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Post by Sartoz on Dec 23, 2016 13:55:46 GMT
*´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
**There may be spoiler ahoy in the interview. ** Mike said: 1- Brought back many of the systems we had not done like crafting and elements of progression. 2- Sara and Scott will react differently to situations or people because of their own personalities. 3- Same story for both of them but writers gave them different responses. 4- No item or usage class restrictions. 5- We have a Profile System = subset of skills. You can select different profiles as they unlock. For example: So if you see a combat that is much more suited to an Infiltrator, you pop open the main menu, you select the Infiltrator profile that gives you set powers that you can use to take that combat using an Infiltrator approach, then if something is up close then you switch to a Vanguard profile and go from there. There's no real limitations in terms of powers and weapons. We found that to be quite limiting for players so we got rid of it. 6- There is no cost to this re-speccing. 7- More into the squad control in January a lot more. 8- There's definite implications based on the choices that you make. 9- We'll go deep into the dialogue system in January. 10- Now we've got a system in place where you can choose in conversations various kind of shades of grey. 11- On inventory management -- "we'll talk more about that – that's a pretty detailed thing. Right now there's no inventory management… actually that's not true. I'll just say we'll talk later."12- Sound track and music - coming later. 13- Mike is unwilling to say how many hours in the main story. "...Having reviewed the content most recently, I feel like this is the longest with the most to explore and the most to do, and I think we'll stand by that."14- Potential spoiler we have a system called the Strike game system which we are putting together, and that deals with the meta-story of what's going in with the rest of the settlers in Andromeda. Multiplayer is a component of that. 15- Will there be a Steam release? "Right now we've announced Origin, PS4, and Xbox One."
16- Will old MW characters be mentioned?... Yep 17- Lore archives in the Nexus will house MW codices... 18- "... You could definitely call Andromeda a saga. We don't wanna say it's a two-game series or a three-game series. There are as many stories in Andromeda to tell as we want, and as many as you guy are wanting to play..."
Link here for more: www.gameplanet.co.nz/pc/features/g585a02f0f2c3d/Mass-Effect-Andromeda-interview/
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Post by Nashimura on Dec 23, 2016 14:19:15 GMT
"So if you see a combat that is much more suited to an Infiltrator, you pop open the main menu, you select the Infiltrator profile that gives you set powers that you can use to take that combat using an Infiltrator approach, then if something is up close then you switch to a Vanguard profile and go from there. There's no real limitations in terms of powers and weapons. We found that to be quite limiting for players so we got rid of it."
That sounds really fun... maybe takes away a little from repeat playthroughs, but still... sounds great, hopefully you can switch really quickly.
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Post by kumazan on Dec 23, 2016 14:29:33 GMT
The way he puts it, it sounds like we'll be able to re-spec at any moment between combats, not sure how the whole "profiles" things is going to work though, but the interviewer could have asked about the three skills limit there. And combat always required, while absolutely not surprising, is kinda disappointing. It's true that this is the way the series were leaning into, and I can't rememeber many diplomatic ways out of combat (not out of a boss/specific character fight, those I suppose will remain) beyond Major Kyle's and Helena Blake's missions in ME1, but this would have been a very welcome addition.
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Post by Adhin on Dec 23, 2016 14:34:49 GMT
From a guy who likes to have 'set builds' and specific characters I can promise you my amount of profile swapping will be pretty damn close to zero lol. Kinda sounds like it's power-load outs with passive bonuses. Curious if that's actually what it is. edit: kumazan: Yeah it sounds like 'load outs' to me, but for powers. Makes me wonder if that's an inventory/character screen swap. Other games have done stuff similar to that before (usually with like armor powers and you have power sets you toggle between as favorites or something). I could easily see someone who wants to play mostly an Adept, but has a Vanguard and Sentinel profiles filled out how they like them that they switch between but still keep that 'im an Adept' feel to it. That is about as close as I'd personally get to swapping if that's how it works.
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Post by kumazan on Dec 23, 2016 14:45:54 GMT
From a guy who likes to have 'set builds' and specific characters I can promise you my amount of profile swapping will be pretty damn close to zero lol. Kinda sounds like it's power-load outs with passive bonuses. Curious if that's actually what it is. edit: kumazan : Yeah it sounds like 'load outs' to me, but for powers. Makes me wonder if that's an inventory/character screen swap. Other games have done stuff similar to that before (usually with like armor powers and you have power sets you toggle between as favorites or something). I could easily see someone who wants to play mostly an Adept, but has a Vanguard and Sentinel profiles filled out how they like them that they switch between but still keep that 'im an Adept' feel to it. That is about as close as I'd personally get to swapping if that's how it works. Yeah, it sounds like it could be something like that, and I'm unsure what to think of it. Need more gameplay footage soon BioWare!
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Post by javeart on Dec 23, 2016 14:56:22 GMT
Well I thought that the no-restrictions things was going to be just more about combining powers as you will, this profiles thing sounds less apealing to me... I'm not really interested in switching between adept or infiltrator "load outs", sounds a bit like we're headed to a PC that will be able to do just anything once we get a high level or am I understanding it wrong? I hope at least that there's no real need to switch between profiles and that you can actually choose to play the whole game as more of a pure infitrator, soldier or whatever if you want to
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Post by Deleted on Dec 23, 2016 15:01:27 GMT
Yeah, I'm not loving the idea of swapping loadouts. It definitely kills replaybility a bit. Also, for those who just LOVE to talk about immersion breaking, isn't this a huge case of that? Suddenly Sara, who is mostly an engineer, is able to just become a vanguard because it's convenient for the battle she's about to go into? Not loving that.
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Post by zarrokhai on Dec 23, 2016 15:10:05 GMT
I feel this new combat system kinda breaks the story immersion. I mean, Ryder can respec to any class (or profile, as they call it) any time they want. So they could become an engineer, vanguard or soldier just like that. I thought that training to become a single type of class took years of training and experience. Shepard was arguably the most dangerous soldier in the galaxy, yet they only ever had time to master one class (and they were N7 trained too). So it just feels ridiculous to think that Scott and Sara had the time to train themselves in six different styles of combat when they are supposed to be young and inexperienced.
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Post by Gileadan on Dec 23, 2016 15:12:21 GMT
Not a fan of the skill swapping thing at all. One moment you're a biotic, next moment a trained sniper, but forgot how biotics work? Eh, that's worse than just swapping power sets on the Tempest, where you could at least have some weak explanation for the power swap, like switching out cybernetic modules or what not. But changing them in the field, just by using a menu and without any in game explanation what just happened to you? Doesn't sound good to me.
Also, "we have a system called the Strike game system which we are putting together"... which we are putting together? As in it isn't finished yet? How much of this game is actually done 3 months before the supposed release? Animations - yeah we'll polish that. Planet sizes - we're not sure yet. Now this.
Worrisome.
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Post by jjdxb on Dec 23, 2016 15:22:28 GMT
Not a fan of the skill swapping thing at all. One moment you're a biotic, next moment a trained sniper, but forgot how biotics work? Eh, that's worse than just swapping power sets on the Tempest, where you could at least have some weak explanation for the power swap, like switching out cybernetic modules or what not. But changing them in the field, just by using a menu and without any in game explanation what just happened to you? Doesn't sound good to me. Also, "we have a system called the Strike game system which we are putting together"... which we are putting together? As in it isn't finished yet? How much of this game is actually done 3 months before the supposed release? Animations - yeah we'll polish that. Planet sizes - we're not sure yet. Now this. Worrisome. Spring doesn't end until 20 June, they could "delay" by 2 months and still make the Spring 2017 deadline. Also, nothings finished until all the bug-fixing is done (for the time being) and the game is shipped. Frankly, given how much bug-fixing the devs are doing know, they're probably close to finishing. What could have happened is some sections of the game are well into the polishing section. You don't need a software component (i.e. the Strike system) to be complete and bug free to do everything else, even the parts that need it so long as what goes and and what goes out is clear. Also, we have no indication if we have to use the swap out mechanic. As far as we know, you can still role play the engineer and not suddenly become an adept. I think they just put it there so they don't scare off more casual gamers.
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Post by Gileadan on Dec 23, 2016 15:25:04 GMT
Spring doesn't end until 20 June, they could "delay" by 2 months and still make the Spring 2017 deadline. Also, we have no indication if we have to use the swap out mechanic. As far as we know, you can still role play the engineer and not suddenly become an adept. I think they just put it there so they don't scare off more casual gamers. At this point I'd be surprised if there isn't any delay. We may not have to use the power swap mechanic, but this quote from the interview makes me think that it will at least be, hm, strongly encouraged: "But of course, we've built the game around being able to do that. So you'll have different kinds of situations and combats where it would be very beneficial for you to change your profile, and you might have a greater reward if you change your profile."
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Post by fialka on Dec 23, 2016 15:27:40 GMT
Hmm... I also have mixed feelings on this. I don't mind having access to a variety of skills (ME3's bonus power sort of did this already and I thought it was cool)... but hopefully the leveling system allows us to specialize. A game like Skyrim has no set classes either, but a jack-of-all-trades will never be as powerful as someone who specializes in specific things. (At least in theory - my biggest gripe with Skyrim's gameplay was that you leveled so quick you could become great at everything if you played long enough, but fortunately modding exists).
I guess I'll have to see the implementation in ME before I form a real opinion. I do like the option to re-spec (especially during that first play-through when I'm still trying to figure out the combat and what I find fun), but I hope it's not necessary to respec to successfully complete a mission. It sounds more like we miss out on some bonus thing - I can live with that because it adds replayability - but... this worries me a little. Not 'oh my god pre-order cancelled!' worried, but, still... hopefully we get more info on this soon.
Other than that though, the stuff in this interview has me pretty excited. I play Bioware games more for the story than for the combat, and the dialogue system and the effects of different choices we make sounds very cool. I'm also intrigued by the idea that out dialogue options could change depending on which protagonist we choose. I already got the impression from the voice actor interviews that they would have different personalities due to the very different performances, but it looks like the actual script changes a bit. I'm thinking more and more that I'll actually play a male Pathfinder this time around - since it sounds like there will be more to it than just a gender swap with everything else (other than the romances) being identical.
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Post by javeart on Dec 23, 2016 15:33:12 GMT
(...) I'm also intrigued by the idea that out dialogue options could change depending on which protagonist we choose. I already got the impression from the voice actor interviews that they would have different personalities due to the very different performances, but it looks like the actual script changes a bit. I'm thinking more and more that I'll actually play a male Pathfinder this time around - since it sounds like there will be more to it than just a gender swap with everything else (other than the romances) being identical. Wait a minute, I thought they were talking about different responses and personalities for Sara and Scott as NPCs. Does different reactions and responses mean different dialogue options for Sara and Scott as PCs? edit: I dind'r read the article only the OP, maybe I shoudl do that
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Post by jjdxb on Dec 23, 2016 15:34:30 GMT
Spring doesn't end until 20 June, they could "delay" by 2 months and still make the Spring 2017 deadline. Also, we have no indication if we have to use the swap out mechanic. As far as we know, you can still role play the engineer and not suddenly become an adept. I think they just put it there so they don't scare off more casual gamers. At this point I'd be surprised if there isn't any delay. We may not have to use the power swap mechanic, but this quote from the interview makes me think that it will at least be, hm, strongly encouraged: "But of course, we've built the game around being able to do that. So you'll have different kinds of situations and combats where it would be very beneficial for you to change your profile, and you might have a greater reward if you change your profile." But isn't that just saying that "different classes are suited to different tasks. An engineer would be just about the worst thing you could be here, but we give you the option to switch out if you'd like" They've build the game to allow you to swap out, not to encourage you to swap out. They're not the same thing. An analogy would be who you took on missions (especially the non-main quest ones) in the old trilogy. You'd have an easier time with Garrus and Liara, but there's nothing stopping you from bringing EDI and Tali instead. The only differences between this and the old trilogy is that you can change your "class", and you don't have to go to the medbay to change your loadout.
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Post by javeart on Dec 23, 2016 15:40:16 GMT
So, I read the article and yes, different personalities for both Scott and Sara as PC... I'm not sure how I feel about that, I do want a PC with more of a personality than the Inquisitor, so I guess it's good news, but I did like that Shepard was just Shepard regardless of the gender... And from a very selfish point of view, just thinking of my personal preferences, I don't really like playing male PCs and it would suck if it turns out that I like Scott "personality" better
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Post by Deleted on Dec 23, 2016 15:55:18 GMT
From what I see in the post, I imagine the Load Outs to be separate states like with the DA little tab that switches the character between the ranged and melee set. What I am imagining based on it is that the full scope of the abilities will be a long-long list like in ME1, and whatever you unlocked you can add to a specific build, with maybe 5 or so powers per each... I dunno, that what I imagine it is like, but there is so little info...
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Post by CHRrOME on Dec 23, 2016 15:59:22 GMT
YOU WHAT?!1 This is bullshit. Space magic crap taken to the next level type of bullshit.
So you basically cheat through the game with this system in a way. How the flying balls changing "classes" in the middle of a combat makes sense? not only lore wise, but gameplay wise. I mean yeah, it's cool to be a "pandora's box" but are you kidding me? So if I don't like the type of combat I have in front of me being a vanguard (I know there's no classes really, but you guys understand where I'm going) I just switch to whatever the heck is more easier for me? like camping as an infiltrator? A minute back I was a biotic user and now I'm a stealthy tech/combat expert. The heck is that??
The thing with classes is that you pick one and you stick with it. Yes of course you'll have types of combat not suited for that class in your journey, but that exactly is the fun part. It's called roleplay, and it's called replayability. And they just took that away? how could that improve the gameplay? Mother of Santa riding a Harley Davidson on Easter's eve!
Gee... I genuinely want to keep an open mind about this game, and I agree is short sighted to judge when is not even out yet and I'm definitely haven't played it. But damn... it's hard when they pull out this type of oddities.
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Post by InstaShark on Dec 23, 2016 16:01:39 GMT
Just going to play the devil's advocate a little bit here. Having the option to swap kits (I'm going to say kits because I'm an MP nerd) on the fly sounds like a pretty neat thing, especially if you are currently an adept and are fighting loads of machinery with more tech shields than an army of Geth Primes. Going 180 and becoming an Engineer just to take care of that issue is a pretty convenient feature. Now, I'm sure everyone is already well aware of the implications of the system, so I guess I'm just beating a dead horse at this point.
As for my real opinion, I'm not a fan of this "no-restrictions" system because it takes away the challenge of the situation I brought up in the first paragraph. The very fact that you no longer have to rely on your squadmates simply because you have the power of literally every single kit at your disposal also kind of destroys any sort of commitment you made to the kit of your choice when you start your first playthrough. It also kind of ruins any sort of identity the players may have associated with their playthrough of (one of) the Ryder siblings.
At this point, the most aggravating common response to this sort of complaint is, "Well, if you don't like the system, don't use it." I understand that nobody is forcing me to use the system, but between the fact that the Ryder siblings are suddenly masters of every single kit with a tap on their omni-tool (which I find lore-breaking as all hell) and the realization that this kills any sort of replayability the game's single-player mode may have had, it's quite easy for me to tell that it may turn out to be my least favorite Mass Effect campaign to date. I'm sure I won't be alone in that line of thinking as far as that's concerned either if the previous posts before me are any indication.
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Post by SofNascimento on Dec 23, 2016 16:07:05 GMT
This reminds me a lot of Kingdom of Amalur... which makes sense, considering they have the same gameplay designer.
Anyone played that game?
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Post by InstaShark on Dec 23, 2016 16:15:15 GMT
This reminds me a lot of Kingdom of Amalur... which makes sense, considering they have the same gameplay designer. Anyone played that game? Heard of it. Never cared for it. Dunno why. Guess it was never talked about all that much save for the whole tie-in it had with the Chakram Launcher for ME3.
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Post by Blue-Slates on Dec 23, 2016 16:15:22 GMT
I gotta say, I'm not loving the idea of more defined personalities, especially if they're different for each sibling. I had made my peace with the fact that the sib we don't play as will probs have their own character, since there's obviously no way to avoid that. It sort of reminds me of how BW implemented differences in Femshep's scenes (sexual harassment, not being able to explain herself to Kaidan like manshep was able to with Ashley.) so I'm a little worried about how they'll differentiate the two. I was super hoping to play a more reserved/hesitant broryder, but if he has a somewhat defined personality I might not be able to have that :/
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Post by xassantex on Dec 23, 2016 16:17:13 GMT
switching class/powers extemporaneously ( 'love that word) feels like a glorified Sentinel .
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Post by SofaJockey on Dec 23, 2016 16:18:30 GMT
Surely the kit swapping is only going to be as far as you have leveled up into those builds? I don't see the game handing you everything from the get go. Quote: "you basically level up your character, you assign your points, and you can rearrange those points as you need to."So if you are offended that your Adept might go all Vanguard, don't spec any points into Vanguard (problem solved)
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Post by Deleted on Dec 23, 2016 16:18:52 GMT
I mean yeah, it's cool to be a "pandora's box" but are you kidding me? So if I don't like the type of combat I have in front of me being a vanguard (I know there's no classes really, but you guys understand where I'm going) I just switch to whatever the heck is more easier for me? like camping as an infiltrator? A minute back I was a biotic user and now I'm a stealthy tech/combat expert. The heck is that?? The ship of the character being defined by his or her class has sailed the moment the classes were abolished. You are no longer an Engineer or a Biotic. You are a jack-of-all trades, who choses to develop some of his or her many, many, many talents.
And, no, I do not like this concept, I prefer the classes because of the additional layer of identity it gave my character, but it is what it is. Load-outs sound more like the way to streamline the interface than anything, so you do not have 10+ powers displayed by the end of the game, but can split them up between different build so they neatly fit into 4 or so windows on the menu.
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Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
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Post by Link"Guess"ski on Dec 23, 2016 16:19:18 GMT
Torn on the class system. Will it ever affect the story as a tradeoff, or is it just even more streamlined and less replayworthy for the sake of it?
Love what I hear about Sara and Scott, but dunno what he meant "it didn't work in the trilogy"
However, I hate the comment he makes about combat always being necessary and that it's always been a "staple" of the series or something. No it wasn't, Mike. What about all those Citadel encounters in ME1, Father Kyle, Jax, Saren, The colonists on Feros, The mercs on Archangel's recruitment mission, Samara's Loyalty mission, Thane's Loyalty mission etc? He's either being unknowingly ignorant as someone who wasn't on the IP from the start or he's lying to cover for the fact that the ME:A team is shitting over what has always been part of Mass Effect's DNA.
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