Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
92
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 23, 2016 16:20:56 GMT
With regard to Scott and Sarah having different personalities, I'm actually okay with it. Yeah, I prefer playing as a male character, so it runs the risk of me liking Sarah better than Scott and then having to either choose to play as her instead or just deal with Scott. I'm sure that they aren't going to give them very polarizing (as in, Scott's a total dick and Sarah's a total sweetheart) or deeply ingrained (as in, Scott can only paragon and Sarah can only renegade) personalities. I'm sure it's going to be stuff like Scott is more logical and Sarah is more emotional or Scott is more dry and Sarah is more sarcastic. Stuff like that. And I can work with it. I also do remember that many people had real issues with the Inquisitor being a total blank slate, so this is probably in response to that critique. I'll have to wait to see how it plays out, but I'm not sweating this one yet.
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,504
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Dec 23, 2016 16:23:08 GMT
Yeah, I'm not loving the idea of swapping loadouts. It definitely kills replaybility a bit. Also, for those who just LOVE to talk about immersion breaking, isn't this a huge case of that? Suddenly Sara, who is mostly an engineer, is able to just become a vanguard because it's convenient for the battle she's about to go into? Not loving that. *´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
Why not loving that? Sounds like a win-win to me. You can choose not to switch profiles, you know.
|
|
xassantex
N3
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
Origin: xassantex
Posts: 718 Likes: 2,258
inherit
123
0
2,258
xassantex
718
August 2016
xassantex
Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
xassantex
|
Post by xassantex on Dec 23, 2016 16:26:09 GMT
YOU WHAT?!1 This is bullshit. Space magic crap taken to the next level type of bullshit. So you basically cheat through the game with this system in a way. How the flying balls changing "classes" in the middle of a combat makes sense? not only lore wise, but gameplay wise. I mean yeah, it's cool to be a "pandora's box" but are you kidding me? So if I don't like the type of combat I have in front of me being a vanguard (I know there's no classes really, but you guys understand where I'm going) I just switch to whatever the heck is more easier for me? like camping as an infiltrator? A minute back I was a biotic user and now I'm a stealthy tech/combat expert. The heck is that?? The thing with classes is that you pick one and you stick with it. Yes of course you'll have types of combat not suited for that class in your journey, but that exactly is the fun part. It's called roleplay, and it's called replayability. And they just took that away? how could that improve the gameplay? Mother of Santa riding a Harley Davidson on Easter's eve! Gee... I genuinely want to keep an open mind about this game, and I agree is short sighted to judge when is not even out yet and I'm definitely haven't played it. But damn... it's hard when they pull out this type of oddities. haha, yeah pretty much , all that MEA technology is pre-ME series. . . " Hey, Shepard!!, guess what!?!? " LOL
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
92
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 23, 2016 16:27:56 GMT
Yeah, I'm not loving the idea of swapping loadouts. It definitely kills replaybility a bit. Also, for those who just LOVE to talk about immersion breaking, isn't this a huge case of that? Suddenly Sara, who is mostly an engineer, is able to just become a vanguard because it's convenient for the battle she's about to go into? Not loving that. *´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
Why not loving that? Sounds like a win-win to me. You can choose not to switch profiles, you know. I'll have to see how they explain it. Why can this suddenly be the case in the ME setting? It's never been this way before, so unless they add in an explanation, it's going to kind of shit all over the lore from the first trilogy. It kind of ruins Shep a bit. I get that you don't have to do it, but it just feels like another step away from the stuff that I loved about ME to begin with. Combat wasn't originally the focus of the series, but it's becoming more and more in that direction. I'll still play it, but I'll end up finding my style in spite of the new system, not because of it. I think that, philosophically, it's just another example of how the series is moving further away from what I love about Bioware games and moving towards a more generic "casual fan" type of game. But, again, I'll have to see it play out before I can say this for sure. It's just my knee-jerk reaction to this news. Ultimately, it will come down to how much of a gimp it adds to not switch loadouts. If it's still totally plausible to play the game without having to do this, then I'll be fine. If they add in situations where you have to use biotics and then later have to use tech powers, then I'll be annoyed because it will force me to use the loadout system.
|
|
Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
inherit
1491
0
Aug 14, 2019 15:29:00 GMT
1,300
Thrombin
895
Sept 8, 2016 11:35:16 GMT
September 2016
thrombin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
|
Post by Thrombin on Dec 23, 2016 16:30:22 GMT
*´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
Why not loving that? Sounds like a win-win to me. You can choose not to switch profiles, you know. I'll have to see how they explain it. Why can this suddenly be the case in the ME setting? It's never been this way before, so unless they add in an explanation, it's going to kind of shit all over the lore from the first trilogy. It kind of ruins Shep a bit. I get that you don't have to do it, but it just feels like another step away from the stuff that I loved about ME to begin with. Combat wasn't originally the focus of the series, but it's becoming more and more in that direction. I'll still play it, but I'll end up finding my style in spite of the new system, not because of it. I think that, philosophically, it's just another example of how the series is moving further away from what I love about Bioware games and moving towards a more generic "casual fan" type of game. But, again, I'll have to see it play out before I can say this for sure. It's just my knee-jerk reaction to this news. They've already said in previous articles/interviews that there is an in-game reason for why Ryder can switch abilities. It was something to do with being a Pathfinder. My guess is that it is related to Sam.
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,504
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Dec 23, 2016 16:31:11 GMT
I feel this new combat system kinda breaks the story immersion. I mean, Ryder can respec to any class (or profile, as they call it) any time they want. So they could become an engineer, vanguard or soldier just like that. I thought that training to become a single type of class took years of training and experience. Shepard was arguably the most dangerous soldier in the galaxy, yet they only ever had time to master one class (and they were N7 trained too). So it just feels ridiculous to think that Scott and Sara had the time to train themselves in six different styles of combat when they are supposed to be young and inexperienced. *´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
If I understood correctly, profiles are unlocked through game progression = leveling up. So, some experience is necessary. Besides, so what if Ryder can respec. It's a player's choice to do so. Actually, I like it. From what the devs said months ago, this game will kick your azz in combat. I'll take any advantage I can as I no longer have nimble fingers.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1255
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 23, 2016 16:31:53 GMT
heh, if combat was the main selling point of the ME, we'd never got ourselves the Trilogy, just ME1.
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,504
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Dec 23, 2016 16:32:57 GMT
Not a fan of the skill swapping thing at all. One moment you're a biotic, next moment a trained sniper, but forgot how biotics work? Eh, that's worse than just swapping power sets on the Tempest, where you could at least have some weak explanation for the power swap, like switching out cybernetic modules or what not. But changing them in the field, just by using a menu and without any in game explanation what just happened to you? Doesn't sound good to me. Also, "we have a system called the Strike game system which we are putting together"... which we are putting together? As in it isn't finished yet? How much of this game is actually done 3 months before the supposed release? Animations - yeah we'll polish that. Planet sizes - we're not sure yet. Now this. Worrisome. *´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
LOL It's called POLISHING.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1255
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 23, 2016 16:33:09 GMT
I'll have to see how they explain it. Why can this suddenly be the case in the ME setting? It's never been this way before, so unless they add in an explanation, it's going to kind of shit all over the lore from the first trilogy. It kind of ruins Shep a bit. I get that you don't have to do it, but it just feels like another step away from the stuff that I loved about ME to begin with. Combat wasn't originally the focus of the series, but it's becoming more and more in that direction. I'll still play it, but I'll end up finding my style in spite of the new system, not because of it. I think that, philosophically, it's just another example of how the series is moving further away from what I love about Bioware games and moving towards a more generic "casual fan" type of game. But, again, I'll have to see it play out before I can say this for sure. It's just my knee-jerk reaction to this news. They've already said in previous articles/interviews that there is an in-game reason for why Ryder can switch abilities. It was something to do with being a Pathfinder. My guess is that it is related to Sam. Maybe they can load in the new skills in their memory like in Matrix or Doll House...
|
|
Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
inherit
1491
0
Aug 14, 2019 15:29:00 GMT
1,300
Thrombin
895
Sept 8, 2016 11:35:16 GMT
September 2016
thrombin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
|
Post by Thrombin on Dec 23, 2016 16:33:38 GMT
This reminds me a lot of Kingdom of Amalur... which makes sense, considering they have the same gameplay designer. Anyone played that game? I loved that game
|
|
inherit
57
0
1
Nov 25, 2024 13:23:36 GMT
35,523
SofaJockey
Not a jockey. Has a sofa.
13,923
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Dec 23, 2016 16:36:42 GMT
I feel this new combat system kinda breaks the story immersion. I mean, Ryder can respec to any class (or profile, as they call it) any time they want. So they could become an engineer, vanguard or soldier just like that. I thought that training to become a single type of class took years of training and experience. Shepard was arguably the most dangerous soldier in the galaxy, yet they only ever had time to master one class (and they were N7 trained too). So it just feels ridiculous to think that Scott and Sara had the time to train themselves in six different styles of combat when they are supposed to be young and inexperienced. *´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
If I understood correctly, profiles are unlocked through game progression = leveling up. So, some experience is necessary. Besides, so what if Ryder can respec. It's a player's choice to do so. Actually, I like it. From what the devs said months ago, this game will kick your azz in combat. I'll take any advantage I can as I no longer have nimble fingers. I think we're getting concerned because we don't know yet. I would argue that 'learning a particular skill' on the fly is no more lacking immersion than 'learning any skill' at the point of level up. I agree with Sartoz, choice is good. And I can see nothing here that would prevent a player wishing a defined class to choose to spec only into that class. By the look of it there will be several reveals in January.
|
|
KamenRyder
N2
Games: Mass Effect Trilogy, Dragon Age Inquistion
Posts: 202 Likes: 344
inherit
2154
0
Sept 9, 2020 14:52:46 GMT
344
KamenRyder
202
Nov 21, 2016 16:57:00 GMT
November 2016
kamenryder
Mass Effect Trilogy, Dragon Age Inquistion
|
Post by KamenRyder on Dec 23, 2016 16:49:02 GMT
I like what I'm reading so far. Power Profile sounds awesome, looks like I don't have to be shackled to the end if a class gets boring.
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,504
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Dec 23, 2016 16:52:25 GMT
Just going to play the devil's advocate a little bit here. Having the option to swap kits (I'm going to say kits because I'm an MP nerd) on the fly sounds like a pretty neat thing, especially if you are currently an adept and are fighting loads of machinery with more tech shields than an army of Geth Primes. Going 180 and becoming an Engineer just to take care of that issue is a pretty convenient feature. Now, I'm sure everyone is already well aware of the implications of the system, so I guess I'm just beating a dead horse at this point. As for my real opinion, I'm not a fan of this "no-restrictions" system because it takes away the challenge of the situation I brought up in the first paragraph. The very fact that you no longer have to rely on your squadmates simply because you have the power of literally every single kit at your disposal also kind of destroys any sort of commitment you made to the kit of your choice when you start your first playthrough. It also kind of ruins any sort of identity the players may have associated with their playthrough of (one of) the Ryder siblings. At this point, the most aggravating common response to this sort of complaint is, "Well, if you don't like the system, don't use it." I understand that nobody is forcing me to use the system, but between the fact that the Ryder siblings are suddenly masters of every single kit with a tap on their omni-tool (which I find lore-breaking as all hell) and the realization that this kills any sort of replayability the game's single-player mode may have had, it's quite easy for me to tell that it may turn out to be my least favorite Mass Effect campaign to date. I'm sure I won't be alone in that line of thinking as far as that's concerned either if the previous posts before me are any indication. *´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
Let's begin by acknowledging that Bio mentioned way back that this game offers you an unprecedented level of freedom. Profile switching is a player choice. Thus, those gamers that wish to play "the Old Style" can do. I honestly can't see a problem here. Players need to unlock new profiles via game progression levels and experience. By playing the Old Way, you don't encounter any of the negatives you propose. Your game experience is the one you choose it's not forced on anyone. I welcome this combat versatility and player choices.
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,504
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Dec 23, 2016 16:53:33 GMT
This reminds me a lot of Kingdom of Amalur... which makes sense, considering they have the same gameplay designer. Anyone played that game? *´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
Yep.... Loved the game.
|
|
Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,191 Likes: 36,397
inherit
Little Pumpkin
314
0
Nov 25, 2024 20:36:55 GMT
36,397
Beerfish
15,191
August 2016
beerfish
https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Beerfish
Beerfish77
|
Post by Beerfish on Dec 23, 2016 16:57:16 GMT
YOU WHAT?!1 This is bullshit. Space magic crap taken to the next level type of bullshit. So you basically cheat through the game with this system in a way. How the flying balls changing "classes" in the middle of a combat makes sense? not only lore wise, but gameplay wise. I mean yeah, it's cool to be a "pandora's box" but are you kidding me? So if I don't like the type of combat I have in front of me being a vanguard (I know there's no classes really, but you guys understand where I'm going) I just switch to whatever the heck is more easier for me? like camping as an infiltrator? A minute back I was a biotic user and now I'm a stealthy tech/combat expert. The heck is that?? The thing with classes is that you pick one and you stick with it. Yes of course you'll have types of combat not suited for that class in your journey, but that exactly is the fun part. It's called roleplay, and it's called replayability. And they just took that away? how could that improve the gameplay? Mother of Santa riding a Harley Davidson on Easter's eve! Gee... I genuinely want to keep an open mind about this game, and I agree is short sighted to judge when is not even out yet and I'm definitely haven't played it. But damn... it's hard when they pull out this type of oddities. I agree with this sentiment totally, it smacks pandering to the entitled gamer. The Arcane Warrior syndrome. And know what the off shoot of this strategy is going to be? The game will suddenly become dark souls like hard where you will have to bear your head against the wall for certain encounters until you respec. I'm sure I'll adapt but I have always hated the' I want all the powers form all the classes and I want it now.' type of thinking.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Dec 23, 2016 17:18:30 GMT
I'm never going to swap. Everyone is getting vanguarded to death.
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,504
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Dec 23, 2016 17:18:56 GMT
I mean yeah, it's cool to be a "pandora's box" but are you kidding me? So if I don't like the type of combat I have in front of me being a vanguard (I know there's no classes really, but you guys understand where I'm going) I just switch to whatever the heck is more easier for me? like camping as an infiltrator? A minute back I was a biotic user and now I'm a stealthy tech/combat expert. The heck is that?? The ship of the character being defined by his or her class has sailed the moment the classes were abolished. You are no longer an Engineer or a Biotic. You are a jack-of-all trades, who choses to develop some of his or her many, many, many talents.
And, no, I do not like this concept, I prefer the classes because of the additional layer of identity it gave my character, but it is what it is. Load-outs sound more like the way to streamline the interface than anything, so you do not have 10+ powers displayed by the end of the game, but can split them up between different build so they neatly fit into 4 or so windows on the menu.
*´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
My understanding is that you start out combat trained but not experienced. The system allows you to be a Jack-of-all-Trades. However, the points you get and assign are limited. Thus you can never be more powerful as a Jack-of-all-Trades compared to a fully specced Engineer. One of Bio's managers (Mac, Mike, Flynn) said that if you spec to much as a Pathfinder, you will have problems in combat and too much as a soldier you will have problems (not do well) when exploring. My take on this classless system is that it allows the player to create their very own "specialized" class as opposed to the game giving you pregenerated ones.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1255
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 23, 2016 17:25:49 GMT
The ship of the character being defined by his or her class has sailed the moment the classes were abolished. You are no longer an Engineer or a Biotic. You are a jack-of-all trades, who choses to develop some of his or her many, many, many talents.
And, no, I do not like this concept, I prefer the classes because of the additional layer of identity it gave my character, but it is what it is. Load-outs sound more like the way to streamline the interface than anything, so you do not have 10+ powers displayed by the end of the game, but can split them up between different build so they neatly fit into 4 or so windows on the menu.
*´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
My understanding is that you start out combat trained but not experienced. The system allows you to be a Jack-of-all-Trades. However, the points you get and assign are limited. Thus you can never be more powerful as a Jack-of-all-Trades compared to a fully specced Engineer. One of Bio's managers (Mac, Mike, Flynn) said that if you spec to much as a Pathfinder, you will have problems in combat and too much as a soldier you will have problems (not do well) when exploring. My take on this classless system is that it allows the player to create their very own "specialized" class as opposed to the game giving you pregenerated ones. That is what I am gathering as well, but it is still a Jack-of-All-Trades to start out, you just chose to either specialize to replicate the class system the best you can, or to spread out your talents more, and gain less points in each. But you still lose the feel of the identity that Class gave.
The sort of when you talk about your character in a game is incorporated with gender, race and alignment to form fairly precise picture of what your character is.
If we get a Pathfinder vs Soldier duality, that probably will start substituting for the class identity. We'll see.
Overall, the absence of classes in the ME:A (along with the length of the campaign and the micro-management crafting/gifts/etc aspects of the game) does influence me to think in terms of running the SP campaign once, and play MP the rest of the time (& catch up on the DA story for story-telling fix).
|
|
havox
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 112 Likes: 141
inherit
1371
0
141
havox
112
August 2016
havox
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by havox on Dec 23, 2016 18:03:23 GMT
Profile switching aside, is it just me or is Paragon/Renegade meter still in the game, just hidden from player? Maybe I'm reading too much into it.
|
|
inherit
1129
0
Nov 25, 2024 23:55:29 GMT
2,052
traks
1,012
Aug 22, 2016 11:07:02 GMT
August 2016
traks
Mass Effect Trilogy, Mass Effect Andromeda
t_raks_99
|
Post by traks on Dec 23, 2016 18:13:16 GMT
They've already said in previous articles/interviews that there is an in-game reason for why Ryder can switch abilities. It was something to do with being a Pathfinder. My guess is that it is related to Sam. Maybe they can load in the new skills in their memory like in Matrix or Doll House... Maybe we have an intersect 2.0 (Chuck spoiler inside):
|
|
Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
inherit
1491
0
Aug 14, 2019 15:29:00 GMT
1,300
Thrombin
895
Sept 8, 2016 11:35:16 GMT
September 2016
thrombin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
|
Post by Thrombin on Dec 23, 2016 18:15:43 GMT
Profile switching aside, is it just me or is Paragon/Renegade meter still in the game, just hidden from player? Maybe I'm reading too much into it. That reads to me like the complete opposite of a meter. It is saying you can choose the tone based on the situation and how you'd like to respond to that specific situation rather than having to worry about being consistently one thing or another.
|
|
Sondergaard
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Posts: 572 Likes: 975
inherit
1505
0
Sept 27, 2024 16:57:55 GMT
975
Sondergaard
572
Sept 8, 2016 21:17:59 GMT
September 2016
sondergaard
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
|
Post by Sondergaard on Dec 23, 2016 18:16:29 GMT
The respec thing I can ignore if I don't like it and hopefully it's justified in-game. The different personalities thing really worries me though. Does this mean auto-dialogue in certain situations as Sara is a loon and Scott a softie (or vice versa)? I WAS Shepard. I decided how s/he acted and reacted, how s/he felt about the genophage (justified /couldn't care less /war crime depending), how s/he felt about Wrex (dude!/useful/dick) etc,etc. Hope I'm worrying about nothing.
|
|
duskbird
N1
Posts: 1
inherit
2456
0
Dec 29, 2016 23:03:46 GMT
0
duskbird
1
Dec 21, 2016 22:23:32 GMT
December 2016
duskbird
|
Post by duskbird on Dec 23, 2016 18:25:29 GMT
Wait, didn't the devs said that there won't be classes anymore but instead, you'll have to possibility to pick the powers you want (Aka, not change kit everytime) to build your own class ?
i remember clearly seing or hearing something about building our own class with the power we want and then we'll have a title like " Tech Vanguard " or whatever... But I've never heard about changing your power in the middle of the battle ?
EDIT : I just read the interview... Sorry for responding to quickly !
And to be fair, this new system is scary.
|
|
helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,207 Likes: 3,214
inherit
867
0
Nov 25, 2024 18:34:44 GMT
3,214
helios969
Kamisama
2,207
August 2016
helios969
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
helios969
No Clue
Who Cares
|
Post by helios969 on Dec 23, 2016 18:34:01 GMT
More idiocy...more ways to slow down the pacing of the game. Ooh, here's my multicolored magical beans I can consume to conveniently swap between infiltrator, vanguard, and engineers skills. Completely moronic. But hey, everything is still powered by eezo, so we can still call it Mass Effect. What a f*cking joke.
|
|
inherit
679
0
3,540
CHRrOME
2,805
August 2016
chrrome
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
666
112 ish
|
Post by CHRrOME on Dec 23, 2016 18:37:34 GMT
This reminds me a lot of Kingdom of Amalur... which makes sense, considering they have the same gameplay designer. Anyone played that game? I did, but in that game it worked differently. You had the ability to respec pretty much whenever you wanted (providing you had money). However since armor and weapons were locked to classes, it was kinda beneficial for the player to made its mind about what type of class to choose early in the game. Then again, in that game classes were never really a thing. They divided it in 3 for the sake of organization, but technically you could spend skill points in all 3 of them if you wanted, and get hybrid classes of sorts. Edit: fck... what is with me typing "where" instead of "were" .
|
|