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Post by gothpunkboy89 on Jan 21, 2017 21:31:39 GMT
You didn't actually answer the question. Sure I did. It's just not an answer you like or one you can write a few pages on. We've done this dance before, I'm sure you can't be that eager to repeat it. But you didn't actually respond to it. You made a snarky comment about my use of the word war. Which isn't a responds to the question. It is the same old song and dance with you. You avoid, deflect, attempt to change topic, etc. As for do I want to do this dance again? Yes because I want to see if and/or what degree you contradict your own internal logic. Because during our discussion about Miranda and her motivations and why or why not she should have been on Cronos Station to see Cerberus fall. You were very insistent that a flaw in my stance was that the game very explicitly tells you one thing. So to say something that goes against the grain of what the game explicitly tells you is foolish and flawed. Which is why I asked you the fairly simple question. Because the crux of Linkenski's logic is that because the Geth were not the main antagonists of the trilogy the whole narrative/concept of conflict between organic and synthetic life doesn't make any sense. How ever the game also explicited tells you not only with the ending but with the DLC that was created for ME 3 that the only reason the Reapers do what they do that causes them to become the antagonists of the trilogy is because of the conflict between organic and synthetic life. Without that conflict not only would they not be taking actions that sets them up as the main antagonist of the trilogy but they also wouldn't even exist in the first place.
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Post by gothpunkboy89 on Jan 21, 2017 21:38:28 GMT
And why do the Reapers wage the war that causes them to be the central conflict in the ME trilogy? Becuase that's where all the focus is. Every theme that is brought up is because of the Reapers forcing this war upon us. They're the turning point that make the wheel spin. Once you stop that the conflict is resolved (and then you can look at where it took us; the main characters/the setting). However, you can't say the same about organics vs synthetics. At no point did I think "Man I really have to work with Cerberus because of the struggle between organics and synthetics". It just doesn't happen and doesn't apply in retrospect once you know that is now the central conflict that drives everything. To make a denoument regarding organics and synthetics as the central theme just isn't a proper summary or conclusion to this story. Thing is, you have no way of telling that the story is really about synthetic singularity -- you have no chance of predicting this before the ending unless you have Javik and Leviathan DLC (which were both ironically finished after the main game) and you don't subvert the journey at the ending, that's the point of no return and whenever that subversion happens the "oh so THAT is what this is about"-ness has to feel like it fits everywhere retroactively; it doesn't here. You're more like "Oh, I guess I can't rule it out... so maybe he's right?" -- but then you remember the Geth, EDI everything that contradicts the assumption (all the shit I've said 10x over in just this topic). It's a horribly weak conclusion. It simply doesn't resonate with you. And yet the driving motivation and force behind the Reapers that cause everything that happens is because of the OvS conflict. Which as I said fills in a lot of blanks that were left in the game about why the Reapers do what they do. Without that motivation the Reapers do not become the antagonists. They don't even exist. And all those flaws, issues and cracks I showed you become much more important. So I will ask you again why do the Reapers act in the way that turns them into the main antagonist of the series?
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Post by CrutchCricket on Jan 21, 2017 21:58:09 GMT
But you didn't actually respond to it. You made a snarky comment about my use of the word war. Which isn't a responds to the question. It is the same old song and dance with you. You avoid, deflect, attempt to change topic, etc. As for do I want to do this dance again? Yes because I want to see if and/or what degree you contradict your own internal logic. Because during our discussion about Miranda and her motivations and why or why not she should have been on Cronos Station to see Cerberus fall. You were very insistent that a flaw in my stance was that the game very explicitly tells you one thing. So to say something that goes against the grain of what the game explicitly tells you is foolish and flawed. Which is why I asked you the fairly simple question. Because the crux of Linkenski's logic is that because the Geth were not the main antagonists of the trilogy the whole narrative/concept of conflict between organic and synthetic life doesn't make any sense. How ever the game also explicited tells you not only with the ending but with the DLC that was created for ME 3 that the only reason the Reapers do what they do that causes them to become the antagonists of the trilogy is because of the conflict between organic and synthetic life. Without that conflict not only would they not be taking actions that sets them up as the main antagonist of the trilogy but they also wouldn't even exist in the first place. There's a difference between what the games tells you and whether you think it's good or smart or whatever. You may dislike that Miranda's motivations are genuinely about advancing human interests but there is no arguing that fact. You may think it'd makes more sense if she was selfish and on that I won't comment. Personal preferences and all that. Yes the game tells you the Reapers are there to stop Skynet and the geth were at one point the most recent iteration of that for one reason or another. Doesn't mean it's not dumb or the implementation and explanation(s) of the holokid aren't moronic and fail at logic. You could go absolutist and say if you buy into the premise of the game you must buy into all of it, and therefore you must suspend your disbelief and take the holokid's assumptions as true. But most people have a tolerance threshold for how far they're willing to suspend disbelief. And yo dawg assertions are where many draw the line. There are also those who say stories can be dumb if they're still enjoyable or if there's some other point to the dumbness. I can't really comment on this as I've never held or researched that view. But entertainment, while subjective, is another criteria where the ending failed hard for a good number of people.
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Post by seracen on Jan 21, 2017 22:42:35 GMT
"Lack of meaningful catharsis."
More power to folks who enjoyed it, and were able to mull over the flaws. I was able to gloss over quite a few myself, especially after the EC DLC. However, without fan initiatives (via mods, video/comic projects, and fanfics), I'd never have gained the catharsis and satisfaction I needed after such a long journey and investment of time.
However, the other side of that is that I can see ALL those fan projects, and even the original "endings," as alternate scenarios...so I suppose I ended up getting my "choices and variance," albeit not in the way BW intended (which is just as well really). More importantly, it sent a message to devs about how much work should really go into such stories, and I hope they learned the right (ie: constructive) lessons from that (and the fans too).
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Post by gothpunkboy89 on Jan 21, 2017 23:10:32 GMT
But you didn't actually respond to it. You made a snarky comment about my use of the word war. Which isn't a responds to the question. It is the same old song and dance with you. You avoid, deflect, attempt to change topic, etc. As for do I want to do this dance again? Yes because I want to see if and/or what degree you contradict your own internal logic. Because during our discussion about Miranda and her motivations and why or why not she should have been on Cronos Station to see Cerberus fall. You were very insistent that a flaw in my stance was that the game very explicitly tells you one thing. So to say something that goes against the grain of what the game explicitly tells you is foolish and flawed. Which is why I asked you the fairly simple question. Because the crux of Linkenski's logic is that because the Geth were not the main antagonists of the trilogy the whole narrative/concept of conflict between organic and synthetic life doesn't make any sense. How ever the game also explicited tells you not only with the ending but with the DLC that was created for ME 3 that the only reason the Reapers do what they do that causes them to become the antagonists of the trilogy is because of the conflict between organic and synthetic life. Without that conflict not only would they not be taking actions that sets them up as the main antagonist of the trilogy but they also wouldn't even exist in the first place. There's a difference between what the games tells you and whether you think it's good or smart or whatever. You may dislike that Miranda's motivations are genuinely about advancing human interests but there is no arguing that fact. You may think it'd makes more sense if she was selfish and on that I won't comment. Personal preferences and all that. Yes the game tells you the Reapers are there to stop Skynet and the geth were at one point the most recent iteration of that for one reason or another. Doesn't mean it's not dumb or the implementation and explanation(s) of the holokid aren't moronic and fail at logic. You could go absolutist and say if you buy into the premise of the game you must buy into all of it, and therefore you must suspend your disbelief and take the holokid's assumptions as true. But most people have a tolerance threshold for how far they're willing to suspend disbelief. And yo dawg assertions are where many draw the line. There are also those who say stories can be dumb if they're still enjoyable or if there's some other point to the dumbness. I can't really comment on this as I've never held or researched that view. But entertainment, while subjective, is another criteria where the ending failed hard for a good number of people. And yet the suspension of belief is no more stretched then any other time in the trilogy. And again I will repeat what I said. If by your logic the game explicitly telling you something you have to accept. And any other interpretations of it are wrong or flawed. As you were very insistent on with that point in our discussion about Miranda. So I will ask again what is the motivation for the Reapers to act as the antagonists of the trilogy? How does it contradict the narrative when ME 1 and 3 and to a smaller degree ME 2 show the cracks and strains of the budding interaction between O and S life? And the fact the entire reason the Reapers exist in the first place let alone act in a way that makes them the antagonist of the trilogy is because those crack and strains shown will eventually develop into far more profound problems.
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Post by sgtreed24 on Jan 22, 2017 5:05:02 GMT
Shepard saves the galaxy and the reapers are destroyed.
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Post by Link"Guess"ski on Jan 22, 2017 9:49:24 GMT
Yes the ending wasn't the first time they screwed science for an implausible plot revelation but as bad as Lazarus Project or other nonsensical shit was you could ignore some of it as the plot continued as if they had barely happened (you can brush off Shepard's death and say he was conveniently "gone" for two years) but the ending BS is inconsistency and bad plot development on such a scale that it affects literally EVERHTHING within the universe and also the entire overarching plot - which also means the parts that were good that now seem less meaningful such as Sovereign's conversations or any Collector revelation in ME2 and worst of all the thematic throughline of the trilogy.
If the reapers had been left unexplained you'd sing have a good story about turmoil that leads to various conflict resolutions and relationship and you would remember that more than anything by the end of it, and if they had given an intelligent reason for why the Reapers were harvesting it would transcend the narrative the way it also did when Sovereign was revealed. Instead you're confused and left to think about something that you can't apply is the "core theme" for the overall story arc.
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Post by dmc1001 on Jan 22, 2017 14:42:00 GMT
If the reapers had been left unexplained you'd sing have a good story about turmoil that leads to various conflict resolutions and relationship and you would remember that more than anything by the end of it, and if they had given an intelligent reason for why the Reapers were harvesting it would transcend the narrative the way it also did when Sovereign was revealed. Instead you're confused and left to think about something that you can't apply is the "core theme" for the overall story arc. As I've said before, my headcanon works well for me here. I either go with "the Starkid was a blood loss-related hallucination" or, if it happened, it was simply saying what it was programmed by the Leviathan to believe. I kind of like the idea that the "masters of the universe" (whether it be the Leviathan in the distant past or the Reapers) were deeply flawed and that those flaws led to a horrifying outcome. Too much power + bad ideas = terrible outcome. Hence, we save the universe (or galaxy) forevermore by removing the Reapers from the equation. No one has that massive power anymore and the flawed ideas are proven wrong with the geth and EDI (even though they all die in the Reaper-killing Destroy wave). Honestly, I'd then go ahead and start building new AI, teaching it to work alongside organics, and set them up as sentinels against future "bad" AI. Their job wouldn't be to protect organics in general, just against future rogue AI that might inevitably arise. I say this because it's inevitable that more AI will be built so it may as well happen under controlled situations and while the memory of Reapers is still deeply ingrained in our psyches. To me, that's a happy ending. Yes, I like to read/write fanfic so coming up with ways for the story to work for me are great. Coming up with multiple, alternate ideas makes the story more expansive than anything any writers could ever do.
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Post by gothpunkboy89 on Jan 22, 2017 17:58:14 GMT
Yes the ending wasn't the first time they screwed science for an implausible plot revelation but as bad as Lazarus Project or other nonsensical shit was you could ignore some of it as the plot continued as if they had barely happened (you can brush off Shepard's death and say he was conveniently "gone" for two years) but the ending BS is inconsistency and bad plot development on such a scale that it affects literally EVERHTHING within the universe and also the entire overarching plot - which also means the parts that were good that now seem less meaningful such as Sovereign's conversations or any Collector revelation in ME2 and worst of all the thematic throughline of the trilogy. If the reapers had been left unexplained you'd sing have a good story about turmoil that leads to various conflict resolutions and relationship and you would remember that more than anything by the end of it, and if they had given an intelligent reason for why the Reapers were harvesting it would transcend the narrative the way it also did when Sovereign was revealed. Instead you're confused and left to think about something that you can't apply is the "core theme" for the overall story arc. I will tell you the over arching plot of the trilogy is giant space cuddle fish want to wipe out all advanced life for no adequately explained reasons. Since a race doesn't develop very far by allowing it self to be wiped out they try to fight back against the inevitability because it has been established since the introduction of the space cuddle fish that they have repeated this action thousands of times before. The only over arching plot that they ruined or messed up was the fact a Reaper win was inevitable. With the game should have ending similar to how Halo: Fall of Reach ended. With the Reapers having systematically conquered every planet leaving Shepard and his squad on a war torn planet in the middle of no where. As each squad mate gets picked off and Shepard is left alone to fight to the death. You keep using narrative and thematic a lot but I don't think you are just using them as buzz words. How is Sovereign's words less meaningful? Nothing it says is some how diminished. Because everything it said it completely true still. Collector Revelations is a very vague statement. And since you don't go into any details all it does is show what happened to some of the Protheans after their harvest. Which isn't surprising because you already learned about Husks in ME 1. And all the Collectors are is simply advanced husks. The fact is the galaxy doesn't stop because they Reapers happen to exist and happen to want to wipe out all advanced life. I have shown you many many examples of cracks and flaws that exist in the game world. And you wave them off as unimportant. How ever they are very important because of how they tie into the Reaper motivation for the trilogy. The Reapers exist and are motivated by a problem. A very complex problem that you have hilariously over simplified by claiming that Synthetic life develops and advances because they want to be more like Organic life. Now ignoring the inherently flawed colonial mentality that is just dripping with. It is just an over simplification of complex social/economic problems that the game shows. But is over shadowed because the Reapers represent a more direct threat then current set up. Case in point Al Qaeda and various other groups similar to it have existed in the Middle East for a long time. How ever only recently (last decade or so) has the USA become very obsessive over trying to fight and destroy those groups. Becoming a major part of the political landscape to the point even someone who tries to avoid it still hears about it. Uncle Remus there is the AI equivalent EDI had to pull simply so she wouldn't be killed. And yet some how you can claim the Catalyst and the Reaper's motivation doesn't fit.
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Post by CrutchCricket on Jan 22, 2017 20:02:38 GMT
And yet the suspension of belief is no more stretched then any other time in the trilogy. And again I will repeat what I said. If by your logic the game explicitly telling you something you have to accept. And any other interpretations of it are wrong or flawed. As you were very insistent on with that point in our discussion about Miranda. So I will ask again what is the motivation for the Reapers to act as the antagonists of the trilogy? How does it contradict the narrative when ME 1 and 3 and to a smaller degree ME 2 show the cracks and strains of the budding interaction between O and S life? And the fact the entire reason the Reapers exist in the first place let alone act in a way that makes them the antagonist of the trilogy is because those crack and strains shown will eventually develop into far more profound problems. ...unless you choose not to accept. People who dislike the endings tend to reject them. Which they can do. What they can't do is twist facts around and claim it was about something else (i.e. the game says it's really about x). And I don't think anyone's done that. As for precedent events in the previous games, I think the thing you keep missing is, in previous games they were presented as singular events happening on the side, not unbreakable rules of reality. Things like that AI on the Citadel (an entirely missable sidequest) or even the geth conflict, they happened, but the reasons for that conflict were simple and already laid out and we could and did except them as solitary occurrences. Then the ending comes along and tries to tell us all that was an immutable law of the universe. But they really haven't proven that. They haven't sufficiently done the legwork linking these events before the ending so the conclusion comes off more natural as opposed to (seemingly) out of nowhere.
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Post by dmc1001 on Jan 22, 2017 20:25:42 GMT
As for precedent events in the previous games, I think the thing you keep missing is, in previous games they were presented as singular events happening on the side, not unbreakable rules of reality. Things like that AI on the Citadel (an entirely missable sidequest) or even the geth conflict, they happened, but the reasons for that conflict were simple and already laid out and we could and did except them as solitary occurrences. Then the ending comes along and tries to tell us all that was an immutable law of the universe. But they really haven't proven that. They haven't sufficiently done the legwork linking these events before the ending so the conclusion comes off more natural as opposed to (seemingly) out of nowhere. Yes. The AI on the Citadel clearly just wanted to exist. They weren't seeking to fight organics. Same with the geth. Without a doubt, the geth-quarian conflict was started by the quarians. All the geth wanted to do was continue to exist. So, you have to wonder, if there have always been these organic-synthetic conflicts over billions of years, isn't it possible that organics were the responsible party? The two instances in the current cycle that we've seen show that they are. Since a peaceful resolution between the geth and quarians is possible we KNOW that we don't always have to be at odds. Hell, if the geth survive they could conceivably go on to teach any new AI how to coexist with organics. Problem solved and no Reapers necessary. As a reminder, even before the geth were given Reaper upgrades about half of them still preferred peace to war.
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Post by CrutchCricket on Jan 22, 2017 21:30:50 GMT
As for precedent events in the previous games, I think the thing you keep missing is, in previous games they were presented as singular events happening on the side, not unbreakable rules of reality. Things like that AI on the Citadel (an entirely missable sidequest) or even the geth conflict, they happened, but the reasons for that conflict were simple and already laid out and we could and did except them as solitary occurrences. Then the ending comes along and tries to tell us all that was an immutable law of the universe. But they really haven't proven that. They haven't sufficiently done the legwork linking these events before the ending so the conclusion comes off more natural as opposed to (seemingly) out of nowhere. Yes. The AI on the Citadel clearly just wanted to exist. They weren't seeking to fight organics. Same with the geth. Without a doubt, the geth-quarian conflict was started by the quarians. All the geth wanted to do was continue to exist. So, you have to wonder, if there have always been these organic-synthetic conflicts over billions of years, isn't it possible that organics were the responsible party? The two instances in the current cycle that we've seen show that they are. Since a peaceful resolution between the geth and quarians is possible we KNOW that we don't always have to be at odds. Hell, if the geth survive they could conceivably go on to teach any new AI how to coexist with organics. Problem solved and no Reapers necessary. As a reminder, even before the geth were given Reaper upgrades about half of them still preferred peace to war. Yeah, it assumes things will go down the same way every time. Which may (in very charitable reading of the matter) work for the synthetic side given that the tech is always similar because it's developed along the paths.. you get the drill. But organics? What immutable law of the universe makes them act the same way every time? Even in creating synthetics, let alone wanting to exterminate them. Notice how the species who would've flat out proved the holokid wrong by their very existence were casually dropped out or made nearly useless- the thorian and the rachni. Neither would ever create AI nor would they be particularly threatened by them or threatening to them either. And the thorian not only would've made a better origin story for the Reaper but is more adept at "solving" this issue than either of the ancient squid monsters. Thorian spores are permanent and much more effective at controlling thralls than Leviathan orbs. No thorian thrall would ever research AI if it really was such a threat.
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Post by Link"Guess"ski on Jan 22, 2017 21:34:32 GMT
As for your Al-Queda analogy gothpunkboy89 I have this to ask: Would Al-Queda always destroy all civilians if the US didn't go on the offensive? No and no. Not all and not always. That's how terrorism works. It is unexpected attacks to strike fear for the sake of oppression and control, that's strike one. Closest similarity is that a ton of innocent civilians were bombed to rule out the true culprits in the middle east by our supposed peace-keepers -- that can be compared to Reapers targeting the general group that is occasionally responsible for creating dangerous synthetics, but again, this isn't what the trilogy was ever building towards within its core story. Like people said the most prominent cases to compliment the catalyst's case are entirely missable and purposefully non-critical to the plot. The plot is designed to showcase the message and meaning through a series of events that highlight the main themes. The way organics vs synthetics is highlighted within that context does not build up to the scene with the Catalyst because the scene requires the context of this everlasting cycle, not of Reapers eradicating us, but these "patterns of dissolution" as Vendetta articulated it, of organics creating synthetics that ultimately threaten the organics' existence completely. This context is missing in the critical path without DLC which you would assume is designed to be the most streamlined, most essential pieces of story-developments to set up the denouement of Organics vs Synthetics. It isn't. For the final time. It just isn't. Over and out.
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Post by gothpunkboy89 on Jan 22, 2017 21:53:22 GMT
And yet the suspension of belief is no more stretched then any other time in the trilogy. And again I will repeat what I said. If by your logic the game explicitly telling you something you have to accept. And any other interpretations of it are wrong or flawed. As you were very insistent on with that point in our discussion about Miranda. So I will ask again what is the motivation for the Reapers to act as the antagonists of the trilogy? How does it contradict the narrative when ME 1 and 3 and to a smaller degree ME 2 show the cracks and strains of the budding interaction between O and S life? And the fact the entire reason the Reapers exist in the first place let alone act in a way that makes them the antagonist of the trilogy is because those crack and strains shown will eventually develop into far more profound problems. ...unless you choose not to accept. People who dislike the endings tend to reject them. Which they can do. What they can't do is twist facts around and claim it was about something else (i.e. the game says it's really about x). And I don't think anyone's done that. As for precedent events in the previous games, I think the thing you keep missing is, in previous games they were presented as singular events happening on the side, not unbreakable rules of reality. Things like that AI on the Citadel (an entirely missable sidequest) or even the geth conflict, they happened, but the reasons for that conflict were simple and already laid out and we could and did except them as solitary occurrences. Then the ending comes along and tries to tell us all that was an immutable law of the universe. But they really haven't proven that. They haven't sufficiently done the legwork linking these events before the ending so the conclusion comes off more natural as opposed to (seemingly) out of nowhere. And the people who reject the endings are twisting facts around and claims it was about something else. That Catalyst is wrong, it is flawed logic, the VI is malfunctioning, etc, etc. All reasons and logics twisted from what the game explicitly tells you to prove why the ending was bad. This again ties into the Miranda discussion. Because according to you anyways I was twisting the logic from what the game explicitly tells you. Basing Miranda's motivation around her sister and desire to see her safe rather then her full support of Cerberus and it's goals. And yet your responds tended to have the feeling like you thought I was/am a cretin. That is the contradiction I am a cretin for that but Linkenski and others who think under similar terms are ok. Only game 1 can be viewed as singular events. ME 1 is the only true stand alone game who's entire story is self contained. ME 2 obviously call backs to ME 1 and a set up for ME3. ME 3 like wise has call backs to 1 and 2. But on those issues there are plenty to go around but I will try to keep it brief. ME 1 has Saren making his job unnecessarily difficult for plot reasons that never pan out. The Protheans ON Ilos study the Citadel for years some how in order to figure out how to alter the Reaper signal. They then leave again some how a program that is capable of matching a Reaper's capability on Ilos before leaving to the Citadel and losing contact. Which is pretty damn magical that they could study the working of the Citadel to discover in decades what hundreds of years of living on it failed to show up from another planet on the other side of the galaxy. That a power surge some how knocks a Reaper out allowing the Alliance to bomb it to hell. ME 2 the obvious Shepard brought back from the dead. But also Cerberus going from a small rouge black ops group to a group that has the wealth, technology and capabilities to rival all other races and the Alliance's information network. And yet despite being a wanted terrorist organization by literally every race in the galaxy is some how still able to build multiple space stations and build multiple bases on multiple worlds without being found out. Collectors are smart enough to set a trap for Shepard but dumb enough that when he destroys one of their ships and Occuli ships and crashes they some how can't fathom the concept of sending out another Occuli or two to scan to make sure the Normandy was destroyed. That the squad is capable of holding back an entire pissed off Collector base by hiding behind a 3 foot high wall and never bother to attempt to use Swarmers. That the Proto-Reaper they were building is suspended from it's arms above a massive hole in the ground instead of laying on the ground and building it upwards. That the access to their power core is so lightly protected that a standard military Omni Tool is capable of hacking those systems to access it allowing Shepard to wipe out the base or the collectors. Which is a lot like the password to launch the US nuclear arsenal being password. While the side quest can be missed it is still a canon event and can not be ignored simply because you don't like it. As well the Geth conflict isn't that simplistic and is only a solitary occurrence because of the crack down and heavy restriction on AI research and development. Restricting it to only a handful of companies that have to keep them under very strong lock and key in laboratory conditions. Or to put it another way the synthetic equivalent of what Cerberus did with Jack. Taking children and experimenting on them. The linking is there. It is over shadowed by threat of the Reapers but that doesn't invalidate the linking that exists. Particularly when you take into context all the points that apparently disprove the Catalyst. Peach with Geth is only possible because of the mutual threat Reapers pose. This is the ultimate plot of Watchmen. To force USA and Soviet Russia into peace by creating a mutual threat larger then anything they could individually take on. In the comics it was inter-dimensional beings (or something like that) who killed millions across the planet. In the movie it was an energy pulse that killed millions across the planet made to look like Dr. Manhattan did the deed. A being who is literally god like. All though instead of purposefully doing that it was more of an accident during the Reaper's attempt to harvest the galaxy. While Tali does mention that some Quarians are willing to let the Geth into their suits. She will also mention how it is far to soon to even vaugly consider the Geth allies. And that the rest of the galaxy purposefully keeps them on opposite ends of the fights to prevent accidental conflict. And while you can interact with avatars that are the generalized representation of each race (Garrus for Turians, Wrex/Eve/Wreav for Krogans, Liara for Asari, etc) the grand total of interaction with Geth post peace option is a single Prime saying they will honor Legion's promise and that is about it. And this whole thing is actually addressed by the Catalyst. Because it directly mentions how peace was able to be established but it ultimately failed. Which was the reason why it came to the Reaper Solution. Long term peace was found to be an impossibility. And players use 3-4 month time frame as if it is a basis for long term peace and prosperity. And going back to the your previous assertions that you have to take what the game tells you. The game out right tells you that the conflict between S vs O will happen. It never specifies who is the aggressor. Only that S is the winner. And odds are it is fairly 50/50 split. This set up that S is always the winner is supported by events in the game. The leg work is there. The game explicitly tells you this is how things are. So why am I in error when I am simply using the same logic other players have time and time again?
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Post by gothpunkboy89 on Jan 22, 2017 22:19:51 GMT
As for your Al-Queda analogy gothpunkboy89 I have this to ask: Would Al-Queda always destroy all civilians if the US didn't go on the offensive? No and no. Not all and not always. That's how terrorism works. It is unexpected attacks to strike fear for the sake of oppression and control, that's strike one. Closest similarity is that a ton of innocent civilians were bombed to rule out the true culprits in the middle east by our supposed peace-keepers -- that can be compared to Reapers targeting the general group that is occasionally responsible for creating dangerous synthetics, but again, this isn't what the trilogy was ever building towards within its core story. Like people said the most prominent cases to compliment the catalyst's case are entirely missable and purposefully non-critical to the plot. The plot is designed to showcase the message and meaning through a series of events that highlight the main themes. The way organics vs synthetics is highlighted within that context does not build up to the scene with the Catalyst because the scene requires the context of this everlasting cycle, not of Reapers eradicating us, but these "patterns of dissolution" as Vendetta articulated it, of organics creating synthetics that ultimately threaten the organics' existence completely. This context is missing in the critical path without DLC which you would assume is designed to be the most streamlined, most essential pieces of story-developments to set up the denouement of Organics vs Synthetics. It isn't. For the final time. It just isn't. Over and out. There have always been anti Al-Queda groups existing in USA. But is only early 2000's that the USA started an out right declared War on Terror and started sending thousands of troops and spending billions of dollars on a war against them costing thousands of soldiers and hundreds of thousands of civilians their lives. For a very questionable gain and the moment we leave ISIS pops up because our actions played a part in it's creation. Which then the attention shifted to primarily ISIS for a long while. There was still plenty of anti terrorist stuff going on but because ISIS presented a more clear and present danger that was focused on more. To the point traditional Al-Queda for lack of better term. Became more background news. Before if someone vaugly Middle Eastern did something bad it was because of Al-Queada. Now if it happens it is because of ISIS even though Al-Queda still exists and still pulls ass hat move. And that is the point I'm trying to make. Just because ISIS is the current main focus doesn't mean Al-Queda and their ass hat idiots don't exist. Just like the Reapers are the main focus doesn't mean the OvS conflict isn't developing. Doesn't matter if they are miss-able or not they are still canon events that take place. The only events in a game that are not 100% canon are the events that you specifically get a choice in. AKA kill or let the Rachni Queen live on Noveria. Cure or not to cure the Genophage. And to a point loyalty missions in ME 2 to a point. And speaking of Loyalty mission I would hardly say that Tali's loyalty mission is easy to miss. The entire plot of the mission is the Quarians were experimenting on the Geth. Literally trying to find new and better ways to kill them. When the Geth come on line enough to fight back they kill everyone on the ship and then are instantly treated as bad guys that have to be killed. Rather then prisoners who were brutally tortured and experimented on and fought back once they were able to. The equivalent for an organic life would be best represented in Fallout 3's DLC Mothership Zeta. Were your character is abducted by aliens who capture, dissect and experiment on humans. And your job is to break out, fight your way to the bridge and stop the experiments from happening again. With the aliens as the obvious bad guys for what they are doing to another living being. Specifically humans in this case. Only in Tali's loyalty mission the humans are the total ass holes for rising up against the Aliens and killing them for torturing and experimenting on them. And the Aliens are clearly the good guys who shouldn't have to have dealt with the humans killing them. If you want to make the argument about only story critical missions actually meaning anything then the game still doesn't contradict the over all narrative and themes. Because just by that the whole narrative is Reapers are bad and we must stop them but we can't beat them in a straight fight. So the Catalyst and it's offers allows players to deal with the Reapers without a direct confrontation that would result in the destruction of all advanced life.
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Post by Deleted on Jan 25, 2017 12:09:55 GMT
Before the Extended Cut was released...
Half Full: Bioware was on the right track in in aiming for an emotionally impactful, bittersweet ending to the trilogy.
Half Empty: Bioware fell far short in the execution of that ending by having the sense of loss come from the collapse of the very civilization the player character was trying to save.
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Post by fiannawolf on Feb 1, 2017 23:40:44 GMT
Half Full: You made me care, it was space opera that I cared about like nothing else since Babylon 5. Half Empty: Why did you commit so many narrative sins in the last part of the game? After ECut Half Full: Well at least I know the fate of the cast now. Half Empty: You clarified a broken narrative via the Starkid and I certainly didnt want more of that.... Edit: found another one that fits too...
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Post by Link"Guess"ski on Feb 2, 2017 19:57:14 GMT
I laughed at "merge good and evil". Perfect comparison to what Synthesis really implies.
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Post by michaeln7 on May 4, 2018 0:46:25 GMT
Late reply, but what the heck, I'll go for it.
Half-Empty: The Indoctrination Theory was bang-on brilliant in nuance, impact, and fit so perfectly with the established lore; in addition to fitting with any choice(s) the player made/did not make, it would let us have Anderson as a squadmate (fitting due to him being arguably the guy who was most on your side the ENTIRE trilogy). It would have immortalized BioWare as a Paragon of story-telling (pun intended), but alas it was not to be.
Half-Full: There is enough lore and possibilities for the player to fill in the blanks regarding any and all "plot holes" of whichever ending they selected. Whatever you feel about the last five minutes, we got a trilogy that began ten years ago, that still holds up today and likely will for a long time to come.
My first BioWare experience was with KOTOR, I was a teenager. I found ME3 when it was released in 2012, and later got the first two so I could do a trilogy run in 2013. I'm 27 as of 2018, and these games got me through a very dismal episode of my life. I got to enter worlds where my choices were, if not consequential, at least validated; and it was a nice change from "real life" where I was invalidated in just about everything. I got to be a hero, and save the galaxy/world/life/cookies, and I got to make friends with characters I still remember fondly. I don't bring that up to fish for sympathy, I only state that to provide context.
Perhaps BioWare is losing their edge, and maybe you feel that the "good old days" are come and gone, but as Dr. Seuss once said: "Don't be sad because it's over, be happy that it happened"
Even if BioWare completely forgets who they made stories for, and even if Anthem or future products are BioWare on the surface but not content, at least we have this.
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Post by sgtreed24 on May 9, 2018 19:03:23 GMT
Half-Full:
Shepard destroyed the reapers thus succeeding in his original goal of the trilogy.
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Post by dmc1001 on May 10, 2018 3:28:27 GMT
Half-Empty: The Indoctrination Theory was bang-on brilliant in nuance, impact, and fit so perfectly with the established lore; in addition to fitting with any choice(s) the player made/did not make, it would let us have Anderson as a squadmate (fitting due to him being arguably the guy who was most on your side the ENTIRE trilogy). It would have immortalized BioWare as a Paragon of story-telling (pun intended), but alas it was not to be. I'd argue that Hackett was just as much on Shepard's side. Hackett still reached out to Shepard in ME2 and was the only person he trusted to investigate what was going in with Dr. Kenson. I suspect that Anderson and Hackett didn't see eye-to-eye about a number of things the Alliance and the Council were doing.
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Post by michaeln7 on May 10, 2018 17:53:20 GMT
Half-Empty: The Indoctrination Theory was bang-on brilliant in nuance, impact, and fit so perfectly with the established lore; in addition to fitting with any choice(s) the player made/did not make, it would let us have Anderson as a squadmate (fitting due to him being arguably the guy who was most on your side the ENTIRE trilogy). It would have immortalized BioWare as a Paragon of story-telling (pun intended), but alas it was not to be. I'd argue that Hackett was just as much on Shepard's side. Hackett still reached out to Shepard in ME2 and was the only person he trusted to investigate what was going in with Dr. Kenson. I suspect that Anderson and Hackett didn't see eye-to-eye about a number of things the Alliance and the Council were doing. For what it's worth, I agree. If Udina was Renegade, and Anderson was Mixed, then I would argue that Hackett was Paragon.
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Post by Deleted on May 15, 2018 16:36:44 GMT
Half-full: Ending was satisfying, because you overcame the Reapers ultimate weapon and destroyed the Reapers once and for all. Or fell victim to it, due to it being very subtle.
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Post by agrona77 on May 24, 2018 17:11:44 GMT
Perhaps BioWare is losing their edge, and maybe you feel that the "good old days" are come and gone, but as Dr. Seuss once said: "Don't be sad because it's over, be happy that it happened" Even if BioWare completely forgets who they made stories for, and even if Anthem or future products are BioWare on the surface but not content, at least we have this.
I love the Dr. Seuss quote. It is so fitting! I am currently playing Andromeda and so far, it's a fun game!
More than Half Full for me. I just finished my first totally blind play-through of the ME games (never really knew anything about the ME franchise, other than the main character is called Commander Shepard lol). I imported my Diana Shepard to ME2 and ME3. By the end, I was really attached to my paragon and war hero. She had forged strong friendships throughout her years with the Alliance, as well as with Cerberus. She had united warring factions, cured the Genophage, lost good friends, but never lost sight of the end goal... destroy the Reapers. It was a surprise to learn about the catalyst and its true nature. An AI would never truly understand human nature or why the reapers are causing chaos. The only question that stands out and that was most important to Diana Shepard was "Will this end the war?" Broken and hurting, without a friend in sight, she took a deep breath and limped over to the red tube on her right. She finally finished what she set out to do over three years ago... destroying the reapers. Is it wrong to be so attached to a video character that, even now, just writing these few lines, I have tears in my eyes? A little bit empty: I wish, I so had hoped and wished, for a happier ending for Shepard... The ending is filled with so much sorrow. It was a very emotional ending, one that haunts me still. I hate that Bioware is always asking me to make tough decisions! I love that Bioware is asking me to make tough decisions! I don't want to believe that my Shepard was indoctrinated at the end. No, no way, not her. Anderson and TIM made it to the Citadel in all the chaos. Or TIM was already there, trying to achieve HIS ending... Yes, yes, that's a good explanation. I think people just overthink the ending and I also understand that it wasn't very satisfying when the game first came out. At least Bioware listened to the fans and created the extended cut. If a game ending still has people talking about it, so many years later, then it was a good ending...
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Post by boxofscreaming on May 24, 2018 17:29:50 GMT
Half full: still alive and got back together with Ashley!
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