riou
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Post by riou on Mar 16, 2017 12:30:57 GMT
Invasion seems like a tech version of a combination of Warp and Dark Channel. Every time it's used, it does SOME damage to enemies, and according to it's description, it lowers enemy defense and CAN spread to other targets. I'm not sure if it primes or detonates anything.
One thing that bugs me is the fact a LOT of the Combat-type powers use the power cells. And ammo-types apparently are consumables rather than a power. I just feel like anyone playing a straight-Soldier might be a little gypped in the Powers department. BUT the profile passives and Combat passives probably more than make up for that.
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lastpawn
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Post by lastpawn on Mar 16, 2017 12:42:59 GMT
Hey guiys. I have early access, and if anyone wants info about a particluar skill, I can provide it. Just... not all of them, as I kind of want to enjoy my 10 measly hours Please make a request here if needed! Thanks. I actually have a very specific request. Could you look up Throw's final 2 evolution options (so both rank 5 and 6 options)? I thought I had those down but... I didn't (and too late now).
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Post by PillarBiter on Mar 16, 2017 12:48:44 GMT
Hey guiys. I have early access, and if anyone wants info about a particluar skill, I can provide it. Just... not all of them, as I kind of want to enjoy my 10 measly hours Please make a request here if needed! Thanks. I actually have a very specific request. Could you look up Throw's final 2 evolution options (so both rank 5 and 6 options)? I thought I had those down but... I didn't (and too late now). I'm doing this by heart now, I'll double check later. But 5 makes throw a primer, and 6 makes throw do a double throw. Don't know the other options of 5 and 6 by heart.
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Post by lastpawn on Mar 16, 2017 13:35:28 GMT
Thanks. I actually have a very specific request. Could you look up Throw's final 2 evolution options (so both rank 5 and 6 options)? I thought I had those down but... I didn't (and too late now). I'm doing this by heart now, I'll double check later. But 5 makes throw a primer, and 6 makes throw do a double throw. Don't know the other options of 5 and 6 by heart. Yeah, thanks. I remember I was going to try looking into the whole Throw being a primer (and what you have to give up for it) and then... just forgot about it.
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Post by Broken Boss on Mar 16, 2017 18:03:57 GMT
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lastpawn
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Post by lastpawn on Mar 16, 2017 18:30:04 GMT
Here's a complete list of every skill in the game (including passives).
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Post by ProbeAway on Mar 16, 2017 20:06:40 GMT
Here's a complete list of every skill in the game (including passives). Nice, I'll add this to the OP when I get a chance!
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Post by akaile on Mar 16, 2017 20:22:34 GMT
Hey guiys. I have early access, and if anyone wants info about a particluar skill, I can provide it. Just... not all of them, as I kind of want to enjoy my 10 measly hours Please make a request here if needed! Do you know the squad powers? Been looking for Jaal's and Vetras, but cant find anything about it haha
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Post by cheezyaj on Mar 17, 2017 6:42:56 GMT
Do you know the squad powers? Been looking for Jaal's and Vetras, but cant find anything about it haha Vetra has Power Armor, Concussive Shot, and Turbocharge. Note that her Turbocharge differs drastically from Ryder's. Check it out below: Unsure about Jaal. The 10-hour trial limits the player at a certain point of the game before we meet Jaal.
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Post by souljahbill14 on Mar 17, 2017 14:12:58 GMT
I'm loving playing as a shotgun Sentinel. Once I get this thing leveled up, it's going to be a beast. When you pick Leader as your background, you start off with Energy Drain as your initial power. I got Annihilation Field as power 2 and Lance as number 3. That's 2 shield restoring powers when leveled up and a power that can use shields instead of cooldowns. I'm gonna invest into all the passives before I start branching off with new powers but I can already see I'm going to have a ton of fun with this build.
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Post by cheezyaj on Mar 17, 2017 21:07:36 GMT
I'm loving playing as a shotgun Sentinel. Once I get this thing leveled up, it's going to be a beast. When you pick Leader as your background, you start off with Energy Drain as your initial power. I got Annihilation Field as power 2 and Lance as number 3. That's 2 shield restoring powers when leveled up and a power that can use shields instead of cooldowns. I'm gonna invest into all the passives before I start branching off with new powers but I can already see I'm going to have a ton of fun with this build. That actually sounds like a very sound build and could wreck havoc. Annihilation primes enemies, and then you can use both Energy Drain and Lance to detonate enemies primed by Annihilation. Combine that with a Shotgun and you can deal out some serious damage. And yes, Energy Drain can detonate any combo primer, including biotics! For me, I'm generally an Engineer, but I like to touch a little bit into Combat skills too. I've got a few powers that I'm loving so far and juggling with: Incinerate, Overload, Concussive Shot, and Turbocharge. Probably a Combat Engineer, you could say. Projectile powers for combo damage, then Turbocharge for weapon use while the combo powers are still on recharge.
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Post by XKnight on Mar 17, 2017 21:23:41 GMT
will we be able to learn our squadmates' unique powers/abilities?
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Post by PillarBiter on Mar 17, 2017 21:48:52 GMT
will we be able to learn our squadmates' unique powers/abilities? No.
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Post by XKnight on Mar 17, 2017 22:23:20 GMT
will we be able to learn our squadmates' unique powers/abilities? No. for real?? that sucks.
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Post by ProbeAway on Mar 17, 2017 22:46:24 GMT
for real?? that sucks. i suspect they will add more powers in DLC, like they did in ME2 and ME3.
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unofficialgreycolor
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Games: Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
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Post by unofficialgreycolor on Mar 19, 2017 3:15:38 GMT
Sorry guys, pre-load only. You'll have to wait for minius.
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Post by antmarch456 on Mar 19, 2017 6:19:57 GMT
Any favourite build-sets ya guys got? I don't have EA Access but so far, these are the ones I came up with...
Biotic/Sword Infiltrator (Vanguard Profile if possible): Tactical Cloak, Annihilation, Backlash "Hold The Line" (Engineer Profile): Barricade, Remnant VI, Assault Turret Arsonist (??? Profile): Tactical Cloak, Flamethrower, Incinerate "Kasumi" (Infiltrator Profile): Tactical Cloak, Invasion, Overload SMG Gunzerker (Infiltrator or Soldier Profile): Tactical Cloak, Turbocharge, ??? "Supreme Biotic-Fire Lord" (Someone thought of this build in this thread, ??? Profile): Incinerate, Pull, Throw
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Post by tomice on Mar 19, 2017 7:20:18 GMT
Pull/throw seems like an obvious midrange combo, combined with something to strip defenses like overload or turbocharge. Probably best used with adept profile.
A very entertaining playstyle may be using charge, then nova, followed by some melee stabbing. Then tactical cloak to reevaluate the situation from safety. Vanguard profile of course.
Question: will being cloaked boost charge damage?
Also, what's the best setup against powerful bosses? If an enemy is both shielded and armored, can I incinerate him first, damage his armor, then overload to destroy his shields and activate the combo detonation?
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Post by PillarBiter on Mar 19, 2017 8:04:25 GMT
Pull/throw seems like an obvious midrange combo, combined with something to strip defenses like overload or turbocharge. Probably best used with adept profile. A very entertaining playstyle may be using charge, then nova, followed by some melee stabbing. Then tactical cloak to reevaluate the situation from safety. Vanguard profile of course. Question: will being cloaked boost charge damage? Also, what's the best setup against powerful bosses? If an enemy is both shielded and armored, can I incinerate him first, damage his armor, then overload to destroy his shields and activate the combo detonation? Hvnt encountered shield/armor enemies yet. But i think the general rule is: if an enemy's shielded, they csnt be primed. THINK...
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Post by ama93 on Mar 19, 2017 8:26:07 GMT
Here's my fire Adept build. No type of protection is safe from this build and the flame really gives the Adept class some oomph while also creating interesting fire+biotic combo detonations.
Single Target:
Incinerate: Radius Impact Detonator
Pull: Duration Expose Biotic Drain
Throw: Damage and Force Duration Swift Detonation
Area of effect:
Shock Wave: Radius Recharge Speed Anti-Armor
Singularity: Radius Anti shields Expanding Singularity
Flame thrower: Damage Reach Blinding Heat
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Post by PillarBiter on Mar 19, 2017 8:40:00 GMT
I have:
explorer with incinerate, overload and singularity (I don't have singularity yet :/ ) infiltrator with turbocharge, tactcial cloak and concussive shot (concussive shot evolved to be a consumablem but don't have that yet...) if I find some more points lying around, also vanguard with charge, nova and tactical cloak.
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Post by tomice on Mar 19, 2017 12:26:12 GMT
Anyone tried the "chanelled" abilities? Like Flamethrower, cryo beam or Backlash? How does the cooldown work for those? If I just use flamethrower for half a second, is it on cooldown for the full duration? Or may I use it multiple times in quick succession (turning the cooldown indicator into some kind of "mana pool" indicator?
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Post by isaidlunch on Mar 19, 2017 12:27:57 GMT
Apparently it will take a while to unlock super spoiler Tech power. What a shame, I was looking forward to using it with Assault Turret, Invasion and the Engineer drone.
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Post by nolerhn on Mar 19, 2017 13:09:47 GMT
Classic adept with throw pull and singularity all evolved for radius and shield stripping in pull looks pretty fun.
I dunno if there's a hard cap on radius or not but it appears you can eventually get at least a 12m wide singularity for priming and shield stripping aoe goodness of pull. Singularity also appears to prime shielded enemies from what I saw, just won't lift them.....
Biotic explosions every where!
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Post by cheezyaj on Mar 20, 2017 16:41:11 GMT
Pull/throw seems like an obvious midrange combo, combined with something to strip defenses like overload or turbocharge. Probably best used with adept profile. A very entertaining playstyle may be using charge, then nova, followed by some melee stabbing. Then tactical cloak to reevaluate the situation from safety. Vanguard profile of course. Question: will being cloaked boost charge damage? Also, what's the best setup against powerful bosses? If an enemy is both shielded and armored, can I incinerate him first, damage his armor, then overload to destroy his shields and activate the combo detonation? Hvnt encountered shield/armor enemies yet. But i think the general rule is: if an enemy's shielded, they csnt be primed. THINK... Tactical Cloak will boost any damage that you deal, including Biotic Charge. Best setup for bosses is to use a primer that works on any enemy regardless of protections (i.e. Incinerate or Singularity), then using any detonator. In your case, Incinerate to prime and Overload to detonate works pretty well for a fire explosion against any target. However, if the boss still has its shield, then any damage you inflict will only damage the shield until it is fully stripped, so Overload would deal bonus damage but Incinerate and the Fire Explosion would deal normal damage, and vice versa when attacking armor. Another good alternative is to use Combat powers such as Turbocharge to bolster weapons which work well in most situations, or Omni Grenades and other powers that can be specced for Anti-Shield or Anti-Armor.
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