me only need a sniper rifle; biotics will do the rest.
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Post by warbaby2 on Dec 6, 2016 21:26:35 GMT
It does seem that the companions will still be more simply built, as in ME2/3; and that they'll be support-savvy. They intentionally chose to quasi-solo those fights in the gameplay trailer, since they weren't yet wanting to emphasize companion combat roles. Still, you could see Liam throwing up shields and setting up combos. I'd bet they have synergistic support powers of which we haven't yet learned. One of Cora's first, long ago "leaked" powers was a biotic shield. It's still unconfirmed, but it wouldn't be surprising, given what we've seen. Let them support. Let us kick ass! They said the squadmates will be more important, even vital, this time, so I expect them to be more efficient and supportive. Hah, well, that would also be a first... at least in ME.
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