Shinrai
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Post by Shinrai on Oct 16, 2016 6:31:23 GMT
Wasn't the face of maleRyder in the last gameplay footage scanned, too? I think Biofan said this in one of his videos that his face was a scan of the CGI actor - please correct me if I'm wrong and understood that the wrong way. I don't know if that meant face scanning mechanic ingame or just use for the footage only. So I'd rather play it safe and use a nicely done CC with a good & solid amount of eye/hair and slideroptions. I doubt Male Ryder's face was scanned, simply because the quality of it wasn't that great. Sheploo looked better, quality-wise. Honestly, it was disappointing considering it was in a tech demo! Female Ryder looks better so far for some reason. Male Ryder definitely looked like he was made in the CC, which has been what Bioware has been going with lately for presets. I think that's good just because I hate getting locked out of features the presets have. I agree, I'd rather they devote more resources into the CC itself than do some gimmick like that. Some areas of the CC desperately need it, after all Please go to 6:18 Biofan's source is Shinobi, but most of the things Shinobi posted about ME:A have been right so far. Don't know about the quality aspect though. I liked his design personally but I don't have a professional eye for what standard must be there for something like a tech demo. But yeah you're right compared to his sister in the trailer his texture was lacking - especially hair & beard. On the other hand it reminded me a lot of the standard texture for male hair I saw in DA:I. So I'll be happy like you if they spend more ressources on CC. In the end I hope I can play the game without an exploding grafic card. My PC is pretty old and I played DA:I on lowest- midrange settings all the time...worst case would be that I can't play ME:A in any way. And I don't want to be forced to buy a console or a new Pc. I don't have the money for that.
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Post by Deleted on Oct 16, 2016 22:34:23 GMT
My personal Shepard is what you see on my personal profile and it is the closest thing I could get to resemble myself. Would not have entertained the thought of trying it if my online friend didn't make a Shepard based off of everyone in his Facebook friends list. Self-insert is a thing.
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Post by xeternalxdreams on Oct 16, 2016 23:30:15 GMT
Anyone ever imported from Mass Effect 1 to 2 (or 2 to 3) and their Shepard went from okay looking to wtf happened maan? I've always had to redo faces when importing one.
Maybe one day.. we will have it. Like others have said, it would perhaps be too static or the animations will be off?
I HOPE they have improved the CC from ME3/DAI. There was very few options I liked.. hair was not unique, and the beards looked like it wasn't even attached to the face (just sitting on the face).
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Post by BansheeOwnage on Oct 17, 2016 0:18:47 GMT
We also couldn't edit (ME3) default Femshep either, nor male or female Hawke, none of whom used face-models I'm guessing that FemShep was not editable to avoid creating a discrepancy between the two. You could, however, use the CC to make a FemShep that looked very similar to the default one; whereas, you could not create an even remotely similar MaleShep to the default (Vanderloo) face. I don't play DA, so I can't speak to what was done there. Not being able to edit her is one thing (though I don't think it was because you couldn't edit Sheploo, because Femshep did have a default used in ME1/2 that you could edit), but not being able to use features present on her is another, much more annoying thing. You can very easily use her makeup/freckles/hairstyle/hair colour (any hair colour) using the Gibbed Save Editor, which although technically being qualified as modding, only alters existing save flags. So it wasn't that the game couldn't handle those things, it's just that Bioware didn't give us access to them, for no reason. It was the same deal with Hawke, they had hairstyles and a blood-smear texture that you couldn't use on custom protagonists even though they were made in the (dev) CC as well. Once again, modding makes it possible to use them, which is depressing. Not being able to make a face resembling Vanderloo is probably just a limitation of the CC's architecture rather than anything deliberate. I doubt Male Ryder's face was scanned, simply because the quality of it wasn't that great. Sheploo looked better, quality-wise. Honestly, it was disappointing considering it was in a tech demo! Female Ryder looks better so far for some reason. Male Ryder definitely looked like he was made in the CC, which has been what Bioware has been going with lately for presets. I think that's good just because I hate getting locked out of features the presets have. I agree, I'd rather they devote more resources into the CC itself than do some gimmick like that. Some areas of the CC desperately need it, after all *snip* Please go to 6:18 Biofan's source is Shinobi, but most of the things Shinobi posted about ME:A have been right so far. Don't know about the quality aspect though. I liked his design personally but I don't have a professional eye for what standard must be there for something like a tech demo. But yeah you're right compared to his sister in the trailer his texture was lacking - especially hair & beard. On the other hand it reminded me a lot of the standard texture for male hair I saw in DA:I. So I'll be happy like you if they spend more ressources on CC. In the end I hope I can play the game without an exploding grafic card. My PC is pretty old and I played DA:I on lowest- midrange settings all the time...worst case would be that I can't play ME:A in any way. And I don't want to be forced to buy a console or a new Pc. I don't have the money for that. Well, I won't be convinced until it's confirmed, but I suppose my main reasoning for why I didn't think it was scanned was that the quality was lacking. But I suppose it could be scanned and also look worse than ME3's Sheploo, from 5 years ago. Bioware has been known to regress, especially with their CC By "quality" I wasn't referring to the design/face shape, only the graphical fidelity, texture, and model quality. And I'm not talking about any professional standard or anything, only my own standard based both on their previous game (using the same engine) as well as the rest of the textures during the same video. By that standard, Male Ryder looked disappointing both because there doesn't seem to be an improvement from DA:I in the hair/facial hair department (as you pointed out) and because compared to the rest of the video, which looked amazing, it makes a strange contrast that personally takes me out of the game a bit and just plain looks odd. I just thought it was more disappointing in a tech demo since they're trying to show off the absolute best settings in the game... and certain aspects still look terrible Aww, that's a bummer, I hope you can run it! My personal Shepard is what you see on my personal profile and it is the closest thing I could get to resemble myself. Would not have entertained the thought of trying it if my online friend didn't make a Shepard based off of everyone in his Facebook friends list. Self-insert is a thing. My girlfriend and I tried to make each other in DA:I's CC with moderate success. I don't have any screenshots of "me" though, which is probably just as well since it still looks better than I actually do and it's average at best
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Post by LFS on Oct 17, 2016 1:59:53 GMT
I once accidentally made a Warden that, at certain angles, had features that reminded me of my own face. I couldn't get through that first conversation quick enough to back out and delete her. So, suffice to say, definitely not a feature I would ever use. >.<
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BadgerladDK
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Post by BadgerladDK on Oct 17, 2016 8:13:14 GMT
My girlfriend and I tried to make each other in DA:I's CC with moderate success. I don't have any screenshots of "me" though, which is probably just as well since it still looks better than I actually do and it's average at best Heh, "CC me like one of your french girls"... That's actually kind of an awesome idea.
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Post by Deleted on Oct 17, 2016 15:52:23 GMT
I don't really want to import a face, but I would love to see the character creator in action. Mmgh, I wish they'd release a demo as a promo. Just making a character I wouldn't want to import myself, but if the system was actually good, it would be interesting to import someone else, for lulz. Like a celebrity, or a friend, or another character from something Anyway, I agree, they should release a standalone CC before launch like they did for DA:O. I really hope it's better than DA:I's hair-wise... I think I would have a problem with importing a celeb face if it is a scan with no alterations to it. I don't know why, but I am apparently perfectly Okay trying to play with the character creator to build something that resembles Hot Guy I Saw in That TV Show, but just scanning the actor's face... feels wrong? I am not sure I can explain it. If I am not building my digital sigh-material, I will always just build a lady that has nothing to do with how I or anyone else looks IRL.
Anyway, nothing against this option, but more into the bigger and better Original Character Creator myself. Like, having great hair textures? Will it be the game to do it?
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Post by Element Zero on Oct 17, 2016 16:40:13 GMT
I think a feature like this would be pretty amazing, if it worked well.
I'm not sure why everyone assumes "self-imports" would be the order of the day. I'd obviously do it once, curious to see the result, and my non-gamer wife would likely want to see her own face replicated, as well. I'd never play with these faces, though.
How do you guys and gals come up with your characters' faces? Do you never look at images online, in print, or the like, for inspiration? (If not, that could explain some of the iffy results and "I suck at creating characters" complaints we always see in threads online.) Have you never come across the "perfect face" for a character while trawling the web? Imagine being able to import that face, rather than being stymied at every turn by a lackluster character creator in your efforts to create something similar.
I believe I'd want to be able to fine-tune even the imported face, checking angles, softening edges and so on. This would be a very cool feature, though. That said, I'm not holding my breath. BioWare has yet to deliver a CC that isn't severely limited and hair that doesn't look like plastic helmets.
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Post by guanxi on Oct 17, 2016 16:40:35 GMT
EA have seemingly had this technology internally for years since Fight Night on an old engine. The 'Football Manager' one looks really low polly and basic not even remotely comparable in terms of work load. BioWare would have to animate the face scan for spoken dialogue scenes which sounds like a disaster waiting to happen. However, I wouldn't be surprised to see EA green light funding for one of their studios to do this as they could reuse this for FIFA, Madden, Battlefield, Battlefront and possible future BioWare games for years and 3ds cameras are available cheaply for all platforms and more prevelent than ever with VR and Kinect on consoles so there's definitely more demand for this than ever before.
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Post by LFS on Oct 17, 2016 17:59:40 GMT
... How do you guys and gals come up with your characters' faces? Do you never look at images online, in print, or the like, for inspiration? (If not, that could explain some of the iffy results and "I suck at creating characters" complaints we always see in threads online.) Have you never come across the "perfect face" for a character while trawling the web? Imagine being able to import that face, rather than being stymied at every turn by a lackluster character creator in your efforts to create something similar. ... I might find inspiration in certain features, or there might be a certain "look" that I want to achieve (basic bullet points like, 'strong jaw, dark hair, light eyes', or something) that I want to emulate, but I have personally never felt the desire to flat out recreate a real person for any character I've ever made. All the fine-tuning and the fiddling and the playing around with the character creator plays a huge role in forming the basis of my connection to them. Many times I might go in with a certain idea, but through the process of messing around with different options, come away with something very different that completely informs the character's personality and therefore how I end up playing them, in a way I would not have previously considered. Scanning someone's real face would, to a point, create a disconnect for me--like, they would feel less like my character. So, while I can understand the argument in favour, for me there just too much of an 'uncanny valley' factor in it that would put me off from wanting to use it.
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Post by Element Zero on Oct 18, 2016 4:07:18 GMT
... How do you guys and gals come up with your characters' faces? Do you never look at images online, in print, or the like, for inspiration? (If not, that could explain some of the iffy results and "I suck at creating characters" complaints we always see in threads online.) Have you never come across the "perfect face" for a character while trawling the web? Imagine being able to import that face, rather than being stymied at every turn by a lackluster character creator in your efforts to create something similar. ... I might find inspiration in certain features, or there might be a certain "look" that I want to achieve (basic bullet points like, 'strong jaw, dark hair, light eyes', or something) that I want to emulate, but I have personally never felt the desire to flat out recreate a real person for any character I've ever made. All the fine-tuning and the fiddling and the playing around with the character creator plays a huge role in forming the basis of my connection to them. Many times I might go in with a certain idea, but through the process of messing around with different options, come away with something very different that completely informs the character's personality and therefore how I end up playing them, in a way I would not have previously considered. Scanning someone's real face would, to a point, create a disconnect for me--like, they would feel less like my character. So, while I can understand the argument in favour, for me there just too much of an 'uncanny valley' factor in it that would put me off from wanting to use it. Honestly, I feel much the same way. Despite the impression the post above might give, I've never tried to duplicate a real person's face myself; but I see threads for it constantly on Reddit, the old BSN, etc... I do think this tech would make for one hell of an awesome shortcut toward great looks. If you saw someone with just the right bone structure or skin tone, you could scan it right into the game and edit from there, assuming the theoretical tech even worked that way. (I don't believe that is at all how this tech has ever worked, previously.) A high quality character creator (finally!) is certainly right there at the top of my actual wish list. Creating unique, life-like faces has become second-nature to me after so many years of playing these games. The only challenge I ever really face is the restrictions placed upon me by BioWare's lackluster CCs. I know I'm far from alone in feeling that way. I won't get my hopes up for MEA, since I learned better years ago. It would certainly be a pleasant surprise, though.
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Post by Deleted on Oct 18, 2016 4:12:27 GMT
... How do you guys and gals come up with your characters' faces? Do you never look at images online, in print, or the like, for inspiration? (If not, that could explain some of the iffy results and "I suck at creating characters" complaints we always see in threads online.) Have you never come across the "perfect face" for a character while trawling the web? Imagine being able to import that face, rather than being stymied at every turn by a lackluster character creator in your efforts to create something similar. ... I might find inspiration in certain features, or there might be a certain "look" that I want to achieve (basic bullet points like, 'strong jaw, dark hair, light eyes', or something) that I want to emulate, but I have personally never felt the desire to flat out recreate a real person for any character I've ever made. All the fine-tuning and the fiddling and the playing around with the character creator plays a huge role in forming the basis of my connection to them. Many times I might go in with a certain idea, but through the process of messing around with different options, come away with something very different that completely informs the character's personality and therefore how I end up playing them, in a way I would not have previously considered. Scanning someone's real face would, to a point, create a disconnect for me--like, they would feel less like my character. So, while I can understand the argument in favour, for me there just too much of an 'uncanny valley' factor in it that would put me off from wanting to use it. Some people like to put a real face just for their own personal amusement, nothing more than that. Who wouldn't want to make an amusing play through where someone's friend or significant other is their player character?
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Post by LFS on Oct 18, 2016 12:14:30 GMT
A high quality character creator (finally!) is certainly right there at the top of my actual wish list. Creating unique, life-like faces has become second-nature to me after so many years of playing these games. The only challenge I ever really face is the restrictions placed upon me by BioWare's lackluster CCs. I know I'm far from alone in feeling that way. I won't get my hopes up for MEA, since I learned better years ago. It would certainly be a pleasant surprise, though. Yeah, I think that's something we can all agree on. The DAI CC was a great step in the right direction, but there's certainly a whole lot of room for improvement. That being said, I don't think Bioware is at all the right developer to try and integrate a complex facial scanning CC technology; I'd settle with them just figuring out how hair and make-up work. Some people like to put a real face just for their own personal amusement, nothing more than that. Who wouldn't want to make an amusing play through where someone's friend or significant other is their player character? Okay? I don't see how I could be more clear that my posts were my reasons for why I would not use such a feature, if it existed. What other people do with the CC is their business. Edit: that was unnecessarily bitchy, but what can I do? Be a responsible and mature person? Pfft, yeah right.
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Post by kpsia518 on Oct 19, 2016 2:01:50 GMT
FM17 beta release,& my 1st Jackie Chan in football manager game. base on this photo :
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Post by Dabrikishaw on Oct 19, 2016 4:52:36 GMT
While it would be a cool feature, I doubt the technology for it would allow the faces to turn out well enough for Bioware to invest in.
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Post by Jack Crapper and 69 Others on Oct 19, 2016 5:38:35 GMT
I did a test for this, and they were going to change the name to Mass Effect: Androgyna Pre-order cancelled.
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Post by linksocarina on Oct 24, 2016 14:27:08 GMT
Not for andromeda, but I bet we will see an importer for the next game after it.
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Post by geometricflowers on Dec 27, 2016 19:54:42 GMT
DA:I had a great character creation feature, but I often felt that it was too focused on the face. There were multiple other parts of my characters that I would have loved to customize. Here's my wish list for the ME:A CC, and I'm curious about what other people would add and how likely you think these things are.
· Different body types. Yes, we got that in DA with the different races, but I'd love to see that continued even now that we only play one species in ME. · Body hair, scars, and tattoos. · Long hair, even if it's mostly pinned up. · A variety of casual clothes and, if we have another "Wicked Eyes, Wicked Hearts" type of mission, a variety of formal clothes as well.
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Post by ProbeAway on Dec 27, 2016 21:01:00 GMT
#fullbush
We probably won't get body customisation, at least not beyond a few preset body types, because it's a lot of work to implement variable character models. I agree with the rest tho.
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Muddy Boots
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Post by Muddy Boots on Dec 27, 2016 21:15:50 GMT
I agree, I'd like to see all that.
And (not gonna happen but I can dream) two hairstyles-one for work/combat and one for casual wear. That way, characters with longer hair can have it pulled back or up out of the way during combat missions and down and loose for at home/date night and what have you.
And even if our PCs are based on models (I know this isn't gonna happen either) that we can tweak their look a bit in creation.
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Post by sjsharp2010 on Dec 27, 2016 21:24:38 GMT
It looks as if there aer some improvememnts but I don't think we'll kno wexactly what or how many until the game comes out though. Unless they plan on going into more detail on it before MEA releases but I don't think they will.
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Post by colfoley on Dec 27, 2016 22:04:40 GMT
I want body custimization but I doubt its going to happen. It didn't for Inquisition. However, I am really really looking forward to getting into the guts of the CC feature as soon as the game comes out and hope we can really manipulate the face.
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Post by helios969 on Dec 27, 2016 22:15:53 GMT
I just hope what we create in the CC translates into the cutscenes well...something that has been problematic in past games. I would love a "show in cutscenes" button (a little montage of lesser important in-game cutscenes) in which we can confirm the look we spend hours creating is visually satisfying.
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Post by sjsharp2010 on Dec 27, 2016 22:27:57 GMT
I want body custimization but I doubt its going to happen. It didn't for Inquisition. However, I am really really looking forward to getting into the guts of the CC feature as soon as the game comes out and hope we can really manipulate the face. yeah I agree as while I must admit I like Sara's hair her face does look a bit too cartoony for me. I've made better faces in DAI without mods so I don't think it'll be too hard. I can see myself using that hair on Sara at some point whether I do or not on my first run is another question as I won't know that until I see the other options but the fact they've got what I 'd consider a nice hairstyle for Sara and it moves as she runs gives me hope that at least some effort has gone in to improving this area because for me this was one of the areas which in DAI for me was found wanting. I have my finghers crossed but until the game is out we won't know.
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Post by colfoley on Dec 27, 2016 22:34:35 GMT
I just hope what we create in the CC translates into the cutscenes well...something that has been problematic in past games. I would love a "show in cutscenes" button (a little montage of lesser important in-game cutscenes) in which we can confirm the look we spend hours creating is visually satisfying. I wonder if they will do something like Kingdoms of Amalur or FO 4 where the CC did sort of take place in the middle of a cut scene. At least a little bit. I found no issue with my character in 4 after the CC largely because it was actually happening...in game...more or less. I want body custimization but I doubt its going to happen. It didn't for Inquisition. However, I am really really looking forward to getting into the guts of the CC feature as soon as the game comes out and hope we can really manipulate the face. yeah I agree as while I must admit I like Sara's hair her face does look a bit too cartoony for me. I've made better faces in DAI without mods so I don't think it'll be too hard. I can see myself using that hair on Sara at some point whether I do or not on my first run is another question as I won't know that until I see the other options but the fact they've got what I 'd consider a nice hairstyle for Sara and it moves as she runs gives me hope that at least some effort has gone in to improving this area because for me this was one of the areas which in DAI for me was found wanting. I have my finghers crossed but until the game is out we won't know. Agreed. I do rather like her hair and its style. But my general rule is as long as there is one hair style I can use in a CC I'll like it.
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