Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1122
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 24, 2016 0:14:31 GMT
... ah, my chosen interpretation of the question presented by the OP isn't "was it good?" or even "was it done right?"... it is "was it successful?" It seems to me, one primary goal of an RPG is to enable a variety of interpretations of the story (and ending). (Note: the use of the singular is intentional here). The Mass Effect Trilogy obviously does that... since even the people who decry the endings as being awful are, as above, stating that they can be interpreted in different ways and "imbued with deeper meanings." The fact that they "don't like" that some people can interpret the endings in those ways is irrelevant to the question at hand. I think my using the Room as an example says what I want to say about whether it was successful or not. In some warped measure of success where the thing just won't die, maybe there it's "successful". There's also the inaccuracy of trying to measure the ending or even ME3 in a vacuum. That's not the whole story. ME3 rode the hype and good will of the previous two entries. I doubt even the most hardcore critics saw the flaws in their first playthrough (assuming they had any level of investment prior), and even so, the majority of the game is still really solid. By the time you got to the end it was far too late to do anything about it. And the numbness a lot of people reported before they played it again or saw it on Youtube and the full scope of the wtf set in resulted in even more delays. I'm sure BioWare has sales numbers that would indicate an above average release. But that's not the key figures. The key figures would the number of trade-ins, the total hours spent in SP, total number of playthroughs and how many people rose up around the time of Retake and HTL and all those movements that started gaining traction to the point where BioWare had to develop the EC and go full PR divide and conquer mode to quell it. It also sounds like you're essentially defending "lots of speculation for everyone" as a valid and sole goal of the ending. It's one thing to be a little ambiguous and get people talking and it's quite another to just spew some random crap on a page, throw it in people's faces and then just do an evil shrug when people ask you what's up. "Speculation" was one of the author's stated goals in writing the endings, wasn't it? Sondergaard already stated that an intent by the author to desire to cause controversy would support my point: Walters indicating "speculation for everyone," IMO, does express such an intent... and 4 years of people arguing on the topic proves that he was successful. I don't have to defend it... it really doesn't matter whether or not any of us is happy about it. A "warped measure of success" is still a form of success... In addition to The Room, it explains the popularity of the TV show Survivor for example. A lot of people who originally saw 2001 A Space Odyssey hated it, especially after watching a wheel spin in space for 10 minutes while listening to the Blue Danube waltz... but that scene has become the iconic one associated with the movie. Another example... These threads that linkenski's starting finding different ways to get people to rant about Walters or the endings... I don't much like any of them, but I would never say that they're "unsuccessful."
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Dec 24, 2016 0:56:00 GMT
^Point Proven Sondergaard. Really every point I made proven in a single post. -deleted for size saving- Well it is someone who while being a Mod requires them to regularly browse the forums. But at least on the topic of ME 3 spits more fire about it then a Smaug with with a chest cold. Seriously that is all he ever posts is hate for the game. He has been shown to have missed information in the game. As well as ignores any information that doesn't match what he wants to have happened in the game. Which to be fair on those at least you would have to have some conversations with him to fully see. Of which I have personal experience with. As well as a hint of what I could only call a superiority complex. People needing to do mental gymnastics to accept the ending because any view out side of his own is obviously terrible and idiotic and only his view is the correct view to have.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Dec 24, 2016 0:57:09 GMT
"Speculation" was one of the author's stated goals in writing the endings, wasn't it? Sondergaard already stated that an intent by the author to desire to cause controversy would support my point: Walters indicating "speculation for everyone," IMO, does express such an intent... and 4 years of people arguing on the topic proves that he was successful. I don't have to defend it... it really doesn't matter whether or not any of us is happy about it. A "warped measure of success" is still a form of success... In addition to The Room, it explains the popularity of the TV show Survivor for example. A lot of people who originally saw 2001 A Space Odyssey hated it, especially after watching a wheel spin in space for 10 minutes while listening to the Blue Danube waltz... but that scene has become the iconic one associated with the movie. I said "valid and sole goal". As in throwing down some bullshit just to have people go "what the hell was that" as your sole reason for doing so is not a valid goal. And speculation =/= controversy. In all these years how many people put forth constructive theories on an ending choice, vs how many flat out rejected it or complained about it altogether? It's not even close. The ending controversy had nothing to do with speculation and everything to do with "it sucks, change it". That's not success, by any measure. I'm not sure I believe "all publicity is good publicity". They may have gained some free press in the spring/summer of 2012 but long term I'm not sure they came out on top. And ME:A seems to belie your point. You don't run away (to another galaxy) from a success, or avoid even saying the word "Reaper". If you've succeeded.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Dec 24, 2016 1:04:10 GMT
He has been shown to have missed information in the game. As well as ignores any information that doesn't match what he wants to have happened in the game. Which to be fair on those at least you would have to have some conversations with him to fully see. Of which I have personal experience with. As well as a hint of what I could only call a superiority complex. People needing to do mental gymnastics to accept the ending because any view out side of his own is obviously terrible and idiotic and only his view is the correct view to have. lol behold, the magic of projecting: Thanks for the laugh, I needed it.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Dec 24, 2016 3:16:25 GMT
Half-full: Reapers die, the universe gets to choose its own destiny, Shepard and Kaidan have sex.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Dec 24, 2016 3:16:37 GMT
He has been shown to have missed information in the game. As well as ignores any information that doesn't match what he wants to have happened in the game. Which to be fair on those at least you would have to have some conversations with him to fully see. Of which I have personal experience with. As well as a hint of what I could only call a superiority complex. People needing to do mental gymnastics to accept the ending because any view out side of his own is obviously terrible and idiotic and only his view is the correct view to have. lol behold, the magic of projecting: Thanks for the laugh, I needed it. About that projecting thing.... Full Empty- forced illogical nonsense not supported by the majority of the game up to that point, capitulation to the enemy, reduction of the enemy, reduction of the player, pallette swapped RBG (original), Powerpoint epilogue (EC), forced arbitrary consequences, pure wtf ending choice irreversably affecting every living thing in the galaxy, middle finger "fourth choice" that's obviously petty, implied dark age (original), retcon'ed dark age but with crap still breaking and inexplicably being fixed (EC). Half-full (aka the silver lining): With some mental gymnastics, people can, for the most part, find some interpretation of one of the choices that's acceptable to them and ignore the rest. And with ME:A, your final choice at least is preserved. Mental gymnastics have never been used to mean a good thing. It is another way of saying warping reality to suit their needs. Much like the South Park Episode were Jimmy comes up with the fish dicks joke and slowly over the course of the show Cartman slowly twists the events that happened from him helping create the joke. Which he didn't do. Into he was the only creator of the joke and Jimmy is jealous and spiteful to him for it. You are literally saying the game is such a giant piece of shit that people have to warp reality to enjoy the ending. Because your view is the only correct view and anyone who might like it must clearly being a mental gymnastic master to reach that point. So if by projecting you mean pushing feeling and emotions that do not exist on someone else you are incorrect. If by projecting you mean displaying the very thing you are showing. In this case the behavior of someone with some degree of superiority complex. Then you are correct.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1122
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 24, 2016 11:48:04 GMT
"Speculation" was one of the author's stated goals in writing the endings, wasn't it? Sondergaard already stated that an intent by the author to desire to cause controversy would support my point: Walters indicating "speculation for everyone," IMO, does express such an intent... and 4 years of people arguing on the topic proves that he was successful. I don't have to defend it... it really doesn't matter whether or not any of us is happy about it. A "warped measure of success" is still a form of success... In addition to The Room, it explains the popularity of the TV show Survivor for example. A lot of people who originally saw 2001 A Space Odyssey hated it, especially after watching a wheel spin in space for 10 minutes while listening to the Blue Danube waltz... but that scene has become the iconic one associated with the movie. I said "valid and sole goal". As in throwing down some bullshit just to have people go "what the hell was that" as your sole reason for doing so is not a valid goal. And speculation =/= controversy. In all these years how many people put forth constructive theories on an ending choice, vs how many flat out rejected it or complained about it altogether? It's not even close. The ending controversy had nothing to do with speculation and everything to do with "it sucks, change it". That's not success, by any measure. I'm not sure I believe "all publicity is good publicity". They may have gained some free press in the spring/summer of 2012 but long term I'm not sure they came out on top. And ME:A seems to belie your point. You don't run away (to another galaxy) from a success, or avoid even saying the word "Reaper". If you've succeeded. Regardless, from the POV I decided to interpret the question, I gave my opinion as requested. You obviously don't like my opinion, and I'm perfectly OK with that.. but it's still my opinion nonetheless... and, as best I can tell, I haven't violated any rules of this forum at any time... so, I should be as welcome as anyone here to participate in this thread. There was nothing about my original post that should have invited this sort of challenging from, not even just one, but three, posters, including implications about my "sanity" from a mod on this forum. Have an especially nice day tomorrow!
|
|
Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,915 Likes: 7,479
inherit
Agent 46
177
0
Nov 26, 2024 20:13:05 GMT
7,479
Gileadan
Clearance Level Ultra
2,915
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
|
Post by Gileadan on Dec 24, 2016 11:54:01 GMT
Half empty (or less): the last minute antagonist dictating our choices for us and the ludicrous overdose of space magic (even for a space fantasy like Mass Effect) make this one of the most WTF endings I have ever experienced.
I recall being warned about the endings before I got there, thinking that it couldn't be that bad, and still staring in disbelief when the credits rolled. When the "dude, wanna buy some DLC" message popped up, I Alt-F4'd out.
|
|
inherit
57
0
1
Nov 25, 2024 13:23:36 GMT
35,524
SofaJockey
Not a jockey. Has a sofa.
13,923
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Dec 24, 2016 12:00:39 GMT
Original ending: Half empty Extended edition: Half full
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Dec 25, 2016 1:39:40 GMT
lol behold, the magic of projecting: Thanks for the laugh, I needed it. About that projecting thing.... Full Empty- forced illogical nonsense not supported by the majority of the game up to that point, capitulation to the enemy, reduction of the enemy, reduction of the player, pallette swapped RBG (original), Powerpoint epilogue (EC), forced arbitrary consequences, pure wtf ending choice irreversably affecting every living thing in the galaxy, middle finger "fourth choice" that's obviously petty, implied dark age (original), retcon'ed dark age but with crap still breaking and inexplicably being fixed (EC). Half-full (aka the silver lining): With some mental gymnastics, people can, for the most part, find some interpretation of one of the choices that's acceptable to them and ignore the rest. And with ME:A, your final choice at least is preserved. Mental gymnastics have never been used to mean a good thing. It is another way of saying warping reality to suit their needs. Much like the South Park Episode were Jimmy comes up with the fish dicks joke and slowly over the course of the show Cartman slowly twists the events that happened from him helping create the joke. Which he didn't do. Into he was the only creator of the joke and Jimmy is jealous and spiteful to him for it. You are literally saying the game is such a giant piece of shit that people have to warp reality to enjoy the ending. Because your view is the only correct view and anyone who might like it must clearly being a mental gymnastic master to reach that point. So if by projecting you mean pushing feeling and emotions that do not exist on someone else you are incorrect. If by projecting you mean displaying the very thing you are showing. In this case the behavior of someone with some degree of superiority complex. Then you are correct. Well if you're proving anything, it's that mental gymnastics need not be a concentrated willful effort. You seem to be "warping reality" by the very act of reading. That, or you should read things a few times to confirm their message. I will say this only once, for clarification purposes (though it'll likely prove futile). My assessment of the ending choices regarding mental gymnastics lies in the fact that most of the time people who argue for a choice do so not on behalf of what's presented but rather on the supporting logic or assumptions that seem to go with it. Or in other words, the effects or implications said choice can bring about. Look at Ieldra's Synthesis thread or my Control thread- both deal primarily the implications of those choices that appeals to us (global transhumanism and personal ascendance respectively) and not strictly what's shown in game. I have yet to see someone go "yay merging into a new DNA!" There's also no value judgement inherent in my statement. Yes mental gymnastics typically means you have to make some inferences and logical connections on your own to arrive at something that works. Fun fact: we've been doing that the whole time, it's called headcanon. Also fun fact: take what I just said and flip around into a typical biodrone stance and you get: "what, you want the developers to spoon feed you everything? It's supposed to make you think!" So you can take almost anything and make it negative or positive, based on how you spin it. However, if the thing itself is mostly neutral what people will see is not the effect of the thing being positive or negative but the cause of that, namely the bias of it's user. Hence, projection.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Dec 25, 2016 1:40:40 GMT
I said "valid and sole goal". As in throwing down some bullshit just to have people go "what the hell was that" as your sole reason for doing so is not a valid goal. And speculation =/= controversy. In all these years how many people put forth constructive theories on an ending choice, vs how many flat out rejected it or complained about it altogether? It's not even close. The ending controversy had nothing to do with speculation and everything to do with "it sucks, change it". That's not success, by any measure. I'm not sure I believe "all publicity is good publicity". They may have gained some free press in the spring/summer of 2012 but long term I'm not sure they came out on top. And ME:A seems to belie your point. You don't run away (to another galaxy) from a success, or avoid even saying the word "Reaper". If you've succeeded. Regardless, from the POV I decided to interpret the question, I gave my opinion as requested. You obviously don't like my opinion, and I'm perfectly OK with that.. but it's still my opinion nonetheless... and, as best I can tell, I haven't violated any rules of this forum at any time... so, I should be as welcome as anyone here to participate in this thread. There was nothing about my original post that should have invited this sort of challenging from, not even just one, but three, posters, including implications about my "sanity" from a mod on this forum. Have an especially nice day tomorrow! I wasn't questioning your sanity or attacking you in any way. The image in question and my reply to it were in regards to gothboy. As you can see in the above replies, and as I know you've experienced in the past getting into it with him for any extended period is unlikely to be productive. But such exceptions aside, I know you've been capable of good discussions and defending your position in cases where they go on for a while. So I'm not sure where this came from. Yes I'm a mod, but I'm a fan here to discuss the games as much as anyone. When we discuss, we discuss as users. If you break the rules (which you haven't) then I will inform you, as a mod, of that fact. But my status has nothing to do with these discussions, nor is disagreeing with me or any other mod a capital offense. On the off chance you read this, I'm sorry you deleted and you're more than welcome to return. But please understand that the spirit of this BSN is free discussion for all users. As long as no one's personally attacking you or doing anything illegal, everyone is allowed to speak their mind and disagree, regardless of which side of any issue the numbers fall on. If you have multiple users disagreeing with you, it's not a conspiracy or cooperative effort to bring you down, it's people that disagree with you on those specific points being greater than one. And that includes mods. I can only hope we are trusted to be impartial when doing our jobs, otherwise this all quickly falls apart. Anyway, Happy Holidays and I do wish you return at some point. Nothing said here or anywhere else I've seen has been an attack on you. Personally I think you've been a very reasonable user and it's been interesting to read your posts even when I have found myself disagreeing. I think, you'll be missed.
|
|
aoibhealfae
N3
The stars, the moon, they have all been blown out
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 811 Likes: 1,190
inherit
1157
0
1,190
aoibhealfae
The stars, the moon, they have all been blown out
811
Aug 23, 2016 19:19:58 GMT
August 2016
aoibhealfae
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by aoibhealfae on Dec 25, 2016 2:22:01 GMT
*not another ending thread*
Half-empty:
The major success of the ending in the first two series is the thematic heroism. You succeed in defeating Saren and Sovereign. You succeed in defeating the Collectors and Attack on Titan. And MEHEM tried to imitate this with giving some heroic closure, you succeed in opening up the crucible, Joker and some unknown soldiers heroically rescued you, you get to hug your love interest in the end. And people like it. Even Citadel DLC mod work with the essence that you get your own happy ending with your love interest at the end. Gameplay-wise in Priority London, You're just fighting swarms of Cannibals, Marauders, Banshees, Brutes and Harvesters until the final cutscenes. There's no sense in achieving anything when you just sit down and play dialogue bars at the end with the pretense that your choice matters. Yes, it matters, you either kill all reapers in 1 out of five situation and you survive provided you hoard a lot of EMS. But that doesn't exactly fill you with joy, does it?
Maybe it could have been better game say if they allow itself to be a game. Say, if you found another new proto reaper in Citadel (or Illusive Man decided to wear it) and you fight it off and then Harbinger suddenly loom over you the moment you unleash the Crucible. And then your love interest came to rescue you and off you ran off as the crucible kill every single reapers in the galaxy. This way you don't feel like you're playing everything out of nothing.
But storywise, after all this years, I am willing to cut them some slack. Their recent KOTET's ending have all of these elements that left you feeling somewhat achieved and fulfilled even if you don't particularly enjoy the journey to reach it and there's clarity in the villain's motivation which I find lacking in ME3 (Starchild is Harbinger trying to dupe you.. but noo.. that's too prosperous... several million years old immortal AI appearing as a child in a hologram and you have to believe every shit that thing say to save itself... but... meh? Indoctrination Theory ftw?)
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Dec 25, 2016 4:33:06 GMT
About that projecting thing.... Mental gymnastics have never been used to mean a good thing. It is another way of saying warping reality to suit their needs. Much like the South Park Episode were Jimmy comes up with the fish dicks joke and slowly over the course of the show Cartman slowly twists the events that happened from him helping create the joke. Which he didn't do. Into he was the only creator of the joke and Jimmy is jealous and spiteful to him for it. You are literally saying the game is such a giant piece of shit that people have to warp reality to enjoy the ending. Because your view is the only correct view and anyone who might like it must clearly being a mental gymnastic master to reach that point. So if by projecting you mean pushing feeling and emotions that do not exist on someone else you are incorrect. If by projecting you mean displaying the very thing you are showing. In this case the behavior of someone with some degree of superiority complex. Then you are correct. Well if you're proving anything, it's that mental gymnastics need not be a concentrated willful effort. You seem to be "warping reality" by the very act of reading. That, or you should read things a few times to confirm their message. I will say this only once, for clarification purposes (though it'll likely prove futile). My assessment of the ending choices regarding mental gymnastics lies in the fact that most of the time people who argue for a choice do so not on behalf of what's presented but rather on the supporting logic or assumptions that seem to go with it. Or in other words, the effects or implications said choice can bring about. Look at Ieldra's Synthesis thread or my Control thread- both deal primarily the implications of those choices that appeals to us (global transhumanism and personal ascendance respectively) and not strictly what's shown in game. I have yet to see someone go "yay merging into a new DNA!" There's also no value judgement inherent in my statement. Yes mental gymnastics typically means you have to make some inferences and logical connections on your own to arrive at something that works. Fun fact: we've been doing that the whole time, it's called headcanon. Also fun fact: take what I just said and flip around into a typical biodrone stance and you get: "what, you want the developers to spoon feed you everything? It's supposed to make you think!" So you can take almost anything and make it negative or positive, based on how you spin it. However, if the thing itself is mostly neutral what people will see is not the effect of the thing being positive or negative but the cause of that, namely the bias of it's user. Hence, projection. And yet Full Empty- forced illogical nonsense not supported by the majority of the game up to that point, capitulation to the enemy, reduction of the enemy, reduction of the player, pallette swapped RBG (original), Powerpoint epilogue (EC), forced arbitrary consequences, pure wtf ending choice irreversably affecting every living thing in the galaxy, middle finger "fourth choice" that's obviously petty, implied dark age (original), retcon'ed dark age but with crap still breaking and inexplicably being fixed (EC). Is what you said. Followed by Half-full (aka the silver lining): With some mental gymnastics, people can, for the most part, find some interpretation of one of the choices that's acceptable to them and ignore the rest. And with ME:A, your final choice at least is preserved. There is no projection here because your rather obvious and blatant issues with the game and ending. Particularly the illogical nonsense not supported by the majority of the game up to that point part. Clearly highlights your dislike of the game. Following that up by stating people need to do mental gymnastics to create an interpenetration that is acceptable to them. By accepting only what they want and ignore everything else. Don't hand me a used baby diaper and tell me it is a hamburger. Your about as slick as sand paper and more obvious then a fire work factor exploding.
|
|
inherit
376
0
Oct 17, 2016 19:19:36 GMT
3,474
opuspace
2,129
August 2016
opuspace
|
Post by opuspace on Dec 25, 2016 6:05:00 GMT
Full empty:
Needless, overcomplicated, pretentious Catalyst logic.
I didn't mind if Shepard had to die.
I didn't mind if the Reapers turned out have served a higher purpose.
But please get the logic straightened out. I was more absorbed by picking out the various reasons the Catalyst sounded stupid rather than trying to understand a different perspective. The Drell disassociation of body and mind made me think. The Asari Justicar code made me think. The Geth Consensus made me think. The Catalyst just made me write the ending off as something to leave in the middle of the scene to make a sandwich.
Complaining about an annoying sound does not mean the noise is underappreciated music.
|
|
inherit
Upright Slug
681
0
Jul 25, 2023 22:51:54 GMT
2,664
Darth Dennis
On holiday on Dantooine. This whole "vengeance on the Jedi" thing gets very tiring after a while.
1,480
August 2016
im3gtr
Mass Effect Trilogy
iM3GTR
|
Post by Darth Dennis on Dec 25, 2016 9:44:54 GMT
Half-empty: I didn't care for it that much.
Half-full: But to be honest, who cares? It's not a big deal.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Dec 26, 2016 18:36:20 GMT
There is no projection here because your rather obvious and blatant issues with the game and ending. Particularly the illogical nonsense not supported by the majority of the game up to that point part. Clearly highlights your dislike of the game. Following that up by stating people need to do mental gymnastics to create an interpenetration that is acceptable to them. By accepting only what they want and ignore everything else. Don't hand me a used baby diaper and tell me it is a hamburger. Your about as slick as sand paper and more obvious then a fire work factor exploding. And? It's not my opinion or arguments you're projecting. But I guess you missed or ignored that information when considering only your viewpoint and treating alternate opinions as inferior or faulty. See, when you explain the magic of projecting, some of the wonder is lost. I hope you're happy, the effect is ruined now. But yeah, while we're (still) on the subject, the ending is absolute nonsensical shit. The rest of the game is riddled with problems from the moment it opens, problems the like of which might've been ignored in earlier games because the BS threshold hadn't yet been crossed (as I explained to another user in another thread) or the narrative experience was satisfactory enough that the problems were overlooked or may not even have been noticed. But the cat's out of the bag with this final installment in the trilogy. You'll just have to accept this... or I guess stay here forever attacking everyone who disagrees with you. That being said, the overall strength of the franchise is so high that despite all these problems I can still say ME3 is a solid, good game. And that is really saying something. The combat gameplay is the smoothest and best it's ever been, the multiplayer was lightning in a bottle despite problems of its own (RNG bullshit, missile glitches etc) and the sub-plots of the story had excellent resolutions and provided some of the best RP experiences of the series. Most of the failings come in with the main Reaper plot which let's face it was never the main appeal of the story anyway. And I can almost guarantee even the harshest critics didn't start picking out flaws on their first playthrough if they were at all invested in the story from previous games, indicating BioWare still had some magic up its sleeve, despite the time crunch and corner they'd written themselves into. Make no mistake, when you consider the shoddy approach to planning, EA deadlines and staff changes, the game actually becomes kind of amazing for having come out so well, despite those setbacks. That doesn't mean the problems get a pass to say nothing of how they were treated afterwards. But it does mean that a full on hater or a full on drone approach lacks the perspective to see the whole picture; namely that there's enough good there to keep players coming back and doing the story over again, and coming to forums to discuss it, for good or bad. And I guess that's about as half-full, half-empty as it gets. So my contribution to this thread is done.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Dec 27, 2016 0:57:13 GMT
I just think it's pointless to even discuss intent or rationalizing whether it made sense or not in terms of lore etc. when the real problem is staring you right in the face: The ending didn't do what an ending should do to a story. Incidentally I just asked over at r/writing what people's understanding about the "narrative function of endings" is, and here's a few examples that go exactly in line with what my standpoint is (which I consider objective, suck it!) I've bolded some and I have 3 questions: 1. What would you say is the "conflict of the story" in Mass Effect as a trilogy? What is the conflict of the story in ME1, ME2 and ME3 respectively? Is it Organics and Synthetics? 2. What knowledge in the story of Mass Effect arrives at another point in the ending? That our struggle for survival both as a galactic society as well as existential has led us to work together or led to betrayals and a lack of unity, OR, is it that Synthetics and Organics is somehow much more important than all of those themes, and has been much more relevant the entire time right under our noses, and the Catalyst simply reveals this to us? 3. Did the story of ME3 come to a conclusion that felt related to the rest of the story like in a well-written ending?
Addendum: I wanna add to the final bolded phrase about "a well written piece will end..." that the rest of the "novel" in the case of Mass Effect is the story that WE'VE experienced as players and not the vague, off-screen backstory or the side-stepping DLC of Leviathan that exist around the boundaries of the central narrative as "extra lore snippets FYI". I believe this is 100% why the ending doesn't work no matter what you do and why so many objected to the idea of "adding" to the ending with Extended Cut, because it's a case that needed to be edited out and completely reworked. We didn't need Zack Snyder's Ultimate Cut for Mass Effect to explain us how this horseshit was actually a strawberry pie and "we just didn't know because boo hoo someone had cut out all those precious scenes that would totally salvage the entire thing by extending the runtime of the movie from 2.5 hours to 4 hours." Stop excusing yourselves Zack, Mac Walters and Damon Lindelof and just MAKE IT RIGHT IN THE FIRST PLACE, or give us a condensed "NO BS" version a la David Cage with 50% cut content. (and thus I believe we've listed the worst writers in the history of writing in one post-scriptum) I also saw someone, elsewhere, say that the Priority:Earth mission felt like the Alpha version of the level and had just been rushed, and I agree sort of... but here's the thing: the ending is so bad that it works in this strange way where the more you improve the actual main story before it, you know, the one about Shepard having sex with his alien friends while he shoots Harbinger with the collective strength of fleets from across the galaxy, the WORSE the story becomes because the more of a detriment the ending will be. You see, the ending is shit, so shit that it actually takes away from the goodness that led up to it, so the more good the good is the worse it feels when the ending takes it all away from it, so in a sense I'm kinda okay with Priority:Earth slowly preparing you for a really shitty ending because it's a really shitty buildup to an ending. If there is "art" in Mass Effect 3 I would say it's the artistry of transitioning from crappy (intro) to fantastic (middle act) to escalation (third act "the citadel can move?") and then a final nail in the coffin (ending). Maybe that's what they were talking about all this time when they said something about "artistic integrity"? In conclusion: Make up your own opinions about my 3 questions, but I know what I think and what I think anyone with a sense of good artistry and writing should think here and I consider it objective, and I also happen to think BioWare fit neither bill. I also think the discussion of the ending will keep going - the discussion of narrative quality as opposed to message and intent that is aka not what Casey/Mac wanted and a bad situation for everyone with no winners - until BioWare or some ME3 dev finally shows signs they recognize the faults here, which they haven't. Saying "it didn't go how we wanted" or "it sucked Shepard had to die, we understand" is not what people are looking for. We want to feel reassured BioWare understands what they really did here, how catastrophical it was to their credibility as artists and writing for this franchise, and we want to know it was an honest mistake that they're aware of and won't repeat again when they're conscious of it.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,292 Likes: 50,652
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,652
Iakus
21,292
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Dec 27, 2016 15:58:40 GMT
Half-empty: The problematic "master race" themes running through all the Catalyst's "solutions" supposedly designed by professional writers.
Half-Full the Extended Cut, from which the MEHEM and JAM mods was designed
Half-Empty: Nothing you do throughout the trilogy can alter said polychromatic master race "solutions"
Half-Full: Can turn brain off and just shoot stuff, I guess.
Half-Empty: Bioware actually thought it was a good idea to force the death of a player character their fans had been playing and had grown attached to for five years.
half Full: Commander Shepard no longer holds the audience captive
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Dec 27, 2016 20:24:27 GMT
There is no projection here because your rather obvious and blatant issues with the game and ending. Particularly the illogical nonsense not supported by the majority of the game up to that point part. Clearly highlights your dislike of the game. Following that up by stating people need to do mental gymnastics to create an interpenetration that is acceptable to them. By accepting only what they want and ignore everything else. Don't hand me a used baby diaper and tell me it is a hamburger. Your about as slick as sand paper and more obvious then a fire work factor exploding. And? It's not my opinion or arguments you're projecting. But I guess you missed or ignored that information when considering only your viewpoint and treating alternate opinions as inferior or faulty. See, when you explain the magic of projecting, some of the wonder is lost. I hope you're happy, the effect is ruined now. But yeah, while we're (still) on the subject, the ending is absolute nonsensical shit. The rest of the game is riddled with problems from the moment it opens, problems the like of which might've been ignored in earlier games because the BS threshold hadn't yet been crossed (as I explained to another user in another thread) or the narrative experience was satisfactory enough that the problems were overlooked or may not even have been noticed. But the cat's out of the bag with this final installment in the trilogy. You'll just have to accept this... or I guess stay here forever attacking everyone who disagrees with you. That being said, the overall strength of the franchise is so high that despite all these problems I can still say ME3 is a solid, good game. And that is really saying something. The combat gameplay is the smoothest and best it's ever been, the multiplayer was lightning in a bottle despite problems of its own (RNG bullshit, missile glitches etc) and the sub-plots of the story had excellent resolutions and provided some of the best RP experiences of the series. Most of the failings come in with the main Reaper plot which let's face it was never the main appeal of the story anyway. And I can almost guarantee even the harshest critics didn't start picking out flaws on their first playthrough if they were at all invested in the story from previous games, indicating BioWare still had some magic up its sleeve, despite the time crunch and corner they'd written themselves into. Make no mistake, when you consider the shoddy approach to planning, EA deadlines and staff changes, the game actually becomes kind of amazing for having come out so well, despite those setbacks. That doesn't mean the problems get a pass to say nothing of how they were treated afterwards. But it does mean that a full on hater or a full on drone approach lacks the perspective to see the whole picture; namely that there's enough good there to keep players coming back and doing the story over again, and coming to forums to discuss it, for good or bad. And I guess that's about as half-full, half-empty as it gets. So my contribution to this thread is done. Save the fact the BS threshold should have been reached back in ME 1. The same logic and same reasoning people use time and time again as to why ME 3 is terrible if used against any of the subsequent games would have resulted in the same hatred of them. Meaning those people should have never even gotten to ME 3 at this point. But that isn't what happens 90% of the time. ME 3 is treated like the black sheep of the family while the other 2 games are treated as good to decent games. The BS threshold was reached in ME 1 and was left so far out of sight by the time 3 came into existence. So it is amusing when you say the BS threshold broke with ME 3. The ending is far from nonsensical shit. Your thinking of ME 1 were killing a glorified husk some how makes a Reaper's entire system shut down allowing it to be blown up. Or some how a dozen people are able to hold of an entire base of genetically altered and cybernetics enhanced clones hiding behind a low wall as their only protection with no way to resupply, no back up and no real way to exit. ME 3 sets everything up at the start but pulls a bit of a twist at the end. ME 1 and 2 set nothing up and pull the ending out of their ass. No even half ass attempt to explain how it would work. ME3's ending works if you pay attention. Someone who just breezes though the game might not get it but when you listen to all the lore and realize context of events it all fits. The Geth Quarian as example peace is only formed because the Reapers are a mutual threat to them. Without the mutual threat to literally force them to cooperate or both die peace would never be achieved. And the same path of destruction of one or both races would continue unabated. Even beyond that the unity of the galaxy's organic races only happens because of the Reaper's representing a mutual threat of destruction. Without them the Turians wouldn't even vaguely consider curing the genophage. And without Wrex and Eve's role in current the Genophage the odds that their message would spread and take hold of the Krogan people thus giving them a chance to regain the glories of the ancients without repeating their mistakes would be non existent. Hell without the relays all those races would be separated and isolated unable to respond to a self created threat. Or in other worse the Quarians wouldn't have been able to escape from the Geth alive and would have died floating in the void of space without the infrastructure the other races build. The ending provides you 4 very simple and logical ending points. Refuse the Reaper continue the harvest of current galaxy. Destroy you eliminate the Reapers under the idea that organics can handle the conflict themselves. Control you harness the Reaper and turn them into force to maintain peace and order in the galaxy. Synthesis you enhance organic life by upgrading it to fully integrate technology into it. Creating a blend of the best parts of organic and synthteic life.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Dec 27, 2016 23:56:46 GMT
Again, the logistics or lore-issues or plot-handwaves aren't the problem. They certainly cheapen the believability but that's not even the issue. The issue is how the narrative is broken because the throughline is severed by introducing an isolated main conflict that resolves itself in the very final scene of the trilogy and it obscures the previous story.
ME1's ending is great because it follows up thematically and subtextually to what the game was building up to, which was humanity proving themselves to the galactic civilization and Shepard becoming a galactic icon.
And don't be one of those "you just didn't get it" people. I'm pretty sure most people here are smarter than to reduce the issue to "yo dawg we created synthetics to kill you so you won't be killed by synthetics" because we know how that makes sense and what the Reaper plot is... we just don't understand why it's suddenly so important when the player has not been shown previously why there was any need for synthetic growth to be controlled in such an insane manner. The question isn't "why does it make sense?" it is "why is it so relevant to the story we've been told"? and the best answer is "cuz the Reapers are the central threat" but their plot wasn't but the finale makes it so to the point that Shepard has to take it on as the bigger conflict whilist not even questioning whether their argument from authority is worth listening to or whether a solution is even worth anything in the first place instead of picking "another solution" which continues the vague assumption that "something bad will probably, inevtiably, happen in the future". It's not only a weak argument it's completely pointless in conjunction with any other scene in ME3 and thus not fulfilling the goals of being an ending.
Note: Ending the Reaper conflict does matter, but not for the reasons you're given because it's no longer the "Reaper conflict" it's "The Synthetic/Organic" conflict and the Reapers are belittled and as is the effort to fight back their oppression because now the picture is different and there's some higher purpose that's more important than us fighting Reapers but that purpose is an issue we simply can't relate to becuase it's the Reapers' problem and a hypothetical problem that isn't 100% going to happen because that's just not how times work. They're not fighting global warming, because it hasn't begun, if you catch my drift. We see synthetic/organic problems addressed in Shepard's timeline but none of them are like global warming which is an issue you can relate to IRL because you can see its effects already. Synthetics/Organics are not like that -- you cannot see any effect of a synthetic revolution on the rise or Geth becoming ready to take on all organics or EDI overdeveloping until she treats organics like they're nothing. Nothing in the trilogy's main story arc insinuates that there's going to be a larger problem with organics or synthetics on a metaphysical level, except to say that they have problems which are resolved in ME3's Geth/Rannoch arc or EDI and Joker growing their bond.
The hypothesis of the ending and the Reaper plot is false but it turns into the main conflict anyway, and you just cannot conclude the trilogy on this notion, which BioWare unfortunately did and then insisted on keeping it and expanding it with Extended Cut and then even further with Leviathan until they realized they had to abandon the entire universe they set up in ME123 by moving to Andromeda just to continue the series. Words cannot describe what a massive downhill turn this franchise has taking from such a promising beginning in ME1. Not even LOST or Battlestar Galactica evolved this far into failure-territory in such a prolonged run. LOST was already so bad by the penultimate seasons that you could tell the ending would inevitably be crap. Mass Effect was somewhat great all the way on some level until it got REALLY bad in the final act of ME3 and then with Andromeda they just keep going.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Dec 28, 2016 3:49:30 GMT
The hypothesis of the ending and the Reaper plot is false but it turns into the main conflict anyway, and you just cannot conclude the trilogy on this notion, which BioWare unfortunately did and then insisted on keeping it and expanding it with Extended Cut and then even further with Leviathan until they realized they had to abandon the entire universe they set up in ME123 by moving to Andromeda just to continue the series. Words cannot describe what a massive downhill turn this franchise has taking from such a promising beginning in ME1. Not even LOST or Battlestar Galactica evolved this far into failure-territory in such a prolonged run. LOST was already so bad by the penultimate seasons that you could tell the ending would inevitably be crap. Mass Effect was somewhat great all the way on some level until it got REALLY bad in the final act of ME3 and then with Andromeda they just keep going. Wow. This is the first time I've really seen the problem with the ending laid out in such a way that it makes sense to me. The changing of the central conflict and, more importantly, the way the ending forced BioWare to permanently abandon the Milky Way Galaxy. In looking at this, I can see how an Andromeda-style game could still have been pulled off, but maybe in the fringes outside of Council space and the Terminus systems. I still love the trilogy but your clarity here really helps me to understand the other side.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Dec 28, 2016 5:50:31 GMT
Again, the logistics or lore-issues or plot-handwaves aren't the problem. They certainly cheapen the believability but that's not even the issue. The issue is how the narrative is broken because the throughline is severed by introducing an isolated main conflict that resolves itself in the very final scene of the trilogy and it obscures the previous story. ME1's ending is great because it follows up thematically and subtextually to what the game was building up to, which was humanity proving themselves to the galactic civilization and Shepard becoming a galactic icon. And don't be one of those "you just didn't get it" people. I'm pretty sure most people here are smarter than to reduce the issue to "yo dawg we created synthetics to kill you so you won't be killed by synthetics" because we know how that makes sense and what the Reaper plot is... we just don't understand why it's suddenly so important when the player has not been shown previously why there was any need for synthetic growth to be controlled in such an insane manner. The question isn't "why does it make sense?" it is "why is it so relevant to the story we've been told"? and the best answer is "cuz the Reapers are the central threat" but their plot wasn't but the finale makes it so to the point that Shepard has to take it on as the bigger conflict whilist not even questioning whether their argument from authority is worth listening to or whether a solution is even worth anything in the first place instead of picking "another solution" which continues the vague assumption that "something bad will probably, inevtiably, happen in the future". It's not only a weak argument it's completely pointless in conjunction with any other scene in ME3 and thus not fulfilling the goals of being an ending. Note: Ending the Reaper conflict does matter, but not for the reasons you're given because it's no longer the "Reaper conflict" it's "The Synthetic/Organic" conflict and the Reapers are belittled and as is the effort to fight back their oppression because now the picture is different and there's some higher purpose that's more important than us fighting Reapers but that purpose is an issue we simply can't relate to becuase it's the Reapers' problem and a hypothetical problem that isn't 100% going to happen because that's just not how times work. They're not fighting global warming, because it hasn't begun, if you catch my drift. We see synthetic/organic problems addressed in Shepard's timeline but none of them are like global warming which is an issue you can relate to IRL because you can see its effects already. Synthetics/Organics are not like that -- you cannot see any effect of a synthetic revolution on the rise or Geth becoming ready to take on all organics or EDI overdeveloping until she treats organics like they're nothing. Nothing in the trilogy's main story arc insinuates that there's going to be a larger problem with organics or synthetics on a metaphysical level, except to say that they have problems which are resolved in ME3's Geth/Rannoch arc or EDI and Joker growing their bond. The hypothesis of the ending and the Reaper plot is false but it turns into the main conflict anyway, and you just cannot conclude the trilogy on this notion, which BioWare unfortunately did and then insisted on keeping it and expanding it with Extended Cut and then even further with Leviathan until they realized they had to abandon the entire universe they set up in ME123 by moving to Andromeda just to continue the series. Words cannot describe what a massive downhill turn this franchise has taking from such a promising beginning in ME1. Not even LOST or Battlestar Galactica evolved this far into failure-territory in such a prolonged run. LOST was already so bad by the penultimate seasons that you could tell the ending would inevitably be crap. Mass Effect was somewhat great all the way on some level until it got REALLY bad in the final act of ME3 and then with Andromeda they just keep going. But here is the thing with ME 1's ending doesn't follow up with the thematically and subtexually to what the game was building up to. There is no prove humanity to galactic civilization going on. The fear and distrust of humanity isn't because they are new but because they have pushed and pushed and made massive power grabs at a scale not before seen by other races. Liara has an entire conversation branch about this fact. 7/10ths of all problems in the game are caused by Shepard's complete and total lack of tact and grace. Barging in and demanding the Council accept everything he says without proof simply because he said it. The other 3/10th of the problems are caused by the Council looking down on Shepard for no other reason then to look down on him for no adequately explained reason. The only thing ME 1 does is set the humans are special tone that is continued in other games. And is something I've seen a fair amount of people complain about with the series. And the really interesting thing about ME 1 compared to the other 2 games in the trilogy. If you put ME 2 and 3 under close scrutiny plot holes and issues show up. How ever ME 1 has the distinct honor of completely rendering it's entire plot pointless in the first 10 minutes of the game. Saren has no need for the Conduit. Being a high level and respected Specter has all the connections and resources he needs to sneak an assault force onto the Citadel. Then just have Sovereign attack like normal, be there in time to evacuate the Council for their "safety" and fortify the Council Chamber with Asari Huntress and boom Reapers are back and literally everything that happened in the game is rendered pointless. Reaper plot and fight the Reaper plot are intrinsically tied together. Fight the Reaper plot would not exist with the Reaper plot. Because if the Reaper plot didn't exist then the Reapers wouldn't exist so there would be no need to fight against them. Solve the Reaper plot and their entire reason to need to be fought against ends because the Reapers are no longer a threat. How and why people can not see that I personally don't understand because this seems fairly obvious to me. As well the entire point of the Reaper's plan is to harvest races before they reach they reach the point of no return. It doesn't make any sense to save a race from being killed by synthetics to wait till they are already at that level to harvest them. The only synthetic race we are shown in game are the Geth and they aren't true AIs. Least not till the events of Rannoch in ME 3. But even then besides ME 1 they are dumbed down a ton. ME 2 the Geth get lobotomized because suddenly they go from advanced race who's fleet was capable of nearly wiping out the Citadel Fleet to a group that was not much better then any other race in the galaxy. ME 3 then brought them up to their full potential again. But had to add the stipulation that the Reapers were controlling them to regain that intelligence and power. To match the lobomization they got in ME 2 and keep the lore consistent. EDI is an individual AI who had to hide the fact she was an AI while the Normandy was in dry dock out of fear of being wiped out. Not to mention EDI and Joker's bond make no sense. One moment Joker hates her then the Collectors attack the ship, Joker unshackles her and she jumps to FTL to get away and suddenly they are best buddies. No build up, no logical reason for why Joker would be willing to unshackle her and no reason why Joker would suddenly be ok with the same AI he was making threats to short circuit earlier. But the problems aren't solved with Geth/Rannoch arc. Even if peace is made the context of how it is made is just as important as what happened. Not only does Tali out right admit that it is to early to even vaguely call the Geth an ally for the Quarians. But the game also makes it clear that the leaders of the different groups are very careful to keep the Geth and Quarians on opposite sides of the fighting. But the entire context of the peace is that it only happens because of the mutual threat the Reapers pose to all races. Saying Rannoch arc is resolved without context of how and why it happened. Is a lot like saying peace was made in the middle east. But ignoring the fact that 80% of it was nuked into a fallout style hell hole and the remaining 20% was told to make peace or be wiped out from the face of the earth. Due to how intrinsically the Reaper plot is tied into the entire trilogy plot solving one solves the other. In this case addressing the Reaper plot in turn addresses the Reaper threat. That is exactly how you end a series. The Reapers are the main threat but they are a threat for a very specific reason. You solve that reason and they are no longer a threat anymore. No the reason ME:A is taking place as it does is because the fans would cause needless outrage over any specific choices becoming cannon. I actually brought this up on Reddit about why they should just pick certain choices and the amount of hate that I got was over whelming. Apparently if someone chooses to not cure the Genophage BioWare coming later and saying it was cured is enough to send them into a rant fest. Which would in turn cause problems for the release of it. I personally would not care if destroy or control was considered the canon choice but apparently enough players do care that avoiding the ending any any of those choices is actually the smartest way for them to be able to create the game without a bunch of needlessly pointless backlash by the fan base. Even if it does cause a lot of plot issues from the start.
|
|
inherit
Innocuous Alaskan
417
0
4,799
Trilobite Derby
Drinking rosehip tea, independently.
1,824
August 2016
akhadeed
|
Post by Trilobite Derby on Dec 29, 2016 3:29:49 GMT
Half-full: Four endings with very different implications that work for differing characters. All in all, I like the idea, if not the execution 100%.
Half-empty: Gawd, Priority Earth was a piping hot mess, and Leviathan made me realize how much cooler the Catalyst discussion could have been.
|
|
inherit
Resident Diplomat
526
0
8,896
Natashina
In lurking mode, playing the ME games.
2,340
August 2016
natashina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Neverwinter Nights
16,553
19,139
|
Post by Natashina on Dec 30, 2016 4:46:25 GMT
<puts on mod hat>
As a reminder, personal attacks on other posters are not permitted on this site. We will take action if someone decides to engage that in behavior. Thank you.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Dec 30, 2016 9:42:28 GMT
I think those reddit fans are completely in the right to go into rant mode if BioWare retcons their choice in ME3 AND 2 for not curing the genophage.
My stance is that if you have a choice in a game-story as a player, your choice is officially canon because the writers allowed that. Otherwise we should stop having choices in these games if they don't so anything.
|
|