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Post by dragontartare on Jan 26, 2017 5:53:25 GMT
In case my noob comments are amusing to anyone, here are a few: Mordin sang to me today. Sang and danced, right after telling me about some research that makes him feel very uncomfortable. This game is so weird.
Then Kelly told Shepard that she just wants to hold Garrus and soothe all his hurts away. I told her I felt the same way. Translation: HANDS OFF MAH ALIEN, WOMAN.
Then EDI found an anomaly on a moon I was scanning for resources and I had to decide whether to save an industrial area or a residential one. I thought the timer would be the real problem, but there was plenty of time to get to the kill switch. I decided to save the residential area. Hope the survivors aren't too pissed off that they have to evacuate now.
Also, I really liked Jack's loyalty mission. The fights weren't ridiculously annoying like in Grunt's and Mordin's, and it was interesting to discover bits of Jack's story along the way.
I will do Zaeed's loyalty mission next, then go turn off a beacon, then probably do Miranda's loyalty mission and pick up the two squad members that are on that planet, which will trigger the next main plot mission. You know...although I do love DA, there is something about the writing of this game that just feels much tighter to me. I'm not sure why that would be the case. Wasn't it written by some of the same people? Maybe it's not actually tighter. Maybe it only feels that way because there is less fluff than DAI especially. So far, all the side quests I have found had an interesting story to them, and I have yet to find a squad member annoying.** **Except for Zaeed, but it's only because I'm annoyed that I can't talk to him and he can only talk at me. There's nothing else wrong with him, I suppose.
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Post by Deleted on Jan 26, 2017 7:48:34 GMT
In case my noob comments are amusing to anyone, here are a few: Mordin sang to me today. Sang and danced, right after telling me about some research that makes him feel very uncomfortable. This game is so weird.
Then Kelly told Shepard that she just wants to hold Garrus and soothe all his hurts away. I told her I felt the same way. Translation: HANDS OFF MAH ALIEN, WOMAN.
Then EDI found an anomaly on a moon I was scanning for resources and I had to decide whether to save an industrial area or a residential one. I thought the timer would be the real problem, but there was plenty of time to get to the kill switch. I decided to save the residential area. Hope the survivors aren't too pissed off that they have to evacuate now.
Also, I really liked Jack's loyalty mission. The fights weren't ridiculously annoying like in Grunt's and Mordin's, and it was interesting to discover bits of Jack's story along the way.
I will do Zaeed's loyalty mission next, then go turn off a beacon, then probably do Miranda's loyalty mission and pick up the two squad members that are on that planet, which will trigger the next main plot mission. You know...although I do love DA, there is something about the writing of this game that just feels much tighter to me. I'm not sure why that would be the case. Wasn't it written by some of the same people? Maybe it's not actually tighter. Maybe it only feels that way because there is less fluff than DAI especially. So far, all the side quests I have found had an interesting story to them, and I have yet to find a squad member annoying.** **Except for Zaeed, but it's only because I'm annoyed that I can't talk to him and he can only talk at me. There's nothing else wrong with him, I suppose. You will only be able to pick up one of the two squad members on Illium because the Collector Ship will trigger immediately after you get your 8th squad mate and both recruitment missions return you back to the ship when complete (meaning you'd need access to the galaxy map to get back onto Illium... and, of course, you'll be locked out of it as soon as the Collector Ship mission triggers. I think that ME2 is probably the game with most cohesive plot of the three games, although some people do disagree with me and give that credit to ME1. The loyalty mission side quests are very relevant to the plot which does add to the feeling of "tightness" overall. It is a bonafide "classic" game and sits very high on the list of the best 100 videogames ever written. What ME2 doesn't do is advance the plot of ME1 the way a second part of a Trilogy is normally expected to do... so it loses some writing points from me there. It would get too spoilery though to go into much more detail than that here on your thread, though. Personally, I've never been able to get into the Dragon Age games... just not my era and perhaps it does have something to do with how it is written... I don't really know. Glad you're enjoying your playthrough.
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Post by fraggle on Jan 26, 2017 11:00:25 GMT
You know...although I do love DA, there is something about the writing of this game that just feels much tighter to me. I'm not sure why that would be the case. Wasn't it written by some of the same people? I felt the same way I used to be a big DA fan until I played Mass Effect, and no other game I ever played can compare with it and the experience I had and still have with it (currently on my 6th run). I think it's because we have the same protagonist spanning over 3 games. Your choices flow into the story and the characters and Shepard grow as the games move along. I really liked that and I think it's the main reason why I like it so much more than DA. And you are right that at least some people worked on both franchises, but they're mostly disconnected from each other and have their own writers. I remember Weekes, Kristjanson and Feketekuty writing for both, but there might be more (I don't know all the writers for the two games by heart, but the main writers are different ones).
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Post by dmc1001 on Jan 26, 2017 16:35:31 GMT
fraggle dragontartareFeel completely the same as you about the quality of this game and the way I feel about it. I think following Shepard, making decisions that have impact later (even if minor) and a firm resolution to the Reaper threat made this work for me. Also, the developing romances and friendships and the choice of backgrounds that we choose allow me to immerse myself into Shepard. I can be Shepard, at least while I'm playing. Shepard has a real identity with a real past and we help forge the direction of things. No video game has ever affected me the way this one has. It's probably why I look past many of the flaws that bother other people so much.
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Post by Deleted on Jan 26, 2017 17:50:57 GMT
fraggle dragontartare Feel completely the same as you about the quality of this game and the way I feel about it. I think following Shepard, making decisions that have impact later (even if minor) and a firm resolution to the Reaper threat made this work for me. Also, the developing romances and friendships and the choice of backgrounds that we choose allow me to immerse myself into Shepard. I can be Shepard, at least while I'm playing. Shepard has a real identity with a real past and we help forge the direction of things. No video game has ever affected me the way this one has. It's probably why I look past many of the flaws that bother other people so much. Don't get me wrong... I feel exactly as you do. The ME Trilogy is by far and away my favorite game. It captured my interest like no other has; and even after many, many playthroughs, it still finds new ways to captivate me. For whatever anyone has pointed out that Bioware did wrong with this game (including me), it still can't be stated enough... They also did a whole lot right!
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Post by themikefest on Jan 26, 2017 17:58:41 GMT
I can list more dislikes than likes for each game, but I still play them.
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Post by dragontartare on Jan 26, 2017 18:12:28 GMT
You know...although I do love DA, there is something about the writing of this game that just feels much tighter to me. I'm not sure why that would be the case. Wasn't it written by some of the same people? I felt the same way I used to be a big DA fan until I played Mass Effect, and no other game I ever played can compare with it and the experience I had and still have with it (currently on my 6th run). I think it's because we have the same protagonist spanning over 3 games. Your choices flow into the story and the characters and Shepard grow as the games move along. I really liked that and I think it's the main reason why I like it so much more than DA. And you are right that at least some people worked on both franchises, but they're mostly disconnected from each other and have their own writers. I remember Weekes, Kristjanson and Feketekuty writing for both, but there might be more (I don't know all the writers for the two games by heart, but the main writers are different ones). Don't get me wrong, I don't think I'll ever NOT be a Dragon Age fan. I eagerly await the hypothetical DA4 and I'll probably preorder it as soon as it becomes available. I still have multiple DA playthroughs planned. I like DA combat enough to get better at it and raise the difficulty level with each playthrough, whereas I am simply tolerating the aim-and-shoot combat of ME2 for the sake of experiencing the story. However, the writers (and possibly level designers?) for DA could stand to learn some things from their colleagues. I mean, forget the comparisons to Witcher 3 and CDPR...these people work at the same darn studio.
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Post by SpiritVanguard on Jan 26, 2017 22:35:35 GMT
Hm, I guess I'm a bit opposite here. I played Mass Effect first, and I played it relentlessly for... quite a while. I knew Bio had a fantasy game but, even though I like fantasy, I'm not into the "middle-earth, medieval" type that everybody seems to be so enamored with. Still, I enjoyed the crap out of Mass Effect so I decided to try out DA:Origins -- and I was hooked all over again. I actually kind of like that each Dragon Age game is a bit separated from each other, that there are different protagonists (which might be an unpopular opinion). I loved playing Mass Effect with Shepard through the whole series, making choices and developing relationships that lasted all 3 games which was entirely unique, but DA being different was a nice change of pace, I guess is what I'm saying. Plus, if I want to start up DA2 one day, just because, I don't have to start with DAO, whereas with ME I can't go create a new Shep in 2 WITHOUT playing 1 (otherwise I just replay an old Shep). There's a bit more freedom there, and I feel like I can still create different types of characters, while with Shepard I'm always... Shepard. I love Mass Effect, but I like that Dragon Age is different (though I do have issues with things Bio does), since I guess I got into it after my space-adventures being a space wizard. It had actually been a few years since I last played ME1 and after playing it again recently I was reminded of how much I loved that game despite it's rather unpolished ways. Mass Effect is certainly unlike any game I've ever played and it's a damn fine series! In other words, I feel they bother offer different things and I like that. And I'm really looking forward to MEA, more than "DA4" -- though that's partly because it's so far away and we don't know much about it. Anyway, I'm happy you're enjoying Mass Effect so far and hope you continue to.
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Post by dmc1001 on Jan 27, 2017 1:58:34 GMT
Hm, I guess I'm a bit opposite here. I played Mass Effect first, and I played it relentlessly for... quite a while. I knew Bio had a fantasy game but, even though I like fantasy, I'm not into the "middle-earth, medieval" type that everybody seems to be so enamored with. Still, I enjoyed the crap out of Mass Effect so I decided to try out DA:Origins -- and I was hooked all over again. Kind of similar. If they managed to translate all these races, plus magic, into the modern world, I might like it more. Just not a fan of the medieval setting. Definitely wouldn't want to live in those times. However, I'd loving living in an ME universe, provided Shepard defeated the Reapers.
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Post by dragontartare on Jan 27, 2017 2:53:33 GMT
Hm, I guess I'm a bit opposite here. I played Mass Effect first, and I played it relentlessly for... quite a while. I knew Bio had a fantasy game but, even though I like fantasy, I'm not into the "middle-earth, medieval" type that everybody seems to be so enamored with. Still, I enjoyed the crap out of Mass Effect so I decided to try out DA:Origins -- and I was hooked all over again. I actually kind of like that each Dragon Age game is a bit separated from each other, that there are different protagonists (which might be an unpopular opinion). I loved playing Mass Effect with Shepard through the whole series, making choices and developing relationships that lasted all 3 games which was entirely unique, but DA being different was a nice change of pace, I guess is what I'm saying. Plus, if I want to start up DA2 one day, just because, I don't have to start with DAO, whereas with ME I can't go create a new Shep in 2 WITHOUT playing 1 (otherwise I just replay an old Shep). There's a bit more freedom there, and I feel like I can still create different types of characters, while with Shepard I'm always... Shepard. I love Mass Effect, but I like that Dragon Age is different (though I do have issues with things Bio does), since I guess I got into it after my space-adventures being a space wizard. It had actually been a few years since I last played ME1 and after playing it again recently I was reminded of how much I loved that game despite it's rather unpolished ways. Mass Effect is certainly unlike any game I've ever played and it's a damn fine series! In other words, I feel they bother offer different things and I like that. And I'm really looking forward to MEA, more than "DA4" -- though that's partly because it's so far away and we don't know much about it. Anyway, I'm happy you're enjoying Mass Effect so far and hope you continue to. I don't have a problem with having different protagonists each game (though I can see the potential appeal in guiding Shepard through three games), it's more that DAI in particular doesn't seem very densely packed with meaningful content the way ME2 has been, even though ME2 is shorter. It makes DAI actually feel empty by comparison. I don't like having dozens of hours worth of blah in between main quests, major side quests, and new conversations with my companions. Cut the amount of blah in half and correspondingly raise its quality somewhat, and I think the game would be better for it. Maybe they just tried to do too much in DA. I mean, ME seems to be mainly from a human perspective (though of course I could be completely wrong about that), while in DA the player can roleplay from different racial and religious perspectives that unfortunately weren't fleshed out enough to always make it believable. Is ME3 fairly short like ME2, or does it get a bit more bloated like DAI? (No story spoilers, please!!)
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Post by SpiritVanguard on Jan 27, 2017 8:32:29 GMT
Hm, I guess I'm a bit opposite here. I played Mass Effect first, and I played it relentlessly for... quite a while. I knew Bio had a fantasy game but, even though I like fantasy, I'm not into the "middle-earth, medieval" type that everybody seems to be so enamored with. Still, I enjoyed the crap out of Mass Effect so I decided to try out DA:Origins -- and I was hooked all over again. Kind of similar. If they managed to translate all these races, plus magic, into the modern world, I might like it more. Just not a fan of the medieval setting. Definitely wouldn't want to live in those times. However, I'd loving living in an ME universe, provided Shepard defeated the Reapers. Yeah, I wouldn't want to live in a medieval setting either. I mean, indoor plumbing>chamber pot for one thing. ;D Given the choice I'd rather have space-future with aliens even though I love magic and elves of Dragon Age. The only thing that would put me in DA 'verse is Anders. I would say the Fade in DA is the type of fantasy that interests me, and is actually my favorite thing of the series. Fantasy has the potential to quite literally be anything in any setting, so I think elves, qunari and mages could translate to something other than "not medieval Europe." Then again, I like when things get trippy so maybe I'm not the best judge. I suppose Harry Potter is like modern fantasy? I never could get into it, so I don't actually know. I don't have a problem with having different protagonists each game (though I can see the potential appeal in guiding Shepard through three games), it's more that DAI in particular doesn't seem very densely packed with meaningful content the way ME2 has been, even though ME2 is shorter. It makes DAI actually feel empty by comparison. I don't like having dozens of hours worth of blah in between main quests, major side quests, and new conversations with my companions. Cut the amount of blah in half and correspondingly raise its quality somewhat, and I think the game would be better for it. Maybe they just tried to do too much in DA. I mean, ME seems to be mainly from a human perspective (though of course I could be completely wrong about that), while in DA the player can roleplay from different racial and religious perspectives that unfortunately weren't fleshed out enough to always make it believable. Is ME3 fairly short like ME2, or does it get a bit more bloated like DAI? (No story spoilers, please!!) Yeah, I think the general problem with DAI is that it tried to be 2 things (open-world/story) and ended up not really being either. I really enjoyed it the first time, liked wandering around and exploring, but after several playthroughs I think those "empty" issues as you say became more obvious. The main story feels so short but urgent -- and here I am chasing after a Golden Halla. Maybe the charm of a more open type Dragon Age game wore off, maybe I played too much too fast. (There's also the issue that they decided to add-in book material without supporting it in-game for those that didn't read any side material.) The environments are beautiful but I'd rather have more focus on the story and characters, as doing some of the side quests in DAI can feel like a grind just to level up. The game was also originally only going to have a human protagonist, as I understand it, so I think that's cause of some problems as well. Still, I don't think it's a bad game, but I agree that they might've tried to do too much. ME3 doesn't bloat like DAI. It has a central story and the side-missions don't stray or string you along. As for length... well, shorter than DAI still. I'd say it's about the same length as ME2 but you also don't have the dlc, and ME3 has 4 major dlc.
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Post by dragontartare on Jan 28, 2017 4:53:43 GMT
I did Zaeed's loyalty mission, and: I opted to save the facility and workers rather than let them die for Zaeed's revenge. I figured I would lose his loyalty this way, and I was right. The paragon option at the end of the mission was grayed out, so the mission ended with Zaeed not loyal. Ah, well. Shepard feels good about her decision and I think Zaeed is kind of a bastard now anyway. Also, those purple lizard monkeys on Zorya are so ugly-cute that I just can't stand it. Their little hoppy walk made me squee, but those faces Headed off to the Firewalker mission now. Once I get to Miranda's loyalty mission, which squad mate would you recommend grabbing from that planet first, either for story or tactical reasons? Or are they about the same?
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Post by dmc1001 on Jan 28, 2017 6:17:14 GMT
Depending on how you want things to end, I'd try to have high Renegade and/or Paragon points before this mission IF you've completed Jack's. If haven't, get those points up before you do Jack's.
For Zaeed, though, it might be better in the future if you do his loyalty mission later when you have a high enough Paragon or Renegade score to get the extra option.
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Post by dragontartare on Jan 28, 2017 7:08:49 GMT
Depending on how you want things to end, I'd try to have high Renegade and/or Paragon points before this mission IF you've completed Jack's. If haven't, get those points up before you do Jack's. For Zaeed, though, it might be better in the future if you do his loyalty mission later when you have a high enough Paragon or Renegade score to get the extra option. Too late for Miranda and Jack. I went ahead and did Miranda's loyalty mission, only to return to the ship and get thrown right into a fight between her and Jack. Since my paragon/renegade aren't very high, those options were grayed out and I had to choose a side.
I chose to side with Miranda, and now Jack is no longer loyal. That's actually really annoying, because that means I did her loyalty mission for nothing. I'm considering just loading an older save from before Miranda's mission and seeing if I can get my paragon score high enough to keep both their loyalty.
Which other squad mates' loyalty can I lose if I don't make exactly the right decisions? As for Zaeed, I'm not miffed about not getting his loyalty after he was willing to let all those people die just so he could get his revenge. If I play a second time, I won't bother to recruit him anyway.
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Post by melbella on Jan 28, 2017 7:10:40 GMT
For Zaeed, though, it might be better in the future if you do his loyalty mission later when you have a high enough Paragon or Renegade score to get the extra option.
Or really early, so there aren't as many total points for the base pool. The scorekeeping in ME2 is weird - you can theoretically be maxed out one way or the other, but still fail a check if your point total isn't a high enough percentage of the total available up to that point in the game.
Edit
dragontartare re: loyalty
There is a similar confrontation between Tali and an as-yet-unknown to you recruit after both of their missions are done. In Tali's mission it is possible to not gain her loyalty, depending on your choices. For the two Ilium recruits, it is possible to "fail" their loyalty missions, but they are very different in nature (no combat, for one).
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Post by dragontartare on Jan 28, 2017 7:24:44 GMT
For Zaeed, though, it might be better in the future if you do his loyalty mission later when you have a high enough Paragon or Renegade score to get the extra option.
Or really early, so there aren't as many total points for the base pool. The scorekeeping in ME2 is weird - you can theoretically be maxed out one way or the other, but still fail a check if your point total isn't a high enough percentage of the total available up to that point in the game.
Edit
dragontartare re: loyalty
There is a similar confrontation between Tali and an as-yet-unknown to you recruit after both of their missions are done. In Tali's mission it is possible to not gain her loyalty, depending on your choices. For the two Ilium recruits, it is possible to "fail" their loyalty missions, but they are very different in nature (no combat, for one). I can understand not earning their loyalty in the first place, but the fact that I can lose it after gaining it kind of pisses me off. Especially losing it in a single conversation with the character giving Shepard the cold shoulder afterward.
I already know that non-loyal squadmates have a good chance of not surviving the game, so Jack may just have to die this time.
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Post by Deleted on Jan 28, 2017 7:27:07 GMT
Depending on how you want things to end, I'd try to have high Renegade and/or Paragon points before this mission IF you've completed Jack's. If haven't, get those points up before you do Jack's. For Zaeed, though, it might be better in the future if you do his loyalty mission later when you have a high enough Paragon or Renegade score to get the extra option. Too late for Miranda and Jack. I went ahead and did Miranda's loyalty mission, only to return to the ship and get thrown right into a fight between her and Jack. Since my paragon/renegade aren't very high, those options were grayed out and I had to choose a side.
I chose to side with Miranda, and now Jack is no longer loyal. That's actually really annoying, because that means I did her loyalty mission for nothing. I'm considering just loading an older save from before Miranda's mission and seeing if I can get my paragon score high enough to keep both their loyalty.
Which other squad mates' loyalty can I lose if I don't make exactly the right decisions? As for Zaeed, I'm not miffed about not getting his loyalty after he was willing to let all those people die just so he could get his revenge. If I play a second time, I won't bother to recruit him anyway. Check to make sure that you've allotted points in the 4 rank to whatever talent it is for your class that award a 100% Paragon/Renegade Bonus. It you haven't done that, then going back to a save before Miranda's loyalty mission, and re-spec your Shepard at Mordin's terminal (Prototype, Retraining will give you all your points back so you can reassign them in your skill tree differently. It will cost you some eezo, but it can sometimes make the difference between passing and failing Miranda and Jack's argument. As for Zaeed's mission, it can help to be wearing the Krogan Death Mask as a helmet for that mission. That mask is available on Tuchanka and will temporarily give to paragon/renegade boost while wearing it. Unfortunately, it doesn't work on the ship, since Shepard doesn't wear a helmet for that mission. It can also help though with the two squad member's loyalty missions mentioned by melbella.
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Post by dragontartare on Jan 28, 2017 7:31:39 GMT
Too late for Miranda and Jack. I went ahead and did Miranda's loyalty mission, only to return to the ship and get thrown right into a fight between her and Jack. Since my paragon/renegade aren't very high, those options were grayed out and I had to choose a side.
I chose to side with Miranda, and now Jack is no longer loyal. That's actually really annoying, because that means I did her loyalty mission for nothing. I'm considering just loading an older save from before Miranda's mission and seeing if I can get my paragon score high enough to keep both their loyalty.
Which other squad mates' loyalty can I lose if I don't make exactly the right decisions? As for Zaeed, I'm not miffed about not getting his loyalty after he was willing to let all those people die just so he could get his revenge. If I play a second time, I won't bother to recruit him anyway. Check to make sure that you've allotted points in the 4 rank to whatever talent it is for your class that award a 100% Paragon/Renegade Bonus. It you haven't done that, then going back to a save before Miranda's loyalty mission, and re-spec your Shepard at Mordin's terminal (Prototype, Retraining will give you all your points back so you can reassign them in your skill tree differently. It will cost you some eezo, but it can sometimes make the difference between passing and failing Miranda and Jack's argument. Thanks! I will give that a try tomorrow
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Post by themikefest on Jan 28, 2017 12:16:36 GMT
here's an easy way to settle the Miranda/Jack argument If I want both Jack and Miranda loyal, I complete Miranda's loyalty missions first. Once completed, I talk with Jack who tells me she wants to blow up a building. I complete her loyalty mission right away. When facing both, I have the option to choose the blue or red dialogue for them to settle down while keeping both loyal.
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Post by Deleted on Jan 28, 2017 13:41:26 GMT
Check to make sure that you've allotted points in the 4 rank to whatever talent it is for your class that award a 100% Paragon/Renegade Bonus. It you haven't done that, then going back to a save before Miranda's loyalty mission, and re-spec your Shepard at Mordin's terminal (Prototype, Retraining will give you all your points back so you can reassign them in your skill tree differently. It will cost you some eezo, but it can sometimes make the difference between passing and failing Miranda and Jack's argument. Thanks! I will give that a try tomorrow For the engineer (I think that's what you said you were playing), it's the Tech Mastery skill you want to advance to Rank 4 and you want to select the Tech Mechanic options (which give 100% P/R bonus), not the Tech Demolisheer (which only gives a 70% P/R bonus). If you're already a Tech Mechanic, then there is no point to doing the re-spec. ME2 is really quite harsh in how it handles the P/R thing and Bioware has been deservedly criticized for it. It's so tight on some of their checks (like the Miranda/Jack argument) that it really almost compels the player to stick to either full paragon or full renegade. As melbella said, the reverse is sort of happening to what people think is happening. It's not really about gaining P/R points, but avoiding missing or losing too many. They should have drawn it such that one starts with full P/R bars and they slowly drop anytime a player does not select an option for that side. Since the vast majority of conversations force you to miss one by selecting the other, the best you'll do (without any P/R bonus) at the end of the game is 100% of one bar only and much, much less on the alternate bar... providing you don't miss any of the spots where there is only credit for one option or the other. That is why it is frequently easier to pass these checks earlier in the game since you won't have missed as many of the chances that were there. The 100% P/R bonus essentially doubles your starting bars to 200%. If you want, you MAY get an opportunity to use a glitch to boost your paragon score before doing another argument that comes up later in the game... but I can't really divulge it to you without spoiling a whole bunch of what's upcoming. With have failed to pass the P/R checks for both Zaeed's mission and the Jack/Miranda argument... I'm thinking you should consider not doing the loyalty mission for the last crew mate you will recruit in the game (and you'll know it's the last one). A ray of hope is that there are ways to ensure that non-loyal squad mates do stay alive during the SM. The game also can give an extra 190 P and/or 190 R points at the start... but only if you import an ME1 character with full P/R bars... and, unfortunately, you're not working with an imported file. There is also a glitch near the beginning of the game people can use to artificially boost their P/R points by saving repeated a particular conversation. However, most PC players just find it easier to boost the points directly using the gibbed save editor.
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Post by dmc1001 on Jan 28, 2017 15:45:26 GMT
Depending on how you want things to end, I'd try to have high Renegade and/or Paragon points before this mission IF you've completed Jack's. If haven't, get those points up before you do Jack's. For Zaeed, though, it might be better in the future if you do his loyalty mission later when you have a high enough Paragon or Renegade score to get the extra option. Too late for Miranda and Jack. I went ahead and did Miranda's loyalty mission, only to return to the ship and get thrown right into a fight between her and Jack. Since my paragon/renegade aren't very high, those options were grayed out and I had to choose a side.
I chose to side with Miranda, and now Jack is no longer loyal. That's actually really annoying, because that means I did her loyalty mission for nothing. I'm considering just loading an older save from before Miranda's mission and seeing if I can get my paragon score high enough to keep both their loyalty.
Which other squad mates' loyalty can I lose if I don't make exactly the right decisions? If you are forced to pick a side between Miranda and Jack, choose Jack. Miranda has a greater likelihood of surviving certain parts of the suicide mission regardless of loyalty.
There's also a Tali/new squadmate encounter. I don't think it's as difficult to handle as Jack and Miranda.
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Post by dragontartare on Jan 30, 2017 3:45:28 GMT
I did Miranda's loyalty mission again and managed to pick up a few more paragon points, while avoiding a renegade interrupt that I'd used earlier. It still wasn't enough to keep the loyalty of both Miranda and Jack. I went with the advice I received and sided with Jack. Miranda at least opens a dialogue wheel with me, though the paragon and renegade choices are still grayed out, so all I can do is tell her I want to talk and have her sulk at me like a teenager.
After Tali's recruitment mission and the collector ship mission, my paragon meter is about half way up, and my renegade meter is right around the first bar. I don't really know what that means, except that I'm not extreme enough to make Miranda listen to me. Hopefully I can change that, but if I can't make her loyal again, then I will definitely use that Suicide Mission guide in this forum that's been staring me in the face for a few weeks now. As for the collector ship mission, it was pretty awesome to play. Eerie environment, and those husks creeped me out. However, now I'm waiting for the Illusive Man to pull a Solas before the end of the game A bit of a whine session here: I hate that I feel like I have to play a pure paragon (or pure renegade, I guess?) or I risk losing more people. During the collector mission, there were so many times I wanted to choose a renegade dialogue choice for roleplay reasons, but felt I couldn't if I want any chance of getting Miranda back. Does this system continue in ME3?
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Post by themikefest on Jan 30, 2017 4:03:45 GMT
I did Miranda's loyalty mission again and managed to pick up a few more paragon points, while avoiding a renegade interrupt that I'd used earlier. It still wasn't enough to keep the loyalty of both Miranda and Jack. I went with the advice I received and sided with Jack. Miranda at least opens a dialogue wheel with me, though the paragon and renegade choices are still grayed out, so all I can do is tell her I want to talk and have her sulk at me like a teenager.
After Tali's recruitment mission and the collector ship mission, my paragon meter is about half way up, and my renegade meter is right around the first bar. I don't really know what that means, except that I'm not extreme enough to make Miranda listen to me. Hopefully I can change that, but if I can't make her loyal again, then I will definitely use that Suicide Mission guide in this forum that's been staring me in the face for a few weeks now. I'm very surprised you weren't able to keep both loyal. When did you do their loyalty missions? Did you do one right after the other?
Regards to Miranda not being loyal or getting it back, I wouldn't worry too much. I will explain when you get to the suicide mission. Just remind me.
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Post by dragontartare on Jan 30, 2017 4:16:30 GMT
I did Miranda's loyalty mission again and managed to pick up a few more paragon points, while avoiding a renegade interrupt that I'd used earlier. It still wasn't enough to keep the loyalty of both Miranda and Jack. I went with the advice I received and sided with Jack. Miranda at least opens a dialogue wheel with me, though the paragon and renegade choices are still grayed out, so all I can do is tell her I want to talk and have her sulk at me like a teenager.
After Tali's recruitment mission and the collector ship mission, my paragon meter is about half way up, and my renegade meter is right around the first bar. I don't really know what that means, except that I'm not extreme enough to make Miranda listen to me. Hopefully I can change that, but if I can't make her loyal again, then I will definitely use that Suicide Mission guide in this forum that's been staring me in the face for a few weeks now. I'm very surprised you weren't able to keep both loyal. When did you do their loyalty missions? Did you do one right after the other?
Regards to Miranda not being loyal or getting it back, I wouldn't worry too much. I will explain when you get to the suicide mission. Just remind me.
I did Jack's quite some time ago, and saved Miranda for last since there were two more recruiting missions on the same planet. (I was delaying the collector ship mission by holding off on getting my 8th squad mate.) I remember recruiting Zaeed almost by accident on Omega since he is right there by the entrance, and I didn't know if either recruitment on Ilium would be similar. I didn't want to "accidentally" get my 8th person and trigger the collector ship mission before I was ready. I know now that both of those recruitment missions are very deliberate, but I don't want to go that far back and redo all those missions. Here is what my morality meters look like. Should I have been able to keep or regain Miranda's loyalty with this?
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Post by themikefest on Jan 30, 2017 4:26:19 GMT
I'm very surprised you weren't able to keep both loyal. When did you do their loyalty missions? Did you do one right after the other?
Regards to Miranda not being loyal or getting it back, I wouldn't worry too much. I will explain when you get to the suicide mission. Just remind me.
I did Jack's quite some time ago, and saved Miranda for last since there were two more recruiting missions on the same planet. (I was delaying the collector ship mission by holding off on getting my 8th squad mate.) I remember recruiting Zaeed almost by accident on Omega since he is right there by the entrance, and I didn't know if either recruitment on Ilium would be similar. I didn't want to "accidentally" get my 8th person and trigger the collector ship mission before I was ready. I know now that both of those recruitment missions are very deliberate, but I don't want to go that far back and redo all those missions. Here is what my morality meters look like. Should I have been able to keep or regain Miranda's loyalty with this? If you did Jack's loyalty mission first and then waited for however long to do Miranda's loyalty mission, it will be that much harder to keep both loyal. The longer you wait to complete one their loyalty missions, the higher your paragon/renegade has to be. As I said in this thread. If I want both loyal and to remain loyal, I do Miranda's loyalty mission right after completing Horizon. Once done, Jack will want to talk with Shepard. Talk to her. Then go complete her loyalty mission. When facing both, the red and blue dialogue will be available that will keep both loyal.
Since you've completed Miranda's loyalty mission and she isn't loyal, don't worry too much about getting her loyalty back. When you get ready to start the suicide mission, I will explain why?
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