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Post by themikefest on Dec 30, 2016 12:23:52 GMT
If Garrus isn't recruited in ME1, and taken to Sur'Kesh in ME3, and if Kirrahe is alive, apparently both know each other. How is that possible? Can I say my choice didn't matter? I don't care if its a very insignificant choice, its still a choice. If its a bug/glitch/whatever, then why didn't Bioware fix it?
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Post by Link"Guess"ski on Dec 30, 2016 13:37:55 GMT
Those are legitimate criticisms just like how David Gaider unapologetically retconned Leliana's potential death in DA:O but they later acknowledged the fans's concerns in DA:I by making an albeit nonsensical but worthy nod as to why Leliana was alive again instead of just brushing it aside. It was as weak as the Rachni Queen choice. Ideally you want to feel like a choice you made had a reason for being there and not retconned or streamlined in the sequel, which all the "major world-shaking" decisions of ME1 did in ME3. Strangely they had an appropriate effect in ME2 like how different the tone is on the Citadel if you've sacrificed the council but then in ME3 you just get a carbon copied new council and Anderson becomes admiral no matter what.
They really should continue to focus on choices IMO but next time they do a trilogy they'd better limit the suicide mission team to 6 instead of 12 and avoid making big world-shaking choices that they have no way of following up on without making a meandering plot.
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Post by Addictress on Dec 30, 2016 14:37:15 GMT
I don't remember how I felt about the ending. I wasn't mad. I guess I didn't have such high expectations so I accepted it. I mean....it's not like the rest of the series was the Godfather. It has a mixture of stupid Michael Bay elements and solid Star Trek moments, and um, Indiana Jones moments. Heroic moments.
I guess I just didn't feel a consistency of elements to really build up an expectation that could be disappointed.
I was already satisfied before Starchild. The intense and desperate fight around the two missiles - that was my boss fight. That fight was the most emotional, challenging and suspenseful fight I've ever experienced. A traditional boss fight would have been cheesy. Defending two missiles, one which gets wasted as your one small hope to save the galaxy? That's some world war 2 shit right there.
The desperate running up to the beam, while the extraction was illogical and stupid, was awesome. The notion of every resource being depleted and having to just run with your bare feet over an open courtyard......awesome. That's the kind of epic, desperation stuff I like in movies.
So I was already satisfied. The structure of the rest of the trilogy already did not abide by traditional narrative script structures so I thought it rather pointless and condescending to apply traditional script analysis tactics on Mass Effect 3's ending.
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Post by Dabrikishaw on Dec 31, 2016 5:06:57 GMT
Half Empty: While I did like changing the face of the Milky Way forever, I wasn't a fan of reducing everything down to 3 options.
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Post by Link"Guess"ski on Jan 4, 2017 0:49:14 GMT
I agree about the final missile defense fight being better than a boss battle. I enjoyed the crawl up towards Saren while being in awe of Sovereign's sheer size in ME1 way more than actually fighting Saren (but I do like his suicide scene if you persuade him) and I liked the Suicide Mission whenever you weren't being stared down by Arnold Schwarzenegger Reaper and similarly I really liked actually fighting a collected force of Reaperified species and a destroyer closing in on me until I had to dodge its blasts.
The only thing that was missing from this sequence, which would've made it so perfect, was if Jack's students came rushing in to take out the flank or Wrex yelling "CHARGE!" and a batallion of Krogans massacre Marauders and Ravagers. I really wish they could've done that. And then, i think the idea of the Thanix missles are kind of generic and it would've been cooler instead of cains and thanix missiles to have alien support or Hackett's fleet going amok if you hadn't any significant allies from the rest of the game.
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Post by Deleted on Jan 4, 2017 13:07:08 GMT
Regardless, from the POV I decided to interpret the question, I gave my opinion as requested. You obviously don't like my opinion, and I'm perfectly OK with that.. but it's still my opinion nonetheless... and, as best I can tell, I haven't violated any rules of this forum at any time... so, I should be as welcome as anyone here to participate in this thread. There was nothing about my original post that should have invited this sort of challenging from, not even just one, but three, posters, including implications about my "sanity" from a mod on this forum. Have an especially nice day tomorrow! I wasn't questioning your sanity or attacking you in any way. The image in question and my reply to it were in regards to gothboy. As you can see in the above replies, and as I know you've experienced in the past getting into it with him for any extended period is unlikely to be productive. But such exceptions aside, I know you've been capable of good discussions and defending your position in cases where they go on for a while. So I'm not sure where this came from. Yes I'm a mod, but I'm a fan here to discuss the games as much as anyone. When we discuss, we discuss as users. If you break the rules (which you haven't) then I will inform you, as a mod, of that fact. But my status has nothing to do with these discussions, nor is disagreeing with me or any other mod a capital offense. On the off chance you read this, I'm sorry you deleted and you're more than welcome to return. But please understand that the spirit of this BSN is free discussion for all users. As long as no one's personally attacking you or doing anything illegal, everyone is allowed to speak their mind and disagree, regardless of which side of any issue the numbers fall on. If you have multiple users disagreeing with you, it's not a conspiracy or cooperative effort to bring you down, it's people that disagree with you on those specific points being greater than one. And that includes mods. I can only hope we are trusted to be impartial when doing our jobs, otherwise this all quickly falls apart. Anyway, Happy Holidays and I do wish you return at some point. Nothing said here or anywhere else I've seen has been an attack on you. Personally I think you've been a very reasonable user and it's been interesting to read your posts even when I have found myself disagreeing. I think, you'll be missed. Sorry... I did really misunderstand your post. Even though I think age has tempered me somewhat, I guess I can still be a somewhat hotheaded fool from time to time. I was regretting deleting my profile about 10 seconds after I hit the button. Thank you, especially for pointing out that it would be possible to come back.
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Post by gothpunkboy89 on Jan 8, 2017 21:12:04 GMT
I think those reddit fans are completely in the right to go into rant mode if BioWare retcons their choice in ME3 AND 2 for not curing the genophage. My stance is that if you have a choice in a game-story as a player, your choice is officially canon because the writers allowed that. Otherwise we should stop having choices in these games if they don't so anything. They also shouldn't create a game that exists in the same world as those choices then. ME 4 should have taken place in the past or sticking with Andromeda set up from a race within that galaxy and from that perspective. But they didn't they choose to take existing characters from the galaxy we currently know and have it take place after the time frame of major choices. Because of that to create a coherent story picking options to allow them to build a solid base for the story to continue. Because as of right now ME:A has even more plot holes and problems then ME1,2 and 3 have combined. You should be hating ME:A on principle alone due to all the inherent problems and plot holes in the story that exist already. This we much have unlimited freedom or no freedom at all is a silly mentality to have. Your choices are still yours during your play though of the trilogy. Nothing invalidates your choice. You have to be supremely egotistical to be that offended that they didn't pick your choice simply so they could build a solid universe on which to build their new game on. My offical canon choices are peace with Geth and Synthesis. How ever if they choose to make the choice for the ME:A game be side with Quarians over Geth and Destroy ending. That would be ok. I don't understand were this ego comes from. I would kind of understand if out of the blue and for no reason they declared X choice is the official one for no reason other then just to state it. But they actually had a pretty valid reason to do so.
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Post by Link"Guess"ski on Jan 9, 2017 17:21:38 GMT
They should've just made it in the milky way after the ending. They didn't seem iffy about just slapping some circuitry textures onto every individual that got synthesized in the ME3 ending cutsene so they could just do the usual sequel where the plot is new and self-contained but keeps referencing the choices you made previously -- a little "Oh yes, those Reapers are helping us" if you picked Control or "Some reapers still survived but they seem to have lost their motivation" and "Oh, your arms are glowing too? Wow." and then conspicuously not even one synthetic enemy can be found in the game just so you don't run into a contradiction to the synthesis ending regardless of whether you picked destroy, control or synthesis.
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Post by Deleted on Jan 9, 2017 17:50:13 GMT
They should've just made it in the milky way after the ending. They didn't seem iffy about just slapping some circuitry textures onto every individual that got synthesized in the ME3 ending cutsene so they could just do the usual sequel where the plot is new and self-contained but keeps referencing the choices you made previously -- a little "Oh yes, those Reapers are helping us" if you picked Control or "Some reapers still survived but they seem to have lost their motivation" and "Oh, your arms are glowing too? Wow." and then conspicuously not even one synthetic enemy can be found in the game just so you don't run into a contradiction to the synthesis ending regardless of whether you picked destroy, control or synthesis. I disagree. The bottom line here is that Bioware WANTS to tell a new story about a different protagonist in a different setting than their first piece of work. They shouldn't start from a point that includes a bunch of token nods to the old decisions just to pacify a group of largely un-pacifiable people who are really only interested in carrying on a grudge war against the writers of this game. Back when this "thing" with the endings all began, PERHAPS they owed their fans some recognition of their fan's choices in the original Trilogy... and, in reality, they did try with the EC. However, after more than 4 years of the "fans" carrying on the way they have, Bioware doesn't owe them jack shit in recognition of their choices. It's the fans who have made this bed. Since it really seems that Bioware simply has nothing to gain by trying to please them anymore, the fans have well earned it if Bioware simply just brushes them off completely and moves forward with a whole new group of fans.
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Post by gothpunkboy89 on Jan 9, 2017 18:57:21 GMT
They should've just made it in the milky way after the ending. They didn't seem iffy about just slapping some circuitry textures onto every individual that got synthesized in the ME3 ending cutsene so they could just do the usual sequel where the plot is new and self-contained but keeps referencing the choices you made previously -- a little "Oh yes, those Reapers are helping us" if you picked Control or "Some reapers still survived but they seem to have lost their motivation" and "Oh, your arms are glowing too? Wow." and then conspicuously not even one synthetic enemy can be found in the game just so you don't run into a contradiction to the synthesis ending regardless of whether you picked destroy, control or synthesis. Why when it is so much easier for telling a new story to simply pick certain choices that would have obvious long term effects and go with them simply to build the basis of the new world this game takes place in. Hell it can even be considered an alternate time line. Instead to avoid all the pointless backlash from players who just want any excuse to complain about anything they do. They went the route that has so many plot holes and consistency issues already that even the most hardened hater of ME3's story should already be up in flames over all the problems inherent with it. Setting them up in a no win situation that will result in a lot of backlash regardless of what they actually do. In a way I actually feel sorry for BioWare.
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Post by Link"Guess"ski on Jan 9, 2017 19:58:21 GMT
I don't. They have shot themselves in the foot so many times it's not even worth getting angry about anymore.
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Post by Raga on Jan 9, 2017 20:50:05 GMT
Half empty. It wasn't an ending so much as it was a sermon on transhumanism I was forced to listen to by some creative high-up at Bioware who is probably an Elon Musk junkie.
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Post by gothpunkboy89 on Jan 9, 2017 21:26:50 GMT
I don't. They have shot themselves in the foot so many times it's not even worth getting angry about anymore. And yet they haven't. What they have faced is wave after wave of angry players who seem incapable of differentiating what they want to happen and what happened in game. And going the route of stuff didn't happen that I expected to happen therefore it is terrible. People who cheery pick so hard and so fast that they could pick and juice an entire cherry field in seconds. Literally complaining about some facet or aspect of ME 3 that exists in ME 1 and/or 2 and yet by their judgement those are perfectly fine. But when it shows up in ME 3 oh god BioWare are just idiots who don't know what they are doing. Players who glorify certain writers while ignoring their own flaws and use their complete lack of involvement as why they would have clearly done it flawlessly. And that anyone who isn't the glorious writer that must be worshiped and can do no wrong is instantly a no nothing dumb shit who couldn't write their way out of a wet paper bag. Who then use the internet to spread their anger and hate that is completely self created to be loud. Making anyone not familiar with the series to be wary of it because of the loud minority complaining about anything and everything they possibly can complain about. Hell I was hesitant to get the Trilogy because of all the hate I saw online. Then after playing it my only thought was "WTF were these people complaining about?" BioWare has done many things. Not all are great I will admit. Never played DA games and retrospectively there are a number of things that could be improved on with the ME Trilogy. How ever the only one who has shot anyone in the foot so many times is the "fans" who shot BioWare in the foot over and over again. Then turn around and blame them for shooting themselves.
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Post by Link"Guess"ski on Jan 9, 2017 23:10:57 GMT
I'm pretty tired of constantly being blamed for being entitled and being sour that things didn't go "the way I wanted". That's such an ignorant way to look at things, too easy to just discard anything you say when you try to vocalize what you consider a valid criticism and all you get is someone going "Nope. Not listening. That guy just didn't get exactly what he egotistically wanted it to be". You can't deny that a video game is more of a shared piece of entertainment between author and audience than a movie is. You don't owe anything to me if I'm watching YOUR movie and you don't owe anything to me when I read YOUR book, but if I'm playing your video game you're constantly giving me a set of freedoms for me to interact and feel a sense of ownership, but all this being said I don't think most of my compaints have anything to do with wanting more ownership of BioWare's "art". Instead, I think BioWare owed it to themselves to make an ending to their trilogy that felt more like a proper ending to a trilogy and not some new self-contained replacement of the primary conflict of the story that resolves itself in 10 minutes that wasn't ever brought up properly as a recurring issue accross the trilogy. It's not just about what I want, it's about good art vs bad art, which you can to certain extends look at objectively. You have the usual saying that good stories say "A leads to B and B leads to C which relates to A" or something like that and then you have bad stories that go "And then this happened and then this happened". ME3 goes from A to B and so forth all the way but then in the finale it says "And then this happened". "Organics will always destroy all synthetics" was never part of point A or B or C. It was never part of anything until it's revealed in the end that it's supposed to have been an issue that overshadows every other conflict in importance, and with this in mind Mac or BioWare don't really get to say "...but that's the ending we chose to make" because you can't just do that. You can't just end Lord of the Rings with "Frodo, Sam and Gollum fight for the ring in the volcano... AND THEN A CAR FELL FROM THE SKY WHICH UNLEASHED GASOLINE THAT POLLUTED THE WORLD" in the last scene without making it a reaffirmed or foreshadowed issue throughout. Tangent Another equivalent would be if KOTOR never ever told you about Revan but then you're supposed to care that you're suddenly some ancient Jedi from some war you never heard about in the ending. ME3 has an ending twist that isn't properly set up. The contents of the twist are never affirmed prior to itself and thus you can't really relate to anything at the end when the plot continues to assume that this is supposedly a big deal. All the foreshadowing you get for "Organics will always destroy all synthetics" in ME3 is the Prothean on Thessia telling you that there are certain patterns that repeat in every cycle that lead into the Reaper invasion so you're clueless to guess what these patterns are but naturally you'll think "Oh, so maybe overpopulation like the Krogan who got their cure!" but nothing concrete because there's no immediate sign of danger when the Reapers arrive and you gotta question when you know about "organics vs synthetics" whether previous cycles even developed signs of a synthetic singularity either and proabbly not. For the ending to really hit home and make you go "Oooh, that all makes sense!" We needed to see throughout AT LEAST ME3 that some dangerous synthetic uprising was incoming but all we get is THE EXACT OPPOSITE. The Geth that were previously hostile (and manipulated by Reapers in ME1 and ME2) are turned into friends that shake hands with the people they used to fight. There's no twist hiding here where they suddenly turn on the Quarians and no narrative cues that make you contemplate whether they could eventually become dangerous again. You are completely disarmed by the time the Catalyst comes around to tell you that "synthetics will always destroy all organics". You can't make sense of it. All you can conclude is that his logic must be purposefully faulty and that he is himself the problem he created, hence the Reapers are the synthetics that will destroy all organics, but even they don't do that, but regardless this all calls for Shepard to have an argument at the very least where he points all this out. Nope, even the Extended Cut overlooks this. All Shepard does is ask some more questions and then you get to pick a choice that doesn't relate to anything but the statement that "Synthetics will destroy all organics" that you now know is a false hypothesis (at least for THIS cycle so far) or you can tell the kid to fuck off and you just get a "too bad, you all died". I don't care Shepard dies. I don't care the ending didn't reflect all my choices across the trilogy a little bit more (would've been sweet but there are way more pressing issues here!!!) All I wanted was that when Shepard sacrifices himself he doesn't do it for the sake of a better future for "ORGANICS AND SYNTHETICS" but for ending the Reapers to save his friends and anything you can comprehend to care about. You simply can't relate to the issue at hand in the entire scene with the Catalyst. It's disconnected and false. There's nothing else wrong with the ending but this and there never was yet people still keep saying "People are just mad it wasn't the ending THEY wanted". It's about good storytelling vs bad storytelling. If you have zero logic and zero throughline you have a bad story. It's the same thing that happens socially if your friend tells you a story that goes nowhere or you can't see the point of it. You just go "uh, cool story bro...", but if your friend then sat down with you and prefaced what he was about to say by going "I have a really good story I wanna tell you" and then talks for an hour and you're super interested but then at the end he changes subject and you get frustrated because you never heard where the inital story ended and his tangent is only mildly interesting but in "cool story bro" territory nonetheless. and that's kind of how the Catalyst ending comes across. You simply got to have a sense of direction to the way you tell a story. If you suddenly derail it you'll lose the willing participation and suspension of disbelief of the audience. They'll be able to see what you're doing wrong and focus on that instead of the belivable and effective parts of your story. That's why in my current playthrough Ima going JAM ending Mod style! Yaaaay
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Post by Deleted on Jan 9, 2017 23:24:17 GMT
I'm pretty tired of constantly being blamed for being entitled and being sour that things didn't go "the way I wanted". That's such an ignorant way to look at things, too easy to just discard anything you say when you try to vocalize what you consider a valid criticism and all you get is someone going "Nope. Not listening. That guy just didn't get exactly what he egotistically wanted it to be". You can't deny that a video game is more of a shared piece of entertainment between author and audience than a movie is. You don't owe anything to me if I'm watching YOUR movie and you don't owe anything to me when I read YOUR book, but if I'm playing your video game you're constantly giving me a set of freedoms for me to interact and feel a sense of ownership, but all this being said I don't think most of my compaints have anything to do with wanting more ownership of BioWare's "art". Instead, I think BioWare owed it to themselves to make an ending to their trilogy that felt more like a proper ending to a trilogy and not some new self-contained replacement of the primary conflict of the story that resolves itself in 10 minutes that wasn't ever brought up properly as a recurring issue accross the trilogy. It's not just about what I want, it's about good art vs bad art, which you can to certain extends look at objectively. You have the usual saying that good stories say "A leads to B and B leads to C which relates to A" or something like that and then you have bad stories that go "And then this happened and then this happened". ME3 goes from A to B and so forth all the way but then in the finale it says "And then this happened". "Organics will always destroy all synthetics" was never part of point A or B or C. It was never part of anything until it's revealed in the end that it's supposed to have been an issue that overshadows every other conflict in importance, and with this in mind Mac or BioWare don't really get to say "...but that's the ending we chose to make" because you can't just do that. You can't just end Lord of the Rings with "Frodo, Sam and Gollum fight for the ring in the volcano... AND THEN A CAR FELL FROM THE SKY WHICH UNLEASHED GASOLINE THAT POLLUTED THE WORLD" in the last scene without making it a reaffirmed or foreshadowed issue throughout. All the foreshadowing you get for "Organics will always destroy all synthetics" in ME3 is the Prothean on Thessia telling you that there are certain patterns that repeat in every cycle that lead into the Reaper invasion so you're clueless to guess what these patterns are but naturally you'll think "Oh, so maybe overpopulation like the Krogan who got their cure!" but nothing concrete because there's no immediate sign of danger when the Reapers arrive and you gotta question when you know about "organics vs synthetics" whether previous cycles even developed signs of a synthetic singularity either and proabbly not. For the ending to really hit home and make you go "Oooh, that all makes sense!" We needed to see throughout AT LEAST ME3 that some dangerous synthetic uprising was incoming but all we get is THE EXACT OPPOSITE. The Geth that were previously hostile (and manipulated by Reapers in ME1 and ME2) are turned into friends that shake hands with the people they used to fight. There's no twist hiding here where they suddenly turn on the Quarians and no narrative cues that make you contemplate whether they could eventually become dangerous again. You are completely disarmed by the time the Catalyst comes around to tell you that "synthetics will always destroy all organics". You can't make sense of it. All you can conclude is that his logic must be purposefully faulty and that he is himself the problem he created, hence the Reapers are the synthetics that will destroy all organics, but even they don't do that, but regardless this all calls for Shepard to have an argument at the very least where he points all this out. Nope, even the Extended Cut overlooks this. All Shepard does is ask some more questions and then you get to pick a choice that doesn't relate to anything but the statement that "Synthetics will destroy all organics" that you now know is a false hypothesis (at least for THIS cycle so far) or you can tell the kid to fuck off and you just get a "too bad, you all died". I don't care Shepard dies. I don't care the ending didn't reflect all my choices across the trilogy a little bit more (would've been sweet but there are way more pressing issues here!!!) All I wanted was that when Shepard sacrifices himself he doesn't do it for the sake of a better future for "ORGANICS AND SYNTHETICS" but for ending the Reapers to save his friends and anything you can comprehend to care about. You simply can't relate to the issue at hand in the entire scene with the Catalyst. It's disconnected and false. There's nothing else wrong with the ending but this and there never was yet people still keep saying "People are just mad it wasn't the ending THEY wanted". It's about good storytelling vs bad storytelling. If you have zero logic and zero throughline you have a bad story. It's the same thing that happens socially if your friend tells you a story that goes nowhere or you can't see the point of it. You just go "uh, cool story bro..." and that's kind of how the Catalyst ending comes across. That's why in my current playthrough Ima going JAM ending Mod style! Yaaaay Bioware doesn't owe anybody anything when it comes to creating a new story under a name they've trade marked. They could make any product not remotely connected to any players choices and give it the name "Mass Effect." In fact, they already do - jackets, toys, Minecraft Xbox even has a Mass Effect Mash-Up pack for that game. Players just have to accept that Mass Effect Andromeda is an entirely different product than the Mass Effect Trilogy. Bioware have a new story in their heads that they WANT to tell us. They ARE going to give us a chance to interact with that new story if we want to. I think we should give them an opportunity to do that without continually tell them "you should do it this way or that way"... BEFORE we even give them a chance to show us what it is they've really done. As for writing a new ending for the Trilogy... the game is too old for anyone to expect them to rewrite anything of it. It's just not profitable for them and nothing is stopping modders from writing ending mods; that is, Bioware isn't taking the modders into court and suing them for infringing on their trademark, right?
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Post by Link"Guess"ski on Jan 9, 2017 23:35:07 GMT
I digressed in the midst of my own post, dude. It's not about ownership. It's about narrative quality. The ending is what it is but there was nothing wrong with bugging BioWare about checking through their own pile of shit back when it released. I cared and I was disappointed that they let this happen to their own story without even a hint that they felt anything was wrong with it. It's like the kid at the exam when the teacher starts correcting him "oh don't you mean in the late 1700s when you mention the classical period?" but the student just keeps going "No, no, I'm sure, it was in early 1700 it began" but can't back it up and inside his head bother the teacher and the censor are both just shaking their heads knowing he's not catching the hint of his obvious mistake. It's the same head-shaking I experienced when I saw Mike Laidlaw deflect the ending criticisms by going "Well, it's a sci-fi ending!" or when Mac projects the issue "It was just a vocal minority." as if not a single criticsm has made it across to his consciousness. I believe anyone who denies the fault of the ending is simply missing something, something which I have pointed out and you can only deflect my point with logical fallacies from what I've seen so far.
But to go back to the point about videogames and ownership, I think what I would conclude is that because there's more interaction between author and player because video games give the player control over what "can" happen, if not through a series of prescripted story sequences that can be accessed out of order, then a sandbox environment or combat-area where you get to pick your own playstyle, and inevitably you create a sense of ownership in your players, so you can't fault a lot of players to think they are entitled when their video game doesn't go the way they want. But again, I'm not one of them. I never demanded anything from BioWare. I told them on social media I really wanted them to do something about it but I never pretended to have some right to obligate them to do so and neither did any of those who sent BioWare cupcakes or made petitions. They demonstrated their desire to get a better product -- one they were actually promised with "16 wildly different conclusions". Any seasoned gamer would've been able to tell how much PR was going on beforehand but like with No Man's Sky in 2016 most gamers believe what they're told and then get really pissed when they figure out they were tricked, and Casey certainly knew what he was doing when he said "wildly different". Yes, the ramifications are actually very different but that excuse for an ending sequence before EC with the color swap and vaguely different details of the Crucible blast did just not cut it and not without any epilogue to boot.
Also, to poster above, lol dude. I'm aware it's 2017 and not 2012 anymore. The ending still stings whenever I'm reminded of Mass Effect which has been quite often because of Andromeda but I'm not as delusional as to think that my revisiting the tired of issue of the ending will suddenly produce results at BioWare. that ship has long been overseas. I just get a satisfaction out of seeing more people acknowledge the true faults of the ending and I love whenever I hear BioWare reflect and admit that they weren't satisfied themselves.
When the game shipped i saw a lot of posts stating that BioWare proabably were aware already of the flaws but the ending was just the way it turned out due to time pressure and lack of iterations which might be completely true. It was revealed in the Final Hours app that Mac and Casey experimented with different ending concepts all until the "end of production". This means that when they picked their final ending they had no time or budget left to make changes. Those who believe the ending was some masterminded plan from way back in ME1 or ME2 are seriously foolish. But the thought that scares me is the feeling that BioWare may have learned all the wrong lessons from all of that stuff. That, making a "daring" ending is a no-no, or that "we can't kill off the player" because those are strawmen that don't reflect on why I think despite what most said was truly the issue with the endings.
Whenever you kill a fan-favorite character in any fandom-sprawling series like Star Wars (imagine Rey dies in EP9) the biggest fans go nuts and want the character to come back. There were lots of these regarding Shepard and I wasn't one of them, but I'm afraid BioWare listened too much to their criticisms becuase killing characters is narratively proven to be effective if done right, and Shepard's sacrifice may have been for something silly like Organics and Synthetics, but if the ending had had more time in the oven it could've been received better by those who understand the point of his sacrifice and are okay with it. But BioWare keeps discarding the logical, thematic problems with the ending and blame that they killed off our Shepard. It's depressing to hear them say that's the issue people had because that's a slap in the face and a no-win situation for everyone.
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Post by Deleted on Jan 9, 2017 23:48:58 GMT
I digressed in the midst of my own post, dude. It's not about ownership. It's about narrative quality. The ending is what it is but there was nothing wrong with bugging BioWare about checking through their own pile of shit back when it released. I cared and I was disappointed that they let this happen to their own story. But to go back to the point about videogames and ownership, I think what I would conclude is that because there's more interaction between author and player because video games give the player control over what "can" happen, if not through a series of prescripted story sequences that can be accessed out of order, then a sandbox environment or combat-area where you get to pick your own playstyle, and inevitably you create a sense of ownership in your players, so you can't fault a lot of players to think they are entitled when their video game doesn't go the way they want. But again, I'm not one of them. I never demanded anything from BioWare. I told them on social media I really wanted them to do something about it but I never pretended to have some right to obligate them to do so and neither did any of those who sent BioWare cupcakes or made petitions. They demonstrated their desire to get a better product -- one they were actually promised with "16 wildly different conclusions". Any seasoned gamer would've been able to tell how much PR was going on beforehand but like with No Man's Sky in 2016 most gamers believe what they're told and then get really pissed when they figure out they were tricked, and Casey certainly knew what he was doing when he said "wildly different". Yes, the ramifications are actually very different but that excuse for an ending sequence before EC with the color swap and vaguely different details of the Crucible blast did just not cut it and not without any epilogue to boot. I don't have a problem with your criticizing the games. I reserve the same right; and will continue to comment, however, that your criticisms in particular seem very targeted towards Mac Walters and does very much appear to be a grudge after seeing you start thread after thread attacking ME3 basically always from the writing angle. I don't "blame" you for anything, but I do honestly think that you don't look at ME1 objectively enough to acknowledge its own particular flaws and you do tend to put Chris L'Etoile's writing on a bit of a pedestal. I don't say that Mac is a genius at writing, but Chris' writing, I think, also has some significant weaknesses. To me, it contains too much unnecessary technobabble. That might impress some types of fans, but doesn't really impress me. There are also several outright errors in the dialogue sections he wrote... ie. places where statements don't make good sense if selected in different orders and places where bits of "technobabble" unnecessarily repeat. I also think part of the problem with the lore is that Chris tried to make the Codices too detailed and so lore was put into the game without any consideration for how that might really limit and detract from possible future stories in that universe. I think it would have been better with a little less of the "unneeded" lore going into ME1, so that "better lore" could be written as the story grew in ME2 and ME3.
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Post by Link"Guess"ski on Jan 9, 2017 23:59:58 GMT
I think I understand why not everyone appreciates L'Etoile like I do. I just finished ME1 again and shit, Ashley is the most fleshed out character by a longshot. She has the biggest dialogue trees and lots of them and she's a complex, believable, grey character IMO but I digress.
I can see plenty of flaws regarding ME1. In fact the first time I played it I just wanted to get it over with to play ME2 because ME1 has clunkiness, bad level design, mediocre voice acting at times and certainly the plot isn't always amazing but it does feel complete and accomplishes what it sets out to do. ME3 could've used one or two more iterations to make more sense of TIM and make the Catalyst scene work (that is, remove the 3 choices or incorporate them in relation to Shepard using his argumentative techniques to put the child's logic into question).
My grudge for Mac is not unfounded. I know it's harsh to talk bad about other people and I usually avoid it especially in my own social circles because you gotta know when an issue you have is your own problem, but with Mac it's just... I know he doesn't intend to piss people off when he writes but from all the interviews I've seen he has such a single-minded view of what he envisions for this series. Always mentioning the size "it's bigger than anything we've done before" as if bigger = better which is the most moronic americanized hollywood crap ever that only got us to Transformers and all downhill from there. Mass Effect started in a much more unique and original place and then degraded itself into same-ol same-ol and then a complete middle-finger to Udina's character, a disservice to TIM and really, Mac is just not cut out to be in such a big position as he is in given what we've seen him accomplish and I don't understand what goes on at the company. It's not him as a person I hate, it's his output and the specific philosophy he seems to have that I don't find very impressive whatsoever.
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Post by Deleted on Jan 10, 2017 0:08:15 GMT
I think I understand why not everyone appreciates L'Etoile like I do. I just finished ME1 again and shit, Ashley is the most fleshed out character by a longshot. She has the biggest dialogue trees and lots of them and she's a complex, believable, grey character IMO but I digress. I can see plenty of flaws regarding ME1. In fact the first time I played it I just wanted to get it over with to play ME2 because ME1 has clunkiness, bad level design, mediocre voice acting at times and certainly the plot isn't always amazing but it does feel complete and accomplishes what it sets out to do. ME3 could've used one or two more iterations to make more sense of TIM and make the Catalyst scene work (that is, remove the 3 choices or incorporate them in relation to Shepard using his argumentative techniques to put the child's logic into question). My grudge for Mac is not unfounded. I know it's harsh to talk bad about other people and I usually avoid it especially in my own social circles because you gotta know when an issue you have is your own problem, but with Mac it's just... I know he doesn't intend to piss people off when he writes but from all the interviews I've seen he has such a single-minded view of what he envisions for this series. Always mentioning the size "it's bigger than anything we've done before" as if bigger = better which is the most moronic americanized hollywood crap ever that only got us to Transformers and all downhill from there. Mass Effect started in a much more unique and original place and then degraded itself into same-ol same-ol and then a complete middle-finger to Udina's character, a disservice to TIM and really, Mac is just not cut out to be in such a big position as he is in given what we've seen him accomplish and I don't understand what goes on at the company. It's not him as a person I hate, it's his output and the specific philosophy he seems to have that I don't find very impressive whatsoever. Ashley may be fleshed out in ME1, but a big section of the fan base did react very negatively to her. Her character "teases" the player with a possibility of being able to choose to play a truly "racist" Shepard... and then that all falls flat because Ashley winds up just being a girl with "issues" about the way her grandpa was treated by the Alliance (humans), not Turians. Nor is there an opportunity to play Shepard as being really "anti-racist." The dialogues with Ashley are clearly "middle-of-the" road when Shepard is trying to criticize her for being racist. L'Etoile clearly uses Ashley's dialogue to "preach" a particular philosophy about racism in general, so when you criticize Mac his philosophies into the game, you can't completely excuse L'Etoile... he did the same thing.
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Post by Link"Guess"ski on Jan 10, 2017 0:39:50 GMT
Yes, but Mac's is more one-sided. Garrus's dialogue is solely focused on teaching Garrus not to be ruthless or continue to be so. It's got no subtlety. You can tell just by the dialogue wheel what his character arc is about from the start and it never goes any deeper than that.
Ashley's little arc isn't just about racism. Her racism is just one trait, and she also goes into religion in space, her family and loyalty to the alliance. She's a fully realized character with her own viewpoints and you get to have conversations with her about things and not just her going "I'm racist" and Shepard then going "The important thing in life is to be inclusive not just to those you personally care about blah blah". Mac's brand of writing bleeds into ME2/3 in several places when Shepard is constantly the guy who has to spout moral lessons to his crew, to soldiers and to his enemies like that silly "that's what humans do" speech in Arrival DLC. Mac is at his best when he writes guys like James who doesn't need to be taught how to become a better human being. He's just Shepard's underling who is slightly envious but also respects and admires Shepard so he tries to become N7 and Shepard is almost like a mentor. He was also thankfully the character to break the circlerjerking of Shepard in ME3 where all companions at some point go "I don't know how you do it. You are so good player1!!" but James requests to visit your private cabin just to make fun of you and spite you because he thinks you're some bigwig (which Shepard really is in ME3).
Mac ain't all bad, but it's not often I admire his writing. Admittedly despite how I don't like Anderson suddenly being all gruff and soldier-vet guy in ME3 the final scene with Anderson and Shepard with or without restored content mods is quite literally perfect. I guess Mac is really good at capturing the emotion and, agian, the "realness" of a scene (whenever he doesn't try too hard, like the Kid scenes)
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Post by Plague Doctor on Jan 10, 2017 2:43:09 GMT
Half-full (Is that even the point of this thread anymore? ) : As i have the minority opinion that immortality is a blessing, not a curse - and i wanted to take control of the reapers since ME1 - the ending was at least satisfying in that regard.
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Post by Link"Guess"ski on Jan 10, 2017 3:30:04 GMT
Half-full (Is that even the point of this thread anymore? ) : As i have the minority opinion that immortality is a blessing, not a curse - and i wanted to take control of the reapers since ME1 - the ending was at least satisfying in that regard. Gotta give the EC that. For those who wanted to control Reapers partly out of coolness factor you do get a satisfying epilogue that makes you feel like you've conquered the Reapers (and maybe the galaxy). It's also good in the sense that controlling the Reapers was brought up many times over earlier in the game.
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Post by gothpunkboy89 on Jan 10, 2017 4:21:20 GMT
I'm pretty tired of constantly being blamed for being entitled and being sour that things didn't go "the way I wanted". That's such an ignorant way to look at things, too easy to just discard anything you say when you try to vocalize what you consider a valid criticism and all you get is someone going "Nope. Not listening. That guy just didn't get exactly what he egotistically wanted it to be". And yet that is still the single most common complaint about the endings. It isn't how they wanted them to end. Thus they are bad because it wasn't what they expected nor wanted. Hence why ending mods that drastically alter the ending to the point that Shepard is save, Reapers are blown up and everyone lives happily ever after. In an ending so boringly common it is pretty much a cliche at this point. You can't deny that a video game is more of a shared piece of entertainment between author and audience than a movie is. You don't owe anything to me if I'm watching YOUR movie and you don't owe anything to me when I read YOUR book, but if I'm playing your video game you're constantly giving me a set of freedoms for me to interact and feel a sense of ownership, but all this being said I don't think most of my compaints have anything to do with wanting more ownership of BioWare's "art". There is no shared piece of entertainment with a game. The developers owe you nothing. A video game is just like a movie. They create what they want to create and offer it to public. The public then watches or plays it and decides if they like it or not. With how much money it makes/copies sold being the general guide line to how successful it is. The only thing you can claim a developer owes any player is the ability to play a fully function game without bugs, glitches or crashes that cause problems for you to play it. Instead, I think BioWare owed it to themselves to make an ending to their trilogy that felt more like a proper ending to a trilogy and not some new self-contained replacement of the primary conflict of the story that resolves itself in 10 minutes that wasn't ever brought up properly as a recurring issue accross the trilogy. Why they are already happy with the ending other wise they wouldn't have created that ending. What you seem to be saying with this is that they should change the ending to one you like because you think they should. The conflict has been brought up multiple times in the series as a recurring issue. How ever it always took back seat to over all plot about the Reapers and their intent to wipe out all organic life in the galaxy. Pay attention and it is there. It's not just about what I want, it's about good art vs bad art, which you can to certain extends look at objectively. You have the usual saying that good stories say "A leads to B and B leads to C which relates to A" or something like that and then you have bad stories that go "And then this happened and then this happened". ME3 goes from A to B and so forth all the way but then in the finale it says "And then this happened". "Organics will always destroy all synthetics" was never part of point A or B or C. It was never part of anything until it's revealed in the end that it's supposed to have been an issue that overshadows every other conflict in importance, and with this in mind Mac or BioWare don't really get to say "...but that's the ending we chose to make" because you can't just do that. You can't just end Lord of the Rings with "Frodo, Sam and Gollum fight for the ring in the volcano... AND THEN A CAR FELL FROM THE SKY WHICH UNLEASHED GASOLINE THAT POLLUTED THE WORLD" in the last scene without making it a reaffirmed or foreshadowed issue throughout. And yet ME 3 does go from point A to point B to point C with point C being in relation to point A. To start ME 1 before the heavy retroactive retcons of ME 2 was a major point being Synthetics will destroy organics. The entire Quarian/Geth conflict is based on this. The Quarians creating a superior form of life. Starting a war with them and nearly getting wiped out because of it. But even withing ME 2 there are signs of it. Geth only want Shepard to gain information to help themselves. They don't give a flying fart about organic life. Hence why when Legion loses Shepard's trail it just goes off on a new mission. With Legion mentioning directly that the Geth don't understand how Organic's think and reason. They purposefully spy and test Organic life in small ways to try and understand it and understand why the Quarians did what they did. And after all that Legion still tries to hack Tali's omnitool and download classified data because it would help the Geth. Cut to ME 3 during Priority Rannoch arc. Every single action the Quarians and Legion take are simply for the benefit of their own race. They are in the middle of a galactic war for the survival of every advance race and each one focuses with almost single minded determination to push their own group in the best possible position. It is blatantly obvious with the Quarians and even the most Synthetic friendly Paragon as possible Shepard can call Legion out for lying it's shiny metal ass off to him on several occasions. Heck even the Reaper Destroyer calls out Shepard when he claims that Organics and Synthetics can work together. Pointing out all that has happened during the battle of Rannoch as living proof why that is unlikely. And the Reaper isn't completely wrong. Even the peace potential of that part of the game has the context of how it was made ignored. Because to achieve it you needed the Reapers posing a massive mutual threat to all life in the galaxy. On top of Shepard allowing the Geth to get a massive upgrade and out right tells the Quarians if they attack he isn't bailing them out anymore. Literally the only difference between the Geth wiping out the Quarians and the peace between them is the Quarians standing down. And if one side or the other is chosen and they wipe out the other side. Neither one show any sort of remorse for committing whole sale genocide of an entire race. This is all on top of we know from the moment Sovereign fully introduces it self on Virmire that the Reapers exist and act for a reason. There is a reason they allow races to develop, grow to their apex and then harvest them. We know they have repeated the cycle hundreds of thousands of times. ME 1,2 and most of 3 have a very simple set up. The Reapers build the Mass Relays, the Citadel, left behind scraps of technology to allow races to advance and grow to their apex and then harvest them because ____________. All the ending does is fill in that blank. And that blank also fits into entire trilogy. Because the Trilogy is based on the threat the Reapers pose and the attempts to stop them. Which means without the Synthetic vs Organic conflict the Reapers would have never done anything. Sovereign wouldn't have recruited the Geth and indoctrinated Saren to attack the Citadel. There would be no reason for Sovereign to summon the Reapers to harvest the races and would be no reason for Shepard to try and stop it. There would equally be no need for the Collectors nor any need for them to harvest humans from colonies to transform them into a proto Reaper. And no need for Shepard to be out hunting Geth bases, no need for the Collectors to attack the SR-1 and no need for Cerberus to recover his body and bring him back to life. No reasons for Reapers to wipe out advanced organic life means no galaxy wide conflict with them resulting in the death of billions. No need for dozens of cycles to work together to create the Crucible. No need to build the Crucible and no need to go on a massive fight to the death to get it to the Citadel. Take away that reason that conflict which the final choices are set up to solve in different ways. And not only does nothing happen in the Trilogy but the entire in game universe is altered on a fundamental way because there is no reason for the Reapers to exist in the first place. Thus literally everything they altered would change. Meaning humanity as we know it might never exist at all. All Shepard does is ask some more questions and then you get to pick a choice that doesn't relate to anything but the statement that "Synthetics will destroy all organics" that you now know is a false hypothesis (at least for THIS cycle so far) or you can tell the kid to fuck off and you just get a "too bad, you all died" The point of the Reaper solution is to prevent organic life from reaching the point were they are capable of creating synthetic life that can then surpass them. Which leads to conflict in which organic life is at a disadvantage. Or to put it another way the Catalyst is doing the equivalent of talking to your 16 year old son about the importance of safe sex and giving them a box of condoms just encase so they don't knock a girl up while still in high school. What you purpose is to give your 16 year old son a talk about importance of safe sex and giving them a box of condoms AFTER they knock up their 16 year old girlfriend. It is fairly important context to remember. If they want to stop something bad from happening it is pretty stupid to attempt to stop it after it happened.
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Post by tbr1 on Jan 10, 2017 4:37:37 GMT
i hope the me3 ending fiasco serve as a guideline to devs as to why they should make complete endings rather than half-assed ones
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Post by Deleted on Jan 10, 2017 7:32:22 GMT
Full-Full.
Bioware successfully managed to influence people to join the Reapers cause willingly.
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