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Post by Link"Guess"ski on Mar 14, 2017 19:13:23 GMT
I think you can select "custom" instead of presets and that gives you more customization options. Still, it's not as flexible as in DA:I which is a huge bummer for me because of all things I do not like about that game, I loved the customization, crafting and making my own character.
And I really hoped that since Ryder's default faces looked so bad that I could just customize my way out of it but so far all customized faces look just worse.
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Post by Mad Cassidy on Mar 14, 2017 19:13:26 GMT
Well, that was... underwhelming. One step forward, three steps back.
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Post by sparkysparkyboomgirl on Mar 14, 2017 19:14:08 GMT
I'm pretty sure this limited set of options was all to make sure that your preset matches Alec's well. I'd honestly have preferred a mandatory default dad to this, with just matching skin colors if anything. Agreed. They should have just let us mess with Scott and Sara...Alec changing his face shape is not worth this awful limitation.
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Post by blanks on Mar 14, 2017 19:14:43 GMT
The CC was underwhelming. Those tattoo patterns are hilariously bad as are the facial hair texture options.
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Post by Elsariel on Mar 14, 2017 19:14:46 GMT
I'm pretty sure this limited set of options was all to make sure that your preset matches Alec's well. I'd honestly have preferred a mandatory default dad to this, with just matching skin colors if anything. Yeah, especially if he ends up... ... kicking the bucket anyway.
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Post by Adaiah on Mar 14, 2017 19:15:28 GMT
Well, I'm doing my part. I'm seeing a lot of other people tweet at them about this so far so hopefully we'll get some sort of answer soon. Yeah I tweeted too. Hopefully they will actually take the feedback and do something about it it. The best we can do is let our voices be heard. Honestly, if they don't change it then I'm just hoping for some sort of explanation. If the reason is "the presets are based on face scans so that limits customisation" then my question is how the fuck having slightly more high res faces outweighs the value of customisation. I just don't get it.
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Post by hector535 on Mar 14, 2017 19:16:13 GMT
We can basically play 10 preset heads, and move slightly some things in their faces ha. I think they did it because they made 10 different alec ryders, but i'm disappointed
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Post by colfoley on Mar 14, 2017 19:16:56 GMT
I did not even notice that, but yeah, I kind of noticed that. And the lighting did look pretty solid in comparison with the weird as fuck Fade lighting in Inquisition. But yeah, I get people's complaints but I think for me we have the difference between people who are artists and people who aren't. I'm not an artist at all or an expert on the human face so for me simplicity is good and this character creator is simple. It does not mean that you can't do amazing things with it, but its very easy to get the grasp of. Back during the trilogy, and especially the DA I CC i would be frusterated because I could not tell what a lot of the options would even do or why they would include them in the game. I would just move the slider back and forth for like a minute or two seeing if anything would move on Shepard's head, and when I did not see anything move...I would move onto the next one. It was even worse for DA Is. And despite that I still have managed to create some really good looking characters. But with the MEA CC I don't even have to guess. I could see exactly what each one of those options was doing to Ryder's face which should limit my frustration and make it so I can get into the game even faster with the exact Ryder I want, the limits of the CC not withstanding. Though yeah, on the other hand it is a bit dissapointing about the ears and stuff. ....And here come the videos comparing MEA to CCs in genres other then Mass Effect, which are entirely different games, and have very different constraints in terms of gameplay and cinematics. *sighs...drinks* Who cares how good Elite Dangerous looks in its CC, if you like that game so much go buy it. I will be enjoying my deep and rich RPG experience in the Andromeda Galaxy. Excuse me but Inquistion & Fallout 4 would like to have a word with you. :oki: With Inquisition many people complained about it and I've already addressed my personal complaints. While I liked the DA I CC quite a bit, especially when discussing it with other people, I could not really make it work for me and yet by some miracle I still ended up creating good looking Trevelyans....for the most part. Fall Out 4, while also an RPG, does not really rely on 'cinematics' as much as BioWare does and while I do not know the number of lines of dialog the game has I would be shocked if it comes anywhere close to ME As.
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Post by elanor on Mar 14, 2017 19:17:17 GMT
We can basically play 10 preset heads, and move slightly some things in their faces ha. I think they did it because they made 10 different alec ryders, but i'm disappointed Who the hell cares about Alec Ryder...
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Post by hector535 on Mar 14, 2017 19:17:42 GMT
Ok, I'm a little disappointed with the CC. If they had presets for noses, eyeshape and eyebrows I would actually be content, because I find them to be the most important features of a face. I'm actually flabbergasted they don't have those. I think BioWare needs to sit down and think for a moment what people actually want in terms of customization. All this big talk about how much you can customize this and that seems to overshadow the CC in every single of their games. Your protagonist is literally the most important thing in the whole game and you will see them in cutscenes. Ergo - the CC has to be very decent in order to please people. Saints Row 4 CC is my all time fav example, on how you can make an awesome character creator. It had a vast amount of hairstyles and eyebrow shapes and whatnot. Inquisition's CC seems superior as well. Sure the hairstyles were horrible, but you had a lot of control over every part of their face. Fall Out 4 had a decent character creator as well. I thought we could finally have Sims 4/Fallout 4 sliders in 2k17, but I guess not? Someone needs to drill that into their heads. Everybody wants the character creator to be awesome. We tell them that in every single game, I don't understand the problem here. I thought custom nose, eye and eyebrows presets are a given. Every character creator should have at least those. I absolutly don't get this at all. The CC should be a priority in a game with cutscenes and lots of customization. The thing is the Mass Effect team has always focused on making better defaults. Dragon Age has always had better CC, i'm disappointed too
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Post by hector535 on Mar 14, 2017 19:18:59 GMT
I think they did it because they made 10 different alec ryders, but i'm disappointed Who the hell cares about Alec Ryder... They do, I know... I'm disappointed too...
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Post by thebobzilla84 on Mar 14, 2017 19:19:59 GMT
Hair style options for fRyder are ok,but mRyder... *sigh* I really enjoy CC in games.I guess this one will be a struggle.And here I was thinking I'll have fun with CC,sipping cool beer... :sob: I wanted to play as MRyder so much, but I think the result will be a necromorph face again. FRyder is not as bad, but is no good either, we just have little better hairstyles. Im going to be using the damn Defaults exclusively again first Sheploo and now this BS.I'm pissed I renewed my EA Access for the Early Access to make my Ryders but now I'll be playing all 10 hours in the MP seriously **** the BS CC. :rage:
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Post by Mad Cassidy on Mar 14, 2017 19:20:17 GMT
I'm pretty sure this limited set of options was all to make sure that your preset matches Alec's well. I'd honestly have preferred a mandatory default dad to this, with just matching skin colors if anything. Agreed. They should have just let us mess with Scott and Sara...Alec changing his face shape is not worth this awful limitation. And considering we ultimately end up as pathfinder, how many scenes will Alec actually be in? I'd be quite miffed if I missed out on the ability to craft a unique character to my own specifications (one I'm playing for 30+ hours) in order to better match a character I have minimal interaction with. That's a real misalignment of priorities.
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Post by Deleted on Mar 14, 2017 19:20:40 GMT
Excuse me but Inquistion & Fallout 4 would like to have a word with you. :oki: Fall Out 4, while also an RPG, does not really rely on 'cinematics' as much as BioWare does and while I do not know the number of lines of dialog the game has I would be shocked if it comes anywhere close to ME As. Exactly! FO4 is not so heavy with cinematics yet you could still make beautiful and unique characters with it, MEA is more cinematic experience and most will be stuck with ''average'' looking chars..
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Post by wintermoons on Mar 14, 2017 19:21:32 GMT
I'm extremely disappointed and a little angry, since I was praying that by selecting 'custom' we could mix and match the nose/eye/eyebrow shapes. The ability to do that has been a feature in every Mass Effect game for literally 10 years now, what the hell makes the devs think it's a good idea to take that away now? They've basically cut the limbs off of the DAI CC and tried to pass it off as modern or new or 'robust'.
All this CC lets you do to facial features is change the size, depth, and positioning. That's it. So everyone who was planning for months on being able to make their Ryder look like themselves or an actor (as we've always been able to do to some capacity in past Bioware games, including the most recent DAI) now has no way of doing that. Which means all of those 149 replies to the Who Is Your Ryder's Face Model thread are null and void.
Honestly if we could do what we've always been able to in past CCs and change the shape of the facial features I'd be perfectly happy. As it is all of the other issues I have with the CC are glaring in the face of this:
The strange eye-shadow designs, unappealing and overcluttered tattoos, scars that either look like tattoos or week old injuries instead of proper scars that you can't even position on the face, lipstick that looks like plastic and forces you to lose the entire lip texture when at full opacity, the fact that turning up the 'lip shine' somehow instead turns up lipstick color intensity instead of shine, the male beard options looking like paint instead of hair.
And I honestly won't believe them saying they had to do that in order to fit both your twin and your father in the game, because they fit 4 entirely different races into the DAI CC just fine. They made your sibling and mother look like you in DA2 just fine. So it's the understatement of the century when I saw I'm eager to see what excuse Bioware has for this because I highly doubt this is something they can patch.
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Post by Deleted on Mar 14, 2017 19:22:52 GMT
Yeah I tweeted too. Hopefully they will actually take the feedback and do something about it it. The best we can do is let our voices be heard. Honestly, if they don't change it then I'm just hoping for some sort of explanation. If the reason is "the presets are based on face scans so that limits customisation" then my question is how the fuck having slightly more high res faces outweighs the value of customisation. I just don't get it. Yes. Not having the option to customize eyebrows? Nose? Mouth? WTF is this? Five years for this Bioware? The most important aspect of the game for the vast majority of players. But I don't think I need to tell you that.
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Post by bekkael on Mar 14, 2017 19:23:46 GMT
Most likely, I will want to keep the helmet on my custom FemRyder at all times. If that were possible, it would at least make for some fairly hilarious romance scenes.
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Post by colfoley on Mar 14, 2017 19:25:39 GMT
Fall Out 4, while also an RPG, does not really rely on 'cinematics' as much as BioWare does and while I do not know the number of lines of dialog the game has I would be shocked if it comes anywhere close to ME As. Exactly! FO4 is not so heavy with cinematics yet you could still make beautiful and unique characters with it, MEA is more cinematic experience and most will be stuck with ''average'' looking chars.. Where is this getting from? I was watching the video and grinning because I was imagining the possibilities of really being able to create good looking characters. Hell one or two of the pre sets themselves looked amazing without having to touch a thing. I will because I like Character Creators and I like to tinker with them no matter what and make the character my own, but I think you can really do that in Andromeda.
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Post by Wynne on Mar 14, 2017 19:25:43 GMT
I think they did it because they made 10 different alec ryders, but i'm disappointed Who the hell cares about Alec Ryder... Oh, I care about Alec Ryder, but I sure don't care about his FACE. Give me a real character creator and a default dad any day, over such a limited range of options. Some people don't look like they're related to their family members anyway. The worst part is, the eye and nose options on the different presets basically look the same anyway. Particularly the noses. I wish they'd adapted the DAI CC, just, so much. This is a sad day.
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Post by Deleted on Mar 14, 2017 19:27:02 GMT
kirasdream pointed out they never clicked the "customize" button, so you have no idea. That's been resolved; it's nothing more than weird menu design. When you start customizing one of the preset heads, and then go back to the head selection tab, it's highlighted. So there's no separate custom selection on that first tab.
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Post by Deleted on Mar 14, 2017 19:28:32 GMT
kirasdream pointed out they never clicked the "customize" button, so you have no idea. That's been resolved; it's nothing more than weird menu design. When you start customizing one of the preset heads, and then go back to the head selection tab, it's highlighted. So there's no separate custom selection on that first tab. I know it was resolved. But we do have to end up related to Alec, so it might have been harder to do that. I'll have fun with it next week and see what I can manage. I love a challenge!
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Post by The Elder King on Mar 14, 2017 19:28:49 GMT
It should be noted that some presets look like can lead to good looking character, more so then in the trilogy. The problem is that the limited options will make it harder to create the character you might want, because maybe you like a preset but want to put a different eyes/nose. And it'll lead to a lot of similar character (which was a thing in ME, but after DAI was expecting a bit more freedom in customization then the trilogy).
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Post by aionis on Mar 14, 2017 19:28:53 GMT
now i gotta think over again on how i want my ryder to look preset head 3 with a slight nose change or preset 6 with a slight lip enlargement ohhh the choices...
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Post by velvetstraitjacket on Mar 14, 2017 19:29:05 GMT
Yeah I tweeted too. Hopefully they will actually take the feedback and do something about it it. The best we can do is let our voices be heard. Honestly, if they don't change it then I'm just hoping for some sort of explanation. If the reason is "the presets are based on face scans so that limits customisation" then my question is how the fuck having slightly more high res faces outweighs the value of customisation. I just don't get it. If they can patch those wonky facial animations, I'm sure they can patch the CC, too. Especially when so many people aren't happy with it. I just don't know what they were thinking when they made the decision of removing basic stuff like eye shapes and eyebrows. Seriously, wtf? And the facial presets are bullshit. I don't want my character to look like a scanned person. It's a custom character for a reason. Inquisition took getting used to, but once you got a hang of it, it was great. It gave you a lot of freedom to sculpt the face and make a unique character. Now, in ME:A they're all going to look like inbred relatives.
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Post by Deleted on Mar 14, 2017 19:29:22 GMT
;Hell one or two of the pre sets themselves looked amazing without having to touch a thing. Yeah actually I've been thinking the same myself. The ready-made faces look like real people--as real as the scanned-in faces. That wasn't the case in earlier games, where going from the premade face to the custom template felt like switching from a person to a potato head.
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