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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by JokeDealer on Jan 12, 2017 3:54:36 GMT
True, but to be fair you can have alien species that are like that but are still pretty alien. For example most of the alien species in the Covenant of the Halo franchise are bipedal and have opposable appendages and forward-facing eyes and etc, yet they don't look much like humans and instead are more alien in appearance. I'm still not convinced that bipedal movement, opposable thumbs, and forward-facing eyes is the golden medium by which all sentient life is to be measured. Outside of animation limitations in video games and films, there really is no evidence besides ourselves that indicates that our build is some definite, empirical evidence of an idealized form conducive to sentience. A control group of one is not anything to base solid facts on after all. In fact, at the risk of sounding like a broken record, there is lots of things to suggest that octopi are intelligent enough to posses emotions and personalities despite being invertebrates, and that their fine motor control of highly sensitive and responsive limbs could put them on par with us in terms of fine tool use. I don't mean to ignore or disregard your post, Vortex -- you make some great points -- but Mass Effect follows it's own set of rules that ignore science. I'm not saying that sentient life should be measured according to the criteria I mentioned earlier. I'm saying that this is the in-universe reason for the majority of sentient races in the Milky Way resembling humans. It's nowhere close to actual science, but that's how they explain it. Maybe they'll change it someday in a future game, but, for now, them' the strokes buddy.
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Post by Vortex13 on Jan 12, 2017 4:10:21 GMT
I'm still not convinced that bipedal movement, opposable thumbs, and forward-facing eyes is the golden medium by which all sentient life is to be measured. Outside of animation limitations in video games and films, there really is no evidence besides ourselves that indicates that our build is some definite, empirical evidence of an idealized form conducive to sentience. A control group of one is not anything to base solid facts on after all. In fact, at the risk of sounding like a broken record, there is lots of things to suggest that octopi are intelligent enough to posses emotions and personalities despite being invertebrates, and that their fine motor control of highly sensitive and responsive limbs could put them on par with us in terms of fine tool use. I don't mean to ignore or disregard your post, Vortex -- you make some great points -- but Mass Effect follows it's own set of rules that ignore science. I'm not saying that sentient life should be measured according to the criteria I mentioned earlier. I'm saying that this is the in-universe reason for the majority of sentient races in the Milky Way resembling humans. It's nowhere close to actual science, but that's how they explain it. Maybe they'll change it someday in a future game, but, for now, them' the strokes buddy. Not originally. Aliens like the Rachni, Thorian, Elcor, and Hanar were all present as far back as the first game so there is a precedent for aliens like that to exist in more than just a one off outlier. It is true that BioWare has gotten away from that aspect over the subsequent titles, but I was hoping that Andromeda's take on exploration and "taking things back to Mass Effect 1's roots" would have at least precluded some alien elements.
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Post by Hanako Ikezawa on Jan 12, 2017 6:05:28 GMT
True, but to be fair you can have alien species that are like that but are still pretty alien. For example most of the alien species in the Covenant of the Halo franchise are bipedal and have opposable appendages and forward-facing eyes and etc, yet they don't look much like humans and instead are more alien in appearance. Then I have to ask, how do the races that are already in Mass Effect look human? Krogans, Turians, Salarians, and Vorcha don't really resemble humans, excluding the aforementioned qualities. The only humans that look too human for my taste are the Drell, the Batarians, and the Asari. Even then, I feel like the Asari resemble the race of whoever is observing them. That one bachelor party in Mass Effect 2 really raised a lot of questions. I was just saying that aliens can look a lot more alien while still following those criteria, not that the aliens we have don't look alien. As for the Asari, they look like what we see them as. That bachelor party scene wasn't meant to be taken seriously, and we can tell what they really loook like because of things like photos which wouldn't be able to change and yet they look exactly how we know them as.
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Post by SwobyJ on Jan 12, 2017 8:42:28 GMT
I think a big part of things is that Bioware hasn't gotten to the point where frequently animating non-humanoid models is something they're very able or interested in doing.
I'm not particularly bothered by the description of the Khet so far.
But yeah, I really do want something somewhere, maybe prominent though not core to MEA, that is more 'truly alien'. I don't need to relate to everything so much. I really don't. I get you OP. Maybe not your level of passion about it, but I get you.
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Post by clips7 on Jan 12, 2017 9:30:33 GMT
I highly doubt that anything in andromeda will qualify as truly alien, mass effect has always defaulted towards the men in rubber suits approach that star trek favours and frankly I don't think bioware has the writing chops to pull that off. I'm expecting the same whedonesque writing style that bioware has stuck to for years and for the tone of MEA to adhere quite closely to the typical frontier type story we are so accustomed to. If you want to experience truly alien aliens I'd suggest reading Jeff VanderMeer's Southern Reach trilogy or a number of Ted Chiang's work (story of your life comes to mind). I agree....I think the Khet are already being tagged as one of our major villains in the game and it's true that this series have kept it very star-trekish with it's theme, albeit a bit darker with it's earlier concept of the reapers. For this game I don't see EPIC major universal ending alien apocalypse. I'm getting an action packed sci-fi space themed journey. And as other have mentioned, any aliens that are not on the order of having a similar human build looks to be regulated towards a wild beast or animal.
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Post by Vortex13 on Jan 12, 2017 14:16:47 GMT
I think a big part of things is that Bioware hasn't gotten to the point where frequently animating non-humanoid models is something they're very able or interested in doing. I'm not particularly bothered by the description of the Khet so far. But yeah, I really do want something somewhere, maybe prominent though not core to MEA, that is more 'truly alien'. I don't need to relate to everything so much. I really don't. I get you OP. Maybe not your level of passion about it, but I get you. Yeah, one could almost say BioWare has gotten lazy in that regard. Not quite the nicest critique granted, but I can't be the only one to notice the watering down/the humanizing of the setting as the games have gone on (for both ME and DA franchises). Is maintaining that same level of alien-ness, and nuance from the first title so hard that the writers have to resort to just throwing more humans with "daddy issues" at the screen to compensate? As for having to relate with everything, I agree completely. It's practically a double standard when it comes to things like this. The writers like to showcase the differences between straight and LGTB characters, to explore how each of those people see the world, of celebrating their diversity but God forbid you have an alien that doesn't immediately conform to our way of seeing things. Those creatures are either: 1) Mindless monsters that we can kill guilt free 2) Not "really alive" until they give up all of their unique qualities and become exactly like us (EDI the Geth).
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Post by SwobyJ on Jan 12, 2017 16:11:27 GMT
I think a big part of things is that Bioware hasn't gotten to the point where frequently animating non-humanoid models is something they're very able or interested in doing. I'm not particularly bothered by the description of the Khet so far. But yeah, I really do want something somewhere, maybe prominent though not core to MEA, that is more 'truly alien'. I don't need to relate to everything so much. I really don't. I get you OP. Maybe not your level of passion about it, but I get you. Yeah, one could almost say BioWare has gotten lazy in that regard. Not quite the nicest critique granted, but I can't be the only one to notice the watering down/the humanizing of the setting as the games have gone on (for both ME and DA franchises). Is maintaining that same level of alien-ness, and nuance from the first title so hard that the writers have to resort to just throwing more humans with "daddy issues" at the screen to compensate? As for having to relate with everything, I agree completely. It's practically a double standard when it comes to things like this. The writers like to showcase the differences between straight and LGTB characters, to explore how each of those people see the world, of celebrating their diversity but God forbid you have an alien that doesn't immediately conform to our way of seeing things. Those creatures are either: 1) Mindless monsters that we can kill guilt free 2) Not "really alive" until they give up all of their unique qualities and become exactly like us (EDI the Geth). There is a little bit of give with Humanity. They do gene mod, there is a slowww transhumanist progression, Shepard is arguably made a bit 'prothean', etc. But its been overall really damn minor in practice. Its still been humanhumanpreserverhumanshumanshumans.
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Post by JokeDealer on Jan 13, 2017 20:37:24 GMT
I don't mean to ignore or disregard your post, Vortex -- you make some great points -- but Mass Effect follows it's own set of rules that ignore science. I'm not saying that sentient life should be measured according to the criteria I mentioned earlier. I'm saying that this is the in-universe reason for the majority of sentient races in the Milky Way resembling humans. It's nowhere close to actual science, but that's how they explain it. Maybe they'll change it someday in a future game, but, for now, them' the strokes buddy. Not originally. Aliens like the Rachni, Thorian, Elcor, and Hanar were all present as far back as the first game so there is a precedent for aliens like that to exist in more than just a one off outlier. It is true that BioWare has gotten away from that aspect over the subsequent titles, but I was hoping that Andromeda's take on exploration and "taking things back to Mass Effect 1's roots" would have at least precluded some alien elements. Maybe I haven't worded my post well enough. This explanation was given prior to the release of the original Mass Effect and it hasn't been addressed since. I mentioned in my first post in this discussion that Hanar and Elcor were the obvious exception, but the Rachni and the Thorian were spoilers from a game they hadn't released yet. It started in the forums as fans asking the devs, "Why do so many of the aliens look humanoid?" The aforementioned explanation was given and then it was used again in Drew Karpyshyn's book, Mass Effect Revelations. This rule concerns the majority of sentient races, but not all of them. Even in Mass Effect 1, the majority of sentient, alien races were intended to be humanoid in appearance, with some exceptions. To my knowledge, this is still a rule they adhere to. We've seen glimpses of three of the new alien races in trailers and two are humanoid. We haven't seen enough of the Remnant to say if they are humanoid or not, but I hope they are more alien. However, if they are going to have more "alien" races, I would treat them like the Rachni or Thorian and keep them under wraps for as long as possible. What I'm trying to say is, the majority of alien races are going to look humanoid because that is Bioware's MO in regards to Mass Effect. If more "alien" races are going to appear in Andromeda, I think they're going to kept a secret. The unknown is terrifying, so keeping it a surprise will help Bioware double down on the horror or shock value.
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Post by JokeDealer on Jan 13, 2017 20:41:59 GMT
Then I have to ask, how do the races that are already in Mass Effect look human? Krogans, Turians, Salarians, and Vorcha don't really resemble humans, excluding the aforementioned qualities. The only humans that look too human for my taste are the Drell, the Batarians, and the Asari. Even then, I feel like the Asari resemble the race of whoever is observing them. That one bachelor party in Mass Effect 2 really raised a lot of questions. I was just saying that aliens can look a lot more alien while still following those criteria, not that the aliens we have don't look alien. As for the Asari, they look like what we see them as. That bachelor party scene wasn't meant to be taken seriously, and we can tell what they really loook like because of things like photos which wouldn't be able to change and yet they look exactly how we know them as. Well if the aliens we already have look alien, how can Andromedan races look more alien to you? What would accomplish that, in your opinion?
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Post by sgtreed24 on Jan 13, 2017 21:11:27 GMT
They have been pretty adamant that aliens in ME:A have to be relatable, so not much. I don't think this is inherently bad, and ME's aliens have always been like this, barring more background species like the hanar. Of course a real alien species would be a welcome surprise, but I just don't expect this to happen. That's …. disappointing. I mean, you'd think that the whole exploration theme, the whole "to boldly go where no man has gone before" shtick would preclude at least some investigation into something different from us. You do... you can um... scan plants and stuff But yeah, I agree. I'd like to see way more varied and exotic looking species in Andromeda. And I'd also like some planets to be less open and more densely vegetated with more of a sense of the wild and sense of danger.
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Post by Link"Guess"ski on Jan 13, 2017 21:18:31 GMT
Guardians of The Galaxy alien. So, not very alien and more colorful, vibrant, familiar and human and emotional... and cheesy.
Honestly it remains to be seen. Nobody can tell how alien the Kett are just from their designs. I just hope the new aliens end up feeling like they really do belong to this franchise.
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Post by Vortex13 on Jan 19, 2017 15:28:41 GMT
I've been lurking around in the various prediction threads, topics speculating about whether we will see aliens like the Quarians again in Andromeda (for example) and I've got to say that I wish I could say the same for an alien like the Rachni. At least with them present in Andromeda I would be guaranteed to have at least one suitably 'alien' species to see and possibly interact with.
Judging BioWare's track record when it comes to adding in new non-human elements to their games, and adding in their seeming avoidance of anything too different from us, even in a completely new galaxy, I'm not liking my chances at seeing something on par with those insectoid aliens introduced in ME 1. Aside from the expansion on the Geth in ME 2, nothing has come even close to that level of distinctly 'alien' in the series.
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Post by mrfixit on Jan 19, 2017 18:08:00 GMT
Eh, to be honest Hanar and Elcor (and Volus) were pretty silly from the very first moment we meet them in ME1. A volus who moans about human privilege in a very silly way, elcor who has love problems with the Consort and another one who plays verbal ping-pong with the aforementioned volus (while sounding a bit like HK-47) and religious fanatic hanar who also doesn't come across as overly serious.
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Post by AGECCR on Jan 19, 2017 18:35:08 GMT
Disclaimer: I'm aware I'm jumping a gun here as I've yet to play the game and I'm certainly open to what the developers are creating here. I'm only going on a picture that I've seen of a Khett's design. That's what I found boring at the moment. Subject to change....
Designing aliens sounds like such a cool thing to do. There are so many design directions to go in with the visual and cultural attributes, it's a big let down that the Khett were so bland looking.
I don't care that they look so similar to us. That could actually be a really interesting thing; we go to another galaxy and a new alien race looks so much like us (humans) and they're hostile. In a story where all the other races we know were completely different, we find a race with faces so similar to ours and they're the bad guys. If done right, it could be a stellar tale. Unfortunately, Mass Effect has a lot of humanoid aliens so a scenario I just described wouldn't work here the same way. Doesn't mean it still couldn't be intriguing, though.
But the design (minus the face) is boring to me (though the armor looks kinda cool and the idea of a naturally formed armor is interesting). I've seen so many others like it in other stories. Wouldn't, as artists, they want to create something never seen before? Even if they have to use rigs that restrict it to being exclusively humanoid, you can still create something new with the visual look. I've seen some of the concepts and they were trying things, they just didn't go with something more unique.
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Post by Vortex13 on Jan 19, 2017 18:48:06 GMT
Eh, to be honest Hanar and Elcor (and Volus) were pretty silly from the very first moment we meet them in ME1. A volus who moans about human privilege in a very silly way, elcor who has love problems with the Consort and another one who plays verbal ping-pong with the aforementioned volus (while sounding a bit like HK-47) and religious fanatic hanar who also doesn't come across as overly serious. I never saw any of those aliens as intentional "joke races" in the first game; certainly not to the meme/caricature status they were reduced to in subsequent titles. I didn't find the Volus ambassador's complaint on the Presidium to be all that funny to be honest. He was rude and sarcastic with Shepard, but nothing about his dialogue came across as intentionally comedic. Really, I felt he had a legitimate gripe considering how both his species and the Elcor had been a part of the Council races for over a hundred years and that they had only recently been granted embassy status, and then, to top it all off, both the Volus and Elcor ambassador had to share a space. Meanwhile, our human ambassador gets an entire office to himself, granted after only around thirty years of membership, and Udina is still whining and complaining over the fact that he doesn't have more authority and/or that humanity hasn't been made an inner Council species or given Spectre status. I can find the Volus' snarkiness to be understandable in that light. As for the Elcor, the lore specifically states that they talk in that fashion for other species' benefit, to help avoid confusion. It was an interesting take on their species; one that had a range of body language and expression that: "made a human's smile seem as subtle as a fireworks display". They had a lot more depth than what they initially came across as, but the writers apparently fell into the same assumption that most players did in later titles, namely the one that believes they are dim-witted and only good for a comedic foil because they "Talk Funny". And the Hanar were very interesting as a species before their poster child became Blasto: The Meme Factory. The whole dynamic with their face and soul names offered insight into a species with a deeply rooted duality to their everyday lives. Also add in their penchant for extreme politeness, even against those they hate, and the species becomes a lot more nuanced than the whole "big stupid jellyfish" stick they were branded with going forward. Plus, the religious zealot on the Presidium wasn't that comedic, that particular Hanar was just stating a fact about it's own species; namely that they were uplifted by the Enkindlers aka Protheans. If the game is going to jump on the Hanar's case and assign "big stupid jellyfish" to them because of a religious connotation to the Protheans, then I propose that we should start calling the Asari "scaly dumb bimbos" every time one of them says "By the Goddess" since their whole species was uplifted by the Protheans as well. After all, the Hanar were honest and upfront about their Prothean influence.
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Post by crashsuit on Jan 19, 2017 22:08:03 GMT
I'm hoping we'll get to be the first to bang some new type of alien genitals nobody's ever seen or imagined before
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Post by Vortex13 on Jan 19, 2017 23:07:52 GMT
I'm hoping we'll get to be the first to bang some new type of alien genitals nobody's ever seen or imagined before If it helps you could try imagining having sex with the alien from The Thing.
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Post by crashsuit on Jan 19, 2017 23:09:56 GMT
I'm hoping we'll get to be the first to bang some new type of alien genitals nobody's ever seen or imagined before If it helps you could try imagining having sex with the alien from The Thing.Is there anyone who hasn't??
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Post by Deleted on Jan 19, 2017 23:57:40 GMT
Personally, the look, aesthetic design, appearance etc. of any and all new alien races only goes so far for me. It can look cool, and distinctly alien to what we've come to expect or seen before, but if, like Vortex13 has iterated before here, its just a mindless killing machine, an enemy or boss for us to shoot at, then the design of the alien is only one half of the glass filled, the other completely neglected, that of what it is the alien sees, thinks, feels. Whether they are sapient and have a different or wholly unique intelligence, one human minds are incapable of understanding. Something completely far and beyond anything we've come to see, or expect. If that can be offered, then I wouldn't mind if the design leans more towards the humanoid aliens we've seen in the past, as a new alien species that's sapience and intelligence and culture is so advanced or different, or beyond human understanding, then that seems infinitely more interesting and engaging to me, than a funky looking alien grizzly bear we shoot at. This discussion actually reminds me of a conversation Shepard and EDI have in Mass Effect 3 She and Liara are basically calculating whether the mass effect phenomenon occurs only in our universe, or all possible universes. She is quoted as saying "It may be that our laws of physics only occur in a finite area - a bubble, if you will, in an ocean of other possibilities... you could reach a place where one plus one equals three. Everything would change. All energy, all matter, all the underlying math of the universe would be unrecognizable to us" I found this brief, easy to miss conversation really interesting, and a sign that arguably at least some thought has gone into such a scenario, which should not be limited to other universes, but other galaxies as well. The idea that, we could encounter an alien species, that perceives the universe differently to us similar to how EDI described. A complete clash of understandings of the universe like this could be really interesting, and a much more different way us humans in the game could interact with a new alien species. Thanks Vortex13 for prompting such an interesting and engaging discussion on this topic. I am also really interested and hopeful Andromeda may offer us such scenarios that have been mentioned.
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Post by Akira49 on Jan 20, 2017 0:03:15 GMT
Civilisations of Andromeda will be alien completely to those originating from the Milky Way. Bioware may work on them with tons of details or just make them non-human looking humans (cheaper in production)
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Post by Nihilus on Jan 20, 2017 0:40:28 GMT
I'm not expecting anything more alien than what we got in the Milky Way. Hopefully we get some nice interactions with creatures similar to the thorian and Rachni queen. I can't imagine we get a lot of it, but who knows.
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Post by CrutchCricket on Jan 20, 2017 14:37:25 GMT
Given recent developments I can't help but feel stuff like that EDI conversation was just a fluke or more a case of her particular writer just being told "write something a robot would daydream about" and leave it at that. I'm sure even Mac can toss out interesting "what ifs". Actually following up on them to form an interesting narrative though? Not in the cards it seems.
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vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Vortex13 on Jan 20, 2017 14:52:24 GMT
Personally, the look, aesthetic design, appearance etc. of any and all new alien races only goes so far for me. It can look cool, and distinctly alien to what we've come to expect or seen before, but if, like Vortex13 has iterated before here, its just a mindless killing machine, an enemy or boss for us to shoot at, then the design of the alien is only one half of the glass filled, the other completely neglected, that of what it is the alien sees, thinks, feels. Whether they are sapient and have a different or wholly unique intelligence, one human minds are incapable of understanding. Something completely far and beyond anything we've come to see, or expect. If that can be offered, then I wouldn't mind if the design leans more towards the humanoid aliens we've seen in the past, as a new alien species that's sapience and intelligence and culture is so advanced or different, or beyond human understanding, then that seems infinitely more interesting and engaging to me, than a funky looking alien grizzly bear we shoot at. This discussion actually reminds me of a conversation Shepard and EDI have in Mass Effect 3 She and Liara are basically calculating whether the mass effect phenomenon occurs only in our universe, or all possible universes. She is quoted as saying "It may be that our laws of physics only occur in a finite area - a bubble, if you will, in an ocean of other possibilities... you could reach a place where one plus one equals three. Everything would change. All energy, all matter, all the underlying math of the universe would be unrecognizable to us" I found this brief, easy to miss conversation really interesting, and a sign that arguably at least some thought has gone into such a scenario, which should not be limited to other universes, but other galaxies as well. The idea that, we could encounter an alien species, that perceives the universe differently to us similar to how EDI described. A complete clash of understandings of the universe like this could be really interesting, and a much more different way us humans in the game could interact with a new alien species. Thanks Vortex13 for prompting such an interesting and engaging discussion on this topic. I am also really interested and hopeful Andromeda may offer us such scenarios that have been mentioned. Succinctly put. Something being 'alien' means more than just a crazy appearance; it's a profound difference from what we can relate to and understand. The best example of this type of depiction I have seen in recent memory has to be the Scramblers from the novel Blindsight: Imagine you're a scrambler.
Imagine you have intellect but no insight, agendas but no awareness. Your circuitry hums with strategies for survival and persistence, flexible, intelligent, even technological-but no other circuitry monitors it. You can think of anything, yet are conscious of nothing.
You can't even imagine such a being can you? The term being doesn't even seem to apply, in some fundamental way you can't quite put your finger on.
Try.
Imagine that you encounter a signal. It is structured, and dense with information. It meets all the criteria of an intelligent transmission. Evolution and experience offer a variety of paths to follow, branch-points in the flowcharts that handle such input. Sometimes these signals come from conspecifics who have useful information to share, whose lives you'll defend according to the rules of kin selection. Sometimes they come from competitors or predators or other inimical entities that must be avoided or destroyed; in those cases, the information may prove of significant tactical value. Some signals may even arise from entities which, while not kin, can still serve as allies or symbionts in mutually beneficial pursuits. You can derive appropriate responses for any of these eventualities, and many others.
You decode the signals, and stumble:
I had a great time. I really enjoyed him. Even if he cost twice as much as any other hooker in the dome-
To fully appreciate Kesey's Quartet-
They hate us for our freedom-
Pay attention now-
Understand.
There are no meaningful translations for these terms. They are needlessly recursive. They contain no usable intelligence, yet they are structured intelligently; there is no chance they could have arisen by chance.
The only explanation is that something has coded nonsense in a way that poses as a useful message; only after wasting time and effort does the deception become apparent. The signal functions to consume the resources of a recipient for zero payoff and reduced fitness. The signal is a virus.
Viruses do not arise from kin, symbionts, or other allies.
The signal is an attack.
And it's coming from right about there.
*
"Now you get it," Sacha said.
I shook my head, trying to wrap it around that insane, impossible conclusion. "They're not even hostile." Not even capable of hostility. Just so profoundly alien that they couldn't help but treat human language itself as a form of combat.
How do you say We come in peace when the very words are an act of war?
Now I can understand the limitations of animation and why the humanoid shape is so prominent, but I do have to draw the line with the writing department apparently having everything in the universe being instantly relatable and understandable on a human level. I'm not necessarily asking for the game to provide a 500 page dissertation on how this one particular alien species perceives the universe in comparison to us (although that would be amazing), just that some effort be put into said race that is not summed up as being a human in a rubber suit or a mindless monster that we must kill for…. XP/loot. The Rachni, the Thorian, the (ME 1) Hanar & Elcor, and the (ME 2) Geth weren't beyond human understanding, but they were different enough to warrant that 'alien' descriptor. You could interact with those species and see that they didn't have a direct 1:1 comparison with humanity like the other aliens did and it forced the player to confront a line of thinking that wasn't exactly like their own. It's funny, because BioWare likes to do this sort of thing all the time when introducing LGTB and other minority viewpoints. We get numerous dialogue options about exploring who these people are, and how they perceive the world around them, but asking for the same thing with an alien species that can see "songs the color of oily shadow" is too much apparently, and they are regulated to a 2 minute cameo in a 100+ hour game at best. At the very least, if the writers are indeed going to ditch the concept of an alien intelligence altogether, can BioWare give me a playable non-humnoid alien to run around with in the multiplayer part of the game? At least there I can sorta see the universe through the eyes of a Rachni Brood Warrior, even if all that entails is killing waves of incoming hostiles.
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Aug 17, 2016 14:31:53 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Vortex13 on Jan 20, 2017 15:07:41 GMT
Given recent developments I can't help but feel stuff like that EDI conversation was just a fluke or more a case of her particular writer just being told "write something a robot would daydream about" and leave it at that. I'm sure even Mac can toss out interesting "what ifs". Actually following up on them to form an interesting narrative though? Not in the cards it seems. That's disappointing to think about since the whole basis of science fiction is built upon asking those "What If?" questions. I mean its obvious that BioWare can think along those lines, as indicated by scenes like EDI postulating on the nature of multiple universes, but unfortunately, they don't seem like they want to utilize those thoughts as more than a one off, throwaway discussion. Which is crazy, because the more those thought experiments are pushed to the wayside, the more Mass Effect becomes exactly like every other mainstream science fiction setting out there. Surely they would want a setting that stands out from the rest of the pack?
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The Emperor Daft Serious
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Mass Effect Trilogy
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Post by CrutchCricket on Jan 20, 2017 15:36:03 GMT
Given recent developments I can't help but feel stuff like that EDI conversation was just a fluke or more a case of her particular writer just being told "write something a robot would daydream about" and leave it at that. I'm sure even Mac can toss out interesting "what ifs". Actually following up on them to form an interesting narrative though? Not in the cards it seems. That's depressing to think about since the whole basis of science fiction is built upon asking those "What If?" questions. I mean its obvious that BioWare can think along those lines, as indicated by scenes like EDI postulating on the nature of multiple universes, but unfortunately, they don't seem like they want to utilize those thoughts as more than a one off, throwaway discussion. Which is crazy, because the more those thought experiments are pushed to the wayside, the more Mass Effect becomes exactly like every other mainstream science fiction setting out there. Surely they would want a setting that stands out from the rest of the pack? Well think about another EDI conversation- krogan logistics. Despite the very valid points she brings up, both the game and the majority of players still seem to think: a) getting the krogan onboard will instantly make everthing better, everywhere. curing the genophage will mean insta Krogan Rebellions 2.0- because krogan quads are also where their fleets, weapons and basic necessities like food and other resources come from. So yeah, it's not hard to come to the conclusion that's despite being interesting, it's sadly more idle chatter than anything. Which does make it worse in a way. If the writers were just hacks capable only of "art" and setting up virtual banging maybe that'd be that. But there are gleams here and there which means they could come up with more interesting things. They just... don't.
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