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Post by Ahriman on Dec 26, 2016 7:09:28 GMT
I liked my Inquisitor better than Hawke as a main character that you take control and play as. And you have Dragon Age for that, would you kindly let me have Mass Effect the way I liked it for three games? I understand that DA2 didn't fit into family, but no need to take revenge on MEA for that. In ideal game-design world perhaps. Here we have 4 dialogue options tops and all possible and desirable choices simply won't fit, so it's either making all of them bland so they leave enough space for head canons or root them to common base and assume how it could play out in given situation. I didn't like Lilac and Gooseberries, trust me, I know what you feel, but nobody is speaking about that level of static personality here. Which still better than being stuck with that personality for both genders, is it not?
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Post by extremegamer on Dec 26, 2016 9:24:37 GMT
Some of you are too busy being stuck in the past with Mass Effect its time for a change . the main character should have a soul and a different personality depending on which gender you play . gamers have a choice maybe its time some consider using it . As far powers go the hell with the stupid class restriction crap . they made jot clear what the game will have now you who do not like it have a choice
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Post by Deleted on Dec 26, 2016 9:40:07 GMT
Forcing mobile phone apps doesn't exactly remove the MP requirement. It's as stupid as saying you don't need electricity to power your electronic devices. People are SOL if they don't have nor want to use such devices. Still doesn't remove the fact MP is mandatory for the "gamers only" crowd. It removed my MP requirement. The point is, as long as it can be done without MP then it's not a lie to say that it can be done without MP. Regardless of how available or desirable such an alternative might be. To be honest, I doubt he had that in mind when he said it, though. It is more likely he was just mistaken. There'd be zero motivation for an outright lie and I think anyone who thinks he was deliberately lying is being way too cynical. Intentional or not, the damage is done, and therefore, Gamble lied about how the game would turn out.
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Post by extremegamer on Dec 26, 2016 9:45:34 GMT
It removed my MP requirement. The point is, as long as it can be done without MP then it's not a lie to say that it can be done without MP. Regardless of how available or desirable such an alternative might be. To be honest, I doubt he had that in mind when he said it, though. It is more likely he was just mistaken. There'd be zero motivation for an outright lie and I think anyone who thinks he was deliberately lying is being way too cynical. Intentional or not, the damage is done, and therefore, Gamble lied about how the game would turn out. so what if he did lie in ME 3 some of you need to get over ME 3 already . no wonder gaming franchises suffer in limbo for decades cause the gamers who love the series want it to remain the same its been 10 years ME needs to Change
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Post by Pearl on Dec 26, 2016 9:58:18 GMT
So many people are acting like Bioware killed their cat or something. Jesus. And I thought the MP crowd liked to whine.
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Post by Abramsrunner on Dec 26, 2016 10:01:48 GMT
So many people are acting like Bioware killed their cat or something. Jesus. And I thought the MP crowd liked to whine. Just wait when they get to the ending of ME:A.
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Post by Pearl on Dec 26, 2016 10:05:42 GMT
So many people are acting like Bioware killed their cat or something. Jesus. And I thought the MP crowd liked to whine. Just wait when they get to the ending of ME:A. Yellow, Cyan, or Magenta?
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Post by Ahriman on Dec 26, 2016 10:49:49 GMT
Just wait when they get to the ending of ME:A. Yellow, Cyan, or Magenta? No, it will be 10 sec long CGI and then you are free to go. I mean it worked for more-than-10-millions-copies-Fallout4, people must love that kind of thing.
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Post by dropzofcrimzon on Dec 26, 2016 12:08:18 GMT
why connect two unrelated devices that can run separately at the same time (sentinels) and make them into one device that can only use one set of abilities at one time? How does that MAKE ANY SENSE??????? That's not what I was suggesting at all. Here's an analogy. Pretend you have three computers each with a Keyboard, Mouse and Monitor: Office Computer: Connects to a Printer, Memory Stick and Mobile Phone Gaming Computer: Connects to two Game Controllers and a memory stick Graphic Design Computer: Connects to Printer/Scanner, Graphics Tablet and External Hard Drive In this analogy each of those computers represent a class. The connections are hard-wired so they can only be used for those purposes. Then someone invents the USB port and creates a computer with 3 USB ports instead. Same number of connections but now you can connect any of the above peripherals in any configuration you want but still with a maximum of three at any one time. All the driver software (i.e. training, natural biotic ability) has already been installed so all you need to reconfigure (i.e. change your profile) is to unplug the devices you don't want and plug in the ones you do want. My theory is that the pathfinders have implants which now act like USB's in that, unlike the ones Shepard uses, they can interface with whatever they need to for the task at hand. but that STILL makes no sense because these are not devices. Your abilities are not a plug and play device especially your biotics which come form an amp permanently implanted in your body and tumors in your nervous system. I get what you are trying to say and in an universe like Deus Ex or Crysis were all the abilities of the protagonist come from a set of cybernetics or an exoskeleton it makes sense but not for Mass Effect, not really with the established lore.
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Post by hammerstorm on Dec 26, 2016 12:25:28 GMT
That's not what I was suggesting at all. Here's an analogy. Pretend you have three computers each with a Keyboard, Mouse and Monitor: Office Computer: Connects to a Printer, Memory Stick and Mobile Phone Gaming Computer: Connects to two Game Controllers and a memory stick Graphic Design Computer: Connects to Printer/Scanner, Graphics Tablet and External Hard Drive In this analogy each of those computers represent a class. The connections are hard-wired so they can only be used for those purposes. Then someone invents the USB port and creates a computer with 3 USB ports instead. Same number of connections but now you can connect any of the above peripherals in any configuration you want but still with a maximum of three at any one time. All the driver software (i.e. training, natural biotic ability) has already been installed so all you need to reconfigure (i.e. change your profile) is to unplug the devices you don't want and plug in the ones you do want. My theory is that the pathfinders have implants which now act like USB's in that, unlike the ones Shepard uses, they can interface with whatever they need to for the task at hand. but that STILL makes no sense because these are not devices. Your abilities are not a plug and play device especially your biotics which come form an amp permanently implanted in your body and tumors in your nervous system. I get what you are trying to say and in an universe like Deus Ex or Crysis were all the abilities of the protagonist come from a set of cybernetics or an exoskeleton it makes sense but not for Mass Effect, not really with the established lore. I think the problem is that you two are trying to explain what in reality is a gameplay thing. If you have played Dragon Age: Origin, you can switch between 2 weapons (daggers and bow for example) and when you do your abilities change on the quick buttons. I believe that is what they are trying to do here, instead of giving us all abilities available all the time, they let you make a profile with maybe charge, nova and lift and one with adrenaline rush, overload and slam, and you switch between them. How they explain it (if they need to) is yet to see. We just have to wait and see.
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Post by Saboru on Dec 26, 2016 12:46:32 GMT
You've misunderstood, I wasn't referring to the design choice I was referring to the approach you would take to explaining it in the game using examples of situations where we accept reduced functionality in a multi-purpose tool rather that insisting on a series of dedicated devices. The design choice appears to be to move from their previous skill system - class based character build, respec limited, all selected skills available at all times - to a different model - use only x skills from y, no classes, respec reasonably freely. If you want to discuss that, then let's, but you'll have to give me better than calling it nonsensical, because it's a design that's worked in many games for many years. Having made that design choice, I do expect them to make an in universe nod to the change, in a similar way to the mention of 'now we have ammo' in ME2. That's what I was referring to. Now if you're referring to my stab at an explanation of that as nonsensical, fair enough. Rather than go round and round rules lawyering specifics let's just abstract it out a little. We have sacrificed elements of functionality 1 in return for improved performance in areas A, B and C, because currently we value areas A, B and C more highly than maintaining current performance levels for functionality 1. And remains idiotic because it flies in the face of the fact that someone with an omnitool and a biotic amp can do exactly what ryder and his Legion-like powers cannot. It's like when they tried (and miserably failed) to justify thermal clips. Right, that's the season of goodwill done for one year. Time to resume normal service. Thermal clips you say? Now there's a good example of how to explain a design change in game. I recall the explanation at the start of ME2 went something along the lines of 'It's changed'. I appreciated that. It does not waste its breath on extraneous detail. Dig down or wait a while and someone will start mentioning it makes it fire faster - i.e. they follow the we have exchanged functionality A for functionality B model - but the game is definitely taking the look it's different, now quit bugging me and go shoot something approach. And what, pragmatically, is a better way to explain? More detail? Nope, the more detail you put in the more us die hards will go on about how wrong it is. I mean look at all this nonsense we've made up in the absence of much information. Think what we'll do when we have actual data. Seek an explanation everyone will love? One person's perfect explanation is another person's utter tosh, you're on a hiding to nothing there. Say you can't create an explanation everyone will like and they must revert the change. You'll still be writing an explanation, but now with the imprint of your line manager's boot on your backside. Nope what you want is something most people won't notice and most people who do notice won't hate. Do that, sorted. Mind you, I reckon this particular change will get more detail. It's a bit bigger, and I'll bet there will be some enthusiastic descriptions of the shiny new technological advancements that have enabled it. I'm quite looking forward to the resulting argument.
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Post by Mad Cassidy on Dec 26, 2016 16:39:23 GMT
Some of you are too busy being stuck in the past with Mass Effect its time for a change . the main character should have a soul and a different personality depending on which gender you play . gamers have a choice maybe its time some consider using it . As far powers go the hell with the stupid class restriction crap . they made jot clear what the game will have now you who do not like it have a choice Why should PC Sarah and PC Scott have different baseline personalities? How does shoehorning the PC siblings into different roles magically increase the player's ability to roleplay? It doesn't add anything to the game except headache for the player.* It simply removes player agency and choice. There's nothing fun about that. Players should not be forced to make sub-optimal decisions because someone else thought it would be 'cool' to have the PC react differently depending on whether they were male or female. If a dev arbitrarily decides that Scott should be the more introspective and rational twin in all cases, should I as the player be happy with that if that's how I'd rather roleplay my female PC (i.e. Sarah)? There are many games out there with protagonists who have set personalities, but an RPG that emphasizes decisions and character interactions should not be among them. I enjoy BioWare games because I can play through a story with a character that feels like my own - over which I have some semblance of ownership. Making it so that I cannot create the character I want to play, because someone mandated that this or that twin, for some reason, ought to react to things in this or that specific way, strips me of that ability and makes the game less enjoyable. I don't want to play through someone else's notion of what my character should be like. * Saying it adds to replayability is absolutely ridiculous. In no way does it mandating a certain baseline personality somehow grant more replay value than a situation in which the player has the ability to define the character themselves.
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Post by pdusen on Dec 26, 2016 17:29:26 GMT
I'm amazed that some of you still even play Bioware games, given how hyper-sensitive you are to literally everything the devs say that doesn't perfectly match your ideal.
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Post by SofNascimento on Dec 26, 2016 17:34:40 GMT
My guess is that any difference in personality between the Ryders will be something like one will say "I like having you around" and the other saying "I like your company".
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Post by colfoley on Dec 26, 2016 17:53:50 GMT
but that STILL makes no sense because these are not devices. Your abilities are not a plug and play device especially your biotics which come form an amp permanently implanted in your body and tumors in your nervous system. I get what you are trying to say and in an universe like Deus Ex or Crysis were all the abilities of the protagonist come from a set of cybernetics or an exoskeleton it makes sense but not for Mass Effect, not really with the established lore. I think the problem is that you two are trying to explain what in reality is a gameplay thing. If you have played Dragon Age: Origin, you can switch between 2 weapons (daggers and bow for example) and when you do your abilities change on the quick buttons. I believe that is what they are trying to do here, instead of giving us all abilities available all the time, they let you make a profile with maybe charge, nova and lift and one with adrenaline rush, overload and slam, and you switch between them. How they explain it (if they need to) is yet to see. We just have to wait and see. God i hope you're right
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Post by hammerstorm on Dec 26, 2016 18:03:34 GMT
I think the problem is that you two are trying to explain what in reality is a gameplay thing. If you have played Dragon Age: Origin, you can switch between 2 weapons (daggers and bow for example) and when you do your abilities change on the quick buttons. I believe that is what they are trying to do here, instead of giving us all abilities available all the time, they let you make a profile with maybe charge, nova and lift and one with adrenaline rush, overload and slam, and you switch between them. How they explain it (if they need to) is yet to see. We just have to wait and see. God i hope you're right Well, for me it is the only one that sound logical, I just think that everybody else overreact just because we don't have any concrete fact and the thing sound more like what DA:O ahd than what some people suggest. But the again, if I am wrong, I expect bsn to implode by all the rage so I don't have to worry about any backlash.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Dec 26, 2016 19:44:33 GMT
Some of you are too busy being stuck in the past with Mass Effect its time for a change . the main character should have a soul and a different personality depending on which gender you play . gamers have a choice maybe its time some consider using it . As far powers go the hell with the stupid class restriction crap . they made jot clear what the game will have now you who do not like it have a choice Why should PC Sarah and PC Scott have different baseline personalities? How does shoehorning the PC siblings into different roles magically increase the player's ability to roleplay? It doesn't add anything to the game except headache for the player.* It simply removes player agency and choice. There's nothing fun about that. Players should not be forced to make sub-optimal decisions because someone else thought it would be 'cool' to have the PC react differently depending on whether they were male or female. If a dev arbitrarily decides that Scott should be the more introspective and rational twin in all cases, should I as the player be happy with that if that's how I'd rather roleplay my female PC (i.e. Sarah)? There are many games out there with protagonists who have set personalities, but an RPG that emphasizes decisions and character interactions should not be among them. I enjoy BioWare games because I can play through a story with a character that feels like my own - over which I have some semblance of ownership. Making it so that I cannot create the character I want to play, because someone mandated that this or that twin, for some reason, ought to react to things in this or that specific way, strips me of that ability and makes the game less enjoyable. I don't want to play through someone else's notion of what my character should be like. * Saying it adds to replayability is absolutely ridiculous. In no way does it mandating a certain baseline personality somehow grant more replay value than a situation in which the player has the ability to define the character themselves.Huh? It for sure 110% does increase replay value. Your reason for it not increasing replay value is the same even if both were exactly the same character as in past bioware games. You have no more freedom of action or control over your player if both are exactly the same or if each is a bit different. I don't see your point at all.
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Post by RoboticWater on Dec 26, 2016 20:39:35 GMT
Why should PC Sarah and PC Scott have different baseline personalities? How does shoehorning the PC siblings into different roles magically increase the player's ability to roleplay? It doesn't add anything to the game except headache for the player.* It simply removes player agency and choice. There's nothing fun about that. Players should not be forced to make sub-optimal decisions because someone else thought it would be 'cool' to have the PC react differently depending on whether they were male or female. If a dev arbitrarily decides that Scott should be the more introspective and rational twin in all cases, should I as the player be happy with that if that's how I'd rather roleplay my female PC (i.e. Sarah)? There are many games out there with protagonists who have set personalities, but an RPG that emphasizes decisions and character interactions should not be among them. I enjoy BioWare games because I can play through a story with a character that feels like my own - over which I have some semblance of ownership. Making it so that I cannot create the character I want to play, because someone mandated that this or that twin, for some reason, ought to react to things in this or that specific way, strips me of that ability and makes the game less enjoyable. I don't want to play through someone else's notion of what my character should be like. * Saying it adds to replayability is absolutely ridiculous. In no way does it mandating a certain baseline personality somehow grant more replay value than a situation in which the player has the ability to define the character themselves.Huh? It for sure 110% does increase replay value. Your reason for it not increasing replay value is the same even if both were exactly the same character as in past bioware games. You have no more freedom of action or control over your player if both are exactly the same or if each is a bit different. I don't see your point at all. I feel like there's a misconception here about what BioWare means by "different personalities." From what I've read, it seems like people think we'll be stuck with, for example, Sarah being the sassy one and Scott the sullen one and that many conversations (both options and responses) will be entirely different between the two. That doesn't seem very likely at all, not only because that's just a lot more work for BioWare for no good reason, but because I'm pretty sure BioWare do care about our roleplaying capabilities (despite what some may think). Something tells me that the differences between Scott and Sarah are mainly in flavor. We'll have the same number of dialog options, each offering the same degree of tonal variance we've always had (possibly more so given that we now have Dragon Age's personality icon things) and resulting in the same NPC responses. The main difference is that Scott and Sarah probably have their lines written slightly differently as well as possibly a few sex-specific dialog choices. BioWare wouldn't double (which can get exponential if we include NPC responses) their dialog workload just to gate it off between the sexes. But let's assume for a moment that this is what BioWare are doing; Scott and Sarah have entirely different personalities with the accompanying dialog. Of course it would hurt one's ability to roleplay, but for the average audience (and even much of the hardcore audience) it wouldn't actually hurt replayability either. Mass Effect is already an RPG-Lite, offering more in terms of story production and action/adventure gameplay than genuine roleplaying. I'd be willing to bet you that Mass Effect's main audience is comprised mainly of players who want to participate in a good story rather than create their own. And if you're not the type to create your own character, then having two "presets" with their own personalities and semi-distinct narratives is actually far better for replayability than simply letting the player choose those options with either character.
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Post by extremegamer on Dec 26, 2016 20:42:34 GMT
Some of you are too busy being stuck in the past with Mass Effect its time for a change . the main character should have a soul and a different personality depending on which gender you play . gamers have a choice maybe its time some consider using it . As far powers go the hell with the stupid class restriction crap . they made jot clear what the game will have now you who do not like it have a choice Why should PC Sarah and PC Scott have different baseline personalities? How does shoehorning the PC siblings into different roles magically increase the player's ability to roleplay? It doesn't add anything to the game except headache for the player.* It simply removes player agency and choice. There's nothing fun about that. Players should not be forced to make sub-optimal decisions because someone else thought it would be 'cool' to have the PC react differently depending on whether they were male or female. If a dev arbitrarily decides that Scott should be the more introspective and rational twin in all cases, should I as the player be happy with that if that's how I'd rather roleplay my female PC (i.e. Sarah)? There are many games out there with protagonists who have set personalities, but an RPG that emphasizes decisions and character interactions should not be among them. I enjoy BioWare games because I can play through a story with a character that feels like my own - over which I have some semblance of ownership. Making it so that I cannot create the character I want to play, because someone mandated that this or that twin, for some reason, ought to react to things in this or that specific way, strips me of that ability and makes the game less enjoyable. I don't want to play through someone else's notion of what my character should be like. * Saying it adds to replayability is absolutely ridiculous. In no way does it mandating a certain baseline personality somehow grant more replay value than a situation in which the player has the ability to define the character themselves. why not oh wait Bioware bots like yourself must love blank slate crap like Shepard shepard was not a hero more like a hero worshiped clown who Bioware made out to be so special its laughable at how stupid the 3 ME games really are but at least they are trying to change that with ME A
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Post by SofaJockey on Dec 26, 2016 20:43:29 GMT
...Something tells me that the differences between Scott and Sara are mainly in flavor. ... Seems likely to me, and I think more probably to be apparent when they are the role of your sibling, rather than as the protagonist (when you can exert more choice).
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Post by javeart on Dec 26, 2016 21:05:39 GMT
I'm happy that we're going to have a PC with a more defined personality, more like Shepard than the Inquisitor, but still, for me it doesn't matter if the differences between Sara and Scott amount to having basically the same options just worded differently or one having the dialogue options A,B, C and D and the other having the options A,B, E and F. Whatever the amount of work that went into giving them two different personalities, I'd rather have it in getting more options for both of them (so everyone get the choice of picking A,B,C,D,E or F).
I admit I'm very biased because I'm not the kind of player that likes to play both genders equally but, in any case, replayability lies in having more dialogue options no matter how they are distributed, so I'd say the replayability is the same, not more or less (well, in this scenario is probably less for someone like me, but ok, that's my problem) and RP is always better the more options you have, because if you want a PC that would do D here but F later, you can't do it even if those two options exist but they are distributed in two different sets, no?
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Post by dropzofcrimzon on Dec 26, 2016 21:17:35 GMT
And remains idiotic because it flies in the face of the fact that someone with an omnitool and a biotic amp can do exactly what ryder and his Legion-like powers cannot. It's like when they tried (and miserably failed) to justify thermal clips. Right, that's the season of goodwill done for one year. Time to resume normal service. Thermal clips you say? Now there's a good example of how to explain a design change in game. I recall the explanation at the start of ME2 went something along the lines of 'It's changed'. I appreciated that. It does not waste its breath on extraneous detail. Dig down or wait a while and someone will start mentioning it makes it fire faster - i.e. they follow the we have exchanged functionality A for functionality B model - but the game is definitely taking the look it's different, now quit bugging me and go shoot something approach. And what, pragmatically, is a better way to explain? More detail? Nope, the more detail you put in the more us die hards will go on about how wrong it is. I mean look at all this nonsense we've made up in the absence of much information. Think what we'll do when we have actual data. Seek an explanation everyone will love? One person's perfect explanation is another person's utter tosh, you're on a hiding to nothing there. Say you can't create an explanation everyone will like and they must revert the change. You'll still be writing an explanation, but now with the imprint of your line manager's boot on your backside. Nope what you want is something most people won't notice and most people who do notice won't hate. Do that, sorted. Mind you, I reckon this particular change will get more detail. It's a bit bigger, and I'll bet there will be some enthusiastic descriptions of the shiny new technological advancements that have enabled it. I'm quite looking forward to the resulting argument. so your point is...don't look into it and just accept the idiocy of it?
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Thrombin
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Thrombin
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Sept 8, 2016 11:35:16 GMT
September 2016
thrombin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Dec 26, 2016 23:00:41 GMT
Intentional or not, the damage is done, and therefore, Gamble lied about how the game would turn out. You have a strange definition of the word 'therefore'. What you say doesn't follow at all. In order to lie you have to be saying something that isn't true. Since it patently was true (and I'm proof of it) your point makes no sense.
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Post by Deleted on Dec 26, 2016 23:23:44 GMT
Intentional or not, the damage is done, and therefore, Gamble lied about how the game would turn out. You have a strange definition of the word 'therefore'. What you say doesn't follow at all. In order to lie you have to be saying something that isn't true. Since it patently was true (and I'm proof of it) your point makes no sense. If no one has equal footing on getting a certain element of a game ending without requiring a third party app or a multiplayer, Gamble outright lied about said elements not being a requirement for said ending, period. I see no point in continuing this with you.
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Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
inherit
1491
0
Aug 14, 2019 15:29:00 GMT
1,300
Thrombin
895
Sept 8, 2016 11:35:16 GMT
September 2016
thrombin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Dec 27, 2016 0:27:56 GMT
That's not what I was suggesting at all. Here's an analogy. Pretend you have three computers each with a Keyboard, Mouse and Monitor: Office Computer: Connects to a Printer, Memory Stick and Mobile Phone Gaming Computer: Connects to two Game Controllers and a memory stick Graphic Design Computer: Connects to Printer/Scanner, Graphics Tablet and External Hard Drive In this analogy each of those computers represent a class. The connections are hard-wired so they can only be used for those purposes. Then someone invents the USB port and creates a computer with 3 USB ports instead. Same number of connections but now you can connect any of the above peripherals in any configuration you want but still with a maximum of three at any one time. All the driver software (i.e. training, natural biotic ability) has already been installed so all you need to reconfigure (i.e. change your profile) is to unplug the devices you don't want and plug in the ones you do want. My theory is that the pathfinders have implants which now act like USB's in that, unlike the ones Shepard uses, they can interface with whatever they need to for the task at hand. but that STILL makes no sense because these are not devices. Your abilities are not a plug and play device especially your biotics which come form an amp permanently implanted in your body and tumors in your nervous system. I get what you are trying to say and in an universe like Deus Ex or Crysis were all the abilities of the protagonist come from a set of cybernetics or an exoskeleton it makes sense but not for Mass Effect, not really with the established lore. But implants are devices and the fact that your abilities to-date have not been along the lines of plug-and-play is precisely the point I'm making. If they were capable of being reconfigurable to connect to either a biotic amp or an omni-tool or a reflex-enhancing or muscle-enhancing device then that would be a perfectly reasonable explanation in keeping with the lore (Biotic Amps, by the way, are not the implants - the implants connect to the amps). Remember the class selection screens from ME3? Each class had a diagram of Shephard overlayed with a network of different implanted tech networked throughout his body. I don't know anything about Deus Ex but what you are describing seems exactly that. At the end of the day classes are just a game-play construct anyway. James and Ashley are soldiers but they have a different skill set to Soldier Shephard. Each character has different implants which enable different abilities and which abilities go with which class are pretty arbitrary and flexible anyway amongst the different squad mates (even Shepard, given his reconfigurable bonus power). Soldiers have ocular synaptic processors which gives them their focus ability, Vanguards get biotic charge because of their L5n implants, Sentinels have special shield tech, Adepts have L5x implants to enable their Singularity ability. Fortification comes from a 'non-Newtonian fluid which hardens on impact'. A lot of powers may well require training to use but that's the point of the Pathfinder they are naturally biotic and have trained in using biotics, tech and combat powers but most of those powers are still enabled by devices which activate or direct them. It's natural to assume that there is a limit to the amount of powers that can be active and controllable at any one time so it makes sense that a character with a need to be flexible depending on the situation might benefit from a special type of implant (or just tech that attaches to the implant) to enable different functions to be swapped out as needed. Of course it's all speculation but I don't agree that that approach would be in any way incompatible with existing lore.
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