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Post by souljahbill14 on Mar 20, 2017 21:51:07 GMT
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Post by colfoley on Mar 20, 2017 21:59:13 GMT
Does energy drain restore shields from anything or is it just like the OT? Is turbo charge good for weapons like the Matock and Valk or is it only valuable for fully auto weapons?
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Post by cheezyaj on Mar 20, 2017 22:55:26 GMT
Does energy drain restore shields from anything or is it just like the OT? Is turbo charge good for weapons like the Matock and Valk or is it only valuable for fully auto weapons? Energy Drain restores shields on every enemy, regardless of shielding or synthetic nature. Turbocharge works well with every weapon; the Mattock got a massive nerf in rate of fire compared to the OT so Turbocharge has great utility with the Mattock. Not sure about the Valkyrie or burst fire weapons in general, though I would assume that the DPS boost (+Damage bonuses from Turbocharge) would be substantial enough to warrant using Turbocharge on them.
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Post by colfoley on Mar 21, 2017 0:21:44 GMT
Does energy drain restore shields from anything or is it just like the OT? Is turbo charge good for weapons like the Matock and Valk or is it only valuable for fully auto weapons? Energy Drain restores shields on every enemy, regardless of shielding or synthetic nature. Turbocharge works well with every weapon; the Mattock got a massive nerf in rate of fire compared to the OT so Turbocharge has great utility with the Mattock. Not sure about the Valkyrie or burst fire weapons in general, though I would assume that the DPS boost (+Damage bonuses from Turbocharge) would be substantial enough to warrant using Turbocharge on them. ...Jesus Christ. Unless they really nerfed it in some other way that sounds OP as hell. And it really changes my idea for the builds I was planning on using. Talking about Energy Drain...I mean damn.
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Post by PillarBiter on Mar 21, 2017 8:31:06 GMT
Energy Drain restores shields on every enemy, regardless of shielding or synthetic nature. Turbocharge works well with every weapon; the Mattock got a massive nerf in rate of fire compared to the OT so Turbocharge has great utility with the Mattock. Not sure about the Valkyrie or burst fire weapons in general, though I would assume that the DPS boost (+Damage bonuses from Turbocharge) would be substantial enough to warrant using Turbocharge on them. ...Jesus Christ. Unless they really nerfed it in some other way that sounds OP as hell. And it really changes my idea for the builds I was planning on using. Talking about Energy Drain...I mean damn. Energy drain does little damage, unless powered up severely. It also doesn't restore full shields by default. Overload is a lot more practical, I find. Personally, I'm investing heavily in shield recharge delay (remnant armor + combat tree evolutions), this helps a lot more.
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Post by maxzero on Mar 22, 2017 9:19:55 GMT
If you were after combos wouldn't simply alternating Energy Drain and Incinerate be the best way? Both can be specced to prime and Detonate and based on ME3 mechanics it should work fine.
2 combos every 5 seconds (with 200% recharge) using only 2 powers is pretty good.
Can grab anything you want for the 3rd power.
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Post by PillarBiter on Mar 22, 2017 9:29:08 GMT
If you were after combos wouldn't simply alternating Energy Drain and Incinerate be the best way? Both can be specced to prime and Detonate and based on ME3 mechanics it should work fine. 2 combos every 5 seconds (with 200% recharge) using only 2 powers is pretty good. Can grab anything you want for the 3rd power. You can't get to 200% recharge anymore.
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Post by kaind on Mar 22, 2017 12:46:58 GMT
Guys, I'm really confused about something.
Adept profile says that it gives biotic area damage, as I understand this, single target powers like charge would not get this bonus. But if I spec charge to have radius at first evolution, will I get this bonus?
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Post by maxzero on Mar 22, 2017 12:54:22 GMT
If you were after combos wouldn't simply alternating Energy Drain and Incinerate be the best way? Both can be specced to prime and Detonate and based on ME3 mechanics it should work fine. 2 combos every 5 seconds (with 200% recharge) using only 2 powers is pretty good. Can grab anything you want for the 3rd power. You can't get to 200% recharge anymore. So whats the cap? Because if you can't go high enough to make abilities spammable guns become the only way to max DPS.
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Post by PillarBiter on Mar 22, 2017 13:05:14 GMT
You can't get to 200% recharge anymore. So whats the cap? Because if you can't go high enough to make abilities spammable guns become the only way to max DPS. The cap is 100% (meaning, standard speed). Which is actually pretty okay, since powers have separate cooldowns. If you want more Dakka for your powers, use the ones without cooldowns (i.e. lance/nova using barrier or soldier skills using power cells).
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Post by maxzero on Mar 22, 2017 13:12:27 GMT
So whats the cap? Because if you can't go high enough to make abilities spammable guns become the only way to max DPS. The cap is 100% (meaning, standard speed). Which is actually pretty okay, since powers have separate cooldowns. If you want more Dakka for your powers, use the ones without cooldowns (i.e. lance/nova using barrier or soldier skills using power cells). So doesn't that make the majority of the +recharge or +weight specializations pointless if you run light? Suddenly a Remanent VI/Turrent build + Guns looks a lot more tempting. As awesome as they are waiting 24 seconds for a power to come up again is too slow for me.
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Post by PillarBiter on Mar 22, 2017 13:27:31 GMT
The cap is 100% (meaning, standard speed). Which is actually pretty okay, since powers have separate cooldowns. If you want more Dakka for your powers, use the ones without cooldowns (i.e. lance/nova using barrier or soldier skills using power cells). So doesn't that make the majority of the +recharge or +weight specializations pointless if you run light? Suddenly a Remanent VI/Turrent build + Guns looks a lot more tempting. As awesome as they are waiting 24 seconds for a power to come up again is too slow for me. Yes, running only light guns does not make much sense anymore. Might as well bring a second gun. If you invest heavily in a lot of passive powers of biotics or tech, you can still get a lot of fast cooldowns, though. e.g. biotic has a passive which reduces your cooldown, the more points you have invested in the biotic skill tree. Same goed for tech.
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Post by kaind on Mar 22, 2017 13:34:47 GMT
So whats the cap? Because if you can't go high enough to make abilities spammable guns become the only way to max DPS. The cap is 100% (meaning, standard speed). Which is actually pretty okay, since powers have separate cooldowns. If you want more Dakka for your powers, use the ones without cooldowns (i.e. lance/nova using barrier or soldier skills using power cells). 0% is standard cooldown, 100% is twice as fast and -100% is twice as long.
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Post by cheezyaj on Mar 22, 2017 20:07:51 GMT
The cap is 100% (meaning, standard speed). Which is actually pretty okay, since powers have separate cooldowns. If you want more Dakka for your powers, use the ones without cooldowns (i.e. lance/nova using barrier or soldier skills using power cells). 0% is standard cooldown, 100% is twice as fast and -100% is twice as long. Wait, what? This is different from what I perceive. If we are purely talking about the weapon loadout screen, 100% power recharge is equivalent to (+/-)0% cooldown bonus, meaning that the power is at its default and minimum recharge rate as listed in its skill tree (disregarding cooldown bonuses from skill upgrades and other skill trees). There is no such thing as +100% cooldown bonus or +X% cooldown bonus from weapon encumbrance as like in ME3. There is only -X% cooldown for weapon encumbrance which makes power cooldowns longer, meaning you can't go lower than the base cooldown of a power using only weapon weight. It looks like this has a maximum cap of -150 or -200% cooldown penalty, which is equivalent to 2.5x and 3x base cooldown respectively, though its very rare to get that high. Even -100% (2x base cooldown) is quite difficult to obtain unless you want to carry more than 2 weapons. You can still get +X% cooldown bonuses from power trees and other bonuses to speed up your base power cooldown. Optimally, you would want to go for as much power cooldown bonuses as possible while striking a balance with weapon weight. By balance, I mean minimizing your encumbrance penalty (the -X%) but not going super light so as to waste your weight capacity, since you can carry a certain amount before weapon weight starts affecting your cooldowns.
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Post by eamon696 on Mar 22, 2017 20:30:11 GMT
Guys, I have a question that has probably already been answered, but how do I map alternative power sets to favorites? I'm so confused because it is not working. I have profiles unlocked and everything, but I just have no clue.
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Post by kaind on Mar 22, 2017 20:35:09 GMT
Wait, what? This is different from what I perceive. If we are purely talking about the weapon loadout screen, 100% power recharge is equivalent to (+/-)0% cooldown bonus, meaning that the power is at its default and minimum recharge rate as listed in its skill tree (disregarding cooldown bonuses from skill upgrades and other skill trees). There is no such thing as +100% cooldown bonus or +X% cooldown bonus from weapon encumbrance as like in ME3. There is only -X% cooldown for weapon encumbrance which makes power cooldowns longer, meaning you can't go lower than the base cooldown of a power using only weapon weight. It looks like this has a maximum cap of -150 or -200% cooldown penalty, which is equivalent to 2.5x and 3x base cooldown respectively, though its very rare to get that high. Even -100% (2x base cooldown) is quite difficult to obtain unless you want to carry more than 2 weapons. You can still get +X% cooldown bonuses from power trees and other bonuses to speed up your base power cooldown. Optimally, you would want to go for as much power cooldown bonuses as possible while striking a balance with weapon weight. By balance, I mean minimizing your encumbrance penalty (the -X%) but not going super light so as to waste your weight capacity, since you can carry a certain amount before weapon weight starts affecting your cooldowns. Oh yeah you're right, nvm I'm dumb.
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Post by cheezyaj on Mar 22, 2017 20:47:34 GMT
Guys, I have a question that has probably already been answered, but how do I map alternative power sets to favorites? I'm so confused because it is not working. I have profiles unlocked and everything, but I just have no clue. You would have to go the Skills menu, and assign each power to the Power loadout at the bottom. After you have created a power loadout (make sure you have selected your desired Proflile too), switch to the Favorites tab, select a Favorites slot (1-4) then press the button that says "Save Currently Equipped". Basically, whatever skills you have as your current power loadout will be used to create the new Favorites loadout.
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Post by ama93 on Mar 23, 2017 16:30:11 GMT
I've been having so much fun seeing what works and what doesn't work with my play style and squad mates (Hi Vetra and Peebee). I've pretty much settled on a tanky support sentinel only build using Shotguns and Handguns and plenty of powers for both ranged and melee situations. Should be complete by lvl53 if my calculations are correct. Skills... Favorites 1: Basically my melee build when I'm in the open field. I use this for regular battles that are melee friendly.
-Charge *Damage and Force *Power Synergy *Bastion
-Energy Drain *Effectiveness *Extended Drain *Team Drain
-Nova *Damage and Force *Anti Armor *Shield Powered
Favorites 2: My ranged type build for bosses and things that you don't want to get too close to -Overload *Recharge Speed *Charged Overload *Maximum Charge
-Incinerate *Radius *Impact *Double Incinerate
-Singularity *Duration *Recharge Speed *Expanding Singularity
Favorites 3: Just because I need somewhere to put my constructs -Assault turret *Durability *Omni Link *Flame Thrower
-Remnant VI *Expedited Repairs *Close Combat Module *Electric Beam
Passives... Barrier -Unyielding -Biotic Alacrity -Active Barrier
Offensive Biotics: -Amplitude -Detonation -Biotic Expert
Containment: -Radius -Shield Detonation -Event Horizon
Team Support: -Squad Offense -Team Recovery -Defense Grid
Offensive Tech: -Anti Shields -Detonators -Elemental Tech
Auxiliary Systems: -Weapon Mass reduction -Enduring Tech -Shield Feedback
Shotguns: *Weight *Clipsize *Damage and Force
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Post by Wintermist on Mar 23, 2017 20:52:59 GMT
I've been playing as Engineer this whole time and I'm at level 39 now, only been using the same skills the whole time because of this limitation of how many skills you can have out at a time. Swapping favourite isn't any use because of the cooldown it causes, might as well stay on the very same 2 skills, the primer and the detonator because there's nothing to gain by swapping.
This is something I really hope they do something about. Why level up and have access to all these skills when you can't effectively use them anyway through the whole game. I would think the most optimal build would be Infiltrator, 1 cloak, 1 primer and 1 detonator and the rest in weapons and support passives. Dull, like really dull. It's a good thing the story is still fun, but this level up system is just plain dull.
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Post by souljahbill14 on Mar 23, 2017 20:56:19 GMT
I've been playing as Engineer this whole time and I'm at level 39 now, only been using the same skills the whole time because of this limitation of how many skills you can have out at a time. Swapping favourite isn't any use because of the cooldown it causes, might as well stay on the very same 2 skills, the primer and the detonator because there's nothing to gain by swapping. This is something I really hope they do something about. Why level up and have access to all these skills when you can't effectively use them anyway through the whole game. I would think the most optimal build would be Infiltrator, 1 cloak, 1 primer and 1 detonator and the rest in weapons and support passives. Dull, like really dull. It's a good thing the story is still fun, but this level up system is just plain dull. Dull to you but I play a Sentinel with Energy Drain, Annihilation Field, and Lance toying a shotgun. Not everyone's play style is the same and there are more than enough powers to play with as opposed to playing a min-max optimal build type character.
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Post by Wintermist on Mar 23, 2017 21:00:03 GMT
I've been playing as Engineer this whole time and I'm at level 39 now, only been using the same skills the whole time because of this limitation of how many skills you can have out at a time. Swapping favourite isn't any use because of the cooldown it causes, might as well stay on the very same 2 skills, the primer and the detonator because there's nothing to gain by swapping. This is something I really hope they do something about. Why level up and have access to all these skills when you can't effectively use them anyway through the whole game. I would think the most optimal build would be Infiltrator, 1 cloak, 1 primer and 1 detonator and the rest in weapons and support passives. Dull, like really dull. It's a good thing the story is still fun, but this level up system is just plain dull. Dull to you but I play a Sentinel with Energy Drain, Annihilation Field, and Lance toying a shotgun. Not everyone's play style is the same and there are more than enough powers to play with as opposed to playing a min-max optimal build type character. That is not what I'm talking about. What I mean is that I can only have 3 skills at one time out, even if I place the others in the favourites part, as soon as I swap to another favourite it puts all skills on a cooldown, making it so there's no benefit at all to swap to another set of skills. If we would have access to 5 or even 6 skills at the same time there would be more variation. I'm not unhappy with the skills themselves, but the fact we can't use them all effectively.
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Post by souljahbill14 on Mar 23, 2017 21:11:30 GMT
Dull to you but I play a Sentinel with Energy Drain, Annihilation Field, and Lance toying a shotgun. Not everyone's play style is the same and there are more than enough powers to play with as opposed to playing a min-max optimal build type character. That is not what I'm talking about. What I mean is that I can only have 3 skills at one time out, even if I place the others in the favourites part, as soon as I swap to another favourite it puts all skills on a cooldown, making it so there's no benefit at all to swap to another set of skills. If we would have access to 5 or even 6 skills at the same time there would be more variation. I'm not unhappy with the skills themselves, but the fact we can't use them all effectively. That I get but you can really wreck shop with just 3. Not that I wouldn't mind being able to use more but you'd probably just be using different powers to do essentially the same thing (instead fire explosion as opposed to tech explosion for instance).
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Post by ProbeAway on Mar 23, 2017 21:14:52 GMT
Dull to you but I play a Sentinel with Energy Drain, Annihilation Field, and Lance toying a shotgun. Not everyone's play style is the same and there are more than enough powers to play with as opposed to playing a min-max optimal build type character. That is not what I'm talking about. What I mean is that I can only have 3 skills at one time out, even if I place the others in the favourites part, as soon as I swap to another favourite it puts all skills on a cooldown, making it so there's no benefit at all to swap to another set of skills. If we would have access to 5 or even 6 skills at the same time there would be more variation. I'm not unhappy with the skills themselves, but the fact we can't use them all effectively. I'm finding that I agree with you a bit. So far I've only bothered unlocking four active skills (overload, cryo beam, pull and lance) because I don't see the benefit in swapping profiles yet. Most fights don't last long enough to justify putting all of your powers on cooldown at once. When I've got enough points to invest in passives and profiles to reduce my cooldowns I'll reevaluate. I do love the flexibility of choosing powers from any class but I really hope they consider bringing back the power wheel (for 5-7 powers plus pause plus squadmate orders) in future instalments.
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Post by PillarBiter on Mar 24, 2017 16:48:55 GMT
I'm rocking an infiltrator with revenant and black-widow at the moment, using energy drain and incinerate, both primers and detonators, and turbocharge ( this so much). This gets me out of most fights without any problems. initiallym i tried to focus for multiple favorites, but in practice this doesn't pan out. Now I'm level 20, but once my infiltrator is done, I'm going for vanguard with charge, tactical cloak and something else (don't know what yet, depending on how good nova is). Favorites are good and all, but if you don't have a basic build to fall back on and spread your points out, you're going to get yourself killed waiting for cooldowns. Enemies are damned agressive, even on normal! I love it
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Post by colfoley on Mar 26, 2017 5:22:04 GMT
I've come to the conclusion that the profile switching/ favorites thing is as much about preparation as it is about on the fly decision making. That is why you have to look at a likely tactical situation, pick the profile you feel matches, and then go with it. So if you have a profile you use for long range sniping you might use it out in the open or large areas. Then you might have one for Remnant, one for Kett, and one for CQB situations. The only time you really have to switch your favorites, ideally, is when you have to transition between one and the other. So like if you were long range and now you want to go in close. So in the spirit of that...and the spirit of Papa Ryder. I have been thinking of some builds since I am still pretty early in the game. Profile: Tech Support. (Engineer) Powers: Overload Tactical Cloak Remnant VI. Tactics: Stay at distance and cover the enemy with long range pistol fire. Whittling the enemy down with bug bites slowly over time. Send in Remnant VI and/ or close in teamates (Drack, Cora) in order to distract the enemy and provide for more opprotunities to fire. Profile: Technical Brawler (Sentinel) Powers: Energy Drain Tactical Cloak Incinerate Tactics: When the option to stay at range just does not exisist or Ryder wants to close in for the kill, she can now do so, and restore part of her shields. This profile is named this way for when I was out of ammo I tactical cloaked and slammed a omni blade into a Kett's chest cavity...then let out a scream of triumph. Profile: On the Range (Sentinel) Powers: Energy Drain Invasion Backlash (though may replace one of these with Barricade as I have thought that could make a good power because of one of the guides) Tactics: When Ryder is out exploring and there is little cover around, gives her the ability to be more tanky and can essentially become the cover. Which leaves my fourth profile but really have no idea at this point. May go Backlash. May go Singularity. May go even a power that I do not traditionally like...but I imagine I will have a long time building up the other three favorites anyways.
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