inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Dec 22, 2016 21:04:13 GMT
This is a little game with a depressing topic: The ME3 ending controversy. I figure this little opinion yell game of "Half-full vs Half-empty" can continue to take on different topics regarding Mass Effect or other subjects on this board in the future (if it's successful).
The Rules: You pick either "half-full" or "half-empty" depending on whether your opinion of the topic is approving or disapproving, and then you write this in the top of your post. Beneath it, you write the sentence that summarizes your viewpoint as briefly as possible.
EXAMPLE: I'll go first:
Half-empty Mass Effect 3's ending was the result of when an author tried to make the conclusion deep but failed to realize meaning cannot be imposed from the outside and thus they broke the storytelling on a fundamental level.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
101
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 22, 2016 21:41:09 GMT
Well I'll immediately break the rule by choosing both, as I'm on the fence about the ending. HALF FULL - The ending succeeded because I got to kill the bastards, or fail. HALF EMPTY - The ending failed because it gave me 2 other choices as well.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1122
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 22, 2016 23:01:59 GMT
Full-Full - Any literary ending that people insist on arguing about obsessively for more than 4 years has to be considered a success.
|
|
Sondergaard
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Posts: 572 Likes: 975
inherit
1505
0
Sept 27, 2024 16:57:55 GMT
975
Sondergaard
572
Sept 8, 2016 21:17:59 GMT
September 2016
sondergaard
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
|
Post by Sondergaard on Dec 22, 2016 23:16:07 GMT
Empty-Empty Any literary ending that people insist on arguing about obsessively for more than 4 years has to be considered a failure as the writer was obviously unable to give (many/most) players a satisfactory conclusion. So there.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1122
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 22, 2016 23:41:51 GMT
Empty-Empty Any literary ending that people insist on arguing about obsessively for more than 4 years has to be considered a failure as the writer was obviously unable to give (many/most) players a satisfactory conclusion. So there. Is the purpose of all literary endings to provide a "satisfying" conclusion? Some works are written to disturb their audiences or incite controversy (as exemplified by the "ending" of both the OP's post and yours). If this arguing goes on for another 6 years, this work (i.e. Mass Effect) may be in danger of becoming a "classic." So there.
|
|
inherit
♨ Retired
24
0
Nov 26, 2024 12:38:10 GMT
26,304
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Dec 22, 2016 23:53:58 GMT
half full - I like destroy half empty - no reason for Shepard to walk towards the tube while shooting it
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on Dec 23, 2016 1:32:10 GMT
Half-Empty:
Final act wasn't particularly fun or even really much different from the rest of the game in gameplay, and then the final half hour was non-combat with a lot of exposition thrown in.
I wouldn't say that I am the biggest fan of the three choices, but they aren't really bad enough that I would have judged the whole ending on them had the rest of it been better.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Dec 23, 2016 2:50:55 GMT
Half-Full
They had to dumb down all AI's to allow the plot to continue. Which hampers the attempt to show the division and conflict that will happen because of it. Requiring players to realize the intent rather then the obvious to understand what they are saying.
Full-Full
Good over all series that grows and develops as it moves along. Culminating in telling a great story that I love replaying again and again when I'm not busy on other games.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Dec 23, 2016 2:52:44 GMT
Empty-Empty Any literary ending that people insist on arguing about obsessively for more than 4 years has to be considered a failure as the writer was obviously unable to give (many/most) players a satisfactory conclusion. So there. The sign of a bad story is that it is forgotten. The sign of a good story is that it is remembered. Lord of the Rings is not the first nor only fantasy novel with elves, dwarfs and wizards in it. But due to the story it is the most remembered while others are forgotten about.
|
|
Sondergaard
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Posts: 572 Likes: 975
inherit
1505
0
Sept 27, 2024 16:57:55 GMT
975
Sondergaard
572
Sept 8, 2016 21:17:59 GMT
September 2016
sondergaard
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
|
Post by Sondergaard on Dec 23, 2016 6:00:32 GMT
Empty-Empty Any literary ending that people insist on arguing about obsessively for more than 4 years has to be considered a failure as the writer was obviously unable to give (many/most) players a satisfactory conclusion. So there. The sign of a bad story is that it is forgotten. The sign of a good story is that it is remembered. Lord of the Rings is not the first nor only fantasy novel with elves, dwarfs and wizards in it. But due to the story it is the most remembered while others are forgotten about. I remember that time I caught the clap. Can't say it was a good experience, but it was certainly memorable.
|
|
Sondergaard
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Posts: 572 Likes: 975
inherit
1505
0
Sept 27, 2024 16:57:55 GMT
975
Sondergaard
572
Sept 8, 2016 21:17:59 GMT
September 2016
sondergaard
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
|
Post by Sondergaard on Dec 23, 2016 6:34:17 GMT
Empty-Empty Any literary ending that people insist on arguing about obsessively for more than 4 years has to be considered a failure as the writer was obviously unable to give (many/most) players a satisfactory conclusion. So there. Is the purpose of all literary endings to provide a "satisfying" conclusion? Some works are written to disturb their audiences or incite controversy (as exemplified by the "ending" of both the OP's post and yours). If this arguing goes on for another 6 years, this work (i.e. Mass Effect) may be in danger of becoming a "classic." So there. You might have had a point if the endings were actually written to cause controversy. They weren't. They caused controversy because they were badly written and made no narrative sense. Many have tried to imbue them with some deeper meaning that simply isn't there. It's an ending written by an emo teen desperate to be taken seriously but who doesn't have the depth of experience to do his ideas justice. Imagine the end of Blade Runner. After Roy Batty dies another character shows up who we've never met and had no idea existed and gives an exposition dump to Deckard, ending with three choices, while he sits in the rain on that rooftop. Doesn't matter what Deckard's choices are. The whole scenario is ludicrous. The entire audience goes 'huh, what?'. Not because they don't 'get it' (something many love to claim so they can sit, smug and superior, sneering at the masses), they get it just fine. They just don't like it. Can't believe I'm getting involved in an ending discussion. I usually avoid them like the plague. And Happy Xmas.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Dec 23, 2016 6:50:22 GMT
The sign of a bad story is that it is forgotten. The sign of a good story is that it is remembered. Lord of the Rings is not the first nor only fantasy novel with elves, dwarfs and wizards in it. But due to the story it is the most remembered while others are forgotten about. I remember that time I caught the clap. Can't say it was a good experience, but it was certainly memorable. STD and story not quite the same thing. A day spent with a group of people who will satisfy your ever physical pleasure will be just as memorable as a day of people breaking every bone in your body. A story how ever isn't capable of either of those. They are incapable of having a direct physical effect on you. Unless you count someone beating someone up using War and Peace. For it to still be talked about that long means it had an effect. Mass Effect was never going for fairy tale ending were everyone strolls off into the sunset. And frankly if you have had this game for more then a year since you finished it and you still hunt down fan ran forums simply so you can continue to complain about a game that has been out this long. It seems to be more a personal issue. Because you would think a year after breaking up with someone you would be finished with calling your ex a piece of shit on facebook.
|
|
Sondergaard
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Posts: 572 Likes: 975
inherit
1505
0
Sept 27, 2024 16:57:55 GMT
975
Sondergaard
572
Sept 8, 2016 21:17:59 GMT
September 2016
sondergaard
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
|
Post by Sondergaard on Dec 23, 2016 9:34:50 GMT
I remember that time I caught the clap. Can't say it was a good experience, but it was certainly memorable. STD and story not quite the same thing. A day spent with a group of people who will satisfy your ever physical pleasure will be just as memorable as a day of people breaking every bone in your body. A story how ever isn't capable of either of those. They are incapable of having a direct physical effect on you. Unless you count someone beating someone up using War and Peace. For it to still be talked about that long means it had an effect. Mass Effect was never going for fairy tale ending were everyone strolls off into the sunset. And frankly if you have had this game for more then a year since you finished it and you still hunt down fan ran forums simply so you can continue to complain about a game that has been out this long. It seems to be more a personal issue. Because you would think a year after breaking up with someone you would be finished with calling your ex a piece of shit on facebook. Oh stop being a prat. I don't obsessively hunt down anything. ME is a game I happen to think is great but has a third act that is seriously flawed. I'm perfectly capable of engaging in discussions about it without accusing anyone who disagrees with me of obsessive behaviour. I can accuse them of being divorced from reality (you anyway).
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1660
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 23, 2016 10:12:36 GMT
Half-full; The Control Ending is emotionally satisfying due to a cool epilogue and amazing cinematography in both the arrival of the fleets and space magic.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1122
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 23, 2016 12:49:38 GMT
Is the purpose of all literary endings to provide a "satisfying" conclusion? Some works are written to disturb their audiences or incite controversy (as exemplified by the "ending" of both the OP's post and yours). If this arguing goes on for another 6 years, this work (i.e. Mass Effect) may be in danger of becoming a "classic." So there. You might have had a point if the endings were actually written to cause controversy. They weren't. They caused controversy because they were badly written and made no narrative sense. Many have tried to imbue them with some deeper meaning that simply isn't there. It's an ending written by an emo teen desperate to be taken seriously but who doesn't have the depth of experience to do his ideas justice. Imagine the end of Blade Runner. After Roy Batty dies another character shows up who we've never met and had no idea existed and gives an exposition dump to Deckard, ending with three choices, while he sits in the rain on that rooftop. Doesn't matter what Deckard's choices are. The whole scenario is ludicrous. The entire audience goes 'huh, what?'. Not because they don't 'get it' (something many love to claim so they can sit, smug and superior, sneering at the masses), they get it just fine. They just don't like it. Can't believe I'm getting involved in an ending discussion. I usually avoid them like the plague. And Happy Xmas. So then the "success" of the ending may be accidental... but it is still a "success" nonetheless. If Mass Effect had a satisfying ending, the whole Trilogy would have been long forgotten by now. It's not. It's one of the most videoed video games on YouTube. As a result, ME:A is, without any doubt, currently the most anticipated game out there. The VO contest recently had over 16,000 entries... way more than the contest held for DA:I. The endings being what they are has, without any doubt, probably put more money in Bioware's pockets than if they had been "satisfying" endings. It has certainly put money in the pockets of all those YouTubers and gaming magazines that have written articles and blogs about the endings for all those years. Writing "inciting" threads about the endings and Mac Walters has certainly gained some posters a lot of attention here on this forum. Ending discussion threads are among the most "popular" ones here. I was just expressing my own opinion here... in accordance with the "rules" of a game set out by the OP. You're the one who chose to start this little bit of controversy with the "so there" ending to your post. I merely posted back in the exact same "kind" as you had. So, a bit of advice... If you really don't want to get into ending discussions like this one, just resist adding those little digs you put into your posts. ... and may God bless you during this most Holy of seasons (for Christians)... and if you're not a Christian... Have a nice day! (Sometimes, things have been "imbued with deeper meanings" by some people and not others... That's just the way the world has worked for centuries.)
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Dec 23, 2016 14:34:14 GMT
STD and story not quite the same thing. A day spent with a group of people who will satisfy your ever physical pleasure will be just as memorable as a day of people breaking every bone in your body. A story how ever isn't capable of either of those. They are incapable of having a direct physical effect on you. Unless you count someone beating someone up using War and Peace. For it to still be talked about that long means it had an effect. Mass Effect was never going for fairy tale ending were everyone strolls off into the sunset. And frankly if you have had this game for more then a year since you finished it and you still hunt down fan ran forums simply so you can continue to complain about a game that has been out this long. It seems to be more a personal issue. Because you would think a year after breaking up with someone you would be finished with calling your ex a piece of shit on facebook. Oh stop being a prat. I don't obsessively hunt down anything. ME is a game I happen to think is great but has a third act that is seriously flawed. I'm perfectly capable of engaging in discussions about it without accusing anyone who disagrees with me of obsessive behaviour. I can accuse them of being divorced from reality (you anyway). Never said you specifically. But I have been on other forums including official Bioware ones. With people who were around for a while and a couple that migrated to this one. Who has had this game for over a year and yet never has a kind word to say for it. Like one person who continues to claim that the only reason Refuse ending was added was players calling them out on their shit. So BioWare added that in to be a passive aggressive A hole to players. Third act isn't flawed. Least no more flawed then 3rd act of the previous 2 ME games. And most likely the 3rd act of ME:A. If BioWare is anything they are at least consistent with their problems. The problems people have with 3rd act in the game generally break down into one of two categories. Category 1 is players who wanted something else so they judge the quality of it against their personal expectations rather then it's own merit. Category 2 is players who seem to miss details and context of movements. Anything that isn't as obvious as your cat's but when it sits on your chest to wake you up in the morning to feed it is missed by those players. Which causes problems later. Of course you can't forget ME 3 had the dubious honor of trying to fit 1.5-2 games worth of plot into it and create an ending to the Trilogy.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Dec 23, 2016 15:48:22 GMT
Being memorable because it's shitty does not mean a story "did it right". The Room is memorable. Nothing about it is "right". Now there may be some silver lining (i.e. the Room is so horrendous it's fascinating in its own right and hilarious to inflict on others). But that's different from saying it's good, or even a good thing. It just sort of is. And no, ME3's ending doesn't have that going for it either, if you were wondering.
Full Empty- forced illogical nonsense not supported by the majority of the game up to that point, capitulation to the enemy, reduction of the enemy, reduction of the player, pallette swapped RBG (original), Powerpoint epilogue (EC), forced arbitrary consequences, pure wtf ending choice irreversably affecting every living thing in the galaxy, middle finger "fourth choice" that's obviously petty, implied dark age (original), retcon'ed dark age but with crap still breaking and inexplicably being fixed (EC).
Half-full (aka the silver lining): With some mental gymnastics, people can, for the most part, find some interpretation of one of the choices that's acceptable to them and ignore the rest. And with ME:A, your final choice at least is preserved.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1255
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 23, 2016 16:07:08 GMT
Full-Full: Controversy? What controversy? I LOVED it! Want to see the other two endings as well with different protagonists
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1122
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 23, 2016 16:23:59 GMT
Being memorable because it's shitty does not mean a story "did it right". The Room is memorable. Nothing about it is "right". Now there may be some silver lining (i.e. the Room is so horrendous it's fascinating in its own right and hilarious to inflict on others). But that's different from saying it's good, or even a good thing. It just sort of is. And no, ME3's ending doesn't have that going for it either, if you were wondering. Full Empty- forced illogical nonsense not supported by the majority of the game up to that point, capitulation to the enemy, reduction of the enemy, reduction of the player, pallette swapped RBG (original), Powerpoint epilogue (EC), forced arbitrary consequences, pure wtf ending choice irreversably affecting every living thing in the galaxy, middle finger "fourth choice" that's obviously petty, implied dark age (original), retcon'ed dark age but with crap still breaking and inexplicably being fixed (EC). Half-full (aka the silver lining): With some mental gymnastics, people can, for the most part, find some interpretation of one of the choices that's acceptable to them and ignore the rest. And with ME:A, your final choice at least is preserved. ... ah, my chosen interpretation of the question presented by the OP isn't "was it good?" or even "was it done right?"... it is "was it successful?" It seems to me, one primary goal of an RPG is to enable a variety of interpretations of the story (and ending). (Note: the use of the singular is intentional here). The Mass Effect Trilogy obviously does that... since even the people who decry the endings as being awful are, as above, stating that they can be interpreted in different ways and "imbued with deeper meanings." The fact that they "don't like" that some people can interpret the endings in those ways is irrelevant to the question at hand.
|
|
Sondergaard
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Posts: 572 Likes: 975
inherit
1505
0
Sept 27, 2024 16:57:55 GMT
975
Sondergaard
572
Sept 8, 2016 21:17:59 GMT
September 2016
sondergaard
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
|
Post by Sondergaard on Dec 23, 2016 17:43:03 GMT
Linkenski, I'm sorry for starting the derailment of your most excellent thread, however unintentionally (never saw 'so there' as a dig before, just a childishly light hearted sign off. You live and learn). Unless this was your intention. In which case, well done!
Again, Happy Xmas to all.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Dec 23, 2016 20:24:18 GMT
Being memorable because it's shitty does not mean a story "did it right". The Room is memorable. Nothing about it is "right". Now there may be some silver lining (i.e. the Room is so horrendous it's fascinating in its own right and hilarious to inflict on others). But that's different from saying it's good, or even a good thing. It just sort of is. And no, ME3's ending doesn't have that going for it either, if you were wondering. Full Empty- forced illogical nonsense not supported by the majority of the game up to that point, capitulation to the enemy, reduction of the enemy, reduction of the player, pallette swapped RBG (original), Powerpoint epilogue (EC), forced arbitrary consequences, pure wtf ending choice irreversably affecting every living thing in the galaxy, middle finger "fourth choice" that's obviously petty, implied dark age (original), retcon'ed dark age but with crap still breaking and inexplicably being fixed (EC). Half-full (aka the silver lining): With some mental gymnastics, people can, for the most part, find some interpretation of one of the choices that's acceptable to them and ignore the rest. And with ME:A, your final choice at least is preserved. ^Point Proven Sondergaard. Really every point I made proven in a single post.
|
|
inherit
1407
0
Sept 2, 2016 19:28:30 GMT
4,343
shechinah
Ser Barksalot - Hiatus
2,584
Sept 2, 2016 18:49:21 GMT
September 2016
shechinah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by shechinah on Dec 23, 2016 20:42:14 GMT
Half-Full: There are portions of the endgame as well as ideas in it that I like and I do really like Admiral Hackett’s speech in the ending slideshow.
Half-Empty: If I have to boil it down to one sentence then I’d say the lack of planning for the entire trilogy lead to issues that to me personally, resulted in a significant portion of the trilogy’s conclusion being unplayable because of the writing and execution. Note: I would have added the last shot of the Normandy flying off into space to the half-full but I use the MEHEM mod and I don’t recall if that shot exists in the unmodded endings.
|
|
Sondergaard
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Posts: 572 Likes: 975
inherit
1505
0
Sept 27, 2024 16:57:55 GMT
975
Sondergaard
572
Sept 8, 2016 21:17:59 GMT
September 2016
sondergaard
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
|
Post by Sondergaard on Dec 23, 2016 22:44:56 GMT
Being memorable because it's shitty does not mean a story "did it right". The Room is memorable. Nothing about it is "right". Now there may be some silver lining (i.e. the Room is so horrendous it's fascinating in its own right and hilarious to inflict on others). But that's different from saying it's good, or even a good thing. It just sort of is. And no, ME3's ending doesn't have that going for it either, if you were wondering. Full Empty- forced illogical nonsense not supported by the majority of the game up to that point, capitulation to the enemy, reduction of the enemy, reduction of the player, pallette swapped RBG (original), Powerpoint epilogue (EC), forced arbitrary consequences, pure wtf ending choice irreversably affecting every living thing in the galaxy, middle finger "fourth choice" that's obviously petty, implied dark age (original), retcon'ed dark age but with crap still breaking and inexplicably being fixed (EC). Half-full (aka the silver lining): With some mental gymnastics, people can, for the most part, find some interpretation of one of the choices that's acceptable to them and ignore the rest. And with ME:A, your final choice at least is preserved. ^Point Proven Sondergaard. Really every point I made proven in a single post.
|
|
inherit
Pissed Away His Degree
42
0
2,195
LightningPoodle
Step into the light.
2,042
August 2016
lightningpoodle
LightningPoodle
Lightning_Poodle
20,477
9578
|
Post by LightningPoodle on Dec 23, 2016 22:52:29 GMT
Half Empty: The ending failed because it tried to sum up every possible outcome into three not very different ones, which made it feel like half of everything I did was completely pointless.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Dec 23, 2016 23:41:46 GMT
... ah, my chosen interpretation of the question presented by the OP isn't "was it good?" or even "was it done right?"... it is "was it successful?" It seems to me, one primary goal of an RPG is to enable a variety of interpretations of the story (and ending). (Note: the use of the singular is intentional here). The Mass Effect Trilogy obviously does that... since even the people who decry the endings as being awful are, as above, stating that they can be interpreted in different ways and "imbued with deeper meanings." The fact that they "don't like" that some people can interpret the endings in those ways is irrelevant to the question at hand. I think my using the Room as an example says what I want to say about whether it was successful or not. In some warped measure of success where the thing just won't die, maybe there it's "successful". There's also the inaccuracy of trying to measure the ending or even ME3 in a vacuum. That's not the whole story. ME3 rode the hype and good will of the previous two entries. I doubt even the most hardcore critics saw the flaws in their first playthrough (assuming they had any level of investment prior), and even so, the majority of the game is still really solid. By the time you got to the end it was far too late to do anything about it. And the numbness a lot of people reported before they played it again or saw it on Youtube and the full scope of the wtf set in resulted in even more delays. I'm sure BioWare has sales numbers that would indicate an above average release. But that's not the key figures. The key figures would the number of trade-ins, the total hours spent in SP, total number of playthroughs and how many people rose up around the time of Retake and HTL and all those movements that started gaining traction to the point where BioWare had to develop the EC and go full PR divide and conquer mode to quell it. It also sounds like you're essentially defending "lots of speculation for everyone" as a valid and sole goal of the ending. It's one thing to be a little ambiguous and get people talking and it's quite another to just spew some random crap on a page, throw it in people's faces and then just do an evil shrug when people ask you what's up. I... wouldn't question it. I think down that way lies repetitive madness.
|
|