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Post by colfoley on Dec 19, 2016 22:32:35 GMT
God, I am really not looking forward to more resource grinding just so I can craft that +1 helmet with a larger HP bonus. More than the crafting mechanic placing an undue amount of meticulous menu jumping onto the game I am concerned that this mechanics' very presence will render the unique in-game weapons and armor moot. For example, in DA:I you could go on a fairly lengthy series of side quests to complete a dungeon and then get rewarded with some awesome looking gear…. that is completely outdone by the generic stuff you crafted about an hour ago. Hopefully, you will be able to call down some automated collectors to gather these resources for you, and that the crafting process does not completely supplant the in-game rewards for quests and boss loot. Thankfully for you all such systems in every RPG ever is entirely optional and you can do them or not to suit yourself.
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Post by colfoley on Dec 19, 2016 22:34:18 GMT
I'm iffy on the item crafting news. Personally I'm hoping the blueprints are in fixed locations, or at the very least certain chests will always yield a blueprint (no duplicates of course). Also I like the idea of adding a crafting material shop on the same menu as the crafting station. However, one thing I'm adamant on, everything must carry over in New Game Plus. XP level, armor, weapons, gear, blueprints, crafting materials. Normally that should go without saying, but I'm being paranoid. Don't really want XP to carry over but I'll take everything else.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by Giant Ambush Beetle on Dec 20, 2016 0:59:47 GMT
Why do we even have to gather raw materials to craft armor? You'd think an expedition of this size and magnitude would carry a metric f-ton of raw materials for repairs, maintenance and production all kinds of equipment. You'd need lots of spare stuff before finding lucrative planets and get mining operations up and running. Yet to make a freaking helmet or a single armor chest piece we have to dig around in the dirt of some random planets and put iron ore and crystals into our interstellar loot backpack? Weird.
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Element Zero
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Dec 20, 2016 1:10:03 GMT
Hey, Some new info released today via German games magazine GameStar... www.gamestar.de/spiele/mass-effect-andromeda/artikel/mass_effect_andromeda,48839,3306670.html Bottom line (from an Interview with Fabrice Condominas): The story decisions will not be as "black and white" as they have been in the past, but be more "shades of grey"... 'cause that's what one has to do with game stories these days. Decisions are also farther reaching again, down to a point where they might cost a party members life (like in ME1). Crafting will be similar to DAI, including material collection, and we'll have to find blueprints to make new gear and modules. Also: The Tempest and Nomad will be upgrade able, but not a point where the changes "break" the predefined silhouette. Meaning: Tuning and color changes, but no external modules/weapons etc. That's the gist of it. GameStar is releasing new info regularly, I'll update accordingly if there is something of interest... W8 w8 w8.... I recall Mac Walters said oficially, that Ryder's companions cannot die at any point in ME:A ? Of course, this does not mean they couldn't be maimed/seriously wounded/crippled due to Ryder making a bad risky decision, but they still cannot die according to Mac. Yeah, it doesn't matter what Fabrice declined to clarify. Mac already clarified this a month ago. I don't expect squadmates to die in MEA. Mac did hint that someone could die, as part of the outworking of the plot.
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Post by colfoley on Dec 20, 2016 1:44:12 GMT
Why do we even have to gather raw materials to craft armor? You'd think an expedition of this size and magnitude would carry a metric f-ton of raw materials for repairs, maintenance and production all kinds of equipment. You'd need lots of spare stuff before finding lucrative planets and get mining operations up and running. Yet to make a freaking helmet or a single armor chest piece we have to dig around in the dirt of some random planets and put iron ore and crystals into our interstellar loot backpack? Weird. We already know we have to build the Nexus when we get there. As insane as it might or might not be they were expecting to find resources when we got there, that's part of our job. But again this part of the gameplay is optional.
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Post by Deleted on Dec 20, 2016 2:30:37 GMT
Why do we even have to gather raw materials to craft armor? You'd think an expedition of this size and magnitude would carry a metric f-ton of raw materials for repairs, maintenance and production all kinds of equipment. You'd need lots of spare stuff before finding lucrative planets and get mining operations up and running. Yet to make a freaking helmet or a single armor chest piece we have to dig around in the dirt of some random planets and put iron ore and crystals into our interstellar loot backpack? Weird. We already know we have to build the Nexus when we get there. As insane as it might or might not be they were expecting to find resources when we got there, that's part of our job. But again this part of the gameplay is optional. That awkward moment if you're forced to craft if you want your favorite top tier weapon (i.e. Revenant, Claymore, etc.)
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Post by colfoley on Dec 20, 2016 4:00:34 GMT
We already know we have to build the Nexus when we get there. As insane as it might or might not be they were expecting to find resources when we got there, that's part of our job. But again this part of the gameplay is optional. That awkward moment if you're forced to craft if you want your favorite top tier weapon (i.e. Revenant, Claymore, etc.) i doubt it. If it's anything like inquisition you can find the stuff in the world. It may not be the stats you want orc the right aesthetics but they are there.
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jediguardian
N3
I want to be gay in game. Romance is just option, Just let me be gay & stop force romance.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 675 Likes: 721
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I want to be gay in game. Romance is just option, Just let me be gay & stop force romance.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by jediguardian on Dec 20, 2016 5:45:54 GMT
No more Virmire situation please.
I like suicide mission and cerberus attack citadel that our squadmate can die if we don't act properly. (But not force us to choose who going to die like ME1).
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Post by Ahriman on Dec 20, 2016 6:55:31 GMT
Why do we even have to gather raw materials to craft armor? You'd think an expedition of this size and magnitude would carry a metric f-ton of raw materials for repairs, maintenance and production all kinds of equipment. You'd need lots of spare stuff before finding lucrative planets and get mining operations up and running. Yet to make a freaking helmet or a single armor chest piece we have to dig around in the dirt of some random planets and put iron ore and crystals into our interstellar loot backpack? Weird. We already know we have to build the Nexus when we get there. As insane as it might or might not be they were expecting to find resources when we got there, that's part of our job. But again this part of the gameplay is optional. Yeah, that's the thing. We gather enough resources to build a giant space station, but you still should fetch resources for a helmet.
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JayKay
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
PSN: JayKay91939
Posts: 666 Likes: 1,405
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
JayKay91939
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Post by JayKay on Dec 20, 2016 7:08:15 GMT
It's odd, I don't think I had nearly the amount of problems with the crafting system in DAI. Sure it took some time to make the stuff, but I never had to "farm" resources and could always find everything I needed just by running around and doing quests.
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Sept 4, 2018 23:27:21 GMT
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BansheeOwnage
I was called Ryder before it was cool... ...I'd love to, you know, be social and things.
1,231
August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by BansheeOwnage on Dec 20, 2016 9:23:49 GMT
See I would read that at an attempt to make scientifically plausible locations and (hopefully) aliens. So we don't end up with a planet with three foot deep water that somehow still has tidal waves. Actually, that tidal wave was misunderstood. It wasn't a wave per se, in the sense that it didn't travel along the planet but rather remained in a fixed point relative to the black hole it orbited due to immense gravity. Take a look at this diagram: It's the same principle, just on a much larger scale, so imagine the high tide on Miller's planet simply being taller and thinner. So the team was getting closer to the tidal wave because of the planet's rotation; the wave was not moving towards them. Also, love what you did with your avatar
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Post by warbaby2 on Dec 20, 2016 10:08:50 GMT
See I would read that at an attempt to make scientifically plausible locations and (hopefully) aliens. So we don't end up with a planet with three foot deep water that somehow still has tidal waves. Actually, that tidal wave was misunderstood. It wasn't a wave per se, in the sense that it didn't travel along the planet but rather remained in a fixed point relative to the black hole it orbited due to immense gravity. Take a look at this diagram: It's the same principle, just on a much larger scale, so imagine the high tide on Miller's planet simply being taller and thinner. So the team was getting closer to the tidal wave because of the planet's rotation; the wave was not moving towards them. Also, love what you did with your avatar True... it was done quite well, actually.
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Post by SofNascimento on Dec 20, 2016 11:01:34 GMT
I hope that by grey morality they don't mean being like DAI, a game which thinks it's mature but is afraid to deal with mature themes. I think a DAI developer said it was like Game of Thrones... he, what a delusion.
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Dec 20, 2016 11:09:12 GMT
Well, I hope blue prints don't spawn randomly in loot containers or anything like that. Or if they do that, change the algorithm for determining a container's content. DAI's was awful because the more schematics you already had, the fewer you found in chests - it likely just gave you nothing or a generic item if it rolled a schematic you already had instead of only rolling among those you hadn't acquired yet. Please no more grinding - better make the advanced blue prints a reward for hard optional encounters / dungeons. Also, they're welcome to implement a better crafting interface than DAI had. *´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
Agree on all points. Since the focus is exploration, Bio needs to make it interesting and keep it "fresh". The latter will be a challenge, I fear.
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Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Dec 20, 2016 12:02:15 GMT
Take the genophage for example. Curing it is portrayed as ushering in the land of happiness and chocolates for the krogan and thus, cure=good sabotage=bad (and no, salarian support isn't really enough to overturn that verdict). I disagree with this. Sure, if you didn't shoot Wrex in ME1 and you didn't destroy Maelon's data so that Eve survives then, chances are, curing the Genophage is a good idea but, otherwise, you are given the distinct impression that curing the Genophage is leaving the door open to Krogan aggression and them once more becoming a huge threat to the Galaxy after the war. It's really not a good idea! Even in the best scenario with Wrex and Eve alive, there's no guarantee that they will be able to steer the Krogan to becoming more peaceful and civilized. They won't live forever and Krogan are heavily predisposed towards violence. With Krogan females laying thousands of eggs at a time their population is going to spiral out of control. The Genophage was done for very good reason and the morality of that choice and reversing that choice was heavily in the gray, IMO. In case of Krogans, this imo not a morally gray area at all. Krogans are recognized as sentient and intelligent beings, so genophage is an immoral (or darksided) act and is clearly marked as such in the game, every step of the way. The only really gray area there is using the unethical research data. The pre-emptive continuing biological warfare against the civilian population based on the assumption of future military culpability is a darksided decision. It's a Renegade decision but Renegade was not dark side in ME3. It was just a different approach. Just the fact that Shepard, the clear hero of the story, was allowed to make that decision shows that. It also depends a lot on the circumstances. With no Wrex in charge and Eve dead it's almost guaranteed that curing the Genophage will plunge the Galaxy into more war and destruction even after the Reapers are dealt with. That resulting death, destruction and misery will be directly attributed to your unilateral decision to reverse the efforts of the Turian and Salarian governments. Is that really Light Side? It's also interesting that the seemingly 'Light side' decision to destroy Maelon's data led to Eve's death in ME3 and a correspondingly greater likelihood of Krogan aggression later and the seemingly 'Light side' decision to preserve the Geth Heretics in ME2 led to more Geth in league with the Reapers and more Quarian Casualties by the time ME3 came along. The paragon decision to save the Council on the Destiny Ascension in ME1 resulted in substantial damage to the Earth fleets and a reduction in their War Asset values in ME3. Some of the side quests in ME3 also have negative impact on the War Assets. For example, using your authority to prevent refugee ships from being turned away at the docks was actually a bad idea in the long run.
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Post by warbaby2 on Dec 20, 2016 12:17:36 GMT
I hope that by grey morality they don't mean being like DAI, a game which thinks it's mature but is afraid to deal with mature themes. I think a DAI developer said it was like Game of Thrones... he, what a delusion. Hah... hahaha... ha... yea, right. I've yet to see BW (or any other developer, for that matter) taking the risk of making a hard R game... and I'm not talking about vapid violence.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,975 Likes: 21,013
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Go Team!
12,975
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Dec 20, 2016 12:36:24 GMT
Why do we even have to gather raw materials to craft armor? You'd think an expedition of this size and magnitude would carry a metric f-ton of raw materials for repairs, maintenance and production all kinds of equipment. You'd need lots of spare stuff before finding lucrative planets and get mining operations up and running. Yet to make a freaking helmet or a single armor chest piece we have to dig around in the dirt of some random planets and put iron ore and crystals into our interstellar loot backpack? Weird. We already know we have to build the Nexus when we get there. As insane as it might or might not be they were expecting to find resources when we got there, that's part of our job. But again this part of the gameplay is optional. Yeah that's what I think as well because eventually even if we did bring our own supplies there would come a time when we'd run out and then we'd have to use stuff native to Andromeda anyway so in truth we're better off switching to Andromeda stuff as soon as we're able to. Besides as long as the crafting system isn't too complicated I won't be too worried about it. DAI's is quite simple I found which was good so as long as it's not too complicated I'm happy for there to be one
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Post by SofNascimento on Dec 20, 2016 13:00:37 GMT
Wait, are people saying the Genophage is a black and white morality decision?
Oh man, next they will say destroying/rewriting the geth is also that.
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Post by SofNascimento on Dec 20, 2016 13:03:43 GMT
I hope that by grey morality they don't mean being like DAI, a game which thinks it's mature but is afraid to deal with mature themes. I think a DAI developer said it was like Game of Thrones... he, what a delusion. Hah... hahaha... ha... yea, right. I've yet to see BW (or any other developer, for that matter) taking the risk of making a hard R game... and I'm not talking about vapid violence. What would you say is a hard R game?
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Post by warbaby2 on Dec 20, 2016 13:25:00 GMT
Hah... hahaha... ha... yea, right. I've yet to see BW (or any other developer, for that matter) taking the risk of making a hard R game... and I'm not talking about vapid violence. What would you say is a hard R game? Dunno... Clive Barker's Jericho did quite a good job with it's themes. There was occultism, religious fanaticism, cannibalism,... they even had a lesbian and the former child victim of a religious sex cult on the team. They didn't do much with it, since in the end it was just a shooter. It had great potential to do psychological and personal horror, though. I still think it's a largely overlooked/underrated game...
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Post by Pounce de León on Dec 20, 2016 13:27:36 GMT
Hey, Some new info released today via German games magazine GameStar... www.gamestar.de/spiele/mass-effect-andromeda/artikel/mass_effect_andromeda,48839,3306670.html Bottom line (from an Interview with Fabrice Condominas): The story decisions will not be as "black and white" as they have been in the past, but be more "shades of grey"... 'cause that's what one has to do with game stories these days. Decisions are also farther reaching again, down to a point where they might cost a party members life (like in ME1). Crafting will be similar to DAI, including material collection, and we'll have to find blueprints to make new gear and modules. Also: The Tempest and Nomad will be upgrade able, but not a point where the changes "break" the predefined silhouette. Meaning: Tuning and color changes, but no external modules/weapons etc. That's the gist of it. GameStar is releasing new info regularly, I'll update accordingly if there is something of interest... I found nothing about party member deaths in the text - just that there are life and death decisions. This need not mean party members.
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Post by warbaby2 on Dec 20, 2016 13:28:57 GMT
Hey, Some new info released today via German games magazine GameStar... www.gamestar.de/spiele/mass-effect-andromeda/artikel/mass_effect_andromeda,48839,3306670.html Bottom line (from an Interview with Fabrice Condominas): The story decisions will not be as "black and white" as they have been in the past, but be more "shades of grey"... 'cause that's what one has to do with game stories these days. Decisions are also farther reaching again, down to a point where they might cost a party members life (like in ME1). Crafting will be similar to DAI, including material collection, and we'll have to find blueprints to make new gear and modules. Also: The Tempest and Nomad will be upgrade able, but not a point where the changes "break" the predefined silhouette. Meaning: Tuning and color changes, but no external modules/weapons etc. That's the gist of it. GameStar is releasing new info regularly, I'll update accordingly if there is something of interest... I found nothing about party member deaths in the text - just that there are life and death decisions. This need not mean party members. It's near the bottom, and - as I said - it's conjecture of the interviewer.
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Post by Pounce de León on Dec 20, 2016 13:35:04 GMT
I hope that by grey morality they don't mean being like DAI, a game which thinks it's mature but is afraid to deal with mature themes. I think a DAI developer said it was like Game of Thrones... he, what a delusion. "Grey" is OP's interpretation of the German text. "Grauzone" is just what comes to mind when you hear about a thing being not black nor white but with more shades in between. What I get from the article is that there won't be absolutes anymore.
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Post by Fredward on Dec 20, 2016 13:48:03 GMT
Meh on the crafting, I don't like it enough to get hype, don't dislike it enough to be deflated.
Bioware always promises morally complex decision making, sometimes they even deliver. Where they fail is when good boy decisions consistently result in good consequences whereas bad/pragmatic decisions blow up in your face somewhere down the line.
The idea of companions dying was interesting but since that was just conjecture and Walters already shot it down(?) I'm gonna miss it until we hear more. Would have been nice though, as long as they don't go the Telltale route (assuming there are future games) like they did with Morinth.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
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Post by warbaby2 on Dec 20, 2016 13:56:23 GMT
Meh on the crafting, I don't like it enough to get hype, don't dislike it enough to be deflated. Bioware always promises morally complex decision making, sometimes they even deliver. Where they fail is when good boy decisions consistently result in good consequences whereas bad/pragmatic decisions blow up in your face somewhere down the line. *snip* Very true... that already started with the players ability to always clearly identify the good and bad options through how the dialogue wheel was presented. I hope they take a page from other/older games there, where you actually have to read what the choices are... and let's be honest, even in DAI, you usually could safely choose the top right option to be in the "good".
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