Sailears
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Post by Sailears on Jan 5, 2017 6:38:49 GMT
I'm very happy to see the ability to "charge up" a power for additional effect like Overload by holding the button. This should open up some creative play.
Hopefully this extends to several biotic abilities too, increasing force/damage/duration or whatever makes sense for the power.
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Post by Vall on Jan 5, 2017 6:45:47 GMT
Hmmm...Combat Drone doesn't seem to be in Tech Powers list, but is mentioned on Engineer profile The list seems to be -Overload -Incinerate -Assault Turret -Cryo Beam -Energy Drain -Tactical Cloak -Flamethrower -Remnant VI -Invasion and passives Also, there seems to be some kind of "Tech Force" stat separate from Tech power damage Edit: Looking at it again, Remnant VI seems to be fully upgraded...maybe Remnant VI is the name of upgrade in last tier of Combat Drone and it changes name of the skill? We will see
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Post by SofaJockey on Jan 5, 2017 10:01:31 GMT
Nice thread, ProbeAway, official flag going on this thread...
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Post by javeart on Jan 5, 2017 10:35:49 GMT
I'm very happy to see the ability to "charge up" a power for additional effect like Overload by holding the button. This should open up some creative play. Hopefully this extends to several biotic abilities too, increasing force/damage/duration or whatever makes sense for the power. I liked that too, and I imagine it will extend to(almost) every ability? It would be a waste if it didn't
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Post by Deleted on Jan 5, 2017 11:43:17 GMT
Here's picture dump of skills seen seen in the trailer. Skills Class profiles
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Post by SofaJockey on Jan 5, 2017 13:11:48 GMT
Do we have Minius' videos already?
They are wonderful.
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Post by Ahriman on Jan 5, 2017 13:47:26 GMT
"Remnant VI" huh? So there will be skills unlockable through the story progression? Not entirely new, but in ME it was purely gameplay thing, except maybe Leviathan skill.
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Thrombin
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Jan 5, 2017 13:50:01 GMT
Hmmm...Combat Drone doesn't seem to be in Tech Powers list, but is mentioned on Engineer profile The list seems to be -Overload -Incinerate -Assault Turret -Cryo Beam -Energy Drain -Tactical Cloak -Flamethrower -Remnant VI -Invasion and passives Also, there seems to be some kind of "Tech Force" stat separate from Tech power damage Edit: Looking at it again, Remnant VI seems to be fully upgraded...maybe Remnant VI is the name of upgrade in last tier of Combat Drone and it changes name of the skill? We will see Combat Drone is unique to the Engineer Profile it was one of the features that the profile provides. Which is presumably why it isn't on the standard list.
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Post by fialka on Jan 5, 2017 15:18:13 GMT
I wonder why adept/sentinel/vanguard look like they're greyed out? Could it be that this particular character never 'unlocked' them when leveling up or something? Maybe you have to actually devote skill points into those profiles to be able to use them, but can opt not to if you want to specialize?
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Post by dropzofcrimzon on Jan 5, 2017 15:44:28 GMT
Ok....so my question being
Are these skill trees levelled up separately? Meaning when we level up as a character we get skill points we invest individually it appears so does that mean ALL the skill trees of ALL the profiles are levelled from the same skill points pool.
How many will we be able to max out before we run out of points at level cap? Does it mean we have to focus on our favorite profiles and skill trees and/or resort to respeccing when we want to access other profiles and skill trees? What is the overlap of skills...if there is one?
ARRGGGGH I cant plan my perfect build without all the goddamn factors and info....I NEED TO KNOW DAMN YOU BIOWARE
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Post by Vortex13 on Jan 5, 2017 15:44:54 GMT
The Invasion power, and it's description makes me think of it as a hostile swarm of nanites that attacks enemies, which in turn makes me wonder if the Remanent "faction" isn't in fact just some highly advanced Von Neumann Probe. It would be cool to see if that's the case, a definite parallel to a hard science fiction concept; one at least better than the 'yo dawg' logic the Reapers were running on at any rate.
As far as holding down the button to execute charged attacks, I like that mechanic in theory. It adds some depth to the gameplay without cluttering the control scheme with crazy button combinations. That being said, I am not too thrilled with the power use description for the flame thrower, namely that one must hold down the button continuously use it. I'm not sure my fingers can contort themselves to where I can hold down the flamer button, keep up my spacial awareness with camera panning, moving my character to avoid or pursue attackers and then try and keep my reticule painted on my target all at the same time.
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Post by dropzofcrimzon on Jan 5, 2017 15:46:33 GMT
I wonder why adept/sentinel/vanguard look like they're greyed out? Could it be that this particular character never 'unlocked' them when leveling up or something? Maybe you have to actually devote skill points into those profiles to be able to use them, but can opt not to if you want to specialize? your question relates to my post I think
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Post by Petroshenko on Jan 5, 2017 15:47:20 GMT
Not that I dislike the new system, but I don't see how much more 'freedom' will it actually give. Seeing how Profiles are unlocked & upgraded based on unlocking & upgrading specific skills, it's obvious players will have to go for these to get the best buffs in Profiles. So while in theory we will have full freedom, we will stil be penalized for actually using very odd/unusual Skill mixes by not getting high Profile unlocks/levels.
Kind of like Paragon/Renegade in ME2. Sure, you can "technically" pick any choice you want and not commit to either side fully, but in reality everyone had to commit or they were at a disadvantage.
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Post by dropzofcrimzon on Jan 5, 2017 15:54:17 GMT
Not that I dislike the new system, but I don't see how much more 'freedom' will it actually give. Seeing how Profiles are unlocked & upgraded based on unlocking & upgrading specific skills, it's obvious players will have to go for these to get the best buffs in Profiles. So while in theory we will have full freedom, we will stil be penalized for actually using very odd/unusual Skill mixes by not getting high Profile unlocks/levels. Kind of like Paragon/Renegade in ME2. Sure, you can "technically" pick any choice you want and not commit to either side fully, but in reality everyone had to commit or they were at a disadvantage. I will be minmaxing like an SOB.I will likely focus on infiltrator and vanguard and maybe soldier and just max them all and forget the others. Btw...is weight penalties still a thing?
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Post by Vall on Jan 5, 2017 18:11:46 GMT
Not that I dislike the new system, but I don't see how much more 'freedom' will it actually give. Seeing how Profiles are unlocked & upgraded based on unlocking & upgrading specific skills, it's obvious players will have to go for these to get the best buffs in Profiles. So while in theory we will have full freedom, we will stil be penalized for actually using very odd/unusual Skill mixes by not getting high Profile unlocks/levels. Kind of like Paragon/Renegade in ME2. Sure, you can "technically" pick any choice you want and not commit to either side fully, but in reality everyone had to commit or they were at a disadvantage. I will be minmaxing like an SOB.I will likely focus on infiltrator and vanguard and maybe soldier and just max them all and forget the others. Btw...is weight penalties still a thing? From VGA trailer it looks like weight penalty is still a thing...I just hope they don't add armor to it, that would be awful (although it wouldn't make much difference for me as I prefer lighter looking armors )
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ssanyesz
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Post by ssanyesz on Jan 5, 2017 18:20:13 GMT
I wonder why adept/sentinel/vanguard look like they're greyed out? Could it be that this particular character never 'unlocked' them when leveling up or something? Maybe you have to actually devote skill points into those profiles to be able to use them, but can opt not to if you want to specialize? I think because they didn't put any points to biotic skills, just to tech and combat skills. If we put more points to tech skills it increases the Engineer Profile level. When we select the Engineer Profile, we get a bonus tech skill Combat Drone and some boost for tech skills.
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Post by patches on Jan 5, 2017 19:00:38 GMT
I hope there's a good lore reason for why you can switch classes in the field.
In the previous games you're a certain class after years of training, the new system might give more freedom but being able to switch from solider to adept mid mission is very gamey.
Can we even mix and match or is it that you switch skill sets completely and have to respec?
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Post by Vall on Jan 5, 2017 19:19:33 GMT
I hope there's a good lore reason for why you can switch classes in the field. In the previous games you're a certain class after years of training, the new system might give more freedom but being able to switch from solider to adept mid mission is very gamey. Can we even mix and match or is it that you switch skill sets completely and have to respec? You know, this question have been answered like 10 times already You have skill trees - Tech, Combat, Biotic You invest points in those trees, purchasing active and passive abilities (Ryder is getting better at those skills) and after you learned them, you can slot them in your action bar Based on what trees and how much you invested in them, you unlock profiles that give you stat bonuses and additional active/passive skills that enhance playstyle of the given "class" Combat - Soldier (We saw this in CES gameplay, it gives Weapon damage, accuracy, damage protection, increased clip size and bonus damage on kill and something else, I'm guessing Adrenaline Rush) Biotic - Adept Tech - Engineer ( Saw it in CES footage too, Combo damage, Tech construct health/damage/health regen/defense, combat drone) Biotic + Combat - Vanguard Tech + Combat - Infiltrator Tech + Biotic - Sentinel Tech + Biotic + Combat - "Explorer" (I'm guessing we will see what exactly is explorer soon) Edit: so when you switch profile, you don't change into class you're not, you need to have invested points in that class. It makes sense because Ryder received training in biotics, tech and combat before the journey and now you develop their skills
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Jan 5, 2017 19:24:51 GMT
Not that I dislike the new system, but I don't see how much more 'freedom' will it actually give. Seeing how Profiles are unlocked & upgraded based on unlocking & upgrading specific skills, it's obvious players will have to go for these to get the best buffs in Profiles. So while in theory we will have full freedom, we will stil be penalized for actually using very odd/unusual Skill mixes by not getting high Profile unlocks/levels. Kind of like Paragon/Renegade in ME2. Sure, you can "technically" pick any choice you want and not commit to either side fully, but in reality everyone had to commit or they were at a disadvantage. There's Explorer for that though. but yeah, unlocking higher ranking for profiles might be important, although based on the trailer it's achieved by simply spending points on related powers.
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Post by ProbeAway on Jan 6, 2017 1:11:27 GMT
Awww, you guys!
Sorry for the delay, it took me a while to get a chance to watch the latest footage and process it. OP is now updated. Feel free to suggest any changes.
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fatherjerusalem
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I used to think that I was cynical and a pessimist. Then I found the BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: fatherjerusalem
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Post by fatherjerusalem on Jan 6, 2017 2:09:45 GMT
I hope there's a good lore reason for why you can switch classes in the field. In the previous games you're a certain class after years of training, the new system might give more freedom but being able to switch from solider to adept mid mission is very gamey. Can we even mix and match or is it that you switch skill sets completely and have to respec? It literally says in the picture of the profile switching that it changes the focus of Ryder's implant to focus on whichever profile you load. So yeah, I'm gonna go ahead and say there's a good lore reason for it, given that the description has that good lore reason right there in it.
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Cypher
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Cypher on Jan 6, 2017 2:41:00 GMT
I hope there's a good lore reason for why you can switch classes in the field. In the previous games you're a certain class after years of training, the new system might give more freedom but being able to switch from solider to adept mid mission is very gamey. Can we even mix and match or is it that you switch skill sets completely and have to respec? It literally says in the picture of the profile switching that it changes the focus of Ryder's implant to focus on whichever profile you load. So yeah, I'm gonna go ahead and say there's a good lore reason for it, given that the description has that good lore reason right there in it. Vall has explained it well enough already: basic training covered a variety of skills, but actually focusing on things in gameplay is how, lore wise, the Ryder's grow in skill and master whatever versus having basic knowledge in it. It's like you already know how to drive, cook, and play football, but you're not a chef, race car driver, or part of the NFL. Similar thing with the Ryders, with their implant being custom made and dynamic enough to where it might help them process information for tech stuff, but with a different configuration, it can help them amplify and master their muddling biotic skills.
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Post by Vortex13 on Jan 6, 2017 13:59:09 GMT
I hope there's a good lore reason for why you can switch classes in the field. In the previous games you're a certain class after years of training, the new system might give more freedom but being able to switch from solider to adept mid mission is very gamey. Can we even mix and match or is it that you switch skill sets completely and have to respec? It literally says in the picture of the profile switching that it changes the focus of Ryder's implant to focus on whichever profile you load. So yeah, I'm gonna go ahead and say there's a good lore reason for it, given that the description has that good lore reason right there in it. My guess is that this Implant is of Remnant origin and provides the means of unlocking the vaults. This piece of tech will also allow Ryder to switch "classes" on the go and is the main reason why the Khet are attacking us. Ten bucks says that the line spoken in the announcement trailer "Now I know what makes you special" is in reference to this implant. Basically, it's the space version of the Inquisitor's Mark from DA:I.
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Post by SofaJockey on Jan 6, 2017 14:14:49 GMT
Here's picture dump of skills seen seen in the trailer. Skills Class profiles Neat. Adding to the OP.
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Archaengel_X
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Games: Mass Effect Trilogy, Dragon Age Inquistion, KOTOR
XBL Gamertag: Archaengel X
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Post by Archaengel_X on Jan 6, 2017 14:45:27 GMT
So if I'm correct, then classes do technically exist. However, instead of picking the profile at the start of the game, the player unlocks and develops into classes based on the powers they unlock as they progress through the game.
If so, then I'm fine with this new system. It seems like it will promote specializing in certain powers instead of being a master in every single power. This means we are still restricted in some way to prevent us from being the be all end all trooper.
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