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Post by Deleted on Jan 21, 2017 0:30:02 GMT
Sorry, I must be mis-remembering this. It has, admittedly been a long time since I've played without recruiting Zaeed and Kasumi both. I guess it's just that I make sure I do everything I can on the galaxy map before doing the last dossier mission including talking to everyone but TIM and doing the upgrades and such before hitting the galaxy map. I usually just do the dossiers, and on-the-way hub-type side missions, so I thought I might've been missing something. I do always pick up Zaeed because he's on Omega, but I don't always go to the Citadel before Horizon so I don't always have Kasumi. And actually in my current run I think I just flat-out forgot to release the krogan before Horizon... I don't really want to delay the mission, personally, but it wouldn't be the first time I got something wrong. So I just wanted to make sure. I quite often go for doing six missions instead of five between Horizon and the Collector Ship and I prefer to do it by doubling up using Thane's LM and Garrus' LM on the Citadel. De-tanking the Krogan means that I won't get both those LMs before the Collector Ship triggers. My current ME2 playthrough is the first one in a long time where I have both recruited and released Grunt right off the bat. I'm enjoyed getting his dialogue on some of the other recruitment missions for a change. It will mean, though, that in order to do the six missions, I'll have to do my doubling up on Tuchanka.
I usually go to the Citadel right away after just a quick stop on Omega to get Zaeed (don't even speak to Aria on that trip); so I wind up with both Kasumi and Zaeed right away. I like more of the various upgrades available for sale on the Citadel better than the ones on Omega for the early going.
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Post by melbella on Jan 21, 2017 1:19:00 GMT
Ok, it was always my understanding that only completing the four dossier missions triggered Horizon. I went and played it out again -- not really imperative to your playthough dragon and sorry for any confusion this brings. I'm just a little confused myself now. I recruited (in order): Mordin Garrus Jack Tank Krogan -- did not release him from the tank (which is not actually required, you can leave him in there the entire game.) --Did not recruit Zaeed or Kasumi, but they are in my journal. I still get locked out of the galaxy map and Horizon is still triggered. So I'm wondering how it is that melbella was able to delay the mission? This isn't something I've ever been able to do.
Hmmm...well, it wouldn't be the first time I mis-remembered something, and it has been a long time since I played ME2. I should be doing another run shortly once I import the ME game I just started yesterday. I'll try to remember to pay attention to what I do and when. I haven't ever put off recruiting either Zaeed or Kasumi (since I'm there anyway) and I definitely remember only having Horizon trigger after opening the tank. Maybe it's because I delayed even going to Korlus (or to recruit Jack) until I did everything else available, but I'm not sure.
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Post by aoibhealfae on Jan 21, 2017 4:13:22 GMT
I usually fit Zaeed and Kasumi's loyalty in the first initial 5 recruitment... so I could get extra mission time before Horizon was triggered and then I could do other recruitment and loyalty before Derelict Reaper was triggered.
I usually do Kasumi's loyalty first as she give me Locust SMG.
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Post by dragontartare on Jan 21, 2017 6:07:20 GMT
Thanks for all the responses I opted to release Krogan from the tank and then take him to Horizon with me. I took a peek online to see if Horizon could have turned out differently, and in the process discovered that I am now on a 5 mission countdown until the next main mission. However, I'm also seeing that I need to have 8 crew members before the collector ship mission triggers, and I only have 7 (Miranda, Jacob, Mordin, Garrus, Jack, Zaeed, Grunt). Does that mean I can keep doing little side missions and investigate anomalies as long as I put off recruiting anyone else? I have managed to trigger Miranda and Jacob's loyalty missions, but no one else's yet**. Garrus and Mordin still are too busy to talk to me, and Zaeed makes comments but there isn't any actual dialogue with him. Is that normal or did I screw something up? And as a side question, during Horizon, I managed to get Shepard stuck on low walls several times just by running too close to them, and couldn't get her off any way other than re-loading the game. Has this happened to anyone else, and is there any other trick to getting her off? I like Shepard's no-nonsense style. She can't dance to save her life, but she's a likable character otherwise **Edit: Triggered Jack's too.
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Post by Deleted on Jan 21, 2017 6:50:02 GMT
Thanks for all the responses I opted to release Krogan from the tank and then take him to Horizon with me. I took a peek online to see if Horizon could have turned out differently, and in the process discovered that I am now on a 5 mission countdown until the next main mission. However, I'm also seeing that I need to have 8 crew members before the collector ship mission triggers, and I only have 7 (Miranda, Jacob, Mordin, Garrus, Jack, Zaeed, Grunt). Does that mean I can keep doing little side missions and investigate anomalies as long as I put off recruiting anyone else? I have managed to trigger Miranda and Jacob's loyalty missions, but no one else's yet**. Garrus and Mordin still are too busy to talk to me, and Zaeed makes comments but there isn't any actual dialogue with him. Is that normal or did I screw something up? And as a side question, during Horizon, I managed to get Shepard stuck on low walls several times just by running too close to them, and couldn't get her off any way other than re-loading the game. Has this happened to anyone else, and is there any other trick to getting her off? I like Shepard's no-nonsense style. She can't dance to save her life, but she's a likable character otherwise **Edit: Triggered Jack's too. One loyalty mission will trigger after each mission that you do. Zaeed's loyalty mission should already have been available to you from the moment you recruited Zaeed (check the galaxy map and you should see a tag for the Ismar Frontier that says "Help Zaeed." Being a DLC character, you don't have the interactive conversations with him that you do for the others. Basically, his convos are one sided... you click, he talks. If you buy the Star Charts from the Baria Frontiers store on Illium (where you'll do Miranda's LM), you will acquire a number of smaller N7 missions as well. These smaller missions will count towards the 5-mission countdown (unless, of course, you stay below the 8 squad mate limit as you do them). Personally, I have never experienced the "stuck in a wall" glitch with Shepard since ME1. In that game, I did manage to get him stuck a few times in the CIC and, like you, had to reload the game... but I can't say for sure whether there is another workaround for ME2. You should be able to continue doing side missions as long as you do not recruit anyone else. This is something that usually doesn't apply to me because I generally recruit both Zaeed and Kasumi right at the beginning of the game... so I would have 8 squad mates, the moment I release Grunt from his tank. (This is probably what I was thinking about when I misspoke earlier about triggering Horizon.) Sorry for leading you astray earlier.
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Post by melbella on Jan 21, 2017 6:56:24 GMT
You should be able to continue doing side missions as long as you do not recruit anyone else. This is something that usually doesn't apply to me because I generally recruit both Zaeed and Kasumi right at the beginning of the game... so I would have 8 squad mates, the moment I release Grunt from his tank. (This is probably what I was thinking about when I misspoke earlier about triggering Horizon.) Sorry for leading you astray earlier. Hmm, maybe this is what I was thinking of as well. I definitely don't like to do the second triggered mission without a little more leveling and upgrades.
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Post by SpiritVanguard on Jan 21, 2017 22:48:19 GMT
I quite often go for doing six missions instead of five between Horizon and the Collector Ship and I prefer to do it by doubling up using Thane's LM and Garrus' LM on the Citadel. De-tanking the Krogan means that I won't get both those LMs before the Collector Ship triggers. My current ME2 playthrough is the first one in a long time where I have both recruited and released Grunt right off the bat. I'm enjoyed getting his dialogue on some of the other recruitment missions for a change. It will mean, though, that in order to do the six missions, I'll have to do my doubling up on Tuchanka.
I usually go to the Citadel right away after just a quick stop on Omega to get Zaeed (don't even speak to Aria on that trip); so I wind up with both Kasumi and Zaeed right away. I like more of the various upgrades available for sale on the Citadel better than the ones on Omega for the early going.
Yeah, see, I didn't realize it was possible to squeeze 6 missions in before Collector Ship instead of just 5. Makes sense but I never thought about it. I usually like to hold off on Thane's LM in the vain hope of meeting the renegade requirement to bypass the whole "interrogation" even though I rarely do, since I tend to have more of a paragon lean.
It's sometimes from a story standpoint as to when I want to got to the Citadel. Don't use Kasumi much either. You should be able to continue doing side missions as long as you do not recruit anyone else. This is something that usually doesn't apply to me because I generally recruit both Zaeed and Kasumi right at the beginning of the game... so I would have 8 squad mates, the moment I release Grunt from his tank. (This is probably what I was thinking about when I misspoke earlier about triggering Horizon.) Sorry for leading you astray earlier. Also didn't know this was a thing. I usually have most squadmates by this time as well, since I try to recruit everybody as early as possible in games with companions. Something to try next time, perhaps.
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Post by dragontartare on Jan 22, 2017 0:24:22 GMT
Thanks for all the responses I opted to release Krogan from the tank and then take him to Horizon with me. I took a peek online to see if Horizon could have turned out differently, and in the process discovered that I am now on a 5 mission countdown until the next main mission. However, I'm also seeing that I need to have 8 crew members before the collector ship mission triggers, and I only have 7 (Miranda, Jacob, Mordin, Garrus, Jack, Zaeed, Grunt). Does that mean I can keep doing little side missions and investigate anomalies as long as I put off recruiting anyone else? I have managed to trigger Miranda and Jacob's loyalty missions, but no one else's yet**. Garrus and Mordin still are too busy to talk to me, and Zaeed makes comments but there isn't any actual dialogue with him. Is that normal or did I screw something up? And as a side question, during Horizon, I managed to get Shepard stuck on low walls several times just by running too close to them, and couldn't get her off any way other than re-loading the game. Has this happened to anyone else, and is there any other trick to getting her off? I like Shepard's no-nonsense style. She can't dance to save her life, but she's a likable character otherwise **Edit: Triggered Jack's too. One loyalty mission will trigger after each mission that you do. Zaeed's loyalty mission should already have been available to you from the moment you recruited Zaeed (check the galaxy map and you should see a tag for the Ismar Frontier that says "Help Zaeed." Being a DLC character, you don't have the interactive conversations with him that you do for the others. Basically, his convos are one sided... you click, he talks. If you buy the Star Charts from the Baria Frontiers store on Illium (where you'll do Miranda's LM), you will acquire a number of smaller N7 missions as well. These smaller missions will count towards the 5-mission countdown (unless, of course, you stay below the 8 squad mate limit as you do them). Personally, I have never experienced the "stuck in a wall" glitch with Shepard since ME1. In that game, I did manage to get him stuck a few times in the CIC and, like you, had to reload the game... but I can't say for sure whether there is another workaround for ME2. You should be able to continue doing side missions as long as you do not recruit anyone else. This is something that usually doesn't apply to me because I generally recruit both Zaeed and Kasumi right at the beginning of the game... so I would have 8 squad mates, the moment I release Grunt from his tank. (This is probably what I was thinking about when I misspoke earlier about triggering Horizon.) Sorry for leading you astray earlier.No worries Even without Grunt, I was already locked out of the map anyway, so I figured it wouldn't hurt anything to let him out and go ahead and use him. I like that just a few minutes after trying to kill me, he made a cheesy pun. I quite often go for doing six missions instead of five between Horizon and the Collector Ship and I prefer to do it by doubling up using Thane's LM and Garrus' LM on the Citadel. De-tanking the Krogan means that I won't get both those LMs before the Collector Ship triggers. My current ME2 playthrough is the first one in a long time where I have both recruited and released Grunt right off the bat. I'm enjoyed getting his dialogue on some of the other recruitment missions for a change. It will mean, though, that in order to do the six missions, I'll have to do my doubling up on Tuchanka.
I usually go to the Citadel right away after just a quick stop on Omega to get Zaeed (don't even speak to Aria on that trip); so I wind up with both Kasumi and Zaeed right away. I like more of the various upgrades available for sale on the Citadel better than the ones on Omega for the early going.
Yeah, see, I didn't realize it was possible to squeeze 6 missions in before Collector Ship instead of just 5. Makes sense but I never thought about it. I usually like to hold off on Thane's LM in the vain hope of meeting the renegade requirement to bypass the whole "interrogation" even though I rarely do, since I tend to have more of a paragon lean.
It's sometimes from a story standpoint as to when I want to got to the Citadel. Don't use Kasumi much either. You should be able to continue doing side missions as long as you do not recruit anyone else. This is something that usually doesn't apply to me because I generally recruit both Zaeed and Kasumi right at the beginning of the game... so I would have 8 squad mates, the moment I release Grunt from his tank. (This is probably what I was thinking about when I misspoke earlier about triggering Horizon.) Sorry for leading you astray earlier. Also didn't know this was a thing. I usually have most squadmates by this time as well, since I try to recruit everybody as early as possible in games with companions. Something to try next time, perhaps. Yeah, I was coming at this game from a DA perspective and just assumed I should go ahead and get all the companions. I didn't realize that the main missions were on timers. I'd rather get some loyalty missions in and get more upgrades before doing the next main mission, so the other companions will just have to wait. Is there anything you all recommend definitely doing before the next main mission, either for the cool loot I will pick up or for story reasons? I was thinking of exploring the wreckage of the original Normandy (which is a DLC, I think?) and then doing a few loyalty missions, but aside from that I don't really have plans.
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Post by Deleted on Jan 22, 2017 0:51:07 GMT
One loyalty mission will trigger after each mission that you do. Zaeed's loyalty mission should already have been available to you from the moment you recruited Zaeed (check the galaxy map and you should see a tag for the Ismar Frontier that says "Help Zaeed." Being a DLC character, you don't have the interactive conversations with him that you do for the others. Basically, his convos are one sided... you click, he talks. If you buy the Star Charts from the Baria Frontiers store on Illium (where you'll do Miranda's LM), you will acquire a number of smaller N7 missions as well. These smaller missions will count towards the 5-mission countdown (unless, of course, you stay below the 8 squad mate limit as you do them). Personally, I have never experienced the "stuck in a wall" glitch with Shepard since ME1. In that game, I did manage to get him stuck a few times in the CIC and, like you, had to reload the game... but I can't say for sure whether there is another workaround for ME2. You should be able to continue doing side missions as long as you do not recruit anyone else. This is something that usually doesn't apply to me because I generally recruit both Zaeed and Kasumi right at the beginning of the game... so I would have 8 squad mates, the moment I release Grunt from his tank. (This is probably what I was thinking about when I misspoke earlier about triggering Horizon.) Sorry for leading you astray earlier.No worries Even without Grunt, I was already locked out of the map anyway, so I figured it wouldn't hurt anything to let him out and go ahead and use him. I like that just a few minutes after trying to kill me, he made a cheesy pun. Yeah, see, I didn't realize it was possible to squeeze 6 missions in before Collector Ship instead of just 5. Makes sense but I never thought about it. I usually like to hold off on Thane's LM in the vain hope of meeting the renegade requirement to bypass the whole "interrogation" even though I rarely do, since I tend to have more of a paragon lean.
It's sometimes from a story standpoint as to when I want to got to the Citadel. Don't use Kasumi much either. Also didn't know this was a thing. I usually have most squadmates by this time as well, since I try to recruit everybody as early as possible in games with companions. Something to try next time, perhaps. Yeah, I was coming at this game from a DA perspective and just assumed I should go ahead and get all the companions. I didn't realize that the main missions were on timers. I'd rather get some loyalty missions in and get more upgrades before doing the next main mission, so the other companions will just have to wait. Is there anything you all recommend definitely doing before the next main mission, either for the cool loot I will pick up or for story reasons? I was thinking of exploring the wreckage of the original Normandy (which is a DLC, I think?) and then doing a few loyalty missions, but aside from that I don't really have plans. If you're looking to get as many upgrades as possible and you have Lair of the Shadow Broker DLC, it's a good one to get in during thing 5-mission timer. It doesn't get you a new companion nor does it make anyone loyal, but it gives you more XP, more cash, and potentially more upgrades than any other single mission available. The reason is how the Daily Deliveries Terminal in the Shadow Broker Base works (check out the Wiki for more info). It gives you 1 chance at an upgrade and/or resources for every actual day you spend camped there (or, by mucking with your clock - every day you can make your system believe you're camped there). There are a total of 4 weapons upgrades available on that terminal and you can get up to 160,000 of any one of the resources in one shot. By just not leaving the base, you're not even expending the fuel to go into that system 4 different times. I usually do it and then take a playing break for a week, and just checking once each day to get a delivery. The mission itself also gives you several upgrades in addition to the 4 available at the Shadow Broker Base. The thing about squeezing in the 6th mission won't apply to you, since you're going to be controlling that by not getting your 8th squadmate. I believe Samara's recruitment mission plunks you back on Illium instead of on the ship, so you get to 9 squadmates by recruiting Samara and then going directing to recruit Thane... I think. I've not tried it myself, so it is possible the game will throw you a curve and put you back on the ship right after Samara's recruitment mission is done. In that case, you'd be hooped since you wouldn't be able to access the Galaxy Map to get back to Illium to recruit Thane before the Collector Ship mission. I would leave 2 of the N7 missions until after you do the Suicide Mission at the end of the game. This enables you to be sure to hear all of Legion's conversations (normally Legion is recruited last and his LM is done just before the SM begins). Alternatively, people often prefer to do the Arrival DLC after the SM. Don't sweat it though... the game is still fun and usually works out OK regardless of what precise order you do things... and a lot of the fun of replaying the game comes from trying to do things a little differently each time.
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Post by themikefest on Jan 22, 2017 1:20:16 GMT
I've done a playthrough recruiting Miranda, Jacob, Mordin, Garrus, Jack and getting the tank. Didn't open the tank. Went to Horizon. After Horizon, recruit 3 squadmates to give me 8. After that I did enough to get me through the suicide.
Most of the time I have 8 squadmates by the time I start Horizon. After that, I recruit no more. I do whatever missions I want until I can start the suicide. After suicide, I complete Arrival since the player gets to see Harbinger in his true form.
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Post by SpiritVanguard on Jan 22, 2017 2:05:31 GMT
Yeah, I was coming at this game from a DA perspective and just assumed I should go ahead and get all the companions. I didn't realize that the main missions were on timers. I'd rather get some loyalty missions in and get more upgrades before doing the next main mission, so the other companions will just have to wait. Is there anything you all recommend definitely doing before the next main mission, either for the cool loot I will pick up or for story reasons? I was thinking of exploring the wreckage of the original Normandy (which is a DLC, I think?) and then doing a few loyalty missions, but aside from that I don't really have plans. Samara's (and Thane's) recruitment does send you back to the ship. The time thing can seem daunting (I was completely unaware the first time I played) but don't worry too much. Like UpUpAway said, you can continue playing after the Suicide Mission (similar to DAI (careful, though, it's still wise to prepare as much as you can)) so don't feel too pressured to do all of the side-missions beforehand if you want to take your time -- you will have freedom time-wise after the Collector Ship mission. The squad recruitment/Loyalty Missions are the only ones that need to be done before the Suicide Mission. I think they become unavailable afterward. Since I just tend to roll with the time limits I don't really have any recommendations for missions (plus I can never remember which upgrades are where. ) I will say that I'm also somebody who prefers to do Arrival dlc after the Suicide Mission for story reasons. And just a general note of advice: always keep saves, just in case. I keep a save before doing a mission so I can backtrack for whatever reason if I need to, like what happened with Grunt.
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Post by themikefest on Jan 22, 2017 2:30:40 GMT
Want to get 6 missions completed before the collector ship? At least one way.
Recruit or do 4 loyalty missions that don't involve Mordin or Grunt. When 4 missions are completed, head to Tuchanks to do Grunts loyalty mission. After his is completed, go back to the shuttle and choose pick another squadmate. Choose Mordin or you can use both for both loyalty missions, if you wish.
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Post by dragontartare on Jan 22, 2017 2:57:06 GMT
@upupawayredux SpiritVanguard I don't have either DLC you mentioned. I just have what EA offered for free a few weeks ago, which includes the Normandy crash site and Zaeed, and some weapons and armor. I won't worry about the timing of other missions since you all say it doesn't generally matter (aside from loyalty before the suicide mission) but is either DLC good for story reasons? Also, is the suicide mission the final mission, analogous to the battle with Corypheus? Or is there another main mission afterward? I did Jacob's loyalty mission -- good story-wise, I thought -- and investigated some planetary anomalies. I like scanning planets for resources. It's relaxing rather than boring, for now.
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Post by themikefest on Jan 22, 2017 3:08:28 GMT
Also, is the suicide mission the final mission, analogous to the battle with Corypheus? Or is there another main mission afterward? Everything that wasn't completed before the suicide mission can be completed after. One thing that makes this good to have is planning out who you want to live or die in your playthrough. For me, I don't agree with being able to do recruitment and loyalty missions after the suicide mission. Those should be locked. I could mention more, but that would be spoiling it for you. I will if you want me to.
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Post by dragontartare on Jan 22, 2017 3:13:08 GMT
Also, is the suicide mission the final mission, analogous to the battle with Corypheus? Or is there another main mission afterward? Everything that wasn't completed before the suicide mission can be completed after. One thing that makes this good to have is planning out who you want to live or die in your playthrough. For me, I don't agree with being able to do recruitment and loyalty missions after the suicide mission. Those should be locked. I could mention more, but that would be spoiling it for you. I will if you want me to. I've accidentally had a few spoilers already, but all I really want to know is whether the suicide mission is the last main mission or whether it is the next one after the collectors, with another main mission afterwards. I looked up a list of main missions, and none of them are called "suicide mission."
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Post by themikefest on Jan 22, 2017 3:20:16 GMT
I've accidentally had a few spoilers already, but all I really want to know is whether the suicide mission is the last main mission or whether it is the next one after the collectors, with another main mission afterwards. I looked up a list of main missions, and none of them are called "suicide mission." The end of the suicide mission is when Shepard receives a datapad from Joker and then looks out to the stars. The scene changes to showing the reapers heading to the Milky Way. That is the end of the game. After that, you have the choice of continuing or starting a new playthrough with the same character. The suicide mission starts after Shepard uses the galaxy map to head to the Omega 4 relay. Before that happens, Shepard and squad, all of them, head out to wherever. During that time the collectors board the SR2, take the crew. You control Joker for a few minutes. After that, you can choose to head through the relay to get the crew right away or hold off to do other mission if you wish.
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Post by dragontartare on Jan 22, 2017 3:45:22 GMT
I've accidentally had a few spoilers already, but all I really want to know is whether the suicide mission is the last main mission or whether it is the next one after the collectors, with another main mission afterwards. I looked up a list of main missions, and none of them are called "suicide mission." The end of the suicide mission is when Shepard receives a datapad from Joker and then looks out to the stars. The scene changes to showing the reapers heading to the Milky Way. That is the end of the game. After that, you have the choice of continuing or starting a new playthrough with the same character. The suicide mission starts after Shepard uses the galaxy map to head to the Omega 4 relay. Before that happens, Shepard and squad, all of them, head out to wherever. During that time the collectors board the SR2, take the crew. You control Joker for a few minutes. After that, you can choose to head through the relay to get the crew right away or hold off to do other mission if you wish. ...so the actual answer to my question is, "yes, it is the last main mission of the game." Thank you, I suppose.
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Post by SpiritVanguard on Jan 22, 2017 4:29:56 GMT
@upupawayredux SpiritVanguard I don't have either DLC you mentioned. I just have what EA offered for free a few weeks ago, which includes the Normandy crash site and Zaeed, and some weapons and armor. I won't worry about the timing of other missions since you all say it doesn't generally matter (aside from loyalty before the suicide mission) but is either DLC good for story reasons? Also, is the suicide mission the final mission, analogous to the battle with Corypheus? Or is there another main mission afterward? I did Jacob's loyalty mission -- good story-wise, I thought -- and investigated some planetary anomalies. I like scanning planets for resources. It's relaxing rather than boring, for now. Um, well. I was gonna say that the Suicide Mission is similar to the final boss fight with Corypheus. Once completed you have the opportunity to continue playing. So, yes, it is the final "main story" mission. Arrival dlc is part of the main story and I would recommend getting it. I like to play it as an epilogue because I feel it fits in better with the story that way. It doesn't end the game, however. (You stop playing whenever you want.) The side missions do contain upgrades/resources/credits, so it's good to toss them in the mix. Lair of the Shadow Broker is about helping Liara catch the Shadow Broker. Not directly tied to the main story but quite an adventure. You do get some good upgrades/resources out if it, like UpUpAway said. Normandy Crash site is kinda nostalgia for ME1 so you might not understand some references there. Still worth playing -- you get credits out of it. There is also the Overlord dlc which is about a Cerberus operation that needs your help. Interesting story with usual "looty" gains, if you want to look into that. I guess you don't have Kasumi either? She's another dlc squadmate. Optional of course and she's like Zaeed: no dialogue on Normandy, comes with her loyalty mission -- which is interesting and pretty fun, and has a Dragon Age reference in it. She also has a couple unique skills--tech focused. ^It should be noted that if you import into ME3 the game will acknowledge whether or not you played these dlc and your choices in them, along with what you did in ME2. In similar fashion to Dragon Age.
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Post by dmc1001 on Jan 22, 2017 4:43:41 GMT
@upupawayredux SpiritVanguard I don't have either DLC you mentioned. I just have what EA offered for free a few weeks ago, which includes the Normandy crash site and Zaeed, and some weapons and armor. I won't worry about the timing of other missions since you all say it doesn't generally matter (aside from loyalty before the suicide mission) but is either DLC good for story reasons? Also, is the suicide mission the final mission, analogous to the battle with Corypheus? Or is there another main mission afterward? If you have the Arrival DLC, I'd wait to do that until after the suicide mission. I think it leads into ME3 quite well. It's not necessary, doesn't change more than a line or two of dialogue in ME3, but I think it makes sense to have done it. I like the Overlord DLC. It's not necessary and has little impact on ME3. Lair of the Shadow Broker DLC is nice but not necessary. Slight dialogue change in ME3 is all. Kasumi: Stolen Memory DLC has a significant impact on one side quest in ME3. Not so much the quest as the presence of Kasumi. I don't think Zaeed's side quest appearance is affected as much whether he's present or not. Firewalker DLC is pretty much a waste of time. Well, you get something from it but it doesn't make it into ME3, so it's pointless. For my money, I'd go with Kasumi: Stolen Memory and Arrival. The rest, while they might be interesting (and they generally are except Firewalker). I see where the DLC can be accessed but I'm not sure if it's free. For some reason, ME2 DLC do not appear on Origin. Big flaw. However, they can be found on BioWare Social Network.
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Post by dragontartare on Jan 22, 2017 4:59:17 GMT
SpiritVanguard dmc1001 I don't have Arrival or Kasumi, nor the others you mentioned, but I think I will go ahead and get Arrival for this first playthrough, and think about the others for if a play a second time. This is a much shorter game than I thought it would be. I was expecting a DA-length game. It does have personality, though. I went from playing the demo and being very bored by it, to now knowing I will definitely follow up with ME3
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Post by melbella on Jan 22, 2017 6:54:43 GMT
SpiritVanguard dmc1001 I don't have Arrival or Kasumi, nor the others you mentioned, but I think I will go ahead and get Arrival for this first playthrough, and think about the others for if a play a second time. This is a much shorter game than I thought it would be. I was expecting a DA-length game. It does have personality, though. I went from playing the demo and being very bored by it, to now knowing I will definitely follow up with ME3
Length-wise I think all 3 games are in the 40-50 hr range if you do everything and play all the DLCs. So, you can basically play the entire trilogy in the time it takes you to play DAI once.
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Post by Deleted on Jan 22, 2017 10:13:32 GMT
Yeah, I was coming at this game from a DA perspective and just assumed I should go ahead and get all the companions. I didn't realize that the main missions were on timers. I'd rather get some loyalty missions in and get more upgrades before doing the next main mission, so the other companions will just have to wait. Is there anything you all recommend definitely doing before the next main mission, either for the cool loot I will pick up or for story reasons? I was thinking of exploring the wreckage of the original Normandy (which is a DLC, I think?) and then doing a few loyalty missions, but aside from that I don't really have plans. Samara's (and Thane's) recruitment does send you back to the ship. The time thing can seem daunting (I was completely unaware the first time I played) but don't worry too much. Like UpUpAway said, you can continue playing after the Suicide Mission (similar to DAI (careful, though, it's still wise to prepare as much as you can)) so don't feel too pressured to do all of the side-missions beforehand if you want to take your time -- you will have freedom time-wise after the Collector Ship mission. The squad recruitment/Loyalty Missions are the only ones that need to be done before the Suicide Mission. I think they become unavailable afterward. Since I just tend to roll with the time limits I don't really have any recommendations for missions (plus I can never remember which upgrades are where. ) I will say that I'm also somebody who prefers to do Arrival dlc after the Suicide Mission for story reasons. And just a general note of advice: always keep saves, just in case. I keep a save before doing a mission so I can backtrack for whatever reason if I need to, like what happened with Grunt. Thanks for clearing that up as well. I was afraid of that... but couldn't remember precisely. dragontartare - With Samara and Thane's recruitment missions taking you back to the ship automatically, I don't see any way for you to get a 9th squadmate if you do more than 5 missions before getting your 8th (which is your intent). So I would continue with the original plan if you want your Shepard to be as upgraded as possible before triggering the Collector Ship mission - That is, do all the loyalty missions that trigger (there should be 7 in all including Zaeed's which should already be on your Galaxy Map as a label "Help Zaeed.") I would buy the Star Charts at Baria Frontiers on Illium (which will open up some new clusters on your Galaxy Map, giving you access to some N7 side missions). Do some of those, but leave 1 or 2 for after the Suicide Mission (i.e. after the formal end of the game). LotSB is a great DLC, as is Arrival. Both are very worthwhile storywise... LotSB in particular if... you romanced Liara in ME1. To me, it doesn't matter whether you do either one before or after the Suicide Mission. The story generally works either way and the story works OK even without them. We all have our preferences though. My recommendation of doing LotSB during this 5-game trigger sequence was purely for having Shepard as upgraded as possible. It does count as a mission, but... but in your case, it would not trigger the Collector Ship since it does not give you a new squad mate. Particularly if you're not wanting a lot a spoilers, I really would just not worry too much about the order in which you play these missions. The game is very well written in that regard... it will work out pretty much no matter what order you do things in. Sorry about not getting back to you sooner as well (I'm an oldie and fell asleep early, early last night.)
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Post by Davrin's boobs on Jan 22, 2017 11:34:37 GMT
I just finished ME3 for first time a few hours ago, and I already feel like a old dog, empty inside. I like reading you guys, enjoy the ride and prepare the tissues
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Post by dmc1001 on Jan 22, 2017 14:49:29 GMT
For RP reasons, I like to have the minds of my crew a clear as possible. Hence, I like to do their loyalty missions in a way that's pleasing to them. Well, as pleasing as possible since I won't let Zaeed have his way. I also recruit as much as possible because I really don't know what I'm up against and want as many options as possible. It means having a large team but the odds of everyone surviving are slim. And I definitely do all the upgrades for my ship because it'll save lives.
For DLC, I'll help Liara against the Shadow Broker mainly because I feel I owe it to her for doing something that led to me being alive. That said, if I don't help the outcome is the same so no loss as far as game mechanics go. For RP, I find Arrival absolutely necessary. The lead-in to ME3 is etched in that DLC, even though it won't change very much in ME3.
Also, get a love interest, if not in ME2 then definitely in ME3. The world is about to end. Find a little piece of joy.
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Post by MarilynRobert on Jan 22, 2017 17:40:55 GMT
I'm getting very close to the Horizon mission kicking in so these posts are extremely helpful. My Shep is saying loyal to Kaidan so should I avoid asking Kelly and Jacob to tell me about themselves? Kelly seems to be waiting to jump on a flirt (reminds me of Lelianna in DAO)and I don't like how Shep acts when she asks Jacob about himself because she sounds like she's flirting. I have a drone and didn't even know what it was (didn't pay attention to Kaidan's drone in ME1, I guess) so this thread has helped me there and I'm going to go read more about it now. ETA: I had never looked into playing the ME trilogy before because I'm lousy at shooting games and also because I really dread and dislike games where your crew mates can get killed. I'm fumbling along with the shooting part and I'm trying not to get too attached to anybody so I can act all stoic-like if they die.
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