Thrombin
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Post by Thrombin on Dec 23, 2016 18:17:32 GMT
To be honest I have no idea why that would only be available if the Council died but that's what the article says! I have civilian consultant on my current run and I never sacrifice the Council, so it's either bugged or the information on wiki is wrong >_> Like that ever happens Fair enough!
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Post by themikefest on Dec 23, 2016 18:47:09 GMT
I googled for info on the war assets and found this page: uk.ign.com/wikis/mass-effect-3/Alliance_War_AssetsIn there is an entry under the Alliance Fifth Fleet heading: To be honest I have no idea why that would only be available if the Council died but that's what the article says! The other places I checked never had 10 or said it was available if the council is dead. Your link is the only one that mentions that. I also noticed the last time it was edited was on April 10 2012
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Post by Deleted on Dec 23, 2016 22:55:35 GMT
I have civilian consultant on my current run and I never sacrifice the Council, so it's either bugged or the information on wiki is wrong >_> Like that ever happens Fair enough! Civilian consultant shows up regardless of Council's fate. It's accessed after eavesdropping on the smuggler at purgatory.
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Thrombin
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Post by Thrombin on Dec 24, 2016 0:17:20 GMT
I googled for info on the war assets and found this page: uk.ign.com/wikis/mass-effect-3/Alliance_War_AssetsIn there is an entry under the Alliance Fifth Fleet heading: To be honest I have no idea why that would only be available if the Council died but that's what the article says! The other places I checked never had 10 or said it was available if the council is dead. Your link is the only one that mentions that. I also noticed the last time it was edited was on April 10 2012 I'm not arguing. I was just trying to be helpful. Blame google
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Post by themikefest on Dec 24, 2016 2:26:20 GMT
I'm not arguing. I was just trying to be helpful. Blame google What you posted I've never heard of having anything to do with the council. That's why I asked you about it. I did post a link to a thread about war assets in this thread a few days ago. Here's the thread that gives all war assets including dlc's.
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helios969
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Post by helios969 on Dec 24, 2016 11:42:43 GMT
1. For you, I guess, and that's good. But I don't get replay value out of purposely gimping myself just so I can gimp myself differently next playthrough Weren't you the one who played a run with only a pistol? I'm all for a challenge, but I don't get much enjoyment out of intentionally handicapping myself. So I'll try to always have the best gear every playthrough for whatever playstyle I'm using... unless there's something low-level that looks much better Yes I did do a playthrough using only a level 1 pistol. A lot of my playthroughs I've done is using only one weapon. I even done a few playthroughs using no weapons, except when forced to. No. If they were, getting the highest and lowest ems wouldn't matter if the council is saved or not Yep, and I would argue bothering with a weapon (unless soldier/infiltrator) is more of an impediment than actual advantage. Focusing on recharge/damage of tech and biotic powers allowed one to pretty much annihilate everything in the path using combos.
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Post by Element Zero on Dec 26, 2016 5:22:45 GMT
As to the P/R reward for unmarked choices, I knew it was happening for some, but not for that one. I'd call BS on Renegade points for that choice. The fact that 0 souls were hurt by my actions, combined with the results of said actions, prove my point. I'll be really glad to see P/R gone. It's a silly game mechanic for this type of game. I'd just like to point out that determining whether an action is paragon or renegade depends more on the (assumed) mentality behind it rather than the consequences, immediate or otherwise. I'm definitely not saying that I always agree with Bioware's determination of which is which, but I wouldn't say that not harming anyone is grounds alone for not being renegade, and I don't think the consequences of that choice in the next game (which even Bioware may not have known at the time) are either. I understand why Bioware made saving Maelon's data renegade; they were using the logic that an extremely moral person would not use data obtained unethically (like evidence obtained illegally) and a pragmatist would. I think that's where I'd categorize them if I was locked into a binary system as well. In real life, I'd definitely use the data (if I was trying to cure the genophage) because I feel like not using it would be morally worse, especially because it would render the deaths of the krogan who died for that data pointless. As for ME:A, I'd bet it'll be like DA:I where it's more of an invisible morality system, at least as far as dialogue options are grouped. Whether the game keeps track of your personality, I don't know. It might be like DA2 where autodialogue is chosen based on your most used type of line. As an aside, I'm quite sad that opinionated autodialogue is making a return after DA:I made even neutral autodialogue a very rare occurrence The game doesn't force you to collect material for crafting. Its an option. I did a playthrough without crafting anything. Just used what was taken from the dead bodies. Because materials tend to be more or less in your path while adventuring, it makes it a lot harder for many people to resist picking them up, since they're close. This got very tedious very fast. If they were in specific areas of a map, it might be different, but that has its own problems. Agreed. Almost enough of one where I am tempted to accuse BioWare of bad writing. But on the flip side I doubt the first game is going to take place over 2 years, canonically speaking. So, for ME A, curing the genophage is not going to be a problem. For future games however, it might become one. The genophage doesn't even need to be cured in the Andromeda saga, in theory. If the krogan who went along with the expedition are smart enough not to want to kill each other too much (which you'd think the Initiative would want in its members), they should have exactly the same possible birth rates as humans. If those krogan teach their offspring correctly, the genophage would be a non-issue. Going to Andromeda is a second chance for krogan culture more than population growth, and it'll be interesting to see how that's handled. On a less bitter note, I think they hit some of those points with Javik. He's pretty unrepentantly ruthless and is never soundly proven wrong. And even if he was just made that way by war, I do enjoy the deconstruction of the Protheans as benevolent Precursors. Javik was an interesting character. He was one of the biggest advocates for the destroy option, other than Anderson. As far as I'm concerned, he was perfectly right about that. I know why they did it, I just think it reduces right and wrong to childish levels of simplicity. The outcome of saving/destroying the data does a halfway decent job of driving this fact home, I think. That's what I meant in my post, which is admittedly awkwardly worded. I disagree that there is anything Renegade at all with keeping the data, simply because of Maelon's actions. That's the same asshatted reasoning DERP-Shepard uses with the Collector Base if he says, "This Base is an abomination." He discounts all of the lives it could save, because of what the reapers have done with it. Silly, unrealistic reasoning, unbefitting a soldier trying to save the galaxy. Going back to Maelon's data, the only reason to destroy it is to ensure that it's never used. BioWare, nor anyone really, will ever be able to write a semi-serious story that tries to plays morality police to my satisfaction. I'm glad they're ditching P/R and simply letting us play our character, henceforth. I like your idea for the krogan cultural rebirth. I'd strongly prefer that to a genophage cure, which we've already played. I think that idea is not only a good story to tell, but also better for the krogan species, in the long run.
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