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Post by Cypher on Mar 3, 2017 7:41:22 GMT
I just hope that either the combat drone go out and attack enemies or the Sentry Turret can be upgraded for mobility. I need my drone on my Annihilation+Nova+Charge moveset.
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Post by PillarBiter on Mar 3, 2017 9:35:02 GMT
I just hope that either the combat drone go out and attack enemies or the Sentry Turret can be upgraded for mobility. I need my drone on my Annihilation+Nova+Charge moveset. Sorry to dissapoint, but drones dissapear if you switch profiles... Unless you meant playing as an engineer with annihilation/nova/charge
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Post by ProbeAway on Mar 3, 2017 11:07:36 GMT
I just hope that either the combat drone go out and attack enemies or the Sentry Turret can be upgraded for mobility. I need my drone on my Annihilation+Nova+Charge moveset. You might want to unlock Remnant VI then. That power is... ...basically your own pet Remnant Observer that follows you around and shoots a beam weapon and potentially missiles (maybe with a particular upgrade?) at enemies. You can also direct it to attack specific enemies. You can direct Sentry Turret to attack specific enemies but I don't know how far it can move.
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Post by lexxxich on Mar 3, 2017 16:14:42 GMT
Seeing how long the CD times are in base state, I think the shortest one will be able to make them with profile bonuses and gear amounts to 6-9 seconds. Which would be OK (ME1 had even longer CDs), but with 3 powers at a time limit, it seems that even with a power-focused profile you are going to be shooting 80% of the combat time. Which also gives me an impression that Favourites/profile changing is not meant to be an in-combat thing, since changing to a power-focused profile is only going to make you weaker - weapon damage gets lowered and abilities are unavailable for their CD duration. Doing it the other way around - changing from, say, engy profile to soldier, seems to be more viable as you get the main bonus of increased weapon damage right away, and a lot of combat powers are limited by charges instead of CDs. Still, most likely drones/turrets/singularities are going to be re-set/destroyed if you switch to a powerset that doesn't have them bound.
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Post by ProbeAway on Mar 4, 2017 6:12:51 GMT
Seeing how long the CD times are in base state, I think the shortest one will be able to make them with profile bonuses and gear amounts to 6-9 seconds. Which would be OK (ME1 had even longer CDs), but with 3 powers at a time limit, it seems that even with a power-focused profile you are going to be shooting 80% of the combat time. Which also gives me an impression that Favourites/profile changing is not meant to be an in-combat thing, since changing to a power-focused profile is only going to make you weaker - weapon damage gets lowered and abilities are unavailable for their CD duration. Doing it the other way around - changing from, say, engy profile to soldier, seems to be more viable as you get the main bonus of increased weapon damage right away, and a lot of combat powers are limited by charges instead of CDs. Still, most likely drones/turrets/singularities are going to be re-set/destroyed if you switch to a powerset that doesn't have them bound. I dunno about that. Even 9 second cooldowns means you would be able to fire off a power every 3 seconds, which is about as frequent as in ME3. It doesn't leave a heap of time for shooting enemies and directing your squadmates in between. The difference is that you won't have access to ALL of your powers every 3 seconds, so you need to be a bit smarter about which power you use and when. I agree that a profile with consumables instead of powers is a good plan B in combat, although it doesn't have to be a soldier profile. For example, you could set it up as an explorer profile for extra mobility (biotic blink) or a sentinel profile for extra shielding. There are so many choices!
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Post by lastpawn on Mar 4, 2017 6:33:51 GMT
Seeing how long the CD times are in base state, I think the shortest one will be able to make them with profile bonuses and gear amounts to 6-9 seconds. Which would be OK (ME1 had even longer CDs), but with 3 powers at a time limit, it seems that even with a power-focused profile you are going to be shooting 80% of the combat time. Which also gives me an impression that Favourites/profile changing is not meant to be an in-combat thing, since changing to a power-focused profile is only going to make you weaker - weapon damage gets lowered and abilities are unavailable for their CD duration. Doing it the other way around - changing from, say, engy profile to soldier, seems to be more viable as you get the main bonus of increased weapon damage right away, and a lot of combat powers are limited by charges instead of CDs. Still, most likely drones/turrets/singularities are going to be re-set/destroyed if you switch to a powerset that doesn't have them bound. I dunno about that. Even 9 second cooldowns means you would be able to fire off a power every 3 seconds, which is about as frequent as in ME3. It doesn't leave a heap of time for shooting enemies and directing your squadmates in between. The difference is that you won't have access to ALL of your powers every 3 seconds, so you need to be a bit smarter about which power you use and when. I agree that a profile with consumables instead of powers is a good plan B in combat, although it doesn't have to be a soldier profile. For example, you could set it up as an explorer profile for extra mobility (biotic blink) or a sentinel profile for extra shielding. There are so many choices! Not quite, in ME3 an adept could biotic combo via Pull + Throw with 1.2 seconds CD each. It looks like Bioware wants to somewhat limit power spam, which all things considered I agree with. But I don't think we'll be shooting 80% of the time, because the nature of combat is changed. With many more opportunities to move around the battlefield, I imagine a lot more time will be spent maneuvering around -- at least on higher difficulties -- rather than sitting behind cover and taking pot shots.
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Post by nolerhn on Mar 4, 2017 6:39:22 GMT
Seeing how long the CD times are in base state, I think the shortest one will be able to make them with profile bonuses and gear amounts to 6-9 seconds. Which would be OK (ME1 had even longer CDs), but with 3 powers at a time limit, it seems that even with a power-focused profile you are going to be shooting 80% of the combat time. Which also gives me an impression that Favourites/profile changing is not meant to be an in-combat thing, since changing to a power-focused profile is only going to make you weaker - weapon damage gets lowered and abilities are unavailable for their CD duration. Doing it the other way around - changing from, say, engy profile to soldier, seems to be more viable as you get the main bonus of increased weapon damage right away, and a lot of combat powers are limited by charges instead of CDs. Still, most likely drones/turrets/singularities are going to be re-set/destroyed if you switch to a powerset that doesn't have them bound. I dunno about that. Even 9 second cooldowns means you would be able to fire off a power every 3 seconds, which is about as frequent as in ME3. It doesn't leave a heap of time for shooting enemies and directing your squadmates in between. The difference is that you won't have access to ALL of your powers every 3 seconds, so you need to be a bit smarter about which power you use and when. I agree that a profile with consumables instead of powers is a good plan B in combat, although it doesn't have to be a soldier profile. For example, you could set it up as an explorer profile for extra mobility (biotic blink) or a sentinel profile for extra shielding. There are so many choices! I'm not so sure that switching your current 3 powers necessarily always puts your skills on CD. Swapping profiles for (Going from, say, infiltrator to vanguard) sure does, but I don't think we've seen what happens if you switch from say, an adept to another adept favorite with a 2nd set of biotic abilities. Prom a pcgamer article that gives me the idea: You can also switch profiles in the middle of combat, though doing so will cause all “creations” from previous profiles - such as assault turrets and lingering biotic powers like Singularity - to disappear. It will also put your currently equipped powers on a cooldown, which will vary with weight, profile and certain skills (see next section), so it seems switching profiles is a more drastic measure than switching favourites. Bear this in mind if you decide you need a particular profile’s buffs. 'Switching profiles seems more drastic than switching favorites' That's my take, but no clue if I'm right.
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Post by ProbeAway on Mar 4, 2017 7:00:12 GMT
I dunno about that. Even 9 second cooldowns means you would be able to fire off a power every 3 seconds, which is about as frequent as in ME3. It doesn't leave a heap of time for shooting enemies and directing your squadmates in between. The difference is that you won't have access to ALL of your powers every 3 seconds, so you need to be a bit smarter about which power you use and when. I agree that a profile with consumables instead of powers is a good plan B in combat, although it doesn't have to be a soldier profile. For example, you could set it up as an explorer profile for extra mobility (biotic blink) or a sentinel profile for extra shielding. There are so many choices! I'm not so sure that switching your current 3 powers necessarily always puts your skills on CD. Swapping profiles for (Going from, say, infiltrator to vanguard) sure does, but I don't think we've seen what happens if you switch from say, an adept to another adept favorite with a 2nd set of biotic abilities. Prom a pcgamer article that gives me the idea: You can also switch profiles in the middle of combat, though doing so will cause all “creations” from previous profiles - such as assault turrets and lingering biotic powers like Singularity - to disappear. It will also put your currently equipped powers on a cooldown, which will vary with weight, profile and certain skills (see next section), so it seems switching profiles is a more drastic measure than switching favourites. Bear this in mind if you decide you need a particular profile’s buffs. 'Switching profiles seems more drastic than switching favorites' That's my take, but no clue if I'm right. I'm not really sure what they're talking about because changing favourites is the only way they've shown that you can switch profiles during combat. Every other time they have changed a profile or loadout has been at a terminal of some sort. And switching favourites during combat definitely puts powers on cooldown. I doubt this changes if the favourite you switch to is the same profile.
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Post by lexxxich on Mar 4, 2017 10:16:14 GMT
I dunno about that. Even 9 second cooldowns means you would be able to fire off a power every 3 seconds, which is about as frequent as in ME3. It doesn't leave a heap of time for shooting enemies and directing your squadmates in between. The difference is that you won't have access to ALL of your powers every 3 seconds, so you need to be a bit smarter about which power you use and when. I agree that a profile with consumables instead of powers is a good plan B in combat, although it doesn't have to be a soldier profile. For example, you could set it up as an explorer profile for extra mobility (biotic blink) or a sentinel profile for extra shielding. There are so many choices! While technically it's true, about "every 3 seconds", in practice, especially with biotics, you'd want to make combos. Which means one combo explosion every 9 seconds. And you can't prime (read CC) anything with shields or armour (except with maybe annihilation field, which ups you CDs by 100% and is close range). It might get closer to ME2 state of powers, when most of the time, especially on higher difficulty, you just matched the colour of HP-bar with a power. Except we don't seem to have any warp analogue now, so we'll be using Incinerate against armour.
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Post by ProbeAway on Mar 4, 2017 10:45:04 GMT
I dunno about that. Even 9 second cooldowns means you would be able to fire off a power every 3 seconds, which is about as frequent as in ME3. It doesn't leave a heap of time for shooting enemies and directing your squadmates in between. The difference is that you won't have access to ALL of your powers every 3 seconds, so you need to be a bit smarter about which power you use and when. I agree that a profile with consumables instead of powers is a good plan B in combat, although it doesn't have to be a soldier profile. For example, you could set it up as an explorer profile for extra mobility (biotic blink) or a sentinel profile for extra shielding. There are so many choices! While technically it's true, about "every 3 seconds", in practice, especially with biotics, you'd want to make combos. Which means one combo explosion every 9 seconds. And you can't prime (read CC) anything with shields or armour (except with maybe annihilation field, which ups you CDs by 100% and is close range). It might get closer to ME2 state of powers, when most of the time, especially on higher difficulty, you just matched the colour of HP-bar with a power. Except we don't seem to have any warp analogue now, so we'll be using Incinerate against armour. That depends on your loadout, since you could theoretically make two rapid combos by using a primer (e.g. singularity or annihilation field) that can either prime multiple enemies and/or survive a detonation, and then follow up with two detonators. There's also the fact that there is greater opportunity for cross-class detonations than in ME3, so you could prime shielded or armoured targets with a tech power (e.g. overload or cryo beam) and then detonate that with throw or lance. And that's assuming no biotics can prime protected enemies. You're right that it won't quite be the BE-fest that ME3 was (and I'm going to miss warp and reave as all-purpose skills) but IMO there are enough other benefits with the new loadout flexibility that power heavy playstyles should still be very viable.
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Post by PillarBiter on Mar 4, 2017 11:40:37 GMT
While technically it's true, about "every 3 seconds", in practice, especially with biotics, you'd want to make combos. Which means one combo explosion every 9 seconds. And you can't prime (read CC) anything with shields or armour (except with maybe annihilation field, which ups you CDs by 100% and is close range). It might get closer to ME2 state of powers, when most of the time, especially on higher difficulty, you just matched the colour of HP-bar with a power. Except we don't seem to have any warp analogue now, so we'll be using Incinerate against armour. That depends on your loadout, since you could theoretically make two rapid combos by using a primer (e.g. singularity or annihilation field) that can either prime multiple enemies and/or survive a detonation, and then follow up with two detonators. There's also the fact that there is greater opportunity for cross-class detonations than in ME3, so you could prime shielded or armoured targets with a tech power (e.g. overload or cryo beam) and then detonate that with throw or lance. And that's assuming no biotics can prime protected enemies. You're right that it won't quite be the BE-fest that ME3 was (and I'm going to miss warp and reave as all-purpose skills) but IMO there are enough other benefits with the new loadout flexibility that power heavy playstyles should still be very viable. This. an all power character will DEFINITELY be a possibility. They created very flexible systems for just about everything else. So it stands to reason they'd have done this for powers as well.
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Post by gipsydangeresque on Mar 4, 2017 12:01:15 GMT
Don't forget that abilities that consume your shield/barriers and have no cooldown will probably be available immediately after switching profiles, the two I know of that can do that are Biotic Lance and Nova. I think there is potential to be taken advantage of, there.
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Post by ProbeAway on Mar 4, 2017 20:19:09 GMT
Don't forget that abilities that consume your shield/barriers and have no cooldown will probably be available immediately after switching profiles, the two I know of that can do that are Biotic Lance and Nova. I think there is potential to be taken advantage of, there. Good point!
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Post by PillarBiter on Mar 5, 2017 11:01:50 GMT
Don't forget that abilities that consume your shield/barriers and have no cooldown will probably be available immediately after switching profiles, the two I know of that can do that are Biotic Lance and Nova. I think there is potential to be taken advantage of, there. Good point! Imagine a tech skill taking yoir shield. How awesome woul that be? E. G. Flamethrowering something until you're out of shield, energy drain and perform a tech combo, flamethrower again!
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Post by PillarBiter on Mar 6, 2017 7:47:26 GMT
after some more thinking, you could create a ridiculously powerful sentinel like this. Kind of like a tech vanguard! Use the sentinel profile for additional shields. Have energy drain, flamethrower and charge. You'd be able to create all kinds of combos (explosion and electricity combo's), have multiple ways to replenish your shields, have a powerful shield to start with, flamethrower constantly available for CQB...
Hot damn, I'm kind of hoping this is an option! C'moooooon flamethrower shield use! Somebody show me the flamethrower evolution tree!
Although, in all fairness, you could probably create a similar unkillable sentinel without shield use by just having energyy drain, flamethrower/incinerate and backlash. But then you'd have a less tech vanguardy type...
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Post by ProbeAway on Mar 6, 2017 8:40:33 GMT
after some more thinking, you could create a ridiculously powerful sentinel like this. Kind of like a tech vanguard! Use the sentinel profile for additional shields. Have energy drain, flamethrower and charge. You'd be able to create all kinds of combos (explosion and electricity combo's), have multiple ways to replenish your shields, have a powerful shield to start with, flamethrower constantly available for CQB... Hot damn, I'm kind of hoping this is an option! C'moooooon flamethrower shield use! Somebody show me the flamethrower evolution tree! Although, in all fairness, you could probably create a similar unkillable sentinel without shield use by just having energyy drain, flamethrower/incinerate and backlash. But then you'd have a less tech vanguardy type...Good news: the flamethrower tree is in the OP! Just under the January 4 heading. Bad news: apparently no shield-use evolution. I kinda feel like the poo-pooer of ideas in this thread sometimes :/
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Post by PillarBiter on Mar 6, 2017 10:12:52 GMT
after some more thinking, you could create a ridiculously powerful sentinel like this. Kind of like a tech vanguard! Use the sentinel profile for additional shields. Have energy drain, flamethrower and charge. You'd be able to create all kinds of combos (explosion and electricity combo's), have multiple ways to replenish your shields, have a powerful shield to start with, flamethrower constantly available for CQB... Hot damn, I'm kind of hoping this is an option! C'moooooon flamethrower shield use! Somebody show me the flamethrower evolution tree! Although, in all fairness, you could probably create a similar unkillable sentinel without shield use by just having energyy drain, flamethrower/incinerate and backlash. But then you'd have a less tech vanguardy type...Good news: the flamethrower tree is in the OP! Just under the January 4 heading. Bad news: apparently no shield-use evolution. I kinda feel like the poo-pooer of ideas in this thread sometimes :/ I died a little inside. Allright, then poo-poohead. Tell me this: anyone know what skills vetra has?
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Post by ProbeAway on Mar 6, 2017 12:05:13 GMT
Good news: the flamethrower tree is in the OP! Just under the January 4 heading. Bad news: apparently no shield-use evolution. I kinda feel like the poo-pooer of ideas in this thread sometimes :/ I died a little inside. Allright, then poo-poohead. Tell me this: anyone know what skills vetra has? Nope, aside from power armour.
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Post by sentinel87 on Mar 6, 2017 14:27:50 GMT
Do we know how ammo powers work yet?
Some screenshots suggest they are consumables now. Would that mean they last for an entire mission or a set amount of time?
As a primarily solder player different ammo powers were fun to play around with, I especially like incendiary and cryo.
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Post by PillarBiter on Mar 6, 2017 14:34:20 GMT
Do we know how ammo powers work yet? Some screenshots suggest they are consumables now. Would that mean they last for an entire mission or a set amount of time? As a primarily solder player different ammo powers were fun to play around with, I especially like incendiary and cryo. I believe I read somewhere in the twitter thread (waaaaaay back) that, when activated, they work for the next X thermal clips. Don't rememberhow much X is though. Also, wonder how this works with overheat systems.
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Post by bryanky5 on Mar 6, 2017 14:38:57 GMT
Do we know how ammo powers work yet? Some screenshots suggest they are consumables now. Would that mean they last for an entire mission or a set amount of time? As a primarily solder player different ammo powers were fun to play around with, I especially like incendiary and cryo. I believe I read somewhere in the twitter thread (waaaaaay back) that, when activated, they work for the next X thermal clips. Don't rememberhow much X is though. Also, wonder how this works with overheat systems. Fairly sure it was three clips, I hope this can be increased because three clips would deplete so quickly
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Post by kevpool184 on Mar 6, 2017 15:37:26 GMT
I believe I read somewhere in the twitter thread (waaaaaay back) that, when activated, they work for the next X thermal clips. Don't rememberhow much X is though. Also, wonder how this works with overheat systems. Fairly sure it was three clips, I hope this can be increased because three clips would deplete so quickly what i'm more curious about though, is how they will work on clipless weapons like those with beams and the vintage heat sink.
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Post by PillarBiter on Mar 7, 2017 11:10:22 GMT
Is there anyone here who: - cares about this thread - has early EA acces - has the ability to capture videos - has the goodwill to make a video which showcases all evolution trees of all skills, including the optional evolutions Us normal people would be ever so grateful...
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Post by ProbeAway on Mar 7, 2017 11:12:43 GMT
Is there anyone here who: - cares about this thread - has early EA acces - has the ability to capture videos - has the goodwill to make a video which showcases all evolution trees of all skills, including the optional evolutions Us normal people would be ever so grateful... +1 I'm sure someone will post something about it on youtube.
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Post by ProbeAway on Mar 7, 2017 11:14:26 GMT
Fairly sure it was three clips, I hope this can be increased because three clips would deplete so quickly what i'm more curious about though, is how they will work on clipless weapons like those with beams and the vintage heat sink. It would be fun if they lasted until your weapon next overheated. Then you would be rewarded for being careful about managing your firepower.
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