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Post by Link"Guess"ski on Dec 5, 2016 18:53:39 GMT
I think BioWare has definitely become more inclusive, and it's an improvement when it comes to gathering a bigger audience and making all sorts of players feel they can invest and personally relate to their player characters. There's still work to be done in terms of making better representation of a mutual gay or any non-straight romance. Sometimes it's well done and sometimes not. I personally don't think they've ever come close to doing that in a way that beats the best of their romances, which would probably be in either KOTOR, DA2 or DA:O from the games I have played.
The thing is, as of late, the games themselves have gotten more open, not just to inclusivity, but in scope and size, and unfortunately there's been kind of a tradeoff where starting with DA:I and then ME:A next they seem to be abandoning the more linear style of branching narrative into open-world esque games and the tradeoff is that plot is looser tied to the activities you can do and so is romance and companion developments. In ME3 the only gay male character was a minor non-companion who fell under the trappings of tokenism. He was there to talk about things related to his love-life and you were there to win his heart as he grieved for his dead husband. That was not very well done in my opinion. In DA2 every character is bisexual, or as someone coined the term: Player-sexual, so that's like an ultimate form of player-pandering where nobody get to feel specifically represented which caused complaints. In DA:I they decided to feature a more even number of sexualities so two straight romances for men and two more for women, one strictly lesbian, one strictly gay, two bisexuals. At this point BioWare is starting to pour many resources into this specific content without saving it like in DA2 by making all scenes available for all players. In an already plot-light game, DA:I at times feels like it's all about these disjointed character one-offs and romances and there's no much room to play around with for each represented group of people.
Personally I think weight has gone too much over to just romances, and I admit as a straight guy I am not personally interested in the gay romances other than a quick look on Youtube after a playthrough. But at the expense of better story development and the excessive need to make the player character identify with the player, to the point where there's almost no real character left in there at this point. I think defining the player's sexuality can be done in a more plot-focused game, but they should try to be less "equal for everyone" and more daring with making specific companions have specific roles and perhaps a touching romantic subplot along the way.
I think representation is good, but it might be good to strike a better balance between giving the player things to identify with and making a good piece of entertainment. I think the latter should come first, always, but with these increasingly open-ended games and narrative features that exist to make me comfortable as a player, it's too much and even hurts the setting and world at times. They retconned or spun certain elements of the lore in DA:I so it feels contradictory to the lore of DA:O, and just to justify certain themes about sexuality, or rather, the inclusion of a transgender character, Krem. Transsexuals should feel invited to play games too, but outright bending a pre-existing piece of lore to make it seem like they're a natural part of the universe which was previously a very slavic, dark fantasy lore, is a cop out, and as writers, developers and entertainers, I think there's a better path to go somewhere without disrespecting certain parts of the audience.
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Post by Pon.ee on Dec 5, 2016 19:41:22 GMT
Hahaha... another poor kid duped into believing "social studies" is actually a valid scientific field... spoiler alert: It isn't. ...and it's COMMANDER Sheppard, college boy. Shepard*
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Post by Lebanese Dude on Dec 5, 2016 19:51:29 GMT
Hahaha... another poor kid duped into believing "social studies" is actually a valid scientific field... spoiler alert: It isn't. ...and it's COMMANDER Sheppard, college boy. Shepard* I did let out a chuckle when I read that typo given the context.
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I might be a bear...
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Post by Pon.ee on Dec 5, 2016 19:57:55 GMT
I did let out a chuckle when I read that typo given the context. If people are gonna be nasty to someone at least make sure you spell your correction right College Boy
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Post by Deleted on Dec 5, 2016 20:50:32 GMT
Would also like to add that I enjoyed Miranda, Garrus, Morrigan, Cassandra and Blackwall's romances from previous games. It was nice to romance matured characters like Cassandra and Blackwall rather than Teenager-esqued characters (Tali, Josie, Leliana from DA:O). I feel that when it comes to male love interests, Bioware always tends to add that one extremely young female that seems head over heels over the protagonist like it's some teenage soap drama. I wish they would add older, more matured romances in both emotional and sexual terms. Those are always more believable. Also, in terms of believability, I would tone down the bi/homo/pansexual options. I know (over)representation and tokenism are a thing in media these days, but I doubt that the population of non straight people would go from roughly 10% to over 30% in just under 200 years. Also: They should integrate sexuality and forms of gender expression more naturally, not literally sit the player down to educate them about it, as they did in Inquisition... it's a game, not a questioner on, say transgenderism. All in all, if your really plan on looking to BioWare games for representative material, I would tell you to reconsider... the have no good track record when dealing with mature themes in general, and sexuality in particular. Then again, we are talking about social "sciences" here, so maybe it fits just fine. Help me understand something: In the other thread, you go on and on about how you want more conventionally attractive female LI's and that you don't believe that "believability" needs to be a concern because it's "sci fi and fantasy". Yet, when it comes to including non-hetero options, you cite believability as reason why you want to see those options "toned down". So which is it? Should believability play a role, in which case there should be less non-hetero options, but also the female characters should be more realistic. Or should believability NOT play a role, in which case the female characters can all be conventionally attractive, but then there can ALSO be increased non-hetero options. You can't have it both ways, so which is it? Or, is this a case of "the rules apply differently for what I want versus what other people want"? To the OP: When I have time, I'm going to give you a response about my expectations as well. Just wanted to take a minute to reply to this other poster first.
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Post by sandalisthemaker on Dec 5, 2016 21:56:08 GMT
Also, in terms of believability, I would tone down the bi/homo/pansexual options. I know (over)representation and tokenism are a thing in media these days, but I doubt that the population of non straight people would go from roughly 10% to over 30% in just under 200 years. Also: They should integrate sexuality and forms of gender expression more naturally, not literally sit the player down to educate them about it, as they did in Inquisition... it's a game, not a questioner on, say transgenderism. All in all, if your really plan on looking to BioWare games for representative material, I would tell you to reconsider... the have no good track record when dealing with mature themes in general, and sexuality in particular. Then again, we are talking about social "sciences" here, so maybe it fits just fine. Help me understand something: In the other thread, you go on and on about how you want more conventionally attractive female LI's and that you don't believe that "believability" needs to be a concern because it's "sci fi and fantasy". Yet, when it comes to including non-hetero options, you cite believability as reason why you want to see those options "toned down". So which is it? Should believability play a role, in which case there should be less non-hetero options, but also the female characters should be more realistic. Or should believability NOT play a role, in which case the female characters can all be conventionally attractive, but then there can ALSO be increased non-hetero options. You can't have it both ways, so which is it? Or, is this a case of "the rules apply differently for what I want versus what other people want"? To the OP: When I have time, I'm going to give you a response about my expectations as well. Just wanted to take a minute to reply to this other poster first. Yep, it's always gay or bisexual characters that are OMG SO UNBELIEVABLE! And 'break my immersion!!1!' in FANTASY or SCI FI media. More straight options are perfectly fine because they are 'believable'. Yet having gay or bisexual romances is ALWAYS pandering or tokenism, and 'GOOD GOLLY GOSH I wish BioWare would make the characters they want to make instead of FILLING QUOTAS!!!!!1111!! BLarg blarg POLITICAL CORRECTNESS Bla BLA BLA!!11111111!!!
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Post by Deleted on Dec 5, 2016 22:28:02 GMT
To answer the OP:
I haven't exactly 'grown up with' Bioware games because I'm a bit older than many other posters. Baldur's Gate didn't come out until I was almost out of college.
With regard to what I'm hoping to see in Andromeda, I'm really happy about what I'm hearing so far. I like the idea that romances are going to be more nuanced in this game. I was getting a bit bored with the "dialogue, flirt, sex" approach. I also really like the idea that different characters will have different approaches to how their romance progresses. I'm a bit concerned with the options for gay Scott, if I'm being honest. In the first series, gay Shep didn't get any options until the final game, while the other Sheps had multiple romances throughout the series. I hope that the new ME team doesn't follow that tradition and gives gay Scott multiple, prominent characters as options. I'd hate it if the only options for him were side characters. It was really awesome to be able to take your romance with you as a gay PC and, let's not forget, that only ME3 and DA: I have allowed that so far out of all of the Bioware games. (Aside - I'd also like it if they continued with the nudity like they did in DA: I). Perfect scenario for me: gay Scott would have two options -- both of which are significant characters and not side NPCs and at least one of which is squad member (Liam?). Those romances would be different from each other (as in, one would be more serious and romantic; the other would be more casual and sexy).
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Post by hsomcokesniper on Dec 5, 2016 22:49:53 GMT
Well DA:I already felt like I was marching around in a heavily armed pride parade. I don't expect ME:A to be any different in that regard.
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Post by sandalisthemaker on Dec 5, 2016 22:58:10 GMT
Well DA:I already felt like I was marching around in a heavily armed pride parade. I don't expect ME:A to be any different in that regard. Yep. Hopefully it will be all sorts of FABULOUS.
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Post by warbaby2 on Dec 5, 2016 23:26:14 GMT
Also, in terms of believability, I would tone down the bi/homo/pansexual options. I know (over)representation and tokenism are a thing in media these days, but I doubt that the population of non straight people would go from roughly 10% to over 30% in just under 200 years. Also: They should integrate sexuality and forms of gender expression more naturally, not literally sit the player down to educate them about it, as they did in Inquisition... it's a game, not a questioner on, say transgenderism. All in all, if your really plan on looking to BioWare games for representative material, I would tell you to reconsider... the have no good track record when dealing with mature themes in general, and sexuality in particular. Then again, we are talking about social "sciences" here, so maybe it fits just fine. Help me understand something: In the other thread, you go on and on about how you want more conventionally attractive female LI's and that you don't believe that "believability" needs to be a concern because it's "sci fi and fantasy". Yet, when it comes to including non-hetero options, you cite believability as reason why you want to see those options "toned down". So which is it? Should believability play a role, in which case there should be less non-hetero options, but also the female characters should be more realistic. Or should believability NOT play a role, in which case the female characters can all be conventionally attractive, but then there can ALSO be increased non-hetero options. You can't have it both ways, so which is it? Or, is this a case of "the rules apply differently for what I want versus what other people want"? To the OP: When I have time, I'm going to give you a response about my expectations as well. Just wanted to take a minute to reply to this other poster first. Oh, the difference is quite simple: One is believability/cohesion of story, the other is visual appeal of the game as a piece of entertainment... I already relaxed my opinion on the visual style a bit, since it has much to do with technical approach and chosen art style on the part of BW, by the way. Also: Believable representation aside, I only call the inclusion of bi/homo and trans characters tokenism when it comes of as such, and I frankly have yet to see well written interactions with those characters in a BW game. Then again, it's not the only mature theme they haven't gotten quite right in their past games...
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Post by The Elder King on Dec 5, 2016 23:33:56 GMT
Help me understand something: In the other thread, you go on and on about how you want more conventionally attractive female LI's and that you don't believe that "believability" needs to be a concern because it's "sci fi and fantasy". Yet, when it comes to including non-hetero options, you cite believability as reason why you want to see those options "toned down". So which is it? Should believability play a role, in which case there should be less non-hetero options, but also the female characters should be more realistic. Or should believability NOT play a role, in which case the female characters can all be conventionally attractive, but then there can ALSO be increased non-hetero options. You can't have it both ways, so which is it? Or, is this a case of "the rules apply differently for what I want versus what other people want"? To the OP: When I have time, I'm going to give you a response about my expectations as well. Just wanted to take a minute to reply to this other poster first. Oh, the difference is quite simple: One is believability/cohesion of story, the other is visual appeal of the game as a piece of entertainment... I already relaxed my opinion on the visual style a bit, since it has much to do with technical approach and chosen art style on the part of BW, by the way. Also: Believable representation aside, I only call the inclusion of bi/homo and trans characters tokenism when it comes of as such, and I frankly have yet to see well written interactions with those characters in a BW game. Then again, it's not the only mature theme they haven't gotten quite right in their past games... The setting should remain believable to you though if the majority of the characters inside remains straight. We can debate if it's believable if the spread in the party is believable or not, but as a setting, I don't think either Thedas or the MW shown any indication the majority of humans isn't straight. I don't understand the second part. Are you saying. You didn't find any well written homosexual or bisexual or transsexual characters, or that when they talk about those themes they weren't well written?
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Post by Catilina on Dec 5, 2016 23:34:56 GMT
Help me understand something: In the other thread, you go on and on about how you want more conventionally attractive female LI's and that you don't believe that "believability" needs to be a concern because it's "sci fi and fantasy". Yet, when it comes to including non-hetero options, you cite believability as reason why you want to see those options "toned down". So which is it? Should believability play a role, in which case there should be less non-hetero options, but also the female characters should be more realistic. Or should believability NOT play a role, in which case the female characters can all be conventionally attractive, but then there can ALSO be increased non-hetero options. You can't have it both ways, so which is it? Or, is this a case of "the rules apply differently for what I want versus what other people want"? To the OP: When I have time, I'm going to give you a response about my expectations as well. Just wanted to take a minute to reply to this other poster first. Oh, the difference is quite simple: One is believability/cohesion of story, the other is visual appeal of the game as a piece of entertainment... I already relaxed my opinion on the visual style a bit, since it has much to do with technical approach and chosen art style on the part of BW, by the way. Also: Believable representation aside, I only call the inclusion of bi/homo and trans characters tokenism when it comes of as such, and I frankly have yet to see well written interactions with those characters in a BW game. Then again, it's not the only mature theme they haven't gotten quite right in their past games... And how much things aren't well written. This would be the most disturbing? I hope, it will be better.
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Post by sandalisthemaker on Dec 5, 2016 23:35:18 GMT
Help me understand something: In the other thread, you go on and on about how you want more conventionally attractive female LI's and that you don't believe that "believability" needs to be a concern because it's "sci fi and fantasy". Yet, when it comes to including non-hetero options, you cite believability as reason why you want to see those options "toned down". So which is it? Should believability play a role, in which case there should be less non-hetero options, but also the female characters should be more realistic. Or should believability NOT play a role, in which case the female characters can all be conventionally attractive, but then there can ALSO be increased non-hetero options. You can't have it both ways, so which is it? Or, is this a case of "the rules apply differently for what I want versus what other people want"? To the OP: When I have time, I'm going to give you a response about my expectations as well. Just wanted to take a minute to reply to this other poster first. Oh, the difference is quite simple: One is believability/cohesion of story, the other is visual appeal of the game as a piece of entertainment... I already relaxed my opinion on the visual style a bit, since it has much to do with technical approach and chosen art style on the part of BW, by the way. Also: Believable representation aside, I only call the inclusion of bi/homo and trans characters tokenism when it comes of as such, and I frankly have yet to see well written interactions with those characters in a BW game. Then again, it's not the only mature theme they haven't gotten quite right in their past games... Yet in someone else's opinion, having a game bursting with multiple female LIs- every last one of them looking like Miss Universe finalists- is a believability issue, while having an even number of non-straight romances would be appealing as entertainment.
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Post by Deleted on Dec 5, 2016 23:54:38 GMT
Yet in someone else's opinion, having a game bursting with multiple female LIs- every last one of them looking like Miss Universe finalists- is a believability issue, while having an even number of non-straight romances would be appealing as entertainment. Exactly. The skyrim mod that was shared in the "ugly women" thread would be a deal breaker for me. But apparently it would have 'improved' it for others. I could have predicted that response. Yawn.
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Post by Kian on Dec 5, 2016 23:57:20 GMT
bah, I'm definitely not arguing about qualitative reaserch methodology here, and I'm going back to ignore any comments about how gender inequalities can be explained by biological differences, if that's ok with you... I don't want to derail the thread either Fair enough. @ryderfan: You call it toxic, I call it a rational reaction to BS... different folks. Oh honey You missed the "rationality train" by so much, it's not even a decent punchline to a joke anymore... Anywhooooo, back on topic, will further ignore trolling attempts. For MEA I don't really have expectations. I do that as a conscious effort haha, since I want to avoid being dissapointed if something doesn't fit with my ideas on release. What I hope fore though, is: - cool gay romance for Scott - gay kisa in space woo!! - human options for all the above (I mean sure it would be cool to have a whatever alien or robot or something, but for me it won't be a "full" romance unless it's human/human) I liked how they did things in DAI. The characters were amazing, and their sexuality blended in naturally (read not "shoved down anyone's throat" haha, but not completely hidden either). Bioware is really the best out there in terms of representation. Sure, they had issues here and there, but at least they are trying. And to me it honestly seems they are one of the few big companies that approach the subject without hostility (and I mean that in many forms, not just the basic meaning of the word hostility). I'm convinced this is one of the reasons their games are so loved by so many people. It sure is one of my reasons.
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Post by warbaby2 on Dec 6, 2016 0:05:59 GMT
Oh, the difference is quite simple: One is believability/cohesion of story, the other is visual appeal of the game as a piece of entertainment... I already relaxed my opinion on the visual style a bit, since it has much to do with technical approach and chosen art style on the part of BW, by the way. Also: Believable representation aside, I only call the inclusion of bi/homo and trans characters tokenism when it comes of as such, and I frankly have yet to see well written interactions with those characters in a BW game. Then again, it's not the only mature theme they haven't gotten quite right in their past games... Yet in someone else's opinion, having a game bursting with multiple female LIs- every last one of them looking like Miss Universe finalists- is a believability issue, while having an even number of non-straight romances would be appealing as entertainment. Possible, and I would have the same objection to the first part, because that scenario would also just not be plausible... at least not outside of a dating sim or a Leisure Suit Larry game... On the second part: I'm sure there are such players, but they are hardly in the majority, or as numerous as those that enjoy to see moderately attractive characters in their games, I'd wager.
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Post by sandalisthemaker on Dec 6, 2016 0:07:45 GMT
- gay kisa in space woo!! YES.
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Post by Deleted on Dec 6, 2016 0:13:29 GMT
- gay kisa in space woo!! YES. Double YES! Although we are quickly running out of options for that in ME:A. From what we've heard about Liam, he's not going to fit the bill. And, if there are really only 6 squaddies, we've only got one spot left. Of course, I guess he could be a prominent NPC. Like another Pathfinder?
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Post by warbaby2 on Dec 6, 2016 0:23:03 GMT
Double YES! Although we are quickly running out of options for that in ME:A. From what we've heard about Liam, he's not going to fit the bill. And, if there are really only 6 squaddies, we've only got one spot left. Of course, I guess he could be a prominent NPC. Like another Pathfinder? Probably a synthetic... which doesn't necessarily rule out anything, though. Kian: Daw, and I here I was thinking, if nothing else, I was at least somewhat entertaining... ah well.
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Post by sandalisthemaker on Dec 6, 2016 0:24:11 GMT
Double YES! Although we are quickly running out of options for that in ME:A. From what we've heard about Liam, he's not going to fit the bill. And, if there are really only 6 squaddies, we've only got one spot left. Of course, I guess he could be a prominent NPC. Like another Pathfinder? Wouldn't it just be a shock if the the last spot was filled by.... another human guy. Double shocker- he's gay. A gay squadmate with a prominent role in the story. Though I suspect one would have a better chance of getting mauled by a grizzly bear... and a polar bear at the same time while walking out one's front door than the above happening. But hey, a Popplio can dream can't he?
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Post by Lady Artifice on Dec 6, 2016 0:25:00 GMT
Would also like to add that I enjoyed Miranda, Garrus, Morrigan, Cassandra and Blackwall's romances from previous games. It was nice to romance matured characters like Cassandra and Blackwall rather than Teenager-esqued characters (Tali, Josie, Leliana from DA:O). I feel that when it comes to male love interests, Bioware always tends to add that one extremely young female that seems head over heels over the protagonist like it's some teenage soap drama. I wish they would add older, more matured romances in both emotional and sexual terms. Those are always more believable. Also, in terms of believability, I would tone down the bi/homo/pansexual options. I know (over)representation and tokenism are a thing in media these days, but I doubt that the population of non straight people would go from roughly 10% to over 30% in just under 200 years. Also: They should integrate sexuality and forms of gender expression more naturally, not literally sit the player down to educate them about it, as they did in Inquisition... it's a game, not a questioner on, say transgenderism. All in all, if your really plan on looking to BioWare games for representative material, I would tell you to reconsider... the have no good track record when dealing with mature themes in general, and sexuality in particular. Then again, we are talking about social "sciences" here, so maybe it fits just fine. The "make it more statistically believable" argument is possibly the most frequently trotted out of all in these discussions, and yet it always showcases the most superficial and knee jerk logic possible. These aren't control groups. They shouldn't be "realistic" representations of overall real world statistical averages because that's not how statistics work in the first place. Secondly, this is not a real world future being depicted. If we had to try to come up with an actually realistic variant of these squads, it would very possibly be all human males--Which, in the context of this fictional universe, would mean ignoring a lot of opportunities to explore fantastical stories and cultures. Fine in itself, but there has always been outlandish elements to our team make up in Bioware games that go way, way beyond the sexual orientations and genders of our fictional team.
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Post by sandalisthemaker on Dec 6, 2016 0:26:55 GMT
Also, in terms of believability, I would tone down the bi/homo/pansexual options. I know (over)representation and tokenism are a thing in media these days, but I doubt that the population of non straight people would go from roughly 10% to over 30% in just under 200 years. Also: They should integrate sexuality and forms of gender expression more naturally, not literally sit the player down to educate them about it, as they did in Inquisition... it's a game, not a questioner on, say transgenderism. All in all, if your really plan on looking to BioWare games for representative material, I would tell you to reconsider... the have no good track record when dealing with mature themes in general, and sexuality in particular. Then again, we are talking about social "sciences" here, so maybe it fits just fine. The "make it more statistically believable" argument is possibly the most frequently trotted out of all in these discussion, and yet it always showcases the most superficial and knee jerk logic possible. These aren't control groups. They shouldn't be "realistic" representations of overall real world statistical averages because that's not how statistics work in the first place. Secondly, this is not a real world future being depicted. If we had to try to come up with an actually realistic variant of these squads, it would very possibly be all human males--Which, in the context of this fictional universe, would mean ignoring a lot of opportunities to explore fantastical stories and cultures. Fine in itself, but there has always been outlandish elements to our team make up in Bioware games that go way, way beyond the sexual orientations and genders of our fictional team. HI LADY ARTIFICE!
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Post by Deleted on Dec 6, 2016 0:30:10 GMT
Also, in terms of believability, I would tone down the bi/homo/pansexual options. I know (over)representation and tokenism are a thing in media these days, but I doubt that the population of non straight people would go from roughly 10% to over 30% in just under 200 years. Also: They should integrate sexuality and forms of gender expression more naturally, not literally sit the player down to educate them about it, as they did in Inquisition... it's a game, not a questioner on, say transgenderism. All in all, if your really plan on looking to BioWare games for representative material, I would tell you to reconsider... the have no good track record when dealing with mature themes in general, and sexuality in particular. Then again, we are talking about social "sciences" here, so maybe it fits just fine. The "make it more statistically believable" argument is possibly the most frequently trotted out of all in these discussion, and yet it always showcases the most superficial and knee jerk logic possible. These aren't control groups. They shouldn't be "realistic" representations of overall real world statistical averages because that's not how statistics work in the first place. Secondly, this is not a real world future being depicted. If we had to try to come up with an actually realistic variant of these squads, it would very possibly be all human males--Which, in the context of this fictional universe, would mean ignoring a lot of opportunities to explore fantastical stories and cultures. Fine in itself, but there has always been outlandish elements to our team make up in Bioware games that go way, way beyond the sexual orientations and genders of our fictional team. EXACTLY! This whole "it's not realistic because of demographics" argument is immediately invalid when you realize that the 'sample size' is between 6-12. I'd love to see those p-values....... Small non-random samples are not representative. Period.
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Post by Catilina on Dec 6, 2016 0:41:43 GMT
This "real demographic statistics" here does not matter. I sit alone at the my PC, and at the moment I can't be really happy, that I can not find a partner for my gay protagonist, because this is a "very realistic" fiction.
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Post by warbaby2 on Dec 6, 2016 0:43:44 GMT
Also, in terms of believability, I would tone down the bi/homo/pansexual options. I know (over)representation and tokenism are a thing in media these days, but I doubt that the population of non straight people would go from roughly 10% to over 30% in just under 200 years. Also: They should integrate sexuality and forms of gender expression more naturally, not literally sit the player down to educate them about it, as they did in Inquisition... it's a game, not a questioner on, say transgenderism. All in all, if your really plan on looking to BioWare games for representative material, I would tell you to reconsider... the have no good track record when dealing with mature themes in general, and sexuality in particular. Then again, we are talking about social "sciences" here, so maybe it fits just fine. The "make it more statistically believable" argument is possibly the most frequently trotted out of all in these discussion, and yet it always showcases the most superficial and knee jerk logic possible. These aren't control groups. They shouldn't be "realistic" representations of overall real world statistical averages because that's not how statistics work in the first place. Secondly, this is not a real world future being depicted. If we had to try to come up with an actually realistic variant of these squads, it would very possibly be all human males--Which, in the context of this fictional universe, would mean ignoring a lot of opportunities to explore fantastical stories and cultures. Fine in itself, but there has always been outlandish elements to our team make up in Bioware games that go way, way beyond the sexual orientations and genders of our fictional team. I know what a 100% realistic depiction would probably look like, and I also know it would be awfully boring, that's not my point. I'm talking about cohesion within the bounds of a fantastical narrative, which is usually best achieved by rooting certain aspects of the story in reality... stuff like the theoretical impact on human society encountering aliens has - which is almost always the same in all fiction - or the theoretical advancement of technology - which has changed quite a bit over the last century because of actual advancement in real life technology. All those are factors that make for a generally more believable scifie story. I think you know where the argument goes from here...
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